Feedback talk:Regina Buenaobra/Archive Game Related Topics/Dec 2009
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Pre-only Xunlai?
I get why there can't be regular Xunlai storage in pre, as the point is to keep it isolated from the game. However, the lack of any storage at all makes it so that any characters have to carry with them in their inventory anything they want to have (such as minis, gifts, consumables, trophies, runes, Charr Salvage Kits, dyes, or things such as Charr Bags which they are trying to sell). Because each character has very limited inventory, those who have perma-pres or who spend a lot of time in pre usually end up having another "pre storage char", either on the same account or another. One problem is that if the pre storage char is on the same account, the player will need to have another person be a "go-between" and let the player trade between the two characters, because there is nothing like the xunlai that lets you transfer items between pre characters. I honestly don't know whether this has been brought up before, but I know that I personally have a lot of dyes and runes and whatnot that I'm in the process of selling, while I'm playing the game normally to. Also, I tend to run out of inventory on long runs (like clearing the northlands). Finally, characters that are going for various titles will have possibly multiple stacks of sweets, ales, or party items that they're in the process of consuming, and again, that takes up valuable inventory. Anyway, I don't know whether this is possible to implement, but I do know that many players who have perma-pres would be VERY grateful. Thank you so much for listening. 63.115.40.129 17:12, 4 December 2009 (UTC)
- This has been brought up before, but there aren't plans to add this to Pre-Searing. --Regina Buenaobra 00:28, 9 December 2009 (UTC)
Good job improving game by removing TA + HB
http://images1.wikia.nocookie.net/pvx/images/thumb/a/a0/Deadgame.png/800px-Deadgame.png
At least TA + HB you could actually PLAY. We sat in codex for 25 minutes this evening, at 10:00 PM EST and we didn't get a single match? How is this an improvement over TA + HB? You could ALWAYS get a match in either arena, no matter the time of day.--TahiriVeila 04:45, 5 December 2009 (UTC)
- Le lol its dead already Lilondra 05:20, 5 December 2009 (UTC)
- Wait, you call resigning if you're red in HB playing? No? Oh ok, you must mean running the same bar as everyone else in TA. That's playing then... wait, that doesnt make sense either.. well, i guess that goes along with your terrible post. --adrin 05:38, 5 December 2009 (UTC)
- By playing he proly means facing
retardsopponents Lilondra 05:40, 5 December 2009 (UTC)- I bet he means Press 1, Press 1, Press 1, Press 1, Press 1, Press 1, Press 1, Press 1, Press 1, Press 1, Press 1. Drogo Boffin 05:43, 5 December 2009 (UTC)
- By playing he proly means facing
- Wait, you call resigning if you're red in HB playing? No? Oh ok, you must mean running the same bar as everyone else in TA. That's playing then... wait, that doesnt make sense either.. well, i guess that goes along with your terrible post. --adrin 05:38, 5 December 2009 (UTC)
So apparently you guys never played quality balanced TA or top 200 HB? Just because the arenas were difficult to play doesn't mean they were bad--TahiriVeila 05:55, 5 December 2009 (UTC)
- Nothing in GW was difficult to play. P.S. Arenas are a joke. Drogo Boffin 05:58, 5 December 2009 (UTC)
- Please refrain from using "TA" and "balanced" in the same sentence. You will be taken less seriously if you do. Koda Kumi 10:41, 5 December 2009 (UTC)
- Lol he lost me @ arenas and difficult --adrin 11:12, 5 December 2009 (UTC)
i mis HB, why was it removed actualy it was fast action and unlike ra u wherent totaly dependend on getting a monk for ur team. i know that alot of people dident like it, but its not like u are made to play it contrary to SF, becouse i cant see how it hurts anyone who doesent play if u guys are tinking about the automated tournament,they could have just removed that they dident need to remove the entire format. 84.196.205.90 11:38, 5 December 2009 (UTC)
Lol, welcome to GWW Jake (Tahiri). Here people call you an idiot and pretend to be better than you in the game even if you are pro. Lol. Karate Jesus 17:11, 5 December 2009 (UTC)
- I'm "honestly" amused by these persons calling Jake bad without any background info. ---Chaos- (talk) -- 17:26, 5 December 2009 (UTC)
- Tahiri Veila is a BM on PvXwiki, so he must be good at the game. Just look at the difficult bar he was running. Misery 17:50, 5 December 2009 (UTC)
Lol apparently KJ. I thought pvx was bad =\ But yes apparently playing for a top 50 guild and having r8 commander means i'm bad =\--TahiriVeila 23:55, 5 December 2009 (UTC)
- ursobad go away Pika Fan 23:57, 5 December 2009 (UTC)
- Hai pika. also, who's the idiot who said there wasn't a balanced teambuild in TA?--TahiriVeila 23:59, 5 December 2009 (UTC)
- Gtfo with r8 commander. You know you rred that entire thing. Life Guardian 00:00, 6 December 2009 (UTC)
- Only on the last 1k when I found out that HB was going away. Didn't want to be stuck with lieutenant commander =P--TahiriVeila 00:07, 6 December 2009 (UTC)
- Bs, i saw you on your rr bot at r4 >.> Life Guardian 00:12, 6 December 2009 (UTC)
- Wat. you must've seen someone else =\--TahiriVeila 00:13, 6 December 2009 (UTC)
- Err, i wont say your ign here, but no, it was you :p. w/e, doesnt really matter. Life Guardian 00:14, 6 December 2009 (UTC)
- Wat. you must've seen someone else =\--TahiriVeila 00:13, 6 December 2009 (UTC)
- Bs, i saw you on your rr bot at r4 >.> Life Guardian 00:12, 6 December 2009 (UTC)
- Only on the last 1k when I found out that HB was going away. Didn't want to be stuck with lieutenant commander =P--TahiriVeila 00:07, 6 December 2009 (UTC)
- Gtfo with r8 commander. You know you rred that entire thing. Life Guardian 00:00, 6 December 2009 (UTC)
- (Edit conflict) Why'd take a t-50 Guildie with R8 so long to figure out the ':::' syntax? --ilr 00:02, 6 December 2009 (UTC)
- It's called resetting the indent master failzors! How would I manage to get to be a BM on pvx without knowing wikicode? O.o--TahiriVeila 00:07, 6 December 2009 (UTC)
- (Edit conflict) @ilr Because there are people who don't blindly +1 indent, and there are those that reset indents earlier than what narrow-minded people think they should. Also, "indents" is a perfectly logical argument disproving his existence in a top 50 guild. Pika Fan 00:09, 6 December 2009 (UTC)
- It's called resetting the indent master failzors! How would I manage to get to be a BM on pvx without knowing wikicode? O.o--TahiriVeila 00:07, 6 December 2009 (UTC)
- Hai pika. also, who's the idiot who said there wasn't a balanced teambuild in TA?--TahiriVeila 23:59, 5 December 2009 (UTC)
(Reset indent) Oh look... I just reset the indent in a way that clearly indicates I did it intentionally ...HURF DURF --ilr 00:20, 6 December 2009 (UTC)
Oh look, I just reset the indent in a way that clearly indicates that I did it unintentionally, and thus it disproves any argument I might make ... HURF DURF BTW, I has omelettes, your argument is invalid. --Pika Fan 08:36, 6 December 2009 (UTC)
Hi, Regina. Codex isn't fun. Instead of FotM, it's FotD. There's a great way to fix this: don't give everyone the same skills. "But then some people might complain that they got shafted in skill draft! We'd rather have a dead arena than a live arena that people complain about!" There's a great way to fix this, too: balance the game.
Of course, that may be impossible for some reason that I've failed to see, but hey. That's my two cents, for what it's worth. is for Raine, etc. 09:57, 6 December 2009 (UTC)
Cool story bro, let's all just keep adding to this without any indents then till it looks like an even bigger wall of text.
...wait, WTF was the point of this again? --ilr 11:09, 6 December 2009 (UTC)
- Pro troll attempt?--TahiriVeila 00:23, 6 December 2009 (UTC)
Oh? I thought we were trying to prove/disprove that not indenting automatically disqualifies a person from being in a top 50 guild? You mean you forgot what you claimed? Tch tch tch. Pika Fan 11:48, 6 December 2009 (UTC)
No I think I forgot what the point of codex was. Do you remember? --ilr 11:50, 6 December 2009 (UTC)
No, what you forgot was the point of this new topic - complaining about dead the game is. Pika Fan 11:53, 6 December 2009 (UTC)
Oh ok then... ...GTG, I accidentally the game --ilr 12:01, 6 December 2009 (UTC)
- Thank you for letting us know how you feel. The developers are aware that some players dislike CA and they're aware of why. But there aren't plans to bring back TA... I think this thread has been derailed to the point of no return... --Regina Buenaobra 00:26, 9 December 2009 (UTC)
Skeletons of Dhuum were a worthless addition
Have you seen this yet Regina? http://img5.imageshack.us/img5/1176/gw196x.jpg
I thought the point of adding in the skeletons of Dhuum and Dhuum himself was to slow the speed clears down... since for some reason you'd rather edit the game around a single broken skill than fix the broken skill (even though it does seem like, after a year, that will finally change per your journal). What are your thoughts on how future gimmick builds and speed cleared elite areas will be handled now that all of the new content has proven ineffective? --The preceding unsigned comment was added by 71.246.212.134 (talk).
- Tbh there's a big difference between a pro guild team getting a 28 minute run and a pug team doing a 12 min run--TahiriVeila 00:39, 6 December 2009 (UTC)
- So i herd that 28 is 4 times longer than the pre skele record? Life Guardian 00:39, 6 December 2009 (UTC)
- Regina said: This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.
- So what are you guys complaining. Death Sligher 01:18, 6 December 2009 (UTC)
- Nerf shadow form in the next update saying "fixed a bug which allowed shadow form to be maintained indefinitely," then ban everybody who used it extensively citing exploiting a glitch as teh reason for the ban. Then watch the wiki spontaneously combust. –Jette 01:23, 6 December 2009 (UTC)
- Lol. Game must be impossible for it to be balanced. Love that logic. ;) +1 to the guy that said "Big difference between pro guild and PUG team" GG dude. Finally some one that has a bit of sense. >.> Briar 10:12, 6 December 2009 (UTC)
- @Tahiri and Life Guardian -- just thought I'd point out that the 28 minutes included the entire Dhuum fight until it was completed, a part of UW that wasn't there before the skeleton update. Maybe if they had taken a screenshot of the time right before fighting Dhuum it would be a more accurate comparison. 173.3.47.253 16:24, 6 December 2009 (UTC)
- Sometimes I love having PvX'rs as part of arguments on GWW. They manage to make real points. ---Chaos- (talk) -- 19:19, 6 December 2009 (UTC)
- "I thought the point of adding in the skeletons of Dhuum and Dhuum himself was to slow the speed clears down."
- I just thought you were terrible. Life Guardian 19:56, 6 December 2009 (UTC)
- @Tahiri and Life Guardian -- just thought I'd point out that the 28 minutes included the entire Dhuum fight until it was completed, a part of UW that wasn't there before the skeleton update. Maybe if they had taken a screenshot of the time right before fighting Dhuum it would be a more accurate comparison. 173.3.47.253 16:24, 6 December 2009 (UTC)
- Lol. Game must be impossible for it to be balanced. Love that logic. ;) +1 to the guy that said "Big difference between pro guild and PUG team" GG dude. Finally some one that has a bit of sense. >.> Briar 10:12, 6 December 2009 (UTC)
- Nerf shadow form in the next update saying "fixed a bug which allowed shadow form to be maintained indefinitely," then ban everybody who used it extensively citing exploiting a glitch as teh reason for the ban. Then watch the wiki spontaneously combust. –Jette 01:23, 6 December 2009 (UTC)
- So i herd that 28 is 4 times longer than the pre skele record? Life Guardian 00:39, 6 December 2009 (UTC)
Oheylol. 12 min < 28 min. That's over halved cash-gain, afaik. ---Chaos- (talk) -- 21:30, 6 December 2009 (UTC)
- Halved cash gain if you disregard the 300e scythes and 200e minis, yeah. is for Raine, etc. 21:32, 6 December 2009 (UTC)
- Thus the "afaik". I've never UWSC'd in my life, or done anything else high-end PvE for that matter. ---Chaos- (talk) -- 21:34, 6 December 2009 (UTC)
- Am I the only one who sees the rediculous amount of 5 things in that screenshot that should not even exist in this game? Koda Kumi 21:56, 6 December 2009 (UTC)
- Am i the only one who sees a ridiculous amount of idiots qqing over something which is gone in 4 days? Life Guardian 22:37, 6 December 2009 (UTC)
- Sway is gone, tru story. Anet does it right THE FIRST TIME! \o/ is for Raine, etc. 23:24, 6 December 2009 (UTC)
- This is like the fourth SF change, so good things should happen :o Life Guardian 23:27, 6 December 2009 (UTC)
- Nerfs to rit spirits, shattering assault, escape, ether prism, and weapon spells have all come and gone, yet sway remains alive and well. For UW, we've got Dying Nightmares, Skeletons, Dhuum, and a couple of SH nerfs. I mean, we can HOPE that it gets sorted this time, but I wouldn't hold my breath. is for Raine, etc. 23:35, 6 December 2009 (UTC)
- BUT! Imagine how ridiculously gay all that shit would be if it had never been nerfed! 5 minute uw clear anyone? Life Guardian 00:45, 7 December 2009 (UTC)
- Nerfs to rit spirits, shattering assault, escape, ether prism, and weapon spells have all come and gone, yet sway remains alive and well. For UW, we've got Dying Nightmares, Skeletons, Dhuum, and a couple of SH nerfs. I mean, we can HOPE that it gets sorted this time, but I wouldn't hold my breath. is for Raine, etc. 23:35, 6 December 2009 (UTC)
- This is like the fourth SF change, so good things should happen :o Life Guardian 23:27, 6 December 2009 (UTC)
- Sway is gone, tru story. Anet does it right THE FIRST TIME! \o/ is for Raine, etc. 23:24, 6 December 2009 (UTC)
- Am i the only one who sees a ridiculous amount of idiots qqing over something which is gone in 4 days? Life Guardian 22:37, 6 December 2009 (UTC)
- Am I the only one who sees the rediculous amount of 5 things in that screenshot that should not even exist in this game? Koda Kumi 21:56, 6 December 2009 (UTC)
- Thus the "afaik". I've never UWSC'd in my life, or done anything else high-end PvE for that matter. ---Chaos- (talk) -- 21:34, 6 December 2009 (UTC)
(Reset indent) I think a lot of you guys are too picky about difficulty and "skill". I always remember this game being frustratingly difficult for the first few years until I started cheating by consulting the wikis for everything. If "build-warzing" everything takes "no skill" then that's not the Devs faults, that's the wiki's and metas/forums' for making all those copypasta tricks so available in the first place. ...so y'all wouldn't REALLY be happy until every single mobs gets random skillbars and OTHER people can't beat any of these challenges. But then you wouldn't have anything to Wiki about except for whining that the rewards weren't worth the effort put in. --ilr 01:15, 7 December 2009 (UTC)
- +1 Briar 03:49, 7 December 2009 (UTC)
- -1. When "getting a build off wiki" = "you win", then it's a problem. I'm sure you can think of a game where you've asked a friend, "How do you beat __________", and still found it challenging even with that information - why can't GW reach a similar state? Why do the mobs have to have absolutely terrible builds and AI that's either mind-numbingly easy or damnably frustrating? Before you say, "Because skills play such a HUGE factor in GW!", consider that time where http://wiki.guildwars.com/wiki/User:Shard/Sealed_Deck/080209. You know, like when you're on war and you solo a bsurge ele with Bull's, shock, and dchop when they certainly SHOULD've been able to beat you. Skill can make a difference, but in GW PvE, it just doesn't. :\ is for Raine, etc. 04:11, 7 December 2009 (UTC)
- /agree --Kyoshi (Talk) 07:08, 7 December 2009 (UTC)
- So let's change PvE from the ground, improve AI on every monster, improve every monster's skill bar! That will take what, 8 months? Yes, GW can reach a state where PvE takes skill. It would however require an extreme amount of thought and resources to accomplish that. Or you could balance PvP, an area that is self-sustaining when it comes to AI as it is ran by players. It would take a lot less effort to balance those areas that aren't inherently flawed and would be a lot more effective as well. Dark Morphon 09:14, 7 December 2009 (UTC)
- You don't have to improve the AI on every monster.There are small details that can be done.Also PvE doesn't need to be skillfull it needs to be fun.And fun is when it doesn't feel retarded because your just using OP skills against OP monsters or when you don't get int'ed every single second Lilondra 12:19, 7 December 2009 (UTC)
- Optimism only works if it's in line with reality. Those "small" details have gradually snowballed to the extent where you can't honestly claim it's "small" unless you are a blind anet fanboi, which I hope for the life of me you are not. Pika Fan 12:24, 7 December 2009 (UTC)
- I'm talking about numberchanges on skills (so EAR) wich basically means that it rly doesn't take a long time to figure out.HM is retarded yes but I don't think it would take anything near 8 months if they just focused on that.Lilondra 12:27, 7 December 2009 (UTC)
- Great so lets make pve pvp instead. That way you can stand around in areas with people going "LF r6+ infuse" god your arguments fold in on themselves faster than a cheap suite. OP skills for OP monsters. wtf is the problem? that sounds like balance to me. Oh and btw lets make the computers smarter than the people who program it and play it. Thats always a good idea to induce a fun atmosphere of play. 1 more thing, that build wasnt copy pasted from pvxwiki. That was a coordinated guild group using builds tailored to very specific jobs in very specific areas with a very specific purpose. Plus they had to use consumables in order to complete it. Teamwork is so overpowered. QQ!!! Briar 13:49, 7 December 2009 (UTC)
- Optimism only works if it's in line with reality. Those "small" details have gradually snowballed to the extent where you can't honestly claim it's "small" unless you are a blind anet fanboi, which I hope for the life of me you are not. Pika Fan 12:24, 7 December 2009 (UTC)
- You don't have to improve the AI on every monster.There are small details that can be done.Also PvE doesn't need to be skillfull it needs to be fun.And fun is when it doesn't feel retarded because your just using OP skills against OP monsters or when you don't get int'ed every single second Lilondra 12:19, 7 December 2009 (UTC)
- No if you get bashed for being an idiot you deserve more then that.
- We never said Pve should become PvP pls point out if I'm wrong.
- If Something deals 300 damage and you got 600 health then thats no problem IF you use certain skills or consumables.However when for some reason those factors are taken away you really feel it.If something is designed to deal 60 damage then don't give it double and add a prot spell to reduce it back to 60 its just retarded to begin with.
- I realise you're frustrated that you can't find a group in PvP (although for good reason) but my friend rank discrimination has already been part of PvE (Ursan anyone) only then The rank menth about as much as a commander title.
- If computers are alot better then you and it doesn't come to omniscience and reflexes then get yourself fixed
- Yh your right.The build was exploiting very specific things in a very specific area for very speficc goals (read:epeen).
- So first your insinuating they are good because they create this lol awesome build using the totally not obvious Shadow Form and then you tell me they need cons because otherwise it can't be completed (aka they are just running a variant of the UWSC build)
- Pls let me know if this is still to hard to get
- I was writing this while you tried to troll me.Ps you are really really bad at trolling.
Lilondra 15:07, 7 December 2009 (UTC)
- Luv U 2. <3 Briar 15:12, 7 December 2009 (UTC)
Just let PvE stay the way it is. No-one in his right mind should care about it anyway. Dark Morphon 15:46, 7 December 2009 (UTC)
- (Edit conflict)
- @Morpon: I'm not saying that they should make PvE fun instead of making PvP fun. In fact, since I don't PvE, I'd much prefer the latter. However, it would be nice if, for the thousands of PvE-only players, PvE were made more fun and less farm.
- "So let's change PvE from the ground..."
- There would be no massive overhaul involved; I'm not sure where you got that from. It would require a couple of mob composition changes and some AI fixes.
- "...improve AI on every monster..."
- True, they'd need some pretty big AI changes (let's face it, mobs are dumb as hell). In many games, the programmers program the AI based on the behavior of skilled players. In GW (and most MMOs, sadly), the AI is based on... what? Radishes? Until mobs have some basic awareness of some basic things like positioning (positioning, ffs!), the PvE experience will continue to be "farming retards" or "farming retards on steroids".
- "...improve every monster's skill bar"
- Here's a better idea. Instead of replacing the skills on monsters' bars, they could, y'know, balance them! That'd be a big change, but something that would improve every single aspect of the game. Including PvP.
- Incidentally, that last one comes up a lot in terms of "making x fun", doesn't it?
- @Briar: What?
- "Great so lets make pve pvp instead"
- What? If you mean, "Let's make PvE challenging instead of faceroll", then yes.
- "That way you can stand around in areas with people going "LF r6+ infuse""
- I'm not sure why anyone would need an infuse in an area where there were no coordinated spikes. However, I do see you making one of the same huge mistakes that unranked people make in ID1. No, a rank is NOT an accurate representation of skill, but it's the best thing people have to judge the ability of players that they don't know. People look for rank because it's a challenge, and they want people who are suited to meet that challenge - if it were just mind-numbingly easy, it wouldn't matter, would it? Personally, I think that the desire to play with skilled players is a good sign.
- "OP skills for OP monsters. wtf is the problem? that sounds like balance to me."
- Monsters are OP some places. Cons and PvE skills are usable in every place. See the issue? Using imba shit in areas designed to require it is one thing, but when you can use the same tactics everywhere else and lolwin, it's a problem.
- "Oh and btw lets make the computers smarter than the people who program it and play it."
- No, but let's not make them totally moronic, either.
- "1 more thing, that build wasnt copy pasted from pvxwiki. That was a coordinated guild group using builds tailored to very specific jobs in very specific areas with a very specific purpose."
- You missed the point. Build > area is a bad thing. It doesn't matter where the build came from. It's one thing to run a build that's relatively good for an area, but it's something completely different to run a build that makes it more or less impossible to fail. As to it not being on PvX, it's only a matter of time.
- "Plus they had to use consumables in order to complete it."
- ...in 28 minutes.
- I'm sorry, but no. is for Raine, etc. 15:51, 7 December 2009 (UTC)
Edit conflicts FTL. Btw No coordinated spikes? Uhm, Got to zaishen challenge and fight an ele team. And if you think other areas dont have that kinda shit going on try 1 ele using shock, knocking you down, and then getting hit by 12 other eles all using aftershock or shockwave at the same time. AI is the best spiker in this game. Its also the best inturupter. Also, i would like to have seen that team complete it at all without cons. PvE. And people rank-hated with ursan because better ursan means less chance of failure. In a litteral sense. It provided real and ever present benefits. Where as a rank in HA only shows how much time youve spent doing HA. Thats all. oh last point, just IMO, Prot prot spirit and spirit bond > Infuse. but thats just an opinion. >.> Briar 16:01, 7 December 2009 (UTC)
- Infuse is the best spike catch in PvP, spirit bond and prot spirit doesn't even come close to it. It comes with a risk naturally, and is costly to use. In PvE, infuse is commonly found on the HB monk in DoA to catch life steal spikes on the tanker, since neither PS nor SB is going to help. Pika Fan 16:05, 7 December 2009 (UTC)
- Rofl. Infuse in PvE. Overkill ftw. Briar 16:13, 7 December 2009 (UTC)
- @Briar: "Also, i would like to have seen that team complete it at all without cons." Because the build itself revolves around their use to a) forego a second profession restriction (Glyph of Swiftness) and deal enough damage to kill things, and/or b) free up a skill slot. The fact that they have to use consumables to complete the area -- but while using them can complete it in 28 minutes -- is bad.
- I pretty much agree with what Raine said, though I'd be content if they fixed (at least at first) just elite areas like UW and such. --Kyoshi (Talk) 16:20, 7 December 2009 (UTC)
- Please see above post under "Anything you can do" For further information on my reply to your statement. With love <3 Briar 16:25, 7 December 2009 (UTC)
- Changing the skill bars is mandatory as they, like the AI, really don't serve any purpose at the moment. The skills are picked extremely randomly and it shows. This was true during Prophecies (which is considered to be a time when skills were balanced), so balancing skills won't be enough to fix that. That should be obvious, a crappy bar that makes no sense is crappy even if the game is balanced.
- As for the scale of such an update, you would also have to properly place monster groups while constantly considering how that would interfere with how it affects gameplay. Increasing the AI is also pretty damned hard to do right. This is not a task to be taken lightly. If you want to claim it is, I'd love to see you try and properly redesign an entire area. And remember, a team that just lolabuses skills to try to breeze through it shouldn't be able to win.
- One last thing (and I say this all the time), nobody FORCES you to run a boring build in PvE, unless you're pugging, which is boring to begin with anyway. I enjoy trying to complete missions with extremely small parties, running PvP builds in PvE and more things like that. PvE is what you make of it, I really don't see why you want to force people to do things you consider fun (that is, strategy). PvE is enjoyable without it. If accomplishing that was as simple as just killing some overpowered shit like Shadow Form then I'd have no objections against it. Dark Morphon 16:27, 7 December 2009 (UTC)
- Please see above post under "Anything you can do" For further information on my reply to your statement. With love <3 Briar 16:25, 7 December 2009 (UTC)
- Rofl. Infuse in PvE. Overkill ftw. Briar 16:13, 7 December 2009 (UTC)
- (Edit conflict) If PvE spikes are so problematic, then why don't people already look for ranked infuses? Anyway, that's beside the point (which you, again, missed). Good AI should emulate the behavior of good players, not good robots.
- If there were two strangers trying to get into your group, one with rank 3 and one with rank 4, which would you be more likely to take? No, rank is not an accurate indication of skill. It is, however, the only real thing you have to differentiate between two or more people that you don't know and have never played with. I pug at r6/7, and I'd gladly take Ryuu, r4 infuse, over any pugstar at my own rank. Why? Not only because he is my friend, but also because I know for a fact that he is a competent Infuse. is for Raine, etc. 16:29, 7 December 2009 (UTC)
@Briar Please actually play DoA before you say infuse is overkill in PvE. Sounds like you are commenting on the game even though you never actually played it. Pika Fan 16:33, 7 December 2009 (UTC)
- @Briar: you are annoying. go away please. - Wuhy 19:55, 7 December 2009 (UTC)
- @Pika. I actually farm DoA so that i can mercilessly slaughter the price of armbraces. Please join a SERIOUS PvE alliance before you start talking smack. @wuhy, Bite me. Briar 19:58, 7 December 2009 (UTC)
- @Pika. I actually farm HA so that i can mercilessly slaughter the value of fame. Please join a SERIOUS PvP alliance before you start talking smack. @wuhy, Bite me. NuVII 20:41, 7 December 2009 (UTC)
@badplayer, try a doa speed clear before you say infuse is overkill? Srs pve alliance, lolk what joke guild are you, KISS?--TahiriVeila 21:12, 7 December 2009 (UTC)
- You people AINT SHIT. Me and my SERIOUS ALLIANCE are better than all of you because I write with CAPS ON.
- X( ... Koda Kumi 22:00, 7 December 2009 (UTC)
- Cruise control for cool, how can I compete. Guess i'll have to go back to tombs and leave the srs bsns pvers alone :( --TahiriVeila 23:57, 7 December 2009 (UTC)
- Even with cruise control on, you still have to steer :o. As for doa, you can get away with spamming spirit bond, but infooz is generally preferred. You can infuse twice and the tank will still die if the spike isnt good enough =\ Life Guardian 00:07, 8 December 2009 (UTC)
- spike has to be really awful if you have to infuse twice. In my experience, I can usually let the tank get to ~25% health, infuse + seed, and that'll take care of the mob. If they're REALLY bad spikers i might sometimes need a dkiss to mop up anything that still gets through, but with a good team i often down't even need to infuse, seed alone takes care of it.--TahiriVeila 00:13, 8 December 2009 (UTC)
- Koda wins the thread. /close - Wuhy 00:37, 8 December 2009 (UTC)
- spike has to be really awful if you have to infuse twice. In my experience, I can usually let the tank get to ~25% health, infuse + seed, and that'll take care of the mob. If they're REALLY bad spikers i might sometimes need a dkiss to mop up anything that still gets through, but with a good team i often down't even need to infuse, seed alone takes care of it.--TahiriVeila 00:13, 8 December 2009 (UTC)
- Even with cruise control on, you still have to steer :o. As for doa, you can get away with spamming spirit bond, but infooz is generally preferred. You can infuse twice and the tank will still die if the spike isnt good enough =\ Life Guardian 00:07, 8 December 2009 (UTC)
- Cruise control for cool, how can I compete. Guess i'll have to go back to tombs and leave the srs bsns pvers alone :( --TahiriVeila 23:57, 7 December 2009 (UTC)
- I know some people dislike the addition of Dhuum, but as we said before, Dhuum was added because we thought it would be cool. There are a lot of different opinions on the fight itself, which are valid, and which the Live Team have taken on board, but the point of Dhuum wasn't to address SF. --Regina Buenaobra 00:16, 9 December 2009 (UTC)
back to CA
Since the arena has fewer people playing it a month after launch than TA did after 4 years of gameplay, can we have TA back please?--TahiriVeila 01:14, 8 December 2009 (UTC)
- Spamming your issue with CA wont help you, TA has been removed, and you just have to take it for granted that. Unless they come up with something that prevents syncing, on a lesser scale than HB; RR-day and other kinds of unfair and unbalanced stuff regarding this arena. You'll just have to be happy with the current Codex Arena.Dutch Sunshine 22:01, 8 December 2009 (UTC)
- The problem with RR wasn't HB mechanics it was the zaishen quest that promoted speedy wins. All you need to do to fix that is remove the ridiculous faction rewards from the HB quest. Some of us actually enjoyed the arena :< --TahiriVeila 22:24, 8 December 2009 (UTC)
- Also I have no problem with CA, personally i like the arena. I just don't see why we can't have CA + TA, since neither will ever be more than niche playstyles--TahiriVeila 22:25, 8 December 2009 (UTC)
- The problem with RR wasn't HB mechanics it was the zaishen quest that promoted speedy wins. All you need to do to fix that is remove the ridiculous faction rewards from the HB quest. Some of us actually enjoyed the arena :< --TahiriVeila 22:24, 8 December 2009 (UTC)
- No. There are no plans to bring back TA. The devs understand that a some players were attached to TA and enjoy TA more than CA, but that format is not coming back. --Regina Buenaobra 00:18, 9 December 2009 (UTC)
- ...then.. can i haz HB back? 67.159.5.99 02:52, 9 December 2009 (UTC)
- Talk about inconsistency. If old TA had a comparable playerbase to Ascaon Arena, Codex has a comparable playerbase to....lemme think...whats as dead as Codex is now already?...a yeah. The Codex Playerbase should be about comparable to that of TA nowadays. Yeah, thats NONE. Talk about an average timer restarts of 8 (!) after each win (!) at european Primetime (!). Sounds like a completely crowded playerbase, doesn't it? --The preceding unsigned comment was added by 84.168.34.165 (talk).
- No. There are no plans to bring back TA. The devs understand that a some players were attached to TA and enjoy TA more than CA, but that format is not coming back. --Regina Buenaobra 00:18, 9 December 2009 (UTC)
Codex isn't as dead as you say it is. What now Tahiri waited a short eternity for his next battle ;o My point still stands for some reason. ---Chaos- (talk) -- 20:49, 10 December 2009 (UTC)
GW2 new trailer: Races
~~ Races - Guild Wars 2 trailer ~~
Congrats. Looks awesome. Seriously. -- Large 16:48, 4 December 2009 (UTC)-- Large 16:48, 4 December 2009 (UTC)
- *thumbs up* — Jon Lupen 16:51, 4 December 2009 (UTC)
- (Edit conflict) nice trailer, looks great =D. I also love the new race pages and screen shots (we know have a better idea of gender with certain races XD) ~ PheNaxKian 16:52, 4 December 2009 (UTC)
- I got goosebumps :o Amazing :o--Unendingfear File:User Unendingfear Crane eats peanut.jpg 16:58, 4 December 2009 (UTC)
- The human talks like a space marine! --Boro 17:51, 4 December 2009 (UTC)
- I don't like the human's shield, but other than that 0.0 looks pretty bad ass. Karate Jesus 18:16, 4 December 2009 (UTC)
- I really like the great amount of visual detail. --smøni 18:19, 4 December 2009 (UTC)
- Cool, now we know what female charr look like :) (Satanael | talk) 18:38, 4 December 2009 (UTC)
- I'm happy to see that the female Charr look like female Charr, not cat-eared girls with massive, err, "attributes". The human characters and lands look amazing, the new Renaissance look is incredibly beautiful. Good work on the trailer : ) Erasculio 19:13, 4 December 2009 (UTC)
- Looks nice, but the nicer it looks the more I'm starting to go "eeeeeh, what are they leaving out?". Anyway, looks good enough to date visually. Sadly, I see a lot of swords, no scythes, though I did see what appeared to be a man skirt. lol >:) And Pyro's back? >:) Anyway, visually it looks very stunning (which in itself isn't very impressive now-a-days) but give my "Ups" to the team. ~~000.00.00.00~~ 19:42, 4 December 2009 (UTC)
- Thunderstorm, old weapons, mesmer-like npcs and shadowstepping semi-confirmed a few things, I also like the hekets. -Cursed Angel 19:59, 4 December 2009 (UTC)
- I always knew there was a deeper underlying reason we never got along Era, now I know why, Boooo frumpy androgynous charr chicks! --ilr 21:27, 4 December 2009 (UTC)
- Looks nice, but the nicer it looks the more I'm starting to go "eeeeeh, what are they leaving out?". Anyway, looks good enough to date visually. Sadly, I see a lot of swords, no scythes, though I did see what appeared to be a man skirt. lol >:) And Pyro's back? >:) Anyway, visually it looks very stunning (which in itself isn't very impressive now-a-days) but give my "Ups" to the team. ~~000.00.00.00~~ 19:42, 4 December 2009 (UTC)
- I'm happy to see that the female Charr look like female Charr, not cat-eared girls with massive, err, "attributes". The human characters and lands look amazing, the new Renaissance look is incredibly beautiful. Good work on the trailer : ) Erasculio 19:13, 4 December 2009 (UTC)
- Cool, now we know what female charr look like :) (Satanael | talk) 18:38, 4 December 2009 (UTC)
- I really like the great amount of visual detail. --smøni 18:19, 4 December 2009 (UTC)
- I don't like the human's shield, but other than that 0.0 looks pretty bad ass. Karate Jesus 18:16, 4 December 2009 (UTC)
- The human talks like a space marine! --Boro 17:51, 4 December 2009 (UTC)
- I got goosebumps :o Amazing :o--Unendingfear File:User Unendingfear Crane eats peanut.jpg 16:58, 4 December 2009 (UTC)
All I can say is...I sooooo love you ANet! :D Thank you,I grew up with Guild Wars 109.93.49.175 19:51, 4 December 2009 (UTC)
- Its ~5 years old you can't grow up with GW Lilondra 20:00, 4 December 2009 (UTC)
- Yeah. He must be pretty young. Anyway, I think the idea of Pyre Fireceshot coming back is just because they used the same voice actor for Ridlock Brimstone (Which looks very very very cool in that half plate armor), just as Logan's voice was made by the same actor that voices the male character for GW. Divinity's Reach looks amazing, better than the others. I'm so gonna be a human in GW2... -- Large 20:09, 4 December 2009 (UTC)
- Its ~5 years old you can't grow up with GW Lilondra 20:00, 4 December 2009 (UTC)
New trailer? Where where? I've been living outside the society lately :D - J.P.Talk 20:21, 4 December 2009 (UTC)
Hehe...you're silly :). I played GW since my 13 and now I'm 17 :P met my boyfriend there and GW will always stay the best game for me. Thanks again ANet.109.93.49.175 20:26, 4 December 2009 (UTC)
- Hi, When your boyfriend comes in, why don't you have him take a seat over there... --ilr 21:13, 4 December 2009 (UTC)
- ON TOPIC: Just amazing, no other words for it.. -- Cyan 21:40, 4 December 2009 (UTC)
- Amazing work again, Regina. Pass it on. I'd imagine the building is just a buzz on days like this, filled with good feelings and smiles. Releasing trailers and seeing player excitement has to be a huge motivator and like a mini gift as everyone works towards release day. Keep up the work and progress and can't wait for the big release party - even though none of us will be there. :P At least we'll hear about it while were making our eyes bloodshot playing the game. :) Clobimon Craiggy 21:44, 4 December 2009 (UTC)
- Breathtaking! Truly stunning environments :D. Cannot wait! Loved the glimpse at the magic :D. Female Charr look really cool and I adore the Sylvari ^_^. I do think that, from what I have seen, Divinity's Reach is going to be amazing to look at. Now... lets talk mechanics... -- Phnzdvn 21:49, 4 December 2009 (UTC)
- Amazing work again, Regina. Pass it on. I'd imagine the building is just a buzz on days like this, filled with good feelings and smiles. Releasing trailers and seeing player excitement has to be a huge motivator and like a mini gift as everyone works towards release day. Keep up the work and progress and can't wait for the big release party - even though none of us will be there. :P At least we'll hear about it while were making our eyes bloodshot playing the game. :) Clobimon Craiggy 21:44, 4 December 2009 (UTC)
- ON TOPIC: Just amazing, no other words for it.. -- Cyan 21:40, 4 December 2009 (UTC)
Make more pretty spells like that sparkly thunderstorm ball I saw being used, please. Fire magic was rather nondescript and unexceptional, needs more dramatic fireworks. Pika Fan 21:50, 4 December 2009 (UTC)
From what I can see so far the post processing effects look MUCH improved. I don't like the PP effects in GW since they too often blow out areas to pure white and have a very blurred effect in the way they are applied, they look way too soft (and the skill icons blowing out is another thing). The PP in some of the post screenshots look MUCH better, not with a heavy hand. I also LOVEEEEEEEEE how the Sylvari look. I have GOT to be on. Nice clothes, nice faces, nice hair, love the green skin. Previously Unsigned 08:09, 5 December 2009 (UTC)
- Yeah it was so cool to see so many armor reskins. Do you guys have any original ideas? Drogo Boffin 08:12, 5 December 2009 (UTC)
- I KNEW IT! I KNEW IT! The Charr is truly Cyrus/Martellus/Techmarine from Dawn of War 2. Yaay. --Boro 11:00, 5 December 2009 (UTC)
Who were the voice actors in the trailer? I can tell Steven Blum did Ridlock's voice, but who did the others? --174.130.129.212 14:25, 9 December 2009 (UTC)
- Most of them can be found [wiki.guildwars2.com here] --Boro 15:08, 9 December 2009 (UTC)
- Thanks, Boro! --174.130.129.212 15:41, 9 December 2009 (UTC)
Questions on Races of Tyria Video
I've seen forum threads that are already covering these points, but I'd like to know: What are 3 things you liked in the video? Please make them specific. "I liked it all! It's so hard to choose!" is awesome, but more detail would be nice. :-) --Regina Buenaobra
- I like the overview of the races from their personal perspective that was nice. It was also nice to see a much more in depth detail into slyvari. Finally I really enjoyed the quality, GW2 rivals Xbox 360 graphics :). --Dominator Matrix 03:35, 5 December 2009 (UTC)
- Thunderstorm animation, fiery dragon sword and the cute hekets. ^^ Maybe time to give us more information on things that's confirmed? Else I'm gonna keep wondering if I saw a human mesmer and a shadow stepping charr sin. -Cursed Angel 03:58, 5 December 2009 (UTC)
- 1> Flash animations using the 2D art is unique and welcome in future Trailers -- 2> Wolf model and its rigging is MUCH improved and appreciated -- 3> Rock'em_Sock'em G0l3Mz m4de m3h LULZ! -- TY, that is all --ilr 04:48, 5 December 2009 (UTC)
- For one, the charr's first line caught me off-guard. The contrasting viewpoints and "conversational" style of it was pretty neat. For two, the gameplay footage shows that this is likely going to be what we've hope for and more as far as graphics. For three, the spells look kickass. --Kyoshi (Talk) 08:34, 5 December 2009 (UTC)
- For me...
- How pretty the humans are. Not only the characters themselves (there's a very beautiful hairstyle) but also their architecture (this is just amazing).
- How we get to see many of the character in-game models. That's something I have been very curious about, so it's great to have close views of both genders for all races.
- The voice acting is really good. I'm especially fond of how the Charr was voice acted.
- Erasculio 09:55, 5 December 2009 (UTC)
- I liked..
- 1. The architecture of all capital city's, especially Divinity's Reach.
- 2. The skill effects, they look much better then the GW1 skill effects (and I like that ones a lot.)
- 3. The looks of the Sylvari and Human races, they are pretty!
- -- Cyan 10:50, 5 December 2009 (UTC)
- For me:
- Human-charr relations: The charr said: Your faith is your weakness human. From this I can see the following conversation:
- For me...
- For one, the charr's first line caught me off-guard. The contrasting viewpoints and "conversational" style of it was pretty neat. For two, the gameplay footage shows that this is likely going to be what we've hope for and more as far as graphics. For three, the spells look kickass. --Kyoshi (Talk) 08:34, 5 December 2009 (UTC)
RB:Your gods don't rule here human!
LT:Our gods rule all. You will learn that soon enough.
RB:You cannot teach me anything zealot.
- Humans: They talk like space marines.
- The fact that you can still impress us after doing awful balance changes many times.
- end. --Boro 10:52, 5 December 2009 (UTC)
Loved graphics,effects,beautiful sounds,norn spirits,huge creatures and of course...atmosphere in it. All races impressed me. Cheers. 109.93.49.175 13:38, 5 December 2009 (UTC)
- Well tbh, It's a good trailer but I was hoping to see something I didn't know before, something new, wich didn't really happen.
- The trailer was also somewhat predictable, the end was like the previous trailer, wich makes me think the same person "directed" both trailers. What I would have liked to see was a 10 minute long trailer, wich is quite long, but there are 5 races to talk about.
- Another thing is, the characters we saw didn't really have an in-depth personality, it's like the writer is playing it on the safe side. To me they didn't really have something that sets them apart, they seem a bit... well... normal (I hope you know what i'm trying to say). Qaletaqa Hania 15:18, 5 December 2009 (UTC)
- 1. The music.
- 2. The large size of various environments.
- 3. The way the trailer was presented (races (and their homelands) were presented one by one).-- Shew 15:53, 5 December 2009 (UTC)
- Oh, this is so hard, but I think I'll list them...
- I loved the big buildings and the cities
- I loved the character's designs
- As above, the golem wars ^^--Unendingfear File:User Unendingfear Crane eats peanut.jpg 16:32, 5 December 2009 (UTC)
- 1) The scale of the environments (huge ^^), it's everything I hoped for :).
- 2) The multiple dyeable area's on the human gladiator armor (hoping this is what I saw).
- 3) The guildwars feeling was there.
- --Ellisia 16:34, 5 December 2009 (UTC)
- Oh, this is so hard, but I think I'll list them...
Oh this one is easy, in order of importance.
- 1. Voice-Acting. Pure win.
- 2. Music. I love Jeremy's music.
- 3. Architecture. True to the Guild Wars style while still being impressive on a new level.--Malchior Devenholm 05:14, 6 December 2009 (UTC)
- S'alright, yeah. I put a more in-depth, content-oriented review on Emily's page months ago (of the original video), but I'm too lazy to do it right now. I would have preferred it if you used a not-terrible encoder -- when I saw 1080, I got it on the assumption I'd be able to enjoy a high-quality video, but instead got nasty compression artifacts. :/ The graphics were nice, though. Mostly I've seen demonstrated all of the things I was worried about: rampant racial stereotypes and a focus on "race-oriented gameplay," which I fear is going to put us into a bad situation with profession choices, if certain races are "better" at certain professions than others, similar to the way it's hard to get into a farming group (although why would you want to, ha-ha) unless you're an assassin or monk these days. I've noticed that the character design is relatively similar, and I hope that you will stick to that idea, hopefully allowing players to make clones of their original characters. I compliment the voice acting you got this time -- although it's not phenomenal, it's about as good as you can expect from a video game without being awed, and definitely better than most MMO actors. I still think the Asura look like nasty mole rats or something. –Jette 07:52, 6 December 2009 (UTC)
- Norns look shorter than in GWO. Everything else is nice. The human-controlled areas are a tad plain and boring, the charr areas are too much desolated for my taste; but Norn areas are delightfully snowy, Asura areas are filled with constructs, contraptions and magic all over the place, and Silvari areas are green and refreshing. MithTalk 14:23, 6 December 2009 (UTC)
I liked seeing the architecture quite a lot... you could see that some areas (Rata Sum and the Norn areas, for instance) look much like they do in GW, for a nice sense of continuity, while not being identical and being quite pretty graphically. I also enjoyed the transition between the races as a way to introduce their various viewpoints -- not exactly news, but it was presented well. And it was nice to see hints of what types of classes we can expect -- I saw a bow, which makes me happy as I adore bow-wielding classes. However, having named three things I liked, I would also like to mention one thing I didn't like: the cleavage-heavy outfits on so many women. It really stood out to me, particularly in light of a conversation quite a while back on this topic. Xylia 08:04, 9 December 2009 (UTC)
- The mere mention of snow leopards. And, of course, golem wars. --neshot. 23:28, 9 December 2009 (UTC)
- Thanks for the feedback, all. It was helpful, and I passed a long these and other pieces of feedback I gathered from various fan forums, and beyond. --Regina Buenaobra 02:07, 10 December 2009 (UTC)
December mAT?
So right now tolkano is advertising that the december mAT is scheduled for the 26th. In previous years december mAT has always been early in the month in order to avoid conflictions with the holidays and this year many rumors are circulating that the mAT will be moved to the 19th. Can we get any sort of confirmation of an exact date for the mAT?--TahiriVeila 03:51, 9 December 2009 (UTC)
- I don't think you will, because there will soon be an incredible wall of text here, which she tl;dr's and doesn't have time to answer this. ---Chaos- (talk) -- 10:26, 9 December 2009 (UTC)
- According to her journal, the mAT will be on the 19th this year.--Pyron Sy 12:13, 9 December 2009 (UTC)
- ^ cheers, missed it b/c it was at the end of the post. Thanks--TahiriVeila 17:21, 9 December 2009 (UTC)--TahiriVeila 17:21, 9 December 2009 (UTC)
- According to her journal, the mAT will be on the 19th this year.--Pyron Sy 12:13, 9 December 2009 (UTC)
- Today we also swapped out Burning Isle for Imperial Isle, based on player feedback. --Regina Buenaobra 02:04, 10 December 2009 (UTC)
- Did you consult solely euros who don't know how to split? O.o --TahiriVeila 20:33, 10 December 2009 (UTC)
- Euros? MithTalk 03:29, 11 December 2009 (UTC)
- zzz pve kids. There's a long standing prejudice in the pvp community because european guilds almost always play 8v8 and spike builds while american guilds will run split builds much more often. Burning isle is the optimal split map for a build utilising fire eles with featherfoot grace while imperial isle is very conducive to 8v8 builds and is very difficult to split on. Thus the decision to remove burning and add imperial isle to the AT rotation seems to favor european guilds (like AA, srs, etc) that tend to play 8v8 builds and hamper american guilds(like vPie, GG, yumy, etc) who have lots of experience and are very effective at splitting.--TahiriVeila 03:38, 11 December 2009 (UTC)
- Oh, then that's fine. MithTalk 10:14, 11 December 2009 (UTC)
- Why is giving euros an advantage fine? O.o--TahiriVeila 15:03, 11 December 2009 (UTC)
- Oh, then that's fine. MithTalk 10:14, 11 December 2009 (UTC)
- zzz pve kids. There's a long standing prejudice in the pvp community because european guilds almost always play 8v8 and spike builds while american guilds will run split builds much more often. Burning isle is the optimal split map for a build utilising fire eles with featherfoot grace while imperial isle is very conducive to 8v8 builds and is very difficult to split on. Thus the decision to remove burning and add imperial isle to the AT rotation seems to favor european guilds (like AA, srs, etc) that tend to play 8v8 builds and hamper american guilds(like vPie, GG, yumy, etc) who have lots of experience and are very effective at splitting.--TahiriVeila 03:38, 11 December 2009 (UTC)
- Euros? MithTalk 03:29, 11 December 2009 (UTC)
- Did you consult solely euros who don't know how to split? O.o --TahiriVeila 20:33, 10 December 2009 (UTC)
- Today we also swapped out Burning Isle for Imperial Isle, based on player feedback. --Regina Buenaobra 02:04, 10 December 2009 (UTC)
Lore Question
You may remember, Regina, that I asked a while back about what our GW1 character's official place in the lore was, in relation to the missions and Devona and co. (as far as who really did them and all). You said that you believed that lorewise, our character did do the missions with Devona and co. as companions but that you wanted to confirm that with other Anet folks to make sure. I was just wondering if you had ever gotten around to that. Also, will our GW1 character's existence ever be acknowledged in GW lore outside the HoM? I'm glad GW2 is taking a more personalized approach with our characters, but it would be nice to see a little of that added to GW1 as well, to give us a taste of things to come, as opposed to us continually being basically mute and invisible in GW1's world. Which doesn't always make sense depending on the circumstances (for instance, the Wintersday quest with Gwen and Thackeray, he got all the dialogue at the end and our character got none despite being the one who did all the actual work of the quest). As far as GW2 goes, I hope our character's presence will be more a part of the gameworld than it was in GW1, meaning actual substantial amounts of dialogue and interaction and development. --Nathe 20:48, 9 December 2009 (UTC)
- Linsey says it was your character completing all the missions w/ Devona and co. --Regina Buenaobra 02:06, 10 December 2009 (UTC)
- Cool, thanks! ----Nathe 13:51, 10 December 2009 (UTC)
Costumes
I just wanted to give ArenaNet a massive thank you for the direction they are moving in with the makeover credits and costume releases. I see this as a massive positive move, implementing micropayments in the right way. I know people are complaining, but people always will, so I want to briefly explain my position. People will want these things, but they do not need them. They do not affect the game in any way shape or form, they are purely cosmetic. I will not pay for them because I do not care for such things, but other people will and ArenaNet will make money. This means that my game playing essentially becomes subsidised by other people. If it's not worth 7USD to you, it's the easiest thing in the world to not buy it. Other people will buy it, I assure you. Thanks once again, they actually looked pretty nice to me at a glance. Before anyone starts complaining, would you actually have preferred it if they had charged to unlock Codex Arena or M.O.X.? I like to get actual content for free then be able to choose not to pay for cosmetic changes. Misery 10:04, 18 December 2009 (UTC)
- I fully agree with Misery, though I may buy the costumes. I'll wait until after the finale though... just a feeling I'm getting... -- Konig/talk 10:09, 18 December 2009 (UTC)
- I also express my approval for this business model, and would like to suggest that previous halloween/wintersday/etc. masks be unlockable through a GW store purchase, as costumes. –Jette 10:19, 18 December 2009 (UTC)
- I agree with all said above comments, however I would personally prefer if items such as this were available in-game to buy as well as in-store, as some people may not be able to buy items from the in-game store because of lack of Debit/Credit cards, PayPal accounts etc. However making these items available in-game as well as in-store would be redundant because then people would just wait to save up and buy in-game thus removing the need to actually spend real life money. Which is why I suggest making an alternative, make everything available to be bought with in-game wealth, however put the prices up (astronomically?) high as to have player's actually work for it. -- Lacky 10:26, 18 December 2009 (UTC)
- Anything that can be bought with ingame currency will enforce gold trader I fear :( Anet GW1 team need some financial support to make their developpments worthy. M3G 10:31, 18 December 2009 (UTC)
- Unless you use a system such as Zaishen Coins which cannot be traded. Misery 10:33, 18 December 2009 (UTC)
- That could be an option. Perhaps something like 50-100 Gold Zaishen Coins for things like these? That would take a while to get, even if you hardcore farm that. -- Lacky 10:35, 18 December 2009 (UTC)
- Releasing BMP For brick&Mortar stores is much more important. That's real content. Content Arenanet worked hard on. But you decide what is more important: costumes or content. --Boro 10:39, 18 December 2009 (UTC)
- I agree games and expansions such as that should be kept either in-game stores or real life stores. It's why I said "items", not "content" originally. =P -- Lacky 10:41, 18 December 2009 (UTC)
- Releasing the BMP in stores would be a waste of resources right now. I agree with Misery, this is the kind of thing the online store should be used for. Erasculio 10:58, 18 December 2009 (UTC)
- Making these things available in game would be counter-productive to the purpose of them in the first place Lacky, which is to get real dollars going into the ArenaNet's bank account to continue to pay salaries, maintain servers, and keep the lights on in the studio. ANYONE can go to Wal-Mart and purchase a pre paid debit card, so the claiming the lack of a debit card as a reason to make them available in game is just silly. I also like the way this is being done, as Misery said, the real content, that affects game play is kept free, while the cosmetic stuff that is just wish-listed by some players comes at a very minimal cost. While there are those that are going to (and already have) start complaining that developing these types of things is taking away dev time for important things, like skill updates, if the company can't pay to keep the developers employed, there will BE no skill updates, no GW2, no continued free play. -- Wyn talk 11:49, 18 December 2009 (UTC)
- Releasing the BMP in stores would be a waste of resources right now. I agree with Misery, this is the kind of thing the online store should be used for. Erasculio 10:58, 18 December 2009 (UTC)
- I agree games and expansions such as that should be kept either in-game stores or real life stores. It's why I said "items", not "content" originally. =P -- Lacky 10:41, 18 December 2009 (UTC)
- Releasing BMP For brick&Mortar stores is much more important. That's real content. Content Arenanet worked hard on. But you decide what is more important: costumes or content. --Boro 10:39, 18 December 2009 (UTC)
- That could be an option. Perhaps something like 50-100 Gold Zaishen Coins for things like these? That would take a while to get, even if you hardcore farm that. -- Lacky 10:35, 18 December 2009 (UTC)
- Unless you use a system such as Zaishen Coins which cannot be traded. Misery 10:33, 18 December 2009 (UTC)
- Anything that can be bought with ingame currency will enforce gold trader I fear :( Anet GW1 team need some financial support to make their developpments worthy. M3G 10:31, 18 December 2009 (UTC)
- I agree with all said above comments, however I would personally prefer if items such as this were available in-game to buy as well as in-store, as some people may not be able to buy items from the in-game store because of lack of Debit/Credit cards, PayPal accounts etc. However making these items available in-game as well as in-store would be redundant because then people would just wait to save up and buy in-game thus removing the need to actually spend real life money. Which is why I suggest making an alternative, make everything available to be bought with in-game wealth, however put the prices up (astronomically?) high as to have player's actually work for it. -- Lacky 10:26, 18 December 2009 (UTC)
- I also express my approval for this business model, and would like to suggest that previous halloween/wintersday/etc. masks be unlockable through a GW store purchase, as costumes. –Jette 10:19, 18 December 2009 (UTC)
(Reset indent) Why do you always have to be right? =P Naw, I see your point though. Good thinking. -- Lacky 11:57, 18 December 2009 (UTC)
- Costumes and update packs are fine, I will ALWAYS agree with anything that is 'PAY ONCE'. And I may agree with the name change, so people don't change names all the time. But with the makeovers, I still think that they should have kept the 'pay once' policy. Maybe by paying once for each 'variation'. So if when you pay for a makeover, you use a face, a hairstyle and a hair color, the next time you choose the same combination and do not change height or gender, it is for free. Same for the combination you chose when you created the character. Then if you chose parts you never had before, you would still have to pay a makeover credit. You would have to pay for makeovers every time anyways, but just when you chose features you never had before. MithTalk 13:06, 18 December 2009 (UTC)
- Oh, by the way, will the Costume Makers be available in the Guild Hall NPC list after the festival like hat makers did? I'm new to my guild, so I'd love to be able to help paying for a new NPC. MithTalk 13:16, 18 December 2009 (UTC)
- just asking if you couild plese add a costume maker into pre so the presearing charrs can have one--Thedreadlordpie 14:37, 18 December 2009 (UTC)
- Well, many people have asked the same thing for hats... there must be some reason for not adding them. MithTalk 15:10, 18 December 2009 (UTC)
- Slightly off topic: I want to thank the designers of the costumes, they are really pretty =) Good work!
- On topic: I also favor this way for the in-game store and I can totally find myself in the reasons listed above. -- Cyan 15:19, 18 December 2009 (UTC)
- I agree as well, its a good way to generate a cash flow. Anet should also consider some other marketing ideas...such as calendars, plushy Vekks/Asurans, coffee mugs. These a items that can be made relatively cheaply (I know, I make them for my properties as resident gifts) and can be sold via the in-game store. I for one would certainly buy toy Asurans.--*Yasmin Parvaneh* 20:19, 18 December 2009 (UTC)
- I still want plushy minipets. You could probably make a deal with ty or something. –Jette 21:51, 19 December 2009 (UTC)
- @Wyn: "ANYONE can go to Wal-Mart and purchase a pre paid debit card."
- Invalid Argument. No Wal-Mart here and/or no Pre-Paid debit cards available :(. -- Qaletaqa Hania 15:12, 20 December 2009 (UTC)
- I still want plushy minipets. You could probably make a deal with ty or something. –Jette 21:51, 19 December 2009 (UTC)
- I agree as well, its a good way to generate a cash flow. Anet should also consider some other marketing ideas...such as calendars, plushy Vekks/Asurans, coffee mugs. These a items that can be made relatively cheaply (I know, I make them for my properties as resident gifts) and can be sold via the in-game store. I for one would certainly buy toy Asurans.--*Yasmin Parvaneh* 20:19, 18 December 2009 (UTC)
- Well, many people have asked the same thing for hats... there must be some reason for not adding them. MithTalk 15:10, 18 December 2009 (UTC)
- just asking if you couild plese add a costume maker into pre so the presearing charrs can have one--Thedreadlordpie 14:37, 18 December 2009 (UTC)
- Oh, by the way, will the Costume Makers be available in the Guild Hall NPC list after the festival like hat makers did? I'm new to my guild, so I'd love to be able to help paying for a new NPC. MithTalk 13:16, 18 December 2009 (UTC)
- Thank you, Misery, and others who liked this addition. The Live Team considered how to roll out this feature very carefully. We added something that people have been requesting a lot (being able to wear Festival Hats in explorable areas, while still being effective in battle), but for people who like collectibles, something cosmetic as an optional purchase. We know not everyone will buy them, agree with them, or like them, and we are okay with that, because there are others who will like them and buy them.
- Re: the costume designs. Kekai Kotaki designed the Grenth costumes, and Kristen Perry designed the Dwayna costumes. Martin, Kristen, Linsey, and I came in-game when the costumes were released so that players could talk to Kristen about all the art-related work that went into this release. That was the first time she has ever appeared in game to talk to fans in an official capacity, and she was super stoked to be there. We couldn't stay for long, because after about an hour, the chat degenerated, but she was really happy to answer questions while she could.
- It took several weeks, from start to finish, to create four costumes (male/female) for all 10 Professions. There were a few artists involved in making these costumes. They're really thrilled to read some of the feedback about how the costumes look. :-) Kristen kept checking in with me regularly over the past few days to get updates on what players have been saying about the costumes in terms of their design. She's that excited to know what you think. :-)--Regina Buenaobra 20:24, 22 December 2009 (UTC)
- Thank you, Misery, and others who liked this addition. The Live Team considered how to roll out this feature very carefully. We added something that people have been requesting a lot (being able to wear Festival Hats in explorable areas, while still being effective in battle), but for people who like collectibles, something cosmetic as an optional purchase. We know not everyone will buy them, agree with them, or like them, and we are okay with that, because there are others who will like them and buy them.
Absurd amount of lag in Kamadan
It takes a rediculous amount of time to load and even when you do, it's 13k ping minimum. Whats going on?? --adrin 01:05, 22 December 2009 (UTC)
- It is pretty bad. I had a consistent 7k ping while there, and crashed once while trying to map into Kamadan.--Pyron Sy 01:16, 22 December 2009 (UTC)
- Inorite there are only like 9 American districts. I rubberband too many times to count just trying to go through the portal. I even ran halfway accross The Plains of Jarin before the load screen. I can guarantee you they will say its our computers or our ISP. There is nothing wrong with their servers. So what if its multiple thousands of people lagging out and having the same problem, it's not their fault. Drogo Boffin 01:30, 22 December 2009 (UTC)
- Well, they're restarting the servers or something, so it must be on their side. -- Large 02:01, 22 December 2009 (UTC)
- Have you tried switching out of the American districts to a less crowded one. See if that changes anything. I've always had lag in NF areas and when a festival comes around it basically does what you're saying. Normally I just switch to Asia-T. Chinese-D1 and the map is pretty empty and lag free. Magic Talk 02:18, 22 December 2009 (UTC)
- Well, they're restarting the servers or something, so it must be on their side. -- Large 02:01, 22 December 2009 (UTC)
- Inorite there are only like 9 American districts. I rubberband too many times to count just trying to go through the portal. I even ran halfway accross The Plains of Jarin before the load screen. I can guarantee you they will say its our computers or our ISP. There is nothing wrong with their servers. So what if its multiple thousands of people lagging out and having the same problem, it's not their fault. Drogo Boffin 01:30, 22 December 2009 (UTC)
- I've talked to our network engineers and our server programmers, and they've been working on investigating the issue, and if there is a problem, they will isolate it and try to take care of it. --Regina Buenaobra 02:48, 22 December 2009 (UTC)
- One of our devs has reported back to me, and they've addressed the issue. They will continue to monitor, if any further issues arise. --Regina Buenaobra 20:11, 22 December 2009 (UTC)
- Yeah it seems like after the security update, it went away. Thanks for checking on it. --adrin 20:12, 22 December 2009 (UTC)
- One of our devs has reported back to me, and they've addressed the issue. They will continue to monitor, if any further issues arise. --Regina Buenaobra 20:11, 22 December 2009 (UTC)
- Their tinkering didn't have anything to do with the security update; the timing was just similar. :-) --Regina Buenaobra 19:24, 24 December 2009 (UTC)
Im Finding...
This new login feacher is hard to beleave,in my eyes its HELPING hackers instead of Booting them out the window
1. Hacker hacks your account,you find out,you cry
2. You realise you can now acces your account again with the character thing(see-ing as they havent chanegd your password)
3. You find out that the hacker has deleated All of your characters and made new ones
4. You can recover your account.
Of corse,i may be totaly wrong with that,seeing as i have not read the FAQ yet. But this is a major flaw in the new system in my eyes,anyone else think that?
Btw,merry christmas --Neil2250 20:20, 22 December 2009 (UTC)
- Hackers are 99% RMT so they want the job done quick. They want your money nothing else. Why they would bother deleting all chars and make new ones ? Only someone who would like to offend you would do such a thing. M3G 21:06, 22 December 2009 (UTC)
- OP has completely misunderstood the concept, I think. You now need to enter a character name in addition to your password to log in. The worst this can do is make hackers take longer to steal an account and give support more time to react (between the ever-increasing hack reports lately). At best, it completely prevents them from gaining access, especially for people who keep their character names completely secret. Of course, having unique and hard-to-guess passwords in the first place is still going to do more to prevent hackings than practically anything ANet can implement short of asking for your SSN, and I think the fact that they're even trying to help is fairly generous toward users. --Kyoshi (Talk) 21:17, 22 December 2009 (UTC)
- Amen, Kyoshi! People need to realize that it's almost impossible to make something completely hack proof. What they have done for us is decreased the probability of hacker success, even if it is a bit inconvenient for some people. But, seriously, how hard is it to remember the name of one of your characters?! And then to click the "remember my security answer" box?! --MushaTalk 00:14, 23 December 2009 (UTC)
- i Suppose i wasent thinking right,Mhm,Kyoshi has realy made that quite clear,Sorry for disruption - Neil2250 11:14, 23 December 2009 (UTC)
- Amen, Kyoshi! People need to realize that it's almost impossible to make something completely hack proof. What they have done for us is decreased the probability of hacker success, even if it is a bit inconvenient for some people. But, seriously, how hard is it to remember the name of one of your characters?! And then to click the "remember my security answer" box?! --MushaTalk 00:14, 23 December 2009 (UTC)
- OP has completely misunderstood the concept, I think. You now need to enter a character name in addition to your password to log in. The worst this can do is make hackers take longer to steal an account and give support more time to react (between the ever-increasing hack reports lately). At best, it completely prevents them from gaining access, especially for people who keep their character names completely secret. Of course, having unique and hard-to-guess passwords in the first place is still going to do more to prevent hackings than practically anything ANet can implement short of asking for your SSN, and I think the fact that they're even trying to help is fairly generous toward users. --Kyoshi (Talk) 21:17, 22 December 2009 (UTC)
They could you know give us the option of buying those little things that generate a new random bunch of numbers every few secs for security like my bank and paypal doesZanarov 03:12, 24 December 2009 (UTC)
- The new security question in the login screen has proven to be incredibly successful in safeguarding accounts. We're incredibly happy at the results. If I can get clearance to give you more details, I would love to tell you more. At the moment, everyone is on holiday, so I wouldn't expect more info about this until after the holidays, at the very least (if we're allowed to share info, that is).--Regina Buenaobra 19:20, 24 December 2009 (UTC)
Skill Update
Regina, could you inform us kindly of the skill updates, please? If you know, if they're this month or next or any information? I think the community would like to know. Thank you. -- riyen ♥ 05:08, 12 December 2009 (UTC)
- I think we all know that one isn't coming this month. Previously Unsigned 06:14, 12 December 2009 (UTC)
- So quick to assume that? This month isn't over. Sides, how would you know? If you have 'insight', let me know. -- riyen ♥ 06:23, 12 December 2009 (UTC)
- Wow, Some one with enough manners and consideration to present a question in a thoughtful and polite way. on the wiki no less! ITS THE APOCOLYPSE! RUN THE THE BOMB SHELTER! Ariyen is another person going on my list of people that dont suck <3 Briar 07:32, 12 December 2009 (UTC)
- So quick to assume that? This month isn't over. Sides, how would you know? If you have 'insight', let me know. -- riyen ♥ 06:23, 12 December 2009 (UTC)
OMFG WER IZ DE SKIL UPDEET QUIKR STOP BEIN SLO! Dark Morphon 15:55, 12 December 2009 (UTC)
Re: absence of skill update
Hello, Regina.
I was just wondering what the situation on the skill update was, since we haven't seen or heard anything pertinent. While I could care less about Shadow Form, I am concerned about HA, and, to a lesser extent, RA. I mean, GvG isn't going to be fixed until the format changes, sadly - it's going to continue to be Guild Versus NPCs and overly defensive spike builds, and that's not particularly fun. Codex is dead. And PvE is, well... PvE.
The only arena where you can pick a team, pick a build (no, Codexing is not "picking a build", it's patching something together out of an extremely small skill pool), and play against other players (and not just their NPCs) is HA, and it's in a pretty terrible state right now. The meta boils down Balanced (woo!), Hexway, IWAY, Sway, and the odd spike build (including but not limited to vPie spike, rspike, kappaspike, nightmare spike, and bspike). If that doesn't sound particularly fun, it's because it isn't. While I don't mind the rspike every so often, drowning in hexes and getting trained to death with unprottable attack chains every other match is, for lack of a more fitting word, retarded.
So I ask: are there any plans to change this?
I understand that you were asked this question before, but, judging by the "answered" tag, I suppose you won't be responding to it. So, here I am, reposting because how the question is posed is more important than its content.
Thank you for your time, and I look forward to your response. is for Raine, etc. 05:00, 12 December 2009 (UTC)
- I haven't seen an iway or kappaspike in months, there's only one really awful player who runs nightmare spike, and bloodspam is only run during deadhours. Other than that, and the complete ignorance of the gvg meta, you've pretty much got it.--TahiriVeila 07:35, 12 December 2009 (UTC)
- The Fancy Hat Club and some other guild have been running Kappaspike lately. They're not GOOD at it, but they run it. IWAY isn't as popular as it used to be, but you still see it every so often, either with paragons or the prisms. [Dong] got the para thing started afaik, and they disbandeded, so it's not nearly as common.
- As far as GvG goes, I've been playing against Gearspike, bspike, and WoH mesmers and/or MB split all night, so I'm somehow inclined to think the meta looks about like that at the moment. is for Raine, etc. 07:57, 12 December 2009 (UTC)
- Well that's because it's double weekend, all anyone plays with split, rspike, or bspike. Tbh the gvg meta has been pretty good lately, with everyone playing either dom balance, dual ranger, gearspike, or split--TahiriVeila 16:39, 12 December 2009 (UTC)
- Strong answer. is for Raine, etc. 22:38, 8 January 2010 (UTC)
- Can we remove the answered tag from this? It obviously wasn't answered :/ Karate Jesus 22:42, 8 January 2010 (UTC)
- I've asked before, and we're not actually allowed to remove answered tags, so it will have to stay. Unless I was misinformed or this has changed recently.
- I think that I will have to copypaste this section so that it may be reviewed again, as common sense dictates that it was not answered and policy dictates that this section is to be destroyed. is for Raine, etc. 22:57, 8 January 2010 (UTC)
- Can we remove the answered tag from this? It obviously wasn't answered :/ Karate Jesus 22:42, 8 January 2010 (UTC)
Regina =)
May I please ask if the skill update is planned to be released before or after Christmas? The community understands (or should understand I might add) if it is unable to be brought out before. Thank you for your kind response! =)--58.7.99.142 12:02, 13 December 2009 (UTC)
- Considering that the skill update is over a month and a half late now by the schedule you told us you'd be following, we're dying for any news! Even just a, "sorry skill update won't be ready this month we're hoping it'll be good to go for january" would be acceptable at this point. We'd just like a bit of information instead of being ignored.--TahiriVeila 17:59, 13 December 2009 (UTC)
- /agree. It's just nice to hear exactly what's going on. Unless you have a really lulzy setup for the skill reworks, then please don't spoil it. --Kyoshi (Talk) 18:37, 13 December 2009 (UTC)
- Regina has already given some news about the skills. On the end of November she mentioned how:
- "Work on this next update is currently in progress, but it looks like it will not happen this month. We are aiming for not only “tweaking numbers” of certain skills, we are looking into making changes that will require extensive testing and implementation time. We intend to heavily involve the Test Krewe in testing and evaluating the changes before they go live. Unfortunately it took longer than expected to get the Test Krewe off the ground.", which means the update got delayed thanks to the delay on making the Test Krewe to work.
- And earlier this month she said that:
- "The Test Krewe opened to members earlier this week. At the moment they're reviewing a few proposed changes that the designers have drafted and put up for discussion. This mainly involves skill balance updates.", which probably means that there will still be a few rounds of testing, redesigning and testing before the changes are final, and there will probably a QA pass before an update.
- Erasculio 19:02, 13 December 2009 (UTC)
- Still, those are from a few weeks ago and, there's nothing definite in those comments. I don't understand why she can't just say, "the skill update will not be ready for december, we're hoping it will be done next month."--TahiriVeila 19:11, 13 December 2009 (UTC)
- When they don't say anything definitive, I usually take it as a sign that they don't really know anything definitive. Just like saying "we'll have an update in two months" three months ago wasn't a good idea, I'm not sure saying the update will be next month would be a good idea, even if they think that's more or less when the update will happen. Erasculio 19:16, 13 December 2009 (UTC)
- No answer is an answer too. — Jon Lupen 19:18, 13 December 2009 (UTC)
- I'd rather have some incorrect information than no info at all--TahiriVeila 19:49, 13 December 2009 (UTC)
- Do you now what you actually say now? You like lies? -- Cyan 19:57, 13 December 2009 (UTC)
- To spell it out: ArenaNet has been reasonably good about informing us when plans/things change. I'm sure the lack of information means nothing has changed. I'd take correct info or no info over incorrect info any day, no matter the quantity. Intentionally giving out false or incorrect information is very unprofessional. I'm sure we'd all like ArenaNet to be as professional as possible. Incorrect information, while it gives you the comfort of having been given information, can still be incredibly damaging. Say they told us the skill update would come out tomorrow. How pissed would you be when it didn't?
- To echo Cyan, are you even thinking about what you are saying and taking into acount all the implications before you speak? — Jon Lupen 20:00, 13 December 2009 (UTC)
- I'd rather have some incorrect information than no info at all--TahiriVeila 19:49, 13 December 2009 (UTC)
- Still, those are from a few weeks ago and, there's nothing definite in those comments. I don't understand why she can't just say, "the skill update will not be ready for december, we're hoping it will be done next month."--TahiriVeila 19:11, 13 December 2009 (UTC)
- Regina has already given some news about the skills. On the end of November she mentioned how:
- /agree. It's just nice to hear exactly what's going on. Unless you have a really lulzy setup for the skill reworks, then please don't spoil it. --Kyoshi (Talk) 18:37, 13 December 2009 (UTC)
(Reset indent) I have the weird sense that we've been through this before. Like, we're in some kind of time warp. LOL. ~~000.00.00.00~~ 20:25, 13 December 2009 (UTC)
- it all started long ago, at wheres the goddamn skill update? part InfestedHydralisk 20:54, 13 December 2009 (UTC)
- Someone have an idea of whose page I'll move this wall of text to? This is straying off-topic. ---Chaos- (talk) -- 21:04, 13 December 2009 (UTC)
- I'm pretty sure that is all she can say tbh (nothing).Otherwise she wouldn't quickly post : Don't be rude,Tag a question as answered and ignore the rest Lilondra 05:16, 14 December 2009 (UTC)
- Yes but there's no logical reason why she can't just tell us whether the skill update is coming this month or not.--TahiriVeila 07:10, 14 December 2009 (UTC)
- Actually the logical reason for not saying that, is because they aren't sure and if they do say that it's coming this month and then it doesn't come then more shit is gonna hit this page. Even if she would say something like “We are not sure but we hope it will be released before the end of the month.” then people are still gonna be pissed if it isn't released "in time". It's better to say nothing, than giving "false information". -- Qaletaqa Hania 08:47, 14 December 2009 (UTC)
- That would be true,if only the saying nothing wasn't spread over several years Lilondra 11:21, 14 December 2009 (UTC)
- Judging by who's on the test crew, the longer they put off the next disaster update the better. Zen` 17:13, 14 December 2009 (UTC)
- Because actually testing if skills do what they are supposed to do is a bad thing.Wow how insightfull Lilondra 17:26, 14 December 2009 (UTC)
- Why the negative assuption Zen? Do you know all the people who are on the Test Krewe?--*Yasmin Parvaneh* 17:33, 14 December 2009 (UTC)
- Because actually testing if skills do what they are supposed to do is a bad thing.Wow how insightfull Lilondra 17:26, 14 December 2009 (UTC)
- Judging by who's on the test crew, the longer they put off the next disaster update the better. Zen` 17:13, 14 December 2009 (UTC)
- That would be true,if only the saying nothing wasn't spread over several years Lilondra 11:21, 14 December 2009 (UTC)
- Actually the logical reason for not saying that, is because they aren't sure and if they do say that it's coming this month and then it doesn't come then more shit is gonna hit this page. Even if she would say something like “We are not sure but we hope it will be released before the end of the month.” then people are still gonna be pissed if it isn't released "in time". It's better to say nothing, than giving "false information". -- Qaletaqa Hania 08:47, 14 December 2009 (UTC)
- Yes but there's no logical reason why she can't just tell us whether the skill update is coming this month or not.--TahiriVeila 07:10, 14 December 2009 (UTC)
- I'm pretty sure that is all she can say tbh (nothing).Otherwise she wouldn't quickly post : Don't be rude,Tag a question as answered and ignore the rest Lilondra 05:16, 14 December 2009 (UTC)
- Someone have an idea of whose page I'll move this wall of text to? This is straying off-topic. ---Chaos- (talk) -- 21:04, 13 December 2009 (UTC)
(Reset indent) That's not at all what I implied Lilondra, but nice straw man. My assumption is based on the the general herd instinct of players towards more skill buffs and power creep, which of course anet has been all to pleased to implement. If there are people on the test crew with the idea of a steady regression of the aforementioned power creep and actual skill balancing, great. Zen` 17:54, 14 December 2009 (UTC)
- I know of at least a couple who know what they're doing, so have faith. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 20:15, 14 December 2009 (UTC)
- Sry I was assuming they would just let them test.So they wouldn't actually get to balance anything.But yh knowing anet they won't rly pick the top players (left) Lilondra 18:44, 16 December 2009 (UTC)
"The next skill balance update will not be released this month"
Well, I guess that only makes it two months late on the new approach. Btw, is that list of ideas all you're working on? If so, I'm slightly disappointed in the TK's knowledge of the game. Karate Jesus 02:48, 18 December 2009 (UTC)
- The operative word is "some". I couldn't reveal everything, but I did give you as much information as the developers were comfortable releasing in public at this time. --Regina Buenaobra 02:59, 18 December 2009 (UTC)
- Are we forgetting that information goes on a need to know basis with ArenaNet and they really don't tell us much until it's about to be in our faces or already is? — Jon Lupen 02:50, 18 December 2009 (UTC)
- We got some details on what to expect & atleast we know the Krewe is busy testing the shit. That's good enough for me so lay off the whining for a week or two and let everyone have a peaceful Xmashanukwanzakah --ilr 08:18, 18 December 2009 (UTC)
Mesmers exist
They exist. Did anyone notify skill balance team? After several years many changes happened in GW, such as split of PvE and PvP skills, I think it would be nice if mesmers are finally given some *mesmer* skills to play with in PvE, because right now they can only somewhat compete if they use PvE skill such as EVAS. 93.136.42.1 11:26, 23 December 2009 (UTC)
- Thats only the symptom. The problem is that pve is in such a horrible state now that Every Single Area (both HM and NM) needs to have a monster skillbar update, mob composition update, and possible patrol route update. Thats hell lot of work. No way to help them doing it. If monster skillbars were balanced and PvE skills got trashed, then you would see use of the "normal" mesmer skills. Esurge mesmer, pblock mesmer, migraine mesmer and so on. --Boro 11:35, 23 December 2009 (UTC)
- Yes I know, and some EotN areas were a step in the right direction. But that's just not going to happen, too much work for a game that is preparing to enter Warp 2. So I said, well, ok, at least give us something fun to play with.93.136.42.1 13:04, 23 December 2009 (UTC)
- A step to the right direction? are you serious? Which one was a step to the right direction? jotuns with mega AoE KD, melee and caster hate, +VoR on top of having hundred damage on a warrior with a single attack? 10 migraine mesmers tearing through the party? or the pve skills (laughs)? how can you honestly say these are impoving mesmers acceptance. --Boro
- In a way that they had much better skillbars (Mandragors), monsters actually ressurect each other, and overall difficulty is slightly higher so not everyone can bring 8 random skills and just C+space plow through. Your argument basically consists of "it's not ideal", well it's not, that's why I said step in the right direction. And PvE skills would have been OK if they were balanced properly, and if people took them now and there because they are useful somewhere, instead of everyone taking them because they are blatantly overpowered.93.136.42.1 15:11, 23 December 2009 (UTC)
- I don't see much of a question for Regina here, I see mostly what is quickly going to turn into a skill change suggestion discussion. If you have specific suggestions for skill changes, please register an account, go to Feedback:Getting started, read the rules and instructions and go from there submitting your suggestions for the Live Team's consideration. Thanks! -- Wyn talk 15:15, 23 December 2009 (UTC)
- Didn't you know? Fast Casting makes every spell a Mesmer spell.--Orry 17:15, 23 December 2009 (UTC)
- Purge and I run our mesmers in pve just fine. There's more to playing one than ele style big numbers and obviously you will never run a uniform build, your skills will change based on the enemies in the area.--*Yasmin Parvaneh* 22:45, 23 December 2009 (UTC)
- Enemies in the area and what your team has, did you know, Guild Wars is appearantly team oriented?--Orry 02:14, 24 December 2009 (UTC)
- Purge and I run our mesmers in pve just fine. There's more to playing one than ele style big numbers and obviously you will never run a uniform build, your skills will change based on the enemies in the area.--*Yasmin Parvaneh* 22:45, 23 December 2009 (UTC)
- Didn't you know? Fast Casting makes every spell a Mesmer spell.--Orry 17:15, 23 December 2009 (UTC)
- I don't see much of a question for Regina here, I see mostly what is quickly going to turn into a skill change suggestion discussion. If you have specific suggestions for skill changes, please register an account, go to Feedback:Getting started, read the rules and instructions and go from there submitting your suggestions for the Live Team's consideration. Thanks! -- Wyn talk 15:15, 23 December 2009 (UTC)
- In a way that they had much better skillbars (Mandragors), monsters actually ressurect each other, and overall difficulty is slightly higher so not everyone can bring 8 random skills and just C+space plow through. Your argument basically consists of "it's not ideal", well it's not, that's why I said step in the right direction. And PvE skills would have been OK if they were balanced properly, and if people took them now and there because they are useful somewhere, instead of everyone taking them because they are blatantly overpowered.93.136.42.1 15:11, 23 December 2009 (UTC)
- A step to the right direction? are you serious? Which one was a step to the right direction? jotuns with mega AoE KD, melee and caster hate, +VoR on top of having hundred damage on a warrior with a single attack? 10 migraine mesmers tearing through the party? or the pve skills (laughs)? how can you honestly say these are impoving mesmers acceptance. --Boro
- Yes I know, and some EotN areas were a step in the right direction. But that's just not going to happen, too much work for a game that is preparing to enter Warp 2. So I said, well, ok, at least give us something fun to play with.93.136.42.1 13:04, 23 December 2009 (UTC)
- I'd support what Wyn just said here, or nuance it by saying this seems more directed to Linsey except that she's already aware of it as well and has been gradually making more Mesmer skills AoE-based in PvE. Meanwhile Warriors have been in need of some "Love" for much longer and they're getting theirs next update. So I'd encourage the O.P. wait a few months and revisit this issue later on. If nothing else, STOP looking a gift horse in the mouth and just be satisfied with how easily we can double and triple "copy" all these broken PvE skills on our Mes's. There's nothing Anet could possibly add at this point that's more Entertaining to play around with than that. --ilr 02:24, 24 December 2009 (UTC)
- Lyssa's Aura + Illusion of Pain + Ether Phantom + Sum of All Fears. Enough said. --Nathe 14:53, 25 December 2009 (UTC)
- This is more of a design question, and something that Robert or Linsey can address better. Having said that, they are aware with the issues outlined. --Regina Buenaobra 01:39, 6 January 2010 (UTC)
Hall of Monuments question
ArenaNet has stated that HoM displays in OGW will have some sort of an effect in GW2. Does this apply to all items or just displayed ones (for example, would I still be rewarded if I had the statue for completing Urgoz's Warren but could not display it because all the spaces on the display were occupied?) Thanks. --Santax (talk · contribs) 17:58, 30 December 2009 (UTC)
- I believe it would go towards everything you have displayed, even if it is not on display at that time due to there being no space/room to display the statue/item. However I am not entirely 100% sure so please don't take my word for it. Hopefully GuildWars2.com will release more information about it soon. -- Lacky 03:35, 31 December 2009 (UTC)
- Unfortunately, I don't have information that I can release in public about the details of how the HoM rewards will translate to GW2. --Regina Buenaobra 01:17, 6 January 2010 (UTC)
Please Spend Your Precious Time Observing...tyvm
People farms champion with FC blood. Anet took 1 year to realize that vampiric spirit need nerfing, and let's see how long it would be taken this time.--TeaCat._. 15:21, 12 December 2009 (UTC)
- Bspike is balanced cuz lern2split. Izzy sed dat so must be tru. Dark Morphon 16:23, 12 December 2009 (UTC)
- Splitting isn't even the best way to deal with bspike =\ We ran split all day yesterday (2 hammer, melshot, 2 fire, woh flag, regular backline) and whenever we played bspike we just played 8v8, wiped them and pushed into base. Unless they wwere being total lamers and playing with distortion, then we just split XD--TahiriVeila 16:41, 12 December 2009 (UTC)
- bad spike loses to everything, good bspike loses to good players. this is nothing new. ··· Danny Pew Pew 22:41, 12 December 2009 (UTC)
- I faced a bspike in ~#1000 when GvGing for fun. We had 4 henchies, lol, and I played BA. I randomrupted on recharge and hit everything. Then they spiked me, and I hung like 5s on my shield set because they were so pro at finishing me off :> Should've focused on the Me/P. ---Chaos- (talk) -- 22:47, 12 December 2009 (UTC)
- bad spike loses to everything, good bspike loses to good players. this is nothing new. ··· Danny Pew Pew 22:41, 12 December 2009 (UTC)
- Splitting isn't even the best way to deal with bspike =\ We ran split all day yesterday (2 hammer, melshot, 2 fire, woh flag, regular backline) and whenever we played bspike we just played 8v8, wiped them and pushed into base. Unless they wwere being total lamers and playing with distortion, then we just split XD--TahiriVeila 16:41, 12 December 2009 (UTC)
about Casey's Snowball Dominance...
I noticed that this quest is repeatable. Is this a bug or is it intentional? Because getting 500 Vanguard reputation points is kind of a very abusive way to slowly farm Ebon Vanguard title track along with the 5 frosty tonics (not to mention Wintersday Cheer gives you 5 mischievous tonics which the quest is NOT repeatable). I'm asking you this because I don't want to file a false bug report.--Dark Paladin X 04:10, 19 December 2009 (UTC)
- Bug or not, its a good thing to have, as it at least gives a loophole in the #&@&ing terrible title system. --Boro 15:36, 19 December 2009 (UTC)
- I'm enjoying it...its making this title a lot easier so my sin can get armor (because she will NEVER ever see any real actual gameplay).--*Yasmin Parvaneh* 20:42, 22 December 2009 (UTC)
- true - was quite nice that it was repeatable - helped farming the 6000 party points I needed for the title... the zoning and burning Snowman tonics was a pain, though, and US districts lagged and killed a survivor even after I did /resign (25 seconds is not a realistic ping, especially right as combat starts...) so I moved to Europe servers again where I get <120ms pings despite being half a world away so I didn't lose any others (yes, I was running survivors in SD - I have the title on one char already, so its more for the challenge) --146.122.71.136 17:56, 4 January 2010 (UTC)
- A good thing for me it is indeed, got the Ebon Vanguard title maxed on 2 characters. Also got 500k, 20 Stacks of Frosty Tonics, 40 Stacks of Candy Cane Shards. It was EXREMELY boring but if you think about it, 20 x 50k = 1000k, 40 x 25k = 1000k, so alltogether that's 2500k richer if I would've sold it all, wich I didn't.
- true - was quite nice that it was repeatable - helped farming the 6000 party points I needed for the title... the zoning and burning Snowman tonics was a pain, though, and US districts lagged and killed a survivor even after I did /resign (25 seconds is not a realistic ping, especially right as combat starts...) so I moved to Europe servers again where I get <120ms pings despite being half a world away so I didn't lose any others (yes, I was running survivors in SD - I have the title on one char already, so its more for the challenge) --146.122.71.136 17:56, 4 January 2010 (UTC)
- I'm enjoying it...its making this title a lot easier so my sin can get armor (because she will NEVER ever see any real actual gameplay).--*Yasmin Parvaneh* 20:42, 22 December 2009 (UTC)
- Now the most runs I got in an hour was 30. Let's say some were also able to do 30 runs an hour, then they would be able to do 240 runs a day (thats 8 hours of nonstop farming the quest per day), if they did it for 15 days, thats 3600 runs. They would have got 1.800k, 72 Stacks of Frosty Tonics and 144 stacks of Candy Cane Shards. If they were able to sell those Frosty Tonics and Candy Cane Shards for the same prices as I was able to sell them, then that's 9000k. I know, I know.... prices would drop fast.
- A (lame?) joke: What would you hear after 16 days of farming? Answer.
- Good for the in-game economy? Not really, IMHO.
- Good for individual players? Certainly.
- Good for botters? I don't know, but I think all the variables would make it hard.
- Good for RMT? F*** Yeah, or just the opposite?
- As you can see it has it's bad and good sides, personally I think it's great but it has the potential to ruin the in-game economy and bring in more RMTs. Alltho, it might just do the opposite and ruin the RMTs because it is "easy gold" for individual players. -- Qaletaqa Hania 19:57, 4 January 2010 (UTC)
Live Spectating
Could you please ask the GW Live team if it would be easy/possible to add live match spectating support to observer mode for unrated GvG matches and scrimmages only. Spectators could join from a participating guild's hall.
Please assert that this would be an immense assistance to the community as it would allow community sponsored tournament matches to be shoutcast and recorded live by commentators, as well as enable tournament adminstrators to monitor matches.
Many thanks, Klassy 07:38, 8 December 2009 (UTC)
- It would also make it impossibly easy to cheat, which is why observer matches were not live in the first place. –Jette 07:55, 8 December 2009 (UTC)
- That probably won't happen because other guild members from the Guilds that are competing against eachother might give more info on what the other guild is doeing, what builds they use, etc... Now all of that is done by the teams themselves and they have to guess what the other team is doeing, wich build they use, etc... but if your idea would be reality then they can give that "job" to another person. That's like having an insider in the other guild.
- That is probably also the reason why Anet has observer mode with a delay.
- It's so annoying when you have all typed it and press save to see someone else has already answered :P. -- Qaletaqa Hania 08:05, 8 December 2009 (UTC)
- Cheating in unrated matches and scrimmages. Lolwut? Misery 08:10, 8 December 2009 (UTC)
- "...for unrated GvG matches and scrimmages only." I support. --Kyoshi (Talk) 08:16, 8 December 2009 (UTC)
- Maybe only for scrimmages, because guild members can then give some constructive criticism. But a match is a match, rated or unrated, "cheating" will still be "cheating". -- Qaletaqa Hania 08:25, 8 December 2009 (UTC)
- That's just stupid nitpicking over unnecessary technicalities. You don't lose nor gain anything tangible even if the other team cheats in a unrated match, hence the delay on observer does not need to be there. There will be no complaints since there is no advantage nor disadvantage unlike rated matches, where faction and guild rating is at stake. It's like saying a small kid pointing a water gun at people is a criminal offense because water gun or real gun, a gun is still a gun. It's so fallacious on so many levels I can't even begin to imagine the kind of idiocy people learn and preach to others these days. Pika Fan 13:41, 8 December 2009 (UTC)
- You do realise that it's only been worse right ? There is no these days its just been worse and this is the result of years of suffering and dealing with retards Lilondra 14:16, 8 December 2009 (UTC)
- "You don't lose nor gain anything tangible even if the other team cheats in a unrated match"
- You do know that in a match, rated or unrated, you can win or loose right? And winning will still give you a better feeling then loosing so it is tangible.
- "It's like saying a small kid pointing a water gun at people is a criminal offense because water gun or real gun, a gun is still a gun."
- That's like comparing apples with oranges. While they are both fruits they taste different, in your example waterguns don't kill people.
- "It's so fallacious on so many levels I can't even begin to imagine the kind of idiocy people learn and preach to others these days."
- That looks hypocritical. -- Qaletaqa Hania 14:53, 8 December 2009 (UTC)
- You do realise that it's only been worse right ? There is no these days its just been worse and this is the result of years of suffering and dealing with retards Lilondra 14:16, 8 December 2009 (UTC)
- That's just stupid nitpicking over unnecessary technicalities. You don't lose nor gain anything tangible even if the other team cheats in a unrated match, hence the delay on observer does not need to be there. There will be no complaints since there is no advantage nor disadvantage unlike rated matches, where faction and guild rating is at stake. It's like saying a small kid pointing a water gun at people is a criminal offense because water gun or real gun, a gun is still a gun. It's so fallacious on so many levels I can't even begin to imagine the kind of idiocy people learn and preach to others these days. Pika Fan 13:41, 8 December 2009 (UTC)
- Maybe only for scrimmages, because guild members can then give some constructive criticism. But a match is a match, rated or unrated, "cheating" will still be "cheating". -- Qaletaqa Hania 08:25, 8 December 2009 (UTC)
- "...for unrated GvG matches and scrimmages only." I support. --Kyoshi (Talk) 08:16, 8 December 2009 (UTC)
- Cheating in unrated matches and scrimmages. Lolwut? Misery 08:10, 8 December 2009 (UTC)
- It's so annoying when you have all typed it and press save to see someone else has already answered :P. -- Qaletaqa Hania 08:05, 8 December 2009 (UTC)
(Reset indent) Given the "loss is a loss" mentality, which I guess I can't disagree with, I suppose scrimmages only sounds pretty fair. --Kyoshi (Talk) 15:09, 8 December 2009 (UTC)
- That applies for scrimmages too. You can lose or win in a scrimmage. Applying that silly argument, this entire suggestion shouldn't be here at all, rather than just the unrated guild match part. So, why are you objecting to exactly what you are supporting?
- The comparison is valid. In both situations, we have idiots nitpicking on trifling technicalities "oh both are matches hence obs mode should have a delay for both" "oh both are guns all of them should be punishable by law if found to be in possession". Comparing apples and oranges is okay, as long as there is a common ground for comparison and how well you argue it. Don't make it sound like it's fallacious when it's not.
- Except it isn't, since it's actually valid. Try actually coming up with an argument other than one that contradicts what you are saying. Pika Fan 18:41, 8 December 2009 (UTC)
- Oh, fyi, unrated guild matches are commonly used as an alternative to a scrimmage, just that you don't have to waste money guesting all participants to your guild, and comes with a benefit that both teams can obs mode, as guests are unable to. Pika Fan 18:49, 8 December 2009 (UTC)
tl;dr who really cares? No one plays unrated matches and scrims are only used to 1v1 ranger =\--TahiriVeila 20:23, 8 December 2009 (UTC)
- Aww i lost a scrimmage.... ouch... my e-peen..... QQ!!! Briar 00:50, 9 December 2009 (UTC)
- Dodgeball Pika Fan 04:54, 9 December 2009 (UTC)
- They don't have plans to add this feature at the moment. --Regina Buenaobra 01:55, 28 January 2010 (UTC)
Upcoming GW Skill Update
I know you're proabably wrapping this up by now but do you think you could update the warrior shouts names sometime? I've been writing the codex skill lists lately and I found it odd that most, but not all, of the warrior's shouts didn't have quotes around the shout. Could you update this to maintain consistency? Thanks. Magic Talk 17:34, 14 December 2009 (UTC)
Command Line Parameter to enter Security Answer
- Already implemented. --Regina Buenaobra 02:13, 26 January 2010 (UTC)
PLEASE, as soon as practically possible can you get the devs to add a parameter to the GW's command list, to enable entry of the security question, from a shortcut. I currently have 6 accounts for mules and so-forth, and having to manually enter the password (32 characters, and nicely randomized a couple of days ago, so I have absolutely, NO hope of remembering it), and a character name EACH time I change accounts. -email and -password already exist, and worked fine until last night, now because of the change the password field is no longer completed and I have to enter it manually defeating the purpose of keeping it in the shortcut to defeat keyloggers, and then I have to TYPE my character name as well, ready for any listening keylogger to pick up. /sigh 86.17.72.80 20:43, 22 December 2009 (UTC)
- I heard anti-virus/anti-spyware is good! --Boro
- Haha, anyone who can make a keylogger is smart enough to check the freaking command line parameters and find your info anyways. Hell, having your info in the open like that is actually less safe than typing it into the game manually. DarkNecrid 20:50, 22 December 2009 (UTC)
- Stop trolling FFS, this is not the time or place for your puriel tripe, if you wanna troll more, take it someplace else. This update now breaks auto-logins which most players who have multiple accounts use. I'm purely asking if auto-logins from the shortcut can be restored. 86.17.72.80 22:20, 22 December 2009 (UTC)
@IP: that didn't seem like trolling to me, it's a legitimate concern, admittedly expressed in an insulting way.But besides that, DarkNecrid, this security wasn't implemented to defend against keyloggers, but rather the recent large-scale hacking of fansites and the use of usernames and passwords from those sites to guess-check passwords for Guild Wars. --Kyoshi (Talk) 22:25, 22 December 2009 (UTC)- I should lrn2read more closely. Again, though, this security feature wasn't implemented to stop keyloggers, but the recent large-scale hackings from fansite passwords and such. As far as your auto-passwords, I'd suggest copying your passes into a text document and copy-pasting into the GW window, though I can't contribute anything more useful to this discussion --Kyoshi (Talk) 22:30, 22 December 2009 (UTC)
- Thank you Regina, and the devs for making this happen so quickly. 86.17.72.80 02:49, 23 December 2009 (UTC)
- I bring a message from someone important and in the know, so to speak. It is as follows: "There was no "large-scale hackings from fansite passwords and such"". Source - Inde of Guru, who is far more informed on such matters than any of us. Although if people still want to place the blame on fansites after Linsey's account was hacked, then... lol, I guess. -Faer 17:00, 23 December 2009 (UTC)
- I hope you'll understand if I don't believe this quotation of yours is anything more than a misinterpreted paraphrasing unless you provide a link, and if I don't believe Inde knows everything about every Guild Wars fansite. He can speak for Guru just fine, of course, and has done so above on this page. (forgot login) --Kyoshi (Talk) 18:05, 23 December 2009 (UTC)
- Inde is a 'she', last I checked. (Aiiane - talk - contribs) 18:08, 23 December 2009 (UTC)
- Kyoshi, I hope you'll understand if everyone ignores your insinuations that the hackings were the fault of fansites are anything more than pure tripe unless you provide proof of when these fansites had said issues and precisely which fansites had them. Baseless rumors serve only to make matters worse, and slow down the process of solving the issue at hand. I was merely fulfilling a request and passing along a message to try and quash the rumors you are helping to propagate. Until someone comes forth and gives actual information on the matter, rather than cryptic tales of potential breaches in unnamed locations of the Internet, any accusations against fansites should be tossed into a bin. -Faer 19:00, 23 December 2009 (UTC)
- The word that it was a fansite breach came from Anet staff, not a fansite operator, so I'm really not understanding how your statement is supposedly more trustworthy, especially as it is secondhand information. I am intrigued about the allegation that Linsey's account was hacked, though. -- FreedomBound 19:08, 23 December 2009 (UTC)
- Exactly. Besides, Faer, accusations that might be true shouldn't be "tossed into a bin" until they've been disproven. I'm not saying that what ANet has said is true, but that what you're saying might not be true. You've got no more proof than I do, so by your logic your own evidence, which we have no proof came from Inde, should also be ignored. --Kyoshi (Talk) 19:14, 23 December 2009 (UTC)
- ArenaNet said the hackings were the fault of a fansite. Which fansite? When did this happen? Why do we have no further information? Surely, volunteers at the biggest GW fansites around would know some of these things; surely, we'd have some sort of idea which of our brother sites had a problem. But we don't, and I find it likely that we never will, because it probably never actually happened. There is no proof, there is no evidence; for that matter, there is no possible way that some obscure fansite nobody even knows about could be at fault for the hackings of accounts belonging to players that had never visited a fansite previous to being hacked. ArenaNet and NCSoft say that it was the fault of a fansite, yet they won't say which one; ArenaNet and NCSoft say it was the fault of a fansite and that the fansite fixed the problem, but accounts are still being stolen. ArenaNet and NCSoft say there are no problems with their security, yet one of their developers had her account hacked and posted about it on her facebook (yes, from the source herself, thus there is nothing alleged about this information).
- The word that it was a fansite breach came from Anet staff, not a fansite operator, so I'm really not understanding how your statement is supposedly more trustworthy, especially as it is secondhand information. I am intrigued about the allegation that Linsey's account was hacked, though. -- FreedomBound 19:08, 23 December 2009 (UTC)
- I hope you'll understand if I don't believe this quotation of yours is anything more than a misinterpreted paraphrasing unless you provide a link, and if I don't believe Inde knows everything about every Guild Wars fansite. He can speak for Guru just fine, of course, and has done so above on this page. (forgot login) --Kyoshi (Talk) 18:05, 23 December 2009 (UTC)
- Stop trolling FFS, this is not the time or place for your puriel tripe, if you wanna troll more, take it someplace else. This update now breaks auto-logins which most players who have multiple accounts use. I'm purely asking if auto-logins from the shortcut can be restored. 86.17.72.80 22:20, 22 December 2009 (UTC)
- Haha, anyone who can make a keylogger is smart enough to check the freaking command line parameters and find your info anyways. Hell, having your info in the open like that is actually less safe than typing it into the game manually. DarkNecrid 20:50, 22 December 2009 (UTC)
- It would be nice if ArenaNet and/or NCSoft would step up to the plate and shoulder the burden of proof that now lies on their shoulders. Unfortunately, they will likely continue to assist in the spread of baseless rumors that serve to make fansites look bad. I may be wrong though, in that they may have posted information that actually matters - if so, I encourage anyone to show it to me, and help me to spread it to the rest of the community. Until then, though, everything they have said is just malarky. -Faer 19:19, 23 December 2009 (UTC)
(Reset indent) TBH, you saying that something came from a source, doesn't mean it actually did. I believe the phrase is "pics or it didn't happen", but I'd settle for a link or a screenshot. As far as the other stuff, you're trying to make anecdotal claims apply to everything. Is it possible that both have happened (fansite breach and random hacks, possibly from malware)? Yes, it is. -- FreedomBound 19:27, 23 December 2009 (UTC)
- Is it possible that the fault lies with the game or the support system for it? Yes, it is. So, you show me ArenaNet's proof that it wasn't their fault, and I'll show you Linsey's facebook update about her account being hacked. Or, if you would prefer, you can ask her about it yourself and get the information directly from the source (assuming she comments on it at all), rather than in the form of a screenshot which could easily be claimed as photoshopped. Either way, it doesn't change the fact that ArenaNet has yet to prove their claims against fansites. In law, the burden of proof is on the accuser, not the accused - in this case, ArenaNet is the party making accusations, against people who have put in a lot of unpaid time to help the community over the past several years. It's amusing, though, to hear a company accusing fansites of problems when they themselves can't figure out the forum software most fansites use, resulting in problems such as the release of the real names and locations of the Test Krewe members to the public. -Faer 19:39, 23 December 2009 (UTC)
- This isn't court, and you're accusing ANet just as much as they're accusing a fansite (or more than one) which they haven't yet named openly. Your proof, if you please? If they have found out that there was a fansite breach, it would obviously be because they talked with the fansite owners, and not knowing what forum software fansites use is completely unrelated to the argument at hand. Linsey getting hacked is not necessarily related; would you like to provide proof that she was hacked by the same people as this recent batch of reports, too? --Kyoshi (Talk) 20:38, 23 December 2009 (UTC)
- Just as an addendum, Anet seems, in this case, to be borrowing some of the tactics of the RIAA - assuming guilt without proof (if you've heard of the RIAA's many thousands of baseless lawsuits slapped at anyone they can think of, you'll know what I mean) and putting the burden of said proof on the accused rather than shouldering it themselves. And as an unfortunate side note, Faer, the media industries would like nothing more than to change the law to put the burden of proof in infringement cases on the accused, and even skip due process entirely. It's just sad that Anet seems to be following this same stupid slippery slope in regards to this incident. But that's what you get when you start treating your playerbase like criminals instead of fans. --Nathe 20:46, 23 December 2009 (UTC)
- http://wiki.guildwars.com/wiki/User_talk:Gaile_Gray/Support_Issues I believe that is the link you requested. :)--Orry 02:24, 24 December 2009 (UTC)
- Mmm. The same old Gaile blaming an unnamed fansite story as always. Gotta love it. Shame it's already been confirmed that the problem is with NCSoft's website randomly logging you into somebody's account; note that they call it a merely cosmetic problem, but the people losing GW and Aion accounts to this HUGE SECURITY HOLE know differently, and aren't staying quiet about it. At least GW accounts are safer now. Shame about the fansites getting a bad rep because of NCSoft's problem, though. -Faer 22:53, 31 December 2009 (UTC)
- http://wiki.guildwars.com/wiki/User_talk:Gaile_Gray/Support_Issues I believe that is the link you requested. :)--Orry 02:24, 24 December 2009 (UTC)
- Just as an addendum, Anet seems, in this case, to be borrowing some of the tactics of the RIAA - assuming guilt without proof (if you've heard of the RIAA's many thousands of baseless lawsuits slapped at anyone they can think of, you'll know what I mean) and putting the burden of said proof on the accused rather than shouldering it themselves. And as an unfortunate side note, Faer, the media industries would like nothing more than to change the law to put the burden of proof in infringement cases on the accused, and even skip due process entirely. It's just sad that Anet seems to be following this same stupid slippery slope in regards to this incident. But that's what you get when you start treating your playerbase like criminals instead of fans. --Nathe 20:46, 23 December 2009 (UTC)
- This isn't court, and you're accusing ANet just as much as they're accusing a fansite (or more than one) which they haven't yet named openly. Your proof, if you please? If they have found out that there was a fansite breach, it would obviously be because they talked with the fansite owners, and not knowing what forum software fansites use is completely unrelated to the argument at hand. Linsey getting hacked is not necessarily related; would you like to provide proof that she was hacked by the same people as this recent batch of reports, too? --Kyoshi (Talk) 20:38, 23 December 2009 (UTC)