User talk:Gaile Gray/Archive Product Information/March - Dec 2007
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Requirements of GW2
A bit of a personal question, since I am pondering when to buy a new computer: I could do with one now, but I fear that if I buy one now, it might be outdated once GW2 comes out (and while I am not 100% happy with it, my old one still runs). So I could also delay the purchase a year or so to get a better deal for my money. Is it possible for you to tell me what the hardware requirements for GW2 are approximately are going to be? I don't mean the bare minimum, but what kind of computer will I need to run it smoothly with high graphic settings? Of course I don't need a complete list, just a few hints would be great. Thanks a lot in advance. --Xeeron 21:47, 10 June 2007 (UTC)
- Sorry to intrude, but I think it would be best to hold out as long as you possibly can, computers only get cheaper and better over time anyway. My computer is falling apart at the moment, but It can hold out till GW2 *prays* -- Scourge
23:08, 10 June 2007 (UTC)
- You guys do realise it is going to be over a year until it comes out. --Lemming64 23:18, 10 June 2007 (UTC)
- Er, have they even started making it yet? I was thinking they were just in development stages of it. - BeX 03:08, 11 June 2007 (UTC)
- Hi, I don't have any information on system specs for Guild Wars 2. I can ask about it, but it is most likely a bit premature for that information. I can tell you that we always work to ensure that our players are not required to have the latest, hottest, "bleeding edge" systems to enjoy playing our games. We work on systems that are not at the top of the computer system hierarchy, which means that we develop our game(s) on systems similar to what our players will be using to play. Oh yes, and in response to Bex's comment, we do have folks actively developing the game, yes. It's beyond discussion and into actual development in a few areas, including design, art, and programming. It takes a good while to create a game, but we're past the white board and sketch stage. :) --Gaile
04:07, 11 June 2007 (UTC)
- Neato! - BeX 09:23, 11 June 2007 (UTC)
- Hi, I don't have any information on system specs for Guild Wars 2. I can ask about it, but it is most likely a bit premature for that information. I can tell you that we always work to ensure that our players are not required to have the latest, hottest, "bleeding edge" systems to enjoy playing our games. We work on systems that are not at the top of the computer system hierarchy, which means that we develop our game(s) on systems similar to what our players will be using to play. Oh yes, and in response to Bex's comment, we do have folks actively developing the game, yes. It's beyond discussion and into actual development in a few areas, including design, art, and programming. It takes a good while to create a game, but we're past the white board and sketch stage. :) --Gaile
- Er, have they even started making it yet? I was thinking they were just in development stages of it. - BeX 03:08, 11 June 2007 (UTC)
- My comp is going to be an elderly system when gw2 comes out probably. Hope not tho. - Chrisworld 02
- 17, 12 June 2007 (UTC)
- You guys do realise it is going to be over a year until it comes out. --Lemming64 23:18, 10 June 2007 (UTC)
T-Shirts
When will Arena-Net ever offer T-Shirts on GuildWars.com? I am still waiting to wear my "Who cares if I didn't heal you? I got a Black Dye!" shirt to school. Maybe even a witty shirt with a skill-bar at the bottom and an attribute set at the top. The attribute set is WAY off. Then, very small at the bottom, it has a chat bar with the "Team" tab open and someone has typed "Oops..." in to it. Or even just a simple /doe or /resign at the bottom.Well, I seem to have gone off on a small tangent. :P Anyway, I really hope to see some Guild Wars T-Shirts on the horizon. (Arena-Net versions, not illegitimate ones.)Blackie ewilson92 18:35, 29 July 2007 (UTC)
- I like the idea! Maybe T-Shirts with NPC quotes like "These trees won't burn. I tried." (Cynn in Echovald Forest) :) poke | talk 18:43, 29 July 2007 (UTC)
- I would love T:s with NPC quotes! - anja
18:44, 29 July 2007 (UTC)
- =D I like that one!
Blackie ewilson92 18:49, 29 July 2007 (UTC)
- But a simple Guild Wars T-shirt would be cool, too ^^ poke | talk 18:58, 29 July 2007 (UTC)
- Definitely! I just had a pretty good idea, too. It may or may not be possible, but it would be cool if you put the "Guild Emblemer" Tool on to the website. You could re-create you Guild's cape, and then when you order a shirt, for a little extra cash you could put the cape (plus the Guild Name and Tag) on the back of the shirt. Again, this may not be possible, but it would be cool. :)
Blackie ewilson92 19:39, 29 July 2007 (UTC)
Blackie ewilson92 19:27, 29 July 2007 (UTC)
- I think i speak for everyone when i say...n00b :P nah just kidding! i wouldnt wear them but i would definately think it was fun if i saw someone else wearing it :P im not a T-shirt person :) -ArcticWind
20:19, 29 July 2007 (UTC)
- I think i speak for everyone when i say...n00b :P nah just kidding! i wouldnt wear them but i would definately think it was fun if i saw someone else wearing it :P im not a T-shirt person :) -ArcticWind
- Definitely! I just had a pretty good idea, too. It may or may not be possible, but it would be cool if you put the "Guild Emblemer" Tool on to the website. You could re-create you Guild's cape, and then when you order a shirt, for a little extra cash you could put the cape (plus the Guild Name and Tag) on the back of the shirt. Again, this may not be possible, but it would be cool. :)
- But a simple Guild Wars T-shirt would be cool, too ^^ poke | talk 18:58, 29 July 2007 (UTC)
- =D I like that one!
- I would love T:s with NPC quotes! - anja
Two words: Bobblehead Dolls. - Tanetris 20:52, 29 July 2007 (UTC)
- I'm all about the idea of our offering at least a bit o' Merchandise. Keep the ideas coming! :) --Gaile
21:10, 29 July 2007 (UTC)
- About the Bobblehead Dolls: Why not make them of the minipets, heroes, and other influential bosses/characters. And, about the "Ideas Coming": Hoodies, Hats, replicas of some sort, wallets, purses, patches, stickers, Rubber Bracelets, mousepads, keychains, posters, backpacks, "Fuzzy Dice" spin-offs, more Z-Boards, rings, pillows, Ties, Boxers, and sporks(<-lol). Also, if you could order then wrapped in Birthday Present paper. Even occasional Festive papers. =D
Blackie ewilson92 01:04, 30 July 2007 (UTC)
- I like the wrapping paper ideas very much. Its kinda neat to have a connection IRL in addition to ingame. Counciler 13:53, 30 July 2007 (UTC)
- I also was wondering why no merchandise was ever offered. I would buy a simple GW T-shirt, or one with a favorite character on it. Another idea is little figurines of characters/heros/npcs - not bobbleheads, but just little figures. Also good to add to the list is pens, notebooks, stationary, mugs/cups, thermos/water container, candleholders, and more I am sure I can come up with :)
Foxysheri 17:21, 2 August 2007 (UTC)
- lol, back-to-school GW products!
Blackie ewilson92 18:53, 2 August 2007 (UTC)
- Argh, I noticed this year the back-to-school items were on shelves precisely three days after summer break began. I expect Halloween items next week. Not that that would be a bad thing, though! --Gaile
07:21, 3 August 2007 (UTC)
- I notices the same thing, Gaile. It was kind of hard for me to thoroughly enjoy my summer with "The Man" constantly waving school in front of my eyes! :)
Blackie ewilson92 15:22, 3 August 2007 (UTC)
- I notices the same thing, Gaile. It was kind of hard for me to thoroughly enjoy my summer with "The Man" constantly waving school in front of my eyes! :)
- Argh, I noticed this year the back-to-school items were on shelves precisely three days after summer break began. I expect Halloween items next week. Not that that would be a bad thing, though! --Gaile
- lol, back-to-school GW products!
- I also was wondering why no merchandise was ever offered. I would buy a simple GW T-shirt, or one with a favorite character on it. Another idea is little figurines of characters/heros/npcs - not bobbleheads, but just little figures. Also good to add to the list is pens, notebooks, stationary, mugs/cups, thermos/water container, candleholders, and more I am sure I can come up with :)
- I like the wrapping paper ideas very much. Its kinda neat to have a connection IRL in addition to ingame. Counciler 13:53, 30 July 2007 (UTC)
- About the Bobblehead Dolls: Why not make them of the minipets, heroes, and other influential bosses/characters. And, about the "Ideas Coming": Hoodies, Hats, replicas of some sort, wallets, purses, patches, stickers, Rubber Bracelets, mousepads, keychains, posters, backpacks, "Fuzzy Dice" spin-offs, more Z-Boards, rings, pillows, Ties, Boxers, and sporks(<-lol). Also, if you could order then wrapped in Birthday Present paper. Even occasional Festive papers. =D
GW:EN's release tomorrow...
Is it possible to get a public notice up on what EXACTLY to expect tomorrow? For the thousands (if not millions) of us who are aiting to buy the game from the online store tomorrow, can you please give us some deadlines and schedules? When exactly will the game be available in the online store? Is it going to be one big rush near midnight where veryone suffers through countless errors like what happened during the preorder? Is it not possible to open purchasing several hours earlier just to ease the pressure on the bottleneck and then unlock the actual content at midnight?
I have many friends and guildies worried about this and asking all kinds of question. The absence of any information on the store or the wbesite is worrying and foretells of a huge choke points. Can you alleviate our fears? Do you have any soothing lemonade to offer in these hot times in Bellevue? --Karlos 04:48, 30 August 2007 (UTC)
- The game will not be available right away from the store. It should be available upon release. --204.112.199.164 04:53, 30 August 2007 (UTC)
- Apparently, the ability of selling GW:EN before players are allowed to play is something Arena Net cannot do at this moment. Gaile has said..."Guys, please. I'm not a sales or marketing person. I would think that selling the game a day early would be a very smart idea, and it's one I'm solidly behind. But I just spoke with Jeff Strain, and he explained that it's very difficult to go through all the legal ramifications of selling a product before it is useable, through retailers or even in the in-game store. So that's just not an option, with regret.", as seen here. That indicates that the game cannot be made available at the Online Store before the GW:EN "servers" open, at least as far as I understood it. Erasculio 04:57, 30 August 2007 (UTC)
- Erasculio, please, I want to know what will happen tomorrow, I am not proposing anything, please stop interjecting and speaking on behalf of ANet... Let the conversation unfold. We're talking a few hours, not days and weeks. I want to KNOW that the game will be in-store at 11 PM or 12 midnight or 9 PM, I want to know the exact hour the store will go live to avoid the rush hour. I don't want to mortgage my entire evening from 6 PM to midnight waiting and hoping, and I am sure many others would appreciate that, especiallythose living on the East Coast or Europe where they have to wake up at ungoldy hours to get their foot in the door. So, please, hang back and let me see if I can get a detailed response, or perhaps she'll repeat the same answer.. But let me see what I can get. Please. --Karlos 05:15, 30 August 2007 (UTC)
- Karlos i think you mistook the tone that Erasculio was using. In no way did i feel he was trying to answer on behalf of A-Net and I would fully expect you to get a response from Gaile as well. He was simply trying to point out some other information that had been given elsewhere in case you had not seen it, this is just a helpfull thing to do as obviously A-Net can't answer everything right away, it may be that someone else can show you the information you are looking for. If not, there is never any harm in sharing the information you know. --ChronicinabilitY
05:21, 30 August 2007 (UTC)
- Karlos i think you mistook the tone that Erasculio was using. In no way did i feel he was trying to answer on behalf of A-Net and I would fully expect you to get a response from Gaile as well. He was simply trying to point out some other information that had been given elsewhere in case you had not seen it, this is just a helpfull thing to do as obviously A-Net can't answer everything right away, it may be that someone else can show you the information you are looking for. If not, there is never any harm in sharing the information you know. --ChronicinabilitY
- Erm, if they're not able to sell products before they're usable, then why is EotN already available through retailers? <<; Capcom 05:47, 30 August 2007 (UTC)
- See? This is NOT where I wanted the thread to go, I care more about what WILL happen tomorrow, not WHY something we'd like to happen will not happen. If you care to discuss why they did not release the game 2 or 3 or 34 days go, go to that thread Erasculio posted. I would like to know what ANet plans to do tomorrow, since none of you can answer that, please hang back and let's see what Gaile says. --Karlos 06:46, 30 August 2007 (UTC)
- Karlos, read this post instead then: http://guildwars.incgamers.com/forums/showpost.php?p=5068845&postcount=42 (I asked exactly the same question as you did. Zahra 12:46, 30 August 2007 (UTC)
- "I am not proposing anything" - yes, you are: "Is it not possible to open purchasing several hours earlier just to ease the pressure on the bottleneck and then unlock the actual content at midnight?". That has been proposed before, and has been replied to before by Arena Net. You may feel like you will not listen to anything unless Gaile holds your hand and replies with "Karlos,...", but given how busy Arena Net is right now, and how other players may be curious about that answer as well, displaying a previous reply from Arena Net about the same issue is a good placeholder until Gaile manages to have time enough to post here. If you don't want to hear that...Your problem, not mine. Erasculio 12:59, 30 August 2007 (UTC)
- Ya I read by Gaile why they can't release it early for legal reasons so asking to have it one hour before is not going to happen. Erasculio was just pointing it out, but Gaile said that it will be in the in-game store at release if everything goes well. -- Natalie Black
13:25, 30 August 2007 (UTC)
- Ya I read by Gaile why they can't release it early for legal reasons so asking to have it one hour before is not going to happen. Erasculio was just pointing it out, but Gaile said that it will be in the in-game store at release if everything goes well. -- Natalie Black
- Why read only half my post? And why assume that Gaile is as blind as you are? What happened to the first half of my post? Is it not showing up on your screen? I am MOST interested in knowing what is going on today. As of now the online store is broken and I am beginning to feel this will look a lot like the pre-order purchasing dilemma. Can yo not just back off and wait? As a favor to a fellow human being? This is not Guru, this is Gaile' stalk page and last I checked, you are not Gaile, stop trying to kill the topic. --Karlos 16:10, 30 August 2007 (UTC)
I would like the reiterate what I feel is the most important part of Karlos' question: At what time Friday will GW:EN be available in the in-game store? 90% of the time I get to play Guild Wars these days is during my lunch break at work, and I want to know if I'll be able to get and play the game at 12:00 EST - HeWhoIsPale 17:21, 30 August 2007 (UTC)
- It doesn't matter when the item is offered, in the context of the "when can I play" question. You could have purchased the box three weeks ago. Well, if it was available three weeks ago, that is. ;) The fact is, the game will not go live until 12:01 AM Pacific time (3:01 Eastern time; 7:01 GMT; 8:01 in much of Europe...) At that time, you should be able to purchase in the in-game store, or add your access key from a retail purchase, although of course you're welcome to add the key at any time. The bottom line is: Pick up your copy, or purchase online, when you're able. You can access Guild Wars: Eye of the North beginning at 12:01 AM Pacific time (-7 GMT). --Gaile
18:45, 30 August 2007 (UTC)
- Precisely what I wanted to know. Thank you Gaile. (I could stay up tonight and start playing; alas, my desire to continue getting paychecks.) -
HeWhoIsPale 18:50, 30 August 2007 (UTC)
- Precisely what I wanted to know. Thank you Gaile. (I could stay up tonight and start playing; alas, my desire to continue getting paychecks.) -
- Thanks, Gailes. --Karlos 23:37, 30 August 2007 (UTC)
- Gaile is likely posting it somewhere on the wiki herself, but (again I'm mentioning this as a note until she has time to post it here herself), on GWO, Gaile posted a note about this morning (USA time)'s maintenance on the Online Store. I suggest reading it fully, but among other things Gaile has stated: "Here's an update on the store: The maintenance that NCsoft undertook early this morning (US time) was to get both stores -- the in-game store and the PlayNC Store -- up to speed to handle the purchases that are made when GW:EN releases in *looks at clock* 13 hours." Erasculio 18:06, 30 August 2007 (UTC)
- Good to know that it can handle all of us then, and that it will be released in the In-Game store right on time. I don't think it has to be Gaile answering every question if somebody here has a link to Gaile's posts or something, thanks Erasculio for the link. -- Natalie Black
20:50, 30 August 2007 (UTC)
- Good to know that it can handle all of us then, and that it will be released in the In-Game store right on time. I don't think it has to be Gaile answering every question if somebody here has a link to Gaile's posts or something, thanks Erasculio for the link. -- Natalie Black
- Gaile is likely posting it somewhere on the wiki herself, but (again I'm mentioning this as a note until she has time to post it here herself), on GWO, Gaile posted a note about this morning (USA time)'s maintenance on the Online Store. I suggest reading it fully, but among other things Gaile has stated: "Here's an update on the store: The maintenance that NCsoft undertook early this morning (US time) was to get both stores -- the in-game store and the PlayNC Store -- up to speed to handle the purchases that are made when GW:EN releases in *looks at clock* 13 hours." Erasculio 18:06, 30 August 2007 (UTC)
For the record, and despite Mr.Erasculio's vehement assertions, the game is available for purchase right now in the online store, 6 hours before release. This is what I was asking about. When things will ACTUALLY happen. Get your access code fresh and hot out of the oven. --Karlos 01:09, 31 August 2007 (UTC)
- Karlos, you're being unfair to Erasculio, who was giving you exactly the right information at the time, and was only trying to be helpful. The fact that we opened the store a few hours in advance of the scheduled time in no way refutes the content nor the kind impulse behind his assistance. --Gaile
01:17, 31 August 2007 (UTC)
- No offense, Gaile, but I don't see him painting my intentions as "wanting Gaile to start a post with Karlos" or in the other thread implying that I was saying ANet is the lowest of the low when I was saying the opposite as kind impulses at all. There is more at work here than you know. I was never opposed to him offering a link to another discussion on the issue, I was opposed to him trying to wrap up the issue as answered. It's not the first time he's done that and unless you're trying to tell me he's allowed to do that on your behalf, I will continue to oppose that.
- On the flip side, why could you not simply tell us that the store will be open to purchases at X PM PST instead of all this wrap around? Is it legal stuff holding you back as a company representative? I am an officer and semi-leader of my guild, I wanted to find this out not to have a post started with "Karlos..." from Gaile Grey (though I seem to have succeeded in doing that) but because we have people in our guild from Cyprus, Israel, Egypt, China, Scottland and the Netherlands. People who have to get up at ungodly hours just to purchase the game. It's unfair to them to keep waking up every few hours to find out if the game is available or not, and it's not their fault that they want to get their hands on the game as quickly as possible. I think they should be commended for that, not punished.
- I just think all the mystery behind when they can get the game, when those who ordered from the store already had their copies was unfair and uncalled for. Surely, someone in ANet knew when the store would have the game available today (sorry for calling you Shirley). Could that someone not have made it know to you guys in CR so that those ordering from the store would be at ease? It's something to think abot for future release. --Karlos 02:27, 31 August 2007 (UTC)
- Good heavens, enough! We decided on the spur of the moment to open the store. That is all I am going to say about it. --Gaile
02:29, 31 August 2007 (UTC)
- Good heavens, enough! We decided on the spur of the moment to open the store. That is all I am going to say about it. --Gaile
- Do I get a time-out now? :( --Karlos 02:44, 31 August 2007 (UTC)
- Yes you must be in Sorrows Furnace for 6 months. :) -- Natalie Black
03:49, 31 August 2007 (UTC)
- Yes you must be in Sorrows Furnace for 6 months. :) -- Natalie Black
- Do I get a time-out now? :( --Karlos 02:44, 31 August 2007 (UTC)
Eye of the North
discussion from talk:Gaile Gray --Primeval Sentinel Talk 08:46, 31 August 2007 (UTC)
Question..... When it was stated that there would be 40 NEW armor sets, does that simply mean, Male Norn, Female Norn, Male Vanguard, Female Vanguard, for each of the 10 classes? (That of course would equal 40, but would feel kind of misleading to some...) Or should I expect to find two other armors for my female Ranger in the exploration of the North? Please say yes.... :(
RavenJWolfe 3:14AM CST, 31 August, 2007 (UTC)
- Asura, Norn, and Ebon Vanguard. Plus Deldrimor (some would argue that Deldrimor = Droknar's Forge) or endgame, if there is endgame armor. I'd say 4 armor sets, not just 40 renders.
|GD Defender / contribs 08:27, 31 August 2007 (UTC)
- 40 sets meaning renders lead some of us, like me, to wonder if it was two sets, a render for each gender of each prof...but i am sure it is sets. anyways all...off to play eotn for 500 hours straight (or 4, but its close enough)Killer Revan 09:41, 31 August 2007 (UTC)
Merchandise
Hey Gaile, my fiance and I saw you at PAX. We just saw the merch offered at PlayNC's Europe site and were blown away. All of it is so amazing, we both feel like a kid at Christmas "i want that, and i want that" :D The buttons especially were adorable. We were only sad about the price, but we'll get over it. I just wanted to leave a note saying "Hi and thanks for the cool merchandise!" Now, we only have to wait for the Charr stuff animals, right ;) -Kamiawolf 03:21, 3 September 2007 (UTC)
- Well, neither NCE or ArenaNet has plushies in the first round of merch, but since you were at PAX, you'll probably be aware of my show-long joke about plushies. Poor Marketing Team -- I never let up! :) Honestly, I don't expect to see plushies soon, but I'm determined!
- Anyway, glad you like the NCE merch, and we look forward to offering you other options via ArenaNet's store in October. (Oh, and btw, nice to meet you at PAX. Hope to see you next year!) --Gaile
20:04, 3 September 2007 (UTC)
- Thank you very much A-Net/NC Soft, I am really glad I can wear my ranger tee now!
Blackie ewilson92 23:08, 5 September 2007 (UTC)
- I'm very excited about the merchandise as well! Which makes me wonder, will it be for sale at A'net's / NCSoft's stand at the game thingy in Paris this month? Coz I'll definitely be there ^^ --
(Tribina / talk) 23:13, 5 September 2007 (UTC)
- That's a great question. I will write to Julien, our French-language CC, and ask him if that may be the case. I believe that NCsoft does not have a booth (ArenaNet definitely does not) at the FJV, but we will be in the booths of some of our partners there, and it's entirely possible that NCsoft Europe will bring samples of their merchandise.
- Oh, Trib, looks like I may have the pleasure of meeting you at the festival, then, if you're attending? --Gaile
00:36, 6 September 2007 (UTC)
- Try and stop me (it would need more than shiro, abaddon, lich and the almighty koss to do that) ^^ I've been looking forward to that since the moment you posted it on your user page =) --
(Tribina / talk) 00:52, 6 September 2007 (UTC)
- That's marvelous, then! I will see you in less than two weeks. I am so looking forward to this show, to seeing Paris, and most of all to meeting our French players! --Gaile
06:44, 9 September 2007 (UTC)
- That's marvelous, then! I will see you in less than two weeks. I am so looking forward to this show, to seeing Paris, and most of all to meeting our French players! --Gaile
- Try and stop me (it would need more than shiro, abaddon, lich and the almighty koss to do that) ^^ I've been looking forward to that since the moment you posted it on your user page =) --
- I'm very excited about the merchandise as well! Which makes me wonder, will it be for sale at A'net's / NCSoft's stand at the game thingy in Paris this month? Coz I'll definitely be there ^^ --
- Thank you very much A-Net/NC Soft, I am really glad I can wear my ranger tee now!
Basic Question about GW2
Gaile, I know it's awfully early to be asking specific questions about GW2, but I'm going to anyway. Can you tell me whether the entire set of classes from GW will be making it into GW2? Or will it just be, as I seem to recall reading somewhere, just the core 6? I understand this probably hasn't been finalized yet, but even so, any light you can shed on this will be greatly appreciated. Thanks! -- MrSmiles 01:32, 11 September 2007 (UTC)
- I don't think it's even been confirmed that the core 6 will all be in Guild Wars 2. -- Gordon Ecker 02:00, 11 September 2007 (UTC)
,
,
,
,
, really really should make it into gw2.
,
,
,
,
should be like sub classes or something. (I've always considered
a proff character) Єяøהħ 02:53, 11 September 2007 (UTC)
- lol R not work?Єяøהħ 02:54, 11 September 2007 (UTC)
- Merge Mo Rt P pls.
- Warrior should be merged with Dervish, Monk with Paragon, Elementalist with Mesmer, Necromancer with Ritualist. Ranger doesn't need a merge but does need a way to make Pets better, and Assassin can be dropped all together. Nothing against assassin, but they only fit in very specific situations where all other classes can be spread around. Just a thought. 210.206.175.152 03:34, 11 September 2007 (UTC)
- You have to use lower case {{r}}
. - BeX
03:50, 11 September 2007 (UTC)
- Why lower r? And war should be a mass melee class instead, with a mix of sin and derv in there, daggers can be dropped though. Єяøהħ 04:25, 11 September 2007 (UTC)
- Capital R got reserved by Mediawiki for something else a few releases ago. -- ab.er.rant
04:52, 11 September 2007 (UTC)
- I think Ranger could easily absorb the Assassin concept, Warrior could easily absorb the Paragon concept, either of the two could absorb Spear Mastery. I also think that Ritualists have a lot of overlap with Necromancers and Monks, and that Paragons have some overlap with Mesmers. -- Gordon Ecker 04:56, 11 September 2007 (UTC)
- I like the 10 classes. I've played 6 as primaries, and all as secondaries. It's the mixing and matching that gives GW it's full variety. Absorbing classes together would take away from that richness. Alaris 05:59, 11 September 2007 (UTC)
- I strongly believe that the party size cap should be equal to or greater than the number of professions, and that the professions should be balanced in such a way that adding a member of profession X will generally be more useful than adding a second member of profession Y (unlike the current system, in which getting another Monk or Elementalist is often more desirable than getting an Assassin or Dervish, and Anthems, Arias, Finales and Orders reward lopsided party compositions). If there's going to be a dozen party slots like there are in the elite missions, I don't mind having a dozen professions as long as they synergise with eachother. If there's only going to be five party slots, having ten professions competing over those slots is going to be a problem. I'd like more profession choices, but if there's only going to be eight party slots, the profession count is going to need to be trimmed, and I'd prefer merging professions to cutting professions. -- Gordon Ecker 06:55, 11 September 2007 (UTC)
- <speculation> As I understand GW2 is ment to be a step away from layering complexity of gw1 and a step towards a overall feel good feeling of Fewer "professions", less skills, but more things to do with what you get, and more functions on everything. </speculation> Biz 07:06, 11 September 2007 (UTC)
- I strongly believe that the party size cap should be equal to or greater than the number of professions, and that the professions should be balanced in such a way that adding a member of profession X will generally be more useful than adding a second member of profession Y (unlike the current system, in which getting another Monk or Elementalist is often more desirable than getting an Assassin or Dervish, and Anthems, Arias, Finales and Orders reward lopsided party compositions). If there's going to be a dozen party slots like there are in the elite missions, I don't mind having a dozen professions as long as they synergise with eachother. If there's only going to be five party slots, having ten professions competing over those slots is going to be a problem. I'd like more profession choices, but if there's only going to be eight party slots, the profession count is going to need to be trimmed, and I'd prefer merging professions to cutting professions. -- Gordon Ecker 06:55, 11 September 2007 (UTC)
- I like the 10 classes. I've played 6 as primaries, and all as secondaries. It's the mixing and matching that gives GW it's full variety. Absorbing classes together would take away from that richness. Alaris 05:59, 11 September 2007 (UTC)
- I think Ranger could easily absorb the Assassin concept, Warrior could easily absorb the Paragon concept, either of the two could absorb Spear Mastery. I also think that Ritualists have a lot of overlap with Necromancers and Monks, and that Paragons have some overlap with Mesmers. -- Gordon Ecker 04:56, 11 September 2007 (UTC)
- Capital R got reserved by Mediawiki for something else a few releases ago. -- ab.er.rant
- Why lower r? And war should be a mass melee class instead, with a mix of sin and derv in there, daggers can be dropped though. Єяøהħ 04:25, 11 September 2007 (UTC)
- Merge Mo Rt P pls.
- lol R not work?Єяøהħ 02:54, 11 September 2007 (UTC)
- The only thing I can say is "Yes, it really is a bit too early to talk about this. I think that it has been said in designer interviews that it's unlikely that we'd have precisely the same professions across the board in Guild Wars 2. But I have seen James' scribbles and notes-to-self on white boards around the offices, and it's clear to me that the decision of professions has not been made. Don't worry, it need not be made this week in order to be on time! I'm fairly sure that this will be settled upon soon, but I'm equally sure that we won't be talking about it for a while. (I know, I know.)
- I think that speculation and discussion about this topic is very interesting, and I'd encourage you guys to carry on with how you perceive this, and even what you might like to see. Maybe we have a page for Guild Wars 2 suggestions somewhere around here? *hint* Maybe someone needs to divide that into topics, huh? ;) --Gaile
04:28, 13 September 2007 (UTC)
"Stat cap" in GW2?
Ave! I know that decision about level cap in GW2 hasn't been made yet. Anyway, I remember the statement, that levelling will affect the stats until the particular point, at which lvl stops making any special difference (something like in GW1, where reaching lvl 20 and 200 APs means an end of developing our hero this way and all we can do in this matter is collecting Skill Points, increasing reputation, getting titles etc.). I'd love to know some details: what can we do with our character after reaching that specific level XX - are there any interesting possibilities left?
There's also another case, very important for me - a "stat cap" for items. I mean, can we expect the limits of the dmg dealt by the particular types of weapons (like 15-28 for bows in GW1), specific Armor Class (up to 70+30 for Ranger) and so on? I don't like grinding, but I love gathering items that are better and better (system present in WoW or any other typical MMORPG). Of course, there are some very rare (and expensive) item skins in GW1, that we can look for and wish we were able to afford them, but... you know, what I mean :) .
PS Anything new about the GW2 beta? I have signed up to the GW Insider (GWEN manual had encouraged me to do so) and I check my mailbox every day with hope to see an e-mail entitled "GW2 awaits, n00b!" or something like that ;) . BTW: I hope that GW2 beta will be opened for everyone, not only participants of events like PAX or GC.
Thanks in advance for your answer, Gaile ;) ! MonkOfWar 19:55, 12 September 2007 (UTC)
- Please add your suggestions for Guild Wars 2 to the suggestions portion of this page. Thanks.
- The Guild Wars Newsletter was letting you know you could sign up to get information about the beta testing period for GW2. It was not about signing up to become an official beta tester. We haven't had beta test sign-ups in the past, preferring instead to offer public beta events like the Beta Weekend Events, the E3 for Everyone Event, or the World Preview Event. We've never had a beta test event that was limited to PAX or GC. Even the E3 for Everyone event was global. I don't know what the future holds for testing Guild Wars, but I can tell you that nothing of a beta nature will be taking place until the second half of next year. --Gaile
23:55, 12 September 2007 (UTC)
- OK, thats cool.... let me play what you have right now. That will be fine. ;) Counciler 02:31, 13 September 2007 (UTC)
- "Second half of next year." *Wail* Looking forward to jumping ahead several hundred years and seeing what kind of world (and HoM) my future (GW2) descendants will have. Oh well there's still the in-game events and the Bonus Mission Pack to look forward to; speaking of which, are those going to be the traditional Mission or the newfangled primary repeatable quests introduced in GWEN? I'm quite partial to this new game mechanic.
- Hmm it just occurred to me--GWEN having introduced the HoM and the concept of inheritance thus bridging the gap between GW and GW2--might there be a second Bonus Mission Pack that would chronicle the events just after the defeat of the Great Destroyer and spanning the some-250 years hence until GW2's story begins? I'm guessing probably not until GW2 goes out the door but a tantalizing prospect indeed. Svartalve 03:19, 13 September 2007 (UTC)
- Bah, thanks for your answer(-s) :) ! I considered adding the question(-s) on the GW2 Suggestions page, but decided to put it here (as it seemed to be more proper place for a case like that, I thought that the decisions about things like an item system must have been already done). OK, I'll move this "thread" to the GW2 suggestions. Besides, about the beta - I expected to get just an information, not the invitation for "Open GW2 Beta - Only For L33T Newsletter Fans" ;) . Anyway, I'd love to participate in Open Beta rather than in short period events, but... I'm just waiting impatiently :) . The next year's second half means beginning of studying at the University for me, so I may have a little more time to spend in front of the monitor (playing MMOs etc. ;) ). MonkOfWar 14:15, 13 September 2007 (UTC)
- OK, thats cool.... let me play what you have right now. That will be fine. ;) Counciler 02:31, 13 September 2007 (UTC)
PC Gamers Ultimate Guild Wars Guide
- → moved from Talk:Gaile News
On the official website we have this, http://www.guildwars.com/events/press/coverage/ultimateguide.php and although it only mentions North America, will this be released elsewhere such as Australia? Any information you can get for us is appreciated. Dancing Gnome 05:42, 19 September 2007 (UTC)
- Yeah, I'm also wondering if anything like this is planned for Europe. Minipet aside, I want to have a look at that art and the GW2 info! --Santax (talk · contribs) 15:46, 19 September 2007 (UTC)
- Agreed, for once I think I would rather give up the chance of getting a free mini and read the mag instead! :) it's beyond frustrating not knowing whats inside! --Alien
18:06, 19 September 2007 (UTC)
- Borders in the UK normally imports PC Gamer US edition, so they will probably get this too. --Lemming
21:16, 19 September 2007 (UTC)
- Though this is illegal, there will for sure be screens somewhere out there that you can access in the weeks to come, plus it will be all over the forums. --Final Recall 22:25, 19 September 2007 (UTC)
- Borders in the UK normally imports PC Gamer US edition, so they will probably get this too. --Lemming
- Agreed, for once I think I would rather give up the chance of getting a free mini and read the mag instead! :) it's beyond frustrating not knowing whats inside! --Alien
Guild Wars Board Game?
A really simple and short question - is there a plans to create a Guild Wars Board Game? --Grethort 07:56, 30 September 2007 (UTC)
- Simple and short answer: We have no such plans at this time. However, we are considering the possibility, and even have had various companies approach us about the idea, so you never know. :) --Gaile
16:39, 30 September 2007 (UTC)
- Board game as in traditional board game or board game as in tabletop RPG? -- Gordon Ecker 01:20, 1 October 2007 (UTC)
- Traditional board game most likely. RPGs are very time taking to create and a computer game is a bad basis for one. --
(gem / talk) 02:00, 1 October 2007 (UTC)
- Yep, something like the WoW board game... or maybe the GW trading card game! -- ab.er.rant
02:02, 1 October 2007 (UTC)
- Nah, make a GWW M:tG deck. :) Lord Belar 03:11, 1 October 2007 (UTC)
- Exactly. GW's combat style was inspired (directly or indirectly) by M:tG and other such card games. It'd be funny to see that come full circle. --
MrSmiles 01:17, 2 October 2007 (UTC)
- Only if they come up with their own system. There have been a number of official D20 adaptations of MMORPGs, and some RPG publishers such as Steve Jackson Games and Eden Studios have made RPG adaptations using their own proprietery systems. -- Gordon Ecker 02:23, 2 October 2007 (UTC)
- Exactly. GW's combat style was inspired (directly or indirectly) by M:tG and other such card games. It'd be funny to see that come full circle. --
- Nah, make a GWW M:tG deck. :) Lord Belar 03:11, 1 October 2007 (UTC)
- Yep, something like the WoW board game... or maybe the GW trading card game! -- ab.er.rant
- Traditional board game most likely. RPGs are very time taking to create and a computer game is a bad basis for one. --
- Board game as in traditional board game or board game as in tabletop RPG? -- Gordon Ecker 01:20, 1 October 2007 (UTC)
Minipet Mania
Dear Gaile,
I'd like to use the current Ceratadon hype to make a suggestion. As you are most likely aware of by now, minipets are very popular among the guild wars players. When Nightfall just started, the ingame market was flooded with mini Vareshes. So why not exploit this hype and make one or more minipets available in your online store? I know plenty of people who purchase a magazin from America (and live in Europe) just to get one of those little guy. Anet could earn a lot of money by simply selling them seperately in teir online store. Those people would not mind paying between $5 and $10 for some bits and bytes, which should be relatively easy to program for you guys. They can be old minis or completely new ones, that hardly matters. But I think it would be a good business decision for Anet. I know I'd borrow a credit card just to purchase such a mini, but I would never buy additional character slots... Nicky Silverstar 07:06, 19 October 2007 (UTC)
- I'm sorry, but thats just a plain old bad idea. Aside from the game itself and account upgrades, selling content or items in game for real money seems to be totally what Guild Wars is not. Rewards should be based on what you've done in game or something similar, not a testament to one's wealth. The day Gunbound added a store to buy stuff in game is the day was taken over by rich pricks. -elviondale (tahlk) 11:07, 19 October 2007 (UTC)
- How is paying 10$ for a third party magazine you will not read to get a minipet like Asura different from paying 5$ directly to ANet for same pet? Mini pets are purely visual they give no benefit in game. Unlike Gunbound who's financial idea was to make game "free" but make every powerful item sold for real life cash. Selling minipets directly in game shop is a good idea, a lot better then give players a 0,1% chance to get a minipet when they buy a magazine for 10$ (in the current euro promotion joke), besides prices can vary to accommodate the rarity or to cope with popularity as normal players will never even see some of the rarer mini pets this can at least give em a fighting chance. Biz 11:45, 19 October 2007 (UTC)
- I think the problem is how a mini pet may be sold for gold. Therefore, being able to buy mini pets would give players the ability of buying gold. While what happens today isn't much different from that (-_-# at least the Ceratodon was for free), until we get some kind of checks and balances to prevent mini pets from being such a huge source of income, I think it's best if they're not sold. If, say, all mini pets bought at the online store were customized to the buyer, then I wouldn't mind. Erasculio 13:06, 19 October 2007 (UTC)
- Besides, would you want a mini pet that everyone has? Look how devalued those little piggies are! If anything, I wouldn't mind buying unlocks for more elite armor skins! Since it's purely cosmetic, it will never screw up with the in-game economy Renin 14:44, 19 October 2007 (UTC)
- Paying $10 for a third party magazine you will not read? I don't know about you but I was excited when those magazines came out. I didn't just buy them for the minipet (in fact, the minipet was the only reason I knew they were coming out). When the magazine with the Asura came out I was extremely happy because that's when we got our first glance at GWEN and GW2. I was also really excited to read about the release of Nightfall with the Gray Giant in it. And this last one with the Destroyer? While I didn't need a walkthrough of GWEN (cause I'd already beaten it) reading all of the fluff on the Charr and getting a quick overview of what happened to all the continents after GWEN was what excited me the most. The way I see it, the minipets are just more incentive to get the magazine. Others may not want to read all this stuff about Tyria but I say the more the better! If anet started to sell minipets in the online store (which I can't see them doing) I would actually feel really torn about buying it. While I want one of every pet in the game, the fact of paying real money JUST for the pet (instead of info on a new game or something) doesn't strike me too well. (The only real upside I can see to that is it would help people get instore purchases if they ever release another BMP) (InvdrFlame 15:46, 19 October 2007 (UTC))
- The minipets are almost an afterthought when you sit down and see page after page of concept art that just blows you away. If you seriously bought any of the magazines solely for the minipet... you have a deeper issue (no pun intended) that needs to be taken care of. I have a problem with content being sold for real money. I have an even bigger problem when users ask for it. An in-game mini trader is one thing, but not out of game. And if you think I have some vendetta against minis, take a look at the ones that I have. I have a full character slot just for them. -elviondale (tahlk) 17:03, 19 October 2007 (UTC)
- What I meant is magazine you will not buy or never buy otherwise, so you are paying the cost just for the sake of that little GW article and mostly for the mini pet. Biz 18:47, 19 October 2007 (UTC)
- I would hardly call the articles little. I can't remember how the one with the Gray Giant was marketed as, but the Asura magazine had GW2 as the cover story and the Destroyer one was solely a Guild Wars magazine. I probably would've purchased the magazine regardless of the mini pet in it, but the publicity of the free mini is how I even knew these special issues existed. They're just added incentive for me. (InvdrFlame 19:09, 19 October 2007 (UTC))
- This may be true for PCGamer US but it may not had happened the same in other countries. Eg: in France, the issue of Joystick that was supposed to have the Asura had only 4 pages on GWEN et GW2 and they forgot to put the miniature in, so they scheduled it for the next issue. But it had a printing error to forced them to setup an exchange program (so players may get a working code) and they decided to give out a new batch of code two issues later (it was not even mentionned on the official French website). The Joystick issue containing the Gray Giant had nothing special related to Guild Wars as it came one month after the issue where they tested Nightfall. Anyway, in both case you ended up buying a magazine that had mostly no related GW content at all just to get the miniature. Jaxom 21:11, 19 October 2007 (UTC)
- I would hardly call the articles little. I can't remember how the one with the Gray Giant was marketed as, but the Asura magazine had GW2 as the cover story and the Destroyer one was solely a Guild Wars magazine. I probably would've purchased the magazine regardless of the mini pet in it, but the publicity of the free mini is how I even knew these special issues existed. They're just added incentive for me. (InvdrFlame 19:09, 19 October 2007 (UTC))
- What I meant is magazine you will not buy or never buy otherwise, so you are paying the cost just for the sake of that little GW article and mostly for the mini pet. Biz 18:47, 19 October 2007 (UTC)
- The minipets are almost an afterthought when you sit down and see page after page of concept art that just blows you away. If you seriously bought any of the magazines solely for the minipet... you have a deeper issue (no pun intended) that needs to be taken care of. I have a problem with content being sold for real money. I have an even bigger problem when users ask for it. An in-game mini trader is one thing, but not out of game. And if you think I have some vendetta against minis, take a look at the ones that I have. I have a full character slot just for them. -elviondale (tahlk) 17:03, 19 October 2007 (UTC)
- Paying $10 for a third party magazine you will not read? I don't know about you but I was excited when those magazines came out. I didn't just buy them for the minipet (in fact, the minipet was the only reason I knew they were coming out). When the magazine with the Asura came out I was extremely happy because that's when we got our first glance at GWEN and GW2. I was also really excited to read about the release of Nightfall with the Gray Giant in it. And this last one with the Destroyer? While I didn't need a walkthrough of GWEN (cause I'd already beaten it) reading all of the fluff on the Charr and getting a quick overview of what happened to all the continents after GWEN was what excited me the most. The way I see it, the minipets are just more incentive to get the magazine. Others may not want to read all this stuff about Tyria but I say the more the better! If anet started to sell minipets in the online store (which I can't see them doing) I would actually feel really torn about buying it. While I want one of every pet in the game, the fact of paying real money JUST for the pet (instead of info on a new game or something) doesn't strike me too well. (The only real upside I can see to that is it would help people get instore purchases if they ever release another BMP) (InvdrFlame 15:46, 19 October 2007 (UTC))
- Besides, would you want a mini pet that everyone has? Look how devalued those little piggies are! If anything, I wouldn't mind buying unlocks for more elite armor skins! Since it's purely cosmetic, it will never screw up with the in-game economy Renin 14:44, 19 October 2007 (UTC)
- I think the problem is how a mini pet may be sold for gold. Therefore, being able to buy mini pets would give players the ability of buying gold. While what happens today isn't much different from that (-_-# at least the Ceratodon was for free), until we get some kind of checks and balances to prevent mini pets from being such a huge source of income, I think it's best if they're not sold. If, say, all mini pets bought at the online store were customized to the buyer, then I wouldn't mind. Erasculio 13:06, 19 October 2007 (UTC)
- How is paying 10$ for a third party magazine you will not read to get a minipet like Asura different from paying 5$ directly to ANet for same pet? Mini pets are purely visual they give no benefit in game. Unlike Gunbound who's financial idea was to make game "free" but make every powerful item sold for real life cash. Selling minipets directly in game shop is a good idea, a lot better then give players a 0,1% chance to get a minipet when they buy a magazine for 10$ (in the current euro promotion joke), besides prices can vary to accommodate the rarity or to cope with popularity as normal players will never even see some of the rarer mini pets this can at least give em a fighting chance. Biz 11:45, 19 October 2007 (UTC)
- Hello. At this point, I don't know of any plans to offer purchaseable miniatures for Guild Wars, or for Guild Wars 2, for that matter. I will pass this along to the marketing and sales teams, because they will be the ones who decide if this is a viable idea, and if so, they'll be the ones to get it moving towards the eventual inclusion of minis in the in-game store. I truly don't see that coming for some time, if at all, but you can be sure I'll relay the request, and the concerns that others have expressed as well. -- Gaile
21:30, 19 October 2007 (UTC)
- I would really prefer to be able to buy additional storage on the online store ¬¬. I know, I know, I shouldn't be bringing the storage topic. Sorry. Coran Ironclaw 21:41, 19 October 2007 (UTC)
- If they did do this, i could see them being alread customized or see them being a free (customized) item that comes when you spend $30 or more in the online store, as you do sell pvp packs there and the Game of the Year/Millenium editonn...Killer Revan 22:31, 19 October 2007 (UTC)
- I would not like having Minis in the in-game store because that is like selling GW money so unless the mini became "Devoted" and then they could only be used by that account and they could still be added to the HoM and become Dedicated. PCGamer Minis don't sell for much since so many people buy them so if they sold all the minis Pandas would be everywhere unless they charged $40 and so no minis would be worth anything. -- Natalie Black
00:51, 20 October 2007 (UTC)
- It was not so much a request as more of a "this might be a good way for you guys to earn more money" suggestion. Wheter you do something with it or not doesn't really matter to me, but I for one am very happy with Anet as a company, and if I can help it become more succesful (partly because it will keep GW online longer), then I will try it. Even if my comments are very bad, my ideas are stupid, I am just trying to be helpful, that's all. Nicky Silverstar 08:41, 22 October 2007 (UTC)
- Nicky, I don't think the idea of making minis available for sale is necessarily a bad one at all! It's simply not something we're going to do right now. Who knows? In the future, we may want to have more items that we make available to players who choose to make a purchase, and in that case, offering miniatures (different than the gift ones) sounds like a perfectly reasonable thing to at least consider. Thanks for the input. -- Gaile
04:20, 24 October 2007 (UTC)
- Nicky, I don't think the idea of making minis available for sale is necessarily a bad one at all! It's simply not something we're going to do right now. Who knows? In the future, we may want to have more items that we make available to players who choose to make a purchase, and in that case, offering miniatures (different than the gift ones) sounds like a perfectly reasonable thing to at least consider. Thanks for the input. -- Gaile
- It was not so much a request as more of a "this might be a good way for you guys to earn more money" suggestion. Wheter you do something with it or not doesn't really matter to me, but I for one am very happy with Anet as a company, and if I can help it become more succesful (partly because it will keep GW online longer), then I will try it. Even if my comments are very bad, my ideas are stupid, I am just trying to be helpful, that's all. Nicky Silverstar 08:41, 22 October 2007 (UTC)
- I would not like having Minis in the in-game store because that is like selling GW money so unless the mini became "Devoted" and then they could only be used by that account and they could still be added to the HoM and become Dedicated. PCGamer Minis don't sell for much since so many people buy them so if they sold all the minis Pandas would be everywhere unless they charged $40 and so no minis would be worth anything. -- Natalie Black
- If they did do this, i could see them being alread customized or see them being a free (customized) item that comes when you spend $30 or more in the online store, as you do sell pvp packs there and the Game of the Year/Millenium editonn...Killer Revan 22:31, 19 October 2007 (UTC)
- I would really prefer to be able to buy additional storage on the online store ¬¬. I know, I know, I shouldn't be bringing the storage topic. Sorry. Coran Ironclaw 21:41, 19 October 2007 (UTC)
Do not close up a number?
HI,I live in Chinese mainland , the environment dispatches in the homeland very much...i want buy Guildwars1-4 ...plz ask you, Does continent play with family purchase not sealing off a number for sure? ?
您好,我是中国大陆的激战玩家,大陆的激战环境很差,我想购买国际的帐号(正版),但国内的朋友和我说购买正版号也会被封号,所以我很困惑...中国大陆激战玩家如何才能做到安全的购买以及使用激战国际号呢?
我想购买的国际号 = 美服帐号... 以及被封锁的一些情况...谢谢
有英语好的朋友可以来翻译一下:)
--Weillz 16:30, 14 November 2007 (UTC)
- I think what he is asking is if he can buy a "regular" version of Guild Wars so he can play with the rest of the world or does he only have the option of buying the9.com version of the game since he is on the mainland of china. And if he does buy a copy or has someone purchase him a copy will his IP be blocked because its from China.--Coridan 18:49, 14 November 2007 (UTC)
- Guild Wars is not sold in China, it is only in beta testing there. So anyone who wishes to purchase a copy needs to do so external to China, as far as I understand it, and that would mean that he or she was playing on the servers of whatever region that game comes from. In other words, if someone purchases a copy from the US, he/she would be playing on the US servers. I do not think that IPs are blocked from China or anywhere else but I can ask about that. -- Gaile
02:17, 15 November 2007 (UTC)
- Just to help translate. Gaile 说中国大陆买不到激战国际号,除非你在国外购买。可是她不知道买了后你是否可以在中国内玩,应该是可以,但要确认一下。-- ab.er.rant
02:29, 15 November 2007 (UTC)
- Thank you kindly, Ab.er.rant. I sure appreciate the help. -- Gaile
05:58, 15 November 2007 (UTC)
- thank you...我在想是否购买了激战国际号后,在中国内玩会被封号嘛?有朋友说购买正版号也会被封... --61.173.3.103 06:00, 15 November 2007 (UTC)
- Thank you kindly, Ab.er.rant. I sure appreciate the help. -- Gaile
- I have played on the EU and US districts from the Chinese mainland a number of times without any problems, FWIW. Biscuits
12:42, 15 November 2007 (UTC)
- Just to help translate. Gaile 说中国大陆买不到激战国际号,除非你在国外购买。可是她不知道买了后你是否可以在中国内玩,应该是可以,但要确认一下。-- ab.er.rant
- Guild Wars is not sold in China, it is only in beta testing there. So anyone who wishes to purchase a copy needs to do so external to China, as far as I understand it, and that would mean that he or she was playing on the servers of whatever region that game comes from. In other words, if someone purchases a copy from the US, he/she would be playing on the US servers. I do not think that IPs are blocked from China or anywhere else but I can ask about that. -- Gaile
- Impressive that you can not just read that, but reply to it as well. Nicky Silverstar 08:29, 15 November 2007 (UTC)
- thx ab.er.rant --Weillz 16:36, 15 November 2007 (UTC)
In Game Store
Hi Gaile, I asked on the In Game Store talk page but no luck. The PvP Access Kit, does it include access to Alliance Battles and Hero Battles? Sorry if I have overlooked this somewhere already. 58.106.236.226 06:49, 17 November 2007 (UTC)
- Alliance Battles are a game mechanic within Factions, and Hero Battles came with Nightfall, and requires the ownership of Nightfall and/or Guild Wars: Eye of the North, so I do not think that either are offered in the PvP Access Kit.
Miniatures in Real Life
This question may have been asked before, but I hope not. I would like to get plastic/die-cast/resin/etc. miniatures of in-game creatures or characters. Now, I realize the high cost of creating a new manufacturing line, but I for one would be willing to pay an arm and a leg to get my hands on anything and everything like that. I assume this has been considered by the marketing team, or whoever thinks through these ideas, but I think there is a market for it. I am an obsessive collector and would buy every single one. Is this something that is possible some day, perhaps for GW2 items? If not, can you tell us why not? --Loonsbury 16:41, 26 November 2007 (UTC)
- Gaile once said when someone asked about a GW board game that multiple larger game companies have contacted ANet on behalf of creating a GW board game, but htey have refused. I would imagine that the same goes for many other fan stuff, like minis, toys, etc. --
(gem / talk) 16:51, 26 November 2007 (UTC)
- So because a completely different subject was brought up this person shouldn't suggest this? Gaile has said numerous times they are looking for suggestions for content for the in game store, which this is - if enough people express interest in something they would likely consider it. If, however, people think along the lines of Gem, consider a reason their suggestion would be rejected and not suggest it, no suggestions would be made. Redundant again... 58.110.140.18 20:15, 26 November 2007 (UTC)
- Gem is perfectly welcome to give cautionary advice. Maybe he's bored, looking for something to do, and decides to post his thoughts before Gaile actually replies. If so, no harm is done. If he just posts it because he feels like it, no harm done. Just because it is against the suggestion (not that he's even saying he is, just that it might not happen) doesn't mean it's redundant. You seem to be forgetting that there are two possible answers - and just because it may not be the one someone wants to hear, that doesn't make it more or less redundant. Ale_Jrb (talk) 20:17, 26 November 2007 (UTC)
- I think it's helpful when people try to provide information, but I am more than willing and able to handle the questions here. Please allow me at least 24 hours to answer questions on my talk pages. Particularly since the information given is erroneous -- we have not refused to talk to companies about a board game! -- I'd prefer to have direct quotes when asserting what I said, or I would prefer to answer myself. Thank you for understanding. -- Gaile
20:44, 26 November 2007 (UTC)
- That's a reasonable request, and one that I personally generally do anyway - I rarely answer questions on someone else's talk page, and would never give advice myself on an issue like this. However, this is a wiki talk page, and as our own policies say, users do not really own their talk page (you're a bit special in this regard, with probably the most used talk page on the wiki, but the principle is kinda the same). Ale_Jrb (talk) 21:03, 26 November 2007 (UTC)
- I see multiple people understanding stuff the wrong way, once again.
- 58.110: I did in NO way say that Loonsbury isn't allowed to ask or suggest nor did I ty to prevent Gaile form answering or something like that. I posted because sometimes it takes a long time for Gaile to answer and I wanted to supply some info on the matter in the case someone might be interested. I am not trying to prevent discussion and suggestions, you are. You are constantly attacking my comments on multiple pages on the wiki and assume bad faith, please don't do so again.
- Gaile: I didn't not say that you had refused to talk to companies about it. I said that you said that ANet had not taken up on any of those board game project suggestions, ie you guys aren't working on a projec. I would very much like to give you a link to your statement about this, but your archived are huge and delving into them would take quite some time. --
(gem / talk) 07:59, 27 November 2007 (UTC)
- That's a reasonable request, and one that I personally generally do anyway - I rarely answer questions on someone else's talk page, and would never give advice myself on an issue like this. However, this is a wiki talk page, and as our own policies say, users do not really own their talk page (you're a bit special in this regard, with probably the most used talk page on the wiki, but the principle is kinda the same). Ale_Jrb (talk) 21:03, 26 November 2007 (UTC)
- I think it's helpful when people try to provide information, but I am more than willing and able to handle the questions here. Please allow me at least 24 hours to answer questions on my talk pages. Particularly since the information given is erroneous -- we have not refused to talk to companies about a board game! -- I'd prefer to have direct quotes when asserting what I said, or I would prefer to answer myself. Thank you for understanding. -- Gaile
- Gem is perfectly welcome to give cautionary advice. Maybe he's bored, looking for something to do, and decides to post his thoughts before Gaile actually replies. If so, no harm is done. If he just posts it because he feels like it, no harm done. Just because it is against the suggestion (not that he's even saying he is, just that it might not happen) doesn't mean it's redundant. You seem to be forgetting that there are two possible answers - and just because it may not be the one someone wants to hear, that doesn't make it more or less redundant. Ale_Jrb (talk) 20:17, 26 November 2007 (UTC)
- So because a completely different subject was brought up this person shouldn't suggest this? Gaile has said numerous times they are looking for suggestions for content for the in game store, which this is - if enough people express interest in something they would likely consider it. If, however, people think along the lines of Gem, consider a reason their suggestion would be rejected and not suggest it, no suggestions would be made. Redundant again... 58.110.140.18 20:15, 26 November 2007 (UTC)
- I think it's a marvelous idea, and I have mentioned my own desires for such items, as well as relaying players' comments supporting the concept, too. I know a lot of players would love such items, although yes, the cost of getting them made is extremely high. Still, people on Marketing are definitely getting the word about this on a frequent basis, as the request turns up often on forums, on wiki pages, and in live or in-game meetings. I know a project of this nature is not planned for the immediate future -- indeed, it is not even in the talking stages yet -- but I do foresee it may happen someday! -- Gaile
20:40, 26 November 2007 (UTC)
- I would be quite tempted to buy a miniature Heket :) LordBiro 20:46, 26 November 2007 (UTC)
- Awwwwwwww :D. I'd love a GW mini pet. It could sit next to my keyboard when I'm playing ^.^ Ale_Jrb (talk) 21:03, 26 November 2007 (UTC)
- Well if anything, I'd rather they do action figures (or just models) first, particularly Devona and gang. -- ab.er.rant
10:55, 27 November 2007 (UTC)
- My first preference would be for a minature ranger pet! My ranger is the only one who brings his pet so I only see the white tiger much, but I loooove the crane and so many of the other pets, it would be awesome to have a well made minature to sit on my desk top. 58.110.140.18 11:26, 27 November 2007 (UTC)
- I'm not sure how much it would take to get the models out of the game and into a format that the printers could take, but there are 3D printers (even colour ones) that can 'print' single copies of plastic models. (I saw a thing where they were thinking of using them for Spore, being able to ship you a plastic model of your unique creature.) I don't know how the quality is or what the costs are associated with it are, but it *is* possible to make small runs this way. purple llama 03:57, 28 November 2007 (UTC)
- My first preference would be for a minature ranger pet! My ranger is the only one who brings his pet so I only see the white tiger much, but I loooove the crane and so many of the other pets, it would be awesome to have a well made minature to sit on my desk top. 58.110.140.18 11:26, 27 November 2007 (UTC)
- Well if anything, I'd rather they do action figures (or just models) first, particularly Devona and gang. -- ab.er.rant
- Awwwwwwww :D. I'd love a GW mini pet. It could sit next to my keyboard when I'm playing ^.^ Ale_Jrb (talk) 21:03, 26 November 2007 (UTC)
- I would be quite tempted to buy a miniature Heket :) LordBiro 20:46, 26 November 2007 (UTC)
- I wanted to thank everyone for his or her comments in support of additional merchandise. I will be sure to advocate for more merch in the future, and I'll keep your many good suggestions on the list of things that I mention. Thanks again. -- Gaile
05:13, 8 December 2007 (UTC)
Official name
On the website, it's the "Bonus Mission Pack", but everywhere ingame it's the "Mission Bonus Pack". Is one of them wrong, or is there no offcial name? Backsword 18:29, 1 December 2007 (UTC)
- Sorry to have to ask this, but my computer is having difficulties that prevent me from getting into the game today. (I suspect video card or RAM issues, or perhaps the random dead fan on my power supply, which seems to plague me about every six months.) Anyway, could you tell me if this call-out of "Mission Bonus Pack" instead of "Bonus Mission Pack" is in English or in another language? Thanks a lot. -- Gaile
02:16, 2 December 2007 (UTC)
- It's in English yes. And also in those languages where the translaters have decided to leave it in English. (Like Japanese). It's translated as from 'bonus mission' in German, and as from 'special mission' in Spanish. Can't really help with the other languages. Backsword 11:36, 2 December 2007 (UTC)
- Thanks for that extra information! I have passed this along to the entire writing team, and I know they'll take a look at that to whether they can/should rename, and if so, where. -- Gaile
18:25, 2 December 2007 (UTC)
- Thanks for that extra information! I have passed this along to the entire writing team, and I know they'll take a look at that to whether they can/should rename, and if so, where. -- Gaile
- I heard back from one of the writing team members who wrote to say that he was able to find only one mention of Mission Bonus Pack, which was in the account management section. I sense from what you wrote that there may be other inaccurate references within the game or through the store. Is it possible for you to tell me where they might be? Thanks again. -- Gaile
04:49, 3 December 2007 (UTC)
- 6 months is about accurate Gaile/Frog_Talk/20070407SecondLog. Thank Random Page -elviondale (tahlk) 10:22, 4 December 2007 (UTC)
- I got an email today from the writing team, and they confirm that they've rooted out the references to MBP instead of BMP and those changes will go live by the end of the month if not much sooner. These changes are not considered emergency text, and so they are not automatically put to the head of the queue for localization and publication, but each erroneous reference will be tended to. Thanks again. -- Gaile
06:24, 5 December 2007 (UTC)
- I got an email today from the writing team, and they confirm that they've rooted out the references to MBP instead of BMP and those changes will go live by the end of the month if not much sooner. These changes are not considered emergency text, and so they are not automatically put to the head of the queue for localization and publication, but each erroneous reference will be tended to. Thanks again. -- Gaile
- 6 months is about accurate Gaile/Frog_Talk/20070407SecondLog. Thank Random Page -elviondale (tahlk) 10:22, 4 December 2007 (UTC)
- I heard back from one of the writing team members who wrote to say that he was able to find only one mention of Mission Bonus Pack, which was in the account management section. I sense from what you wrote that there may be other inaccurate references within the game or through the store. Is it possible for you to tell me where they might be? Thanks again. -- Gaile
System Specs
Minimum specs for GW2, in particular RAM, I'm soon to be upgrading my PC and am wondering, will 1GB of RAM be enough. I'm using XP, any way you could enlighten us? RT | Talk - A joyous wintersday to all 21:12, 24 December 2007 (UTC)
- Well, it's pretty far in advance to announce system specs. I have not seen them going around the office, and I just don't think the technical team has gotten to the point of making that determination yet. I can say that ArenaNet has a commitment to offer Guild Wars on systems in the mid-range, not bleeding edge. That is, we don't want to require someone go purchase a new computer to play our games... unless someone is using a 286 from the 80's, that is. :)
- Seriously, we'll always aim for reasonable and approachable system specs. I will ask the teams who would best know this information if we have any early ideas about specs, and will report back if I learn anything. I can confirm that GW2 will function well in both Vista and XP. -- Gaile
21:17, 24 December 2007 (UTC)
- Can you then ask if they have any plans for a Mac platform for gw2? I consider myself a new wiki convert so any discussion previously will most have been unread by me. Heh. So don't bite my behind! Renin 21:21, 24 December 2007 (UTC)
- Might want to try bootcamp/parralles. Or adding linux somewhere and going with WINE RT | Talk - A joyous wintersday to all 21:21, 24 December 2007 (UTC)
- The last I heard, there were no plans for any OS (OSes? OSii?) beyond Windows. As Randomtime points out, though, there are options for playing Guild Wars outside of Windows, if you care to use them. -- Gaile
21:27, 24 December 2007 (UTC)
- The last I heard, there were no plans for any OS (OSes? OSii?) beyond Windows. As Randomtime points out, though, there are options for playing Guild Wars outside of Windows, if you care to use them. -- Gaile
- Might want to try bootcamp/parralles. Or adding linux somewhere and going with WINE RT | Talk - A joyous wintersday to all 21:21, 24 December 2007 (UTC)
- Can you then ask if they have any plans for a Mac platform for gw2? I consider myself a new wiki convert so any discussion previously will most have been unread by me. Heh. So don't bite my behind! Renin 21:21, 24 December 2007 (UTC)
- MY recomendation would be to go and buy 2gb.. as it stands (for my local PC shop) 2GB of 800mhz Kingston RAM will set you back a measly $80. and if you dont want to spend it now, wait till GW2 comes out, and hell it will be a lot cheaper then. Crazy 10:37, 25 December 2007 (UTC)
Guild Wars 2 and DirectX 10
ive been reading up on a few sites and found that Guild Wars 2 2 will run on directx10. i checked wikipedia to look up info on it (wikipedia has EVERYTHING) but this is what i found "DirectX 10 ships with and is only compatible with Windows Vista; previous versions of Windows cannot run DirectX 10-exclusive applications." quoted directly from wikipedia, cited from microsoft.com/directx. now this really upsets me 1 because the majority of us dont have windows vista 2 i read in pc gamer that you guys were gonna make it so guild wars 2 can run 2-3 year old systems. vista is brand new. and ill say it again directx10 is VISTA EXCLUSIVE 3 upgrading to vista will cost some money to do so. to buy a whole new system you'll need to spend 1000-1500$ for a new comp,(maybe more if you want it to run games) and those of us who can afford to buy a whole new comp will have to upgrade through windows xp, this will require us to use up a lot of hard drive space, and spend money on a new processor, a new graphics card and more ram just to run vista. this upsets me because im on a tight budget, and dont have a lot of spending money. and i want to play guild wars 2, but it looks like i better start savin for a new comp now.
im not saying this is all true it could be some rumor but i just wanted to ask if it will run on just directx10 or will it be able to run on directx9.0?? 72.244.57.121 23:25, 29 December 2007 (UTC)
- We have said numerous times that that Guild Wars 2 will work with both Vista and XP. If, as you say, DirectX 10 requires Vista (and that is something that I don't know), then clearly you can be sure that Guild Wars 2 will also support DirectX 9. It's the holiday break and I will inquire about the specific details -- if we even have them this early -- but we will not require that anyone use Vista to play Guild Wars 2. -- Gaile
23:52, 29 December 2007 (UTC)
I Believe (and dont quote me) but only games developed by microsoft are made only for use with DX10, And yes just to note, DX10 is only available on vista, its Microsoft selling point to the Gamers. 121.216.50.81 04:42, 30 December 2007 (UTC)
- Several recent games, including Bioshock and Crysis (two of the most graphically high-end games around) support DX9 and DX10 both. DX10 enables a few extra shaders, and allows for large-scale environment effects like god-ray lighting. Considering that GW renders pseudo-god-ray effects even on DX8 hardware, I'm sure we can rely on Anet to make sure GW2 looks awesome on DX9 or DX10. Given Vista's uptake (or rather, lack thereof) releasing GW2 as a DX10 exclusive would be... well, ridiculous, really. I'd be astounded if Anet chose to do that. --
MrSmiles 05:40, 30 December 2007 (UTC)
- well what i read from numerous sites, was that it will be ran on (but it never said limited to) dx10. and i wanted to make sure that i wouldnt have to upgrade to vista to play. (dont have the $$$) but thx gaile for the quick response, and thx for clarifying that it will run on dx9.072.244.57.121 06:58, 30 December 2007 (UTC)
- I don't see why it would be Direct X 10 only... Originally GW came out it was DX8 (thats what there was at the time) then 9 came out and they added a command line switch -dx8 for those who couldn't get dx9 to work... so my wild guess would be that they would add a command line -dx9 for those who don't want to run it in vista. Keirou 11:10, 30 December 2007 (UTC)
- Despite what microsoft wants everyone to think, it is perfectly feasable to get DX10 on XP. They don't want people to know that though, so they don't advertise it. Simply purchase a new highish end graphics card, and it will support DX10, which works perfectly fine on XP. I didn't believe it until I got a new graphics card, and it started installing DX10 on my XP machine... Ashes Of Doom 13:56, 2 January 2008 (UTC)
- I don't see why it would be Direct X 10 only... Originally GW came out it was DX8 (thats what there was at the time) then 9 came out and they added a command line switch -dx8 for those who couldn't get dx9 to work... so my wild guess would be that they would add a command line -dx9 for those who don't want to run it in vista. Keirou 11:10, 30 December 2007 (UTC)
- well what i read from numerous sites, was that it will be ran on (but it never said limited to) dx10. and i wanted to make sure that i wouldnt have to upgrade to vista to play. (dont have the $$$) but thx gaile for the quick response, and thx for clarifying that it will run on dx9.072.244.57.121 06:58, 30 December 2007 (UTC)
Pre-order Weapons
I asked once if the pre-order weapons were going to be added to the store and you said you would inquire the designers about it, anny news about it? --Phoenix File:Phoenix-sig.png 08:17, 30 December 2007 (UTC)
- There are no plans at this time to add the pre-order items to the in-game store. I doubt that this will happen in the future, although nothing is impossible. -- Gaile
17:27, 30 December 2007 (UTC)
Redirected Conversations
Guild Wars Bonus Mission Pack
- ← moved to Talk:Guild Wars Bonus Mission Pack
PvP Editions
- ← moved to Talk:Guild Wars In-Game Store
Time is running out...
- ← moved to Talk:Guild Wars In-Game Store
Bonus Mission Pack Release Date
Bonus Mission Pack; available in other ways in the future?
- ← moved to Talk:Guild Wars Bonus Mission Pack