User talk:Emily Diehl/Image contributions archive 2
Goren's Primeval Armor picture
I noticed you uploaded the primeval armor for Koss and was wondering if your could do the same thing for Goren's photo since its the only one that doesn't have a white background.
Thanks Primeval Sentinel
- I was having some issues with Goren's armor that prevented me from taking this shot on my initial pass. I will look into tracking down a fix for the problem, and will (hopefully) get that up in the near future. -- Emily Diehl (talk) 20:17, 9 July 2007 (UTC)
Tormented Weapons
Hi, when you have the time, can you upload the skins for the tormented weapons? I really like the image from the tormented axe, and i would like to see that extend to the other weapons. Please. :) ĸıjı (♪.♫) 20:52, 8 July 2007 (UTC)
- Sure, I can get those up in the near future. It's very busy here, especially right now, but I will try to get them uploaded when I get some free time :) -- Emily Diehl (talk) 22:18, 11 July 2007 (UTC)
Sneak Peak?
Emily, we know you all are extremely busy right now (GW:EN for the win!), but...Any chance we could get a sneak peak at some of the new GW:EN armors? Please? Pretty please with sugar on top? : D Erasculio 00:00, 18 July 2007 (UTC)
- I can guess the answer ;) --Lemming64 00:01, 18 July 2007 (UTC)
- Hahaha, nice try mister! :) -- Emily Diehl (talk) 00:10, 18 July 2007 (UTC)
- We tried poking Isaiah for a sneak peak at the skills as well, but we also got a no ;_; Guess it's time to poke Linsey and Andrew : D (kidding, kidding, I'll shut up now) Erasculio 00:14, 18 July 2007 (UTC)
- What about including a Sylvari in the next batch of concept art, screenshots or renders? Right now they're the only one of the announced GW2 races that we don't have a usable image for. -- Gordon Ecker 00:39, 18 July 2007 (UTC)
- I agree.... the pixie thing in the exclusive mag issue was cool, but it IS exclusive. We cant use it. :( Counciler 03:34, 18 July 2007 (UTC)
Cracked Armor
Any chance, given that you and Izzy have added the GW:EN skill articles, that you might be able to create Cracked Armor too and clear up the confusion regarding a previously unknown condition? :) (Aiiane - talk - contribs) 22:14, 20 July 2007 (UTC)
- Yep, Izzy is doing that one right now. -- Emily Diehl (talk) 22:15, 20 July 2007 (UTC)
- Perfect. Thanks for the new information! (Aiiane - talk - contribs) 22:16, 20 July 2007 (UTC)
- Added cleanup tag bbut I dont understand the minimum 60.--§ Eloc § 22:18, 20 July 2007 (UTC)
- I don't think it can go below 60AL -- Scourge 23:15, 20 July 2007 (UTC)
- So, you can make it easier to kill a warrior, but you can't make a squishy more squishy. Makes sense (I'm not really sure how someone would "crack" cloth armor anyway). MisterPepe talk 23:17, 20 July 2007 (UTC)
- I don't think it can go below 60AL -- Scourge 23:15, 20 July 2007 (UTC)
- Added cleanup tag bbut I dont understand the minimum 60.--§ Eloc § 22:18, 20 July 2007 (UTC)
- Perfect. Thanks for the new information! (Aiiane - talk - contribs) 22:16, 20 July 2007 (UTC)
Back into the groove
Hello everyone! My move went successfully, so I should be back to my usual level of involvement on the wiki. My immediate projects (according to my stickies) seem to be as follows:
- Finish the detail renders for the male elementalist armors.
- Finish the remaining few hero armor renders.
- There was a request for tormented weapon renders, so I'll get those out too.
- Try to sort out NPC models and names per this conversation. I glanced at this briefly, and found that this will be a task that's a LOT more complicated than I excepted for various reasons. Therefore, it may take me a bit longer than I'd hoped to get this information to you. At the least, I'll join the project and work alongside of you guys to sort the stuff out.
- I'd like to track down some of the details on the Unanswered questions page because I'm actually curious about a lot of that too. I'll work towards poking details out of people that may know them.
If anyone has anything that trumps any of those items in priority, or if anyone would like to guide me towards additional things that really need doing, please feel free to let me know! -- Emily Diehl (talk) 16:23, 31 July 2007 (UTC)
- Welcome back. With regard to the generic NPC models, these seem to be generally related to the region which the NPC is based in. Would going through the existing images of town NPCs and categorising the images into categories (e.g. Category:Uses generic krytan female model or something similar be of assistance, or will it be easier to sort this out from your end. Also, as far as uploading renders go there is always the ever increasing Category:Image needed (it's huge, so definitely not a category to be knocked over easily :)), which contains articles without decent quality screenshots or renders. The above are definitely not high-priority, so don't worry too much about them. --Indecision 01:15, 1 August 2007 (UTC)
- Hi Indecision. The complications I am running into are on my end and are basically stemming from critical pieces of information I need to find being located in different game files. Therefore, I have to grab bits and pieces from each file and use each successively to get my end result.
- I'm not sure what can effectively be done to help this. As you suggested, it may be helpful to tag the pages with a "Uses x model" category, and possibly add another category for NPCs that need images (and therefore the model they use is unknown at the moment). I could then use these pages to confirm information and retrieve information about NPCs that are completely missing images, and then fix their images accordingly (or provide you guys with the information).
- Initially, I'd hoped that I could just do all this in a quick pass and dump lists of names onto the site, but that was before I delved deeper and realized that the information I needed wasn't all in one spot. I'm going to talk to Izzy later and see if he can think of a way to automate the process, but if there isn't a good way to do it we may just have to work out a different plan of attack for things you guys want me to look up. -- Emily Diehl (talk) 01:29, 1 August 2007 (UTC)
- I'm still waiting for a picture of Oliver in his bird tuxedo, can you add that on your list of things to do :P -- Scourge 01:31, 1 August 2007 (UTC)
- Welcome back, Emily : ) I have one question regarding the GW:EN armors (seriously, this time). Do you have any idea of when you will be allowed to add the GW:EN armor renders to the wiki? I understand that we won't be able to see the renders until after the release of the game, but what I would really like to know is: is Arena Net going to allow you to add the renders at your own pace, or are they going to wait weeks (or months, even) after the release of GW:EN to make sure that the players have found the armors themselves, and only then allow you to add the renders here? If it's later, it would be good to know so players would aim for taking screenshots of the new armors and make their own Armor Guides during the time in which we would be unable to get the renders. Erasculio 02:44, 1 August 2007 (UTC)
*whistles a catchy tune while nodding casually towards the general direction of GWW:TECH#Community requests*(whoops, had missed that you'd already updated that). Welcome back. :) --Dirigible 05:25, 1 August 2007 (UTC)
- What I would suggest is uploading renders of models we have identified on the project pages, as we see you upload them (I have a link on my page to check all your uploads ;) ) We can go around identifying which npcs use that model if we have missed any. Also we could have a page where we request the next renders we would like to have perhaps? That way there is less work for you, all you have to do is find the model on your system, render it and upload it. We can do the grunt work so to speak :) I personally don't like the idea of categorising things by the model they use, it almost seems a bit messy. And as long as we are fine with the naming convention we have come up with we can get started on it. As you can see in Guild Wars Wiki:Projects/NPC models/Existing renders, I have already pulled all the ones you have done so far and reconciled a few that could be one model, like the Imperial Chef's. --Lemming64 08:24, 1 August 2007 (UTC)
- Hi guys! Lemming, that sounds like a great plan. I can definitely provide the renders for the NPCs you have on that page, and I am always available to look up NPCs that you guys don't have information for. If you are going through pages, see that an NPC doesn't have an image, and want me to just look it up, fire a note at me and I can just open the information here and get it to you. I have a little free time this morning, so I will actually get the first batch of NPC renders done now.
- As for Oliver and his tux...I'll have to wrestle with him to get him in it. He's been a little weenie lately and has decided that he's going to protest the suit by going "dead weight" (completely limp) when I make him wear it. I think it's just because of new surroundings and a new house, but who knows :) -- Emily Diehl (talk) 17:03, 1 August 2007 (UTC)
- Oof, I'm being snagged for a meeting now, but I promise that this project is at the top of my list :) -- Emily Diehl (talk) 17:23, 1 August 2007 (UTC)
- Stupid meetings :) --Lemming64 18:31, 1 August 2007 (UTC)
- I must have missed that project. I think that is a better way of organising and figuring out which NPCs use which model than the categorisation that I was thinking of. --Indecision 22:12, 1 August 2007 (UTC)
- Your a star Emily, loving the new renders :) I'm chugging through loading them onto each page they are relevant too so we are getting there :) --Lemming 00:22, 7 August 2007 (UTC)
- I started them this morning because I got into the office a bit early, but when people started trickling in I got pulled away :) I am finding that I have a ton of renders that aren't listed on those pages, so I think I will have to spend a bit of research time buried in spreadsheets to figure out what NPCs used them and where. It's going to be a process, but I think it will work out really great in the long run! Thanks for being patient with me in the meantime. Whenever ships time pops up, things get extra crazy. -- Emily Diehl (talk) 00:27, 7 August 2007 (UTC)
- Well you are going plenty fast for me :) So far we pretty much mainly have images listed that are town based npc's, I am fairly sure we are missing most of the explorable area and mission ones so they need some work. Also we haven't even started on the monsters and creatures yet. *shudders* :) --Lemming 00:29, 7 August 2007 (UTC)
- We've usually omited unique models before, but it wouldn't be hard to add them too. Backsword 18:27, 7 August 2007 (UTC)
Oh, while I am here! Would there be any way you guys could red link the render links so that it just lets me click the link to upload the picture? Right now, you guys have :Image, and this is causing the links to link to a separate image page. This is causing me to have to go through and edit all of the links when I upload, so it cuts down on my efficiency :) I don't mind doing it, but if you guys could just link to [[Image:Whatever.jpg|100px]], that would be immensely helpful to me and would let me get a lot more images uploaded in the morning/on breaks. -- Emily Diehl (talk) 01:26, 7 August 2007 (UTC)
- If you click it like that as the red link, then hit cancel next to the show changes button, then on the next page is an upload image link. My reasoning behind it initially was so we didn't have two copies of the image on the page in the end. Is that alright like that? --Lemming 01:31, 7 August 2007 (UTC)
- Oh, I see! Sure, that would work fine too. It looks like some pages are one way and some are the other, so I will just upload the images on a case-by-case basis. -- Emily Diehl (talk) 01:35, 7 August 2007 (UTC)
- Heh, yeh different people doing different pages causes a bit of non standardisation it seems, I have hardly touched the factions page personally, :). Thanks for the understanding, but I endeavour to make it as quick as possible on your end, so let us know if there is anything else that will help :) --Lemming 01:41, 7 August 2007 (UTC)
- Oh, I see! Sure, that would work fine too. It looks like some pages are one way and some are the other, so I will just upload the images on a case-by-case basis. -- Emily Diehl (talk) 01:35, 7 August 2007 (UTC)
- Heh, I just changed all the factions links over to be one-clickers. Should have waited a bit longer :). I'll leave them as is for now and add the : back in after renders are uploaded. Thanks heaps for all your work on this Emily, the renders are looking great. --Indecision 02:06, 7 August 2007 (UTC)
Miniature Render question
Hi Emily, quick question, I have used renders of the full sized version for some miniatures like Koss, is it indeed safe to assume the models are identical and thus this saves some time, or are they too small to notice some subtle difference? --Lemming 20:52, 2 August 2007 (UTC)
- Because if this is so, we can remove Image:Miniature Pig render.jpg and just use Image:Warthog.jpg instead. :) --Lemming 20:55, 2 August 2007 (UTC)
- Yes, you've noticed correctly. The minis are scaled down versions of other things in game, so you'd be able to use the renders interchangably. -- Emily Diehl (talk) 21:01, 2 August 2007 (UTC)
- Thanks for the fast response Emily :) --Lemming 21:03, 2 August 2007 (UTC)
- Yes, you've noticed correctly. The minis are scaled down versions of other things in game, so you'd be able to use the renders interchangably. -- Emily Diehl (talk) 21:01, 2 August 2007 (UTC)
Hero Armor
I put the Nightfall Hero armor on Guild Wars Wiki:Projects/NPC models/Nightfall and The Gwen Heroes with room for alternate armor on Guild Wars Wiki:Projects/NPC models/Eye Of The North --Primeval 00:03, 14 August 2007 (UTC)
- Great! Thanks bunches :) I am about 50 steps beyond busy because of PAX coming up and GW:EN's release, but I will be sure to get back to the renders as soon as I can. -- Emily Diehl (talk) 01:13, 22 August 2007 (UTC)
Eye of the North Armor Renders
What is the your procedure or the official wiki's procedure for the Eye of the North armor renders? Will they be provided once players have added articles for them after discovering them in game? Will they (and the articles for them) be added during the preview weekend/release/shortly after release? This has been rolling around in my head for some time now, and unless I've been looking in all the wrong places I haven't seen a word about what was going to be done for the articles and images. Figured I could at least ask here to get ideas started if nothing else :) --Goteki-45 19:05, 22 August 2007 (UTC)
- I'm guessing Emily is way to busy with the sneak peak and the release incoming at the moment to provide renders of the new heroes etc, So we will have to make do with screenshots until the render project makes progress in EoTN. --Lemming 19:20, 22 August 2007 (UTC)
- Hello there Goteki! Yes, unfortunately I've been very short on render time since preparations for PAX (I'll be speaking on one of our panels) and the upcoming release of GW:EN have kept me extremely busy. At the worst case, I should be be able to start getting renders for the new content onto the wiki as soon as GW:EN goes live :) -- Emily Diehl (talk) 00:14, 23 August 2007 (UTC)
- Thanks for the response! I can understand how busy everything must be over there. Can't wait to see everyone's work come together during the preview and when the game goes live :D --Goteki-45 02:07, 23 August 2007 (UTC)
- Hello there Goteki! Yes, unfortunately I've been very short on render time since preparations for PAX (I'll be speaking on one of our panels) and the upcoming release of GW:EN have kept me extremely busy. At the worst case, I should be be able to start getting renders for the new content onto the wiki as soon as GW:EN goes live :) -- Emily Diehl (talk) 00:14, 23 August 2007 (UTC)
Picture image size problem
I was browsing through the various armor sets, and I couldn't help by notice that the Assassin Elite Luxon Armor was looking a little funky; turns out the female image is a slightly different size then the others, making it mess up the other images. The normal image size seems to be 445x900 for the female images, but this one's 510x900... I was going to resize it and re-upload it myself, but unfortunately, I can't get the filesize back to how you have it (either much larger file, or slightly less quality). Could you take a look at Image:Assassin_Elite_Luxon_armor_f.jpg and possibly fix it up? You're probably the only one who can match your own handiwork. :D -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 05:10, 29 August 2007 (UTC)
- I don't see any consistant width in Luxon armor. -- Gordon Ecker 05:47, 29 August 2007 (UTC)
- I was looking at the sizes across the different prestige armors; all the other female images are 445x900, while males are 555x900. I'll check through the rest and see if there's any other inconsistencies, maybe. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 05:51, 29 August 2007 (UTC)
- Oh, I see what you mean there though; different professions have different poses, so the width is often different. I was looking at Assassin armors only. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 05:52, 29 August 2007 (UTC)
- Female normal Luxon is also the same; if you click through the quick-reference for armors on the bottom, you'll notice all the Assassin armors are the same size, with the exception of Luxon and Elite Luxon. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 05:56, 29 August 2007 (UTC)
- User:Midnight08/Image Sandbox is that better? 445/900 now with same resolutions and such - editor i used ended up just cropping a bit of "white space" uploaded in a new personal "image sandbox" for comparison and approval before actually changing it. (figured if i could make the changes it would mean a bit less work for emily ta deal with... im sure she's busy this week (im sure they all are)--Midnight08 07:30, 29 August 2007 (UTC)
- If ya like the changes and theyre up to par i'll uload a resized normal luxon as well in the morn. --Midnight08 07:31, 29 August 2007 (UTC)
- Looks right, but the filesize is kinda big compared to the original. Let me see how small I can make it without sacrificing detail; Emily can always re-upload the render if she needs to, or we can revert if it turns out crappy. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 11:03, 29 August 2007 (UTC)
- Okay, uploaded a new version; new image size, just about same filesize (a tiny bit smaller, actually), and no noticable difference in resolution, even when zoomed in to %200. I think the normal Luxon needs the same fix, I'll double check that. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 11:11, 29 August 2007 (UTC)
- Sorry in advance for spamming your userpage like this, Emily. :P
- Anyway, it still looks a little funky; if you compare the different armor sets, the girl in the Elite Luxon looks thinner then the others; she seems in correct proportion, though. I've no clue what to make of it, so I'll just let it be. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 11:14, 29 August 2007 (UTC)
- For those resizing, can you ensure that there's no loss in quality and that they are able to be layered correctly (for easy comparison) i.e. that if a user were to copy all the images into a program like photoshop and switch between layers the body position wouldn't change at all so it looks like she's just switching clothes. If this is too complicated I'll do it myself. :P - BeX 11:23, 29 August 2007 (UTC)
- Problem I had was, I copied the file into Photoshop, and used the "Save for web" feature, and still only just barely made the same filesize. It got a bit fatter somewhere on the way from the website to my computer (probably wasn't able to save the image with the same degree of compression). I can run over a few of the images and try to see why the Luxon Elite looks squished, but I'm kind of tired, so I'll either do that later or get beaten to it. :P -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 11:33, 29 August 2007 (UTC)
- For those resizing, can you ensure that there's no loss in quality and that they are able to be layered correctly (for easy comparison) i.e. that if a user were to copy all the images into a program like photoshop and switch between layers the body position wouldn't change at all so it looks like she's just switching clothes. If this is too complicated I'll do it myself. :P - BeX 11:23, 29 August 2007 (UTC)
- Okay, uploaded a new version; new image size, just about same filesize (a tiny bit smaller, actually), and no noticable difference in resolution, even when zoomed in to %200. I think the normal Luxon needs the same fix, I'll double check that. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 11:11, 29 August 2007 (UTC)
- Looks right, but the filesize is kinda big compared to the original. Let me see how small I can make it without sacrificing detail; Emily can always re-upload the render if she needs to, or we can revert if it turns out crappy. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 11:03, 29 August 2007 (UTC)
- If ya like the changes and theyre up to par i'll uload a resized normal luxon as well in the morn. --Midnight08 07:31, 29 August 2007 (UTC)
- User:Midnight08/Image Sandbox is that better? 445/900 now with same resolutions and such - editor i used ended up just cropping a bit of "white space" uploaded in a new personal "image sandbox" for comparison and approval before actually changing it. (figured if i could make the changes it would mean a bit less work for emily ta deal with... im sure she's busy this week (im sure they all are)--Midnight08 07:30, 29 August 2007 (UTC)
- Female normal Luxon is also the same; if you click through the quick-reference for armors on the bottom, you'll notice all the Assassin armors are the same size, with the exception of Luxon and Elite Luxon. -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 05:56, 29 August 2007 (UTC)
Why do you need to resize it and reupload? mediawiki can resize for you on pages. --Lemming 12:31, 29 August 2007 (UTC)
- Oh you mean crop it, not resize it.. --Lemming 12:33, 29 August 2007 (UTC)
- Yeah... there is and option to edit the image on the wiki, but I don't know what program I could use to do that. Doesn't work in Photoshop, so I gave up. :P -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 13:20, 29 August 2007 (UTC)
- Hi guys! Sorry some of these images are different sizes. When I first started capping renders, I didn't really have a good system down to prevent size differences. Right now, I'm not going to be able to get to the images because of the GW:EN launch. I spent the past weekend at PAX, and things are insanely busy around here this week, so my time's been really strapped. As soon as we ship, things should start to normalize :) If there are any images that you can't get fixed up, just let me know and I can get to them after the madness dies down. -- Emily Diehl (talk) 16:20, 29 August 2007 (UTC)
- Yeah... there is and option to edit the image on the wiki, but I don't know what program I could use to do that. Doesn't work in Photoshop, so I gave up. :P -- Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 13:20, 29 August 2007 (UTC)
Armor Render Project
Do you think it'd be okay, if I updated your armor project to include the new armor sets for GW:EN in the calculations? - Drago 21:15, 1 September 2007 (UTC) Example: [[1]]
- If you'd like, feel free to. I'm planning (*crosses fingers*) on getting back to some renders today, so I'll update the project as soon as I get to that point today. -- Emily Diehl (talk) 18:00, 4 September 2007 (UTC)
Guild Wars Nightfall logo?
I posted this on the GW Nightfall article too, but maybe you're a good person to ask about this. It would be great to have a GW Nightfall logo for Guild Wars Nightfall, as well as possibly for re-use in other places on the wiki, much like the logos GWPropheciesLogoLarge.png and GWFactionsLogoLarge.png. Thanks for all your contributions too! :-) -- Jonas N 09:50, 17 September 2007 (UTC)
- There is this one - BeX 09:59, 17 September 2007 (UTC)
- Great, thanks! Jonas N 08:02, 20 September 2007 (UTC)
Thank you!
Thanks much for clearing time to push new armor images, and high def renders of the GW:EN assets. You go ma'am! - Drago 22:15, 4 October 2007 (UTC)
- The renders are very cool, thanks Emily : ) I have a question, though...The Necromancer Monument armor, female version is a bit different from what we see in game: it has a sort of necklace that is absent on the in-game model, as seen here. Erasculio 22:24, 4 October 2007 (UTC)
- Ugh, that's probably a texture issue in my program. Thanks for catching the problem! I will recap the image :) -- Emily Diehl (talk) 22:53, 4 October 2007 (UTC)
- Sorry to keep bugging you like this : ) But there's a small problem on the Ritualist Norn armor, female and male. In game, the mouth in the mask of both of is dyed black, but in the renders they are showing the skin color. We had that same problem with the render of Ritualist 15k Canthan female a while back. Erasculio 00:50, 5 October 2007 (UTC)
- Thanks Erasculio! I fixed the renders. And keep pointing them out if you see them. There is a nuance with the program I use to do my caps, so textures will sometimes be wrong. I have to take some steps to manually fix these issues, but I sometimes forget which armor sets need which layers until I'm reminded :) -- Emily Diehl (talk) 01:23, 5 October 2007 (UTC)
- I came here to thank you too, but Drago beat me to it. So THANKS EMILY! (I'm one of those people who play GW for armor, so i'm constantly checking the section.) =) Giangn626 13:21, 5 October 2007 (UTC)
- Thanks Erasculio! I fixed the renders. And keep pointing them out if you see them. There is a nuance with the program I use to do my caps, so textures will sometimes be wrong. I have to take some steps to manually fix these issues, but I sometimes forget which armor sets need which layers until I'm reminded :) -- Emily Diehl (talk) 01:23, 5 October 2007 (UTC)
- Sorry to keep bugging you like this : ) But there's a small problem on the Ritualist Norn armor, female and male. In game, the mouth in the mask of both of is dyed black, but in the renders they are showing the skin color. We had that same problem with the render of Ritualist 15k Canthan female a while back. Erasculio 00:50, 5 October 2007 (UTC)
- Ugh, that's probably a texture issue in my program. Thanks for catching the problem! I will recap the image :) -- Emily Diehl (talk) 22:53, 4 October 2007 (UTC)
Pet Renders
HI Emily! This is not a demand nor expectation, but a humble request happily put to the bottom of your priority list or even rejected. I understand you have a large workload and are busy contributing multiple images to the wiki but I was hoping I might be able to request a few images. I have been working on the "mystery pet" pages, ie the Panda, the Crane, the Dune Lizard (Fern Lizard mystery) and the Pygmy Hippopotamus and have come across a problem with the images. Because the Hippo never made it into the final game it is difficult to find a good screen shot to edit and use on the wiki. I resorted to using Ling Wong the Panda from the Red Frog quest for that article. I was hoping you might be able to provide an image for the Hippo and the Fern Lizard. The Fern Lizard was supposedly from back in Beta and spawned in The Northlands. It was apparently slightly modified and moved to the desert and is now known as the Dune Lizard - I am unsure it was ever called Fern Lizard but Gaile seems to think it may have looked a little different from how it does now.
I understand these images and parts of pages are low priority as it isn't how the game exists, but rather what used to exist, but I think they have novelty value and it would be nice to be able to show people how things have changed, but also answer the questions which often come up about these creatures. I have been asking people in forums and on the wiki for a couple of days with no luck yet so any help you can provide is greatly aprreciated. I understand if your workload is too full atm.
P.S: I think you uploaded an image for the Reef Lurker and you chose the blue one. I know it is extra work and you may intend to do it in future already but it would be nice to have a red version as well. Wow I am greedy. Thanks for your time. Dancing Gnome 18:54, 12 October 2007 (UTC)
- Sure, I can see if I can track these renders down for you. I definitely plan to eventually get renders up for as many things as possible. -- Emily Diehl (talk) 19:04, 12 October 2007 (UTC)
- The red crab is called a Lurker and the render exists for that one. --Lemming 20:37, 12 October 2007 (UTC)
- Thanks for pointing that out, there is map for the red crab on the Reef Lurker page so I assumed they were the same thing. I will fix it up and thanks Emily. Dancing Gnome 12:13, 13 October 2007 (UTC)
- The red crab is called a Lurker and the render exists for that one. --Lemming 20:37, 12 October 2007 (UTC)
Female Elementalist
Hello, I had a question about the female Elementalist used in shots like these: http://wiki.guildwars.com/images/2/2b/Elementalist_Sunspear_armor_f.jpg http://wiki.guildwars.com/images/5/5a/Elementalist_Obsidian_armor_f.jpg Was this character created purely from your renderer, or are these aspects that can be recreated in-game? Specifically, are the face and skin tone you used for this character options in-game? I swear I think I found the face in the Prophecies campaign, but I can't find the skin tone to match it. Can you confirm for me please?
(And I apologize for having sent you an e-mail about this. I am slowly gaining information on this matter as I go.) Kyle 05:40, 13 October 2007 (UTC)
- Unfortunately, I don't believe that you can get that combination. I think this was mentioned before, and someone mentioned that I accidentally put a Prophecies face with a Factions hairstyle (or some combination of the two). By the time I realized it, I'd already capped hundreds of images and really did not want to go through having to re-cap, re-crop, and re-upload the images because of the discrepancy. My model viewer just shows me the file names for all of the items and appearance options, so it's hard to tell which ones are for what campaign sometimes. I think I just picked two that worked well together, and didn't think beyond that. Sorry :( -- Emily Diehl (talk) 18:55, 15 October 2007 (UTC)
- Ignoring the Prophecies and Factions discrepancy because of the hairstyle and hair color, is there any way for you to confirm at least the Prophecies face and skin tone? If I were to guess that the in-game face you used was the one in the second row, second column and that the skin tone you used was the one in the first row, first column, is there no way for you to check between the in-game version and the selections you made in the model viewer to confirm a match? -- Kyle 19:09, 15 October 2007 (UTC)
- Well, unfortunately that's not really the way that character data is stored. I wish it was as simple as looking at columns in one spreadsheet ;) From looking at the character creation screen in-game, it seems that you can get the same face in Prophecies, and the lightest skin tone is either the color I used or close to it. I'm not sure if the models look slightly different in my model viewer or not due to the lighting I've set to take my renders. Regardless, it's about as close as you can actually get in game, as there are no plans that I know of at this time to add further options. -- Emily Diehl (talk) 19:20, 15 October 2007 (UTC)
- That's all the confirmation I needed to know. Thanks for taking the time to look into it. Take care. --Kyle 20:11, 15 October 2007 (UTC)
Halloween in 19 days
Hi Emily. I know your very busy, but in the spirit of Halloween could you possible render Mad King Thorn and Mad King's Guard and possibly the webbed merchant. All of this can be found on the Events Render page under Halloween. I'm considering using the renders to decorate my user page for Halloween. If you can get the Mad King in more than one pose that would be great too. Thanks, --Primeval Sentinel Talk 02:59, 13 October 2007 (UTC)
- Emily does have a job. And her job doesn't involve filling render requests. Let her finish her more imporant roles, before she does any volunteer work for the wiki. After all, she just did a huge batch of GW:EN renders in a short amount of time. :) - Drago 03:06, 13 October 2007 (UTC)
- Yeah that's right. Let her nag the art/dev team about real issues like the bugged Male Monument Elementalist armor! hahaahah Renin 03:50, 13 October 2007 (UTC)
- Relax, it's a minor request in the spirit of Halloween. She doesn't have to do it if she doesn't want too. It just would be nice. --Primeval Sentinel Talk 03:53, 13 October 2007 (UTC)
- I agree it would be nice to have them up for Halloween, as those articles will see a mass amount of traffic soon. --Lemming 20:49, 13 October 2007 (UTC)
- Sure, Primeval. I'll get those up as soon as possible. I am a big Halloween junkie, so I think it would be sweet to help you guys get the event page looking spiffy. As far as the Ele armor that was mentioned, I've already passed that along ;) -- Emily Diehl (talk) 18:51, 15 October 2007 (UTC)
- There you guys go. I had a bit of extra time tonight so I capped your requested renders and some silly Mad King shots for you to play with. I've stuck them all in the Halloween renders section of the holiday renders page. Enjoy :) -- Emily Diehl (talk) 02:33, 16 October 2007 (UTC)
- Did I ever tell you that, you rock Emily :) --Lemming 11:00, 16 October 2007 (UTC)
- Niiiiiice! Thanks! :) -- (gem / talk) 14:18, 16 October 2007 (UTC)
- Thanks! Your awesome! --Primeval Sentinel Talk 21:34, 16 October 2007 (UTC)
- There you guys go. I had a bit of extra time tonight so I capped your requested renders and some silly Mad King shots for you to play with. I've stuck them all in the Halloween renders section of the holiday renders page. Enjoy :) -- Emily Diehl (talk) 02:33, 16 October 2007 (UTC)
- Sure, Primeval. I'll get those up as soon as possible. I am a big Halloween junkie, so I think it would be sweet to help you guys get the event page looking spiffy. As far as the Ele armor that was mentioned, I've already passed that along ;) -- Emily Diehl (talk) 18:51, 15 October 2007 (UTC)
- I agree it would be nice to have them up for Halloween, as those articles will see a mass amount of traffic soon. --Lemming 20:49, 13 October 2007 (UTC)
- Relax, it's a minor request in the spirit of Halloween. She doesn't have to do it if she doesn't want too. It just would be nice. --Primeval Sentinel Talk 03:53, 13 October 2007 (UTC)
- Yeah that's right. Let her nag the art/dev team about real issues like the bugged Male Monument Elementalist armor! hahaahah Renin 03:50, 13 October 2007 (UTC)