User talk:Borotvaltgandalf/archive3
What happened this month?
- → moved from User talk:Linsey Murdock
Seriously this month was like nothing for me. You (live team) did only two changes aside from tonic and AT rotations, but one of those were bugged and there was only one change. Just wtf are the QA and the testing teams doing?
If we don't look at these changes, we see that pretty much nothing else got changed. No skill updates(buffs/nerfs) happened, while there is much more than evidence that
- Hexway is still broken.
- MB eles do more damage than warriors.
- Rangers are still better in scythes than dervishes.
- Life Stealing is a broken concept.
- Shadow form is far the most powerful tanking skill in the world.
- 600smite still dominates dungeons and other HE areas.
- Paragons are still horrible.
- Ritualist spirits still need to be improved.
- Dervishes are still horrible.
- etc...
Can I get an explanation why didn't you improve any of these things? --Boro 10:21, 25 July 2009 (UTC)
- Why do you feel it's within your rights to demand an explanation for anything Boro? I love my rit, I love playing my paragon, and as for dervishes... I won't even go there... who does it hurt that 600/smite dominate dungeons? What does it matter to you if Shadow form is invincible? If you don't like these things, don't play them, but don't come here demanding explanations of why things haven't been changed from Linsey. She doesn't owe you shit. Maybe, just maybe, if you could learn how to ask nicely, you just might get some answers, but you come here with your belligerent attitude of entitlement, and it's going to get you nowhere. -- Wyn talk 10:30, 25 July 2009 (UTC)
- I'm going to go with any combination of "she's human and has a life," "these things take time," and "her bosses consider GW2 a higher priority than GW1 balance." In any case, yelling at Linsey is not going to encourage her to work extra hard to fix things quickly, and it gives the bad impression we're mad at her, rather than her predecessor. In any case, the balance last month was actually pretty good, especially since I'm told it was the first one she did on her own. The VoR nerf was desperately needed, the LC nerf was... well, it's still overpowered but the nerf helped, and the other nerfs/buffs, while not as bold as I'd have wanted them to be, were welcome. I dare say the only totally insane change was "We Shall Return!"'s PvE buff, and even then only because monsters are allowed to use it. --Jette 10:36, 25 July 2009 (UTC)
- It may be that, as said prior on this page by Linsey I believe, the next content update is PvP based, and to delay anything major (like a more PvP-based skill update) until that release might inflate what they've actually got to release? Or, they want to release it all with the next content update so they've got more time to test things. /shrugs. ~~000.00.00.00~~ 10:45, 25 July 2009 (UTC)
- it was actually mentioned in the last Dev updates (i think it was Dev updates anyway), that they weren't making any skill balances this month, because the previous months skill balance had only been out a couple of weeks. As such they wanted to wait and see how that skill update has effected things, before changing anything else. ~ PheNaxKian 11:45, 25 July 2009
- I see wyn. I am also taking the opportunity to reword/rewrite my rant.
- While everyone agrees that the previous balance update was a nice start, I still don't know why didn't you continue the work, as there are plenty of things waiting to be fixed. Also July's update had one serious flaw, which was that aside from the routine changes in MAT map rotations and tonic changes, from the only two changes planned for this month, one didn't happen/was bugged. I just want to ask you to shed some light to this, as people here have quite an imagination when thinking about possible reasons. (basically this one) --Boro 15:31, 25 July 2009 (UTC)
- The user above you has just replied your doubt. As mentioned on the Developer Update, they didn't continue their work given how they had made a lot of changes just two weeks before the beginning of this month, and making too many changes quickly leads to way too many unexpected problems (like the massive update which buffed, among other things, many of the ritualist skills and then created ritualist spike teams). Between leaving things the way they are a bit longer and creating even more problems, the former is safer. Erasculio 15:40, 25 July 2009 (UTC)
- Also if anet sticks with its 3-4 month major content update cycle, then we should see the next update before the end of August. So I think you're complaints are a wee bit premature at the mo, wait for the update and see what happens. -- Salome 16:22, 25 July 2009 (UTC)
- If the next content update happens in august then that means we won't get any skill updates till september... --Boro 16:49, 25 July 2009 (UTC)
- No matter what they're working on, there will always be someone vocally whining about something. If you try doing everything all at once, you will never get anything done. Sometimes you justs have to make sacrifices, and deal with it. Rose Of Kali 21:06, 25 July 2009 (UTC)
- "...I still don't know why didn't you continue the work..." Because it takes time? Ohhh ahhh, one skill update was bad after a good one. The Live Team is also working on the August update, remember, just like with the April one, at the end the skill update was postponed a month. If this one is about the same size (in terms of work put into it), then we will see the updates not getting that much attention until after it goes live. Personally, I think they need someone within the Live Team set just to skill balancing - with Linsey taking the main role in replace for Izzy now, she has more work on her and with her always working on the quarter updates, the skill balancing will get times of being ignored due to said updates. Maybe this is why they hired a new designer? Either way - one month is nothing to be honest, at least there was an update. -- Azazel the Assassin/talk 21:29, 25 July 2009 (UTC)
- Unless if the content update contains a super large skill balance, Boro. Just wait and see. :P You care too much about the game, to the point of being a little bit overzealous about your goals. We've known for awhile now that the updates in between the larger content updates would be small, a neccessary cutback for the larger updates. DarkNecrid 06:34, 26 July 2009 (UTC)
- "...I still don't know why didn't you continue the work..." Because it takes time? Ohhh ahhh, one skill update was bad after a good one. The Live Team is also working on the August update, remember, just like with the April one, at the end the skill update was postponed a month. If this one is about the same size (in terms of work put into it), then we will see the updates not getting that much attention until after it goes live. Personally, I think they need someone within the Live Team set just to skill balancing - with Linsey taking the main role in replace for Izzy now, she has more work on her and with her always working on the quarter updates, the skill balancing will get times of being ignored due to said updates. Maybe this is why they hired a new designer? Either way - one month is nothing to be honest, at least there was an update. -- Azazel the Assassin/talk 21:29, 25 July 2009 (UTC)
- No matter what they're working on, there will always be someone vocally whining about something. If you try doing everything all at once, you will never get anything done. Sometimes you justs have to make sacrifices, and deal with it. Rose Of Kali 21:06, 25 July 2009 (UTC)
- If the next content update happens in august then that means we won't get any skill updates till september... --Boro 16:49, 25 July 2009 (UTC)
- Also if anet sticks with its 3-4 month major content update cycle, then we should see the next update before the end of August. So I think you're complaints are a wee bit premature at the mo, wait for the update and see what happens. -- Salome 16:22, 25 July 2009 (UTC)
- The user above you has just replied your doubt. As mentioned on the Developer Update, they didn't continue their work given how they had made a lot of changes just two weeks before the beginning of this month, and making too many changes quickly leads to way too many unexpected problems (like the massive update which buffed, among other things, many of the ritualist skills and then created ritualist spike teams). Between leaving things the way they are a bit longer and creating even more problems, the former is safer. Erasculio 15:40, 25 July 2009 (UTC)
- it was actually mentioned in the last Dev updates (i think it was Dev updates anyway), that they weren't making any skill balances this month, because the previous months skill balance had only been out a couple of weeks. As such they wanted to wait and see how that skill update has effected things, before changing anything else. ~ PheNaxKian 11:45, 25 July 2009
- It may be that, as said prior on this page by Linsey I believe, the next content update is PvP based, and to delay anything major (like a more PvP-based skill update) until that release might inflate what they've actually got to release? Or, they want to release it all with the next content update so they've got more time to test things. /shrugs. ~~000.00.00.00~~ 10:45, 25 July 2009 (UTC)
- I'm going to go with any combination of "she's human and has a life," "these things take time," and "her bosses consider GW2 a higher priority than GW1 balance." In any case, yelling at Linsey is not going to encourage her to work extra hard to fix things quickly, and it gives the bad impression we're mad at her, rather than her predecessor. In any case, the balance last month was actually pretty good, especially since I'm told it was the first one she did on her own. The VoR nerf was desperately needed, the LC nerf was... well, it's still overpowered but the nerf helped, and the other nerfs/buffs, while not as bold as I'd have wanted them to be, were welcome. I dare say the only totally insane change was "We Shall Return!"'s PvE buff, and even then only because monsters are allowed to use it. --Jette 10:36, 25 July 2009 (UTC)
(Reset indent) I don't even wanna touch this issue if Lin's been busy all this time making/planning more changes. IoW: sure smells like Boro's jumped this gun and calling it rude is an understatement. But OTOH, if they're putting off more changes because of datamining then it would sure be nice if they shared some of those conclusions with us as well. "Datamining" can be the most condescending word in the industry, it can also literally be pulling numbers out of your ass that are never revealed b/c they know it wouldn't pass the smell-test either. --ilr 22:48, 25 July 2009 (UTC)
- Besides the fact that I don't think this would help I think linsey knows the main problems.The last pvp update nerfed several skills that were an issue.Albeit not as elegant and often not a complete fix it WAS a step into the right direction Lilondra *poke* 08:00, 26 July 2009 (UTC)
- It's a pity that it usually takes a minimum of 6 months to recognize an issue. And I don't want to go into their Shadow Form fetish (well, the solution is the /ShadowForm dev command...)
- Also to Wyn:
- Besides the fact that I don't think this would help I think linsey knows the main problems.The last pvp update nerfed several skills that were an issue.Albeit not as elegant and often not a complete fix it WAS a step into the right direction Lilondra *poke* 08:00, 26 July 2009 (UTC)
You fail to understand the basics of game balance. Please read this article. |
--Boro 08:34, 26 July 2009 (UTC)
- Lol, I was quoted. Karate Jesus 09:03, 26 July 2009 (UTC)
- I don't fail to grasp anything Boro. I've discussed your obsession with harassing Linsey about balance before. And as I've stated repeatedly, balance has little to no effect on PvE, it's an almost purely pvp phenomenon imo. You are the one that fails to read things, and seem to feel you are entitled to a lot more from ArenaNet than you really are. They have told us that the next major update is for pvp, it has been pointed out by various people in this thread that it's silly to expect a skills update in July, considering how late the June one was. You can consider me an idiot if you wish, but I would look at the majority of the posts in this section and start to think about who is really acting like an idiot... -- Wyn talk 10:27, 26 July 2009 (UTC)
- Actually, PvE can be imbalanced, it's just that nobody except people like me who miss the "good old days" when you had to be good to win complains about it. Monsters, sadly, are a vocal minority. --Jette 10:32, 26 July 2009 (UTC)
- Ok, maybe I should reword that a little. I find that the obsession with balance is a purely PvP phenomenon. I have not found my basic play styles have ever been affected by balance issues in PvE. If a skill gets changed, you rework your build. There are a total of 290 elite skills and about a gazillion (I'm too lazy to actually count) non-elite skills to choose from. If something is changed and no longer works, you find something else. There is no real reason to continually harass ArenaNet staff about it, other than as you say, you miss the "good old days", and that by itself does not give you the right to make a nuisance out of yourself. If a skill is truly broken, as in has a major affect on a large portion of the game, ie Ursan Blessing, then asking for it to be rethought by the team is one thing, but having monthly rant sessions over every skill you personally want changed is, imo, beyond ridiculous, especially when those rants are being placed on developer talk pages. I think even Boro would be very surprised by the sheer number of times he has done this to Linsey as well as other ArenaNet staff here on the wiki, someday I may actually comb through archives and count. Very soon, we will be opening the Feedback namespace and then all skill suggestions and balance rants will go there. -- Wyn talk 11:03, 26 July 2009 (UTC)
- I'd like to say that the userbox doesn't say your an idiot.It reads you proly fail to understand the basics of game balance.But yh I'd better change the pagename to something else.Also Wyn I agree that these posts are useless so I suggest we move them to boro's talk or your talk or something.Lilondra *poke* 11:23, 26 July 2009 (UTC)
- wyn, srsly, you think his problem is that he cant do pve? ffs >.< - Wuhy 13:42, 26 July 2009 (UTC)
- I'd like to say that the userbox doesn't say your an idiot.It reads you proly fail to understand the basics of game balance.But yh I'd better change the pagename to something else.Also Wyn I agree that these posts are useless so I suggest we move them to boro's talk or your talk or something.Lilondra *poke* 11:23, 26 July 2009 (UTC)
- Ok, maybe I should reword that a little. I find that the obsession with balance is a purely PvP phenomenon. I have not found my basic play styles have ever been affected by balance issues in PvE. If a skill gets changed, you rework your build. There are a total of 290 elite skills and about a gazillion (I'm too lazy to actually count) non-elite skills to choose from. If something is changed and no longer works, you find something else. There is no real reason to continually harass ArenaNet staff about it, other than as you say, you miss the "good old days", and that by itself does not give you the right to make a nuisance out of yourself. If a skill is truly broken, as in has a major affect on a large portion of the game, ie Ursan Blessing, then asking for it to be rethought by the team is one thing, but having monthly rant sessions over every skill you personally want changed is, imo, beyond ridiculous, especially when those rants are being placed on developer talk pages. I think even Boro would be very surprised by the sheer number of times he has done this to Linsey as well as other ArenaNet staff here on the wiki, someday I may actually comb through archives and count. Very soon, we will be opening the Feedback namespace and then all skill suggestions and balance rants will go there. -- Wyn talk 11:03, 26 July 2009 (UTC)
- Actually, PvE can be imbalanced, it's just that nobody except people like me who miss the "good old days" when you had to be good to win complains about it. Monsters, sadly, are a vocal minority. --Jette 10:32, 26 July 2009 (UTC)
- I don't fail to grasp anything Boro. I've discussed your obsession with harassing Linsey about balance before. And as I've stated repeatedly, balance has little to no effect on PvE, it's an almost purely pvp phenomenon imo. You are the one that fails to read things, and seem to feel you are entitled to a lot more from ArenaNet than you really are. They have told us that the next major update is for pvp, it has been pointed out by various people in this thread that it's silly to expect a skills update in July, considering how late the June one was. You can consider me an idiot if you wish, but I would look at the majority of the posts in this section and start to think about who is really acting like an idiot... -- Wyn talk 10:27, 26 July 2009 (UTC)
- Lol, I was quoted. Karate Jesus 09:03, 26 July 2009 (UTC)
- (R.I) Wyn stop ranting about boro already we've had enough of it.We don't need it every month ok? Its not because you can't handle pvp without those imbalanced skills that you should force your playstyle upon us.Lilondra *poke* 13:53, 26 July 2009 (UTC)
(Edit conflict) Wtf? How did you come to that conclusion Wuhy? No, I think his problem is that he is obsessed with the idea of game balance to the point where he feels entitled to harass Linsey and every other Anet employee if it isn't done just the way he wants it. If he would spend less time worrying about it, maybe he'd find a way to enjoy the game instead. I'm sure he's a fine player, and I'm sure in his own head he's convinced himself that these changes are absolutely necessary for his enjoyment level. If he's playing PvE however, that is just not true. Hundreds of thousands of us play in PvE every day and manage to not only enjoy ourselves, but successfully complete quests and missions with the skills ArenaNet has given us, just the way they are. Could some of them be better? Probably. Did some of them used to be better? Probably. His claims that "Dervishes are still horrible" I find absolutely ludicrous considering my primary and favorite character is a dervish and has absolutely no problems accomplishing anything I wish to do in PvE, whether with teams of real players, or heroes and henchies. And the rest of his complaints listed above are, in PvE, just not issues that warrant this obsessive compulsion he seems to have to bitch about them. I can understand some of the balance complaints for PvP, but the things he is primarily talking about in his list are regarding PvE.
I am not forcing my playstyle on anyone. I don't play pvp not because I can't handle the skills provided, I simply do not enjoy it in any way, mostly due to the obnoxious attitudes of those who play it. I could care less how much you all want to rant and rave about balance or anything else, just not on Linsey's or any other staff member's page. -- Wyn talk 14:04, 26 July 2009 (UTC)
- Wyn I was just pulling your leg mate.Boro might be the wrong extreme but the pvp side of the game has been in decline since Nightfall came out.In most PvE areas everything works,Everything and in all pve areas raw damage works.The dervish class is indeed broken because it is raw damage.And if it didn't have that WS or RS(to a lesser extent) elite skill it would proly never see use again.This basicly shows how broken WS is: If it didn't exist a whole CLASS would no longer/barely see play in serious pvp.You are talking about the pve side wich is fine but tbh all boro's statement are on the pvp side.And GW still is a pvp game by design (however we can argue about that since like auron said the updates have been pointing to pve lately).Don't take it wrong you are great at doing your wikistuff but I don't think you have a clue about how pvp works.Lilondra *poke* 14:13, 26 July 2009 (UTC)
- A Derv/Mez is my most powerful PvE class right now. It might simply be because I don't play FotM's (except for a Scythe Warrior but that was just for shits'N'giggles)... But when compared to my friggin Paragon or Non-RoJ Smite Monk... (yeah, I DON'T own Factions... so I couldn't play the #1 farming builds even if I wanted to) ...my Dervish is heads & hoods above everything else I've tried. And I bet if all these other "Pros" here had to play with the limited options I'm stuck with, they sure wouldn't be calling Hardmore "too Easy now"... --ilr 02:49, 27 July 2009 (UTC)
- Wyn I was just pulling your leg mate.Boro might be the wrong extreme but the pvp side of the game has been in decline since Nightfall came out.In most PvE areas everything works,Everything and in all pve areas raw damage works.The dervish class is indeed broken because it is raw damage.And if it didn't have that WS or RS(to a lesser extent) elite skill it would proly never see use again.This basicly shows how broken WS is: If it didn't exist a whole CLASS would no longer/barely see play in serious pvp.You are talking about the pve side wich is fine but tbh all boro's statement are on the pvp side.And GW still is a pvp game by design (however we can argue about that since like auron said the updates have been pointing to pve lately).Don't take it wrong you are great at doing your wikistuff but I don't think you have a clue about how pvp works.Lilondra *poke* 14:13, 26 July 2009 (UTC)
There's three kind of approaches: You want an aspect of the game to be strategical, you don't want that or you're plain inconsistent and just bash/support skills you for some random reason don't like or do like. Anet is inconsistent. There is no denying that. One month they nerf unstrategic skills, the next they introduce dumb skills such as Palm Strike. Boro is inconsistent. He wants to nerf Shadow Form yet doesn't want to nerf the Obsidian Warrior although they clearly abuse the AI and overpowered skills in a very similar matter. Boro is obviously only copying his great hero Shard and doesn't actually understand the game. Wynthyst clearly doesn't care about strategical play in PvE. Neither do I. If you want PvE to be truly strategic, you will have to completely turn it around by improving the AI, changing the skill bars etc. No shooting yourself in the foot by taking inferior builds will make PvE any more fun or strategic. That's just trying to be different for the sake of being different. Anet doesn't have the resources to do change PvE and frankly, it always has been like this, so why change it? PvP however has been strategical from the start. Even with dumb builds such as the infamous MB eles around there is still some aspects of the game that you could call strategical. So, in short, don't complain about PvE unless you actually plan to change the whole thing and don't support stupid skills such as Conjure Frost if you actually care about strategy in PvP. That's my two cents on the subject. Dark Morphon 14:19, 26 July 2009 (UTC)
- I don't think boro says M'kay obs flesh tank is fine.I think he compares a broken tankbuild to a lolomgwtf broken tankbuild.Obsidian flesh warrior would be the closes thing to it.Also would everyone stop using SHARDFAKER as a insult ? I mean ok shard has lots of wannabe's but stop overhyping it.I can't believe I was considered a wannabeshard because I have a similar point of view on pvp I mean common ... Lilondra [[User talk:Lilondra|<span style="font-family:Castellan;
- Wyn, u said it there: "I have not found my basic play styles have ever been affected by balance issues in PvE. If a skill gets changed, you rework your build. There are a total of 290 elite skills and about a gazillion (I'm too lazy to actually count) non-elite skills to choose from. If something is changed and no longer works, you find something else." thx... - Wuhy 18:49, 26 July 2009 (UTC)
- It always cracks me up how many users on GWW are willing to climb on their knees, open their mouths, and go to their happy places just long enough for other users/Anet to fill them with bullshit.
- Tbh, the lack of communication alone should be enough to piss you off. The PR team has said that there would be more communication with the new Live Team AND that we'd get large updates every 3-4 months. Well, it's been almost 4 months and we've heard nothing.....which means there will be nothing. Karate Jesus 03:06, 27 July 2009 (UTC)
- The info on the last content update didn't come out until near the start of the month for it. :P DarkNecrid 03:48, 27 July 2009 (UTC)
- I guess I'm just missing something here, but I don't see how "Shadow form is far the most powerful tanking skill in the world." or "600smite still dominates dungeons and other HE areas." apply to pvp... I didn't realize tanking was something that was done in pvp on a regular basis, and when did they add dungeons to pvp? And yes, I am strictly talking about the pve side of the game, because it's what I play. Also, I don't think WS has ever been on any of my dervish bars except for when I capped the elite to get my title. As for the team's lack of promised communication, I agree that was a poor promise to make us back in January if they weren't going to be able to back it up, but we did get a major update in April, and I have no reason to believe we won't get one in August. Like the April update, it may not address issues in the way people expect, or want, but I am fairly certain it will address issues. -- Wyn talk 04:31, 27 July 2009 (UTC)
- SF has multiple problems a) its way to powerfull (obv) b) because of a) you need a guild to run anything else in FoW/UW/w/e and c) pve should be harder then that imo.It should contain a bit of preparation for pvp.However I'll agree that c) is more of a opinion.Also WS is awesome that you didn't run it doesn't mean isnt powerfull ? Lilondra *poke* 07:01, 27 July 2009 (UTC)
- No, just pointing out there are lots of alternatives if you don't like the way something works. I'm not disputing that there are lots of things in the game that can be changed/made better, or that used to be better and have since been broken. You mentioned that I was trying to force my playstyle on people, (I know you weren't serious) but isn't that what Boro along with everyone else that is continually ranting about changing skills in pve, is trying to do? I know many people who have created very successful 600/smite teams for dungeon running. They enjoy it and are good at it so why should it be changed because Boro sees it as dominant in dungeons? It doesn't mean a dungeon can't also be completed by a few competent players and heroes, or even a single player with h/h (more challenging for sure since henchies are notoriously stupid), or a full player team. It's just an alternative. Same goes for SF, there are many (hundreds/thousands/hundreds of thousands?) who enjoy using it to play. Linsey herself has said that after all this time, she's hesitant to change something that is enjoyed by so many players. If you don't enjoy playing that way, then don't. All I'm saying is that the obsessiveness about seeing changes get done that leads to rants at ArenaNet staff is a)a pointless waste of energy, and b)annoying and disruptive. I know, I have my moments of obsessiveness (protecting Linsey from the types of behavior that ultimately drove Izzy away) and for that I guess I owe everyone an apology, but it also doesn't mean that I'm gonna stop, anymore than Boro is, if my guess is correct. If things go as planned, the feedback namespace will alleviate a lot of this on staff pages. -- Wyn talk 07:54, 27 July 2009 (UTC)
- I was told that the Feedback will come out in 2-3 weeks in the beginning of June. --Boro 08:38, 27 July 2009 (UTC)
- Yeah, well, there's only been like 4 of us working on it, and we've run into some technical problems, but I think those are close to being ironed out. It's not an easy thing to design a self sustaining, low maintenance suggestions system for a medium not designed for taking suggestions. Especially when everyone involved in developing it has to agree :P Erasculio deserves heaps of adoration for his efforts. -- Wyn talk 09:28, 27 July 2009 (UTC)
- Look wyn if you can get me to the point where I understand HOW I can help I'm willing to do so.I wouldn't say PvP'ers are forcing their style onto others basicly because like you said there are alot of alternatives,Alternatives that don't ruin the fun for pvp'ers.And I think linsey is a lot stronger then you think.Izzy was completely diffrent.Its hard to find people that like to work for a whole day on the same game for 4 FUCKING YEARS and still like to play it in your spare time AND go on the wiki of that same game AND comment on the posts every morron made.I think this is the main problem izzy ran into the raging just pushed him off the cliff.If you check out linsey she is way more passionate about this game afaik.She'll do whatever it takes and I'm pretty sure that the main problem is that she'd try to do more then she can handle.Lilondra *poke* 10:58, 27 July 2009 (UTC)
- Yeah, well, there's only been like 4 of us working on it, and we've run into some technical problems, but I think those are close to being ironed out. It's not an easy thing to design a self sustaining, low maintenance suggestions system for a medium not designed for taking suggestions. Especially when everyone involved in developing it has to agree :P Erasculio deserves heaps of adoration for his efforts. -- Wyn talk 09:28, 27 July 2009 (UTC)
- I was told that the Feedback will come out in 2-3 weeks in the beginning of June. --Boro 08:38, 27 July 2009 (UTC)
- No, just pointing out there are lots of alternatives if you don't like the way something works. I'm not disputing that there are lots of things in the game that can be changed/made better, or that used to be better and have since been broken. You mentioned that I was trying to force my playstyle on people, (I know you weren't serious) but isn't that what Boro along with everyone else that is continually ranting about changing skills in pve, is trying to do? I know many people who have created very successful 600/smite teams for dungeon running. They enjoy it and are good at it so why should it be changed because Boro sees it as dominant in dungeons? It doesn't mean a dungeon can't also be completed by a few competent players and heroes, or even a single player with h/h (more challenging for sure since henchies are notoriously stupid), or a full player team. It's just an alternative. Same goes for SF, there are many (hundreds/thousands/hundreds of thousands?) who enjoy using it to play. Linsey herself has said that after all this time, she's hesitant to change something that is enjoyed by so many players. If you don't enjoy playing that way, then don't. All I'm saying is that the obsessiveness about seeing changes get done that leads to rants at ArenaNet staff is a)a pointless waste of energy, and b)annoying and disruptive. I know, I have my moments of obsessiveness (protecting Linsey from the types of behavior that ultimately drove Izzy away) and for that I guess I owe everyone an apology, but it also doesn't mean that I'm gonna stop, anymore than Boro is, if my guess is correct. If things go as planned, the feedback namespace will alleviate a lot of this on staff pages. -- Wyn talk 07:54, 27 July 2009 (UTC)
- SF has multiple problems a) its way to powerfull (obv) b) because of a) you need a guild to run anything else in FoW/UW/w/e and c) pve should be harder then that imo.It should contain a bit of preparation for pvp.However I'll agree that c) is more of a opinion.Also WS is awesome that you didn't run it doesn't mean isnt powerfull ? Lilondra *poke* 07:01, 27 July 2009 (UTC)
- I guess I'm just missing something here, but I don't see how "Shadow form is far the most powerful tanking skill in the world." or "600smite still dominates dungeons and other HE areas." apply to pvp... I didn't realize tanking was something that was done in pvp on a regular basis, and when did they add dungeons to pvp? And yes, I am strictly talking about the pve side of the game, because it's what I play. Also, I don't think WS has ever been on any of my dervish bars except for when I capped the elite to get my title. As for the team's lack of promised communication, I agree that was a poor promise to make us back in January if they weren't going to be able to back it up, but we did get a major update in April, and I have no reason to believe we won't get one in August. Like the April update, it may not address issues in the way people expect, or want, but I am fairly certain it will address issues. -- Wyn talk 04:31, 27 July 2009 (UTC)
- The info on the last content update didn't come out until near the start of the month for it. :P DarkNecrid 03:48, 27 July 2009 (UTC)
- Wyn, u said it there: "I have not found my basic play styles have ever been affected by balance issues in PvE. If a skill gets changed, you rework your build. There are a total of 290 elite skills and about a gazillion (I'm too lazy to actually count) non-elite skills to choose from. If something is changed and no longer works, you find something else." thx... - Wuhy 18:49, 26 July 2009 (UTC)
- I don't think boro says M'kay obs flesh tank is fine.I think he compares a broken tankbuild to a lolomgwtf broken tankbuild.Obsidian flesh warrior would be the closes thing to it.Also would everyone stop using SHARDFAKER as a insult ? I mean ok shard has lots of wannabe's but stop overhyping it.I can't believe I was considered a wannabeshard because I have a similar point of view on pvp I mean common ... Lilondra [[User talk:Lilondra|<span style="font-family:Castellan;
(Reset indent) I understand, but look at Linsey's talk page. It's almost 300k, and getting really laggy. This SHOULD tell people something. She's Just now getting around to answering stuff from May. Ranting at her because there was no skill update in July is not going to get anyone anywhere, least of all Linsey. I agree that Linsey isn't Izzy, though I don't see Izzy as being less passionate about the game, simply less passionate about the players because they did nothing but beat him over the head. Linsey honestly cares about the people who play the game. I think she has repeatedly proven that and yet the same people keep harassing her. Eventually that gets really old, for anyone, regardless of how passionate they may be in the beginning. She wants to be able to comment on your ideas, and has been tracking the progress of the Feedback namespace. Izzy was very involved with the community to begin with as well. I know Linsey is strong enough to stand up for herself, if she has time.... she just doesn't right now, so the way I see it is, if people are going to keep acting stupid, I will keep doing what I can to give her the time she needs to do what is really important, which is work on the game, and deal with the stupidity for her. -- Wyn talk 11:14, 27 July 2009 (UTC)
- Speaking of Linsey's talk page, perhaps it's time to lock it down, as has been done in the past. If she doesn't have the time right now and the page is as bloated as it is perhaps it would be best. Saves having to wad through post after post of this kind of thing. ~~000.00.00.00~~ 11:26, 27 July 2009 (UTC)
- I'm not saying that anyone should keep flaming her.I mean I'll admit I give a poke every now and then for fun.And I actually asked boro to stop doing it (and I think he got the message) but although it is ofcourse a problem with the "flamer"s in theory it also is a problem with a system.You know the one your working on.If people are full of frustration about something and they have no place to talk about it things like this happen.Is it wrong to rant despite that ? yes But you should take it into account.Also I'd like to note that I don't see izzy as bad I see him as cool I just see linsey as awesome.Lilondra *poke* 11:45, 27 July 2009 (UTC)
- izzy is the most passionate person in the world. - Wuhy 22:45, 27 July 2009 (UTC)
- I'm not saying that anyone should keep flaming her.I mean I'll admit I give a poke every now and then for fun.And I actually asked boro to stop doing it (and I think he got the message) but although it is ofcourse a problem with the "flamer"s in theory it also is a problem with a system.You know the one your working on.If people are full of frustration about something and they have no place to talk about it things like this happen.Is it wrong to rant despite that ? yes But you should take it into account.Also I'd like to note that I don't see izzy as bad I see him as cool I just see linsey as awesome.Lilondra *poke* 11:45, 27 July 2009 (UTC)
Removing suggstion tag
Did you notice the big box on the top of Linsey's page?
Regarding topics tagged as suggestions:
If ANYONE thinks something is a suggestion it gets tagged as a suggestion and it STAYS tagged as a suggestion. If anyone adds a suggestion as part of the discussion of a topic, it then becomes a suggestion and can be tagged.-- Wyn talk 16:47, 7 August 2009 (UTC)
- fuck ..--Boro 17:33, 7 August 2009 (UTC)
re: your article on gw1 + farming
they will not nerf 600smite, shadow farm, obby tank, etc. they know tons of ppl will stop playing. look what happened to DoA after the ursan nerf? i'm not saying ursan was good, but ppl were playing the game. somehow they made a NON-MMO into a grindfest. Thanks eotn and nightfall. Other MMO's are grindfests and rightfully so. they count on ppl to spend the time/money on it. gw, on the other hand, does not get paid per month. if you want, read my article on GW2 and tell me what you think. Anyway, they're not going to balance it, and they don't have the player base anymore to risk losing the chinese farmers. Their focus is on GW2 now. I gave up hope about a year ago. --adrin 20:28, 22 August 2009 (UTC)
Also
Lol Apparently I got banned for 64 hours for having a inappropriate name :/ 64 hours no guildwars.I think its my Yeen on Bltchrole Character :/.People should really learn pvp terms Lilondra *poke* 07:55, 25 August 2009 (UTC)
GW1 and GW2
- → moved from User talk:Linsey Murdock
The GW2 trailer was nice. There is no doubt that some who saw the guild wars title first time there now went to buy the original game, just to decide whether to buy or not to buy GW2. And with this neglected state of the game, (PvP Hexway IWAY sway, etc... PvE in general) I'm afraid people will chose the latter. my suggestion can be seen there --Boro 08:16, 22 August 2009 (UTC)
- LoL, even I have to admit it -- total dick move rite ther bro. IBTT +1 --ilr 09:25, 22 August 2009 (UTC)
- Me being a dick or not doesnt matter. The only thing matters is that gw2's success depends on gw1's quality. If people see the game's predecessor as a broken grindfest I'm sure that it will have a negative impact in GW2. --Boro 10:12, 22 August 2009 (UTC)
- (Edit conflict) Yeah sure...Just like how Batman Begins was totally sandbagged by Joel Shumacher's NAMBLA Con. Just face it dude, The whole entertainment industry builds everything around Eye-Candy for a reason. It's b/c the consumer market is basically a fish tank and half the time the fish end up eating eachother's d00ks when you toss enough food near the bubble shooter. Predecessor success? lulwat?? --ilr 10:32, 22 August 2009 (UTC)
- Me being a dick or not doesnt matter. The only thing matters is that gw2's success depends on gw1's quality. If people see the game's predecessor as a broken grindfest I'm sure that it will have a negative impact in GW2. --Boro 10:12, 22 August 2009 (UTC)
- Most people who play this game don't even care that it's a broken grindfest, a few of them even enjoy it. A lot of people who will play GW2 will not have played (or even heard of) Guild Wars 1. DarkNecrid 10:19, 22 August 2009 (UTC)
- Hi linsey! I'm a crying faggot who know nothing about the gaming industri! But I think my opinions are worth more than others, so will you plz read my suggestions even if you've said a thousand times that you won't, and actually aren't allowed to, kk? --Cursed Angel 13:11, 22 August 2009 (UTC)
- Forget it. You have chosen. I'M leaving you to ruin your game to ash. --Boro 13:20, 22 August 2009 (UTC)
- And you happen to think that you were THE savior of GW as a game and without you the world crumbles? HAHA! BAHAHAHAHA!!!!!! AAAAAHHHHAHAHAHA!!!!! OMFG ROFL HAHAHAHA!!!!! -_-` Rose Of Kali 18:15, 22 August 2009 (UTC)
- LOL. watching after one day I'm still lol. Friggin zeal --Boro 18:47, 22 August 2009 (UTC)
- You're still here, even though you said you'd leave. Face it Boro, even if you say you're out for the good of the game, you're just a troll now. Everyone do not feed the troll. *walks away* -- Azazel the Assassin/talk 19:00, 22 August 2009 (UTC)
- To be a troll you need to have the intention of being a troll wich boro does not.Now I admit that Boro isn't the GW God/Guru w/e But I guess he's just tired of seeing a great game getting demolished like this.IF you didn't notice he isn't the only one since many pvp players left and Shard and co still rant about it (no offense to you shard).I think whats wrong is the way boro brings it to the rest of the community and not he's intentions.Lilondra *poke* 19:54, 22 August 2009 (UTC)
- I don't play and I still rant, mainly because I'm hoping to convince somebody to tell me it's okay to run a private server. Mostly I'm just a little three-eyed troll though. I don't even try, really. It's so easy. Usually if you want a 200-post shitstorm you have to expend a little effort on it but here it's so easy, even the most painfully obvious users get away with it. --Jette 20:52, 22 August 2009 (UTC)
- Ash? Chosen? wut no mudkips? ... See the funny part here is that he fail-trolled then got jumped by every other troll for DOING IT WRONG. --ilr 21:09, 22 August 2009 (UTC)
- I don't play and I still rant, mainly because I'm hoping to convince somebody to tell me it's okay to run a private server. Mostly I'm just a little three-eyed troll though. I don't even try, really. It's so easy. Usually if you want a 200-post shitstorm you have to expend a little effort on it but here it's so easy, even the most painfully obvious users get away with it. --Jette 20:52, 22 August 2009 (UTC)
- To be a troll you need to have the intention of being a troll wich boro does not.Now I admit that Boro isn't the GW God/Guru w/e But I guess he's just tired of seeing a great game getting demolished like this.IF you didn't notice he isn't the only one since many pvp players left and Shard and co still rant about it (no offense to you shard).I think whats wrong is the way boro brings it to the rest of the community and not he's intentions.Lilondra *poke* 19:54, 22 August 2009 (UTC)
- You're still here, even though you said you'd leave. Face it Boro, even if you say you're out for the good of the game, you're just a troll now. Everyone do not feed the troll. *walks away* -- Azazel the Assassin/talk 19:00, 22 August 2009 (UTC)
- LOL. watching after one day I'm still lol. Friggin zeal --Boro 18:47, 22 August 2009 (UTC)
- And you happen to think that you were THE savior of GW as a game and without you the world crumbles? HAHA! BAHAHAHAHA!!!!!! AAAAAHHHHAHAHAHA!!!!! OMFG ROFL HAHAHAHA!!!!! -_-` Rose Of Kali 18:15, 22 August 2009 (UTC)
- Forget it. You have chosen. I'M leaving you to ruin your game to ash. --Boro 13:20, 22 August 2009 (UTC)
- I don't think he was trolling at all is a) and b) all those guys are either not a troll or very very bad ones like oni Lilondra *poke* 21:23, 22 August 2009 (UTC)
- @Boro, and I quote "The only thing matters is that gw2's success depends on gw1's quality.". Maybe for some people, but, when I first bought GW back in 2005 I got it with my best friend who was and still is a WoW addict. He didn't like GW and gave it away, I still love GW. Yesterday I showed him the GW2 trailer without telling him which game it was... he was awed and really liked it, then he was shocked when the GW2 logo appeared at the end. After he insulted me for tricking him into watching it, he said he really wanted to play it. I really think that GW2 will be a big success no matter what the current state of GW is.
- @Linsey, you are still the best! --Nekki 12:27, 24 August 2009 (UTC)
- And Signet of deadly corruption is an attack... --Boro 12:32, 24 August 2009 (UTC)
- Boro, there's only a small group of people who really care about the state of the game. Most people just don't give a fuck and will buy GW2 even if GW1 is a grindfest. Mini Me 12:49, 24 August 2009 (UTC)
- And Gw1 isn't already a huge success at 6 million sold? A decade aside, back during its heyday Starcraft was only up to 4 million when Bliz made their final major patch for it... --ilr 13:05, 24 August 2009 (UTC)
- Keep doing that. The more souls GW2 rescues from WoW the better. MithTalk 13:26, 24 August 2009 (UTC)
- Agreed, lets see if my friend's WoW friends joins us @GW2. --Nekki 15:51, 24 August 2009 (UTC)
- Note To Self: Don't ever hop on wiki while half asleep. -Boro 16:09, 24 August 2009 (UTC)
- I think there are 2 options : Option a) GW II will be a smash hit with wonderfull graphics and lots of fun,But due to poor balance,maintainance and many unsolved issues people will move on after several years. Option B) GW II will be a smash hit and anet will have learned their lesson and maintain a wonderfull game.You are dreaming/having a nightmare if you think that GW II won't be wonderfull.Have you seen the graphics ? And thats just a *preview*.Lots of Wow players are already waiting to go try it out.I'm telling you GW II will be a smash hit! The only thing you can discuss is what happens after ... But I don't think thats worth discussing at all is it ? Lilondra *poke* 06:29, 25 August 2009 (UTC)
- I have seen the graphics. The only thing got me to think gw2 will be something related to a good game is that the charr will have firearms. --Boro 07:52, 25 August 2009 (UTC)
- You can dream on all day, but good games are not being made anymore. Good games are a thing of the 90's. Making a Medal of Honor 28 or Yet Another Meridian 59 Clone is a lot less time consuming and costs a lot less money. Apparently, all that kids these days want is good graphics, so why would you make a game with new and interesting gameplay? Koda Kumi 13:46, 1 November 2009 (UTC)
- ^ I'm with him/her. I'm more willing to try out ToR/DBO than GW2 as it is. -- Tha Reckoning 20:17, 1 November 2009 (UTC)
- You can dream on all day, but good games are not being made anymore. Good games are a thing of the 90's. Making a Medal of Honor 28 or Yet Another Meridian 59 Clone is a lot less time consuming and costs a lot less money. Apparently, all that kids these days want is good graphics, so why would you make a game with new and interesting gameplay? Koda Kumi 13:46, 1 November 2009 (UTC)
- I have seen the graphics. The only thing got me to think gw2 will be something related to a good game is that the charr will have firearms. --Boro 07:52, 25 August 2009 (UTC)
- I think there are 2 options : Option a) GW II will be a smash hit with wonderfull graphics and lots of fun,But due to poor balance,maintainance and many unsolved issues people will move on after several years. Option B) GW II will be a smash hit and anet will have learned their lesson and maintain a wonderfull game.You are dreaming/having a nightmare if you think that GW II won't be wonderfull.Have you seen the graphics ? And thats just a *preview*.Lots of Wow players are already waiting to go try it out.I'm telling you GW II will be a smash hit! The only thing you can discuss is what happens after ... But I don't think thats worth discussing at all is it ? Lilondra *poke* 06:29, 25 August 2009 (UTC)
- Note To Self: Don't ever hop on wiki while half asleep. -Boro 16:09, 24 August 2009 (UTC)
- Agreed, lets see if my friend's WoW friends joins us @GW2. --Nekki 15:51, 24 August 2009 (UTC)
- Keep doing that. The more souls GW2 rescues from WoW the better. MithTalk 13:26, 24 August 2009 (UTC)
- And Signet of deadly corruption is an attack... --Boro 12:32, 24 August 2009 (UTC)
Could you
Tone it down a bit? All you've seen to do lately is complain about Shadow Form/imbalances/ArenaNet fails. That's great, I completely understand where you are coming from (same things annoy me too, except maybe less so on the ArenaNet fails department since seeing Sealed Deck and the other PvP stuff tbh), but you're spreading it all over the place on every developer's page a lot the past few months (not just Linsey). It just gets very annoying, and if it's annoying for me, it's going to be about 5000x more annoying for the people who are putting work into the game, and that's not the way to sell your ideas to anybody, it'll just get you even more ignored.
It's frustrating but you have to realize that your opinion (even if it is one that has some logical basis or support from a lot of people) is still an opinion, and in the grand scheme of things they have to weigh those opinions. They nerfed Ursan, and I'm sure given the time they will nerf Shadow Form, I'd like to remind you that they did acknowledge Ursan Blessing was a problem awhile before they actually nerfed it, they took awhile because they wanted to find a way to nerf it without killing it completely but also because they wanted to weigh what outcome that would have on the community and economy and judge if that was worth it. I'm positive they've been looking at various ways to change Shadow Form and discussed it, and are thinking of ways to change the areas and so on too, but these things take time when you have a team of people (even if the Live Team is currently like 4 official people, ArenaNet is still an open body of 163 people who all play their part in GW1 still), it's an iterative process and unlike Planet Boro where it's just you, they have the opinions of 162 other people and then the opinions of their entire fanbase to discuss and weigh and that's just not the same.
Even Valve takes time to implement their changes, I'm not sure if you've played TF2, but there's a gun called the Force-A-Nature which the community really didn't like because it pushes back whoever it shoots, but it wasn't working very good, get hit by 1 bullet and you'd stop dead in your tracks in mid air, reducing movement a ton, pretty frustrating. How long did it take for the push back to get fixed? Nearly 6 months. Did they know it was viewed as frustrating by some? Of course, it's hard not to, tons of e-mails and about 2-5 topics a day about it on their official forums, yeah I'm pretty sure they knew. But they had to weigh how fixing it would affect the game, would it kill the weapon in pub play and not see use anymore now that it wasn't annoying for their victim, would it be too underpowered in comparison to the Scout's other gun now, if yes, should we buff it? If so, how? How would that buff affect the game if we did it? It took time, they eventually settled to fix it properly, but decided it didn't need any real buff besides that, and it's fine now. It's underpowered in comparison to the Scattergun, but only out of necessity because the Scattergun is already pretty damn amazing.
It was a good change, but it took time. All the best changes do, that's why all the best companies take forever to put out their stuff. Blizzard and Valve live and die by their idea of not releasing stuff until it's ready, and the times that ArenaNet has stuck to their roots at Blizzard and followed this, good things have happened. Ursan Blessing was a good change, still viable, just not as good as other stuff (the way it should be), Observer Mode didn't make it at launch, but they polished it up and it was a great change, etc. A large part of the reason this games updates aren't that great is because they don't take their time with them. WoW (yes, the PvP balance is poor, but it's a PvE game anyways, so) and TF2 get balance updates every 2-3 months generally, and those updates are solid, well thought out, and generally a movement towards the better, and are played by millions of players near addictively because of it. If they're taking their time with decisions with things, it tells me they're realling thinking it out instead of just releasing stuff before its ready, which would just lead to everyone complaining because you just know it'll be buggy/bad choice in that case (see: the Shadow Form changes that they did already). If ArenaNet is starting to mimic either of these companies a bit more with their really thinking and planning stuff out and making sure it works deal, then it can only be a good thing for us, the fans.
Hopefully you'll read this WoT and try to turn it down a bit, it's starting to get really grating, y'know? Learn from what happened to Shard and try to keep it within your own userspace/your friends userspaces, the developers really don't need to hear how Shadow Form is broken, the game balance is broken, or how much they suck every day in and out, it doesn't help anybody (especially not your cause) and it isn't constructive. :/ DarkNecrid 13:31, 29 August 2009 (UTC)
- Boro if people take the time to write things like this on your userpage you should realise something has to change.I'd also like to note that rly small flaws like RA sync frustrate you like hell.Seriously the only thing that gets close to frustrating me like that is facing a WS a MB and a VoR with mo/W 10 times in a row or something similar.You don't face synced team that often so I don't rly get it Lilondra *poke* 10:37, 30 August 2009 (UTC)
Changing user pages
Unless and until the user requests you to change their page, don't. You may not like the mesmer themed colors on Robert's page, but it's what he requested from me... for now. -- Wyn talk 18:04, 29 August 2009 (UTC)
- ok --Boro 19:57, 29 August 2009 (UTC)
Got lots of
schoolwork.Will be late mate.I hope we can still scrim a bit today.In the meanwhile :
Enjoy your 2 hard earned cookies :) Lilondra *poke* 15:21, 16 September 2009 (UTC)
- practicing with attila. he has mic. --Boro 16:27, 16 September 2009 (UTC)
Seriously
Anet has tools to make maps and quests and dialogue and pretty much everything else. You haven't made a game engine, so stop pretending like you know what they do. ~Shard 02:44, 23 September 2009 (UTC)
- So what could be the reason that it takes 50+ days to do a single area then? --Boro 13:00, 23 September 2009 (UTC)
- Staff size, how meticulously they work, several projects occuring at once, or maybe the flu hits.~>Sins WDB 14:41, 23 September 2009 (UTC)
- It takes me almost a month to make a single well-made and tested area in a text-based game. Vili 点 15:55, 23 September 2009 (UTC)
Archive
Please. With a LOT of RAM, my computer had a detectable pause loading this talk page. I would hate to see how long it takes to load on a slower PC. Isn't there a restriction on page size? -- Tha Reckoning 04:03, 9 October 2009 (UTC)
- ehh it took me like .0001 seconds bro, you must have h1n1 virus Vili 点 04:05, 9 October 2009 (UTC)
- Yeah but what about someone with a slower than light speed pc? -- Tha Reckoning 04:07, 9 October 2009 (UTC)
- i'm using vista and internet explorer, lulz Vili 点 04:12, 9 October 2009 (UTC)
- Same -- Tha Reckoning 04:21, 9 October 2009 (UTC)
- Not Today --Boro 11:53, 9 October 2009 (UTC)
- Same -- Tha Reckoning 04:21, 9 October 2009 (UTC)
- i'm using vista and internet explorer, lulz Vili 点 04:12, 9 October 2009 (UTC)
- Yeah but what about someone with a slower than light speed pc? -- Tha Reckoning 04:07, 9 October 2009 (UTC)
Sigh
You never learn do you? This is totally inappropriate where it is. If this is going to start happening again, you might find yourself missing out on a lot of the fun wiki stuff for awhile. -- Wyn talk 23:26, 25 November 2009 (UTC)
- Inappropriate how? I'd bet money that he's spot-on - look at Dhuum. is for Raine, etc. 08:24, 26 November 2009 (UTC)
- This time, what Boro said is actually relevant. The first group to beat dhuum was 6 shadow form assassins, and every other group requires at least 1 to go to UW. However, I'm sure Linsey knows SF is a problem (which is why they have change ideas for it), so you don't really need to stick it in her face anymore. ~Shard 08:33, 26 November 2009 (UTC)
- Don't worry. I don't plan to repeat this. --Boro 14:02, 26 November 2009 (UTC)
- This time, what Boro said is actually relevant. The first group to beat dhuum was 6 shadow form assassins, and every other group requires at least 1 to go to UW. However, I'm sure Linsey knows SF is a problem (which is why they have change ideas for it), so you don't really need to stick it in her face anymore. ~Shard 08:33, 26 November 2009 (UTC)
This user enjoys discussing le oldschool with his Guild. |
^Be proud :) You deserve to wear the cape proudly.Lilondra 06:59, 11 January 2010 (UTC)
Grasps
The energy drain from their hits still affects you even in SF even though they do no health damage to you - I've seen this multiple times during farming, and they are the only things that manage to kill me at those times when I do die. Precisely because of the energy drain. --Nathe 17:53, 15 January 2010 (UTC)
- Uh...you're talking about Fear Me!, aren't you? That only works if the Grasp can build up adrinaline, and since they should never be hitting you, the only way they can do that is either by receiving damage (such as wanding them or being hit by Sliver Armor), or slowly building it up with To the Limit!. I haven't farmed tombs for ages, but from what I remember they need to use it at least twice (assuming you're farming by yourself). Therefore: to counter the energy loss, always bring a Zealous daggers and/or Zealous scythe along with you (can also add Enchanting to that for fewer weapon swaps), and don't autoattack unnecessarily. There will occasionally be times where you just have to sit around regaining energy; still, it's possible to maintain SF pretty much indefinitely even if you aren't killing things off. (The pro farmers don't use Sliver, by the way - they use Radiation Field and some other stuff.) Of course there is always a chance that a Chaos Wurm will knock you down at just the right moment, but otherwise tombs is quite easy and safe place with some patience. Vili 点 01:50, 16 January 2010 (UTC)
"Thats the least of the problems. After all they have broken more things than they repaired. Again"
Hi. Stop making untrue allegations. Especially in bold, I hate to see good bold wasted like that. Thanks! NuVII 20:04, 29 January 2010 (UTC)