User:Ultima Flames/Skills That need Change
- These are the Skills that i think should be changed.
- Feel free to add on =D
Warrior[edit]
- "You Will Die!" 5 20
Shout. If target foe is below 30% health, your next attack skill does +0...34...43 damage and is unblockable to that foe.
Signet.For 0...6...7seconds, your attacks do + 0...12...15 damage.
Elite Stance.(5...13...15 seconds.) You have +20...76...90 armor, and take 5...17...20 less damage. Ends when you have absorbed a total of 50...290...350 damage.
- Warrior's Cunning 6 10
Stance. For 8 seconds, your next 0...2...3 attack skills are unblockable.
Melee Attack. Deals +10...34...40 damage, inflicts cracked armor if target foe has deep wound.
Axe Attack. Deals +10...34...40 damage, inflicts deep wound if target foe is below 50% health.
Sword Attack. Deals +10...34...40 damage, if this attack misses all adjacent foes are struke for 10...34...40 damage.
Hammer Attack. Deals +10...34...40 damage, this attack knocks down target foe.
- Magehunter Strike 6 1/2 1
Elite Melee Attack. Deals +5...29...35 damage. Unlockable. You gain 1...3...4 adrenaline if you hit a foe that is under the effects of an enchantment.
- "None Shall Pass!" 6 Move to Strength
Shout. All nearby foes are knocked down. You lose 5...1...0 energy for each foe knocked down. "None Shall Pass!" is disabled 7...5...4 seconds for each foe knocked down.
- Counter Blow 4 1/2
Hammer Attack. Deals +5...17...20 damage. Knocks down foe if target foe is attacking.
- Critical Chop 5 1/4 8
Axe Attack. Deals +5...29...35 damage. Always hits critical.
- Decapitate 12
Elite Axe Attack. Deals +20...60...70 damage, inficts Deep Wound (15 seconds). Unblockable. You lose all adrenaline, and you are weakened.
- Healing Signet 3/4 8
Signet. You gain 80...120...130 health. Disable all non-warrior skills for 5 seconds.
- Signet of Stamina 3/4 15
Signet. You lose 1...3...4 conditions. You can not can not be affected by these conditions for 5...13...15.
Monk[edit]
- Balthazar's Pendulum 5 1/2 10
Elite Enchantment Spell. All allies within earshout are immune to knockdown for the next 0...2...3 seconds. Deals 10...62...75 holy damage to foe on next knock down.
- Banish 15 1/2 30
Spell. Target foe takes 25...57...65 holy damage. If target foe is a summoned creature, all foes within earshot take 35...47...50 holy damage. Quadriple damage on summoned creatures.
- Boon Signet 1/2 12
Elite Signet. Heal target and allies in the 5...81...100. Your next monk skill has 0...5...6 times divine favor bonus.
- Pacifism 10 1 15
Hex Spell. Interrupts target foe's attack, if an attack skill is interrupted, it is disabled for 0...12...15 seconds, and target and up to 0...2...3 nearby foes cannot attack for 0...4...5 seconds.
- Scribe's Insight 10 35
Elite Skill. For 0...7...9 seconds, you take 0...14...17% less damage, all spells cast and recharge 0...14...17% faster, all spells cost 0...5...6 less energy. Ends if you attack, cast a hex spell, or use a signet.
- Signet of Removal 1/2 10(Scale to Divine Favor)
Elite Signet. Removes a hex and condition. Removes another hex and condition for each enchantment on target ally (max 0...2...2).
- Mending 5 1/2
Enchantment Spell. For 3...12...14 seconds, target ally has +0...6...7 regeneration. This skill has no Divine Favor Bonus.
Elementalist[edit]
- Flare 5 1/2 2
Spell. Target foe takes 10...34...40 fire damage. If target foe is above 50% health, target foe takes an additional 10...34...40 fire damage.If target foe is under 50% health, target foe begins burning for 0...2...2 seconds.
- Stone Sheath 10 1/4 45
Elite Ward Spell. Create a Stone Sheath at your location. For 0...15...19 seconds, while in Stone Sheath, all allies have a 75% block chance, and attacking foes are knocked down for 1...6...7 seconds. The same foe can only by knocked down twice.
- Elemental Flame 5 1/4
Hex Spell. For 0...6...7 seconds, the next time target foe takes elemental damage, target foe begins Burning for 0...4...5 seconds
- Swirling Aura 10 25
Stance. For 0...11...14 seconds, you have a 50% chance to block attacks. Ends if you attack.
- Vapor Blade 10 1 20
Spell. Deals 5...33...40 cold damage, target foe takes 5...25...30 more cold damage for each water magic hex on them (max 0...3...4}.
Ranger[edit]
- Archer's Signet 3/4 15[File:Tango-recharge-darker.png]]
Elite Signet. For 5...17...20 seconds, you have +0...2...3 marksmanship, and your arrows have a +35...79...90% chance to hit critical.
- Arcing Shot 10 1/4 8
Bow Attack. Deals +25...45...50 damage. Unblockable. This arrow moves 50% slower.