User talk:Linsey Murdock/misc4
Passage scrolls sold out ?
Can a merchant run out of stock for passage scrolls ? Yseron - 86.64.70.44 12:22, 28 October 2008 (UTC)
- It functions the same as the rune traders, so why not? 66.190.15.232 12:24, 28 October 2008 (UTC)
- Passage Scrolls are sold by traders, btw.
- A trader, unlike a merchant, does not sell and buy goods at a fixed price, but depending on supply and demand. You may even find a trader "out of stock" if there is very little supply. --NIN37 12:24, 29 October 2008 (UTC)
A question on renting a collector
HI linsey
i may be out on a limb with no tree to hold it up but.
is it possable to "rent" a ingame collector to have members turn in a item list to. and no we dont want the stuff just a way to verify that it was collected.
we are in the final planning phaze of our next contest and realized that it would be awesome to have the ability to let people get the contest quest in game and turn in the stuff in game. if we could then get a list of the player who completed all the quest in time etc we could use that for our random drawing.
i dont know if anyone has thought of this before or if it will be just a flat out NO WAY but, had to ask.
i am greatful for your time and thanks in advance for your answer.
if you need to ask me more questions etc please contact me i will be glad to answer your questions.
Rockweaver
- What you ask, probably isn't possible the way you are thinking of or would require a huge amount of secial code to work. Firstly, collectors work in a very specific way. They can't take more than one kind of item. So it would have to be a special NPC type. If you wanted it to also track what players are turning in what, and track it across districts... I don't even know if that is possible. Sorry. - Linsey talk 18:35, 27 October 2008 (UTC)
thanks for answering. i did not know if it was possable but had to ask. oh well will will have to do this a differant way.
Server Maintainance 28/20/2008
Hey Linsey. If you have time, say thanks to everybody who scheduled this time because:
- Americans will (should) be asleep.
- Europeans will be working (or going to school ;), like me).
- or not, depending on the country they live in. For exemple, in France, it'll be school vacations. But great timing anyway.90.41.11.123 10:25, 26 October 2008 (UTC)
- Asians will be ending their work when it's over.
Great timing, and keep working on more horsemen on the halloween event!
Dav 07:12, 25 October 2008 (UTC)
Update on Treasure Hunter / Wisdom?
Hi Linsey! I'm waiting with great anticipation the next update to titles. Anything that reduces unecessary grind is always good news to me. I've read a post that account-wide TH/W might not be possible... which got me worried. Any updates? Thanks for the great work. -- Alaris 04:28, 24 October 2008 (UTC)
- Been holding doing a lot of CoF runs on my latest survivor attempt, got a lot of lockpicks and walked by a whole heap of locked chests on the chance that Wisdom and Treasure Hunter aren't going account wide. Gonna be happy and incredibly cheesed off if they do, so many missed chances if they do >.< 118.93.241.206 09:06, 24 October 2008 (UTC)
- I'd be a little annoyed at all the chests I didn't open so far, but far more happy at all the chests that I could open in the future. Better late than never. -- Alaris 13:33, 24 October 2008 (UTC)
- We have our weekly Live Team meeting today and I'll see if there is any update on this. - Linsey talk 18:04, 24 October 2008 (UTC)
- Thank you. Here's hoping for good news! =D -- Alaris 18:22, 24 October 2008 (UTC)
- So which of the Six Gods do we need to pray to for good news. Wait. I will pray to all ^_^ 000.00.00.00 22:33, 24 October 2008 (UTC)
- UPDATE These two titles will be made account-wide in the upcoming title balance build. Some more details are posted in my journal. - Linsey talk 00:35, 28 October 2008 (UTC)
- WOOT! — Wolf 00:38, 28 October 2008 (UTC)
- Two words (kinda censored) F#CK#N AH!!! WOOT! Ohhh, thats three... two and a half at best ^_^ We love you, Linsey [runs off to open the chest I passed earilier] WOOT! 000.00.00.00 00:40, 28 October 2008 (UTC)
- You guys should be loving all over Joe Kimmes, he's the one actually making the change. - Linsey talk 00:55, 28 October 2008 (UTC)
- Silly Linsey, you're supposed to shift the blame to him, keep the credit to yourself. ;)
- You take the heat being available to all of us to whine at and such, you also get the praise. - Tanetris 01:00, 28 October 2008 (UTC)
- You guys should be loving all over Joe Kimmes, he's the one actually making the change. - Linsey talk 00:55, 28 October 2008 (UTC)
- Two words (kinda censored) F#CK#N AH!!! WOOT! Ohhh, thats three... two and a half at best ^_^ We love you, Linsey [runs off to open the chest I passed earilier] WOOT! 000.00.00.00 00:40, 28 October 2008 (UTC)
- WOOT! — Wolf 00:38, 28 October 2008 (UTC)
- UPDATE These two titles will be made account-wide in the upcoming title balance build. Some more details are posted in my journal. - Linsey talk 00:35, 28 October 2008 (UTC)
- So which of the Six Gods do we need to pray to for good news. Wait. I will pray to all ^_^ 000.00.00.00 22:33, 24 October 2008 (UTC)
- Thank you. Here's hoping for good news! =D -- Alaris 18:22, 24 October 2008 (UTC)
- We have our weekly Live Team meeting today and I'll see if there is any update on this. - Linsey talk 18:04, 24 October 2008 (UTC)
- I'd be a little annoyed at all the chests I didn't open so far, but far more happy at all the chests that I could open in the future. Better late than never. -- Alaris 13:33, 24 October 2008 (UTC)
Linsey, can you tell us anything on when this build will go live? Will it be next week? (Ate of DK 01:28, 28 October 2008 (UTC)).
- Huzzah!! Thank you Linsey, Joe, and A-net! You guys rock. MllePandora 01:45, 28 October 2008 (UTC)
- I remember Joe, he and I talked a couple times at PAX. I thought he was the AI guy? — Wolf 02:36, 28 October 2008 (UTC)
- Awesome! I can finally open chests with my farmers! Thanks! -- Alaris 02:38, 28 October 2008 (UTC)
- Ok, I, as a representative of at least one person on this wiki, spread the love for Joe and for Linsey. Love number 1 for Joe for making the change, and love number 2 for Linsey for telling us. And love number 3 for chocolate. Mmm chocolate ^_^ 000.00.00.00 03:08, 28 October 2008 (UTC)
- Awesome! I can finally open chests with my farmers! Thanks! -- Alaris 02:38, 28 October 2008 (UTC)
- I remember Joe, he and I talked a couple times at PAX. I thought he was the AI guy? — Wolf 02:36, 28 October 2008 (UTC)
Recent weekend faction doubling -- really great!
This weekend's double faction for turning faction in was really great. I have often wanted a way to get double faction for farming/vanquishing luxon/kurzick areas. Allowing farming or AB is much the best way to go--please keep this reward system up! Susan 13:40, 14 October 2008 (UTC)
- Glad you liked it. Be sure to look out for the changes I have coming up on the Kurzick/Luxon title tracks. - Linsey talk 18:57, 27 October 2008 (UTC)
Something I was thinking of
I have really fallen in love with this game and I am studying Computer Programming at the moment. I looked at the jobs section and realized "Oh hey, Anet is hiring!" and was curious about what it is like to work at Anet. Since you do game design (something I wanna get into), I was wondering if you could tell me (if they will let you) about what it is like to being working for them. Katherinezoltin 19:26, 12 October 2008 (UTC)
- Clean work ethic, beautiful building with great view (Although it's no Blizzard building...*drool*), great people, a good work place (they don't have any cubicles or anything, it's pretty homey), a clean codebase, and they probably have one of the better work-life balances in the industry at the moment. Obviously you want specifics but that's a lot of the best parts of it. DarkNecrid 19:56, 12 October 2008 (UTC)
- Katherinezoltin, maybe if you get hired you can sneak me the development tools or a make shift construction kit for quests and environments so I can mod. I want to make this... and this... oh, and adding stuff to this area making it an explorable... ohhh ohhh and the ultimate, GOLEM Challenge ^_^ (Ok, I'm done now) :P 000.00.00.00 20:39, 12 October 2008 (UTC)
- If I do get hired, it will be 2+ years from now, Im only just finishing my Associates Degree. GW2 will either be in late production or out already and I would probably end up working on either fixing bugs or Holiday game design for GW2 or end up with Linsey on the first game. No, I won't be handing out code to all my friends, might show my boyfriend (who plays with me) a few things about how the game works but it would ONLY be stuff they say its okay to show. I've already pretty much guessed about how they do those triple or double faction weekends (just add *2 or *3 to everything that needs it, its so easy even I can do it right now with only a half year of C++ knowledge). I just figure if I love this game so much (and from what I understand they do love fans to hop in) I should help to make it better. Remember, this is a "If they hire me", no guarentees. I may end up working for Maxis or EA or someone else entirely. ^^" Katherinezoltin 20:50, 12 October 2008 (UTC)
- If you head for Blizzard, exchange the WoW loading screen with a "StarCraft: Ghost coming in 2010" screen. That could mess something up and grant fun. I'd like to work there, too - however, only for maintence and localization issues... but I doubt they'd take me. So, I keep being a small voice of reminder. Ɲoɕʈɋɽɕɧ 20:54, 12 October 2008 (UTC)
- EA is for the fail imo i have never gotten a ea game that isnt completely broken out the box on day 1. they also give very little game patch support or just support in general. my only complaint about Washington (i say this because i live here) is that its Super cold. dark did you go to bellview and see there office or something? 75.165.117.51 20:27, 13 October 2008 (UTC)
- Working at ArenaNet on Guild Wars has been the single greatest experience of my life. It's by far the best job I've ever had, but that isn't saying all that much since I mostly worked crap jobs before moving out here. What can I say? This company is completely awesome. But I am biased... - Linsey talk 22:34, 13 October 2008 (UTC)
- Now that I think about it a lot, this sounds like a Brilliant goal. Only one question, do you guys use Unix in any way? Because I seriously fail at scripting for that...I can handle C++ coding but Unix Scripting is crazy hard for me.Katherinezoltin 01:12, 14 October 2008 (UTC)
- Working at ArenaNet on Guild Wars has been the single greatest experience of my life. It's by far the best job I've ever had, but that isn't saying all that much since I mostly worked crap jobs before moving out here. What can I say? This company is completely awesome. But I am biased... - Linsey talk 22:34, 13 October 2008 (UTC)
- EA is for the fail imo i have never gotten a ea game that isnt completely broken out the box on day 1. they also give very little game patch support or just support in general. my only complaint about Washington (i say this because i live here) is that its Super cold. dark did you go to bellview and see there office or something? 75.165.117.51 20:27, 13 October 2008 (UTC)
- If you head for Blizzard, exchange the WoW loading screen with a "StarCraft: Ghost coming in 2010" screen. That could mess something up and grant fun. I'd like to work there, too - however, only for maintence and localization issues... but I doubt they'd take me. So, I keep being a small voice of reminder. Ɲoɕʈɋɽɕɧ 20:54, 12 October 2008 (UTC)
- If I do get hired, it will be 2+ years from now, Im only just finishing my Associates Degree. GW2 will either be in late production or out already and I would probably end up working on either fixing bugs or Holiday game design for GW2 or end up with Linsey on the first game. No, I won't be handing out code to all my friends, might show my boyfriend (who plays with me) a few things about how the game works but it would ONLY be stuff they say its okay to show. I've already pretty much guessed about how they do those triple or double faction weekends (just add *2 or *3 to everything that needs it, its so easy even I can do it right now with only a half year of C++ knowledge). I just figure if I love this game so much (and from what I understand they do love fans to hop in) I should help to make it better. Remember, this is a "If they hire me", no guarentees. I may end up working for Maxis or EA or someone else entirely. ^^" Katherinezoltin 20:50, 12 October 2008 (UTC)
- Katherinezoltin, maybe if you get hired you can sneak me the development tools or a make shift construction kit for quests and environments so I can mod. I want to make this... and this... oh, and adding stuff to this area making it an explorable... ohhh ohhh and the ultimate, GOLEM Challenge ^_^ (Ok, I'm done now) :P 000.00.00.00 20:39, 12 October 2008 (UTC)
(Reset indent) So you do any kind of modding? That can get you noticed by people as you move up the training ladder. 000.00.00.00 06:35, 14 October 2008 (UTC)
- Not really, Im mostly focused on getting my associates right now, and transfering to a university to get my bachelors degree. The only real requirements in the Anet hiring page say that you need to give them some 2500 some line code that shows off why you would be a good asset. I have my own ideas about what I am gonna do for that and it would be a nice side project for when I am not taking classes. Katherinezoltin 21:16, 14 October 2008 (UTC)
My hovercraft is full of eels.
I... I am no longer infected.. Thanks for reminding me of that - it's been a while since I saw a good bit of Python. :) Biscuits 22:56, 11 October 2008 (UTC)
- Monty Python FTW --Stu 23:46, 11 October 2008 (UTC)
for linsey. . .
Very quick question
Read dev update notes, obviously this month's balance was rather...lackluster so-to-speak, so I was wondering if you could quickly clarify this line:
"Next month's update will focus primarily on balance and pacing issues associated with many PvE titles."
Is this BALANCE (ie: PvP and PvE skill balance...) and pacing issues associated with many PvE titles, or balance and pacing issues with titles (ie: not skill balance, just the balance with the titles...or something.)
The sentence could be read either way because it says "focus primarily on..." and there's no real comma's to show which meaning you mean. A quick clarification would be nice! Thanks. DarkNecrid 20:07, 11 October 2008 (UTC)
- There will be the same kind of skill balance we do every month after the AT nothing really beyond that for skill balance. This build is mostly for rebalancing how people achieve titles. - Linsey talk 17:18, 13 October 2008 (UTC)
- Alright, thanks...hoping it's a bit better balance wise next month. >< Oh well, if it isn't at least there's still Costume Brawl. Thanks anyways! DarkNecrid 18:18, 13 October 2008 (UTC)
Great Day!!!
Very Happy Birthday!!!!!! I hope you have the greatest day ever ^^ |Cyan LightBoooh!!!| 08:15, 10 October 2008 (UTC)
- Happy birthday, hope you have a good day. Don't work too hard.- TheRave (talk) 08:34, 10 October 2008 (UTC)
- happy birthday!! thanks so much for the hard work you do on the wiki and on the game. you are the light at the end of the tunnel for this game.75.165.121.22 09:04, 10 October 2008 (UTC)
- Have a great day, Linsey, and thanks for everything you do for us ^^ — Why 10:17, 10 October 2008 (UTC)
- happy birthday!! thanks so much for the hard work you do on the wiki and on the game. you are the light at the end of the tunnel for this game.75.165.121.22 09:04, 10 October 2008 (UTC)
(Reset indent) [offers some lollies] I'll say Happy Birthday too, I would sing "happy birthday" but ... well, lets not go there. I'm sure we all wish you the best for your big day, becoming a whole year younger ^_^ 000.00.00.00 11:26, 10 October 2008 (UTC)
- Happy B-day to you Linsey(my fav Anet dev)!!! ~ Kurd 11:27, 10 October 2008 (UTC)
- Happy Birthday! *gives a birthday hug* --MageMontu 11:40, 10 October 2008 (UTC)
- Happy Birthday Linsey :) --Kakarot 13:40, 10 October 2008 (UTC)
- Happy birthday --Stu 14:14, 10 October 2008 (UTC)
- Have a very happy birthday! DarkNecrid 16:59, 10 October 2008 (UTC)
- Yay for Lins!!! Happy birthday :) :) -- Emily Diehl (talk) 19:28, 10 October 2008 (UTC)
- Happy Birthday Linsey!!!!! =D --Shadowphoenix 19:59, 10 October 2008 (UTC)
- Happy B-Day Linsey =3 Fox007 20:04, 10 October 2008 (UTC)
- Happy Birthday Linsey!!!!! =D --Shadowphoenix 19:59, 10 October 2008 (UTC)
- Yay for Lins!!! Happy birthday :) :) -- Emily Diehl (talk) 19:28, 10 October 2008 (UTC)
- Happy Birthday Linsey :) --Kakarot 13:40, 10 October 2008 (UTC)
- Happy Birthday! *gives a birthday hug* --MageMontu 11:40, 10 October 2008 (UTC)
(Reset indent) Many happy returns! :D -- Elv 20:05, 10 October 2008 (UTC)
- (singing) This is your Birthday Song! It's not very long! Happy Birthday!! :D :D MllePandora 20:25, 10 October 2008 (UTC)
You guys are very sweet. Thank you all for the birthday wishes! - Linsey talk 21:42, 10 October 2008 (UTC)
- I'm late, but happy birthday! Also, if it's your birthday, what are you doing working? Shouldn't you be on a beach somewhere? (what, doesn't everyone spend their birthday that way? (and for the record, I had to work on my birthday this year and it was eeeebil)) --Nkuvu 22:14, 10 October 2008 (UTC)
- I actually often do go down to the beach for my birthday. Well, back east, we used to go down to the rocks in Narragansett and out here, we go out to Ruby Beach on the coast. It's a bit of a drive (3 hours compared to the 10 minutes it used to take to get to 'Gansett) but it's beautiful. Also, I never worked a single birthday until I started working at Anet. I dunno, for some reason I don't mind coming in to work when it's this job I'm coming in to... - Linsey talk 22:25, 10 October 2008 (UTC)
- Happy Bday! :))) Naru 02:37, 11 October 2008 (UTC)
Happy birthday to us. Hope yours was better than mine. :p -- Armond Warblade{{Bacon}} 02:50, 11 October 2008 (UTC)
- Happy B-Day Linsey. Mines next Friday lolManitoba1073 07:35, 11 October 2008 (UTC)
Happy Birthday Linsey! Terra 11:20, 11 October 2008 (UTC)
Thread at Guru ~ Kurd 14:23, 11 October 2008 (UTC)
- happy belated birthday —ZerphaThe Improver 14:28, 11 October 2008 (UTC)
Agh, i missed it T-T happy belated! - Y0_ich_halt 14:33, 14 October 2008 (UTC)
=:D
A fellow Rhodie!
- ... This message is done. ~Xiao
- Yay Rhode Island! I kinda miss it sometimes... sometimes... - Linsey talk 02:29, 8 October 2008 (UTC)
Halloween - Nights Of The Mini Pets
You're Invited to Nights Of The Mini Pets. This event is a 3 day
long event and will start on October 30th and go till November 1st. It will take place in International Districts of Lion's Arch. Hope to see you there and Happy Halloween! |
- Tesla 00:31, 18 October 2008 (UTC)
- Awesome Tesla, I can't wait. If this is Daniel's event, then yes I am definately coming because I have volunteered for it. ^^ Katherinezoltin 02:12, 18 October 2008 (UTC)
Weekend Events
Hey, since the title update is next week and you're doing Halloween this weekend, wouldn't it be smarter to move the AB weekend to next weekend, and make this one a Halloween weekend? (it's not really mentioned anywhere that Halloween stuff is back, but I haven't been in-game etc yet. I mean on the site etc tho.)
I think with two PvP things going on (AB and CB) the playerbase might get split too much, if you know what I mean. :/ DarkNecrid 20:27, 5 November 2008 (UTC)
- Halloween was last week... --Shadowphoenix 20:33, 5 November 2008 (UTC)
- yes and they're redoing it this weekend sans masks... DarkNecrid 21:37, 5 November 2008 (UTC)
- i for one think they should bring the masks back. even if you can only get them from traiding 125 tot bags so people who might have missed it can get them also if it could be noted some where that it would be appreciated it the hats were rewarded on more then one day for events... but i do agree that the ab weekend and cb weekend conflict, and that we should have ab this weekend and cb the weekend after next.75.165.100.59 22:08, 5 November 2008 (UTC)
- Errrr... whats happening? Why are we having more Halloween events? -- Salome 23:32, 5 November 2008 (UTC)
- Yes, please add a reasonable possibility to get a mask. Kali The Devourer-- 07:06, 6 November 2008 (UTC)
- i for one think they should bring the masks back. even if you can only get them from traiding 125 tot bags so people who might have missed it can get them also if it could be noted some where that it would be appreciated it the hats were rewarded on more then one day for events... but i do agree that the ab weekend and cb weekend conflict, and that we should have ab this weekend and cb the weekend after next.75.165.100.59 22:08, 5 November 2008 (UTC)
- yes and they're redoing it this weekend sans masks... DarkNecrid 21:37, 5 November 2008 (UTC)
why was the title update delayed? --92.235.60.31 23:51, 5 November 2008 (UTC)
- Whats this about a Halloween redux? I haven't heard anything about it... --Shadowphoenix 23:52, 5 November 2008 (UTC)
- see this tread http://www.guildwarsguru.com/forum/showthread.php?t=10334704&page=8 also wuts this about title update being pushed back?!?! links plz last i checked it was on time.75.165.100.59 00:01, 6 November 2008 (UTC)
- Regina said the update was not happening tomorrow here. At least they gave some excuse as to why the tornament points werent being given out, but ive no idea why we have to wait further for the title update. --92.235.60.31 00:14, 6 November 2008 (UTC)
- I believe they said it was a Terry Tate-related injury. -- Alaris 04:08, 6 November 2008 (UTC)
- sitting laughing at epic link Sorry, what were we talking about? --000.00.00.00 04:24, 6 November 2008 (UTC)
- We decided a while ago that the title update would need at least an extra week. So it's not actually been "delayed", we planned to put it out next week all along. It needs this because it is a hugely massive update and we really need the time in order to finish implementing everything. You don't even want to know how long it's going to take for me to write the update notes. - Linsey talk 19:17, 6 November 2008 (UTC)
- Heh, now everyone's going to expect them to be longer than the big elite update notes. DarkNecrid 19:54, 6 November 2008 (UTC)
- That just makes me want the update even more. ;( -- (Kurosawa - talk - PyonTube]) 19:58, 6 November 2008 (UTC)
- Actually come to think of it it could be bigger than the elite skill update, the skill update was a bunch of one liners but this might have explanations. Maybe Linsey will say how big we're talking update note wise. DarkNecrid 20:10, 6 November 2008 (UTC)
- agreeed with kurosawa! this will be a much needed fix to the game i think some stuff i wont like at first but that will be very very minor to the stuff that i love! i already love the switch to account based TH and Wis. and have been iding everything i can.75.165.100.59 22:29, 6 November 2008 (UTC)
- Actually come to think of it it could be bigger than the elite skill update, the skill update was a bunch of one liners but this might have explanations. Maybe Linsey will say how big we're talking update note wise. DarkNecrid 20:10, 6 November 2008 (UTC)
- That just makes me want the update even more. ;( -- (Kurosawa - talk - PyonTube]) 19:58, 6 November 2008 (UTC)
- Heh, now everyone's going to expect them to be longer than the big elite update notes. DarkNecrid 19:54, 6 November 2008 (UTC)
- We decided a while ago that the title update would need at least an extra week. So it's not actually been "delayed", we planned to put it out next week all along. It needs this because it is a hugely massive update and we really need the time in order to finish implementing everything. You don't even want to know how long it's going to take for me to write the update notes. - Linsey talk 19:17, 6 November 2008 (UTC)
- sitting laughing at epic link Sorry, what were we talking about? --000.00.00.00 04:24, 6 November 2008 (UTC)
- I believe they said it was a Terry Tate-related injury. -- Alaris 04:08, 6 November 2008 (UTC)
- Regina said the update was not happening tomorrow here. At least they gave some excuse as to why the tornament points werent being given out, but ive no idea why we have to wait further for the title update. --92.235.60.31 00:14, 6 November 2008 (UTC)
- see this tread http://www.guildwarsguru.com/forum/showthread.php?t=10334704&page=8 also wuts this about title update being pushed back?!?! links plz last i checked it was on time.75.165.100.59 00:01, 6 November 2008 (UTC)
(Reset indent) Maybe the 7th September 2005 update? The one with Sorrow's Furnace. Oh and can we have a tiny peek of the notes? :P --MageMontu 22:55, 6 November 2008 (UTC)
- I think it might be bigger than that and no you can't. A girl's gotta have some secrets after all. ~_^ - Linsey talk 00:23, 7 November 2008 (UTC)
- Linsey, no matter what happens after this update, just know that we all love you and there better be another Thanksgiving mini event. *wants more pumpkin pie slices* Katherinezoltin 03:20, 7 November 2008 (UTC)
- When is Thanksgiving? 81.246.37.187 08:30, 7 November 2008 (UTC)
- I just looked it up, American Thanksgiving is on the 4th Thursday of November. This year, it's on the 27th. -- Gordon Ecker 09:01, 7 November 2008 (UTC)
- Yeah, us Americans like to do math for holidays. Kinda like how Election Day is supposed to fall on the first tuesday of November. I think we thought the math behind Easter was a good idea and had fun with it. Ah well, pie. ^^ Katherinezoltin 23:21, 7 November 2008 (UTC)
- Election day is the first Tuesday after a monday Thank-you very much! XD — Wolf 23:23, 7 November 2008 (UTC)
- As far as I could find the 02 March 2006 update page is just a tiny bit bigger than the one MageMontu presents. 11982 bytes vs 11436 bytes, the next closest is around 9k. And Election day is on a Tuesday so people in the 19th century could get to the voting places on their farms without having to leave on Sunday, a Christian day of rest. Yukiko 03:38, 8 November 2008 (UTC)
- Election day is the first Tuesday after a monday Thank-you very much! XD — Wolf 23:23, 7 November 2008 (UTC)
- Yeah, us Americans like to do math for holidays. Kinda like how Election Day is supposed to fall on the first tuesday of November. I think we thought the math behind Easter was a good idea and had fun with it. Ah well, pie. ^^ Katherinezoltin 23:21, 7 November 2008 (UTC)
- I just looked it up, American Thanksgiving is on the 4th Thursday of November. This year, it's on the 27th. -- Gordon Ecker 09:01, 7 November 2008 (UTC)
- When is Thanksgiving? 81.246.37.187 08:30, 7 November 2008 (UTC)
- Linsey, no matter what happens after this update, just know that we all love you and there better be another Thanksgiving mini event. *wants more pumpkin pie slices* Katherinezoltin 03:20, 7 November 2008 (UTC)
Thursday, November 6th Update
I'm confused about this update. There's talk that there is going to be another, bigger skill balance update next week when you add the titles? May you clarify this please:D? And Yes we appreciate what you hard working staff members do for us! --Lancy1214 03:41, 7 November 2008 (UTC)
- This has been explained, for example, here: quoting Regina, "The skill balance and new monthly tonic will arrive on November 6, and the title re-balance will happen on November 13". Linsey mentioned in her journal (as seen here) that the update next week will be rather big - quoting her, "I think this might be one of the largest set of update notes we have ever done". Erasculio 03:57, 7 November 2008 (UTC)
- So the largest set of "updated notes" is only pve and title based? Kim Chase states on this page that the "big update is next week" in response to someone's comment about the skill balancing update being small. http://www.wiki.guildwars.com/wiki/Talk:Game_updates/20081106 --Lancy1214 04:20, 7 November 2008 (UTC)
About that update...
...in your journal, you said we'd better appreciate it. Well, I can't speak for others, but I appreciate the effort you put in the game. So it won't ever be a total waste of time. :p 145.94.74.23 09:18, 7 November 2008 (UTC)
- Agreed! I am chomping at the bit for this update and cannot wait to see the result! Thank you for spending time on balancing this out! 24.188.207.20 00:16, 12 November 2008 (UTC)
The little things
I was just thinking the other night about how some minor details in games always end up making the game just a little more cooler or better. It's not always the big flashy effects, just the small details added. So I was wondering what everyone's favorites were. My personal favorite is the breath effect when you are in a snowy area or during the Wintersday event where you can see your character's breath as s/he breathes. I always thought it was a nice touch of realism to the game. There are a few other small details I can think of but I want to hear what everyone else likes. ^^ Katherinezoltin 20:23, 11 November 2008 (UTC)
- Rain turning into snow as you enter a snowy area. Key example: in pre, walking up into the shiverpeaks from just outside Foible's Fair. Ashes Of Doom
- Beams of sunlight penetrating the thick foiliage in Maguuma. Beautifull!Sjeng 10:22, 12 November 2008 (UTC)
- Small animals like cats and frogs that are part of the scenery. And Nobleman Kagita. 145.94.74.23 12:00, 12 November 2008 (UTC)
- Butterflies, little flowers, cherry petals falling, pigs, flies above pigs mangers, hens, the nomads camp in Green Hills, drying laundry, skies, clouds, weather patterns and lighting, wildlife sounds (rooster in shing jea, crickets, etc.), the bells in Shing Jea (and ringing the one in seitung!), mechants stalls, ... maybe everything actually ;) - MORTUIЯUS 14:44, 12 November 2008 (UTC)
- I somehow never noticed it before, but the hot food on the plates of the servants in Tihark Orchard. It's actually steaming! --Lady Rhonwyn 15:19, 12 November 2008 (UTC)
- I just noticed recently the little scenes that the henchmen preform in some the Eye of the North outposts. Some are pretty interesting to watch, and their actions add to those character's depth. Yukiko 01:28, 13 November 2008 (UTC)
- the kurzick and luxon guards that chase eachothers around a tree in vasburg armory :D --Cancer Angel 07:46, 13 November 2008 (UTC)
- Oh my god. I loved that. It was one of the best things ever. Secksy 07:49, 13 November 2008 (UTC)
- The beautifull water ways in EotN... I mean Grothmar Wardowns, Gadd's Encampment, Verdant Cascades, go on, go on... |Cyan LightHere!| 18:20, 13 November 2008 (UTC)
- The way the cedars in Mineral Springs sway in the wind under the burden of the ice that's collected on them is one of my favorites24.188.207.20 19:37, 13 November 2008 (UTC)
- I like the bats that show up in various areas near the beginning of Prophecies- they are just well done. I've always wished they would make them a feature in some guild hall or another, but alas, it has not come to pass. Also the wind chimes the undead have made from various bones.. or were they created as an alarm system to let them know when people brush up against their bridges? Next time I see an undead who is feeling chatty, I'll have to ask. All I know is it made me stop and go "whoa" the first time I brushed against one. --72.200.122.38 23:24, 26 November 2008 (UTC)
- The way the cedars in Mineral Springs sway in the wind under the burden of the ice that's collected on them is one of my favorites24.188.207.20 19:37, 13 November 2008 (UTC)
- The beautifull water ways in EotN... I mean Grothmar Wardowns, Gadd's Encampment, Verdant Cascades, go on, go on... |Cyan LightHere!| 18:20, 13 November 2008 (UTC)
- Oh my god. I loved that. It was one of the best things ever. Secksy 07:49, 13 November 2008 (UTC)
- the kurzick and luxon guards that chase eachothers around a tree in vasburg armory :D --Cancer Angel 07:46, 13 November 2008 (UTC)
- I just noticed recently the little scenes that the henchmen preform in some the Eye of the North outposts. Some are pretty interesting to watch, and their actions add to those character's depth. Yukiko 01:28, 13 November 2008 (UTC)
- I somehow never noticed it before, but the hot food on the plates of the servants in Tihark Orchard. It's actually steaming! --Lady Rhonwyn 15:19, 12 November 2008 (UTC)
- Butterflies, little flowers, cherry petals falling, pigs, flies above pigs mangers, hens, the nomads camp in Green Hills, drying laundry, skies, clouds, weather patterns and lighting, wildlife sounds (rooster in shing jea, crickets, etc.), the bells in Shing Jea (and ringing the one in seitung!), mechants stalls, ... maybe everything actually ;) - MORTUIЯUS 14:44, 12 November 2008 (UTC)
- Small animals like cats and frogs that are part of the scenery. And Nobleman Kagita. 145.94.74.23 12:00, 12 November 2008 (UTC)
- Beams of sunlight penetrating the thick foiliage in Maguuma. Beautifull!Sjeng 10:22, 12 November 2008 (UTC)
I like the cherry blossoms in Shing Jea :D - Linsey talk 05:53, 12 January 2009 (UTC)
this is what I "Capt Ruijiyo" was talking about.
[1]. -- WoB 01:36, 14 November 2008 (UTC)
NOX
Just wanted to say, easily the best quest/boss in the game. Good job on this.--The Gates Assassin 20:36, 5 September 2008 (UTC)
- I agree, it's one of the few bosses that are challenging but not cheap(e.g. impossible odd's and battle scars). It has the kind of build that an end-game boss should have as it's huge HP prevents spoil victor making the battle extremely easy and it uses an interesting build.(Marsc 22:06, 5 September 2008 (UTC))
- Ya was a fun fight, any chance we can get the actual reading for N.O.X.'s total HP? --Mashav 22:12, 5 September 2008 (UTC)
- lol was gonna ask that for Mashav. The battle between those golems was long cause of their huge hp and their build is quite challenging, Mage likes it :P. --MageMontu 22:18, 5 September 2008 (UTC)
- The only thing I'm sad about, is that the quests aren't repeatable. I don't even want the reward, I want to fight those golems again! — Poki#3 23:29, 5 September 2008 (UTC)
- lol was gonna ask that for Mashav. The battle between those golems was long cause of their huge hp and their build is quite challenging, Mage likes it :P. --MageMontu 22:18, 5 September 2008 (UTC)
- Ya was a fun fight, any chance we can get the actual reading for N.O.X.'s total HP? --Mashav 22:12, 5 September 2008 (UTC)
nox, is me. :D--'ÑöẊĭƑý 00:08, 6 September 2008 (UTC)
- Or is the truth something like they could not possibly name it sox ? (sorry couldnt resist) Yseron - 90.28.77.62 00:10, 6 September 2008 (UTC)
- Personally, I was hoping for a boss golem named H.A.M. H.O.X. :D Kokuou 00:19, 6 September 2008 (UTC)
We really need more bosses like this =/. Maybe some even harder for the brave.--The Gates Assassin 02:23, 6 September 2008 (UTC)
- It was AWESOME! That's the kind of fight that really gets the blood boiling. The part with the kamikaze mecha was just insane and NOX's skills were very interesting. Please, if you ever get the chance to add more content like the MOX update, include more fights like this one! (and make them repeatable too.) --68.32.187.152 06:12, 6 September 2008 (UTC)
- Yeah! I love beating on one boss for 15 minutes because he has literally tens of thousands of HP!
- Quest chain was boring, bosses were boring, and fighting through the falls was boring. The cool tonic at the end wasn't enough to make up for it. -Auron 06:24, 6 September 2008 (UTC)
- You're kidding right? The Golem Bosses are some of the best bosses in the game in my opinion, a fight like N.O.X would've made a better endgame boss than any of the 4 from the campaigns.(Marsc 08:53, 6 September 2008 (UTC))
- No, I'm not kidding. Wiping out hordes of flashing blades assassins, tons of golems in toa, and fighting off exploding golems in vabbi is not my idea of a good time. The bosses are similarly poorly designed. Sure, they have unique skills. Does that make them fun to fight? No. The fact that I have to spend 15 minutes killing a single golem is ridiculous - how do you like that over killing the lich in 5 minutes or shiro in 2? They're hard bosses in their own right, but they're not hard in dumb ways.
- I'll admit, hiking through the falls was a change of pace, but it still wasn't pleasurable. -Auron 10:18, 6 September 2008 (UTC)
- So... you'd prefer to kill the boss in a minute, then have one of the longest and most epic battles in the game? Does not compute! I'm going to have to ask if anyone still hasn't done this quest in my guild, so I can do it again on Hard Mode ^^ — Poki#3 11:45, 6 September 2008 (UTC)
- Er, those battles weren't epic. They were just long. The battle with shiro was epic - the first time I was transported into the banishment area and had to find my way out, the first time I let shiro charge up his meditation and got exploded... that was epic. This was just boring - 15 minutes of putting damage on one target that isn't trying to stop me. Occasionally, they'd have stupid things like small bots land on you and interrupt your spell and then blow up for 200 damage, but that isn't epic either.
- Hard mode might be an interesting idea, but I doubt it would make the golems any more "epic." -Auron 11:50, 6 September 2008 (UTC)
- Speaking of interrupts, some of the golems bosses monster skills were not interruptable but it wasnt mentioned in the skill description. Is it normal ? Yseron - 81.251.150.254 14:01, 6 September 2008 (UTC)
- Some of them require multiple interrupts, much like Kuunavaag (spelling might be off). -- Alaris 15:18, 6 September 2008 (UTC)
- And is it mentioned in the skill description ? Yseron - 86.209.195.206 19:40, 6 September 2008 (UTC)
- Yeah, that confused me at first, Distracting Blow Wasn't working. But then... see my notes here. → BROWNSPANK 03:32, 7 September 2008 (UTC)
- And is it mentioned in the skill description ? Yseron - 86.209.195.206 19:40, 6 September 2008 (UTC)
- Some of them require multiple interrupts, much like Kuunavaag (spelling might be off). -- Alaris 15:18, 6 September 2008 (UTC)
- So... you'd prefer to kill the boss in a minute, then have one of the longest and most epic battles in the game? Does not compute! I'm going to have to ask if anyone still hasn't done this quest in my guild, so I can do it again on Hard Mode ^^ — Poki#3 11:45, 6 September 2008 (UTC)
- You're kidding right? The Golem Bosses are some of the best bosses in the game in my opinion, a fight like N.O.X would've made a better endgame boss than any of the 4 from the campaigns.(Marsc 08:53, 6 September 2008 (UTC))
- It was AWESOME! That's the kind of fight that really gets the blood boiling. The part with the kamikaze mecha was just insane and NOX's skills were very interesting. Please, if you ever get the chance to add more content like the MOX update, include more fights like this one! (and make them repeatable too.) --68.32.187.152 06:12, 6 September 2008 (UTC)
don't listen to auron. ever since he didn't get Sysop he's acted like a dick. --'ÑöẊĭƑý 15:21, 6 September 2008 (UTC)
- Thanks for the relevant and on-topic discussion, NoXiFy. Always helps to win an argument when you jump straight to the personal attacks instead of debunking the logic. -Auron 10:17, 7 September 2008 (UTC)
- the falls was the most boring part of it, almost forgot how boring, pointless and slow that part of prophesies was. --Cursed Angel 15:29, 6 September 2008 (UTC)
- Aye the falls part was boring, although it was a nice idea putting the lair there, at least they revived the area for a small amount of time. Ps: I may be the only 1 but I didn't understand the hint in the manual Oo can someone explain? :P --MageMontu 16:17, 6 September 2008 (UTC)
- I just ran it no problem. As yoiur going through the falls, once you start taking the most damage (hurts the most) your in the right area. — Wolf 18:08, 6 September 2008 (UTC)
- I admit the Jade Brotherhood one was horrible, but the hordes of golems was relatively fun, and NOX was awesome. Ignore auron, he doesn't like RPG kind of things. How he thought Shiro was good at all is beyond me. The Lich is easily the worst final boss since he is no challenge at all since he did barely any damage. I don't see how failing that one is even possible. The Great Destroyer was better, but this one was fun. Having to face so many enemies, while the boss does a fuckton of damage was great. Also just his size alone was cool. What was great was the fact that he actually felt like a boss. With one hit he could flat out kill one of your allies, and with the part where he explodes all the golems, he could wipe nearly half your team (Which happened xD). --The Gates Assassin 18:42, 6 September 2008 (UTC)
- I consider the lich the best of the bosses, actually. --71.240.84.93 17:33, 7 September 2008 (UTC)
- "Stop when it hurts" as is a fall. You know, when you're falling and you stop it hurts. And the Falls where an area without anything, aside of the green drops. It had no quest or anything like that. Now it has more pourpouse. — Poki#3 23:02, 6 September 2008 (UTC)
- The Jade Brotherhood one was the best IMO, loved the disguise and fighting alongside bosses that I'd killed during normal play in factions and the whole leeroying zergrush of it all - haven't enjoyed GW that much in ages, I was literally laughing out loud during it. Thanks Linsey. :D--Smarty 00:28, 7 September 2008 (UTC)
- I just ran it no problem. As yoiur going through the falls, once you start taking the most damage (hurts the most) your in the right area. — Wolf 18:08, 6 September 2008 (UTC)
- Aye the falls part was boring, although it was a nice idea putting the lair there, at least they revived the area for a small amount of time. Ps: I may be the only 1 but I didn't understand the hint in the manual Oo can someone explain? :P --MageMontu 16:17, 6 September 2008 (UTC)
A big thanks to Linsey and her team! I am thoroughly enjoying the quests associated with M.O.X. (and the excuse to take some NF/Factions characters through Prophecies!) The quotes and references are awesome! Mllepandora 05:22, 7 September 2008 (UTC)
- These were good fun quests. I like the idea of challenging bosses, and those 3 Golems gave different kinds of challenges. Personally, the best kind of boss fights are the multi-stage ones, like the one at the end of Nightfall, or just before the Vortex. -- Alaris 19:09, 7 September 2008 (UTC)
Thx for that tit bit of new content. Although I’ll never use MOX (never use Meloni either) doing the quests was something new. But one thing: wouldn’t it have been more fun to acquirer MOX at the END of the three Quests? Like with Anton, where you need to help solve his quests first before he joins the group? I was a bit disappointed that all you needed to do to get MOX was click on him! Also you could have made some prelude Quests, where you help get all the materials needed to created MOX, a bit like the moa quests. This was THE chance to add something new and challenging to get MOX but this… Also the fire imp thingy. What’s up with that? Build in cheat code so new players get faster to level 20? Anyhow. THX for trying to add something to a dying game. Regards ~Garbaron~ ; 8th September 2008
- I did the quests on 3 of my 7 characters. That was good fun, and also good money. But the reason I didn't do it on the other 4 is that they are just not far enough in some campaigns (mostly Prophecies). It would become too much work to justify it. So personally, I prefer the way it's implemented currently. -- Alaris 13:47, 8 September 2008 (UTC)
- The part of the quest in Cantha, with that whole gang war going on, was extremely awesome. It gave Cantha a little more depth and was defenitely more fun that your average quest. I just love Factions, Kaineng Center and Cantha, and I am very pleased to see they got the best of the three quests. Thank you very much. I enjoyed this addition a lot more than Sorrow's Furnace. 145.94.74.23 07:02, 9 September 2008 (UTC)
N.O.X. has around 60000 HP.
- I am super happy that players have received the addition of MOX so well especially since it was the first piece of new content that I added as Live Team Lead. I think NOX was a great experiment for how we can do a staged boss fight. I expect any bosses after this to only improve on that solid foundation.
- When I examine NOX in game, it says he has 56,760 health but that isn't totally accurate for how much damage is required to kill him. - Linsey talk 00:14, 31 December 2008 (UTC)
Nobleman Kagita
Hi Linsey,
I was wondering: who programmed Nobleman Kagita? He's awesome! Small things like this make Kaineng City feel like it's a living city and it's one of the reasons I like Factions above all other campaigns. 145.94.74.23 19:37, 13 September 2008 (UTC)
- I asked around a bunch and I believe it was Colin Johanson. He is out sick today but I'll let him know when he gets back in. - Linsey talk 19:57, 5 January 2009 (UTC)
just my theory about the state of the game
I think You (in you I mean the developers) are really hard pressed. In my theory, you wanted to make a PvP game. But later on you made a PvE part for it, which became a training part for PvP. Then you began to add many PvE parts, new skills and it suddenly became too much to manage. Then you realized that you cannot continue adding campaigns, new skills, new professions because it became too much to handle. This is why you cancelled Utopia. Because you wanted to make a game that is good for everyone, and many people asked for grind, you made titles. So you decided to make Eye of the North. Your first idea was to make it a challenging one. Unfortunately you didn't know well how to make something challenging, and instead of making new features requiring players to think and use their tactical skills, you just managed to add numbers, and you then realized that the difficulty of playing EoTN could discourage players from buying it, so you added PvE skills, which were related to titles. To sum it up: After you realized that you can't add lots of skills, professions, etc. to the game, made eye of the north, many titles, many grindable things in the hope that it will be enough for players untill GW2. But for some NDA reason nothing is known about GW2, so you are in a really big trouble.
Am I right?Boro 14:14, 13 January 2009 (UTC)
- Sounds more like a bunch of accusations disguised as a question to me. 145.94.74.23 14:58, 13 January 2009 (UTC)
- You are wrong. You're building on so many assumptions there, at least some of them are bound to be wrong, if not most. Here's a few glaring ones: (1) Adding PvE to a PvP game requires a lot of forethought. Having a PvP core implies in no way that PvE was an afterthought. (2) Many features they wanted to add were too incompatible with current gameplay / programming. For example, many professions are just not designed for solo gameplay, and balancing them for it would really mess up balance. But if they were balanced for solo from the get go, it would not be a problem. (3) They know how to make something challenging. If GW HM dungeons and PvP are no longer challenging to you, then good for you... but there are lots of players struggling with those, even with all EotN bonuses. (4) That nothing is known about GW2 means nothing about them being in trouble. In fact, they have to be doing pretty well to be able to start anew like this. Unless they've been procrastinating (doubtful), then GW2 is well underway. They are just not ready to release info yet. -- Alaris 16:41, 13 January 2009 (UTC)
- There is a common misconception between some PvE players that many of the Guild Wars features were meant for the PvP aspect, like the low level cap, maxed items being easy to find, a limited number of skills to be used ay any given time, etc. All those features are (and have always meant to be) as much thanks to PvE than to PvP; GW from the beginning has been about "have fun now, don't waste time preparing to have fun", and that in PvE means avoiding the grind that is so common in other MMORPGs.
- So the PvE in Prophecies wasn't something added as am afterthought, nor was it supposed to be "training" for PvP. It was a game on itself, which very likely took far more resources to be created than the PvP aspect (compare the number of maps, skins, the resources required for planning missions, the writers for the lore, etc), and that had a beginning, a middle and an end. What surprised Arena Net was the number of people who wanted to keep players PvE even after the game had ended, not that people were playing said PvE for the sake of PvE in the first place.
- The challenge in Eye of the North is perfect. Unlike the Realm of Torment, it does not rely on environment effects; unlike Hard Mode, it does not rely on enemies being buffed with higher attack speed and high armor. Unlike Factions, it does not rely on a high number of players. The Charrs in GW:EN, with dual professions and full skill bars, and the enemies in Slaver's Exile with the same features, are examples of the best enemy design Arena Net has ever made.
- And lastly, not telling people about Guild Wars 2 follows the same planning that any big game has. Take a look at Blizzard games - how many of them had full disclosure after only 2,5 years in development? StarCraft 2 began being developed on 2003, yet Blizzard only gave people news about it 4 years later; Diablo III took 3 years to have anything made available to the public; and so on. If GW2 were going to be released tomorrow, then Arena Net would be in trouble, as the game would have a hurried release and thus be filled with bugs and missing content. Erasculio 16:59, 13 January 2009 (UTC)
- You are wrong. You're building on so many assumptions there, at least some of them are bound to be wrong, if not most. Here's a few glaring ones: (1) Adding PvE to a PvP game requires a lot of forethought. Having a PvP core implies in no way that PvE was an afterthought. (2) Many features they wanted to add were too incompatible with current gameplay / programming. For example, many professions are just not designed for solo gameplay, and balancing them for it would really mess up balance. But if they were balanced for solo from the get go, it would not be a problem. (3) They know how to make something challenging. If GW HM dungeons and PvP are no longer challenging to you, then good for you... but there are lots of players struggling with those, even with all EotN bonuses. (4) That nothing is known about GW2 means nothing about them being in trouble. In fact, they have to be doing pretty well to be able to start anew like this. Unless they've been procrastinating (doubtful), then GW2 is well underway. They are just not ready to release info yet. -- Alaris 16:41, 13 January 2009 (UTC)
- I think that someone here has to much frustations... Relax! Play the game! enjoy! If you arent satisfied with the game, play an other.... (Amen ^^) |Cyan LightHere!| 17:06, 13 January 2009 (UTC)
- I'd honestly like to see all of the mobs in PvE given good skill bars like the Charr. And then good AI. I would actually PvE then!
- One of the things I particularly hate is the imbalance in mob parties. No, they don't have any healers. They have 6 Escape rangers, but no healers. That's not fun. That's just grieving.
- If mobs were fun to play against (blowing them all up in AoE is not playing against them at all, let alone fun), then PvE might be... I dunno. Interesting. Fun, even.
- My second major grievance with PvE is the philosophy behind it. As you progress, it doesn't get more challenging; it's the same thing with different mob names. More mobs. Higher-level mobs. Savannah Heat is still > all of them. PvE skills are still > all of them. MMs (Explodeway with Dwayna's Sorrow, tbh) are still > all of them.
- So make players do different things, I say. I liked a lot of the things in EotN, like having to solo that Gryphon and whatnot. I ended up doing it degenway (that was also my first wiki post), but it required thought. Beating the Doppelganger required thought. Beating Shiro required thought (and lots of hexes). Places where you can't cspace (and I don't mean target the healers then cspace after they're down) are fun. Challenge is fun.
- I understand that making normal mode too difficult would alienate a lot of the player base, but what about Hard Mode?
- Fighting mobs that can spike (the thing about Twisting Jaws is, it bypasses all prot, so there's nothing you can do about it), or that that can allocate pressure, or that can cast spells on the right targets (I get bflashed a lot as an ele)... things like that would go a long way to make more strategy required in this strategy game.
- Things like that would go a long way toward making PvE fun to play. Of course, this is all IMO. But I don't think the players that would second me are scarce. Raine - talk 22:13, 13 January 2009 (UTC)
- While some of what you say seems based on some of the things aNet has said, I think that there's a fair amount of spin in your theory. 24.188.207.20 00:40, 14 January 2009 (UTC)
No, you are not right. The OP is making a lot of assumptions that are just plain not true. Many of which we have publicly announced our real reasons for doing. Even the assumption you base most of this theory on is incorrect. I know I have said this before, but when I first started I actually asked my boss if Guild Wars PvP was made first and the PvE tacked on after. He laughed and said it was the other way around. Now I don't want this topic to degrade into some kind of crazy Gripe-fest 2009 extravaganza! which it seems to seriously have the potential of doing. So, I'm going to archive this now, but please guys. All this doomsday stuff gets pretty tired. Especially since its all so wrong, and ArenaNet is actually doing great. There is no other place I would rather be. - Linsey talk 00:42, 14 January 2009 (UTC)
Thank You!
Linsey - Thank you for all the hard work you put into the 11/13/2008 update! I am stunned by it! Kudos to you! 24.188.207.20 00:43, 14 November 2008 (UTC)
- This update is pure awesome, great job Linsey. Kypp Duron 00:52, 14 November 2008 (UTC)
- Hiya Linsey! Great job with the update! A lot of really good changes and fixes that most of the players probably never thought possible. I couldn't spot a single thing that I'd deem negative. You are officially my favourite ANet staff member from now on. <3
- The update is great, but I still think that somethig is missing: nerfs to the PvE-only items. There's some info and discussion on the matter at User:Gem/Request for balancing PvE. The page was created a year a go, but is still valid and keeps getting new names signed on the bottom, so I'd like to ask you to view the page and comment here or there if possible.
- Also, I have a few questions regarding the update notes. Most of the missions/quests/etc that now give rewards or had their rewards boosted also give the rewards retroactively to players who have already completed them. Retroactivity wasn't however mentioned on the following things, so I'd like to know if players will still receive the rewards.
- Luxon and Kurzick faction cap is raised by each level of the corresponding titles. I guess that already achieved title levels do raisethe cap, but this wasn't mentioned.
- Eye of the North quests had their rewards boosted, but there was no mention of giving the rewards to players who have already done those quests. I guess we do/did receive the rewards?
- There is no mention of players receiving faction or reputation points rretroactively for vanquishing and I suspect that no rewards are given to those who have already done vanquishing. I'd like to suggest giving the rewards even though you can't get the number of monsters that each player had when vanquishing the area. You could give rewards based on the minimum aount of monsters that is possible (this info can be found on the corresponding wiki pages if there is no internal way to do that).
- To sum all this up, thank you very much and I hope to hear from you regarding the PvE items and the questions above. Keep up the good work! -- (gem / talk) 00:59, 14 November 2008 (UTC)
- I am also very happy by the update, I am just sad that my sin, who has done all the misisons in the game, when I get the new books for her, they are empty, and I really don't feel like redoing every mission on her again. Otherwise, GREAT JOB! <3 75.92.46.118 01:07, 14 November 2008 (UTC)
- Also one more thing that I noticed with my girl friend, which wasn't probably given too much thought. Players now receive both Luxon and Kurzick faction in large amounts. But when you use one faction type, you also lose the other. This isn't usually a problem since you only aim to get one faction type and then use it all before going to get the other type, but now we were awarded with large amounts of both and basically the other faction is wasted. I'd suggest removing the game mechanic which reduces both faction types when you use one of the faction types. It's definitely not a fun game mechanic and it serves no real purpose of any kind, and by definition such a feature isn't a good one. It's also counterproductive for the goals that this update seems to have.
- Thank you for your time. :) -- (gem / talk) 01:18, 14 November 2008 (UTC)
- Hm... about vanquishing... I think you still get the "full" prize for vanquishing an area (being it the 1st or the 10000th time you vanquished that same are). So I don't think it would be needed to give "retroactive" rewards for already vanquished areas (non-repeatable quests, on the other hand, can only be done once, so if you missed the added Reputation points, guess it should be a good time to get them).
- Yeah, some older hard-core players might find these updates less appealing than newer players (you can't turn in NF books if you're already high level on both SunSpear and LightBringer, for example, so that's wasted EXP and Gold for beating the game - SS/LB points should not be a problem by the time you're already high-ranked), but I guess no matter what is done, there will always be people who are not that happy. :P
- BTW, I loved the new books. Makes redoing the missions more interesting (although I still hate those "keep NPC alive" missions). :)
- Thanks for your efforts and congratulations for the fantastic job. You're doing great. :D --NIN37 01:35, 14 November 2008 (UTC)
- Ok, my english is bad but i hope you understand what i want to tell you :D THANKS! I LOVE YOU! *gg* ..and the update, too ;) --93.133.6.209 02:33, 14 November 2008 (UTC)
- Awesome update -- thank you for all of your efforts on our behalf.70.250.79.229 02:46, 14 November 2008 (UTC)
- Best update ever btw. my only complaint is that i have legendary garden and i have to do all the missions over so i can get the rewards. i think a one time full book if you have any of the Guardian titles. other then that THANK YOU THANK YOU THANK YOU you just made it so much easier for me to play other toons. 75.165.123.205 02:54, 14 November 2008 (UTC)
- O.O. :D There are not enough kind words in the universe to describe this update. Beautiful Job, Linsey & the hardworking folks at A-Net. (Only 2 of my chars miss out on the joy of easier SS/LB, BUT I'm 9 points away from rank 3 Treasure Hunter and still have lots of Kurzick/Luxon faction to earn! Squee!) MllePandora 02:58, 14 November 2008 (UTC)
- Best update ever btw. my only complaint is that i have legendary garden and i have to do all the missions over so i can get the rewards. i think a one time full book if you have any of the Guardian titles. other then that THANK YOU THANK YOU THANK YOU you just made it so much easier for me to play other toons. 75.165.123.205 02:54, 14 November 2008 (UTC)
- Awesome update -- thank you for all of your efforts on our behalf.70.250.79.229 02:46, 14 November 2008 (UTC)
- Could the opposing faction reduction on kurz/lux spending be removed for a few days so people can gain the full benefit of the update? Other than that and the hfff nerf decent update. Aro 03:01, 14 November 2008 (UTC)
- Many praises for Linsey from Vael. Vael Victus 05:40, 14 November 2008 (UTC)
- Three points, Linsey. The first has already been mentioned by Gem, but needs to be stressed- please fix the game mechanic that leeches off Luxon points when you take Kurzick points and vice versa. I love the retroactive rewarding here, but I hate that I lose half of it anyway this way. The second- retroactive rewarding of campaign completion in NM / HM. We get retroactive faction rewards for completing certain things in Factions and Nightfall, but we get no retroactive credit for campaign completion on any of the three where the lorebooks are concerned. Do I have to do everything all over on my 10 main toons just to get what I deserve? I'd really appreciate it if you could look into it. And last but not least... Great job, Linsey. This update, overall, is made of awesome. -- Elv 06:16, 14 November 2008 (UTC)
- Great update, thanks. -- Gordon Ecker (talk) 08:09, 14 November 2008 (UTC)
- Really Thank You!!! ^^ |Cyan LightHere!| 08:15, 14 November 2008 (UTC)
- i second that, one of the best updates ever made, great work! —ZerphaThe Improver 14:06, 14 November 2008 (UTC)
- Really Thank You!!! ^^ |Cyan LightHere!| 08:15, 14 November 2008 (UTC)
- Great update, thanks. -- Gordon Ecker (talk) 08:09, 14 November 2008 (UTC)
- Three points, Linsey. The first has already been mentioned by Gem, but needs to be stressed- please fix the game mechanic that leeches off Luxon points when you take Kurzick points and vice versa. I love the retroactive rewarding here, but I hate that I lose half of it anyway this way. The second- retroactive rewarding of campaign completion in NM / HM. We get retroactive faction rewards for completing certain things in Factions and Nightfall, but we get no retroactive credit for campaign completion on any of the three where the lorebooks are concerned. Do I have to do everything all over on my 10 main toons just to get what I deserve? I'd really appreciate it if you could look into it. And last but not least... Great job, Linsey. This update, overall, is made of awesome. -- Elv 06:16, 14 November 2008 (UTC)
- Many praises for Linsey from Vael. Vael Victus 05:40, 14 November 2008 (UTC)
(ri)Thank you, Linsey, for a fantastic update. At first I was a little disappointed that books aren't filled retroactively, but then Regina's comment about dumping gold into the economy made sense, which removed the only perceived flaw to the update. Nice work on this update. --Nkuvu 14:09, 14 November 2008 (UTC)
- Thanks for the great update : ) Turning Snaring Web and Corsair's Net into hexes is a big improvement, and I really like how the books help to change the focus of the game more towards gameplay and less to grind. The books themselves are great - nice bits of lore and beautiful screenshots.
- My only problems are how the books aren't retroactive and how we lose one kind of Factions faction when using the other. Maybe the gold cost for retroactively filling a book could be the same amount of gold we get by turning in a complete book? That way people would be able to retroactively fill their books and earn their points without dumping any gold in the economy. Erasculio 15:44, 14 November 2008 (UTC)
- Thanks for this update, I am glad it came and although I had to throw away alot of Kurzick Faction I still gained alot of Luxon Factions so this update is better than nothing. The Wisdom and other title are also great additions to be account wide as I can identify on any char now. Thanks for making a great update. I haven't tried the storybooks yet but I am sure they will be great for my chars that haven't done the campaign yet. -- Natalie Black 19:52, 15 November 2008 (UTC)
max amount of luxon/kurzick faction
Umm, hi... Is there any chance the max amount of luxon/kurzick faction one can carry has been miscalculated?
I double checked and seem to be lacking 14.000 points in each faction... (got 51k max luxon instead of 65k and 45k kurzick instead of 59k) --Torins 13:13, 16 November 2008 (UTC)
- Sorry, i thought the cap is raised by 7000 for each mission done (21.000 total), not 7000 for all three... *needs glasses* --Torins 15:25, 16 November 2008 (UTC)
Halloween Masks
Dear Linsey,
I'd like to compliment Anet on the Halloween masks. I can imagine it must be hard to come up with something new every year, but you have shown great creativity so far and I can't wait to see what you come up with for Wintersday (4 new masks, quite the challenge). Well done so far and keep up the good work. 145.94.74.23 15:16, 31 October 2008 (UTC)
- I, too, must say that the masks this year were pretty darn awesome. Very creative with the Face Paint. :D However, we'll likely only get two masks for Wintersday, like last year, but still, I can't wait to see what they'll be. Kokuou 17:48, 31 October 2008 (UTC)
- I, too, am pleased. The zombie makes me look like Michael Jackson but hey. ;D Vael Victus 19:40, 31 October 2008 (UTC)
- Agreed completely! Awesome hats! Now, if only they had an armour level, my necro would be forever a werewolf! --Lady Rhonwyn 20:16, 31 October 2008 (UTC)
- As I said to Gaile, I love the Zombie Face Paint. It goes well with my Necromancer, Konig Des Todes (King of Death). Please give my compliments to the one(s) who designed it. Azazel The Assassin, 31 October 2008 (UTC)
- yeah, i'm also happy to see
a new masktwo new masks rather than a known one as it happened in canthan new year 2008 :P. the zombie face paint suits better to my monk than any tatoo xD —ZerphaThe Improver 10:52, 1 November 2008 (UTC)- Love the new masks! Especially the Lupine one, it makes my characters look a bit more... Well, ya know.... Me..... — Wolf 16:07, 1 November 2008 (UTC)
- yeah, i'm also happy to see
- As I said to Gaile, I love the Zombie Face Paint. It goes well with my Necromancer, Konig Des Todes (King of Death). Please give my compliments to the one(s) who designed it. Azazel The Assassin, 31 October 2008 (UTC)
- Agreed completely! Awesome hats! Now, if only they had an armour level, my necro would be forever a werewolf! --Lady Rhonwyn 20:16, 31 October 2008 (UTC)
- I, too, am pleased. The zombie makes me look like Michael Jackson but hey. ;D Vael Victus 19:40, 31 October 2008 (UTC)
I also liked this years masks, especially the zombie face paint. While last years masks weren't bad, I feel that this years masks blew them away and that whoever designed them should be applauded. I'd also like to voice my support for aNet engaging its' community of players in mask concept designs in the future as done with Wintersday 2007. 24.188.207.20 00:10, 12 November 2008 (UTC)
Masks and other things like that should be displayable like minipets in the HOM --The preceding unsigned comment was added by User:70.254.150.159 (talk).
- I think it would be pretty cool to have the HoM be used as a treasure vault, too. Event hats, unique items, etc24.188.207.20 19:39, 13 November 2008 (UTC)
I've let Susan know how well this years masks have gone over, she was really pleased to hear it. Thanks for the comments guys! - Linsey talk 04:43, 12 January 2009 (UTC)
I have come to the following conclusion:
You are the coolest person at ArenaNet. Ever. -Faer 15:18, 31 October 2008 (UTC)
- /signed, although Jeff Strain (woooooo first official RTS editor that didn't suck!) and Mike O'Brien (woooo lead programmer of B.net) come into a close 2nd/3rd. One of the few people who seems interested in putting the game back to where it should be at least...props for that. DarkNecrid 16:39, 31 October 2008 (UTC)
- Although, I could sign this, too, I have one objection. You are not allowed to simply say that you disfavor a person without reason - why should you be allowed to do the opposite? Laudating without reasoning is as unconstructive as a personal attack of equal strength. My reasons so far are that she in contrast to the overstrained Isaiah seem not only to respond but replying with answers filled with content, too. Ɲoɕʈɋɽɕɧ 16:44, 31 October 2008 (UTC)
- Goodness, what prompted this outburst of affection? I suppose I am doing something right? - Linsey talk 17:38, 31 October 2008 (UTC)
- Aye. Linsey Murdock attained the title Legendary ArenaNet Staff Member. The players extended their favor. *chuckles* What must be done (...I should stop using allusions.) Ɲoɕʈɋɽɕɧ 17:45, 31 October 2008 (UTC)
- Well it's because of all the following to me at least (since Noc wanted us to expand a bit):
- Aye. Linsey Murdock attained the title Legendary ArenaNet Staff Member. The players extended their favor. *chuckles* What must be done (...I should stop using allusions.) Ɲoɕʈɋɽɕɧ 17:45, 31 October 2008 (UTC)
- Goodness, what prompted this outburst of affection? I suppose I am doing something right? - Linsey talk 17:38, 31 October 2008 (UTC)
- Although, I could sign this, too, I have one objection. You are not allowed to simply say that you disfavor a person without reason - why should you be allowed to do the opposite? Laudating without reasoning is as unconstructive as a personal attack of equal strength. My reasons so far are that she in contrast to the overstrained Isaiah seem not only to respond but replying with answers filled with content, too. Ɲoɕʈɋɽɕɧ 16:44, 31 October 2008 (UTC)
-You're actually direct unlike some others and actually have content in your posts (read: less PR, more DR (Direct Relations, you don't sugarcoat anything and use typical PR lingo, it's more like the person you're answering is treated as a person and less so a sale...if you know what I mean by this.)
-Plus you're fixing the title grind a bit/lot (we'll see how much soon I guess!), which is something that a lot of people feel like betrayed the original intent of the game (more so when Anet added stuff that gave power for time spent, something that you guys always said would never happen. :|. )
I wish other people at ArenaNet were more of the first thing and followed the ideals of the 2nd thing. The ArenaNet of 3 years ago was a lot more direct and would have never let something like rep grinds etc be added to the game simply because one of the best things that made the game special was that you didn't need to spend any amount of time just to get stronger than other players (As I quote my Prophecies box: "You'll prove your worth with every battle as skill, not hours played decides your fate."). Once you hit Level 20, you'd have enough money for max armor and weapons, and from there the only thing that set players apart was rare skins and their skill, and a lot of people feel like that's changed (it has.) and don't like that, but little by little I think you're taking steps back to the way it should be, and that's a very good thing (even if it's taken GW2 to happen for it to happen.) that I and quite a few others appreciate a lot. DarkNecrid 18:52, 31 October 2008 (UTC)
- You'll get more affection than most at Arenanet simply because you talk to us more than anyone else; more in sense of insight and information. People like the flow of information, even if its merely understanding than getting anything really new. You are probably held in such high regard to the community as Gaile is, who, in LA Int Dist 1 last night, was told several times... well, more than several, she's so much better than Regina and needs to give her a lot of pointers. By the way, you are liked far more than Regina.
- Its not really a popularity competition, well, it is I suppose. But, you are definately one of the most liked people at Arenanet (at the moment) but more through hard work, communication with the community and the such. (this is note to say all the others are working hard.) One thing I really liked when you came into our lives more directly that people didn't flood you with "she'll do better than this person" or other 'we don't have any proof she's any good but will sit her on this really high pillar' and then people get really ticked off as they are with Regina.
- To sum up the view myself and my friends have of you? "Uniqueness. Respect earned not given just because" Good work, Linsey, and to all those who work with you. ^_^
- Its early here, well not really but I haven't slept so if that doesn't make sense I blame everything bar me, and you of course ^_^ 000.00.00.00 20:24, 31 October 2008 (UTC)
- Your activity on the Guild Wars Wiki is counting for something Linsey. I've been quietly feeding some of your updates to my guild and have been indicating the wiki as the place where I'm reading this information. Slowly, some of them are catching on and coming here for a quiet read from time to time themselves. I've seen several encouraging comments in guild chat now, eg. (and closely paraphrased) "I'm beginning to really like this Linsey person." And that's it in a nut shell really. You've made yourself available to the community, to the extent of presenting a strong community relations voice for ArenaNet on Guild Wars, on your time off, and such activity has earned you respect... And a fan base too I suspect. ;) -- WarBlade 20:27, 31 October 2008 (UTC)
- Seeing the "archive fight" two days ago made me think something along these lines. No matter how much you archive, the community floods your page to double the size before archiving within hours, yet you bother to reply to everything, not only replying but really taking in consideration what is being said and/or asked. Given how you do that in your spare time, it is really a huge display of patience and dedication. Erasculio 20:41, 31 October 2008 (UTC)
- Holy crap, look what I started! But yes, Linsey. In my eyes, you are doing something right. You are (and I'm sure it's not just you, but since everyone else is, by all signs and statements, very busy with GW2, I'm giving you all the credit! <3) the only person who I can really say honestly and genuinely knows what is good for this game. For the past two years I have dreaded reading the update notes, always wondering "what will they screw up next?". I hated having such a pessimistic view of things, but given the fact that update after update was filled with more and more "dumbing down" of the game to cater to the "We want a free WoW" crowd, I really couldn't help it. However, in the past few months, I have found a renewed interest in the game, thanks to your efforts. And instead of dreading updates, I now look forward to them! Sure, I don't agree with everything (who does?), but it really does feel like the game is starting to turn into what it started out as, and what it could have been, or rather, should have been. Guild Wars is turning into a "pick up and play!" game again, and according to ArenaNet statements issued over three years ago, that's what it was supposed to be all along. So thank you, Linsey. Whether you do it out of love for us, or just for the paycheck, thank you. Those of us that remember what Guild Wars was made for absolutely love what you are doing to the game. Keep up the good work. I'm anxiously waiting for the next update! -Faer 23:06, 31 October 2008 (UTC)
- Indeed, especially because it's an update targeting something that ruins the Pick up and Playability of the game (no one can pick up and play and max Allegiance/SS/LB/rep titles any time soon). Now if only we could get a really good skill balance going that will actually fix a lot of the problems also introduced in Chapters 2,3 (mostly 3), and 4 like the other non-Skill balanced problems are, and this game could really become strong again (would need moar advertizing tho...). Tho I'm afraid that's a silly thing to wish for, it hasn't happened in quite some time but I feel like anything's possible now... DarkNecrid 23:10, 31 October 2008 (UTC)
- Advertising...Advertising...Advertising...fix GW (If you dont get the joke, watch more mac commericals). On another note, I personally fell in love with you when I found out you were the one who gave me my Moa Chick. ^^ I love little Ebony and she was a worthwhile way to go spend my time in the game. That and the first NPC is Katharine (not a far jump...). Then when I saw how you treat people and all your recent updates (and this new one, I might max Wisdom from the new merger! ^^) I knew that you were in it to make this game fun, not a chore. This Halloween weekend marks my 4th year playing (World Preview Event!) and I have seen things change and grow from there but I never stopped playing except for homework. I am happy to say that despite the hard choices you have had to make, I think GW's future is pretty bright. Do whatever you think will allow the players to have fun, because after all, GW is a game and a game's purpose is to let the players have fun! Katherinezoltin 18:43, 1 November 2008 (UTC)
- Agreed. Linsey: You are the best designer whose wiki signature I've ever seen. It's a fact. If you don't belive me ask Erasculio, he knows I'm always right (inside joke). Anyway, you rock, keep it up, we love you.reanor 01:06, 3 November 2008 (UTC)
- Advertising...Advertising...Advertising...fix GW (If you dont get the joke, watch more mac commericals). On another note, I personally fell in love with you when I found out you were the one who gave me my Moa Chick. ^^ I love little Ebony and she was a worthwhile way to go spend my time in the game. That and the first NPC is Katharine (not a far jump...). Then when I saw how you treat people and all your recent updates (and this new one, I might max Wisdom from the new merger! ^^) I knew that you were in it to make this game fun, not a chore. This Halloween weekend marks my 4th year playing (World Preview Event!) and I have seen things change and grow from there but I never stopped playing except for homework. I am happy to say that despite the hard choices you have had to make, I think GW's future is pretty bright. Do whatever you think will allow the players to have fun, because after all, GW is a game and a game's purpose is to let the players have fun! Katherinezoltin 18:43, 1 November 2008 (UTC)
- Indeed, especially because it's an update targeting something that ruins the Pick up and Playability of the game (no one can pick up and play and max Allegiance/SS/LB/rep titles any time soon). Now if only we could get a really good skill balance going that will actually fix a lot of the problems also introduced in Chapters 2,3 (mostly 3), and 4 like the other non-Skill balanced problems are, and this game could really become strong again (would need moar advertizing tho...). Tho I'm afraid that's a silly thing to wish for, it hasn't happened in quite some time but I feel like anything's possible now... DarkNecrid 23:10, 31 October 2008 (UTC)
While I dont agree with every update made by Linsey, I appreciate the fact someone is working on Guild Wars. The game still has so much potential, it would be unfortunate for it to be totally disgarded. That being said, thanks to Linsey for her hard work and to ANet for giving us Guild Wars. --Just One More Thing 18:43, 13 November 2008 (UTC)
- Everyone should know one of the reasons why Linsey is so great is because she is from Rhode Island and we are just the best. Anyone who can escape a blackhole has to be great. :p--Grianne 23:22, 13 November 2008 (UTC)
All these wonderful comments are great at reminding me to keep plugging away on this wiki. It takes a lot of work to keep up with everything that people want to talk to me about, more work than I really have time to while still having a life outside of work, but there is no question in my mind that it has been worth it. I do want what is best for Guild Wars. I work hard to do right by this game and its player base. It deserves it. I'm glad that my work and my time with the community has helped even just a little bit in keeping the Studio to Player relationship a healthy one. I am really excited about what is ahead for Guild Wars and I am deliriously happy to be the one working on it. I can't wait for you guys to see what we all have planned for you. It's gonna be great. (oh noes it's the Anet hype machine at it again! auction house or gtfo) - Linsey talk 05:13, 12 January 2009 (UTC)
A special thanks
A special thanks to whoever it was that decided to name an NPC after me (assuming it was not just a coincidence). I love it, and a luxon nonetheless! Thanks! <3 -- Alaris 06:07, 14 November 2008 (UTC)
- Special thanks from me too!! I was completely awestruck today, when I checked the notification e-mail that my talk page had been changed...which lead me to the "new NPC". Kurzick poet, how awesome is that *smiles*. --- Gorani 20:03, 14 November 2008 (UTC)
Just a thank you :D
Well because the awesome Live Team did an awesome job at the awesome title rebalance build I made a awesome Userbox :D. I like the changes alot and the awesome live team did a totally awesome job getting it ready on 13 November. Are they totally awesome ninjas ?
I kneel before the members of the Guild Wars Live Team for being totally awesome. |
Qaletaqa 03:00, 14 November 2008 (UTC)
- I would also like to express my simple thanks to the Live Team for the hard work they put into giving us this update. -- Wyn 13:48, 14 November 2008 (UTC)
Awesome update
...beyond awesome. So much time and effort has ben put into this. Take a few days of, all of you. You totally deserve it. 145.94.74.23 07:20, 14 November 2008 (UTC)
- Linsey, you rock! this update is fantastic. I don't think there's a single change I disagree with. You've outdone yourself. Well done! Terra 08:34, 14 November 2008 (UTC)
- Only read it so far, but it certainly looks good! Only one minor point... Kurzick and Luxon faction... I'll be losing a lot of faction I'd rather have spent, because I can't chose when I want to get that faction... And now, with the risen cost of Jade/Amber, I can use all faction I can get my hands on, as I still want to buy that Elite Kurzick armour... But that's the only minor point I could find! I'm very curious how much Sunspear points my Paragon has now... She should be close to Spearmarshal now, without ever having done HM! --Lady Rhonwyn 09:41, 14 November 2008 (UTC)
Ass Kissing Works?
Wow, so kissing the asses of the ArenaNet staff no matter how badly they screw up, and being a dedicated suckup (even if you have very little knowledge of the actual game) will get you rewarded with an NPC named after you? That's so cool, I'm going to start spamming the pages of all the ArenaNet staff right away, telling you all how cool you are and offering you free items in game. If I knew that all that ass kissing would get me an NPC named after me, I'd have alreasy started. You should really announce these things. Oh yea, you're the most beautiful and smartest greatest person in the world and I wish I could bow down and lick your feet because you are a goddess for working at ArenaNet (good start, no?). I love you! 74.86.240.106 09:55, 14 November 2008 (UTC)
- The NPC names are gifts recognising many hours of dedicated voluntary assistance. The people who have been honoured this way have have spent a lengthy amount of time directly contributing to Guild Wars itself, or as we see with the new batch, providing efforts towards the Guild Wars player community. -- WarBlade 10:28, 14 November 2008 (UTC)
- Atleast be brave enough to log in. (Qanar | talk) 10:29, 14 November 2008 (UTC)
- Brave enough? Pretty sure it's more brave to display your IP to the world instead of hiding it behind a dime-a-dozen username. -Auron 10:36, 14 November 2008 (UTC)
- ips change, are shared, can be from a school, can be from a proxy. this guy is pretty clearly just an outlogged user, so well what's ur point? --Cancer Angel 11:06, 14 November 2008 (UTC)
- Brave enough? Pretty sure it's more brave to display your IP to the world instead of hiding it behind a dime-a-dozen username. -Auron 10:36, 14 November 2008 (UTC)
- Atleast be brave enough to log in. (Qanar | talk) 10:29, 14 November 2008 (UTC)
- That was totally uncalled for. Anyone who has been around on the wiki for some time knows that Gordon, Anja and Aiiane put in HUGE amounts of time to make this wiki a better place and they deserved the naming. --Xeeron 10:59, 14 November 2008 (UTC)
- While I'm not upset they named characters in game after players (they've done it before), I find their selection rather strange or baffling. While I am very familiar with Aiiane as a sysop here and rather uneventful (like all of them) term/s as BC, as well as her presence on another fansite as a lore moderator or something, I don't understand why both her and Alaris (who I only recognise her name as a frequent commenter, not anything she has done) stood out over many more people within the community who I had thought to contribute more. I'm not saying it's a competition or you need to get out a ruler and weigh someone's contributions, it just seems a little random considering there are other people who seemed more obvious to me (but I am thinking from the beginning, not just recent performance). 123.200.230.174 12:19, 14 November 2008 (UTC)
- No two people are going to look around a community as large and diverse as GW's and notice or necessarily place the same importance on the exact same things. With a question as subjective as "Who 'deserves' an NPC named after tham?", with, obviously, an extremely limited number of NPCs available, whoever it happened to be, there would inevitably still be other people scratching their heads wondering why. I personally have huge amounts of respect for Anja, Aiiane, and Gordon, so I wish them as well as the others I don't really know a hearty congratulations and move on. - Tanetris 12:32, 14 November 2008 (UTC)
- I have to say I agree with everything Tanetris just said! -- Salome 14:44, 14 November 2008 (UTC)
- Hello! I won't argue on whether I deserved such a gift, or whether anyone else deserved it more. All I can say is that I did more than just comment or voice opinions. For one, I was involved in data collection on Kurzick / Luxon and comparing the different rates of faction acquisition, which ANet may have used in rebalancing these titles. I have also collected and summarized a lot of data and various opinions on the topic, the summarized results of which can be seen [here]. Also, whenever there are disparate views on a topic, I try to find ideas that would work for both sides. Some of these ideas are spread around the forum or wiki, some I gave directly to the ANet team. Finally, yes, I do try to keep a positive outlook and remind people that this is a great game, despite little rare flaws. Remember that devs are people too. -- Alaris 18:41, 14 November 2008 (UTC)
- LOL to funny they actually deserved the credit they got.Whether or not I aggree at times with them they did actually earn the acknowledgement. Grats guys. Manitoba1073 06:18, 15 November 2008 (UTC)
- Hello! I won't argue on whether I deserved such a gift, or whether anyone else deserved it more. All I can say is that I did more than just comment or voice opinions. For one, I was involved in data collection on Kurzick / Luxon and comparing the different rates of faction acquisition, which ANet may have used in rebalancing these titles. I have also collected and summarized a lot of data and various opinions on the topic, the summarized results of which can be seen [here]. Also, whenever there are disparate views on a topic, I try to find ideas that would work for both sides. Some of these ideas are spread around the forum or wiki, some I gave directly to the ANet team. Finally, yes, I do try to keep a positive outlook and remind people that this is a great game, despite little rare flaws. Remember that devs are people too. -- Alaris 18:41, 14 November 2008 (UTC)
- I have to say I agree with everything Tanetris just said! -- Salome 14:44, 14 November 2008 (UTC)
- No two people are going to look around a community as large and diverse as GW's and notice or necessarily place the same importance on the exact same things. With a question as subjective as "Who 'deserves' an NPC named after tham?", with, obviously, an extremely limited number of NPCs available, whoever it happened to be, there would inevitably still be other people scratching their heads wondering why. I personally have huge amounts of respect for Anja, Aiiane, and Gordon, so I wish them as well as the others I don't really know a hearty congratulations and move on. - Tanetris 12:32, 14 November 2008 (UTC)
- While I'm not upset they named characters in game after players (they've done it before), I find their selection rather strange or baffling. While I am very familiar with Aiiane as a sysop here and rather uneventful (like all of them) term/s as BC, as well as her presence on another fansite as a lore moderator or something, I don't understand why both her and Alaris (who I only recognise her name as a frequent commenter, not anything she has done) stood out over many more people within the community who I had thought to contribute more. I'm not saying it's a competition or you need to get out a ruler and weigh someone's contributions, it just seems a little random considering there are other people who seemed more obvious to me (but I am thinking from the beginning, not just recent performance). 123.200.230.174 12:19, 14 November 2008 (UTC)
Doesn't change the fact that some people seem to post just for the sake of posting. I call it forumfarming and many people do it. I posted a lot of nonsense myself... Like someone above allready mentioned, they just post a lot. So yes, it looks random to me. (Ate of DK 22:40, 11 January 2009 (UTC)).
- This isn't a forum. "post just for the sake of posting" means "contributing because they are willing to help the community" regarding most articles - not talk pages, but rather content pages, skill descriptions, quest walkthroughs, and etc. All the users who have had a NPC named over them have acted often to help other players by adding to this wiki. Erasculio 22:58, 11 January 2009 (UTC)
- The reasoning behind naming an NPC has very little to do with quantity of ass kissing. I would have named dozens of NPCs after my mom if it were (she has none). I don't really feel the need to justify why an NPC would be named after a member of the community. It is, after all, our prerogative. - Linsey talk 06:32, 12 January 2009 (UTC)
Worst Update EVER
Actually not the worst ever if you are newer to the game. I feel as though this update has alienated some of the players that have been around for along time and focused more on the players that have not been through everything yet. By making us replay the missions over and over and over and to vanquish the same areas that we have already done just proves to me that they don't care about the people that have already done this crap before. Critize all you want as I forgot to make an account to log on with. I honestly hoped after I saw this update that everyone that worked on it got in a horrible car crash on there way home. I know I am only 1 person out of 3 millions plus that play this game, or use to, but after this update I have decided to stop playing this game cause I have done everything that I have wanted to do. The only reason I was still playing was to max some titles and since it will take longer (and yes I have done the math) there is no point in playing anymore. I wish everyone the best of luck with Grind Wars.155.9.11.2 15:41, 14 November 2008 (UTC)
- You do know what grinding means right? They took out a big portion of the "Grinding" with this update. Offcourse if you have been playing it since it came out (like me) everything becomes more or less grinding. If you play a certain game for a very long time it becomes a grind, even an FPS game can become grind(able). A game becomes grind(able) when everything becomes repetitive and/or boring. And if you wanna quit because of that then quit. Ow and you said you did some number crunching? I think you mixed up some numbers. Qaletaqa 16:04, 14 November 2008 (UTC)
- This update was actually pretty decent, cuts down some grind but it wasn't as effective as it could have been. At least, I have more incentives to CM+AB, now.Pika Fan 16:13, 14 November 2008 (UTC)
- No I did not mix up any numbers in my math. If you vanquish Ferndale for example you get an average of around 18000 factions and it takes about an hour. So in an hour you get 36000 towards your title correct? If everything was left the way it was an hour of HFFF gives you 40000 towards your title so 4000 less an hour means longer. Honestly wish they left the HFFF run alone except they should have made it where you get no gold for the quest, which in turn I think would have helped with the bot issue not all of it but alot of it.Sarge 16:20, 14 November 2008 (UTC)
- This update was simply the next step in Anet's wholly unreasonable goal of actually making us play the game to get progress in titles. I can't stand the fact that they finally fixed the game mechanic we were exploiting and made it so we can do almost the same thing while actually having fun. I mean, who would play a computer game to have fun? Its about being the best, not enjoying yourself. Ashes Of Doom 16:57, 14 November 2008 (UTC)
- No I did not mix up any numbers in my math. If you vanquish Ferndale for example you get an average of around 18000 factions and it takes about an hour. So in an hour you get 36000 towards your title correct? If everything was left the way it was an hour of HFFF gives you 40000 towards your title so 4000 less an hour means longer. Honestly wish they left the HFFF run alone except they should have made it where you get no gold for the quest, which in turn I think would have helped with the bot issue not all of it but alot of it.Sarge 16:20, 14 November 2008 (UTC)
- Linsey, i dont agree with this people. This was an amazing update. Absolutely amazing! Go Arena Net! Nothing bad from it, only goo, as far as i can see! GO ARENANET!--Burning Freebies 16:54, 14 November 2008 (UTC)
- Kurzick HFFF was horribly broken and unbalanced from the day it was discovered. Rather than whine/balk about "teh nerf" be happy that someone has restored a semblance of choice and balance to Factions. I for one welcome this new update for it will mean people will make a choice based on what side they prefer rather than where they can make the most money/points in the least amount of time. Clan Yumemiru 16:56, 14 November 2008 (UTC)
- It was a great update. And you guys are saying you need to Vanquish again etc go play AB or Aspenwood. Only raisen you guys are complaining is that you guys cant run HHHF runs any longer with your bots.. Or with your mind less brains without doing anything to get titles. Playing AB needs some skills and you can have fun with it but indeed you need to know how to fight and win instead of running out a portal and thats it. Learn to play and forgot that Mindless 1year HHHF run. I hope I have said enough. The update was great CHEERS. Death Sligher 17:04, 14 November 2008 (UTC)
- I for one don't want any more mindless players in AB as there seemed to be plenty already, but whatever. :P -- Inspired to ____ 17:24, 14 November 2008 (UTC)
- I'll miss HFFF. I never really did it for the kurzick title (I felt that the max title level is ridiculous), instead doing it because it was fun. It was also a good place to go and level heroes. Oh well, everything changes with time. I'm sure I'll find another quest I can play with my little hero flags. 24.188.207.20 18:36, 14 November 2008 (UTC)
- Truth be told, you if you think Vanquishing is the only way to get Faction, you are very very wrong. For not even doing the whole campaign, you can get 40k Faction in NM to the title, HM gives 120k to the title. Then there are the other quests, then the challenge missions, then FA/JQ, and of course AB. Choose which way you want to Vanquish, but the grind is far less because grind is doing the same thing over and over. Now there are more ways to get Faction, might not be FASTER, but it is still LESS GRIND. If you get bored with one thing, go do another. I didn't do any "number crunching" like the IP, but I don't think this update was meant to make the title faster, but less grind - which was accomplished. People complain about titles being given away, but if it does in fact mean the titles take longer because HFFF is gone, then they are wrong. If Faction gain is now faster, then who really cares because you get Faction from doing harder things then HFFF.
- And to the IP above me, if you like grind, imo GW is the wrong game for you, because GW originally, and seems to be returning to, being "as little grind as possible." And I for one am VERY glad for that. I can understand HFFF being "fun" in terms of "easy" for gold, xp, and Faction, but it was broken - as said already - and it was grind. There are other ways to level heroes, there are better ways to get money, there are more fun ways to get Faction. If you liked HFFF for the grind, then I suggest working at McDonalds where you can flip burgers all day long.
- To all those who say this update was terrible/bad/worse ever, please shut up. It was a good update, might not have done what you want, but apparently what you want is more grind, which is not what GW was meant for. And if you are those complaining that PvP didn't get worked on, except for PvP titles, you should have known there to be no PvP stuff to work on. And what you want might come at a later time. So please, just shut up about it already, it was an awesome update - this coming from a person who already vanquished Cantha, got all Protectors, 90% of Guardians, done all quests, and over half of the other Vanquishes. I did so much and so little actually affected me, but I love the update. Why? Because it shows that ANet still cares about trying to make the game better, and that is always good. Edit: fixed signature. Azazel The Assassin19:15, 14 November 2008 (UTC)
- Well since you are telling everyone with an opinion to shut up I guess you opinion is the only one that counts. Take your own advice and shut up please.76.4.185.160 00:08, 15 November 2008 (UTC)
- Don't worry, thats only the GW Guru mentality coming through.Stockholm 02:07, 15 November 2008 (UTC)
- You two misunderstand what I mean. I don't mean "those with opinions shut up" I mean "those who do nothing but whine shut up." My opinion is far from the only opinion that counts, but I find it rather stupid to say an entire update - which pleased many people - sucks and is "fail" just because it didn't cover what you wanted. Instead they should have stated what they would like looked at next instead of going on a rant. And it's not Guru mentality coming through, it's a response to Guru mentality coming through. (And I was already in a bad mood, reading possibly the 100th complaint like that just pushed me too far - so if I sounded TOO mean, sorry.) Azazel The Assassin 02:21, 15 November 2008 (UTC)
- Don't worry, thats only the GW Guru mentality coming through.Stockholm 02:07, 15 November 2008 (UTC)
- Well since you are telling everyone with an opinion to shut up I guess you opinion is the only one that counts. Take your own advice and shut up please.76.4.185.160 00:08, 15 November 2008 (UTC)
- It was a great update. And you guys are saying you need to Vanquish again etc go play AB or Aspenwood. Only raisen you guys are complaining is that you guys cant run HHHF runs any longer with your bots.. Or with your mind less brains without doing anything to get titles. Playing AB needs some skills and you can have fun with it but indeed you need to know how to fight and win instead of running out a portal and thats it. Learn to play and forgot that Mindless 1year HHHF run. I hope I have said enough. The update was great CHEERS. Death Sligher 17:04, 14 November 2008 (UTC)
- Kurzick HFFF was horribly broken and unbalanced from the day it was discovered. Rather than whine/balk about "teh nerf" be happy that someone has restored a semblance of choice and balance to Factions. I for one welcome this new update for it will mean people will make a choice based on what side they prefer rather than where they can make the most money/points in the least amount of time. Clan Yumemiru 16:56, 14 November 2008 (UTC)
- I wouldnt go so far as saying its the worst update. Rather its more MEH update. Ty lynsey for taking the time to do the work for the update, unfortuantely its not as good as it was made out to be. I just want to say I appreciate the effort. However its still the usual Anet update. Add bunch a things then completely screw some over. You could have easily stopped the bots doing HFFF while leaving the palyers themselves being able to do it, by simple making the quest not work till taken. Instead you nuke the planet to remove an ant hill, glad I dont get my hopes anymore on the updates. There are other problems that are there since I have already done 16 of my 19 charaters through the campaigns so we wont go there again. However I have found another game that reminds of when GW was once actually fun to play the way I like to play a game and not be forced to play how others think the game should be played, which is how GW once was.Manitoba1073 05:08, 15 November 2008 (UTC)
- What would prevent an HFFF bot from being programmed to get the quest first? -- Gordon Ecker (talk) 05:36, 15 November 2008 (UTC)
- More logical alternative that could have been taken instead of what Manitobal said: Add a spawn that patrols to the door and back - this would have stopped bots (to a degree) and survivors from doing HFFF while leaving players to do it. But what is done is done and I have 100% no complaints about the update itself. Azazel The Assassin 06:09, 15 November 2008 (UTC)
- Because when you take the quest they spawn before getting there and thus usually kill off the bots. Thats why the bots would get the quest after touching all the spots thus preventing them from getting killed by the spawns. It would have stopped the bots from ever completing the run.While allowing human players to keep doing itManitoba1073 06:13, 15 November 2008 (UTC)
- The heroes would only need to survive long enough to reach the checkpoints. -- Gordon Ecker (talk) 03:04, 16 November 2008 (UTC)
- Take the quest, send the whole party to each point, let them kill the spawns. 3 of the 4 points have been moved to a new location. You could just flag several times. It would take longer than 1 minute runs, but botting this still wouldn't be too hard. --The preceding unsigned comment was added by User:67.177.68.143 (talk).
- The heroes would only need to survive long enough to reach the checkpoints. -- Gordon Ecker (talk) 03:04, 16 November 2008 (UTC)
- Because when you take the quest they spawn before getting there and thus usually kill off the bots. Thats why the bots would get the quest after touching all the spots thus preventing them from getting killed by the spawns. It would have stopped the bots from ever completing the run.While allowing human players to keep doing itManitoba1073 06:13, 15 November 2008 (UTC)
- More logical alternative that could have been taken instead of what Manitobal said: Add a spawn that patrols to the door and back - this would have stopped bots (to a degree) and survivors from doing HFFF while leaving players to do it. But what is done is done and I have 100% no complaints about the update itself. Azazel The Assassin 06:09, 15 November 2008 (UTC)
- What would prevent an HFFF bot from being programmed to get the quest first? -- Gordon Ecker (talk) 05:36, 15 November 2008 (UTC)
- I totally agree with you, to me this update is aimed at all the people who (for some strange reason)in the three years GW has been out, have not even bothered to play through the game yet in which, why bother aim an update at people who obviously dont wish to play the game anyway??? Great for all the new people who have just bought the game but no good for people who have played through the game more than 3 times already and to be quite honest find the missions BORING AS HELL, I also think this IS A GRIND, how is it not? repeating the same missions over and over again? except it takes 10 times longer to do... I think most of the people who say they like this update obviously havent already put the time and effort into the game. As for the Kurz and Luxon titles, i agree HFFF needed to be nerfed, but to be honest shouldn't this title be more of a PvP title? The only thing I liked about this update was the wisdom title change, and I know Linsey put a lot of effort into this but for gods sake why not make it better for the people who actually like playing GW and can be bothered to play in the first place without offering some kind of "rewards"? Sugar Bunnii 14:12, 16 November 2008 (UTC)
- I for one am definalty not impressed with the update, I understand trying to take out the grind of kurzick/luxon titles away but why not leave the quests and HFFF in place where people can "CHOOSE" to do what they want, Now I feel that I wont ever max any of the luxon/kurzick titles as I've been through factions on at least 7 Chars, and I'll Only Vanquish what I need to gain for Vanquisher title (doing it once isn't a grind) and no I don't want to vanquish an area or several areas over and over. IT's STILL A GRIND just a LONGER grind. I do like alliance battling but atm I have someone in my alliance who is always in there day in and day out, Yet you've done nothing to improve alliance battles!????? Why not make it the most rewarding like all the other pvp titles? Now something thats confusing me...
"Winning an Alliance Battle for the Luxons will raise Luxon faction cap by 5000." "Winning an Alliance Battle for the Kurzicks will raise Kurzick faction by 5000." The two quoted senetences from above are from the Update Page, WHY ARE YOU RAISING THE FACTION CAP BY 5k PER BATTLE WHEN THE MOST YOU CAN GET IS 2.5k ITS USELESS. The only possible explanation for that is that you raise your faction cap then go and Vanquish an entire area I.E FOREST all of it in one go. You should be giving 3k for each win REGARDLESS of the Terrain the alliance battles have. THIS WOULD BE AN IMPROVMENT. on the upside the wisdom/tresure hunter title change was a good deed. 78.86.141.13 14:38, 16 November 2008 (UTC)
- I have yet to do AB, but I have done JQ several times, which has the same increasing cap process (I believe) and I only recieved the cap raise once. I think that those raises only count one time, therefore you cannot end up with a 100000000k faction cap. If I am correct, which I have yet to test, that would mean the max faction cap is 70k, not endless. Azazel The Assassin 20:04, 16 November 2008 (UTC)
- Its 70k yep145.53.242.142 21:01, 20 November 2008 (UTC)
- I think that over all, this update was filled with significantly more awesome than suck. I don't deny that there was some suck. In my defense, not all of the suck was done by chose, some of it was unfortunate side effects of something else that was awesome. Some of it was oversight and some of it was no win design choices made regardless of popularity in an honest attempt to do what is healthiest for the over all game experience. I can't always please everyone, and there will always be situations where the right answer isn't the one you wanted to get. Some times we even make mistakes *gasp* but I still think that this one was more awesome than suck. - Linsey talk 07:06, 12 January 2009 (UTC)
- Its 70k yep145.53.242.142 21:01, 20 November 2008 (UTC)
Wheres the Wintersday Rift Warden?
Hi, just wondering where is the rift warden for the quest, you're a mean one mr. Grenth , my quest marker shows a point, but there is no warden in place (got the quest last year) thanks --Robot 00:12, 20 December 2008 (UTC)
- As mentioned by Regina here, not all NPCs appear in the same day. Last year, the Wardens were some of the last NPCs to appear, a couple days after Wintersday had began. It will likely be the same thing this year. Erasculio 00:17, 20 December 2008 (UTC)
ohw, those are my fav repeatable quests --Robot 00:43, 20 December 2008 (UTC)