User talk:St Lucretia/Skills/Necromancer/Gloom
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This skill is very worthless. Bleeding is very meh (unless used as pressure-kill), and Weakness only has a severe effect on Melee. Add the sacrifice and the chance of being interrupted, you'd rather bring something else. Titani Ertan {{Snappy the Turtle}} 20:18, 17 August 2009 (UTC)
- Designec for a condition/pressure build. Makes it difficult to remove conditions as two more will then be reapplied. St Lucretia 22:55, 17 August 2009 (UTC)
- ZOMG
- Still worthless. Now you got a smaller chance to get interrupted. Weee. (Edit conflict) That's what Barbed Spear is for. Titani Ertan {{Snappy the Turtle}} 22:56, 17 August 2009 (UTC)
- This looks like a minor annoyance at best. Only thing I see this could lead to is Fragility/Virulence combo. -~=Sparky (talk) 22:57, 17 August 2009 (UTC)
- Also, all you have to be is Me/N without any points in Curses or Death Magic for Fragility, since you want the conditions to be shorter. I would suggest the duration scale, but that would diminish the only use it would have. -~=Sparky (talk) 00:01, 18 August 2009 (UTC)
- I second the 'minor annoyance', nothing a remove hex can't get rid of. So the question is, if a monk used a remove hex, would it proc this, or not?-- anguard 22:08, 18 August 2009 (UTC)
- I think 'minor annoyance' is OK really. It's a 5 energy/10 recharge spell, so don't expect too much. I added and end effect for more conditions, but I think 'annoying' would be a good thing for a curses skill to be. St Lucretia 08:32, 19 August 2009 (UTC)
- I second the 'minor annoyance', nothing a remove hex can't get rid of. So the question is, if a monk used a remove hex, would it proc this, or not?-- anguard 22:08, 18 August 2009 (UTC)
- Also, all you have to be is Me/N without any points in Curses or Death Magic for Fragility, since you want the conditions to be shorter. I would suggest the duration scale, but that would diminish the only use it would have. -~=Sparky (talk) 00:01, 18 August 2009 (UTC)
- This looks like a minor annoyance at best. Only thing I see this could lead to is Fragility/Virulence combo. -~=Sparky (talk) 22:57, 17 August 2009 (UTC)