Game updates:March 2008

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Update - Monday, March 31, 2008[edit]

Taiwan service update[edit]

  • Made modifications to certain game features for Taiwan/Macau/Hong Kong accounts in response to recent changes to Taiwanese law.

Miscellaneous[edit]

Bug Fixes[edit]

  • Fixed a bug with the Destroyer skill Inner Fire that caused its user to not receive any healing from the skill.
  • Fixed a bug that caused the Monk skills Spotless Mind and Spotless Soul to remove hexes/conditions after the enchantment had been removed.
  • Fixed a bug that prevented healing bonuses/penalties (such as Healer's Covenant) from affecting Patient Spirit.
  • Health degeneration from Chalice of Corruption will no longer affect players during Polymock matches.

Guild Wars Wiki notes[edit]

  • This update caused level 20 characters to turn into Stick Figures both in PvE and in PvP. These take on male Ranger emotes and are unaffected by the Divine Aura.
  • No other NPCs are affected by the stick figure implementation for April Fools' Day.
  • PvP characters were not able to make new PvP armor. It all showed up as Ranger armor and was not possible to create. However, loading equipment templates worked. This was later fixed.

Update - Friday, March 21, 2008[edit]

Bug Fixes[edit]

Assassin[edit]

  • Shadow Walk Shadow Walk: this skill now completely prevents the casting of enchantments. Previously the enchantment would fail immediately after activation, causing the caster to lose Energy.

Necromancer[edit]

  • Dark Aura Dark Aura: fixed a bug that caused the caster of Dark Aura to take damage instead of losing Health.

Update - Thursday, March 20, 2008[edit]

Skill Changes[edit]

Assassin[edit]

Dervish[edit]

Mesmer[edit]

  • Enchanter's Conundrum Enchanter's Conundrum: functionality changed to: For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30...102...120 damage if not under the effects of an enchantment or hex spell.
  • Hex Breaker Hex Breaker: decreased duration to 5...65...80 seconds.
  • Mantra of Concentration Mantra of Concentration: decreased duration to 1...31...38 seconds; increased recharge to 30 seconds.

Necromancer[edit]

Ranger[edit]

Warrior[edit]

Automated Tournaments[edit]

  • You now lose K value (25 for daily, 50 for monthly) rating if you sign up for a tournament and forfeit the first round.
  • Tournament Reward points are now based off the number of teams who did not forfeit in the first round.
  • Bonus tournament reward points are now awarded for playing in every round of a daily tournament: 5 for 1v1 daily tournaments, and 15 for GvG daily tournaments.

Bug Fixes[edit]

Miscellaneous[edit]

Update - Tuesday, March 18, 2008[edit]

Real-Money Trading[edit]

Today we are taking steps to further protect the game from abuse by real-money trading (RMT) companies. Please read our Policy on Real-Money Trading for more information on how and why we block real-money trading.

  • We are adding the ability to block certain IP addresses from the game. In the coming days and weeks, we will be using this capability to block addresses of RMT companies that heavily abuse the game.
  • We are also adding code to detect and block IP addresses that are running an open proxy, so that players cannot mask their real IP address by connecting to the game through an open proxy.
  • To clarify our policy on blocking IP addresses from the game, we added the following line to section 7 of the User Agreement:
NC Interactive may from time to time in its sole discretion implement various forms of filtering, blocking or monitoring of IP addresses or proxies used to use, play or access the Game(s) or the Service, including without limitation blocking or filtering measures that restrict your ability to use, play or access the Game(s) or Service outside of the territories in which NC Interactive makes the Game(s) or Service available.
  • To combat a growing problem with account fraud, newly created accounts are now restricted from trading with other players within the first 24 hours after account creation. Please see today’s Dev Update for more information on this change.

Bug Fixes[edit]

Guild Wars Wiki Notes[edit]

  • There was a second unannounced update. This included the new User Agreement text which was missing in the first build.
  • Players had to re-accept the EULA.
  • The weekend event login announcement for this weekend had no collapsible text describing the weekend event. Three hours after the second update the login announcement was fixed. It originally read as follows:
    Sweet Treat Weekend"
    text=This weekend

Update - Thursday, March 13, 2008[edit]

General[edit]

Concise Skill Description Option[edit]

Bug Fixes[edit]

Miscellaneous[edit]

Guild Wars Wiki Notes[edit]

  • Many German localization bugs are already listed on the project page of the German translation task force, please add only undiscovered ones to the new bug report page and vice versa as both articles are monitored by Arena Net
  • For English textual bugs, report them at User talk:Bobby Stein/Text bugs.

Update - Friday, March 7, 2008[edit]

Bug Fixes[edit]

Update - Thursday, March 6, 2008[edit]

Skill Updates[edit]

Guild vs. Guild[edit]

  • Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
  • Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin[edit]

  • Shroud of Silence Shroud of Silence: decreased duration to 1...3...3 seconds.
  • Shadow Prison Shadow Prison: decreased duration to 1...6...7 seconds.
  • Dark Prison Dark Prison: decreased duration to 1...5...6 seconds.
  • Siphon Speed Siphon Speed: increased recharge to 30 seconds; decreased duration to 5...13...15 seconds; this skill now recharges 50% faster if cast on a moving foe.
  • Augury of Death Augury of Death: increased recharge to 20 seconds.

Mesmer[edit]

  • Imagined Burden Imagined Burden: decreased duration to 8...18...20 seconds.
  • Enchanter's Conundrum Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30...102...120 damage if not under the effects of an enchantment spell."
  • Psychic Instability Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
  • Power Lock Power Lock: decreased recharge to 12 seconds.
  • Cry of Frustration Cry of Frustration: decreased Energy cost to 10.
  • Simple Thievery Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5...17...20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill."
  • Power Leak Power Leak: decreased Energy lost to 3...14...17.

Necromancer[edit]

  • Foul Feast Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...3 Energy."
  • Enfeebling Blood Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
  • Enfeeble Enfeeble: decreased casting time to .25 seconds; increased duration to 10...26...30 seconds.
  • Plague Signet Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100...180...200% from yourself to target foe."
  • Strip Enchantment Strip Enchantment: functionality changed to: "Remove 1...2...2 enchantments from target foe. If an enchantment is removed, you steal 5...53...65 Health."
  • Weaken Armor Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
  • Plague Sending Plague Sending: decreased Energy cost to 1.
  • Wail of Doom Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1...3...4 seconds; changed skill type to hex; changed functionality to: "For 0...3...4 second[s], all of target foe's attributes are set to 0."
  • Rip Enchantment Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5...21...25 seconds."
  • Vampiric Swarm Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
  • Deathly Swarm Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.

Elementalist[edit]

  • Glyph of Lesser Energy Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
  • Glyph of Energy Glyph of Energy: decreased Energy reduction to 10...30...35; canceled spells now count as a use of the Glyph's effect.
  • Blinding Flash Blinding Flash: decreased duration to 3...7...8 seconds.
  • Mind Blast Mind Blast: decreased Energy gain to 1...7...8; increased recharge to 3 seconds.
  • Flame Djinn's Haste Flame Djinn's Haste: decreased duration to 8...13...14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
  • Rodgort's Invocation Rodgort's Invocation: increased recharge to 8 seconds.
  • Lightning Orb Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and that foe has Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration."
  • Shock Arrow Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1...7...9 Energy. This spell has 25% armor penetration."
  • Aftershock Aftershock: removed the long aftercast.
  • Ward Against Foes Ward Against Foes: removed the long aftercast.
  • Ward Against Melee Ward Against Melee: removed the long aftercast. increased recharge to 30 seconds.
  • Inferno Inferno: removed the long aftercast.
  • Flame Burst Flame Burst: removed the long aftercast.
  • Frozen Burst Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
  • Crystal Wave Crystal Wave/Teinai's Crystals Teinai's Crystals: removed the long aftercast.
  • Shockwave Shockwave: removed the long aftercast.
  • Double Dragon Double Dragon: removed the long aftercast.

Monk[edit]

Warrior[edit]

  • Magehunter's Smash Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
  • Axe Rake Axe Rake: decreased adrenaline cost to 5 strikes.
  • Axe Twist Axe Twist: decreased adrenaline cost to 5 strikes.
  • Gash Gash: decreased adrenaline cost to 6 strikes.
  • "Shields Up!" "Shields Up!": increased armor gain to 60; functionality changed to: "For 5...10...11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
  • "Watch Yourself!" "Watch Yourself!": functionality changed to: "Party members within earshot gain +5...21...25 armor for 10 seconds. This shout ends after 1...3...3 incoming attack[s]."
  • Lion's Comfort Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50...98...110 Health, and gain 0...2...3 strike[s] of adrenaline."
  • Sprint Sprint: decreased recharge time to 15 seconds.
  • Mokele Smash Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1...3...3.

Ranger[edit]

Dervish[edit]

  • Pious Assault Pious Assault: increased activation time to normal weapon attack activation time.
  • Mystic Regeneration Mystic Regeneration: decreased duration to 5...17...20 seconds; increased recharge time to 12 seconds.
  • Wounding Strike Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5...17...20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5...17...20 seconds."
  • Grenth's Aura Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.

Paragon[edit]

  • Mending Refrain Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
  • Song of Restoration Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45...97...110 Health.
  • Barbed Spear Barbed Spear: decreased adrenaline cost to 2 strikes.
  • Blazing Spear Blazing Spear: decreased adrenaline cost to 6 strikes.

Ritualist[edit]

  • Ancestors' Rage Ancestors' Rage: decreased damage dealt to 5...89...110.
  • Soothing Memories Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
  • Death Pact Signet Death Pact Signet: now resurrects party member with 15...83...100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.

General[edit]

Hero AI[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Monday March 3[edit]

Bug Fixes[edit]

  • Fixed ctrl-click on some signposts that did not function correctly.