User:Targetdrone/Builds/Mo/E Healing Wind
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Healing Wind[edit]
For Fort Aspenwood and maybe GvG 3rd monk.
Spirit Bond | Reversal of Fortune | Guardian | Patient Spirit | Dismiss Condition | Release Enchantments | Second Wind | Optional |
Options:
- Hex Removal
- Speed boost- Storm Djinn's Haste
- Heal Other
- Shield of Absorption, Shielding Hands, Protective Spirit (for FA Kurz side, but need cover enchant)
Attributes[edit]
11+1+1 Divine Favor, 10+1 Healing Prayers, 10+1 Protection Prayers, 1 Air Magic. Template Code: OwYUgim+U4SaRzECENgbaAPARAAA
Equipment[edit]
- Superior Vigor
- 40/40 Protection set
- Mid energy set
- High energy set
- Defensive sets
Usage[edit]
- Cancel Second Wind to build and maintain overcast. Normal overcast can range from 15 to 40 depending on situation, armor and weapon set.
- For party heal, put enchantments on self and then Release Enchantments. 3 x 5 energy enchantments is sustainable, 3 x 5 + 1 x 10 energy enchantments is possible for short burst when starting from lower overcast - need about 30 energy to burst. Example: https://www.youtube.com/watch?v=Rn6tlXnmpkI
- For direct heal - either heal other (if chosen for optional) or patient spirit followed by dismiss condition, or dismiss condition directly if enchanted already.
- Base defense example: https://www.youtube.com/watch?v=8ZjwJVIFoh0