Talk:Slavers' Exile/Archive 1
Levels
It doesn't really seem like there should be numbered levels. I think we should name the levels after the bosses. Is there anything saying that you're in "Slavers' Exile: Level 1" in the game? Archangel Avoca 03:48, 4 September 2007 (UTC)
- Is it 6 levels or was there just a typo in the Dungeon article table? -- Gordon Ecker 03:50, 4 September 2007 (UTC)
- It has a central room with access to the rooms of the bosses. There are only four rooms, as one room has two of the bosses in it. The rooms are never labeled with the "Level n" suffix. 13:02, 4 September 2007 (UTC)
- There are basically 5 total rooms. The entrance and then 4 dungeons all 1 level each. Gandorf
- It has a central room with access to the rooms of the bosses. There are only four rooms, as one room has two of the bosses in it. The rooms are never labeled with the "Level n" suffix. 13:02, 4 September 2007 (UTC)
Rust
Why is rust a good alternative to frozen soil, since dominators have res chant? I think its an alternative to frozen soil, but not a good one imo. - Kiji 23:04, 10 September 2007 (UTC)
- most of the stone summit carry res sigs
- While I agree Rust isn't exactly a complete alternative, it can definitely help suppress the resurrection issue. Personally, I'd bring Frozen Soil. Changed the note. -- Alesain 01:18, 13 September 2007 (UTC)
That discription is kind of misleading the dungeon is broken down into sections or rooms not levels.Stalking Feathers 03:18, 13 September 2007 (UTC)
Running to Duncan Level
I think A-Net needs to make some changes to this. People are just doing the Duncan the Black Level and skipping the other 4 via runs. People are running from Umbral Grotto for varying price ranges like 1k - 3k per person, depending on the time of day. I wonder if this was a way of helping people to avoid the problem caused in DoA. People won't join Mallyx groups because they havn't done the other 4 locking the place up to the "regulars" or guilds. I partly like this change but already most people are skipping the other dungeon levels and only repeatedly doing the Duncan one, which I think is a problem. Maybe the other levels should have chest rewards at the end to make them worthwhile to do? (They might atm, I couldn't complete the one I tried with heroes so I don't know) Dancing Gnome 04:55, 13 September 2007 (UTC)
ok first of all, killing each boss yeilds a chest and an enemy spawn, as far as i know the chests drop golds (which can include the rare skins that are copies of duncans green drops), onyx and diamonds. A good group (DoA style or better) can finish the 2 bosses in Justicar's area fairly fast and yeild at best 2 onyx, one from each chest. I find the different bosses a fun challenge on a scale much lower than DoA(the entire area is hero/henchable). I think its interesting that the maps from the dungeons are reused from other dungeons and i wish Anet would have made a more blatant story line behind it ("Each boss crafted a dungeon for themselves out of their favorite dungeon" for instance). That being said, a minimal 30 min run for 15k xp, 2.75k gold and 3 good drops from the chest (Deldrimore armor = 15k, Guaranteed Onyx = 10k, random gold or green)is a bit over the top, however do not disdain the entrepenuers that are charging upwards of 2k to run you since they are essentially charging what is the quest reward and if you do the math and take into account good luck and a good group, you will in the long run make more money than the runner does. The guaranteed drops of Armor and Onyx alone are worth 25k in a fair market, if you can pull that off every 30 min, a simple green drop every once in a while would outstrip someone making 14k every 15 min run.
All in all this is like the solo uw build of legend, is it a bit of an expolit - maby, does it need to be addressed - deffinitly, will people take advantage of it till it is addressed - you bet.
but this has been reported to gaile and she has acknowledged its existance and i fully expect a nerf as early as tonight, even one so serious that they shut it down untill they rework the maps and make duncan 3 times as hard to get to.
To be honest the ideal way of dealing with this that would make sence but would be alot of work, would be to make duncans dungeon easier and easier to get to with each progressive boss completed. For instance, give him a larger map, then within the map place "slaves" from each of the bosses. If you havent killed the forgewight you must deal with fire spirits, still got the justicar on your list, well you will have armies of white mantle between you and duncan, same for the spiders and centaurs. Also you could make him harder and harder to kill with each sucessive boss that is left on your teams list. And then the stab in the back is that you offer a norn type reward or statue in HoM for taking him out with all the bosses alive, can you say slayer of heirophants :) - evilash
- I think this should be change so EVERY party member must have killed the otehr bosses to get to Dunkan, so they're at the same point in the quest. Each area took me around an hour (Hero & hench) and the place is nicely balanced, unlike the DoA madness. Change it to a person that teleports you like the nightfall missions or the FoW/UW and it will be sorted. --Maestro Ed 16:21, 16 September 2007 (UTC)
Crafter
It would be helpfull to add where you can find the crafter, in the first level, or after the final boss, becouse many people want destroyer weapons, and the dungeon doesnt looks very easy. 145.53.17.186 20:20, 13 September 2007 (UTC)
- Ok, at the crafter it says at teh entrance, but its still not really clear if you aint searching around for it, i was lokking for it for about 10 min.145.53.17.186 21:41, 13 September 2007 (UTC)
- The crafter is right infront of you when you enter the dungeon. I dont get how you can make it any simpler. You are given his name aswell, just look for the guy with his name. Dancing Gnome 14:48, 15 September 2007 (UTC)
Duncan Run for people who have not finished GW:EN
Can people who havnt finished GWEN access the Duncan level via a run and reciece a reward? Dancing Gnome 13:46, 15 September 2007 (UTC)
As far as I know, it can be done. Completing GWEN gives access to Slavers' Exile, and completing all other sections prior to Duncan's area gives access to Duncan's area. As long as one person in the party has access to Duncan's area (and completed GWEN) anyone else regardless of whether or not they've completed GWEN can enter it and get the rewards when they defeat Duncan. --Ember Silvermoon 07:17, 17 September 2007 (UTC)
No longer possible now due to the recent update made to Slavers' Exile. --Ember Silvermoon 06:37, 18 September 2007 (UTC)
Light of Deldrimor
Has anyone else noticed that there doesn't appear to be any hidden objects in here? -- Gordon Ecker 06:55, 17 September 2007 (UTC)
Lightbringer's Gaze
Why is this listed as a bug? I would imagine the programming to decide whether or not this skill works would be enough to indicate this is perhaps intentional. Dancing Gnome 01:41, 18 September 2007 (UTC)
- Because the description says "demonic servant of Abaddon". I'm guessing that they were accidentally put in the DoA army rather than the Slavers' Exile army, possibly due to a typo or a copy / paste error. -- Gordon Ecker 04:02, 18 September 2007 (UTC)
- No reason to continue to assume that. Apparently they were intended to be included in 'servants of Abaddon', as there have been many opporutnities to correct this. Not a very likely mistake in the first place, really.--Semantic 16:01, 1 October 2007 (UTC)
- Lightbringer Gaze no longer works on the Stone Summit in Slaver's Exile, despite not being mentioned in the most recent update notes. So, yeah... looks like it WAS a bug. 71.238.39.28 07:43, 16 October 2007 (UTC)
- You know, it would've been appropriate to remove it from the article when you made that comment. I'll go ahead and do it now. --Ari 12:31, 23 October 2007 (UTC)
- Lightbringer Gaze no longer works on the Stone Summit in Slaver's Exile, despite not being mentioned in the most recent update notes. So, yeah... looks like it WAS a bug. 71.238.39.28 07:43, 16 October 2007 (UTC)
- No reason to continue to assume that. Apparently they were intended to be included in 'servants of Abaddon', as there have been many opporutnities to correct this. Not a very likely mistake in the first place, really.--Semantic 16:01, 1 October 2007 (UTC)
Henchable?
Is it possible to do the last part with heroes and henches? -- Gordon Ecker 06:17, 18 September 2007 (UTC)
Can't say personally that I have defeated Duncan on my own (presuming that's what you mean last part) with heroes and henchies only but I did get up to him before he literally massacred my entire party with his spirits... Others on the gwonline forum have mentioned that they've defeated Duncan the Black with heroes and henchies. GWonline link here. --Ember Silvermoon 07:01, 18 September 2007 (UTC)
- It's definitely hero/henchable. I used the strategy found in Talk:Duncan the Black to do it. I posted a screenshot of the hero placement and skills I used here
- I eventually ran up myself to provide the corpse to allow Livia to spam Signet of Sorrow once SV stopped dealing damage. --Thervold 05:29, 20 September 2007 (UTC)
- I'm having trouble due to the necromancer's extremely sensitive positioning requirements, but I managed to pull it off with a PUG. I'm curious about how you're supposed to deal with Duncan. -- Gordon Ecker 06:00, 20 September 2007 (UTC)
- There are a few methods used to deal with Duncan, but whether or not they're the way you're supposed to deal with him... maybe... maybe not. My thoughts on this is to bring a party member with swap to remove pain, recuperation and disenchantment from the area. This will also lessen the burden on the party when it comes to support and healing. Degen skills and hex spells that deal damage on trigger such as spoil victor bypass his passive skill, Duncan's Defence altogether. In terms of party setup these are some of the common ones I hear people use to defeat Duncan. Of course they are by no means the only ones.
- In terms of positioning for heroes and henchies, they can get quite sensitive but if you can set those attacking Duncan a little bit outside the hero / henchies aggro range and the support a little bit outside the attackers' aggro range, I found that to work without too much hassle. Just hope that your support can hold them long enough to degen Duncan and you should have him down soon. --Ember Silvermoon 11:12, 20 September 2007 (UTC)
- Unfortunately I don't have Nightfall. Is it still possible to defeat Duncan? 165.21.154.112 16:45, 30 November 2007 (UTC)
- Just completed all of this with H/H in NM on 8 different characters (every class but Rit & Para) It does get a bit easier after you've done a time or two & know what to expect/how to tweak your builds/where the pops are/patrol paths/how far mobs will chase you/where to Flag, etc. That said, you should expect to get some bad spawns, bad pulls & party wipes along the way. Bring some buffs & something to nix DP, just use that wisely. Summoning stones can help if you wait for the right time(s) & choose the right ones. Save those for the Bosses as otherwise it will just aggro & get ganked when you go to pull a mob.208.66.243.6 10:05, 16 September 2010 (UTC)
Thoughts on splitting Slavers' Exile into mini subsections?
Thought of this for some time... what do people think of splitting Slavers' Exile into mini subsections for each area of the dungeon? That is have a separate page for Duncan's level, one for Justiciar Thommis and Rand Stormweaver, another for Forgewight and one for Selvetarm? It allows each part of the dungeon to be developed separately so more in depth information can be provided and give it a bit more organization, although the effort might not be necessary or worth it given the time required. Thoughts? --Ember Silvermoon 11:33, 20 September 2007 (UTC)
- I'd prefer subheadings within a single article. Unlike the Domain of Anguish, there is considerable monster overlap. -- Gordon Ecker 02:21, 22 September 2007 (UTC)
- i have done the foes as a table to try to compact the Foes list see Slavers' Exile/Sandbox if it looks good i can insert it into the main pageMafooUK 22:59, 29 November 2007 (UTC)
- It would be more useful to group by level instead of categories. So you'd first have Selvetarm's level (for example), within which the foes, allies, and walkthrough would be. -- Alaris 15:08, 29 January 2008 (UTC)
- i have done the foes as a table to try to compact the Foes list see Slavers' Exile/Sandbox if it looks good i can insert it into the main pageMafooUK 22:59, 29 November 2007 (UTC)
Reputation End Bonus
I thought it would be an Asura Bonus b/c its in Asura Territory, right? or is it actually in Norn Territory?(the bonus i got was Norn) Or does this maybe give a bonus to your lowest title track? -Daiaren of Erebos
- The bonus I got was also Norn. This is probably because the quest is given by Veth, a Norn rather than it being based on territory. --Ember Silvermoon 03:54, 22 September 2007 (UTC)
- Do you get points only after killing Duncan or from other areas also? - Hell Nirvana 09:28, 6 November 2007 (UTC)
- IIRC (and it has been a while since I last attempted Slavers), only when you defeat Duncan do you get reputation points (if you're talking about the Norn reputation points). Could be wrong however. Ember Silvermoon 10:53, 1 December 2007 (UTC)
Slavers Exile
- → moved from User talk:Gaile Gray
Because this dungeon is multiple parts how does HM work with it? Do you have to do it all in HM or can you do the others in NM then do Duncan in HM? Mashav 08:43, 15 October 2007 (UTC)
- You can the first 4 bosses in NM and then Duncan in HM, and the quest will count as done in HM. At least for the first time. Can't tell you for sure if you do try it again, that will be the same. - Kiji 20:14, 17 October 2007 (UTC)
- I can't even find a decent team to make it through the first group of dwarves on the way to Duncan in HM. Anybody have some tips? The fast cast/recharge healers out-heal just about anything, while the warriors tear up the squissies. :( --Thervold 03:08, 18 October 2007 (UTC)
- The only good way that i can remember now is: find a good tanker. Good tanking + 3 SH eles = gg on Duncan HM. The SV necro it only there to spam br most of the times :P (Until you reach duncan) - Kiji 19:25, 22 October 2007 (UTC)
- And right when you load the area hug to door, so you don't aggro dwarves - Hell Nirvana 09:24, 6 November 2007 (UTC)
- Arcane Languor > Duncan. Substitute an SH ele for an Earth ele with Unsteady ground and Churning Earth, have the ele with Ward Against Melee, Pain Inverter, Nice tank, switch SV to SS, with languor he attacks more than he does cast, plus SS helps you get to duncan easier. Have a Healer, and a Prot. just make your tank bring Swap for the last part, you'll be fine. I just did this in a breeze with that build dual-heroing it with me and a friend. --Rella 06:10, 24 January 2008 (UTC)
- Oh yeah, you'll need Frozen Soil, for me, I was the earth ele with Pain inverter, I just sacrificed Arcane Echo, threw in FS and pumped in my remaining attribute points to wilderness survival and I was fine. Just be sure to lay it in a safe spot, because these dwarves suddenly have a keen sense to attack spirits.--Rella 06:12, 24 January 2008 (UTC)
- Interesting, ever tried Aneurysm with Arcane Languor? - Elder Angelus 14:07, 8 May 2008 (UTC)
- Oh yeah, you'll need Frozen Soil, for me, I was the earth ele with Pain inverter, I just sacrificed Arcane Echo, threw in FS and pumped in my remaining attribute points to wilderness survival and I was fine. Just be sure to lay it in a safe spot, because these dwarves suddenly have a keen sense to attack spirits.--Rella 06:12, 24 January 2008 (UTC)
- Arcane Languor > Duncan. Substitute an SH ele for an Earth ele with Unsteady ground and Churning Earth, have the ele with Ward Against Melee, Pain Inverter, Nice tank, switch SV to SS, with languor he attacks more than he does cast, plus SS helps you get to duncan easier. Have a Healer, and a Prot. just make your tank bring Swap for the last part, you'll be fine. I just did this in a breeze with that build dual-heroing it with me and a friend. --Rella 06:10, 24 January 2008 (UTC)
- And right when you load the area hug to door, so you don't aggro dwarves - Hell Nirvana 09:24, 6 November 2007 (UTC)
- The only good way that i can remember now is: find a good tanker. Good tanking + 3 SH eles = gg on Duncan HM. The SV necro it only there to spam br most of the times :P (Until you reach duncan) - Kiji 19:25, 22 October 2007 (UTC)
- I can't even find a decent team to make it through the first group of dwarves on the way to Duncan in HM. Anybody have some tips? The fast cast/recharge healers out-heal just about anything, while the warriors tear up the squissies. :( --Thervold 03:08, 18 October 2007 (UTC)
Where is this dungeon?
I have trouble locating the dungeon on the map. It says its exit is Verdant Cascades, but there isn't any dungeon there but Vloxen Excavations. Where is it? 165.21.154.90 09:41, 29 November 2007 (UTC)
- It's in the southeast corner. -- Gordon Ecker 09:54, 29 November 2007 (UTC)
Darn, blind I am. Thanks anyway. 165.21.154.110 16:32, 30 November 2007 (UTC)
- Arduinna 09:55, 29 November 2007 (UTC)
How Do You Get There?
Hwo Do You Get There? My friend said to go north in Bjora Marches but I only found Volsungs Stead and Darkrime Delves. How do I get there? Do I go to Verdant Cascades? --The preceding unsigned comment was added by User:203.94.61.143 .
- See the map above. The closest outposts are Olafstead and Umbral Grotto, getting there from Umbral Grotto is faster and easier if you take the right path. You can only get in after you've completed A Time for Heroes. -- Gordon Ecker 07:30, 9 January 2008 (UTC)
- "Unless you have completed EotN, Frida Unmoven will block the entrance", is that per character, or per account? -- Alaris 19:11, 7 September 2008 (UTC)
- Per character. -- Gordon Ecker 23:01, 7 September 2008 (UTC)
- TY. -- Alaris 00:19, 8 September 2008 (UTC)
- Per character. -- Gordon Ecker 23:01, 7 September 2008 (UTC)
- "Unless you have completed EotN, Frida Unmoven will block the entrance", is that per character, or per account? -- Alaris 19:11, 7 September 2008 (UTC)
Forgewight
This area is infinitely easier with a derv using Vow of Silence. The groups without stone summit can easily be soloed by the dervish, meaning you don't need to worry about the cataclysmic AOEs that flowstones and burning spirits use, especially with henchmen groups. Kelvin Greyheart 17:16, 26 April 2008 (UTC)
Chest Loot in HM
Is it confirmed that you get TWO Onyx and TWO Armor Remnants in hardmode? When I completed it last night, I got one Onyx, one Armor Remnant, and two other items (a Blade of the Hierophant and a Pyroclastic Axe). We did it in Hardmode, and I want to be sure I didn't accidentally leave anything behind, though I'm fairly certain I didn't. --Cjad the Nord 02:24, 1 May 2008 (UTC)
- I've only ever had 1 Armor Remnant in Hard Mode. The HM information under notes looks incorrect. -- WarBlade 02:34, 1 May 2008 (UTC)
Finished an HM run last night, only 1 armor remnant dropped. This would explain why there's so few of em on the market. --Masato 23:22, 21 June 2008 (UTC)
The search continue
Always experimenting ways to complete quests without tanks and nukers and ursan blessing I tried a 2 dominations mesmers to complete Justciar Thommis. It was just for fun at the beginning but god !... the casters foes were like *clic* *clac* *@#$%* "Aaaargh" in 5 secondes. The downside is that since i hadnt any human players with me, any error was nearly fatal with their 60 armor (and you know how difficult it is to make them perform clever actions: "hell, lina, dont have a rest in the middle of this sand storm !", "No mhenlo, dont go on the frontline to staff-attack my target!"). While I'm at it I would like to mention what seems to be a bug: the mesmers did not seem to be willing to use their elite. From all the patterns I tried for this one the 2 domination mesmers finally own. Before that I tried 3 discord necros, and though it was funny to see foes loosing 3/4 of their life in 3 secondes they were still in danger when facing mesmers. Same results and downsides with vampiric spirit + low cost fast spamable life steeling spells. So here you are Norgu and Gwen: I love you. Yseron - 90.15.50.85 00:20, 12 May 2008 (UTC)
- PS: My ranger hadnt frozen soil. It doubled the fun. Yseron - 90.15.50.85 01:40, 12 May 2008 (UTC)
No one ever does any of the levels anymore
I'm serious. I check back every once in a while to see if anyone is doing duncan. All anyone does is attempt to farm voltaic spears. And whats the drop rate for those, like 0.1% of a chance to get one? Why waste your time when you could have beat the dungeon a few times already. And ele's only run some weird mesmer build instead or the old savannay heat farm build. I miss the good old days when it was just proph and factions... Siria 22:40, 16 November 2008 (UTC)
-Evidently not the good old days, as that would be just Proph's.
Attribution
The Slavers' Exile page contains content from Slavers' Exile/Sandbox. All edits to the source article were made by MafooUK and User:Backsword. -- Gordon Ecker (talk) 07:32, 2 February 2009 (UTC)
Fixed (shadow prison Restless Dead)
- Removed second Restless Dead entry as it was <a> a duplicate entry <b> in error as to levels in which you find them --The preceding unsigned comment was added by User:64.230.31.252 (talk).
- Are you sure? I've never seen them cast Shadow Prison in Selvetarm's level. -- Gordon Ecker (talk) 01:09, 17 March 2009 (UTC)
- Actually, I think I was remembering wrong. According to Restless Dead (Eye of the North) and my post on its' talk page, the Shadow Prison versions are encountered in both Duncan's level and Selvetarm's level, while the Spiteful Spirit versions are only encountered in Duncan's level. -- Gordon Ecker (talk) 00:15, 27 May 2009 (UTC)
1 man....3 heros......4 henchman
Ok so I want to do slavers in NM for EotN title and book. I am a sin, can get any skill, any hero set-up. You name it I can do it. Any ideas on hero build or henchman choices. I hear sabway works (switch part of MM build for blood at Duncan) Oh and btw i'm startin with none of slavers done whatsoever.--Sam6555 00:40, 27 March 2009 (UTC)
- Anyone any ideas guys?--Sam6555 00:37, 31 March 2009 (UTC)
- Sry, I don't play sin. You might want to try various forums rather than the wiki, it might work better. -- Alaris 13:43, 31 March 2009 (UTC)
- Ok thanks, well I tried triple necro PvX standard no modifications except Xinraes weap instead of remedy weap and myselfas critbarrage with frozen soil and PI, wiped a few times but their numbers got smaller and smaller everytime I went back there, good job I had some clovers. Just beat Thommis about 2 mins ago. Now i'm wondering what is the easiest of the lot? --Sam6555 00:45, 3 April 2009 (UTC)
- Btw when I said that I meant I kept wiping at thommis, not at every mob :P Also went on to Rand, he went down like a sack of bricks, only pain was thommis. After this went to Selvetarm. few wipes at bosses but we chugged through. Then the day after joined a group for Forgewight, not easy at all. Didn't use sab, used a RC and HB monk with rest real people. Also beat duncan, a Necro did it at the same time, he was SV/SoS, we did not wipe a single time in Duncans section, even the necro was surprised at how good I (we) were. I must say the spirit near Duncan were a pain, but we just took it all little by little and got it sorted. After my NM book is finished it's off to HM. Sounds good, gives me stuff to do. --Sam6555 00:55, 5 April 2009 (UTC)
- Ok thanks, well I tried triple necro PvX standard no modifications except Xinraes weap instead of remedy weap and myselfas critbarrage with frozen soil and PI, wiped a few times but their numbers got smaller and smaller everytime I went back there, good job I had some clovers. Just beat Thommis about 2 mins ago. Now i'm wondering what is the easiest of the lot? --Sam6555 00:45, 3 April 2009 (UTC)
- Sry, I don't play sin. You might want to try various forums rather than the wiki, it might work better. -- Alaris 13:43, 31 March 2009 (UTC)
New Elite area!
BowChikaBowWow! -TehBuG- ChikaBowWow! ^^ 204.186.70.15 02:56, 3 April 2009 (UTC)
Selvetarm's level bug?
I just H/H'ed this in NM, and killed Selvetarm. Opened the chest and got a Silver Boar Scepter as drop. No countdown started, as it usually happens in dungeons. Is that working as intended? Am I supposed to map out and run back again to Slaver's to complete the other bosses? Here's a screenshot, in any case.
-- Large 05:33, 22 October 2009 (UTC)
- Ouch, looks like might have to restart that dungeon. If no restart countdown, something messed up. -- riyen ♥ 05:44, 22 October 2009 (UTC)
- Aww. Well, wasn't that difficult. I'd like to point out, however that the Quest "The Last Hierophant" was updated and Selvetarm's is crossed out. -- Large 14:17, 22 October 2009 (UTC)
- I don't see it crossed out here. I'll try playing later and see what happens. -- riyen ♥ 17:43, 22 October 2009 (UTC)
- No, no, I mean that MY quest was updated and the name was crossed out, showing that the boss was killed. I didn't mean the Quest in the wiki. -- Large 13:48, 23 October 2009 (UTC)
- Oh, then I dunno. Should have transported you to the next level. -- riyen ♥ 16:56, 23 October 2009 (UTC)
- "Unlike other Dungeon Chests, no countdown-timer will appear once every Party Member has opened the Chest. This allows players to exit the current level back to the Slaver's Exile staging area." From one of the other pages associated with this quest. -- FreedomBound 16:59, 23 October 2009 (UTC)
- Thing is, there's two chests (look at the dungeon quest it's self). There's more levels after Selvetarm's level too. -- riyen ♥ 17:05, 23 October 2009 (UTC)
- Right... But after the chest is opened, the door opens, you just walk back out to get to the "main" level where you can go into the other places. -- FreedomBound 17:11, 23 October 2009 (UTC)
- I just got a nasty bug. Finished Selvetarm's level, ghost chest, but quest didn't update, so now I have to do it all over again? Ramei Arashi 01:41, 30 January 2012 (UTC)
- Right... But after the chest is opened, the door opens, you just walk back out to get to the "main" level where you can go into the other places. -- FreedomBound 17:11, 23 October 2009 (UTC)
- Thing is, there's two chests (look at the dungeon quest it's self). There's more levels after Selvetarm's level too. -- riyen ♥ 17:05, 23 October 2009 (UTC)
- "Unlike other Dungeon Chests, no countdown-timer will appear once every Party Member has opened the Chest. This allows players to exit the current level back to the Slaver's Exile staging area." From one of the other pages associated with this quest. -- FreedomBound 16:59, 23 October 2009 (UTC)
- Oh, then I dunno. Should have transported you to the next level. -- riyen ♥ 16:56, 23 October 2009 (UTC)
- No, no, I mean that MY quest was updated and the name was crossed out, showing that the boss was killed. I didn't mean the Quest in the wiki. -- Large 13:48, 23 October 2009 (UTC)
- I don't see it crossed out here. I'll try playing later and see what happens. -- riyen ♥ 17:43, 22 October 2009 (UTC)
- Aww. Well, wasn't that difficult. I'd like to point out, however that the Quest "The Last Hierophant" was updated and Selvetarm's is crossed out. -- Large 14:17, 22 October 2009 (UTC)
Forgewight level
I was doing Forgewight level, and after killing the patrol groups, I noticed a small area after the boss. I didn't bring the Deldrimor light,so can anyone double-check if there are any hidden objects or allies at all? --The preceding unsigned comment was added by 76.237.120.102 (talk).
A ridiculous place
I can see why people don't do this dungeon, it's impossible. It is not any fun at all and it seems like only a perma can do it. The rewards for this aren't even worth trying for and it takes forever. Why even make a dungeon like this? What a joke!! Just another of the game's unbalanced stigmas where a player other than a perma (or 55 or 600 in some locations) or a general party has little or no chance and can't even enjoy trying. There are so many foes that are so strong this is just a waste for anyone else to do. If the game was balanced then any class should be able to do anything the other classes can do. Why not just get rid of all classes and just keep permas, 55's, 600's and spirit spammers....this way we don't feel like we wasted out time on another class.
- You can H/H this entire area in HM. Your point is invalid. 76.103.242.232 02:06, 5 November 2009 (UTC)
- lol? Maybe you are just horrible at the gam I hero/henched the entire of slavers (except for Duncan which I teamed up with a Necro for) Just load Sabway, usesome kind of multi hitting bar like cyclone axe/100b/barrage/scythe if you are melee, if not then use Discordway with a caller build. Another thing which helps greatly is bringing Frozen Soil, meaning the Stone Summit cannot res each other. Sure you can't res your own team either but you shouldn't be dying at all. Try harder next time. --Sam6555 12:37, 4 November 2009 (UTC)
- I ran it with heroes and henches quite a few times when I couldn't find a group and needed to complete a Master Dungeon Guide. I wouldn't say it was hard, but I would say that it was tedious, and I agree that high end areas are horribly biased in favour of certain builds. -- Gordon Ecker (talk) 07:47, 5 November 2009 (UTC)
- It's not hard, I've done it with a ballanced team of me and AI multiple times. It's drawn out, boring, and not really rewarding, but that's GW in a nutshell. Only advice I can offer is to bring consumables, good gear on yourself and your heros, and if you don't like it, just quit it and find something else to do. No point in not having fun when the whole purpose in the expansion was to keep you occupied until GW2 comes out.75.121.83.113 03:35, 16 November 2009 (UTC)
- Let's be fair: It's hard. It's supposed to be. It's the only elite dungeon in the game, and the only way to get some of the best hero armor there is. That said, it is doable with H/H. It requires patience and planning. Different teams are required (or at least easier) for certain levels. Worst case, use some consumables.C0c0c0 18:26, 27 February 2011 (UTC)
- It's not hard, I've done it with a ballanced team of me and AI multiple times. It's drawn out, boring, and not really rewarding, but that's GW in a nutshell. Only advice I can offer is to bring consumables, good gear on yourself and your heros, and if you don't like it, just quit it and find something else to do. No point in not having fun when the whole purpose in the expansion was to keep you occupied until GW2 comes out.75.121.83.113 03:35, 16 November 2009 (UTC)
- I ran it with heroes and henches quite a few times when I couldn't find a group and needed to complete a Master Dungeon Guide. I wouldn't say it was hard, but I would say that it was tedious, and I agree that high end areas are horribly biased in favour of certain builds. -- Gordon Ecker (talk) 07:47, 5 November 2009 (UTC)
- lol? Maybe you are just horrible at the gam I hero/henched the entire of slavers (except for Duncan which I teamed up with a Necro for) Just load Sabway, usesome kind of multi hitting bar like cyclone axe/100b/barrage/scythe if you are melee, if not then use Discordway with a caller build. Another thing which helps greatly is bringing Frozen Soil, meaning the Stone Summit cannot res each other. Sure you can't res your own team either but you shouldn't be dying at all. Try harder next time. --Sam6555 12:37, 4 November 2009 (UTC)
^Passive agresive troll!!(96.60.114.138 10:08, 1 April 2010 (UTC))
- It's ridiculous because the aggro mobs are HUGE and random. You lure the four elementalist elementals who are separate from the dwarves, get them two, three aggro circles away from the Stone Summit, and then the Stone Summit attacks full force for no reason. Aggroparty is ridiculous. The Boz 16:26, 15 June 2011 (UTC)
It's actually lot's of fun to come here with friends and shock them with the spirits. If you hold the ALT key when you run, you can see the "random" spirits before you get to them they are allied, but once they get about in compass range, or after just a second or two, they disappear, only to reappear and be enemies when you walk over them. So you do this and then right before you reach the spirit you say, "Wait...I sense a spirit of [shadowsong] ahead." It is hilarious to watch them try to figure out how you knew what was where before it existed. Kormon Balser 19:44, 22 July 2011 (UTC)
- Cheap thrill, Kormon Balser :p MeiOfTheNorth 17:28, 9 December 2011 (UTC)
- The only ridiculous part of this dungeon is that the mobs don't patrol, they follow you slowly to an extreme range even when not aggroed. Since it's the only place in the game that does this if you don't realize it and try to sneak around mobs you'll get romperstomped. Kill everything in the way and its a cakewalk.--Stratzvyda 08:34, 21 January 2012 (UTC)
how to get to it
The first thing that should be on every page is how to get to location. That's missing here. Ramei Arashi 03:10, 14 November 2009 (UTC)
- I've added the relevant information. -- Gordon Ecker (talk) 05:16, 14 November 2009 (UTC)
Bugged wolf?
The wolf switches back and forth between hostile and friendly. is that a bug or no? --71.193.48.146 23:51, 3 February 2010 (UTC)
- It's so the little scene between it and the Norn can play out. Manifold 00:52, 4 February 2010 (UTC)
Forgewight's level with just heroes
If you're bringing just heroes and having trouble with them dying to the absurd amounts of fire AoE damage try bringing a water ele with Ward Against Harm. The last time Duncan was the bounty for the day I needed to kill Forgewight but all my heroes stood in the fire constantly on the way and got huge amounts of DP so as a result so I couldn't do it by myself, but the next time around I brought WAH and it was SIGNIFICANTLY easier. It even gives you a decent amount of armor against other types of damage so consider bringing it if you're having trouble with the fire damage. Pjwned 03:54, 28 May 2011 (UTC)
everyone or just 1 completed EoTN to enter?
Just noticed that at the top of page it said, can only be played my characters who have completed A Time for Heros (EoTN). While in the notes sections it says, at least one character in the party must have completed EoTN or this Norn NPC will block the door, meaning if there are 4 players in your party and only one of them has completed EoTN, you can still get in. Could we clear this up depending on what is true and what isn't, and make some changes on the page. Thanks IrishNation 12:42, 18 June 2011 (UTC)