Monastery Overlook
Monastery Overlook | |
---|---|
Campaign | Factions |
Region | Shing Jea Island |
Type | Explorable area |
Exit(s) | Shing Jea Monastery |
Images | |
Map | |
A view of Linnok Courtyard | |
A view of Shing Jea Dojo | |
Shing Jea Boardwalk decorations. | |
Cinematic view of Monastery Overlook. |
Overlooking Shing Jea Monastery, this is the location of the Shing Jea Boardwalk and the training site for the monastery's newest students.
For newly-created Factions characters, the objective at this point is to gain entrance into Shing Jea Monastery. If this is the first time you are playing Guild Wars, or would like to do the tutorial, speak to Instructor Ng and follow the instructions. To skip the tutorial, follow Master Togo up the slope and talk to Ludo.
Quests available[edit]
- (these quests are only available to Factions characters)
NPCs[edit]
Allies[edit]
- these allies are present only for a newly-created Factions character
Fellow junior students[edit]
Senior students[edit]
Other allies[edit]
- 20 Master Togo
- 15 Instructor Ng
- 15 Ludo
Foes[edit]
Dialogue[edit]
Opening cinematic[edit]
- Shing Jea Island, 1582 CC
- Two hundred years have passed since the Jade Wind remade the face of Cantha....
- But the Empire of the Dragon still needs heroes.
- For decades, young Canthans have come to Shing Jea Monastery...
- To learn from the greatest living hero of Cantha:
- The Ritualist known as Master Togo
Intermediate Dialogue[edit]
Introduction[edit]
- Master Togo: "Greetings, students. Welcome to Shing Jea Monastery, Cantha's premiere training academy for young heroes. You have been inivted here because you show great promise."
- Master Togo: "You may talk to Instructor Ng to learn the basics. Or you may come with me, and we will enter the monastery now."
Following Master Togo[edit]
- Master Togo: "So...you all believe that you have no need of the basic lessons, eh? Well, that may be so...but know this: much will be expected of you in your time here. If you are at all unsure, you may wish to reconsider."
- Yijo Tahn: "Yes, Master! I am greatly honored by your confidence in me. I cannot wait to begin my training!"
- Lukas: "I just want to slay something!"
- Master Togo: "You will have your chance, Lukas. Though I do hope you aspire to greater things."
- Taya: "Yes, Lukas, like fighting for those who cannot fight for themselves!"
- Master Togo: "Well said, Taya."
- Lukas: "Well...that is what I meant, of course."
- Master Togo: "I am certain you did."
- Yijo Tahn: "Master Togo, if I may be so bold...is it true what they say about you and the emperor? That you are related?"
- Master Togo: "I prefer not to discuss the matter, Yijo, and in any case, we have arrived at our destination."
- Yijo Tahn: "Of course, Master Togo. Forgive me for my forwardness."
The Basics with Ng[edit]
- Instructor Ng: "Come this way if you wish to learn the basics. Simply left-click me and we can speak."
Clicking on Instructor Ng when not directed to.
- Instructor Ng
Please, I must ask you to focus on the lesson at hand. Any questions you have will be answered soon enough.
After clicking on Instructor Ng.
- Instructor Ng: "Welcome to Shing Jea Monastery. I am Instructor Ng. I will begin by teaching you a few basic procedures. First, let us discuss moving the camera and looking around. Kisai and Mai, pay close attention while <Character Name> does as I say."
- Instructor Ng: "All right, to look around simply hold down the right mouse button while moving the mouse. Try looking behind you, in the direction I am facing."
- Instructor Ng: "<Character Name>, whenever you are ready to contine your training, left-click me and we will continue."
After clicking on Instructor Ng.
- Instructor Ng: "Do you see that chest over there? I would like you to walk over and retrieve something from it."
- Instructor Ng: "To move around, use the W, A, S, and D keys or click the left mouse button on the spot to which you wish to travel."
- Instructor Ng: "Once you are comfortable moving around, go over to the chest and open it by left-clicking it."
After opening the chest.
- Instructor Ng: "As you can see, I left a weapon in the chest for you. Please pick up the weapon by left-clicking it. When you pick up an item, it will automatically go into your backpack."
After picking up the weapon.
- Instructor Ng: "Now that the weapon is in your Inventory, you can equip it. To open your Inventory, click the Menu button in the lower left corner of the screen, and select Inventory from the menu."
- Instructor Ng: "You can also open your Inventory by pressing the "I" key."
After clicking on Instructor Ng, if you have not yet equipped your weapon.
- Instructor Ng: "Now that your Inventory is open, you can double-click the weapon to equip it in the appropriate equipment slot."
- Mai: "You can also drag the weapon onto the appropriate slot, can you not Instructor Ng?"
- Instructor Ng: "Just so, Mai."
After equipping your weapon.
- Instructor Ng: "Time for your next lesson. The green exclamation point (!) over my head means I have a quest for you. Come and talk to me, and I will tell you more about quests."
- Instructor Ng: "Left-click me to speak to me."
- Instructor Ng
When speaking to someone who has a quest for you, simply left-click a quest button to learn more about it. Go ahead and left-click the Mantid Hatchlings button now.
After accepting a quest.
- Instructor Ng: "Now that you have accepted the quest, it appears in your Quest Log. To view your Quest Log, click the Menu button in the lower left corner of the screen, and select Quest Log."
- Instructor Ng: "You can also view your Quest Log by pressing the "L" key."
- Instructor Ng: "<Character Name>, whenever you are ready to continue your training, left-click me and we will continue."
After clicking on Instructor Ng.
- Instructor Ng: "The Quest Log contains information about quests you have accepted but have not yet completed. This information includes specific steps for completing the quest as well as a summary of the quest objective."
- Instructor Ng: "Do you see the green starburst on your mini-map? That shows you the location of the next step on your currently selected quest."
- Kisai: "Please excuse my interruption, Instructor Ng, but what happens if the goal is not within the scope of the mini-map?"
- Instructor Ng: "A good question, Kisai. If the next step is far away, a green arrow in the mini-map will point you in the general direction of your goal. Any other questions?"
- Kisai: "Oh, yes, sir! Are mantid hatchlings very large? What do they look like? How fearsome are they? What do they..."
- Instructor Ng: "I think those questions will be best answered by seeing one in the flesh, Kisai. Meet me at the gate when you are ready, and we will go and find some."
- Instructor Ng: "Through these gates are a number of vicious, bloodthirsty, flesh-eating mantid hatchlings. I will let you face the first one on your own so I can observe your combat technique."
- Kisai: "Suddenly, I am not feeling well..."
Inside the dojo.
- Instructor Ng: "Do you see that mantid hatchling up ahead? Simply left-click it to begin your attack. Kisai and Mai, stand fast, please. I want to see how <Character Name> handles the situation."
- Kisai: "I would not even know how to begin. I will leave it up to <Character Name>!"
- Mai: "As you wish, Instructor Ng."
After the mantid is defeated.
- Instructor Ng: "When defeated, creatures drop whatever they are carrying: gold, weapons, and so on. If you are in a group, any gold is divided evenly among group members, while items are randomly assigned to a single group member."
- Instructor Ng: "Now, keep moving forward. This time, Kisai and Mai will help you. Remember: however mighty we may become, we must all rely on our allies for support."
- Mai: "Let us fight with honor."
- Kisai: "I will do my best."
After the next mantids are defeated.
- Instructor Ng: "Good work, students. Now, if you will step inside the gate to the next area, we will talk about...death."
- Instructor Ng: "<Character Name>, whenever you are ready to continue your training, left-click me and we will continue."
After clicking on Instructor Ng.
- Instructor Ng: "You did very well against those hatchlings, but there will likely be times when things do not go in your favor. Kisai, Mai, <Character Name>: follow me to the resurrection shrine, please."
- Kisai: "I have a bad feeling about this."
- Instructor Ng: "<Character Name>, whenever you are ready to continue your training, left-click me and we will continue."
After clicking on Instructor Ng.
- Instructor Ng: "Resurrection Shrines become active as you near them. If you die, you will be resurrected at the nearest active shrine. You will know that a shrine is active by the glow emanating from it."
After the students are killed.
- Instructor Ng: "Do not worry overmuch, students. Thanks to the resurrection shrine, you will be back soon enough."
After the students are resurrected.
- Kisai: "With such a powerful tool at our disposal, we will have little to fear in combat!"
- Instructor Ng: "Do not become overconfident, Kisai. You may have noticed a box in the upper left-hand corner of your screen that reads "-15%". This is called a Death Penalty."
- Instructor Ng: "Each time you die, your maximum Health and Energy are reduced. The limit for this Death Penalty is -60%, which can be quite harsh when you are attempting to battle a difficult foe."
- Mai: "Is there no remedy for this Death Penalty?"
- Instructor Ng: "As you defeat foes in combat, you will reduce your Death Penalty. Also, visiting a town or other place of rest will fully eliminate your Death Penalty."
- Mai: "And if there are no resurrection shrines in the area?"
- Instructor Ng: "At times you may undertake dangerous missions that have no resurrection shrines. In such cases, death will require you to restart the mission from the beginning."
- Instructor Ng: "It is possible to learn skills to resurrect fallen companions. But first we should concentrate on skills that will keep you alive."
- Instructor Ng: "Skills produce a variety of effects, from healing your allies to damaging your foes to allowing you to run more quickly. Using skills effectively is often the key to victory."
- Instructor Ng: "I have just given each of you two basic skills from your chosen profession. They should now be equipped in your Skill Bar at the bottom of your screen. To activate a skill, simply left-click it."
- Mai: "We can also press the "1" through "8" keys to activate the corresponding skill, is that right Instructor Ng?"
- Instructor Ng: "Just so, Mai."
- Instructor Ng: "Now that you are suitably prepared for combat, let us go and finish clearing out those mantid hatchlings. Meet me at the gate when you are ready."
- Instructor Ng: "<Character Name>, whenever you are ready to continue your training, left-click me and we will continue."
After clicking on Instructor Ng.
- Instructor Ng: "Stop here, and look at your mini-map. You are the green dot in the middle. See the white circle around you? Any aggressive enemy that enters this "Danger Zone" will notice you and become hostile."
- Kisai: "Oh! So...those red dots on the mini-map are enemies, right? I was wondering about that."
- Instructor Ng: "You are correct, Kisai. Students, proceed."
When battling the next group of mantids.
- Instructor Ng: "Be careful, <Character Name>! Remember to watch your Health and use your healing skills when you are wounded."
After the group is defeated.
- Instructor Ng: "Very good, students! You are doing well!"
After completing the quest.
- Instructor Ng: "That was the last of them. Now that you have completed your quest, come speak to me for a reward."
After leveling up.
- Instructor Ng: "You have gained a level! Your maximum Health increased and you gained Attribute Points. Do you see the new button that says, "Spend Attribute Points"? Click this button now."
- Instructor Ng: "The Skills and Attributes panel lets you spend your attribute points. You can access your Skills and Attributes panel using the Menu or by pressing the "K" key."
- Instructor Ng: "<Character Name>, whenever you are ready to continue your training, left-click me and we will continue."
After clicking on Instructor Ng.
- Instructor Ng: "Each time you gain a level, you gain 5 attribute points. Spend the attribute points to improve your attributes."
- Instructor Ng: "Your attributes enhance your combat abilities in many different ways. Move your mouse points over an attribute and hover there to learn what it can do for you."
- Instructor Ng: "<Character Name>, whenever you are ready to continue your training, left-click me and we will continue."
Clicking on Instructor Ng without assigning any attribute points.
- Instructor Ng
You currently have a rank of zero in all attributes. Click on the up arrow to the right of a particular attribute to increase the rank of that attribute by 1. The number inside the arrow indicates how many attribute points you will need to spend in order to increase the rank of the attribute. Try assigning your attribute points now.
After clicking on Instructor Ng.
- Instructor Ng: "When in a town or an outpost, you will be able to raise and lower your attributes freely, enabling you to experiment with different values until you find the combination that works the best for you."
- Mai: "Instructor Ng, I noticed when I increased my attributes, some of the number values in my skills changed. So...my attributes can sometimes change the effectiveness of my skills?"
- Instructor Ng: "That is correct, Mai. Any green number in a skill description can be improved by raising the related attribute[sic]"
- Mai: "So when we gain a level, our Health will increase and we will gain attribute points.... Is there anything else?"
- Instructor Ng: "Yes. You will also gain a skill point. Skill points are used to learn additional skills from a skill trainer. You can also obtain skill points by completing important missions and quests."
- Instructor Ng: "I think you three are ready to enter the monastery now. Follow me."
After the tutorial[edit]
- Instructor Ng: "Speak to Ludo at the monastery entrance and he will admit you. Good luck!"
- Kisai: "Do you really think I am ready, Instructor Ng?"
- Instructor Ng: "Of course, Kisai. We would not have accepted you here at the monastery if you did not show great potential. These beginning lessons gave you no trouble at all!"
- Kisai: "Thank you, Instructor. You are kind."
- Mai: "Instructor Ng is right, Kisai. You did well in the lessons. I am sure you have nothing to worry about."
- Kisai: "Oh, do you think so? Really? You are not just saying that to make me feel better?"
- Mai: "Remember what Instructor Ng said: you would not have been accepted to Shing Jea Monastery if you were only mediocre."
- Kisai: "What do you think we will learn first? I hope it is some new spells. Maybe fire spells! Oh, this is exciting, is it not?"
- Mai: "I have heard that the new students get divided by their profession, and then go meet with their headmaster first. But I suppose we shall find out shortly."
Notes[edit]
The Guild Wars 2 Wiki has an article on Training Grounds (Seitung Province). |
- These quests will affect the spawns in this area:
- This location is not normally accessible. It can only be visited under certain cicumstances:
- Newly created characters of the Factions campaign begin their journey here.
- Factions character can enter during certain training quests offered by Instructor Ng.
- Factions characters forcibly removed from a location, because an event is closing, or a trial pass to another campaign ends, will be sent here.
- Most people who visit, however, do so during the festivals, when the Shing Jea Boardwalk games are held here.
- Choosing to skip the tutorial quest will not cause your character to lose out. All the rewards of the tutorial are automatically awarded as you enter the monastery (but you will lose out on the experience or items that may drop from the foes you kill during the tutorial).
- Complete exploration of this area contributes approximately 0.9% to the Canthan Cartographer title (non-Factions characters will be restricted to at most 0.5% explored when Shing Jea Boardwalk is available).
- It is possible to gain full exploration of this area through the use of portal jumping.