User:Targetdrone/Builds/Mo/E Healing Wind

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Healing Wind[edit]

For Fort Aspenwood and maybe GvG 3rd monk.

Spirit Bond.jpg
Spirit Bond
Reversal of Fortune.jpg
Reversal of Fortune
Guardian.jpg
Guardian
Patient Spirit.jpg
Patient Spirit
Dismiss Condition.jpg
Dismiss Condition
Release Enchantments.jpg
Release Enchantments
Second Wind.jpg
Second Wind
Optional.jpg
Optional

Options:

Attributes[edit]

11+1+1 Divine Favor, 10+1 Healing Prayers, 10+1 Protection Prayers, 1 Air Magic. Template Code: OwYUgim+U4SaRzECENgbaAPARAAA

Equipment[edit]

  • Superior Vigor
  • 40/40 Protection set
  • Mid energy set
  • High energy set
  • Defensive sets

Usage[edit]

  • Cancel Second Wind to build and maintain overcast. Normal overcast can range from 15 to 40 depending on situation, armor and weapon set.
  • For party heal, put enchantments on self and then Release Enchantments. 3 x 5 energy enchantments is sustainable, 3 x 5 + 1 x 10 energy enchantments is possible for short burst when starting from lower overcast - need about 30 energy to burst. Example: https://www.youtube.com/watch?v=Rn6tlXnmpkI
  • For direct heal - either heal other (if chosen for optional) or patient spirit followed by dismiss condition, or dismiss condition directly if enchanted already.
  • Base defense example: https://www.youtube.com/watch?v=8ZjwJVIFoh0