Feedback:User/Golden phoenix/GW ver. 2015 - Ranger Final Tuned
GW ver. 2015 - Ranger Final Tuned | |
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User | Golden phoenix |
Categories | Skill feedback → Ranger → Other Player vs. Environment |
Final Balance Update and Tuning for the Ranger in PvE[edit]
It is surely no secret, that the Ranger is perhaps the most uselss profession in PvE (except for things like SC, farming,etc.) Using his primary weapon, the bow, he is barely noticeable. There is no synergy between the bow-wielding Ranger and his pet. Regarding his pet, still the AI is not sufficiently efficent. Traps are except for farming uselss, the spirits have a way too high casting time and some of theme a too high recharge time. Well then...here are my personal skill/balance suggestions for possible final balance update, to give the Ranger back his honor,pride and dignity.
Primary attribute[edit]
First of all, I think that like Mesmer and Dervish, who benefit from two effects of their primary attribute (only in PvE)since their last update, all professions should get an additional effect to their primary attribute.
New Expertise : For each rank of expertise, the Energy cost of all of your attacks, Rituals, touch skills and Rangers skills are decreased by 4%. In PvE,your preparations,shouts and stances last 3% longer for each rank of expertise.
I think the added effect of longer preperations,spirits and stances for the ranger is self-explanatory, especially since preperations and stances are one of the rangers main utilities. There is no real need for a comprehensive explanation here.
Marksmanship[edit]
Body Shot 5 0 8 Bow Attack. Changed functionality to: If this attack hits, you deal +5...21...25 damage. If it hits a foe with Deep Wound, you gain 5...9...10 Energy.
Broad Head Arrow
15 0 15 Elite Bow Attack. Changed functionality to: You shoot a broad head arrow that moves slower than normal. If it hits, you deal +5...25...30 damage and target foe is Dazed for 5...17...20 seconds. If target foe is casting a spell that spell is interrupted.
Crippling Shot 10 0 4 Elite Bow Attack. Changed functionality to: If Crippling Shot hits, you deal +5...17...20 damage and your target becomes Crippled for 1...9...11 second[s]. This attack cannot be blocked.
Favorable Winds
10 ¾ 30 Nature Ritual. Increased energy cost to 10, decreased activation time to 3/4 seconds and recharge time to 30 seconds.
Focused Shot 5 0 1 Bow Attack. Decreased recharge time to 1 second, changed functionality to : If Focused Shot hits, you strike for +1...12...15 damage. Deals +1...12...15 more damage, if you have a preparation active. No effect unless you travel with an animal companion
Needling Shot
5 ¾ 4 Bow Attack. Removed the effect, which disables other attack skills.
Power Shot
15 ¾ 4 Bow Attack. Increased energy cost to 15, added activation time of 3/4 seconds, changed funtionality to : Target foe gets +10...30...35 damage. 10% armor penetration.
or version 2 :
Power Shot 20 ¾ 4 Bow Attack. Increased energy cost to 20, added activation time of 3/4 seconds, changed funtionality to : Target foe gets +10...26...30 damage. Deals +5...17...20 more damage, if you are in a stance. 10% armor penetration.
Precision Shot
10 0 10 Bow Attack. Removed activation time, increased recharge time to 10 seconds. Changed functionality to : If Precision Shot hits, you strike for +5...21...25 damage. Inflicts Deep Wound for 5...17...20 seconds, if you have a preparation active.
Screaming Shot
10 0 6 Bow Attack. Decreased recharge time to 6 seconds, changed functionality to : If this attack hits, you deal +1...12...15 damage. If your target is within earshot of your animal companion, you deal additional +5...17...20 damage. No effect unless you travel with an animal companion
Beast Mastery[edit]
Bestial Fury 10 0 10 Stance. Changed functionality to : For 5...13...15 seconds, you attack 25% faster. No effect unless you travel with an animal companion
Brutal Strike
10 0 5 Pet Attack. Increased damage slightly. Your animal companion attempts a Brutal Strike that deals +10...34...40 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +10...34...40 damage.
Call of Protection
10 0 60 Shout. Increased energy cost to 10, decreased recharge time to 60 seconds, changed functionality to : For 120 seconds, your animal companion has a 10...26...30 base damage reduction.
Edge of Extinction
10 ¾ 45 Nature Ritual. Increased energy cost to 10, decreased activation time to 3/4 seconds and recharge time to 45 seconds.
Energizing Wind
15 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Feral Aggression
15 0 20 Skill. Changed functionality to : For 10...26...30 seconds, your pet attacks 33% faster and deals +5...13...15 additional damage.
Ferocious Strike
5 0 8 ElitePet Attack. Changed functionality to : Your animal companion attempts a Ferocious Strike that deals +15...31...35 damage. If that attack hits, you gain 1...3...4 adrenaline and 3...9...10 Energy.
Fertile Season
15 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Heal as One
5 0 5 Elite Skill. Removed activation time, changed functionality to : For 20 seconds, your animal companion steals 1...19...24 Health whenever it hits with an attack. You and your companion are both healed for 20...100...120 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
Heket's Rampage
5 0 10 Stance. Increased duration, changed functionality to : For 5...13...15 seconds, you attack 33% faster. Disables your non-attack skills for 5 seconds. No effect unless you travel with your animal companion.
Lacerate
10 ¾ 15 EliteNature Ritual. Decreased activation time to 3/4 seconds.
Melandru's Assault
10 0 5 Pet Attack. Changed functionality to : Your animal companion attempts a Melandru's Assault that deals +10...22...25 damage. If that attack strikes a foe with an enchantment, that foe and all adjacent foes take +5...29...35 additional damage.
Predatory Bond
10 0 30 Shout. Changed functionality to : For 5...17...20 seconds, attacks by your animal companion heal you for 5...29...35 Health and your attacks heal your animal companion for 5...29...35.
Predatory Season 5 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Scavenger Strike
5 0 8 Pet Attack. Decreased recharge time to 8 seconds.
Primal Echoes
5 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Rampage as One
15 0 20 Elite Skill. Decreased energy cost to 15, increased recharge time to 20 seconds, changed functionality to : For 5...25...30 seconds, both you and your animal companion attack 33% faster and run 33% faster. No effect unless your pet is alive.
Strike as One
10 0 10 Elite Shout. Increased energy cost to 10, changed functionality to : While wielding a bow, you and your pet's next attack deal +10...34...40 additional damage.
Symbiosis
5 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Symbiotic Bond
10 0 55 Shout. Changed functionality to : For 120...264...300 seconds, your animal companion gains 1...5...6 Health regeneration, and half of all damage dealt to your animal companion is redirected to you.
Tiger's Fury
10 0 10 Stance. Changed functionality to : All your non-attack skills are disabled for 5 seconds. For 5...13...15 seconds, you attack 33% faster. No effect unless Beast Mastery 8 or higher.
Toxicity
15 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Wilderness Survival[edit]
Brambles 10 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Conflagration
5 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Dryder's Defenses
10 0 45 Stance. Increased energy cost to 10, decreased recharge time to 45 seconds, changed functionality to : For 5...13...15 seconds, you gain 75% chance to block attacks and +30...70...80 armor against elemental damage.
Equinox
10 ¾ 30 Elite Nature Ritual. Decreased activation time to 3/4 seconds.
Famine
10 ¾ 15 Elite Nature Ritual. Decreased activation time to 3/4 seconds.
Frozen Soil
10 ¾ 30 Nature Ritual. Decreased activation time to 3/4 seconds.
Greater Conflagration
5 ¾ 15 Elite Nature Ritual. Decreased activation time to 3/4 seconds.
Muddy Terrain
5 ¾ 30 Nature Ritual. Decreased activation time to 3/4 seconds.
Nature's Renewal
5 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Pestilence
5 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Quickening Zephyr
15 ¾ 45 Nature Ritual. Decreased energy cost to 15, activation time to 3/4 seconds and recharge time to 45 seconds.
Quicksand
10 ¾ 45 Elite Nature Ritual. Decreased activation time to 3/4 seconds, increased recharge time to 45 seconds.
Roaring Winds
10 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Scavenger's Focus
5 0 20 Elite Skill. Changed functionality to : While wielding a bow, for 20 seconds if you strike a foe who is suffering from a condition you deal +5...17...20 damage and gain 1...8...10 Energy.
Tranquility
15 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
Winnowing
5 ¾ 45 Nature Ritual. Decreased activation time to 3/4 seconds and recharge time to 45 seconds.
Winter
5 ¾ 60 Nature Ritual. Decreased activation time to 3/4 seconds.
No attribute[edit]
Quick Shot 5 1 1 Elite Bow Attack. Moved to Expertise, changed functionality to : You shoot an arrow that moves twice as fast and deals +5...17...20 damage. Disables all skills if it misses (10...5...4 seconds). 50% miss chance unless Expertise 12 or higher.
Conclusion[edit]
Usually I would write at least one sentence of a small explanation under every skill change, but that would have exceeded the whole thing. Those of you who are familiar with Guild Wars and the Ranger of course will definitely get the ideas and intentions behind all the changes (e.g. Nature Ritual ). Basically the purpose and intention is to give the Ranger the possibility of wielding his primary weapon AND still being not only noticeable but also efficient. Furthermore I want to create a small synergy between a Ranger wielding his primary weapon and his pet, not only for fun but also again for being efficient in combat. As you might have noticed I didn't change anything on Traps. That is because I couldn't find a rational solution for it, so I decided to leave the Traps just as they are. The main focus in general PvE is anyway something else. Everybody knows that the Ranger really badly needs some love and alteration. I hope those responsible will recognize this as an opportunity for the 10 year anniversary of Guild Wars. Would be a very nice present.
Thank you very much.