User talk:Emily Diehl/Image contributions archive 4
mesh tights issue with Mesmer Elite Noble armor
Hi Emily. Someone pointed out to me ingame that there is an issue with the female version of the Elite Noble armor; the hose to be exact:
The front view image you uploaded for the gallery has mesh tights. But all other images of the leggings for this armor (the samle for the page itself, the gray components in the gallery, the images on the old wiki and those on the german wiki) do not have these mesh tights.
I noticed that the leggings from the standard version of this armor, Courtly armor, do have mesh tights, though.
(Btw, this armor should therefore rather be named "Elite Courtly armor" since there does not exist a "Noble amor", but that's another story)
The pants of these two armors also appear to use the same model besides this fact, which makes the standard version of this armor piece kind of more interesting than the elite's.
Is this intended, or is this an unwanted bug and the female version of the Elite Noble armor proposed to have mesh tights as well? —ZerphaThe Improver 20:54, 8 October 2008 (UTC)
- Ick, this could be a bug in the initial render I capped. I found in my early days of render capping that when I'd cap images in quick succession that different pieces (like tights/tattoos/etc) had the potential to remain on the model even though an armor set was flipped. I learned why it was happening and stopped doing what was causing it, but some of the early professions may still have remnants of my errors. When I have a chance, I'll pop in and check it out. Thanks for the heads up! :) -- Emily Diehl (talk) 21:55, 8 October 2008 (UTC)
- You're welcome, thank you too. :) —ZerphaThe Improver 10:41, 9 October 2008 (UTC)
- Hiya Zerpha! I just uploaded a new version of this image. As soon as it clears the cache, it will be live. Thanks for pointing out the issue! -- Emily Diehl (talk) 22:28, 10 December 2008 (UTC)
- You're welcome, thank you too. :) —ZerphaThe Improver 10:41, 9 October 2008 (UTC)
map pages
Emily... i love wiki, it really helps with the game, unfortunately i am having trouble with the maps. they are very hard to see with the white background... is it possible to put a darker background on the map pages? i realize this might be a big ask and another MAJOR project, but i find the maps stand out a lot better with a dark background and are therefore easier to read and navigate with. just a suggestion... Ganella Tryse (Angela) alukacs13@intenode.on.net —The preceding unsigned comment was added by 121.45.143.10 (talk • contribs) at 13:28, November 2, 2008 (UTC).
- Could you provide an example of what you are talking about? Emily does not provide the map images, those are provided by members of the community. -- Wyn 13:48, 2 November 2008 (UTC)
- Do you mean like this Angela? image 16:27, 2 November 2008 (UTC)
- Hi there Angela! Like Wyn mentioned, the community does a great majority of the map work here on the wiki. The only maps we've provided are some of the huge ones on the maps page, but those don't have any backgrounds. Sorry about that! -- Emily Diehl (talk) 00:05, 11 December 2008 (UTC)
- Do you mean like this Angela? image 16:27, 2 November 2008 (UTC)
Request
Hiya Emily! Could you do me a quick favor; could you, if you have the time, make a render of the Gingerbread Shield. I am going to make another icon for wintersday but the inventory icon doesn't look as good as a render would when made into the icon. Thanks So Much! --Shadowphoenix 17:48, 4 December 2008 (UTC)
- Hiya Shadow! I grabbed you renders for the shield and for the Gingerbread Focus as well. I think the focus is having caching issues, which I'll pass on (again) to IT. Have fun! -- Emily Diehl (talk) 05:35, 10 December 2008 (UTC)
- Thanks Bunches! Can I ask one more favor, I don't mean to be picky but have to get the background transparent in order for it to properly show up in the logo and jpg does not support transparent backgrounds so... is there any way that you could upload it as a png image? If not I wil try to work with it. Thanks again :D! --67.142.161.29 05:41, 10 December 2008 (UTC) (Shadowphoenix not logged in)
- Sure, those models are simple to alpha cap (sometimes they aren't, which means I'd have to take them into photoshop and cut them out manually.) Here are the pngs for them. Image:Gingerbread_Shield_large.png and Image:Gingerbread_Focus_large.png. -- Emily Diehl (talk) 22:41, 10 December 2008 (UTC)
- Thanks! --Shadowphoenix 21:09, 11 December 2008 (UTC)
- Sure, those models are simple to alpha cap (sometimes they aren't, which means I'd have to take them into photoshop and cut them out manually.) Here are the pngs for them. Image:Gingerbread_Shield_large.png and Image:Gingerbread_Focus_large.png. -- Emily Diehl (talk) 22:41, 10 December 2008 (UTC)
- Thanks Bunches! Can I ask one more favor, I don't mean to be picky but have to get the background transparent in order for it to properly show up in the logo and jpg does not support transparent backgrounds so... is there any way that you could upload it as a png image? If not I wil try to work with it. Thanks again :D! --67.142.161.29 05:41, 10 December 2008 (UTC) (Shadowphoenix not logged in)
Gallery of male monk Tyrian armor
Hey Emily! Hope you had a good Thanksgiving. The renders for the male monk Tyrian armor are missing the gloves. Can we get new renders? -- Wyn 07:41, 5 December 2008 (UTC)
- Sure thing! I am going to do both of the armor render requests tomorrow afternoon at lunch. Sorry for the delay on this, Wyn :) -- Emily Diehl (talk) 05:19, 10 December 2008 (UTC)
- Oh no it's been 5 days, I think I'm gonna die! Meh, don't be silly, do it when you have time :D -- Wyn 23:39, 10 December 2008 (UTC)
- Haha :) Oddly enough, I was in the middle of doing these images when you posted this. I just finished, so they will be ready as soon as they clear the cache. On that topic, I've passed on the image issues to IT again, and it's been escalated to network operations. Hopefully we can eventually find out what's going on with this issue. Thanks again for the heads up on the gloves, Wyn. -- Emily Diehl (talk) 23:56, 10 December 2008 (UTC)
- Thank you. I've been doing a fair amount of image replacement lately, and it's about enough to make me bang my head against a wall sometimes when the cache shows one version on one page, and the old version on linked pages, or visa versa. -- Wyn 04:24, 11 December 2008 (UTC)
- Haha :) Oddly enough, I was in the middle of doing these images when you posted this. I just finished, so they will be ready as soon as they clear the cache. On that topic, I've passed on the image issues to IT again, and it's been escalated to network operations. Hopefully we can eventually find out what's going on with this issue. Thanks again for the heads up on the gloves, Wyn. -- Emily Diehl (talk) 23:56, 10 December 2008 (UTC)
- Oh no it's been 5 days, I think I'm gonna die! Meh, don't be silly, do it when you have time :D -- Wyn 23:39, 10 December 2008 (UTC)
Another Request
Could I get a png version of Image:Wintergreen Shield.jpg. I am going to make another logo to propose since I don't really like the present (pun intended ;) ) one... --Shadowphoenix 13:24, 19 December 2008 (UTC)
- Hiya Shadow! I can get that for you, but I'll have to do it early next week. We got hit by a snowstorm yesterday, so we're all working from home due to terrible driving conditions (the offices were actually closed yesterday because of the storm, and we've been advised to stay home today as well for safety. Seattle rarely gets snow, so when we do, the area is grossly unprepared with plows and the like). Unfortunately, I don't have access to my render stuff on any of my laptops due to space issues. Sorry about that! -- Emily Diehl (talk) 17:40, 19 December 2008 (UTC)
- I'm a little confused, couldn't anyone just convert it and add the alpha layer themselves using free software like the GIMP? Misery 19:32, 19 December 2008 (UTC)
- Well, what I'd recommend doing is just taking the image into photoshop (or whatever program), cutting the shield out, and then saving it against a transparent background. I think that Shadow just wanted a large, high quality picture of the shield, though. -- Emily Diehl (talk) 19:34, 19 December 2008 (UTC)
- It's for the sitelogo, I don't think we require a higher resolution than we have, it's just a transparent background that is required. I'd do it myself except I quite like the current logo, so I'm disinclined to be helpful past explaining how it is done :> Misery 19:38, 19 December 2008 (UTC)
- Emily is partialy right, I did want a higher quality version as well as the transparent background. I don't have photoshop (and I don't have the slightest idea how to use it...), I use fireworks and cutting out images from backgrounds is difficult to do with that program especially with things like the wintergreen sheild since there is so much white that fireworks mistakes some of the picture for the white background. --Shadowphoenix 21:26, 19 December 2008 (UTC)
- It's for the sitelogo, I don't think we require a higher resolution than we have, it's just a transparent background that is required. I'd do it myself except I quite like the current logo, so I'm disinclined to be helpful past explaining how it is done :> Misery 19:38, 19 December 2008 (UTC)
- Well, what I'd recommend doing is just taking the image into photoshop (or whatever program), cutting the shield out, and then saving it against a transparent background. I think that Shadow just wanted a large, high quality picture of the shield, though. -- Emily Diehl (talk) 19:34, 19 December 2008 (UTC)
- I'm a little confused, couldn't anyone just convert it and add the alpha layer themselves using free software like the GIMP? Misery 19:32, 19 December 2008 (UTC)
High resolution skill icons
Hi Emily, recently we uploaded high resolution skill icons based on the available Sealed Play cards on the official website (see the icon galleries here - warning: huge page). Sadly some of the images do not reflect the original icons used in-game, such as Crushing Blow, or are upscaled versions of the normal, low resolution, icons used in-game (Some of the cards even have the icon swapped with another card, such as Zojun's Haste and Dodge). Apart from that it would be great, if we had high resolution icons of PvE-only skills and some monster skills (with unique icons).
Would it be possible for you to get those icons and maybe give them somehow to us? Of course, we don't want you to get all skill icons named correctly and upload them all by yourself (we all know, you are busy enough ;)), so it wouldn't be a problem if you could just provide us with some download location with those skills (even if they are badly named, or in a Sealed Play card format - I have experience in getting the correct name to the right icon now :P). Or could it even be that some of those skills don't even have a high resolution version? - I don't know how you guys design those skill icons, so it could be possible of course.
Thanks for all information you have and Merry Christmas :) poke | talk 00:52, 25 December 2008 (UTC)
- Hiya Poke! I don't know if we have high res icons for all skills...I have a feeling that some were made specifically for sealed deck, but I'd have to check. I haven't seen any larger icons in readily accessible areas, but it's possible that some of the artists that did the skills may have them on their local machines. I'll inquire about them, but I don't want to promise anything just yet. I know that the artists are really busy with GW2, so I don't want to ask them to take time to dig for old assets for me (especially if they are in huge PSDs or something). I'll ask around and see what I can find :) -- Emily Diehl (talk) 19:29, 6 January 2009 (UTC)
Small request
Could we get a transparent version of the celestial ox image that's on GW.com/events? -- Wyn 00:48, 23 January 2009 (UTC)
- Sure Wyn! The celestials are a pain to capture for the wiki because they are transparent and don't play nice with white backgrounds. I should be able to get something workable, though. -- Emily Diehl (talk) 23:32, 29 January 2009 (UTC)
- Thanks, and I hope you are feeling better :D. Btw, I blatantly stole your talk page header for Linsey (with some modifactions) to give her some additional organizational tools here. I hope you don't mind. -- Wyn 23:41, 29 January 2009 (UTC)
- - Tanetris 23:52, 29 January 2009 (UTC)
- Hehe, no I don't mind at all :) Thanks for the well wishes guys...this has been a really crummy month for me health-wise, but I think things are looking up. As far as mister Ox goes, I opened his model and found (like I expected), that there's just no good way to capture against any light color. He's pretty much transparent, so he just doesn't show up. I had to turn wireframes on just to make sure I was opening the right file. Unfortunately, I don't have the time to take him into photoshop and cut him out right now, so I went ahead and uploaded an alpha capture for you guys here. Since I need a tga format to preserve the alpha channel and I can't upload those to the wiki, I had to put him in a zip. Anyways, anyone that has photoshop should be able to open that image, select the alpha channel, put him against white (or transparent), and manually cut him out/blend him. Or whatever you guys would like to do :) Sorry for this run-around...in this case I wanted to give you guys the raw because I think you'll be able to get to it faster than I can. -- Emily Diehl (talk) 00:22, 30 January 2009 (UTC)
- Thanks for the upload Emily - maybe it's just me but the alpha channel is just a sharp border around the form of the Ox. So the background of the Ox itself is just black - was that intended? poke | talk 12:36, 30 January 2009 (UTC)
- Yes, that's how the alpha caps work...they cap against black. The celetial models and other transparent guys are especially difficult to clean up because they have to be done like this (they won't show up against light colors), and the ethereal borders sometimes make for jaggies. That's why I didn't have time to take him into photoshop and do what was needed to get him wiki ready :( It's doable, just slightly time consuming. -- Emily Diehl (talk) 18:59, 30 January 2009 (UTC)
- Thanks for the upload Emily - maybe it's just me but the alpha channel is just a sharp border around the form of the Ox. So the background of the Ox itself is just black - was that intended? poke | talk 12:36, 30 January 2009 (UTC)
- Hehe, no I don't mind at all :) Thanks for the well wishes guys...this has been a really crummy month for me health-wise, but I think things are looking up. As far as mister Ox goes, I opened his model and found (like I expected), that there's just no good way to capture against any light color. He's pretty much transparent, so he just doesn't show up. I had to turn wireframes on just to make sure I was opening the right file. Unfortunately, I don't have the time to take him into photoshop and cut him out right now, so I went ahead and uploaded an alpha capture for you guys here. Since I need a tga format to preserve the alpha channel and I can't upload those to the wiki, I had to put him in a zip. Anyways, anyone that has photoshop should be able to open that image, select the alpha channel, put him against white (or transparent), and manually cut him out/blend him. Or whatever you guys would like to do :) Sorry for this run-around...in this case I wanted to give you guys the raw because I think you'll be able to get to it faster than I can. -- Emily Diehl (talk) 00:22, 30 January 2009 (UTC)
Image information
Hey =D i was just wondering. I saw you contributed pictures to the elementalist armour gallery and your male ele looks realy cool. I wanted to ask you which campaign you made him in as well as which face and hair style. I would really appreciate it if you gave me the info —The preceding unsigned comment was added by 67.71.75.203 (talk • contribs) at 16:52, 3 April 2009 (UTC).
- Hi, the armor renders, Emily provides, are made with a special tool by ArenaNet; it is not guaranteed that an actual in-game combination is used. Just look through Gallery of male elementalist appearance, maybe you will find something that looks good to you. poke | talk 17:59, 3 April 2009 (UTC)
- Unfortunately to you, he looks like he has a Tyrian face with a Factions hairstyle (possibly Nightfall). Now that I've seen this is possible, I'm disappointed that they don't let you make "mixed" chars like that yourself (or even as far as re-design the ones you already have, but I know, I know, it's the way they're stored)... Rose Of Kali 08:22, 7 April 2009 (UTC)
Images :)
Heya Emily, quick little heads up: If you're uploading images directly in-game, don't forget to tag them with the {{screenshot}} template. Keeps em' categorized in there. The tab for them should be in the Liscensing Settings section, but if it isnt manually adding them works. Thanks! :) -- Wandering Traveler 02:15, 6 May 2009 (UTC)
- Thanks :) I'll make sure to do that! -- Emily Diehl (talk) 03:08, 6 May 2009 (UTC)
- Thanks Emily :). And on a completely unrealated note, I love your birds! Its so good to see others that care for them. We have a flock of ten, and we tend not to see many bird lovers. :D -- Wandering Traveler 03:35, 6 May 2009 (UTC)
- Aww thanks! I need to get pics of my other babies up too. That's really cool that you guys also have birds. What breeds do you keep? -- Emily Diehl (talk) 18:45, 6 May 2009 (UTC)
- At the moment we have six cokatiels, three parakeets, and a myers parrot. Thankfully we keep the smaller domesticated birds, I don't think we could handle Lori birds or Mcaws. xD -- Wandering Traveler 21:03, 6 May 2009 (UTC)
- Very cool :) Right now I have a green cheeked conure, a ringneck dove, a diamond dove (his mate just passed on a week or so ago :( ), a lovebird, and three society finches + their 5 babies. Shoot, that's actually 12 birds. The babies are still in their nest, so it throws me off....hehe. Last year I almost got a toucan, but decided against it until I have a dedicated free-fly space for the birds. As soon as that happens, I'm sure my bird count will grow exponentially ;) -- Emily Diehl (talk) 16:58, 11 May 2009 (UTC)
- At the moment we have six cokatiels, three parakeets, and a myers parrot. Thankfully we keep the smaller domesticated birds, I don't think we could handle Lori birds or Mcaws. xD -- Wandering Traveler 21:03, 6 May 2009 (UTC)
- Aww thanks! I need to get pics of my other babies up too. That's really cool that you guys also have birds. What breeds do you keep? -- Emily Diehl (talk) 18:45, 6 May 2009 (UTC)
- Thanks Emily :). And on a completely unrealated note, I love your birds! Its so good to see others that care for them. We have a flock of ten, and we tend not to see many bird lovers. :D -- Wandering Traveler 03:35, 6 May 2009 (UTC)
render please
Hey emily, loving the new page by the way! Just a wee request but would it be possible if you have any free time, for you to upload a render of the Animal Companion Statue? Would like to use it for a few different pages. :) -- Salome 00:19, 12 May 2009 (UTC)
- Sure, there you go! This one was weird to try and cap because all the critters are at odd angles. If you want me to try to grab it from one side or the other I can. The one I uploaded was capped to the front (which looked best in my opinion). -- Emily Diehl (talk) 00:29, 12 May 2009 (UTC)
- you are a star! I wanted the image for a few reasons but one of them is that I'm trying to get the Animal companion page up to featurable article level and I think this image might do as a nice graphic to have on the page. Also we kinda needed it for the Fellowship page too as none of us could cap it from a good angle. So once again thank you, you are a STAR! -- Salome 00:32, 12 May 2009 (UTC)
- Aww thanks :) Glad you could use it right away! -- Emily Diehl (talk) 00:37, 12 May 2009 (UTC)
- My fingers hurt from clicking my mouse *cry* but they are all awesome! --Lemming 00:38, 12 May 2009 (UTC)
- =) Oh, I've been meaning to ask! When a critter doesn't cap too well from the front, which side should they default to looking? Do you guys want them left towards the page content, or right towards the outside of the page? Right now I'm just defaulting on whatever seems to look better, but I can make them all uniform facing if you'd prefer that. -- Emily Diehl (talk) 00:46, 12 May 2009 (UTC)
- I think whatever looks better is fine, but if it is a 50/50 choice I would say facing into the page is probably more aesthetically pleasing :) --Lemming 00:48, 12 May 2009 (UTC)
- You got it! I'll keep moving forward, but when I do my back passes over renders, I'll replace ones that are facing the wrong way :) Thanks Lemming! -- Emily Diehl (talk) 00:50, 12 May 2009 (UTC)
- No problem! :) And congrats on doing every Asura! :) --Lemming 00:51, 12 May 2009 (UTC)
- I don't think uniformity on that one really matters as many different models will look better from different angels. For example the various types of wolf point outwards which i think looks nice, while the crane points inwards which again looks nice. -- Salome 00:52, 12 May 2009 (UTC)
- Salome give credit were credit is do i tried to fix up the animal companion page but you didnt like my changes.=D -- Zesbeer 10:58, 12 May 2009 (UTC)
- You got it! I'll keep moving forward, but when I do my back passes over renders, I'll replace ones that are facing the wrong way :) Thanks Lemming! -- Emily Diehl (talk) 00:50, 12 May 2009 (UTC)
- I think whatever looks better is fine, but if it is a 50/50 choice I would say facing into the page is probably more aesthetically pleasing :) --Lemming 00:48, 12 May 2009 (UTC)
- =) Oh, I've been meaning to ask! When a critter doesn't cap too well from the front, which side should they default to looking? Do you guys want them left towards the page content, or right towards the outside of the page? Right now I'm just defaulting on whatever seems to look better, but I can make them all uniform facing if you'd prefer that. -- Emily Diehl (talk) 00:46, 12 May 2009 (UTC)
- My fingers hurt from clicking my mouse *cry* but they are all awesome! --Lemming 00:38, 12 May 2009 (UTC)
- Aww thanks :) Glad you could use it right away! -- Emily Diehl (talk) 00:37, 12 May 2009 (UTC)
- you are a star! I wanted the image for a few reasons but one of them is that I'm trying to get the Animal companion page up to featurable article level and I think this image might do as a nice graphic to have on the page. Also we kinda needed it for the Fellowship page too as none of us could cap it from a good angle. So once again thank you, you are a STAR! -- Salome 00:32, 12 May 2009 (UTC)
Henchmen renders
Heya Emily! I hate to be a pain, but could you try to use the same size for each of the henchmen renders? Currently they are just kind of all over the place and are going to make scaling them difficult. -- Wyn 19:49, 15 May 2009 (UTC)
- Hm, I was just looking at those files come through too. Curious if there's any particular reason for re-rednering them or going weaponless this time. --Star Weaver 19:54, 15 May 2009 (UTC)
- Ugh, these cap at completely different sizes, so I manually crop them down to what fits each one. If I try to make them all the exact same size, there will either be white space around some, or some will end up being smaller. I did that with the armor renders, and it ended up taking me significantly longer than it should have (and actually had people taking the renders, cropping them themselves, and putting them back up because they didn't like the white space around the models). Would you guys rather have identical sized renders with additional white space, or have neatly cropped images? I don't mind either way, but it's going to require me to change the way I'm doing stuff right now so I'll hold off on these for now. -- Emily Diehl (talk) 19:55, 15 May 2009 (UTC)
- Star - these aren't re-renders. I've never capped renders for henchmen before, so the others are ones that users uploaded. They are still in my list of requested renders, so I assumed that you guys wanted me to cap them from our model program. -- Emily Diehl (talk) 19:56, 15 May 2009 (UTC)
- Ooh! I thought the older images were because of the white background, but I did just notice that they have inconsistant color control ^_^. I seem to mostly learn about the wikiproject requests and stuff when I see them being done :D. (Interesting that Sogolon came with his equipment and none of the others did though.) Umm... I'll leave opionons on fileshaping to the people that are gonna have to deal with it :). --Star Weaver 20:03, 15 May 2009 (UTC) (tweaked 1 minute later)
- I usually try not to cap characters and creatures with their weapons because it adds an additional layer of complexity. If I don't immediately recognize the models of the equipment, I have to dig through code to find all of that information. Then I have to find the paths of the equipment and link it to the respective hands of the models. What would normally take a few seconds per render ends up taking significantly longer. Which isn't a huge problem, but I try to blow through categories that I can do quickly because it's a better use of my time when there are so many render requests still pending. Well, that and because render uploads are usually done when I have downtime or when I'm thinking about something more abstract and want to multi-task with manual work while my mind zones out and ponders :) -- Emily Diehl (talk) 20:08, 15 May 2009 (UTC)
- They look great to me, your renders always preferred over the attempts of others if you ask me, there's are just stop gap until Emily gives us a final version from my point of view. :) --Lemming 20:09, 15 May 2009 (UTC)
- (Ohai you lemmings posted between my reading and edit button. And yeah, they're well done. I'm not positive I like them being used for named creatures them rathar than good SS with proper lighting and background of their actual placement, but it works. Just wish I could compare weapon sizes ^_^). Yeah, I can see that being a pain in the painful parts to set up; plus I think we already have "Lukas wields a Sharpened Metal Bar and a Pincushion Tower Shield of Many Spikes" style notes in the articles. Also, brain-off task pondering ftw :). --Star Weaver 20:17, 15 May 2009 (UTC)
- Well we have had this discussion about weapons, and locations and boss auras etc all before, you can read and contribute here - Guild Wars Wiki talk:Projects/NPC models though some of the discussions were in other places too, I forget where. But in my opinion a render of the boss is more useful than 99% of the screenshots we have where the lighting is abysmal, or there is something else blocking the shot or a name ring, the list goes on really. --Lemming 20:30, 15 May 2009 (UTC)
- Hm, I'll have to look through that later. And yeah, renders are waaay better than anything but the best screenshots taken by OCD people runing at very high resolutions with all the graphics options on who have good camera control and a sense of photogenicy and who take the time to at least run levels on the images and so on and so forth. The images of the japanese preorder items and stuff make me sad. --Star Weaver 20:43, 15 May 2009 (UTC)
- It's ok Emily, if it becomes a problem we can resize them, I just thought if it were possible to get them closer to like sizes from the start it would be better. btw... chili chocolate is on its way :D -- Wyn 21:57, 15 May 2009 (UTC)
- Hm, I'll have to look through that later. And yeah, renders are waaay better than anything but the best screenshots taken by OCD people runing at very high resolutions with all the graphics options on who have good camera control and a sense of photogenicy and who take the time to at least run levels on the images and so on and so forth. The images of the japanese preorder items and stuff make me sad. --Star Weaver 20:43, 15 May 2009 (UTC)
- Well we have had this discussion about weapons, and locations and boss auras etc all before, you can read and contribute here - Guild Wars Wiki talk:Projects/NPC models though some of the discussions were in other places too, I forget where. But in my opinion a render of the boss is more useful than 99% of the screenshots we have where the lighting is abysmal, or there is something else blocking the shot or a name ring, the list goes on really. --Lemming 20:30, 15 May 2009 (UTC)
- I usually try not to cap characters and creatures with their weapons because it adds an additional layer of complexity. If I don't immediately recognize the models of the equipment, I have to dig through code to find all of that information. Then I have to find the paths of the equipment and link it to the respective hands of the models. What would normally take a few seconds per render ends up taking significantly longer. Which isn't a huge problem, but I try to blow through categories that I can do quickly because it's a better use of my time when there are so many render requests still pending. Well, that and because render uploads are usually done when I have downtime or when I'm thinking about something more abstract and want to multi-task with manual work while my mind zones out and ponders :) -- Emily Diehl (talk) 20:08, 15 May 2009 (UTC)
- Ooh! I thought the older images were because of the white background, but I did just notice that they have inconsistant color control ^_^. I seem to mostly learn about the wikiproject requests and stuff when I see them being done :D. (Interesting that Sogolon came with his equipment and none of the others did though.) Umm... I'll leave opionons on fileshaping to the people that are gonna have to deal with it :). --Star Weaver 20:03, 15 May 2009 (UTC) (tweaked 1 minute later)
- Star - these aren't re-renders. I've never capped renders for henchmen before, so the others are ones that users uploaded. They are still in my list of requested renders, so I assumed that you guys wanted me to cap them from our model program. -- Emily Diehl (talk) 19:56, 15 May 2009 (UTC)
- Ugh, these cap at completely different sizes, so I manually crop them down to what fits each one. If I try to make them all the exact same size, there will either be white space around some, or some will end up being smaller. I did that with the armor renders, and it ended up taking me significantly longer than it should have (and actually had people taking the renders, cropping them themselves, and putting them back up because they didn't like the white space around the models). Would you guys rather have identical sized renders with additional white space, or have neatly cropped images? I don't mind either way, but it's going to require me to change the way I'm doing stuff right now so I'll hold off on these for now. -- Emily Diehl (talk) 19:55, 15 May 2009 (UTC)
Minion renders
This is not high priority or anything, but I was looking at the minion pages and noticed that all the images were screenshots and I was wondering if, when you get the chance, you could upload some renders of them. Thanks much! :o) --Shadowphoenix 16:44, 17 May 2009 (UTC)
- Sure thing! I'll grab those guys next time I get time to do a batch of renders. -- Emily Diehl (talk) 22:46, 21 May 2009 (UTC)
- Heya Shadow! I finished these renders for you. Let me know if anything else stands out as high priority! -- Emily Diehl (talk) 21:19, 31 July 2009 (UTC)
Elite Canthan images
The images in the Gallery of female assassin Elite Canthan armor are all teeny in comparison to the other armor sets. Other images are 510x900, the Elite Canthan images are 272x480. Do you have this on a to-do list to fix, or had you missed that? (note, I'm not referring to the missing images, I presume the "Image needed" category is enough of an indicator for that) Thanks for your time. --Nkuvu 16:43, 28 June 2009 (UTC)
- It's only the first one, File:Assassin Elite Canthan armor f dyed front.jpg, that's 272x480; the other three on that page are 510x900. -- Brains12 \ talk 17:21, 28 June 2009 (UTC)
- Huh. I could have sworn I looked at all of them. Apparently not. --Nkuvu 18:40, 28 June 2009 (UTC)
- Oh lame! I'm not sure why this is small. It was probably one of the first renders I did for the site (when I was still figuring out the best way to do things). I'll replace it tomorrow when I get a spare moment. Thanks for the heads up, Nkuvu :) -- Emily Diehl (talk) 06:16, 1 July 2009 (UTC)
- I think it was not moved correctly at that time. The text says the original url was "http://wiki.guildwars.com/images/thumb/b/bb/Assassin_ascended_Canthan_armor_f_dyed_front.jpg/272px-Assassin_ascended_Canthan_armor_f_dyed_front.jpg" which would be the url of a thumbnail and not the full-size image, so probably GuildWatch was doing something wrong an ignored the fact that there was a bigger image available. Sadly the image was deleted before MW1.13 so we cannot restore the original one. poke | talk 07:26, 8 July 2009 (UTC)
- Heya guys! I've uploaded new renders for these, so that should take care of the problem. Thanks for the heads up :) -- Emily Diehl (talk) 20:50, 31 July 2009 (UTC)
- I think it was not moved correctly at that time. The text says the original url was "http://wiki.guildwars.com/images/thumb/b/bb/Assassin_ascended_Canthan_armor_f_dyed_front.jpg/272px-Assassin_ascended_Canthan_armor_f_dyed_front.jpg" which would be the url of a thumbnail and not the full-size image, so probably GuildWatch was doing something wrong an ignored the fact that there was a bigger image available. Sadly the image was deleted before MW1.13 so we cannot restore the original one. poke | talk 07:26, 8 July 2009 (UTC)
- Oh lame! I'm not sure why this is small. It was probably one of the first renders I did for the site (when I was still figuring out the best way to do things). I'll replace it tomorrow when I get a spare moment. Thanks for the heads up, Nkuvu :) -- Emily Diehl (talk) 06:16, 1 July 2009 (UTC)
- Huh. I could have sworn I looked at all of them. Apparently not. --Nkuvu 18:40, 28 June 2009 (UTC)
Inaccuracies in some armor renders
Hi Emily,
I really like the renders you do for this wiki, however I've noticed some slight issues with some of the armor ones.: If you compare the faces in File:Ritualist Elite Imperial armor f.jpg and File:Ritualist Elite Imperial armor f dyed front.jpg, you'll notice that the second model's face paint is much darker and doesn't appear to be the same as the first image.
Also, the gloves for the female Assassin Shing Jea Armor fully cover the hands in the first profile render, whereas they do not ingame, as shown in the other renders. File:Assassin Shing Jea armor f.jpg, File:Assassin Shing Jea armor f dyed front.jpg
The details are rather subtle, but I thought I'd let you know here... Jennalee 17:15, 25 July 2009 (UTC)
- Thanks Jenna! I'll make a note to go in and fix those the next time I jump in and do renders. -- Emily Diehl (talk) 19:15, 27 July 2009 (UTC)
- Hiya Jenna! These have been updated. Thanks for pointing them out, and please let me know if you find anything else! -- Emily Diehl (talk) 20:29, 31 July 2009 (UTC)
Armor Combinations
Ever since I had to chose for my first new armor, i wanted to find a nice way of combining different armor skins without having to buy each one. Since you are a dev and apparently have some nice program for rendering the armors, i was wondering if you might allow us, users of Guild Wars (Wiki) to use that/a similar program. That way we would be able to combine al kinds of armor for, hopefully, really nice results. I'm thinking that possibly Guildwars could make a update with this program, maybe in the form as you can now chose PvP armor, but than with a charr wich can't be used for normal play (so you cant get some cheap max armor, and make it look like real expensive armor). There are probably some minor problems i minght not be saying now, possible that ArenaNet might ask money for it, or that it technically just ain't possible. As an afternote i would like to add that I REALLY like your current rendering of the armors. Niccy 17:15, 4 January 2010 (UTC)
- It only costs 3500 dollars. Seriously though, dev tools are not meant for the end user to do things like "match armor", because it's a huge hassle to do so. It's not as easy as selecting armor pieces from a dropdown menu. — Poki#3 (talk) 17:55, 6 January 2010 (UTC)
- Your right, i didnt think of that XD. I was more hoping that it would be possible then really thinking it through. Still hoping that something can be done Niccy 22:53, 6 January 2010 (UTC)
- Hiya Niccy! Unfortunately, the program I use to capture armor images is an in-house tool developed specifically for Guild Wars. It's not a standalone application, and can only be used if you have access to all of our internal files. There are lots of dependencies that makes it impossible to release or repackage in any way. Sorry about that, but thanks for stopping by to ask :) -- Emily Diehl (talk) 02:47, 8 January 2010 (UTC)
- Your right, i didnt think of that XD. I was more hoping that it would be possible then really thinking it through. Still hoping that something can be done Niccy 22:53, 6 January 2010 (UTC)
icons
Help me Emily, you're my only hope! I've been trying to find hi-res versions of the various icons (ex: Gallery of high resolution skill icons) that aren't of terrible jpg quality. Seeing as how you were the one to put them on the website in the first place (I assume), I can't help but wonder: would you happen to have them in good quality formats, like ping or bump or something? I still can't make them look nice. ;_; (ps: the GWW favicon still has no transparency) –Jette 06:17, 3 December 2009 (UTC)
- Jette, Emily has already been asked for this User_talk:Emily_Diehl/Image_contributions_archive_4#High_resolution_skill_icons, Emily has said she would try, but that there are many artists who worked on skill icons, and there may not be high res versions available for everything. -- Wyn talk 14:25, 3 December 2009 (UTC)
- Oh, I see. Memory must be going, again. :( I keep trying to get a hold of the artists themselves, but they won't even return my e-mails (not even the moderately threatening ones). –Jette 16:54, 3 December 2009 (UTC)
- Yeah, unfortunately those guys are really hard to track down (both the icons and the artists, who are very busy). Many of the icon source files aren't available anymore, so I'm not even sure if we have full sets to release at this point. I will flag this to bring up again, but I'm not expecting a terribly favorable outcome on this request (especially knowing past responses). -- Emily Diehl (talk) 02:55, 8 January 2010 (UTC)
- Oh, I see. Memory must be going, again. :( I keep trying to get a hold of the artists themselves, but they won't even return my e-mails (not even the moderately threatening ones). –Jette 16:54, 3 December 2009 (UTC)
Wrong Render
Noticed that this render isn't the right one. So it needs updating. --Dominator Matrix 07:20, 29 November 2009 (UTC)
- It looks like someone fixed it for me (yay), so I'm going to archive this :) Thanks for the heads up, and sorry I've been so slow with the renders lately. -- Emily Diehl (talk) 01:59, 21 January 2010 (UTC)
Nicholas Pre image
Hi, Emily. :) You had just uploaded a nice image of Nick - File:Nicholas Sandford (pre-Searing).jpg - but he's missing his favorite staff. Rose Of Kali 14:54, 21 January 2010 (UTC)
Oh, and the image name probably doesn't need the pre-searing tag, does it? Rose Of Kali 14:55, 21 January 2010 (UTC)- She also uploaded a new version of File:Nicholas Sandford.jpg that does have his staff, I am the one that changed it on the page since I think the one without the staff is a better image of him. -- Wyn talk 15:13, 21 January 2010 (UTC)
- Better or not (I think they're about the same), it's not accurate, as you will never see him like that in-game. And shouldn't the tag be (pre-Searing), or better none at all? Rose Of Kali 15:48, 21 January 2010 (UTC)
- Nor will you ever see him floating on a white background without a yakk nearby. As for the staff, The problem with the model is that his hand is attached to high on the staff. If it was lower it would look better. -- Salome 15:51, 21 January 2010 (UTC)
- (Edit conflict) Very few if any of the renders are "in game" accurate since they provide no context what so ever, and I don't see it as being necessary, I prefer the better image, you of course can change it if you feel so strongly about it, and yes, it should be (pre-Searing) or some other designator, since File:Nicholas Sandford.jpg is already taken. -- Wyn talk 15:52, 21 January 2010 (UTC)
- The name change is a simple click of a move tag, no need to bring it to Emily. -- Wyn talk 15:54, 21 January 2010 (UTC)
- As you can see from the first post, my question was about the missing staff, the file name was just a side note. But since it appears that in-game accuracy is not important, then scratch the topic. Rose Of Kali 16:55, 21 January 2010 (UTC)
- Better or not (I think they're about the same), it's not accurate, as you will never see him like that in-game. And shouldn't the tag be (pre-Searing), or better none at all? Rose Of Kali 15:48, 21 January 2010 (UTC)
- She also uploaded a new version of File:Nicholas Sandford.jpg that does have his staff, I am the one that changed it on the page since I think the one without the staff is a better image of him. -- Wyn talk 15:13, 21 January 2010 (UTC)
(Reset indent) If you guys would prefer the pre-searing Nick with his staff, I can cap that for you. Just let me know! I can't do anything about how he holds his staff, though :( -- Emily Diehl (talk) 02:06, 22 January 2010 (UTC)
- Well, you uploaded one yesterday of him with his staff Em :P -- Wyn talk 02:11, 22 January 2010 (UTC)
- Ya, I did pre-searing Nick sans staff and post-searing Nick with. I figured you guys wanted two renders for him since he ages and his model changed. If you prefer to use the pre-searing version and want him with a staff, just let me know. I think that's what I was trying to say in a weird, round-about way :) -- Emily Diehl (talk) 01:00, 28 January 2010 (UTC)