Feedback:User/Golden phoenix/GW ver. 2015 - Ranger Final Tuned

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Final Balance Update and Tuning for the Ranger in PvE[edit]

It is surely no secret, that the Ranger is perhaps the most uselss profession in PvE (except for things like SC, farming,etc.) Using his primary weapon, the bow, he is barely noticeable. There is no synergy between the bow-wielding Ranger and his pet. Regarding his pet, still the AI is not sufficiently efficent. Traps are except for farming uselss, the spirits have a way too high casting time and some of theme a too high recharge time. Well then...here are my personal skill/balance suggestions for possible final balance update, to give the Ranger back his honor,pride and dignity.

Primary attribute[edit]

First of all, I think that like Mesmer and Dervish, who benefit from two effects of their primary attribute (only in PvE)since their last update, all professions should get an additional effect to their primary attribute.


New Expertise : For each rank of expertise, the Energy cost of all of your attacks, Rituals, touch skills and Rangers skills are decreased by 4%. In PvE,your preparations,shouts and stances last 3% longer for each rank of expertise.

I think the added effect of longer preperations,spirits and stances for the ranger is self-explanatory, especially since preperations and stances are one of the rangers main utilities. There is no real need for a comprehensive explanation here.

Marksmanship[edit]

Body Shot Body Shot 5 Energy0 Activation time8 Recharge time Bow Attack. Changed functionality to: If this attack hits, you deal +5...21...25 damage. If it hits a foe with Deep Wound, you gain 5...9...10 Energy.


Broad Head Arrow Broad Head Arrow 15 Energy0 Activation time15 Recharge time Elite Bow Attack. Changed functionality to: You shoot a broad head arrow that moves slower than normal. If it hits, you deal +5...25...30 damage and target foe is Dazed for 5...17...20 seconds. If target foe is casting a spell that spell is interrupted.


Crippling Shot Crippling Shot 10 Energy0 Activation time4 Recharge time Elite Bow Attack. Changed functionality to: If Crippling Shot hits, you deal +5...17...20 damage and your target becomes Crippled for 1...9...11 second[s]. This attack cannot be blocked.


Favorable Winds Favorable Winds 10 Energy¾ Activation time30 Recharge time Nature Ritual. Increased energy cost to 10, decreased activation time to 3/4 seconds and recharge time to 30 seconds.


Focused Shot Focused Shot 5 Energy0 Activation time1 Recharge time Bow Attack. Decreased recharge time to 1 second, changed functionality to : If Focused Shot hits, you strike for +1...12...15 damage. Deals +1...12...15 more damage, if you have a preparation active. No effect unless you travel with an animal companion


Needling Shot Needling Shot 5 Energy¾ Activation time4 Recharge time Bow Attack. Removed the effect, which disables other attack skills.


Power Shot Power Shot 15 Energy¾ Activation time4 Recharge time Bow Attack. Increased energy cost to 15, added activation time of 3/4 seconds, changed funtionality to : Target foe gets +10...30...35 damage. 10% armor penetration.

or version 2 :

Power Shot Power Shot 20 Energy¾ Activation time4 Recharge time Bow Attack. Increased energy cost to 20, added activation time of 3/4 seconds, changed funtionality to : Target foe gets +10...26...30 damage. Deals +5...17...20 more damage, if you are in a stance. 10% armor penetration.


Precision Shot Precision Shot 10 Energy0 Activation time10 Recharge time Bow Attack. Removed activation time, increased recharge time to 10 seconds. Changed functionality to : If Precision Shot hits, you strike for +5...21...25 damage. Inflicts Deep Wound for 5...17...20 seconds, if you have a preparation active.


Screaming Shot Screaming Shot 10 Energy0 Activation time6 Recharge time Bow Attack. Decreased recharge time to 6 seconds, changed functionality to : If this attack hits, you deal +1...12...15 damage. If your target is within earshot of your animal companion, you deal additional +5...17...20 damage. No effect unless you travel with an animal companion



Beast Mastery[edit]

Bestial Fury Bestial Fury 10 Energy0 Activation time10 Recharge time Stance. Changed functionality to : For 5...13...15 seconds, you attack 25% faster. No effect unless you travel with an animal companion


Brutal Strike Brutal Strike 10 Energy0 Activation time5 Recharge time Pet Attack. Increased damage slightly. Your animal companion attempts a Brutal Strike that deals +10...34...40 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +10...34...40 damage.


Call of Protection Call of Protection 10 Energy0 Activation time60 Recharge time Shout. Increased energy cost to 10, decreased recharge time to 60 seconds, changed functionality to : For 120 seconds, your animal companion has a 10...26...30 base damage reduction.


Edge of Extinction Edge of Extinction 10 Energy¾ Activation time45 Recharge time Nature Ritual. Increased energy cost to 10, decreased activation time to 3/4 seconds and recharge time to 45 seconds.


Energizing Wind Energizing Wind 15 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Feral Aggression Feral Aggression 15 Energy0 Activation time20 Recharge time Skill. Changed functionality to : For 10...26...30 seconds, your pet attacks 33% faster and deals +5...13...15 additional damage.


Ferocious Strike Ferocious Strike 5 Energy0 Activation time8 Recharge time ElitePet Attack. Changed functionality to : Your animal companion attempts a Ferocious Strike that deals +15...31...35 damage. If that attack hits, you gain 1...3...4 adrenaline and 3...9...10 Energy.


Fertile Season Fertile Season 15 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Heal as One Heal as One 5 Energy0 Activation time5 Recharge time Elite Skill. Removed activation time, changed functionality to : For 20 seconds, your animal companion steals 1...19...24 Health whenever it hits with an attack. You and your companion are both healed for 20...100...120 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.


Heket's Rampage Heket's Rampage 5 Energy0 Activation time10 Recharge time Stance. Increased duration, changed functionality to : For 5...13...15 seconds, you attack 33% faster. Disables your non-attack skills for 5 seconds. No effect unless you travel with your animal companion.


Lacerate Lacerate 10 Energy¾ Activation time15 Recharge time EliteNature Ritual. Decreased activation time to 3/4 seconds.


Melandru's Assault Melandru's Assault 10 Energy0 Activation time5 Recharge time Pet Attack. Changed functionality to : Your animal companion attempts a Melandru's Assault that deals +10...22...25 damage. If that attack strikes a foe with an enchantment, that foe and all adjacent foes take +5...29...35 additional damage.


Predatory Bond Predatory Bond 10 Energy0 Activation time30 Recharge time Shout. Changed functionality to : For 5...17...20 seconds, attacks by your animal companion heal you for 5...29...35 Health and your attacks heal your animal companion for 5...29...35.


Predatory Season Predatory Season 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Scavenger Strike Scavenger Strike 5 Energy0 Activation time8 Recharge time Pet Attack. Decreased recharge time to 8 seconds.


Primal Echoes Primal Echoes 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Rampage as One Rampage as One 15 Energy0 Activation time20 Recharge time Elite Skill. Decreased energy cost to 15, increased recharge time to 20 seconds, changed functionality to : For 5...25...30 seconds, both you and your animal companion attack 33% faster and run 33% faster. No effect unless your pet is alive.


Strike as One Strike as One 10 Energy0 Activation time10 Recharge time Elite Shout. Increased energy cost to 10, changed functionality to : While wielding a bow, you and your pet's next attack deal +10...34...40 additional damage.


Symbiosis Symbiosis 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Symbiotic Bond Symbiotic Bond 10 Energy0 Activation time55 Recharge time Shout. Changed functionality to : For 120...264...300 seconds, your animal companion gains 1...5...6 Health regeneration, and half of all damage dealt to your animal companion is redirected to you.


Tiger's Fury Tiger's Fury 10 Energy0 Activation time10 Recharge time Stance. Changed functionality to : All your non-attack skills are disabled for 5 seconds. For 5...13...15 seconds, you attack 33% faster. No effect unless Beast Mastery 8 or higher.


Toxicity Toxicity 15 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Wilderness Survival[edit]

Brambles Brambles 10 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Conflagration Conflagration 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Dryder's Defenses Dryder's Defenses 10 Energy0 Activation time45 Recharge time Stance. Increased energy cost to 10, decreased recharge time to 45 seconds, changed functionality to : For 5...13...15 seconds, you gain 75% chance to block attacks and +30...70...80 armor against elemental damage.


Equinox Equinox 10 Energy¾ Activation time30 Recharge time Elite Nature Ritual. Decreased activation time to 3/4 seconds.


Famine Famine 10 Energy¾ Activation time15 Recharge time Elite Nature Ritual. Decreased activation time to 3/4 seconds.


Frozen Soil Frozen Soil 10 Energy¾ Activation time30 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Greater Conflagration Greater Conflagration 5 Energy¾ Activation time15 Recharge time Elite Nature Ritual. Decreased activation time to 3/4 seconds.


Muddy Terrain Muddy Terrain 5 Energy¾ Activation time30 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Nature's Renewal Nature's Renewal 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Pestilence Pestilence 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Quickening Zephyr Quickening Zephyr 15 Energy¾ Activation time45 Recharge time Nature Ritual. Decreased energy cost to 15, activation time to 3/4 seconds and recharge time to 45 seconds.


Quicksand Quicksand 10 Energy¾ Activation time45 Recharge time Elite Nature Ritual. Decreased activation time to 3/4 seconds, increased recharge time to 45 seconds.


Roaring Winds Roaring Winds 10 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Scavenger's Focus Scavenger's Focus 5 Energy0 Activation time20 Recharge time Elite Skill. Changed functionality to : While wielding a bow, for 20 seconds if you strike a foe who is suffering from a condition you deal +5...17...20 damage and gain 1...8...10 Energy.


Tranquility Tranquility 15 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Winnowing Winnowing 5 Energy¾ Activation time45 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds and recharge time to 45 seconds.


Winter Winter 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


No attribute[edit]

Quick Shot Quick Shot 5 Energy1 Activation time1 Recharge time Elite Bow Attack. Moved to Expertise, changed functionality to : You shoot an arrow that moves twice as fast and deals +5...17...20 damage. Disables all skills if it misses (10...5...4 seconds). 50% miss chance unless Expertise 12 or higher.


Conclusion[edit]

Usually I would write at least one sentence of a small explanation under every skill change, but that would have exceeded the whole thing. Those of you who are familiar with Guild Wars and the Ranger of course will definitely get the ideas and intentions behind all the changes (e.g. Nature Ritual ). Basically the purpose and intention is to give the Ranger the possibility of wielding his primary weapon AND still being not only noticeable but also efficient. Furthermore I want to create a small synergy between a Ranger wielding his primary weapon and his pet, not only for fun but also again for being efficient in combat. As you might have noticed I didn't change anything on Traps. That is because I couldn't find a rational solution for it, so I decided to leave the Traps just as they are. The main focus in general PvE is anyway something else. Everybody knows that the Ranger really badly needs some love and alteration. I hope those responsible will recognize this as an opportunity for the 10 year anniversary of Guild Wars. Would be a very nice present.

Thank you very much.