User talk:Linsey Murdock/Questions17
Duncan's Defense
On Duncan's Defense page it says that this skill has been reflecting damage from hexes such as Spiteful Spirit and Spoil Victor. Was this a new update or a bug? --MageMontu 22:53, 28 October 2008 (UTC)
- Neither, I think the wiki page was incorrect. - Linsey talk 01:34, 9 January 2009 (UTC)
- Sorry to bug you for further clarification, but the DD wiki page used to say that Duncan's Defense does not reflect the damage, while the talk page says it did. Which are you saying is correct? That the skill was always supposed to reflect hex damage like SS and SV, or that it is not supposed to reflect that damage? Thanks! BladeDVD 09:13, 10 January 2009 (UTC)
- It does not nor has it ever as far as I know. - 63.126.183.110 19:15, 12 January 2009 (UTC)
- If by "it" you mean the skill reflecting the damage, then I have played an SS necro to take out Duncan using SS and the damage is doubled and reflected back. At least it did the last time I did it. It's been a few months. BladeDVD 08:16, 13 January 2009 (UTC)
- You know what? I think you are right now that I think back to my Duncan farming days. I'm going to need to check some stuff in code to confirm when this was done, but my gut says that it was always like that which is why I was confused because I am almost 100% positive that the functionality was never actually changed once it had gone Live. - Linsey talk 23:24, 21 January 2009 (UTC)
- If by "it" you mean the skill reflecting the damage, then I have played an SS necro to take out Duncan using SS and the damage is doubled and reflected back. At least it did the last time I did it. It's been a few months. BladeDVD 08:16, 13 January 2009 (UTC)
- It does not nor has it ever as far as I know. - 63.126.183.110 19:15, 12 January 2009 (UTC)
- Sorry to bug you for further clarification, but the DD wiki page used to say that Duncan's Defense does not reflect the damage, while the talk page says it did. Which are you saying is correct? That the skill was always supposed to reflect hex damage like SS and SV, or that it is not supposed to reflect that damage? Thanks! BladeDVD 09:13, 10 January 2009 (UTC)
Syncing
Dear Linsey Murdock, Hi, you rock with the 13 November 2008 updated, thanks for all your hard works. Now, is syncing deem as a problem by arena net? is this problem being looked into as we speak? If its not a problem with Arena Net that players are syncing and exploiting/farming glad points in RA much like HFFF exploiting to gain factions, then, will arena net please do tell their players that it is okay to sync, so I may join in the sync scenario and exploit the farm as well. thank you very much.
PS: I've already submitted this query via online support, but there's no reply thats worthy of my attention, cos they are generated, identical reply, like one of those, "hello, your call is very important to us, please hold. And I am holding, so while holding, I thought I ask here, as making something public would gain more attention to the problem getting solved, imho.
Have a wonderful weekend sincerely Pumpkin Pie, on 15 November 2008 (sorry i still haven't figure out how to use the signature)
testing and thank you for the tiny tutorial it works! PumpkinPie 11:49, 18 November 2008 (UTC)
- Signatures are easy: just type four tildes. (∼∼∼∼) --Mme. Donelle 15:58, 16 November 2008 (UTC)
Still waiting for an answer. please make it so syncing is not possible in Random Arena and Costume Brawl. thank you very much Pumpkin Pie 07:21, 14 December 2008 (UTC)
New information regarding syncing: it is possibly , it is an exploit, it needs to be taken care of, please thank you.
Mr Andrew Patrick says that sync doesn't work back in 2007 and that if it is a serious problem that the development team will look into it and see if anything can be done. Well, nothing has been done since, lately more and more sync players has come on to forums and admitted that it is possible and its easy to sync, and i would like to direct the developer to read this post if they are not too busy, thanks.
Link1: http://www.guildwarsguru.com/forum/showpost.php?p=4422603&postcount=41
Link2:http://www.guildwarsguru.com/forum/showpost.php?p=4423432&postcount=83
Link to Mr Andrew Patrick's comment back in 2007, http://www.guildwarsguru.com/forum/showpost.php?p=3137563&postcount=14
It is very clear now that syncing is an exploit that can be repeated as and when desire by players. According to what Mr Andrew Patrick Says back in 2007, if its a problem Arena Net is going to fix it, so. The ball is in your court.
Thank you very much for your time.
Pumpkin Pie 10:33, 29 December 2008 (UTC)
- But what about the Syncing in the Vizunah Square mission. What if you want to sync just to help out a friend, or just for fun? Would that be 'bad' too? 145.94.74.23 11:46, 9 January 2009 (UTC)
Hello Ms Murdock, thank you for letting this discussion be here and Happy Moo Moo year to you and love ones.
Bad ideas, been testing RA although sync group stay as an irritating factor but the idea i just describe will cause even more frustration.. Pumpkin pie 04:26, 11 January 2009 (UTC)
- Just as a wee question but do you really think posting the same basic concern to 3 different anet employees in the hopes of getting different answers is the best way to go about things Pumpkin? As you have posts to Regina, Gaile and Lynsey all on this subject repeatedly and you have been told that it is not considered an exploit. -- Salome 05:08, 11 January 2009 (UTC)
- We are aware of this concern in the community. We are exploring our options for ways to improve the match making system in RA but we don't know if any improvements are feasible at this time, so don't get your hopes up. It is something that we are thinking about and looking in to though. - Linsey talk 23:55, 14 January 2009 (UTC)
- Just as a wee question but do you really think posting the same basic concern to 3 different anet employees in the hopes of getting different answers is the best way to go about things Pumpkin? As you have posts to Regina, Gaile and Lynsey all on this subject repeatedly and you have been told that it is not considered an exploit. -- Salome 05:08, 11 January 2009 (UTC)
woohoo thanks a whole bunch Ms Murdock,
how about this:
Possible Solution:
This could solve the problem: 1 balthazar point every 5 non-consecutive wins. Return party to Random Arena Island every game, win or loose, if its only one game, syncing every game would become very troublesome to even bother doing it. [[User:Pumpkin pie|Pumpkin pie]] [[Image:User Pumpkin pie sig.jpg|19px]]
01:17, 16 January 2009 (UTC)
To Salome, thats exactly the problem, all 3 Arena Net employees give different answers. However, now that it has become known that sync is an annoyance in RA, Ms Murdock has answer with the same answer as Ms Regina, meaning they really are looking into it. possibly the news has not reach Ms Gaile yet. Salome, I have not been told it is not an exploit, I read it on Ms Gaile's page and cannot believe that this is not consider an exploit because on this same website, under Random Arena, there's a warning saying that sync is consider griefing and griefing is an exploit. BTW Salome, now there's Three sources that say sync is an exploit vs one [[User:Pumpkin pie|Pumpkin pie]] [[Image:User Pumpkin pie sig.jpg|19px]]
01:36, 16 January 2009 (UTC)
- Pumpkin Pie, I don't think your solution would work because how will one get the 10 consecutive wins to get to TA? The best way to mess up syncing would be the combination of two things (keep in mind, this is the best in my opinion): First, sete it up so that district does not matter, you can sync up with someone in Asia - Korean - District 1 while you are in Europe - German - District 3. Second, and this is dependent on the amount of RA matches going on at any one time, have a random timer amount each time one presses "enter" - it would be hard to sync with someone with a 5 second timer while you have a 20 second timer (the second idea was said somewhere before, I know, don't recall who or where though) -- Azazel The Assassin\talk 07:49, 16 January 2009 (UTC)
Hi Azazel, players get to TA with any 10 non-consecutive wins. However TA will remaine the same. The idea behind my "possible solution" is making it moot to sync, if the group is send back to Random Arena's Island after every game, why sync? Because you get send back regardless if the group win or loose, since its Random Arena, there's really no need to get 10 consecutive wins to get to the next Arena. But players do need to get 10 consecutive wins to get to the next level from Team Arena because players really need to proof themselves there. Returning players to Random Arena Island after every game also have another advantage, it will cut down the chances of players leaving team hopping to find a good group, in cases like upon entering a game, (this is speaking from recent experience, 3 times, sadly during the recent double points weekends) some "elitist" who think they are the standard of everything, joins, upon joining demand that everyone should resign because the team will waste their time, however, think about it for a moment, if team were to return to the Random Arena's Island after each and every game, players will think, after all, its one game, if I hop and look for good team, I will be wasting time just to find one good team and for what? play one game? I don't think anyone would leave or bother to leech even. This is also (imho) will be easy to change since the code should already be there, in jade Quarry and Aspenwood, and why do you think Players don't sync in Aspenwood and Jade Quarry? because its one game each time, its useless to sync! cheerios [[User:Pumpkin pie|Pumpkin pie]] [[Image:User Pumpkin pie sig.jpg|19px]] 17:31, 16 January 2009 (UTC)
- As it currently is, you need 10 consecutive wins to get to TA. So you're wanting it to be set like TA - where it's just 10 wins. But there is another issue - Gladiator title, which, unless I'm ighly mistaken, can also be gained in RA. You then limit the title to just TA - unless you make the same change to unlocking TA as getting Gladiator points in RA, that is, based on wins and not consecutive wins, however, doing that then makes TA less desirable because in TA you need consecutive wins for gladiator points while in RA you just needs wins. Also, removing the title from RA would not be fair to those who enjoy the randomness of RA. So the question is, if going with your idea as the basic idea, who will get the shorter stick? -- Azazel The Assassin\talk 22:13, 16 January 2009 (UTC)
Title will remain, consecutive wins for TA, TA logically should be harder then RA since its the one you go to after RA. nothing else need to be change, no touching of the title. Summary, RA non-consecutive wins, TA remains as it is. title remains as it is. The only change is no more consecutive wins in RA to get glad points or going to TA, very simple any 5 wins in RA gives you 1 glad point as it is now, only not 5 consecutive wins. when you get 10 wins in RA TA will be available to you, not 10 consecutives wins. Don't make it confusing, its very simple, just take out the consecutive wins part in RA. PS: what is a short stick? Pumpkin pie 23:59, 16 January 2009 (UTC)
- Meh, could have sword that you had to win RA 10 times, consecutively, to get TA unlocked. I could of sworn I had to do it like that. Meh. Also, the "shorter stick" is a saying, basically meaning who gets fewer things, who is discriminated, who is the least favored, etc. etc. -- Azazel The Assassin\talk 02:08, 17 January 2009 (UTC)
I C I C, shorter stick thank you! Yes you are absolutely correct, the situation now is 10 consecutive wins to unlock TA from RA. what i am saying is , change that to 10 non-consecutive wins to unlock TA, see? Rest is explain above. bad siggy bad siggy! i funny code turns up in it on their own sometimes. [[User:Pumpkin pie|Pumpkin pie]] [[Image:User Pumpkin pie sig.jpg|19px]] 16:51, 17 January 2009 (UTC)
- For the record, Gaile isn't the person to ask this kind of questions to. This is definitely a question that is best sent to Regina. She sits next to me and we talk all the time. When questions like this come up, she usually is up to date on the topics discussion but if she isn't it's only a matter of turning and asking me. It saves a lot of Gaile and my time if you not post on all of our talk pages about the same thing. Regina has the official answers just as much as I do and Gaile isn't as much in the loop any more. Her job deals with different stuff now. - Linsey talk 02:55, 22 February 2009 (UTC)
Removing indentical skills
Hi Linsey, a short question: would you people ever consider changing the functionality of the Factions skills that are copy of the Prophecies skills so they are not copies anymore? Like Teinai's Wind and Whirlwind. If you say "yes", that's something we could have a lot of fun with on the GW forums (and people, please don't flood this section with stuff like "Make Teinai's Heat summon mudkips!", keep that in the Skill feedback pages). Erasculio 19:21, 14 January 2009 (UTC)
- Some of us like having Skill Twins. Separating them now will just be painful for all involved. ^_^ 118.92.167.172 19:26, 14 January 2009 (UTC)
- So I Herd U Li3k Mudk1ps.
- Only with butter and a side of bacon 118.92.167.172 21:41, 14 January 2009 (UTC)
- I find most of the duplicate skills to be extremely useful, so I would not want that changed personally :)
- - Kherec 02:42, 15 January 2009 (UTC)
- I personally find that all duplicate skills are useless aside from gimmick builds, such as the touch ranger. I would highly enjoy the duplicate skills to be changed, whether it's something as simple as different energy, scaling, casting time, and recharge, or all around functionality change. gimmicks are not something we can get rid of fully, but they are also something not needed, nor wanted by people excluding those who use them (which, might I add, cause high annoyance to some). I have yet to see a non-farming build that uses both of the duplicate versions of a skill in PvE or a non-gimmick build that uses both of the duplicate version of a skill in PvP. -- Konig Des Todes 03:14, 15 January 2009 (UTC)
- Only with butter and a side of bacon 118.92.167.172 21:41, 14 January 2009 (UTC)
- So I Herd U Li3k Mudk1ps.
I don't think we would ever do that. - Linsey talk 03:16, 15 January 2009 (UTC)
- (Double Edit Conflict) Some of them like tenais wind are of somewhat dubious usefulness since they are quick recharge for their effects, and other combos. Point blank and zojuns shot fall in the middle in that you really wouldn't generally take one, but with one you would want both since the drawbacks don't stack, and may generate an actual benefit instead. Then there are things like dodge, and zojuns which are very good together for runners, and...well thats about it. Tenai's Crystal Wave combos are nice as well esp with Shockwave builds. The vamp touch skills are one of the sets that are very strong together. I see no reason to change them since the majority do relatively well together in the situations that you would use one. Another point is that there really aren't many things that have not been done within the rules of game mechanics, and loose guidelines of balance. Kelvin Greyheart 03:20, 15 January 2009 (UTC)
- Dude...you forgot Teinai's Heat. SH nukers run that all the time. D: Vili 03:38, 15 January 2009 (UTC)
- True, though I don't see how the burning is makes them so much better than breath of fire for the energy cost. Everything should be dead anyways if you are running SH (let alone twin SH) with a snare or two. Kelvin Greyheart 05:39, 15 January 2009 (UTC)
- Duplicate skills were for key skills that Anet felt people w/ just Factions and not Prophecies would miss out on, this is why they don't even count against the Factions skill count on the box. Now unless if you guys think Anet should give all Factions only people Prophecies for free...<.< DarkNecrid 06:09, 15 January 2009 (UTC)
- Replace "duplicate" with "core" and your first line would be more accurate. 66.190.15.232 22:37, 15 January 2009 (UTC)
- Duplicate skills were for key skills that Anet felt people w/ just Factions and not Prophecies would miss out on, this is why they don't even count against the Factions skill count on the box. Now unless if you guys think Anet should give all Factions only people Prophecies for free...<.< DarkNecrid 06:09, 15 January 2009 (UTC)
- True, though I don't see how the burning is makes them so much better than breath of fire for the energy cost. Everything should be dead anyways if you are running SH (let alone twin SH) with a snare or two. Kelvin Greyheart 05:39, 15 January 2009 (UTC)
- Dude...you forgot Teinai's Heat. SH nukers run that all the time. D: Vili 03:38, 15 January 2009 (UTC)
- Earthquake, Dragon's Stomp & Glyph of Energy...fun PvE combo. 145.94.74.23 08:30, 15 January 2009 (UTC)
- @Kelvin: it's not the burning that makes them better, it's their range. 145.94.74.23 08:32, 15 January 2009 (UTC)
- Even RuneScape has mudkipz, this can not be tolerated. We need summon mudkipz asap! Mediggo 08:40, 15 January 2009 (UTC)
- The range is larger, but generally with a twin SH team you have a tank go off and line up 2 and 3 groups, with or without doubletracking to get ranged guys lined up. If he is at all good the melee at least are all adjacent. Combo goes something like, double SH, one person meteors while the other uses breath, then they switch. 2 people with 3 skill slots a piece. If things are still alive, a double rodgorts will almost always finish them off. Since they will probably be running at that point rodgorts larger AOE is useful. However the other skills like breath, and meteor don't need such a large AOE generally speaking. Yeah you can bring a heat instead of breath and 10 energy extra is relatively insignificant, but my point is that with a group that knows exactly what they are doing, there is little need for that, especially since you still have 5 other party members to heal/prot and pick off the one or two that don't get nuked. Regardless I'll stop this train of thought now before getting this topic any more derailed. Kelvin Greyheart 13:08, 15 January 2009 (UTC)
- necros can barely make use of vampiric touch, there's no way to ever be able to spam 2 15 energy touch skills on a 1 sec recharge. however, mindless 1,2,1,2,1,2,1,2 rangers can do so all day. and what was shivers of dread for? you can keep spinal shivers on one target and lose 5 energy all the time, soul reaping takes up for it, but how could anyone manage to keep it on 2 targets? if you want to fail all energy you have the recharge is low enough, so why have a duplicate? stonesoul strike is just gimmicky, if you have 2 knockdown skills + stonesoul + holy strike your build is a fucking gimmick, which arenanet fully support. i know most duplicates are good for the game, however these 3 were just very bad choices. --78.82.74.224 16:08, 15 January 2009 (UTC)
- The range is larger, but generally with a twin SH team you have a tank go off and line up 2 and 3 groups, with or without doubletracking to get ranged guys lined up. If he is at all good the melee at least are all adjacent. Combo goes something like, double SH, one person meteors while the other uses breath, then they switch. 2 people with 3 skill slots a piece. If things are still alive, a double rodgorts will almost always finish them off. Since they will probably be running at that point rodgorts larger AOE is useful. However the other skills like breath, and meteor don't need such a large AOE generally speaking. Yeah you can bring a heat instead of breath and 10 energy extra is relatively insignificant, but my point is that with a group that knows exactly what they are doing, there is little need for that, especially since you still have 5 other party members to heal/prot and pick off the one or two that don't get nuked. Regardless I'll stop this train of thought now before getting this topic any more derailed. Kelvin Greyheart 13:08, 15 January 2009 (UTC)
- Even RuneScape has mudkipz, this can not be tolerated. We need summon mudkipz asap! Mediggo 08:40, 15 January 2009 (UTC)
- @Kelvin: it's not the burning that makes them better, it's their range. 145.94.74.23 08:32, 15 January 2009 (UTC)
- Your tactic works in theory Kelvin, but I can tell you that in practice, the extra range is more than worth it. Breath of Fire, while not a bad skill, really suffers from the short range once you at the later stages of the game. 145.94.74.23 09:50, 16 January 2009 (UTC)
- Define Later stages of the game. If you mean Desolation, Realm of Torment, Perdition Rock, Raisu Palace, then I can safely say that breath works for that. With a less organized group, tenais searing heat is better, but my above point still stands that with the exception of one or two foes who manage to run out of the kocklock, they will all be dead, and those foes that would escape the knocklock combo escape the AOEs anyways meaning you get one, maybe 2 extra hits off on them in total for the extra energy. We bring one of the heat skills and breath instead of both heat skills. Regardless, I won't derail this any longer. Take it to my talk page if you wish to continue. Kelvin Greyheart 17:01, 16 January 2009 (UTC)
- Nah, let's just quit the discussion because we're not gonna convince eachother. I prefer reliabilty in less-than-perfect-teams, especially since the 10 energy won't matter in perfect teams. But that's just an opinion. 145.94.74.23 23:52, 16 January 2009 (UTC)
- Define Later stages of the game. If you mean Desolation, Realm of Torment, Perdition Rock, Raisu Palace, then I can safely say that breath works for that. With a less organized group, tenais searing heat is better, but my above point still stands that with the exception of one or two foes who manage to run out of the kocklock, they will all be dead, and those foes that would escape the knocklock combo escape the AOEs anyways meaning you get one, maybe 2 extra hits off on them in total for the extra energy. We bring one of the heat skills and breath instead of both heat skills. Regardless, I won't derail this any longer. Take it to my talk page if you wish to continue. Kelvin Greyheart 17:01, 16 January 2009 (UTC)
Ignore list
Hi Linsey - is there any reason that you know of that the ignore list is so limited? Unfortunately we all need to ignore people from time to time and depending on where you play sometimes more often than a few people a day will show behaviour that makes it worth using the ignore list for (try hero battles, where winning a game is apparently a legitimate reason for a PM barrage of abuse that can last for days). Ten slots is patently unsatisfactory as a remedy to immature behaviour for quite a few people. I wish I didn't have to use it so frequently, but I don't particularly feel like dealing with abuse every day.
Also is there any reason why it doesn't filter what is in the local chat? Again people will try to abuse you there if they get a chance?
Thanks, --Productivity 11:49, 6 November 2008 (UTC)
step 1: Turn all chat off step 2: if you get pm'd, go on DnD, cycle them to ignore list. tada!--74.67.13.115 20:33, 6 November 2008 (UTC)
- Sorry, step 2 is not really an option. I might be whispering with some friends and I can't do that when I'm on DnD. And turning All Chat off, I don't like that as I sometimes like to answer questions, or, god forbid!, actually chat... --Lady Rhonwyn 07:55, 7 November 2008 (UTC)
- Yeah I have to agree with you that it seems crazy that the list is so limited. I can see that probably the reason for this is just because the server space is so limited, but what they really should have done is make the lists for friends and ignores to be a locally stored file, just like your character builds. Then the list could be as long as you wanted it to be, provided your own storage limitations. Not likely to be changed though. Maybe in GW2 it will be.--209.194.208.116 20:29, 14 January 2009 (UTC)
- In my 1.5 years of GW experience, I never had even one entry in my ignore list. I don't quite understand the demand of a large ignore list. Perhaps you should change something in your behaviour and provoke or irritate people less. More demand would be in individually filtering the local chat, since the local chat is something where you don't have any control on who writes (or spams) silly lines. Silmar Alech 11:31, 27 January 2009 (UTC)
- Yeah I have to agree with you that it seems crazy that the list is so limited. I can see that probably the reason for this is just because the server space is so limited, but what they really should have done is make the lists for friends and ignores to be a locally stored file, just like your character builds. Then the list could be as long as you wanted it to be, provided your own storage limitations. Not likely to be changed though. Maybe in GW2 it will be.--209.194.208.116 20:29, 14 January 2009 (UTC)
- Sorry, step 2 is not really an option. I might be whispering with some friends and I can't do that when I'm on DnD. And turning All Chat off, I don't like that as I sometimes like to answer questions, or, god forbid!, actually chat... --Lady Rhonwyn 07:55, 7 November 2008 (UTC)
I'm trying to get some more information on how the friend/ignore lists work (they are basically the same thing). Joe doesn't know anything about how this stuff works so I'm waiting to hear back from someone who will know (a server programmer). Once I have more information I will be able to let you guys know if any changes can be made. This question is on my FAQ, so I'll post the answer there when I have one. - Linsey talk 02:24, 18 February 2009 (UTC)
New titles & tonics
hey linsey i was wondering if there any plans to do any more titles and also any plans for any new tonics beside ones for each month --The preceding unsigned comment was added by User:173.19.40.226 (talk).
- Sorry But I don't think we need more grind. The biggest mistake I had ever seen was making skills' power depending on titles (EOTN titles). Now the biggest thing in build creating is how can I put 24 pve skills into a 8man skillbar. Also physical and caster balance in PvE is something that needs more resources to solve I think. Boro 07:11, 18 January 2009 (UTC)
- I am extremely hesitant to add more titles to the game. I've thought about it a lot, and so far I can't think of a really good or fun way to do more that would be worth all the down sides associated with it. That doesn't mean I won't EVER have an idea I find satisfying enough to put more titles in the game. Who know!
- I like tonics. I wish there were more that I could use in combat. Sadly a lot of monsters don't have enough anims to let players fight in their skin since it's not what they were made for. Do you think it's possible to ever really have enough tonics?! They are great for RP... :p - Linsey talk 08:15, 20 February 2009 (UTC)
Luxon & Kurzick armor
hey i was wondering if there any plans to do luxon and kurzick armor for dervish and paragon --The preceding unsigned comment was added by User:Broken chicken leg (talk).
- That would be. SO awesome. I doubt it'll ever happen, but I would love to see it -- I've even drawn my own stupid concept art of a dervish in Luxon armour. XD Grotto and Citadel armour for dervs, paragons, sins and rits would also be nice, as would Silver Eagle Armour for all non-warriors. (The Silver Eagle Armour would be especially nice, actually, since I really don't want to make a stupid Warrior for the sake of getting that one last armour set for my HoM. :p) However, I think this is the reason why we haven't had any extra armour sets; there's too many that would need to be made and ANet's art team are too busy working their arses off on GW2 at the moment. That the EotN armour sets were 99% reskins of existing models confirms this. --Mme. Donelle 00:57, 18 January 2009 (UTC)
- I always have and always will be in favor of adding armor sets for professions without the sets in order to equal them all out. This includes what Mme Donelle says along with "finishing" Elite Canthan, Imperial, Exotic, Primeval, Elite Sunspear, and the regular armors. Although it could be argued that Exotic and Imperial were added to help even out the sin/rit armor amount, but Primeval and Elite Sunspear throws that off balance, as the core professions get new armors as do the Paragon/Dervish but the Sin/Rit do not, creating a higher difference between core and expansion professions. I fully agree with adding more armor sets. However, and I think it's been stated, but the time it takes to add in Armor sets, and make the dyable areas and all that, takes more effort than the Live Team alone would easily handle. Same case with new weapon sets. However, with the new schedule, who knows, might be reasonable - wait 4 months for several armor sets. -shrugs- -- Azazel The Assassin\talk 09:03, 18 January 2009 (UTC)
- Linsey listed he things that need to be done when adding new content a few topics above this one. Basically, they need an artist, and certain programmers to add new art to the game and those programmers aren't available. 145.94.74.23 09:47, 18 January 2009 (UTC)
- I would rather have more armors in GW2 than more armors in GW1, actually. I wouldn't like the art team to stop working on GW2 stuff, leading us to less content in that game, in order to make a few armor sets for GW1. Erasculio 12:51, 18 January 2009 (UTC)
- Agreed with Erasculio here. I rarely buy armors anymore, because I know that they'll be trash once GW2 hits the shelves. I'd rather spend the money elsewhere, like titles, that might give some GW2 benefit. -- Alaris 19:55, 18 January 2009 (UTC)
- I would rather have more armors in GW2 than more armors in GW1, actually. I wouldn't like the art team to stop working on GW2 stuff, leading us to less content in that game, in order to make a few armor sets for GW1. Erasculio 12:51, 18 January 2009 (UTC)
- Linsey listed he things that need to be done when adding new content a few topics above this one. Basically, they need an artist, and certain programmers to add new art to the game and those programmers aren't available. 145.94.74.23 09:47, 18 January 2009 (UTC)
- I always have and always will be in favor of adding armor sets for professions without the sets in order to equal them all out. This includes what Mme Donelle says along with "finishing" Elite Canthan, Imperial, Exotic, Primeval, Elite Sunspear, and the regular armors. Although it could be argued that Exotic and Imperial were added to help even out the sin/rit armor amount, but Primeval and Elite Sunspear throws that off balance, as the core professions get new armors as do the Paragon/Dervish but the Sin/Rit do not, creating a higher difference between core and expansion professions. I fully agree with adding more armor sets. However, and I think it's been stated, but the time it takes to add in Armor sets, and make the dyable areas and all that, takes more effort than the Live Team alone would easily handle. Same case with new weapon sets. However, with the new schedule, who knows, might be reasonable - wait 4 months for several armor sets. -shrugs- -- Azazel The Assassin\talk 09:03, 18 January 2009 (UTC)
(Reset indent) I think I might need to step in here and point out to people that Arenanet has a dedicated team to Guild Wars and a dedicated team to Guild Wars 2.
So when people are asking for Guild Wars related things, such as this topic in regards to Luxon and Kurzick armor for Dervish and Paragon it is directed to the Guild Wars Live Team Lead (Guild Wars Live Team is dedicated to Guild Wars not Guild Wars 2). The constant "I'd rather have them work on Guild Wars 2" is needless in a discussion (especially on Linsey's page) where the Guild Wars team is being asked for something, not the Guild Wars 2 team. If new armor is within the scope of the Guild Wars Live Team then good I encourage them to work on something like that than what I consider absolutely needless consumables - as there's the massive question of armor in the Hall of Monuments with professions that don't have that campaign variation also. I think people need to stop mixing up the two teams, it's completely unnecessary now. Yes, you want them to work on Guild Wars 2 (hoo-rah! for you), but Linsey isn't working on Guild Wars 2, her priority right now is Guild Wars, she's the Lead unless she's lying to us. So to Erasculio and Alaris I would agree but in a different way: I want the Guild Wars 2 team to handle Guild Wars 2, I'm not asking them in any way to take away from that when there's a perfectly capable team in place for Guild Wars. Aba Malatu means Forbidden Truth 20:52, 18 January 2009 (UTC)
- Good point. I'd rather they work on (1) the HoM, (2) balance, (3) fun events, (4) extra content to keep us busy till GW2, and (5) a title (or more) for completing quests. -- Alaris 21:32, 18 January 2009 (UTC)
- I just think it needed to be said. Armor for the HoM is a big thing, people are still at the 'wah? what happen's in this situation" kind of mindset. I'm hoping we learn the fate of such things sooner than April. Aba Malatu means Forbidden Truth 21:54, 18 January 2009 (UTC)
- I'm aware that there's a dedicated team working on GW1 -- but I'm also aware that it's a small team. Correct me if I'm wrong, but I assumed there were very few artists in the Live Team, because most, if not all of them, have been recruited to work on GW2. And because there are two distinct teams, I doubt it'd be easy for the Live Team to get their hands on a few extra artists to work on a hardcore project such as new armour art. That was the logic behind my comment, anyway. --Mme. Donelle 00:44, 19 January 2009 (UTC)
- afaik there aren't any artists in the live team at all. --Cursed Angel 00:56, 19 January 2009 (UTC)
- Then who made MOX? o.O --Mme. Donelle 00:59, 19 January 2009 (UTC)
- Like Cursed Angel said, there is no artist in the Live Team. Which means, all the new art things we have seen recently in Guild Wars (MOX, the enemies in his quests, the Wintersday decoration in the Eye of the North and etc) were all done by artists from the GW2 team that found some time to work in GW1. Likewise, some of the content we have seen introduced on GW1 was made by designers who are part of the GW2 team (such as some of the MOX quests, that were made by two other Arena Net designers, and not by Linsey).
- So the argument that the GW1 team and the GW2 team are two completely different entities isn't exactly true (and I do hope very much Linsey somehow manages to chime in with some ideas for GW2, it would be a loss for the newer game if that doesn't happen), as is the idea that the Live Team could make something as complex as new armor sets. Which leads us back to my original point - between having new armors in GW2, or taking from the GW2 team the resources necessary in order to make GW1 armors, I would rather have new armors in GW2 (hoo-rah!). Erasculio 01:40, 19 January 2009 (UTC)
- Honestly, they don't have a dedicated artist? Ewww, that's terrible... terribly limiting. Though, that would explain a bit. Well, learn something new every day. Aba Malatu means Forbidden Truth 02:11, 19 January 2009 (UTC)
- Then who made MOX? o.O --Mme. Donelle 00:59, 19 January 2009 (UTC)
- afaik there aren't any artists in the live team at all. --Cursed Angel 00:56, 19 January 2009 (UTC)
- I'm aware that there's a dedicated team working on GW1 -- but I'm also aware that it's a small team. Correct me if I'm wrong, but I assumed there were very few artists in the Live Team, because most, if not all of them, have been recruited to work on GW2. And because there are two distinct teams, I doubt it'd be easy for the Live Team to get their hands on a few extra artists to work on a hardcore project such as new armour art. That was the logic behind my comment, anyway. --Mme. Donelle 00:44, 19 January 2009 (UTC)
- I just think it needed to be said. Armor for the HoM is a big thing, people are still at the 'wah? what happen's in this situation" kind of mindset. I'm hoping we learn the fate of such things sooner than April. Aba Malatu means Forbidden Truth 21:54, 18 January 2009 (UTC)
- And because it's a company, and not just a single (group) of programmers, they have to go through a lot more steps than we would have to before they can implement something. Same goes for new skins. I know that there were many home-made reskins in for example The Sims and they were relatively easy to make. When Anet wants to do a reskin however, it has to be concepted, approved, implemented, tested, fixed, tested again and the again approved before it can finally go live. Just imagine the office politics of Dilbert, mix it with programming and I think you have a good idea of how a game company is run. No offense meant of course, but that's just the way of business. 145.94.74.23 09:32, 19 January 2009 (UTC)
This has always been a sore spot for me as well. I understand that the core professions are suppose to have more, but the Dervish/Paragon only has what 8 elite armor sets, compared to the other professions, other then completing the storyline for a paragon or derv weapon, my dervish had no real reason to go play factions, the same with Prophecies. 216.232.127.117
- Maybe for fun or for titles? 145.94.74.23 22:22, 19 January 2009 (UTC)
- Ugh....I've been hoping they'd add these forever....I'm assuming from Linsey's silence that this is never going to happen. Oh well....I guess I can look forward to, um, more storage (ugh) and an account based HoM (ugh >< how did they not think of that to start with). 75.61.32.166 I would love to see a new set of armor. Chaos armor, simmilar to the gloves, but a full set of glowing armor, just very difficult to get.
- You know, I would LOVE to add more armors to the game. The Live Team is full of armor junkies so of course it was one of the first things we tried to fit into the budget, but oh man. That is so not going to happen. Sorry guys. We would all love to, but it would probably be the kind of thing we would have to sell to support the expense not to mention taking up most of the artist time we are given. That's time we could be using on something that could have a more substantial impact on the game. Also keep in mind that every bit of artist time put in to gw1 is taken out of gw2. At this point, it's all about priorities and having our time produce something that is going to reach the most amount of people as possible. - Linsey talk 08:15, 20 February 2009 (UTC)
- Ugh....I've been hoping they'd add these forever....I'm assuming from Linsey's silence that this is never going to happen. Oh well....I guess I can look forward to, um, more storage (ugh) and an account based HoM (ugh >< how did they not think of that to start with). 75.61.32.166 I would love to see a new set of armor. Chaos armor, simmilar to the gloves, but a full set of glowing armor, just very difficult to get.
Kurz/Luxon Rewards for Vanquishing
Dear Linsey, First I want to say that I've VERY much enjoyed every update that you've put out. I look forward to them every month! You've done a lot of hard work, and I, for one, appreciate it.
Right now with my main character, I'm very into vanquishing and raising my Kurzick allegiance. I greatly enjoyed receiving huge Kurzick faction rewards for vanquishing areas in the Echovald Forest. It was also a bit of a motivation for me to do more Alliance Battles, to help push the line back over to the Luxons so that I could also get access to a Kurzick controlled rez shrine for the blessing while I vanquished.
Then it was time to start vanquishing areas in the Jade Sea. I AB'd until the line was over into Luxon territory and I began to vanquish Gyala Hatchery from Kurzick-controlled Leviathan Pits with a blessing from a Kurzick priest. As I neared completion, I began to wonder which faction I would be rewarded with: Kurzick (because I had a Kurzick blessing and the territory was on Kurzick side of the line) or Luxon (because, afterall, the area is in the Jade Sea). I began searching wikis and forums and discovered, to my disappointment, that my reward would be Luxon faction. Disheartened, I zoned to my guild hall and gave up on vanquishing the Jade Sea.
Maybe the way it is set up now is intentional. But I find it counterintuitive to get both kinds of faction when you can only use one, wasting the other. I would like to suggest that the faction reward be based on what blessing you have. If you don't have a blessing, THEN you receive a reward based on where the territory is (Forest=Kurzick, Sea=Luxon). It would be even more outstanding if, as a Kurzick, I could vanquish ALL Luxon territories and receive a Kurzick faction reward. Currently, that would be possible for all areas (once Kurzicks controlled all 6 contested outposts of the Luxons) except for Boreas Seabed (as no contested outposts have access to this area). In conjunction, Luxons could receive a Luxon faction reward in all Kurzick areas (once Luxons controlled all 6 contested outposts of the Kurzicks) except Arborstone, as this area is only vanquishable from Altrumm Ruins outpost, and not Tanglewood Copse. So as part of my suggestion, those two areas should be made accessible from contested outposts (or priests provided when the Kurzick/Luxon frontier line is at its deepest into each respective region).
This would add a fun and exciting twist to AB as well, as now that line across the Canthan map would actually mean something! AB players would be rewarded with something other than a new map, but also the opportunity to vanquish territory of the opposite faction and receive a reward of their own faction! Mervil 22:18, 22 January 2009 (UTC)
- I had exactly THAT problem. I did have to vanquish without blessing because otherwise I would've accumlated much useless faction =/ Ɲoɕʈɋɽɕɧ 23:08, 22 January 2009 (UTC)
- And that would be nice for us Luxons players as the forest zones are more populated than the sea zones... Jaxom 06:33, 23 January 2009 (UTC)
- Yes that is currently intentional. It seems kinda cool if when you pushed the line all the way to one side, everyone in Hard Mode for the controlled area got another buff which turned the Vanquishing reward into faction of the controlled type. I don't even know if that is possible though... I wonder if we could piggyback off of the Favor System or something. But then again, I am a code newb and I wouldn't be surprised if Joe looks at me like I have 7 heads when I suggest it. I think it is a requirement for programmers to perfect that expression if they are going to have to deal with designers on a regular basis. - Linsey talk 08:35, 20 February 2009 (UTC)
- And that would be nice for us Luxons players as the forest zones are more populated than the sea zones... Jaxom 06:33, 23 January 2009 (UTC)
Is there going to be another party time anytime soon do you think?
Or double sweet tooth or alcohol or something. 10,000 bottle rockets is alot of grind for a game not based on grind =\ --adrin 08:17, 23 January 2009 (UTC)
- You don't 'have' to complete those titles... --Arduinna 14:09, 23 January 2009 (UTC)
- Dragon Festival soon --Silverleaf Don't assume, Know! 14:32, 23 January 2009 (UTC)
- linsey have said that party time was bad for the servers and wouldn't be available again, so i doubt. --Cursed Angel 14:41, 23 January 2009 (UTC)
- Perhaps they could have the party time extend over the whole weekend. This would give a much wider window of opportunity, so people would not spike their uses as much. -- Alaris 14:58, 23 January 2009 (UTC)
- Well, Linsey did say their were looking at possible better ways to implement it. Not a promise it'll actually happen, but it's good to think that they're considering it. -- Elv 16:54, 23 January 2009 (UTC)
- Well it isnt fair for people who used it without the double event isnt it:/
- ye..ye..ye come on, make an 10 000x party points weekend...
- I would have thought they would have integrated it into all festival times, as it seems to fit - since you're all having one big party. As for server strain, how so? During Gaile's event I noticed no issues with performance from Arenanet, according to Support the lag I was getting wasn't from their system. Aba Malatu means Forbidden Truth 06:17, 24 January 2009 (UTC)
- ye..ye..ye come on, make an 10 000x party points weekend...
- Well it isnt fair for people who used it without the double event isnt it:/
- Well, Linsey did say their were looking at possible better ways to implement it. Not a promise it'll actually happen, but it's good to think that they're considering it. -- Elv 16:54, 23 January 2009 (UTC)
- Perhaps they could have the party time extend over the whole weekend. This would give a much wider window of opportunity, so people would not spike their uses as much. -- Alaris 14:58, 23 January 2009 (UTC)
- linsey have said that party time was bad for the servers and wouldn't be available again, so i doubt. --Cursed Angel 14:41, 23 January 2009 (UTC)
- Dragon Festival soon --Silverleaf Don't assume, Know! 14:32, 23 January 2009 (UTC)
(RI)TBH the only noticeable lag during events was when the presents dropped for wintersday finales. Then you would see spikes of 10k pings quite often. Maybe thats just myself and my friends, but the only person who had real problems with events in general was on dial up. If I had to make a guess, I would say that it's not the bandwidth that is the problem, its the updating of thousands of peoples titles several times a second that is the problem. That could potentially be a ton of disk I/O if the handling of such massive writes was not optimized. Considering that this is the only time such a thing happens there would be little reason to have this optimized for such loads. This is of course mostly speculation on my part. Kelvin Greyheart 06:35, 24 January 2009 (UTC)
- And moreover: Characters are treated as objects and it needs special functions to update their private variables. Boro 07:37, 24 January 2009 (UTC)
- Changing values isn't memory intensive at all. I don't see how party time could have been that big of an issue. ~Shard 08:54, 25 January 2009 (UTC)
- Likely. Changing 1 millon values across the globe when you haven't anticipated it might be a bit of a problem though. 145.94.74.23 10:06, 25 January 2009 (UTC)
- Changing 1 million values takes less than 0.1 seconds, unless you're on an Atari. ~Shard 10:22, 25 January 2009 (UTC)
- Let me rephrase that by giving an impression of what most likely happened during that event. Let's say that 20000 people decided to max their title from 0 to max during the blessing. That means that they have to use 5000 sugar items (assuming 1 point per item). When the blessing activated, those 20000 players activated all of their items as quickly as possible, resulting in the following:
- Changing 1 million values takes less than 0.1 seconds, unless you're on an Atari. ~Shard 10:22, 25 January 2009 (UTC)
- Likely. Changing 1 millon values across the globe when you haven't anticipated it might be a bit of a problem though. 145.94.74.23 10:06, 25 January 2009 (UTC)
- Player clicks item, thus sending a 'use sugar item' command to the server.
- The server has to process both the effect of the item and the +1 to variable.
- The server has to check wheter the sugar title is still in the right order in the player's list of titles.
- The server has to lower the amount of items in skill slot X by 1.
- The server sends the updated information back to the player.
- This means that the server has to process at least 5 things at the same time, 5000 times for 20000 players, resulting in (additional) 500000000 calculations in just a few minutes. While that is an impressive number, I doubt that would be much of a problem to a decent server. It becomes a problem however, when all those commands have the same priority level and come in from all over the world at the same time. Just filtering that amount of input would most likely result in some lag, especially since all the normal day to day operations of Guild Wars continue at the same time. 145.94.74.23 13:37, 25 January 2009 (UTC)
- One thing you're all forgetting about, which may be the real reason the servers strain during party time. Every firework has an explosion. These explosions must be generated and sent out to the hundred players in the district. If there are 100 players each setting off a stack of fireworks then that's 25,000 explosions per district. Most explosions have several dozen visual effect particles for the server to track. When you've got that much going on, spread over a couple dozen districts (which is very conservative for a festival, since there's usually 100+ districts at finale events) there's no wonder that the servers would strain.--Pyron Sy 14:39, 25 January 2009 (UTC)
- This means that the server has to process at least 5 things at the same time, 5000 times for 20000 players, resulting in (additional) 500000000 calculations in just a few minutes. While that is an impressive number, I doubt that would be much of a problem to a decent server. It becomes a problem however, when all those commands have the same priority level and come in from all over the world at the same time. Just filtering that amount of input would most likely result in some lag, especially since all the normal day to day operations of Guild Wars continue at the same time. 145.94.74.23 13:37, 25 January 2009 (UTC)
- Yes, that is also true. At the very least, if all the animations are generated on your own pc, the 'Player X uses firework Y' command has to be sent to every other player too, multiplying any action you take by the number of players present. The reality is probably even worse, just as Pyron mentioned. 145.94.74.23 14:57, 25 January 2009 (UTC)
- Setting "Party time" as active the whole weekend would greatly reduce the problem. People would not be as compelled to use all their stuff in the 1-2 minutes, they would spread their usage over the whole weekend. -- Alaris 15:30, 25 January 2009 (UTC)
- I agree, that might work. It might help to announce it some time in advance though, for obvious reasons. 145.94.74.23 17:34, 25 January 2009 (UTC)
- Alaris's thinking rings true for me. I'd probably go for the Party Animal title then, but thats just me. Aba Malatu means Forbidden Truth 04:27, 27 January 2009 (UTC)
- Setting "Party time" as active the whole weekend would greatly reduce the problem. People would not be as compelled to use all their stuff in the 1-2 minutes, they would spread their usage over the whole weekend. -- Alaris 15:30, 25 January 2009 (UTC)
FA/JQ Leeching
Hi Linsey, with the changes to FA/JQ is there anything the devs can do to increase the penalty for the leechers in both FA/JQ? I have been doing FA for a while now (prior and now) and I have seen an increase in leechers since the Nov 13th update. There is also many players that have been leeching this part of the game, that have been reported for leeching over a year and yet they are still able to partake in it. Thank you. Toffin 18:15, 15 November 2008 (UTC)
- They should make it so those who stay in the starting areas/resurrection shrines don't get any faction. Warhammer Online employs a similar system in their Scenarios, which act essentially similar to FA/JQ. Drago 17:20, 16 November 2008 (UTC)
- That won't work. There is a trick frequently used on the Luxon side where the leecher runs their toon off to a secluded corner (to avoid leeching reports) then goes AFK. What you suggest would help nail the ones who think it's acceptable to click "Enter Mission" and maybe return at some point, but leaves a high percentage of the problem intact. What we really need is a multi-pronged assault on a wide range of leeching and botting tactics! :D -- WarBlade 21:01, 16 November 2008 (UTC)
- Didn't you already get less points if you don't do anything? I know I helped some people map those areas, on two accounts (meaning I send one account to Luxon and the other to Kurzick, at the same time). But as I can only play one, I'll leave one just standing there. One time, when I had both accounts on the same side, I noticed one had gained a lot of faction, while the other hardly anything (the side I was in, won that time) So, leachers do get less faction. Just moving around that "dummy" character didn't work, I had to actively take part of the melee. And no, I wasn't leaching, I was generating enough people to even start the melee... --Lady Rhonwyn 07:56, 17 November 2008 (UTC)
- How about a mechanism where your character stops earning faction if there is no input provided in, say one minute, excluding time when you're dead of course. Any player who's really playing is bound to at least move around a little bit or so in a minute ... I hope ... --kaheiyeh 04:34, 20 November 2008 (UTC)
- Given that a hurdle like that could be bypassed with a tap on the side of the mouse once in five minutes, I'd say more involved measures should be employed...
- Tally up all Faction gain to be awarded at the end of the match (to reduce the incentive to prematurely quit).
- Lock Faction gain until the toon takes or deals damage in a match (retroactively adds Faction owing from early in the match, if any).
- Increase the duration of the Dishonor hex.
- ...Just for a few semi-random thoughts on the subject. -- WarBlade 11:55, 20 November 2008 (UTC)
- I would add: If reported and considered leeching (by whatever the game mechanics are), they loose ALL faction (Luxon/Kurzick and Balth) on them when the game ends (and even loose several tens of thousand out of their titles!) I absolutely hate them. 131.104.163.178 14:16, 22 January 2009 (UTC)
- Given that a hurdle like that could be bypassed with a tap on the side of the mouse once in five minutes, I'd say more involved measures should be employed...
- How about a mechanism where your character stops earning faction if there is no input provided in, say one minute, excluding time when you're dead of course. Any player who's really playing is bound to at least move around a little bit or so in a minute ... I hope ... --kaheiyeh 04:34, 20 November 2008 (UTC)
- Didn't you already get less points if you don't do anything? I know I helped some people map those areas, on two accounts (meaning I send one account to Luxon and the other to Kurzick, at the same time). But as I can only play one, I'll leave one just standing there. One time, when I had both accounts on the same side, I noticed one had gained a lot of faction, while the other hardly anything (the side I was in, won that time) So, leachers do get less faction. Just moving around that "dummy" character didn't work, I had to actively take part of the melee. And no, I wasn't leaching, I was generating enough people to even start the melee... --Lady Rhonwyn 07:56, 17 November 2008 (UTC)
- That won't work. There is a trick frequently used on the Luxon side where the leecher runs their toon off to a secluded corner (to avoid leeching reports) then goes AFK. What you suggest would help nail the ones who think it's acceptable to click "Enter Mission" and maybe return at some point, but leaves a high percentage of the problem intact. What we really need is a multi-pronged assault on a wide range of leeching and botting tactics! :D -- WarBlade 21:01, 16 November 2008 (UTC)
- I second the addition of an idle-timer for a temporary dishonor. "You are suffering from Disgrace for 30 seconds of inactivity. You gain no rewards. Disgrace ends when you move, attack, use a skill, or receive damage."
- Resurrection shrines and starting areas should have a similar environmental effect. "You are suffering from Cowardice for remaining in a resurrection shrine or starting area for 20 seconds. You gain no rewards. Cowardice ends when you leave the area, attack, cast a spell that targets a foe, or receive damage."
- These conditions would force leechers to actually actively do something to leech, or to use bots. Join=bots are most likely already used, undetectably, and this would increase botting visibility.
- Also, please reduce the leech reports needed in Competitive Missions to 3. Many people do not care, do not know how to, or can't be bothered to report leechers once the match is under way. I have gotten dishonor from reporting leechers, due to insufficient teammates reporting to negate the report penalty.
- Thank you for reading. The changes were great, overall - it's unfortunate that some players want to ruin the game for others. MA Anathe 21:45, 29 November 2008 (UTC)
- I currently know of a couple R9-11 Kurzick people that have leeched thier whole Title in FA, and they have now moved on to JQ since the faction there is greater. You can ask in all chat who the leechers are and you can get the same 5-6 names over and over. I personally think that leeching in either FA/JQ should not give you a slap on the wrist(dishonorable) after the 3rd time, you should get a greater ban, one of 24hours, 48 hours and so on. If someone actually puts in the time to get to r12 on this title, it is a well respected title, but if one just leech's the title it hurts those who have achieved it prior. What if these people get the max title and keep leeching, now they are getting either Amber/Jade (14*380/420=5320/5880) or scrolls (70*100g=7k) and that just leads to more gold going into the economy. I really think that something needs to happen with leeching in both of these areas. Hopefully something is done soon. Toffin 00:23, 4 December 2008 (UTC)
- The problem with the reporting system is people don't use it. In FA you will have the same well known leechers such as Jum Rock or Ji I or Stock Numero Six who have been leeching there for over a year, people will know they are leechers and so many of them refuse to report. The bit that annoys me is I can reliably go to FA periodically over a year and know these people will be there. I get disapointed with A Net because I know myself and others have reported these individuals to support several times over the last two years and they will still be there. It only takes a handful to ruin an arena and when their accounts haven't been actioned in any way which is severe enough to prevent them from coming back, which I'm sure most of them bot, it can be very frustrating and disheartening to know A Net isn't doing anything to the individuals offending such a permanent bans. 121.91.86.30 14:14, 4 December 2008 (UTC)
- After this update we now have even more people coming to JQ and FA and leeching since it is easier. Personally, after the changes to Amatz and the other towns it will only make this title a grind fest, and to penalize those who actually want to play in FA/JQ by allowing these people to CONTINUE is absurd. It is getting to the point where some of us dont even enjoy playing anymore because we end up with 3-5 leechers a game. Maybe I will start leeching when I have to do my luxon title since this issue is NOT getting any attention.Toffin 12:19, 12 December 2008 (UTC)
- I agree. I think that if someone is obviously leeching or gets reported 3 times within a day, that player shouldn't be allowed to PvP for the remainder of the day, and if they get reported 3 times in one match, they should get booted from the match (and maybe lose all faction). Repeated leechers need to be get banned. I like the idea of inactivity causing no faction gain. -- Gah 02:18, 22 December 2008 (UTC)
- Posted a longer rant on Regina's page, but here are some screenshots I captured at Aspen:
- These leechers leave the starting area each match, and quickly dash behind the Luxon command points at the back of the map, where even spawning at the Green command point won't have them as party-menu targetable. It's hard to notice unless you track health bars and peek in on your allies during deaths, and it can be even more painful to try to report them. Have you ever tried typing "/report Illlll Illlllllll" and such exactly right? Or worse, trying to use the targeted /report during the 5 second rez? Or the hardest still, trying to convince your fellow players to stop what they're doing and do the same? MA Anathe 05:20, 14 January 2009 (UTC)
- I agree. I think that if someone is obviously leeching or gets reported 3 times within a day, that player shouldn't be allowed to PvP for the remainder of the day, and if they get reported 3 times in one match, they should get booted from the match (and maybe lose all faction). Repeated leechers need to be get banned. I like the idea of inactivity causing no faction gain. -- Gah 02:18, 22 December 2008 (UTC)
- After this update we now have even more people coming to JQ and FA and leeching since it is easier. Personally, after the changes to Amatz and the other towns it will only make this title a grind fest, and to penalize those who actually want to play in FA/JQ by allowing these people to CONTINUE is absurd. It is getting to the point where some of us dont even enjoy playing anymore because we end up with 3-5 leechers a game. Maybe I will start leeching when I have to do my luxon title since this issue is NOT getting any attention.Toffin 12:19, 12 December 2008 (UTC)
- The problem with the reporting system is people don't use it. In FA you will have the same well known leechers such as Jum Rock or Ji I or Stock Numero Six who have been leeching there for over a year, people will know they are leechers and so many of them refuse to report. The bit that annoys me is I can reliably go to FA periodically over a year and know these people will be there. I get disapointed with A Net because I know myself and others have reported these individuals to support several times over the last two years and they will still be there. It only takes a handful to ruin an arena and when their accounts haven't been actioned in any way which is severe enough to prevent them from coming back, which I'm sure most of them bot, it can be very frustrating and disheartening to know A Net isn't doing anything to the individuals offending such a permanent bans. 121.91.86.30 14:14, 4 December 2008 (UTC)
- I currently know of a couple R9-11 Kurzick people that have leeched thier whole Title in FA, and they have now moved on to JQ since the faction there is greater. You can ask in all chat who the leechers are and you can get the same 5-6 names over and over. I personally think that leeching in either FA/JQ should not give you a slap on the wrist(dishonorable) after the 3rd time, you should get a greater ban, one of 24hours, 48 hours and so on. If someone actually puts in the time to get to r12 on this title, it is a well respected title, but if one just leech's the title it hurts those who have achieved it prior. What if these people get the max title and keep leeching, now they are getting either Amber/Jade (14*380/420=5320/5880) or scrolls (70*100g=7k) and that just leads to more gold going into the economy. I really think that something needs to happen with leeching in both of these areas. Hopefully something is done soon. Toffin 00:23, 4 December 2008 (UTC)
- [Reset Indent]
- This is the kind of effort I put into getting people to report Leechers:
- I point them out when I find them, ask other players politely to /report with me, explain how to report, and report them myself. Even though I've gotten dishonored status several times from reporting too many leechers without other team members joining in, I still do it most of the time.
- What more do you want players to do with this terrible report system? I've tried kindly asking, nagging repeatedly, and threatening to leave for non-reporting teammates on various occasions - most people just don't seem to report. Many know how when spoken to outside of the match, but I've found out other players have given up on the /report system from seeing the same leechers over and over again, and getting dishonored status from reporting them.
- To be constructive, I'll actually suggest something on the suggestions pages and link from here. MA Anathe 18:51, 19 January 2009 (UTC)
- http://wiki.guildwars.com/wiki/ArenaNet:Guild_Wars_suggestions/Dishonorable_Combatant_System_2.0 are these suggestions feasible in a future update? I apologize on spamming up your already bursting page, but please bear in mind - Factions will be three years old this April, and this problem has persisted. MA Anathe 19:38, 19 January 2009 (UTC)
- ArenaNet:Guild Wars suggestions/Team based FA and JQ just see: many suggestions are made (on a place which you don't visit often). So We again kindly ask you to make FA and JQ clear of leechers, or at least drastically reducing leecher activity. There is one problem with that suggestion, the chance of kurzicks getting full monk teams just to win. To address that possibility, make sure that there won't be any winners, both teams recieve equal faction and balthazar points, + points for each gate you have breached(lux)/mines you have under control (kurzick). Also bonus points if you kill(lux)/protect(kurz) gunther. All we want to see is response from you. Boro 10:56, 24 January 2009 (UTC)
- Joe told me that the team based idea is a good one. So I suggest you to try to implement it. For example make a FA/JQ team weekend. watch the feedback, I think many players will be relieved to not have leechers in their team. Thoose who will complain about the chance that many monks will join on the kurzick side: Try to spike down gate guards. Mark of Insecurity works wonders against enemy prot monks, and LC and deep wound strongly hinders their healing. Have I told you that domination mesmers can also help there? Boro 07:01, 27 January 2009 (UTC)
- JQ/FA leeching is an issue that I do think about fairly regularly. I know how upsetting it is for players and I would like to do something about it. We have had a bunch of discussions about it internally already but right now we are all SLAMMED working on the April update so it is hard to drop things and work on this. When I get a little more time to think, I will bring the issue up again and try to make something happen. That is the best I can do right now. Not a very satisfying answer, huh? =/ Linsey talk 21:29, 27 February 2009 (UTC)
- http://wiki.guildwars.com/wiki/ArenaNet:Guild_Wars_suggestions/Dishonorable_Combatant_System_2.0 are these suggestions feasible in a future update? I apologize on spamming up your already bursting page, but please bear in mind - Factions will be three years old this April, and this problem has persisted. MA Anathe 19:38, 19 January 2009 (UTC)
Numbers on our Bags?
Must have something to do with the update the live team is working on but.....curious? --Silverleaf Don't assume, Know! 11:19, 2 April 2009 (UTC)
- What? F5 to F8, as in push this button to open this bag? --Arduinna 11:37, 2 April 2009 (UTC)
- Huh? - Linsey talk 12:36, 2 April 2009 (UTC)
- As Arduinna said, F5 to F8, the shortcut keys to open each bag. They've been there forever. - Tanetris 13:16, 2 April 2009 (UTC)
- Its not that anyone ever used those Hotkeys (I dont miss them since I use F9 anyway to just open em all and reassigned F5 - F8 to more important stuff) but anyway those who do: You could just reassign them in the Control Panel. It seems the just got unset by default. --SilentStorm 13:28, 2 April 2009 (UTC)
- As Arduinna said, F5 to F8, the shortcut keys to open each bag. They've been there forever. - Tanetris 13:16, 2 April 2009 (UTC)
- Huh? - Linsey talk 12:36, 2 April 2009 (UTC)
Weird, never seen them before. Ain't in my screenies, not visible anyway's. --Silverleaf Don't assume, Know! 13:37, 2 April 2009 (UTC)
- <3 the F9 hotkey. --24.0.64.215 15:18, 2 April 2009 (UTC)
- The numbers go away if you change the shortcut for them, just like the numbers on the skill bar go away if you change them from anything not 1-8. Could you have changed your controls? DarkNecrid 17:06, 2 April 2009 (UTC)
- I'm looking at a screen shot from July on Live and I have these same numbers. IMO you guys are reaching hehe, trying to figure out what's coming in April, but in this case, there is nothing new there. - Linsey talk 20:07, 2 April 2009 (UTC)
- Can't blame us for trying, right?--Pyron Sy 20:09, 2 April 2009 (UTC)
- Nope, like Tanetris and I said before already those Numbers have been there forever as long as you had F5-F8 bound to the Bags. I thought somebody thought they're gone after the recent Update. --SilentStorm 12:37, 3 April 2009 (UTC)
- I'm looking at a screen shot from July on Live and I have these same numbers. IMO you guys are reaching hehe, trying to figure out what's coming in April, but in this case, there is nothing new there. - Linsey talk 20:07, 2 April 2009 (UTC)
- The numbers go away if you change the shortcut for them, just like the numbers on the skill bar go away if you change them from anything not 1-8. Could you have changed your controls? DarkNecrid 17:06, 2 April 2009 (UTC)
Inscription/weapon mod NPC
Any plans for a Inscription/weapon mod NPC? Same idea as the rune trader, with the players providing the stock It would be adventageous to players in two ways:
- Availablity: Its hard to get some of the mods/inscriptions even through trading. Its also not convenient to stand about for hours spamming WTB/switching outposts/districts looking for the desired product(s).
- Hoarding: No need to keep a hold of these items now that they are easier to accquire, and since they do not stack it would save alot of player inventory/server space.
These are fundamental game items, just like runes, weapons and armor, should be readily available. --77.97.23.245 14:42, 11 April 2009 (UTC)
- I definitely like this idea :) ~Mervil 14:50, 11 April 2009 (UTC)
- Since they said a marketplace isn't coming more trading NPCs would be nice. I just merchant everything now, bar certain things, just because the Party Search "WTB" in main centres gets old real fast: there are Auction Sites like GuildWarsAuctions.com and guru I believe but less out of game trading the better. 000.00.00.00 19:15, 11 April 2009 (UTC)
- I definitely like this idea :) ~Mervil 14:50, 11 April 2009 (UTC)
- they could change the Weapons npc to this.... make it at least useful. for the price like am i right or am i right?75.165.115.205 00:47, 12 April 2009 (UTC)
- To add inscription and mod trading to the Weapons NPC would be swell. For the GH especially, that NPC is just a waste of money, all it does is take our stuff like a merchant and customize. -- Azazel The Assassin\talk 18:56, 12 April 2009 (UTC)
- The guild hall Weaponsmith is the single most useful one out there - he offers a unique functionality of customizing weapons to pvp characters AND also doubles as a much cheaper merch to trash your bad zchest/hoh golds. And a weapon mod/insc trader may seem a great improvement, but theres some controversy to it, caused by the miserable state of game economy. The trader would quickly reveal the truth about it to everyone who doesn't see it now - almost all mods would be at the minimum price or very close, even those which have some value now. Thats simply because there's a massive oversupply of them now and most get simply merched now, and they have artifical rarity now - because of people dont bother keeping and trading them, they just merch. Now if there was a trader for them they wouldn't leave the economy anymore - every single one sold to Trader would REMAIN in the economy, contributing to lowering of its price.--Yawg 00:15, 13 April 2009 (UTC)
- And low prices on items that were already barely worth the effort of selling isn't worth the convenience of having easy access to the mods you need? The economy primarily survives on the trading of rares and the selling of sweets and alcohol; I don't think anyone would miss inscriptions, tbh. --Mme. Donelle 00:58, 13 April 2009 (UTC)
- I agree with Mme. Donelle. Your concern for profit Yawg shouldnt invalidate a feature that would benefit the game and all of its players. --77.97.23.245 01:14, 13 April 2009 (UTC)
- The guild hall Weaponsmith is the single most useful one out there - he offers a unique functionality of customizing weapons to pvp characters AND also doubles as a much cheaper merch to trash your bad zchest/hoh golds. And a weapon mod/insc trader may seem a great improvement, but theres some controversy to it, caused by the miserable state of game economy. The trader would quickly reveal the truth about it to everyone who doesn't see it now - almost all mods would be at the minimum price or very close, even those which have some value now. Thats simply because there's a massive oversupply of them now and most get simply merched now, and they have artifical rarity now - because of people dont bother keeping and trading them, they just merch. Now if there was a trader for them they wouldn't leave the economy anymore - every single one sold to Trader would REMAIN in the economy, contributing to lowering of its price.--Yawg 00:15, 13 April 2009 (UTC)
- LOL@ a GAMING ECONOMY75.165.115.205 07:01, 13 April 2009 (UTC)
- Strong, properely balanced and relatively stable economy is a very important of a MMO game because it's one of the main factors determining whether players are rewarded properely for playing or not. Economy makes game content viable or not worth doing, it makes the difference between a rich game with lots of potentially well rewarding activities or reduced to degenerate farmfest of one or two zones, with everything else being a waste of time. --Yawg 03:08, 15 April 2009 (UTC)
Architect
Hello linsey, I read the announcement of the newly named Paragon Studios. But what triggers me is the release of the architect content update for City of Heroes that allow users, for the first time ever in MMO history, to fully customise and share missions, characters, and story arcs, giving players an unparalleled level of flexibility to craft and share unique experiences. I was wondering is that idea even technical possible with the Guild Wars 1 technology/coding? I would like the idea if it was possible in gw1. Didis 12:27, 15 April 2009 (UTC)
- Anything's "possible", but it's not likely. Someone asked Regina this same question earlier and she said there was no plans at this time, and there probably won't ever be. They just don't have the resources with the Live Team to manage such a thing compared to the CoX team. DarkNecrid 12:32, 15 April 2009 (UTC)
- I think our tools would need too much work to make them user friendly enough for players to use them. It takes a decent amount of training and time to get the hang of them... I... just don't think the idea is feasible =/ - Linsey talk 17:49, 15 April 2009 (UTC)
- I think my next question (which tools) is probably answered here, or not: http://wiki.guildwars.com/wiki/User_talk:Linsey_Murdock/Questions#GW.27s_programming_language Didis 18:18, 15 April 2009 (UTC)
- Oh come on Lisney, if we can figure out what you guys have programmed into the gw.dat file, we can learn to use your tools. Besides, it can't be worse than Unix...Unix makes me break down into tears and rage. Katherinezoltin 18:21, 15 April 2009 (UTC)
- In other words, they don't want to provide support for it, and they fear some ppl will try to to use it to break the code... It takes a lot of extra effort to make something like that open-access, much more than just "here you go, you figure it out". -- Alaris 18:23, 15 April 2009 (UTC)
- Katherine, you're not one to talk on this, majoring in Computer Programming and all, and wanting to work on video games. That would be right up your alley and count as the training. Not for most people though, like me who gets lost for months in programming tools. ~_~ -- Azazel The Assassin\talk 19:21, 15 April 2009 (UTC)
- It's not training...it's preparing to work at ANet by learning their programming style ahead of time. I will leave this poor convo alone now. Katherinezoltin 21:50, 15 April 2009 (UTC)
- must... look... into... [drools]... this 000.00.00.00 22:12, 15 April 2009 (UTC)
- It's not just the tools, the GW client/server has to provide support for custom content as well. I don't see how they could possible implement this kind of feature with only a few people working full time on GW 1. --Draikin 16:46, 16 April 2009 (UTC)
- must... look... into... [drools]... this 000.00.00.00 22:12, 15 April 2009 (UTC)
- It's not training...it's preparing to work at ANet by learning their programming style ahead of time. I will leave this poor convo alone now. Katherinezoltin 21:50, 15 April 2009 (UTC)
- Katherine, you're not one to talk on this, majoring in Computer Programming and all, and wanting to work on video games. That would be right up your alley and count as the training. Not for most people though, like me who gets lost for months in programming tools. ~_~ -- Azazel The Assassin\talk 19:21, 15 April 2009 (UTC)
- In other words, they don't want to provide support for it, and they fear some ppl will try to to use it to break the code... It takes a lot of extra effort to make something like that open-access, much more than just "here you go, you figure it out". -- Alaris 18:23, 15 April 2009 (UTC)
- Oh come on Lisney, if we can figure out what you guys have programmed into the gw.dat file, we can learn to use your tools. Besides, it can't be worse than Unix...Unix makes me break down into tears and rage. Katherinezoltin 18:21, 15 April 2009 (UTC)
- I think my next question (which tools) is probably answered here, or not: http://wiki.guildwars.com/wiki/User_talk:Linsey_Murdock/Questions#GW.27s_programming_language Didis 18:18, 15 April 2009 (UTC)
- I think our tools would need too much work to make them user friendly enough for players to use them. It takes a decent amount of training and time to get the hang of them... I... just don't think the idea is feasible =/ - Linsey talk 17:49, 15 April 2009 (UTC)
- That's what most people thought about the Source-Forge SDK, DiabloII/Starcraft, NWN, or any other set of games that got heavily modded and thus had their life-spans GREATLY increased. If you release parts of it, they will build it. And if they build it, more will come. ...That said, I think City of Nerfs "architect" is an ABOMINATION and no self respecting modder would feel proud using it. A better idea would just be to later open up little parts of the game's data (Not the Source Code!) to modding and enable a very limited offline testing parameter, so that the more ambitious among us could create custom Quests, Critters, weap Skins, and Armors to submit to the QA/Live team for possible inclusion. Yeah it requires work, but Anet gets free labor in return... --ilr 19:55, 16 April 2009 (UTC)
- Sorry had to post this befor archiving: City Of Heroes Players Create More Content Than Devs In 24 Hours "players in both hero and villain factions had created more than 3800 story arcs, each consisting of five missions a piece - more content than the development team had created during the game's entire existence." Article click [1]. Seems there is indeed a market for this. Heh heh..Good lukc in the final (2) week(s)(i hope)! Didis 22:02, 17 April 2009 (UTC)
Zaishen Quests
These sound really good, the PvP ones especially could help get people interested in this side of the game...don't suppose you could give an example (doesn't have to be a real one...), like is it just victories in X game mode, or is there stuff like Win X times consecutively in Y game mode, or cap 20 shrines in AB, or different stuff besides just victory, too? DarkNecrid 03:39, 11 April 2009 (UTC)
- I can't give any more details on the PvP Quests objectives in particular right now. We actually found out this week that the game doesn't handle the way I had originally designed them very well, so I'm in the process of revising the objectives on those and they are not yet finalized. But I will say that I know there is only one quest for each of the following: GvG, HA, RA, TA, FA, JQ, AB and HB. Each quest has a base objective which is required to turn the quest in and be rewarded but there is at least one *BONUS* objective on each quest which if completed will increase the reward you get on turn in. - Linsey talk 04:01, 11 April 2009 (UTC)
- Sounds great, thanks for the info :)! DarkNecrid 04:08, 11 April 2009 (UTC)
- [ironic mode]BONUS OBJECTIVE for people with < R3: Get into a group with more than 3 people being >= R3[/ironic mode]
- While the idea in itself sounds good I'm afraid it will stumble over the common problems: class-
racism-prejudice in elite areas and rank-racism-elitism in HA. Xelonir 07:35, 11 April 2009 (UTC)- I wasn't aware that rank reflected upon one's ancestry or the color of their skin.
- If there are 4...8 people who all want to do a Zaishen quest, then that ought to transcend any elitism barriers if they join together. Same as tabway or normal PUGging would. Vili >8< 07:40, 11 April 2009 (UTC)
- Hopefully some of the bounty quests will take people into the Fissure of Woe, Underworld and elite missions. -- Gordon Ecker (talk) 08:10, 11 April 2009 (UTC)
- I'm curious what the rewards will be. It has been mentioned that we will be able to trade Zaishen Coins for items; I hope those items go beyond the stuff we find at the quastermasters, and include inscriptable versions of common, already existing Nightfall and GW:EN skins. It's very hard to find someone selling common items, like the Goldtouched Staff, which don't really have a big demand and are not available from crafters or collectors. Erasculio 15:43, 11 April 2009 (UTC)
- Hopefully some of the bounty quests will take people into the Fissure of Woe, Underworld and elite missions. -- Gordon Ecker (talk) 08:10, 11 April 2009 (UTC)
- Rules of the Internet: Anytime "Prejudice" is the proper word, some random fool will always use "racism" instead even though the Internet is overflowing with dictionaries, thesauri, and other -pedias for quick reference to anyone who doesn't want to look like a fool. --ilr 21:41, 11 April 2009 (UTC)
- Of course some people might just decide to intentionally use a word for emphasis. But since this seems to upset some of you I changed it. There. Happy now? Xelonir 07:41, 12 April 2009 (UTC)
- In an age of almost unlimited information, most people CHOOSE to be ignorant. More on topic. are these zaishen quests giving... balthazar points? I'm still a bit confused on what exactly they do. 201.6.64.49 00:32, 12 April 2009 (UTC)
- According to the in-game talk, zaishen quests will award some combination, depending on the particular quest, of xp, gold, faction, titlepoints (presumably the reputation titles), and/or zaishen coins (a new item which can be used to unlock pet tiers from the menagerie or can be traded to collectors for various items, including zkeys). - Tanetris 00:50, 12 April 2009 (UTC)
- For the quest rewards, we give out: Experience, Gold, Balthazar Faction, Luxon/Kurzick Faction, Titlepoints (SS/LB/Asura/Norn/Vanguard/Deldrimor), and Zaishen Coins. Zoins are on every quest, as is gold, but everything else is dependant on the quests objectives. So for instance, the Zquest to go do the Consulate Docks mission gives XP, Gold, Sunspear points. and Zcoins. The Zquest to kill Kanaxai gives XP, Gold, Luxon Faction and Zcoins. The Zquest to play RA gives Balth Faction, Gold and Zcoins. Zcoins can be used to buy a bunch of stuff like pet unlocks and a variety of items (much more than your average Quartermaster, includes Zkeys) from a few rewards NPCs as well. - Linsey talk 00:56, 12 April 2009 (UTC)
- I love the phrase you coined, "Zoin" for Zaishen Coin ^^. Ɲoɕʈɋɽɕɧ 02:09, 12 April 2009 (UTC)
- Except it's "ZCoin." :P Rose Of Kali 02:36, 12 April 2009 (UTC)
- Except that the first mentioning is Zoin. Ɲoɕʈɋɽɕɧ 02:57, 12 April 2009 (UTC)
- But it's the Live game designer, <.<! Plus it saves one letter of typing, it's genius, we should just call them Zoins now! And Zeys..... DarkNecrid 02:43, 12 April 2009 (UTC)
- Zoins, I like it :) — Jon Lupen 05:05, 12 April 2009 (UTC)
- O_o errrrr .... heh - Linsey talk 05:13, 12 April 2009 (UTC)
- We will see if this update will reward players for something else than consumables and invulnerability skills. After all these are challenge quests, arent they ? Hey ! no, wait ! come back ! It was a just a joke ! Yseron - 90.15.63.61 09:10, 12 April 2009 (UTC)
- O_o errrrr .... heh - Linsey talk 05:13, 12 April 2009 (UTC)
- Zoins, I like it :) — Jon Lupen 05:05, 12 April 2009 (UTC)
- Except it's "ZCoin." :P Rose Of Kali 02:36, 12 April 2009 (UTC)
- I love the phrase you coined, "Zoin" for Zaishen Coin ^^. Ɲoɕʈɋɽɕɧ 02:09, 12 April 2009 (UTC)
- For the quest rewards, we give out: Experience, Gold, Balthazar Faction, Luxon/Kurzick Faction, Titlepoints (SS/LB/Asura/Norn/Vanguard/Deldrimor), and Zaishen Coins. Zoins are on every quest, as is gold, but everything else is dependant on the quests objectives. So for instance, the Zquest to go do the Consulate Docks mission gives XP, Gold, Sunspear points. and Zcoins. The Zquest to kill Kanaxai gives XP, Gold, Luxon Faction and Zcoins. The Zquest to play RA gives Balth Faction, Gold and Zcoins. Zcoins can be used to buy a bunch of stuff like pet unlocks and a variety of items (much more than your average Quartermaster, includes Zkeys) from a few rewards NPCs as well. - Linsey talk 00:56, 12 April 2009 (UTC)
- According to the in-game talk, zaishen quests will award some combination, depending on the particular quest, of xp, gold, faction, titlepoints (presumably the reputation titles), and/or zaishen coins (a new item which can be used to unlock pet tiers from the menagerie or can be traded to collectors for various items, including zkeys). - Tanetris 00:50, 12 April 2009 (UTC)
- Sounds great, thanks for the info :)! DarkNecrid 04:08, 11 April 2009 (UTC)
brandy is dandy
Any plans to change alcohol to points like sweets instead of duration of drunkness? And if not what about adding a status effect icon with the current level/duration of drunkness. --77.97.23.245 14:02, 16 March 2009 (UTC)
- Ohhhh, an icon would be great. Yes, I know you can turn the effects off but you also lose the indication that you're drunk, unless you time everything - which can be awkward when you're actually playing the game instead of standing around doing nothing. I'm sick of feeling like I'm going to have a seizure every time I get a character drunk >.< lol it's funny, I get a headache after my character gets drunk, he on the other hand seems absolutely fine :P Figures. lol 000.00.00.00 17:43, 16 March 2009 (UTC)
- If that is a willy wonka reference, I would award you one million e-cookies. (Candy is dandy, but liqour is quicker...)Underated Skill 01:55, 18 March 2009 (UTC)
- I usually keep my titles panel open and watch the Drunk ticker, but that obstructs a large part of my screen (even shrunk so that I can only see the one title bar) and distracts me from what I'm actually doing, because I'm trying to remember if the last digit was a 5 or 6 the last time I drank an Ale... 'An icon with a numeric (and possibly with a color change) indication of your drunk level would be very very very much appreciated. All sweets have effect icons (unless the effect was instant, like DP removal), why doesn't alcohol, now that it actually does more than blur your screen? I never have my post-process effects on when I play, as mentioned before, it also gives me a headache, and I don't like how it makes everything all "glowy" and fuzzy. The only post-process-off non-dedicated-to-watching-something way to tell that your char is still drunk enough is that you still say stuff in bubbles and randomly perform emotes, but then it becomes very in-exact, and you wind up wasting some drunk minutes, because you can't keep up precisely within levels 3-5. Rose Of Kali 22:33, 24 March 2009 (UTC)
- If that is a willy wonka reference, I would award you one million e-cookies. (Candy is dandy, but liqour is quicker...)Underated Skill 01:55, 18 March 2009 (UTC)
Black Bear
Hey Linsey,I know this has been asked a lot of times, but I never saw an official answer for it and to be honest, I already asked it to Regina a couple of weeks ago but I think she's busy with other stuff. Is there a reason why the Black Bear has to keep the Brutal Mauling skill? That skill makes the bear a bit undesired since cause of it, it has lower DPS. --MageMontu 08:08, 22 March 2009 (UTC)
- You could say the bear having Brutal Mauling is....unBEARable. DarkNecrid 16:38, 22 March 2009 (UTC)
- Get Polar Bear and TexMod it. Rose Of Kali 01:55, 25 March 2009 (UTC)
- I don't think that would help in making the black bear more popular. --MageMontu 22:35, 29 March 2009 (UTC)
- Well, you can take an offensive chant/shout/etc Paragon with you, and SURPRISE all of a sudden the Black Bear has more DPS than any other pet could dream of. So leave Linsey and the bear alone. Rose Of Kali 22:01, 30 March 2009 (UTC)
- Lies. The only useful Paragon skill triggered by Brutal Mauling is Anthem of Envy. Everything else affects party members only, is negligible (it triggers Song of Restoration, but who cares?), or doesn't stack anyway (Crippling Anthem). Considering that Brutal Mauling has a four-second activation time, that still does not give a better DPS. Heck, even back in the day when it triggered Anthem of Flame, that was at best +42 damage. But in the span of four seconds, any other pet could attack about two times anyway, which would deal as much or more damage. That doesn't even account for how Brutal Mauling can disrupt crucial pet attacks. Vili >8< 06:55, 31 March 2009 (UTC)
- HOLY CRAP DON'T GET A BLOODY BLACK BEAR... >_< There are like 30 other pets to choose from. Can't believe such a nuisance even got into someone's head to begin with. Rose Of Kali 21:39, 31 March 2009 (UTC)
- Lies. The only useful Paragon skill triggered by Brutal Mauling is Anthem of Envy. Everything else affects party members only, is negligible (it triggers Song of Restoration, but who cares?), or doesn't stack anyway (Crippling Anthem). Considering that Brutal Mauling has a four-second activation time, that still does not give a better DPS. Heck, even back in the day when it triggered Anthem of Flame, that was at best +42 damage. But in the span of four seconds, any other pet could attack about two times anyway, which would deal as much or more damage. That doesn't even account for how Brutal Mauling can disrupt crucial pet attacks. Vili >8< 06:55, 31 March 2009 (UTC)
- Well, you can take an offensive chant/shout/etc Paragon with you, and SURPRISE all of a sudden the Black Bear has more DPS than any other pet could dream of. So leave Linsey and the bear alone. Rose Of Kali 22:01, 30 March 2009 (UTC)
- I don't think that would help in making the black bear more popular. --MageMontu 22:35, 29 March 2009 (UTC)
- Get Polar Bear and TexMod it. Rose Of Kali 01:55, 25 March 2009 (UTC)
I have no plans to remove the brutal mauling skill from Black Bears. - Linsey talk 22:09, 18 April 2009 (UTC)
- Would it possible to give brutal mauling a 2 second activation time then?(marsc 20:15, 19 April 2009 (UTC))
SS and LB Ranks and Night Fall book
Compared to all of you i see on these talk pages I'd be considered a noob(Main char less than 10 months old) so please take that into consideration when reading this. On that note, I did take the time to read through the archives before posting this, so I don't think I'm repeating a question. So to the point, I was very excited when I finished filling in my Night Fall book, and was looking forward to turning it in for the rewards, only to find out I was too high ranked in SS and LB. >:( My question is, why are the rank restrictions so low? R8 SS and R5 LB are very easily obtainable. I'll admit I did farm ss in the beginning, and was disapointed to find I couldn't farm it anymore shortly after arriving on the mainland, so I didnt even bother farming LB. Figured I'd save it for HM. All I did was the quests that came along as I progressed, and managed to get Masters on all missions. I hit R5 LB, before even attempting Abaddon's Gate. 2 thoughts...either no restriction on a chars first NF book(for NM), or raise the restriction one notch? I did take the time to post this question to the "Ask a GW question" page, and they directed me to your page Linsey. Which i'm kinda glad for, cause it made for some interesting reading. Anyways, looking forward to a response(hates sitting on a full book that is now completely useless).--74.75.249.83 21:29, 22 March 2009 (UTC)
- main point is that these books are easily to fill on NM and past R5 LB en R8 SS they needed a bigger chalenge instead of mindlessly grinding. Fox007 21:38, 22 March 2009 (UTC)
- LoL, b/c Rank8 was the "norm" for EotN books, therefore it also must automatically be rank8 for much larger Chapters that have 10x as many Quests and Sidequests. Lrn 2 CopyPasta --ilr 22:16, 22 March 2009 (UTC)
- The cut off for NM books should have been rank 7 for LB and rank 9 for SS. The last ranks in both of these titles are HUGE, thus I don't think it would make the titles too easy to gain if the NM books work up to ranks 7/9, as you would still have 25k points to go to max LB and 35k points to max SS. -- Salome 01:01, 23 March 2009 (UTC)
It would seem that so far you all agree with me...Salome hit it right on the head....is there something that can be done or changed?--74.75.249.83 04:06, 23 March 2009 (UTC)
- Another option is to let them turn in the book still, but remove the reputation reward after the cut-off rank, and leave only XP and Gold. But I do agree that the cut-off can be raised due to the fact that the last rank is equal all the points you earned so far, unlike the EOTN titles, and a full NF NM book would give you barely over 5% or 10% towards the max rank in SS/LB. Rose Of Kali 02:01, 25 March 2009 (UTC)
- Hmm. I had thought that we had made the title rank cap on those books a little higher... maybe I'm crazy... my brain is trying to hold too much info for the April build. Anyway, I'm making a post-it note for this and I'll look into it once the crazy as settled down a little bit. Thanks for bringing it up! - Linsey talk 22:30, 18 April 2009 (UTC)
- Another option is to let them turn in the book still, but remove the reputation reward after the cut-off rank, and leave only XP and Gold. But I do agree that the cut-off can be raised due to the fact that the last rank is equal all the points you earned so far, unlike the EOTN titles, and a full NF NM book would give you barely over 5% or 10% towards the max rank in SS/LB. Rose Of Kali 02:01, 25 March 2009 (UTC)
ATS mechanics updates
While match manipulation isn't an issue anymore in MaT GvG since the guilds know they're "being watched" now, it's still a serious problem in Hero Battles. In the latest HB MaT 4 of the top 16 players intentionally tied battles, and it continues to happen in just about every other AT as well. While Anet mentioned that the ATS mechanics would be updated to prevent this type of match manipulation (the solution to this particular problem is simple, just make a draw count as a loss for both players), there still no solution in place. If the mechanics aren't updated before the following MaT it's definitely going to happen again there, so it would be nice if Anet could make the necesarry changes this week. --Draikin 01:41, 25 March 2009 (UTC)
- This has just been updated, thanks! I guess this can be archived now. --Draikin 20:52, 26 March 2009 (UTC)
Gold Storage
hey linsey i was wondering if theres any plan to up the amount of gold we can hold in storage --The preceding unsigned comment was added by User:Broken chicken leg (talk).
- LoLWuT? ...How bad you gotta be Farmin to hit that cap? Work-arounds include: Taking a Walk outside, Getting a REAL Job, or Shotgun-Mouthwash --ilr 20:39, 25 March 2009 (UTC)
- Buy some armbraces if you have nothing else to spend your millions on. Or are you saving up for retirement? Rose Of Kali 21:21, 25 March 2009 (UTC)
- Spend the gold. Get some enjoyment out of it. ;D -- WarBlade 22:40, 25 March 2009 (UTC)
- i think they should up the gold trade amount and the amount you can hold to at least 200k.75.165.97.80 23:21, 25 March 2009 (UTC)
- Sounds reasonable, but only at first glance. This would allow many items that cost between 100k and 200k to be traded without using ectos at all, and items over 200k can now be traded using fewer ectos. This in itself would irrecoverably break the ecto market, and with it, the entire game economy. NO. kthxbai. Rose Of Kali 01:26, 26 March 2009 (UTC)
- There were times when I had so much gold on hand that I not only had the storage cap filled, I hadthe 20+ storage characters on my account holding max gold. My advice for managing gold: go work on a title. Sweet Tooth, PA, drunkard, TH, you'll burn through it fast enough especially if you pursue these titles on multiple characters. Pkohler01 02:27, 26 March 2009 (UTC)
- See, that right there shouldn't even be possible! >_< But the advice still stands: spend the gold, ffs! Rose Of Kali 05:12, 26 March 2009 (UTC)
- The economy is already broken...there's no new items to really help balance supply and demand meaning that from now on every single item in the game is going to get cheaper (including ectos, which will eventually become worth 100g at this rate) because supply is inevitably going to go up (more items created) and demand is going to go down (less players that need them), tons of players making anywhere between 20k to 500k a month off every one of their accounts from the XTH, etc. The economy has been on a steady decline since release but the decline was slower back then because there was tons of new items (SF, Factions, Nightfall, etc...) coming out. All you have to do is look at Sup Vigors and such now, those used to be like 100k, now they're like, 6k I think? The only expensive items left in the game are green minipets, the 4th year minipets coming soon, and a select few weapon skins that you can find cheaper variants of anyways. I think in most cases this is a good thing, Sup Vigors being 100k was ridiculous :P. DarkNecrid 06:15, 26 March 2009 (UTC)
- LOL! I concur with the idea of spending the money and having fun. My choice of gold sink is armor... lol I'm shooting for 5 elite sets on all 12 of my playing characters to fill their HoM monuments. Between the gold and the materials, this would put a serious dent in your bank account! Hoarding gold is just a waste.. it's a game, it's easy to get. Buy lockpicks, by alcohol and sweet points.. buy z keys for that matter. There are only a very few of the rare minipets that should price out over 1 million gold and at that point you are going to be trading in ecto/z keys/armbraces anyway. -- Wyn 08:36, 26 March 2009 (UTC)
- The economy is already broken...there's no new items to really help balance supply and demand meaning that from now on every single item in the game is going to get cheaper (including ectos, which will eventually become worth 100g at this rate) because supply is inevitably going to go up (more items created) and demand is going to go down (less players that need them), tons of players making anywhere between 20k to 500k a month off every one of their accounts from the XTH, etc. The economy has been on a steady decline since release but the decline was slower back then because there was tons of new items (SF, Factions, Nightfall, etc...) coming out. All you have to do is look at Sup Vigors and such now, those used to be like 100k, now they're like, 6k I think? The only expensive items left in the game are green minipets, the 4th year minipets coming soon, and a select few weapon skins that you can find cheaper variants of anyways. I think in most cases this is a good thing, Sup Vigors being 100k was ridiculous :P. DarkNecrid 06:15, 26 March 2009 (UTC)
- See, that right there shouldn't even be possible! >_< But the advice still stands: spend the gold, ffs! Rose Of Kali 05:12, 26 March 2009 (UTC)
- There were times when I had so much gold on hand that I not only had the storage cap filled, I hadthe 20+ storage characters on my account holding max gold. My advice for managing gold: go work on a title. Sweet Tooth, PA, drunkard, TH, you'll burn through it fast enough especially if you pursue these titles on multiple characters. Pkohler01 02:27, 26 March 2009 (UTC)
- Sounds reasonable, but only at first glance. This would allow many items that cost between 100k and 200k to be traded without using ectos at all, and items over 200k can now be traded using fewer ectos. This in itself would irrecoverably break the ecto market, and with it, the entire game economy. NO. kthxbai. Rose Of Kali 01:26, 26 March 2009 (UTC)
- i think they should up the gold trade amount and the amount you can hold to at least 200k.75.165.97.80 23:21, 25 March 2009 (UTC)
- Spend the gold. Get some enjoyment out of it. ;D -- WarBlade 22:40, 25 March 2009 (UTC)
- Buy some armbraces if you have nothing else to spend your millions on. Or are you saving up for retirement? Rose Of Kali 21:21, 25 March 2009 (UTC)
- Raseing the trade cap and making it so you can hold more on your toon. just makes the price of good more and that the exact same result that you would have from raseing it in your storage. the only reason people store gold in ectos is because its something a lot of people want and the prices is normally rather high. but the best thing to keep your money in is lockpicks because there price wont shift as much as ectos do.75.165.115.205 23:08, 26 March 2009 (UTC)
- The prices at the merchants will never change (bar an update) and street price will always be above what the merchant buys it it for. — Jon Lupen 23:46, 26 March 2009 (UTC)
- You can make... you used to be able to make a killing off of zkeys bought with tournament reward tokens. Honestly, I liked having the gold, enjoyed spending it on lots of elite armor and really don't mind the economy possibly being "broken". It's been a tremendous amount of fun for me and after playing so long always short on gold, it's been a nice change. Gold sinks FTW!!! Pkohler01 04:25, 28 March 2009 (UTC)
- The prices at the merchants will never change (bar an update) and street price will always be above what the merchant buys it it for. — Jon Lupen 23:46, 26 March 2009 (UTC)
People that don't have money or the time to play and gather large amounts of money will always be against those that do. They will say anything and everything to try to sway the devs to keep or change things in their favor. There's nothing wrong with the economy it's working as intended. It's balanced out for everyone in a fair way and not much else is going to change about it now unless Anet decides to make things even easier to aquire. There's plenty of things to spend money on. Of course those with little are still going to have to work long and grinding hours to get a lot of things in the game. Prices are reasonable for elite quality skins and just about anyone can aquire 100k and a handful of ectoes now to be able to buy at least one of them. Everybody is never going to be able to buy everything though and those that think they should be able to for little to no costs should get real with themselves. The ones that complain about the economy are the ones with a lot of money and items already and they just don't want to see it change where there elitism falls to the floor. Typical republican/democrat attitudes here or Kings & Queens vs the peasants let em eat cake. lol
Siege Ice Golem
Hi Linsey. I'll keep this short as your page is already big enough: The Siege Ice Golem's in the Southern Shiverpeaks used to drop Stone Summit Badge's. However, some update change it to Icy Lodestone. Problem here being that 1st: There is no collector for Icy Lodestone in Post and 2nd: They're only worth 3 gold which is very little considering the level of the mobs themselves. So if you could add a collector or change them to drop Badge's once again you'd be helping a lot. Thanks and keep up the good work! ~ Kurd 21:17, 30 March 2009 (UTC)
- This item has been required by Imperial Chef Tian for his dessert at the Canthan New Year festival. --Arduinna 21:29, 30 March 2009 (UTC)
- Ha! Now I know why I was kind of puzzled myself when I saw that drop last week, having been working on my Pre character and realizing that I just found a Pre drop near Drok's... Should've added it to the Northern Shiverpeaks monsters instead, or better just used another existing ingredient in the recipe. Rose Of Kali 22:39, 30 March 2009 (UTC)
- Yeah, that drop was changed because of the Canthan New Year thing I believe. -- Wyn 23:38, 30 March 2009 (UTC)
- There are lots of trophy items which don't have collectors associated with them. Though these are needed for the Canthan New Year festival, having mobs near Drok's drop trophies worth 3g is a little odd. Making a post-it note. - Linsey talk 22:47, 18 April 2009 (UTC)
- More odd than everything else in the area dropping stuff that's worth 8g? 66.190.15.232 04:22, 19 April 2009 (UTC)
- There are lots of trophy items which don't have collectors associated with them. Though these are needed for the Canthan New Year festival, having mobs near Drok's drop trophies worth 3g is a little odd. Making a post-it note. - Linsey talk 22:47, 18 April 2009 (UTC)
- Yeah, that drop was changed because of the Canthan New Year thing I believe. -- Wyn 23:38, 30 March 2009 (UTC)
- Ha! Now I know why I was kind of puzzled myself when I saw that drop last week, having been working on my Pre character and realizing that I just found a Pre drop near Drok's... Should've added it to the Northern Shiverpeaks monsters instead, or better just used another existing ingredient in the recipe. Rose Of Kali 22:39, 30 March 2009 (UTC)
Technical question
Sorry to bring a tech question to you, but as I know you've desgined spawns I thought you'd be well placed to answer.
Are the turrents (pic) that shoot things like Fire Dart and Poison Jets unselctable creatures (like the oxen outside Shing Jea Monastery), unselctable interactive map objects (like opened chests), or some third type on entity that we users don't know about? Backsword 03:48, 6 April 2009 (UTC)
- They are Gadgets. Many things you interact with are Gadgets like signposts, gates, stuff like that. - Linsey talk 23:26, 18 April 2009 (UTC)
We still get HoM changes this month, yes?
Just wondering. 000.00.00.00 01:45, 11 April 2009 (UTC)
- From what she said during the in-game chat, yes.--Pyron Sy 02:09, 11 April 2009 (UTC)
- What was said in the preview is just a "small" amount according to what Linsey, Regina, and Martin have been saying. -- Azazel The Assassin\talk 02:30, 11 April 2009 (UTC)
Answers?
I see a lot of topics with lines saying they've been answered, but not all of them actually have an answer in them from Linsey. This is confusing. One would think that a topic wouldn't get labeled as answered until she herself has actually answered it. But then, that's thinking logically. It's just frustrating when after waiting for over a month to hear something from her, all we get is that stupid pink box at the top of the page. What are we here for, then, if that's all we should expect? What's the point? It feels like Anet's telling us to talk to the hand or something. I know it's not due to them, really, but the stupid legalities that keep them from doing anything. Waiting for weeks on end, trying to be patient, only to get a virtual wall of silence and something to the effect of, "no comment," is just frustrating. That's going to discourage people from making suggestions, rather than encourage them. Why should they if they aren't going to even be looked at anyway? And how do we know how long it's going to be before any new supposed system is put in place? And then how long to get a response back under the new system, if the old system is anything to measure by?
I'm sorry to rant like this, I just feel like I've put in a lot of thought and effort here for nothing. As I said, I know it's not really Anet's fault, it's the legal crap. That's what I don't understand. Why do you need a license to share ideas? It's ludicrous. Ideas cannot be owned, only the particular expression of an idea. And ideas have been shared and exchanged since long before laws existed to constrain them. Nothing is created in a vacuum, it's all built off other stuff in one way or another. You shouldn't need a license or legal approval to look at what we have to say. Nor should we need an environment born of the same to share said ideas. --Axwind 21:49, 17 April 2009 (UTC)
- There was never any guarantee that your suggestions were going to get any feedback, especially considering no suggestion regarding new content ever has gotten an official comment. The current licensing has been in place since this wiki was created and has always made it impossible for them to accept/comment on suggestions. It's also been spelled out on their Legal terms of use page on gw.com. -- Wyn 21:58, 17 April 2009 (UTC)
- To alleviate your angst regarding the "Answered" tags, I created a "Moved" tag to highlight it has been moved and the remnant link needs to be archived. -- Wyn 22:20, 17 April 2009 (UTC)
- Yeah, but what happens to stuff that's moved? Gone and forgotten? She could have at least dropped a line in each moved topic saying sorry she can't look at it right now, but that she'd be happy to once the new way of submitting suggestions is put in place that would let her do so. Something a bit more personal than a wall of silence and a box that isn't even signed but seems rather cold, which I know just isn't her. Bobby was the one who pointed me here in the first place, in the instance of my suggestion. He wouldn't have done that unless he thought she would answer. And just curious, what would happen if one was to look at or comment about a user suggestion despite the license? And my question was never answered. Why is a license needed to share ideas in the first place? --Axwind 12:37, 18 April 2009 (UTC)
- Ok Axwind, here's the deal, all the moved links are going on a separate archive page. You see her TOC here? It's 60 topics long. She can't look/comment on your suggestions, period. If she does, she could lose her job. -- Wyn 20:32, 18 April 2009 (UTC)
- Unfortunately, Axwind, my hands are tied on this issue and I just cannot read and respond to suggestions. I very much want to be able to do this and am eagerly anticipating the resolution for this licensing issue. I do care about player suggestions and I feel that it is very helpful for me to be able to take suggestions and comment on them. IMO it is a win/win kind of thing, but until the licensing gets dealt with, I just can't. I know, it's a bummer dude. - Linsey talk 20:51, 18 April 2009 (UTC)
- I understand, I just don't get why a license is needed to share ideas. Nobody seems to be answering that question. Sorry if I went out of line a little. I just don't want to feel like I put in a lot of work for nothing, is all. Any idea when the new system will get put in place? Just curious. --Axwind 23:45, 18 April 2009 (UTC)
- Your question was already answered. poke | talk 00:00, 19 April 2009 (UTC)
- I understand, I just don't get why a license is needed to share ideas. Nobody seems to be answering that question. Sorry if I went out of line a little. I just don't want to feel like I put in a lot of work for nothing, is all. Any idea when the new system will get put in place? Just curious. --Axwind 23:45, 18 April 2009 (UTC)
- Unfortunately, Axwind, my hands are tied on this issue and I just cannot read and respond to suggestions. I very much want to be able to do this and am eagerly anticipating the resolution for this licensing issue. I do care about player suggestions and I feel that it is very helpful for me to be able to take suggestions and comment on them. IMO it is a win/win kind of thing, but until the licensing gets dealt with, I just can't. I know, it's a bummer dude. - Linsey talk 20:51, 18 April 2009 (UTC)
- Ok Axwind, here's the deal, all the moved links are going on a separate archive page. You see her TOC here? It's 60 topics long. She can't look/comment on your suggestions, period. If she does, she could lose her job. -- Wyn 20:32, 18 April 2009 (UTC)
- Yeah, but what happens to stuff that's moved? Gone and forgotten? She could have at least dropped a line in each moved topic saying sorry she can't look at it right now, but that she'd be happy to once the new way of submitting suggestions is put in place that would let her do so. Something a bit more personal than a wall of silence and a box that isn't even signed but seems rather cold, which I know just isn't her. Bobby was the one who pointed me here in the first place, in the instance of my suggestion. He wouldn't have done that unless he thought she would answer. And just curious, what would happen if one was to look at or comment about a user suggestion despite the license? And my question was never answered. Why is a license needed to share ideas in the first place? --Axwind 12:37, 18 April 2009 (UTC)
- I always hate it when rules get in the way of common sense. There can't be a single person who'd object if they took suggestions from this wiki that are specifically posted to be suggestions towards Anet, and yet, the rules forbid it so it's a no-no. Like they said in the movie Hook: Kill the lawyer! 145.94.74.23 06:04, 20 April 2009 (UTC)
- OI! what have we (lawyers) done now? This is Law's fault not the lawyers and it's just a simple issue with intellectual property. At the moment as it stands if anet used any of our suggestions they would be walking into a mire of possible intellectual property claims about who owns which idea (or the expression there of) and people wanting credit for their suggestions and having to license things under GFDL and so on and so forth. With the proposed change to the licensing, anet will be allowed to use the ideas on this site without having to worry about people making IP claims. In this case it is the Law which is protecting Anet not hindering it. -- Salome 11:24, 20 April 2009 (UTC)
- I meant that as a joke, but let's face it: based on common sense, Anet would be able to implement fan suggestions without having to give them credit or cash, because most fans would simply like to improve the game, not credit. A simple line of text stating something like "...we may use the ideas you post here, but we won't give credit..." should have to be enough for that. But all these disclaimers contain huge amounts of texts just because a handful of people abuse the fact that some things aren't written down. It's like the (true) story where the astronaut claimed the travel compensation bonus from NASA (I think it was NASA) for every mile he'd traveled in space. Any sane person could have said: well, that's not why the compensation exists so you can't have it. But a judge ruled in his favor, just because the law automatically exceeds common sense. And that is why I hate the rules. Not because they shouldn't exist, but because too many people choose the rules over the person. And lawyers and civil servants are masters of designing, bending, enforcing and exploiting any loophole they can find, common sense be damned. 145.94.74.23 11:54, 20 April 2009 (UTC)
- @Salome, simple issue with intelluctual property? I guess if you're a lawyer... I just dont get it. Why is this even an issue? It's a friggin' wiki! I've never posted on a wiki thinking that whatever the heck I said was protected by ANYTHING in ANY country. As 145 says, its common sense. Whats the big deal? So there's a problem with the license? Re-wright the license. Need permission to delete a page? Then ask for permission (put up some "poll" or "template" on user pages that says, "Hey, we would like to ensure that all user pages conform to our new license. Are you ok with us deleting this page in order to do so?" or even easier, "On Feb. 31, 2345, we will be deleting all user talk pages (or whatever) to ensure compliance with our new license. This is for your benefit. Trust us.") And as for lawyers...can you say frivolous excess much? You wanna know one of the reasons healthcare costs have gone up so much? Doctors have to cover their asses with higher and higher mal-practice insurance rates because of an exorbitant amount of frivolous lawsuits. True, not all lawyers are ambulance chasers, but geeze they sure like to mess things up. Ok got that out of my system... Go good lawyers who bring REAL justice to the people! © 2009 ~Mervil 15:05, 20 April 2009 (UTC)
- Behind nearly every frivolous lawsuit is a frivolous plaintiff (someone in the ambulance). It's easy to believe that the same people willing to sue because their treatment didn't go perfectly would be suing because their "great" idea made it into a game and thus believe they should be compensated for it. -- Inspired to ____ 15:22, 20 April 2009 (UTC)
- @Salome, simple issue with intelluctual property? I guess if you're a lawyer... I just dont get it. Why is this even an issue? It's a friggin' wiki! I've never posted on a wiki thinking that whatever the heck I said was protected by ANYTHING in ANY country. As 145 says, its common sense. Whats the big deal? So there's a problem with the license? Re-wright the license. Need permission to delete a page? Then ask for permission (put up some "poll" or "template" on user pages that says, "Hey, we would like to ensure that all user pages conform to our new license. Are you ok with us deleting this page in order to do so?" or even easier, "On Feb. 31, 2345, we will be deleting all user talk pages (or whatever) to ensure compliance with our new license. This is for your benefit. Trust us.") And as for lawyers...can you say frivolous excess much? You wanna know one of the reasons healthcare costs have gone up so much? Doctors have to cover their asses with higher and higher mal-practice insurance rates because of an exorbitant amount of frivolous lawsuits. True, not all lawyers are ambulance chasers, but geeze they sure like to mess things up. Ok got that out of my system... Go good lawyers who bring REAL justice to the people! © 2009 ~Mervil 15:05, 20 April 2009 (UTC)
- I meant that as a joke, but let's face it: based on common sense, Anet would be able to implement fan suggestions without having to give them credit or cash, because most fans would simply like to improve the game, not credit. A simple line of text stating something like "...we may use the ideas you post here, but we won't give credit..." should have to be enough for that. But all these disclaimers contain huge amounts of texts just because a handful of people abuse the fact that some things aren't written down. It's like the (true) story where the astronaut claimed the travel compensation bonus from NASA (I think it was NASA) for every mile he'd traveled in space. Any sane person could have said: well, that's not why the compensation exists so you can't have it. But a judge ruled in his favor, just because the law automatically exceeds common sense. And that is why I hate the rules. Not because they shouldn't exist, but because too many people choose the rules over the person. And lawyers and civil servants are masters of designing, bending, enforcing and exploiting any loophole they can find, common sense be damned. 145.94.74.23 11:54, 20 April 2009 (UTC)
- OI! what have we (lawyers) done now? This is Law's fault not the lawyers and it's just a simple issue with intellectual property. At the moment as it stands if anet used any of our suggestions they would be walking into a mire of possible intellectual property claims about who owns which idea (or the expression there of) and people wanting credit for their suggestions and having to license things under GFDL and so on and so forth. With the proposed change to the licensing, anet will be allowed to use the ideas on this site without having to worry about people making IP claims. In this case it is the Law which is protecting Anet not hindering it. -- Salome 11:24, 20 April 2009 (UTC)
- Well, maybe I just don't understand it because I am not that kind of person. Which is why I don't exploit bugs either, but I suppose that's another issue altogether. 145.94.74.23 17:49, 20 April 2009 (UTC)
- "There can't be a single person who'd object if they took suggestions from this wiki that are specifically posted to be suggestions towards Anet" I would have to disagree since it has already been commented on by at least one person in the restructuring discussion "This effectively removes users who created these suggestions from their rights... they (suggestions) are ideas targeted to not yet released product and bear certain properties of Intellectual rights, or at least so perceived by the idea creators." This would indicate to me that at least this one person would look for and expect some sort of compensation from ArenaNet if one of their ideas were used in the game. -- Wyn 18:02, 20 April 2009 (UTC)
- Again, a simple disclaimer should have to be enough. "We may or may not use anything you post on this suggestion page, but you have no rights to anything you place here." The only reason everything has to be so complicated, is because there are so many people that abuse the fact that when it comes to the law, common sense is always taken out of the equation for some, idiotic, reason. 145.94.74.23 06:57, 21 April 2009 (UTC)
- That's because laws are usually passed by people voted into office by idiots.
- The issue is about suggestions posted on the wiki itself, because the wiki uses a GNU license. This means any company could come in here and take any suggestion they saw. ~Shard 08:18, 21 April 2009 (UTC)
- Again, a simple disclaimer should have to be enough. "We may or may not use anything you post on this suggestion page, but you have no rights to anything you place here." The only reason everything has to be so complicated, is because there are so many people that abuse the fact that when it comes to the law, common sense is always taken out of the equation for some, idiotic, reason. 145.94.74.23 06:57, 21 April 2009 (UTC)
- "There can't be a single person who'd object if they took suggestions from this wiki that are specifically posted to be suggestions towards Anet" I would have to disagree since it has already been commented on by at least one person in the restructuring discussion "This effectively removes users who created these suggestions from their rights... they (suggestions) are ideas targeted to not yet released product and bear certain properties of Intellectual rights, or at least so perceived by the idea creators." This would indicate to me that at least this one person would look for and expect some sort of compensation from ArenaNet if one of their ideas were used in the game. -- Wyn 18:02, 20 April 2009 (UTC)
Polymock?
is there any chance in getting some changes to this? i know i have ideas for it and im sure others do as well but as it is right now the set up for it is rather boring.75.165.115.205 23:19, 17 April 2009 (UTC)
- More pieces please (I want to be a titan! :D) x) -- Azazel The Assassin\talk 00:21, 18 April 2009 (UTC)
- Polymock PvP, please. Vili >8< 00:39, 18 April 2009 (UTC)
- PvP version seconded, even though I'd get thoroughly owned if I ever attempted it. :p --Mme. Donelle 00:41, 18 April 2009 (UTC)
- Who wants more imbalanced sh-t for guild wars? Arenanet can Barely balance skills, and usually fails to update AI to new skills. Why should we give them more busy work instead of letting them make the game playable. please... Boro 06:03, 18 April 2009 (UTC)
- Polymock is just as balanced as the rest of PvP at the moment, so I don't see what the problem is. Vili >8< 06:09, 18 April 2009 (UTC)
- Polymock is already balanced, and has their own skills. So they wouldn't be affected by skill changes. So it can be made into PvP and never touched again. But I say more pieces needed! Add those used by the NPCs in purple and golds. They have the bars and names, all that's left is the icon name/picture and where they drop. There's only 9 of them... <_< -- Azazel The Assassin\talk 06:38, 18 April 2009 (UTC)
- i would say add a few more then just 9 and make them all rarer drops in all of the campaigns also make some of the super rare drop from the zchest, and maybe add a if you lose to someone you have to give up one system...75.165.115.205 07:54, 18 April 2009 (UTC)
- Rare pieces should be unlockable from balthazar points too Boro 17:43, 18 April 2009 (UTC)
- i would say add a few more then just 9 and make them all rarer drops in all of the campaigns also make some of the super rare drop from the zchest, and maybe add a if you lose to someone you have to give up one system...75.165.115.205 07:54, 18 April 2009 (UTC)
- Polymock is already balanced, and has their own skills. So they wouldn't be affected by skill changes. So it can be made into PvP and never touched again. But I say more pieces needed! Add those used by the NPCs in purple and golds. They have the bars and names, all that's left is the icon name/picture and where they drop. There's only 9 of them... <_< -- Azazel The Assassin\talk 06:38, 18 April 2009 (UTC)
- Polymock is just as balanced as the rest of PvP at the moment, so I don't see what the problem is. Vili >8< 06:09, 18 April 2009 (UTC)
- Who wants more imbalanced sh-t for guild wars? Arenanet can Barely balance skills, and usually fails to update AI to new skills. Why should we give them more busy work instead of letting them make the game playable. please... Boro 06:03, 18 April 2009 (UTC)
- PvP version seconded, even though I'd get thoroughly owned if I ever attempted it. :p --Mme. Donelle 00:41, 18 April 2009 (UTC)
- Polymock PvP, please. Vili >8< 00:39, 18 April 2009 (UTC)
Again, due to the current licensing issues, I am unable to take suggestions. However, I do think that Polymock is certainly something that could be expanded in the future and many have asked for it to be turned into a PvP type (although I'm not sure that adding another PvP type is the best idea). - Linsey talk 23:41, 18 April 2009 (UTC)
- It's probably too late to ask this, since this topic's been marked as answered, but: what would be the problems with adding a new PvP type? Would it just be too difficult to impliment or maintain? (I'd imagine that polymock would have unique balancing issues.) --Mme. Donelle 20:44, 19 April 2009 (UTC)
Diffrent pets
You know what I am doing but I got question. There are alot of the same pets such as snow wolf/wolf and strider/moa and lurker/crab how are you gone fit those pets in the menagerie? Death Sligher 22:22, 18 April 2009 (UTC)
- If you bring a Snow Wolf, it'll be a Wolf in the Menagerie, etc. You only need to unlock the model once no matter what it was called. - Linsey talk 23:34, 18 April 2009 (UTC)
- For those that are out capturing the different pets now, like myself, can you list which ones are not listed the same? Such as Tiger and White Tiger - they have different models (or is it skins), but in the Menagerie, the same? Hyena and the three different wolves. Or is that what you mean by unlocking the model? (and if so, Lion and Lioness counts as two different things?) -- Azazel The Assassin\talk 01:16, 19 April 2009 (UTC)
- Snow Wolves use the exact same model and skin as ordinary Wolves in the game, I'd assume the different skinned animals will have their own place(since it would be ridiculous if unlocking the Black Moa gives you a Moa Bird).(marsc 08:28, 19 April 2009 (UTC))
- The Black Moa has a separate model which is similar to the standard model and shares animations with it, but has spiked collars and spiked bands around the ankles. This is also the case for Hyenas, they have a mane, larger ears and a narrower tail. -- Gordon Ecker (talk) 09:16, 19 April 2009 (UTC)
- I think we just need to cap the snow wolf ones since it has the same skin and we need to cap de moa ones since the strider has the same name. So the pets with the same name need to be capped ones but the red lurker and blue lurker need to be capped twice since the got other name but got a other artwork(model) too. Death Sligher 10:50, 19 April 2009 (UTC)
- I thought the Black/White/regular Moas had the same model, but different skins (similar to Krait Devouss and Saltspray Dragons). But that is why I asked for clearification I guess - where does "the same" end and "different" begin for animals. -- Azazel The Assassin\talk 19:45, 19 April 2009 (UTC)
- White Moas, regular Moas and Striders all appear to share the same model, but Black Moas have a slightly different model: check out the spiked collars. They're 3D, not part of the skin. So I'm 99% sure that the Black Moa will have its own unique unlock in the menagerie. I think the White Moa will, too: though the model is identical to that of regular Moas, the skin is different, and it's much rarer and harder to cap one. Striders, on the other hand, are just regular Moas with a different name. So I suspect the Menagerie unlock rule is: if the model or skin is different, the pet gets a unique unlock; if only the name is different, the pet shares the unlock. --Mme. Donelle 20:52, 19 April 2009 (UTC)
- I thought the Black/White/regular Moas had the same model, but different skins (similar to Krait Devouss and Saltspray Dragons). But that is why I asked for clearification I guess - where does "the same" end and "different" begin for animals. -- Azazel The Assassin\talk 19:45, 19 April 2009 (UTC)
- I think we just need to cap the snow wolf ones since it has the same skin and we need to cap de moa ones since the strider has the same name. So the pets with the same name need to be capped ones but the red lurker and blue lurker need to be capped twice since the got other name but got a other artwork(model) too. Death Sligher 10:50, 19 April 2009 (UTC)
- The Black Moa has a separate model which is similar to the standard model and shares animations with it, but has spiked collars and spiked bands around the ankles. This is also the case for Hyenas, they have a mane, larger ears and a narrower tail. -- Gordon Ecker (talk) 09:16, 19 April 2009 (UTC)
- Snow Wolves use the exact same model and skin as ordinary Wolves in the game, I'd assume the different skinned animals will have their own place(since it would be ridiculous if unlocking the Black Moa gives you a Moa Bird).(marsc 08:28, 19 April 2009 (UTC))
- For those that are out capturing the different pets now, like myself, can you list which ones are not listed the same? Such as Tiger and White Tiger - they have different models (or is it skins), but in the Menagerie, the same? Hyena and the three different wolves. Or is that what you mean by unlocking the model? (and if so, Lion and Lioness counts as two different things?) -- Azazel The Assassin\talk 01:16, 19 April 2009 (UTC)
(Reset indent) Linsey told me in game that if it looks different, they need to be unlocked seperate. So the red and blue crabs are two different things, tiger and white tiger, etc. etc. Are all different. It's only the Pre/Post transition that really count as the same for the most part. -- Azazel The Assassin\talk 21:28, 19 April 2009 (UTC)
- Right. If the artwork looks different at all, then it is a different thing and has a separate unlock. Striders and Moa Birds use the same model. As do Snow Wolves and regular Wolves. - Linsey talk 00:24, 20 April 2009 (UTC)
- Thus meaning that the 2 crabs (blue and red) will be different pets to unlock. Which means we have 32 pets to unlock in total! Anyone else having a pokemon moment? "Gotta catch em all!" -- Salome 14:17, 20 April 2009 (UTC)
- I admit, I've already drawn up a list of every pet in the game and started ticking off the ones I've got at lvl 20 Dire. I don't even have a ranger. ;_; --Mme. Donelle 15:43, 20 April 2009 (UTC)
- Thus meaning that the 2 crabs (blue and red) will be different pets to unlock. Which means we have 32 pets to unlock in total! Anyone else having a pokemon moment? "Gotta catch em all!" -- Salome 14:17, 20 April 2009 (UTC)