User:Lancy1214/Ritualist Skills/All Other Ritualist Skills & Counter Skills
Other Skills Talk[edit]
--Falconeye 07:13, 1 February 2009 (UTC)
- Reclaim Essence: Since Anet is so keen on 'mating' skills for skill compression sake, Reclaim Essense is now a cross between Reclaim Essence's old function, Soul Twisting's old function, and current Explosive Growth. I'm sure Necro's will love it as much as Rits are enjoying Aura Of The Lich. (I know I am... raising 5+ corpses that go -BOOM- upon creation is very satisfying. ^_^) Good syngery with Destruction/Bloodsong with alternatives evenly between Weapon of Quickening, Ritual Lord, and Reclaim Essence. and if Rit-bombers want to use it, they will have to dip between 3 attributes.
Ritualist Spells & Signets[edit]
Channeling Magic[edit]
Most of the direct damage spells -- including offensive Weapon Spells & Item Spells -- are linked to this attribute, as are a significant portion of the Ritualist's energy management skills. Although Channeling Magic only has five Binding Rituals, many Channeling Magic skills relate to spirits in some way. Channeling magic spells are also dependant upon conditional effects which trigger if you are wielding weapons or holding an item.
Other Elite Skills[edit]
5 1 8 - (Channeling Magic) - Elite Spell. "Deals 20...92...110 lightning damage to target and nearby foes. Deals double damage to summoned creatures. You gain 3...7...8 Energy if you are within earshot of a spirit or holding a bundle item."
5 1 4 - (Channeling Magic) - Elite Spell. Deals 20...64...75 lightning damage. You lose 1 Condition, gain 7 Energy and 5...41...50 Health if you are within earshot of a spirit or holding a bundle item."
- Offering of Spirit - 17%
1 ¼ 15 - (Channeling Magic) - Elite Spell. "You gain 8...15...17 Energy. You have +0...2...2 to Channeling Magic (10...22...25 seconds)." You do not sacrifice Health if any spirits are within earshot.
Other Non-Elites[edit]
5 ¼ 8 - (Channeling Magic) - Skill. For 2 seconds all foes adjacent to target ally are struck for 5...45...55 lightning damage each second.
10 2 4 - (Channeling Magic) - Spell. Target foe is struck for 5...77...95 lightning damage. That foe is struck for an additional 5...29...35 lightning damage if you are within earshot of a spirit or holding a bundle item."
5 2 10 - (Channeling Magic) - Spell. Spirits in range lose 10...26...30 Health. Deals 4 lightning damage to target foe for each point of Health lost. Additional nearby foes are stuck for each affected spirit beyond the first. The same foe cannot be dealt damaged more then once.
5 1 8 - (Channeling Magic) - Spell. Target foe is struck for 15...51...60 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Spawning Power if you are within earshot of a spirit or holding a bundle item."
15 1 12 - (Channeling Magic) - Hex Spell. Also hexes foes near your target (10...18...20 seconds). Spirits deal 8...18...20 more damage against these foes. Also deals 8...18...20 damage to adjacent foes whenever hit by a Spirit's attack.
5 1 3 - (Channeling Magic) - Spell. "Target foe is struck for 15...51...60 lightning damage. You gain 1...3...3 Energy if you are within earshot of a spirit or holding a bundle item.
5 1 6 - (Channeling Magic) - Spell. Target foe is struck for 5...41...50 lightning damage. Inflicts Burning condition (1...3...3 seconds) if you are within earshot of a spirit or holding a bundle item."
10 1 10 - (Channeling Magic) - Spell. Target foe is struck for 10...82...100 lightning damage. Spirits you control shadowstep to your location and gain 10...82...100 Health.
10 1 10 - (Channeling Magic) - Spell. "Open a Spirit Rift at target foe's location. After 2 seconds, all adjacent foes are struck for 25...113...135 lightning damage and knock down."
- -A- Spirit Siphon -
5 1 10 - (Channeling Magic) - Spell. "You steal 1...3...4 Energy from earshot spirits (maximum 5...11...12 energy). Target foe takes 1...3...3 lightning damage for each point of Energy gained."
- -B- Spirit Siphon -
5 ¼ 3 - (Channeling Magic) - Spell. "Spirit loses all Energy and you gain 15...27...30% of that Energy. Target foe takes 1...3...3 damage for each point of Energy gained."
- -C- Spirit Siphon -
5 ¼ 8 - (Channeling Magic) - Spell. Spirit loses 10...26...30 Health. You gain 1 energy for each 5...3...3 points of Health lost.
5 ¼ 6 - (Channeling Magic) - Spell. Target foe is struck for 5...41...50 lightning damage. If you are under the effects of a weapon or holding a bundle item, you deal an additional 10...34...40 lightning damage."
Communing[edit]
An attribute line completely dependable upon your current Spawning Power rank -- most Binding Rituals are linked to the Communing attribute -- and can cause creatures to take-on certain aspects of the Spirit-type. Communing also includes several anti-caster skills and several offensive, defensive and supportive weapon spells and binding rituals. Fortifies the role of the ritualist in Guild Wars and promotes active use of their binding rituals.
Other Elite Skills[edit]
- -PvP- Signet of Ghostly Might -
0 ¼ 12 - (Communing) - Elite Signet. "For 5 seconds, spirits you control attack 33% faster. Also deals +5...9...10 damage. (Maximum 1 spirit within earshot, plus 1 additional controlled spirit for every 3 ranks of Spawning Power you have.) This signet recharges instantly if you control only one spirit. "
- -PvE- Signet of Ghostly Might -
0 1 15 - (Communing) - Elite Signet. (5...9...10 seconds). Spirits you control within earshot attack 33% faster and deal 5...17...20 additional damage.
0 1 10 - (Communing) - Elite Signet. (10 seconds) Incoming damage to spirits within earshot are reduced to 100...32...15% of spirit's maximum Health. Initial effect: earshot spirits gain 50...170...200 Health and are relieved of Burning.
Other Non-Elites[edit]
5 ¼ 12 - (Communing) - Enchantment Spell. "For 2...15...18 seconds, you have a 50% chance to block attacks while using spells and binding rituals." No effect unless you are wielding a weapon spell or holding a bundle item.
0 1 15 - (Communing) - Signet. Target allied summoned creature gains +50...170...200 maximum Health and 50% chance to block. After 30 seconds, that creature is destroyed.
Restoration Magic[edit]
Primary healing/protection & life-stealing line for ritualists.
Other Non-Elites[edit]
- Non-Elites
5 ¾ 3 - (Restoration Magic) - Spell. Heals for 15...79...95 health and removes a condition. Removes an additional condition if target ally was under the effects of a weapon or holding a bundle item.
5 ¾ 3 - (Restoration Magic) - Spell. Heals for 20...96...115. Removes 1...3...3 conditions if earshot of a spirit.
- Spirit Light - 17%,
5 ¾ 4 - (Restoration Magic) - Spell. "Heals target ally for 60...156...180. You do not sacrifice Health if any spirits are within earshot or while holding a bundle item.
10 ¼ 12 - (Restoration Magic) - Spell. Spirits in range lose 5...41...50 Health. For each affected spirit, one earshot ally is healed for 5 for each point of Health lost. The same ally cannot be healed more then once.
5 ¾ 4 - (Restoration Magic) - Spell. Heals target ally for 10...82...100 Health. You gain 1...3...3 Energy if you are within earshot of a spirit or holding a bundle item.
5 ¼ 4 - (Restoration Magic) - Spell. "Heals target ally for 35...75...85. Heals for an additional 20...60...70 Health if target ally is under the effects of a weapon or holding a bundle item."
0 2 15 - (Restoration Magic) - Signet. Resurrect target party member with 100...140...150% of your current Health and 15...83...100% Energy. (120 seconds) You die the next time this party member dies.
- Flesh of My Flesh - 50%,
1 4 10 - (Restoration Magic) - Spell. Sacrifice half your Health. Resurrect target party member with your current Health and 5...17...20% Energy. That ally steals additional Energy from one earshot spirit.
Spawning Power[edit]
Spawning Power is the spirit enhancer/energy management attribute for primary ritualists. Many Spawning Power skills also relate to Weapon Spells, Item Spells and animated/created/summoned creatures in general.
Other Elite Skills[edit]
5 ¼ 15 - (Spawning Power) - Elite Enchantment Spell. (10 seconds.) You gain +1...5...6 Energy regeneration. Initial effect: spirits you control shadowstep to your current location. End effect: you are healed for 100 if you are within earshot of a spirit.
5 0 15 - (Spawning Power) - Elite Skill. All of your Binding Rituals are recharged. You gain 5...21...25 Energy. Your rituals activate 33% slower (10 seconds).
5 ¼ 15 - (Spawning Power) - Elite Spell. Destroy target allied summoned creature. You gain 5...17...20 Energy. If target ally was a Spirit, your next 0...2...2 binding rituals casts 66% faster and recharges instantly.
5 1 4 - (Spawning Power) - Elite Spell. Steal up to 5...49...60 Health. Earshot spirits you control gain up to 5...49...60 health. You have +0...2...2 to Communing (10...22...25 seconds). If target foe was a summoned creature, you steal all of it's current health and energy.
Other Non-Elites[edit]
5 ¼ 5 - (Spawning Power) Spell. Heals you and target ally spirit for 15...83...100. Initial effect: Teleports target allied spirit to your location. -
5 1 10 - (Spawning Power) - Enchantment Spell. (10...26...30 seconds.) Heals for 15...39...45 whenever you cast a weapon spell on an ally. If you are holding a bundle item, you heal an addition 15...39...45 Health.
5 1 10 - (Spawning Power) - Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell on an ally, that ally loses 1 Condition. If you are holding a bundle item, you lose 1 condition.
5 1 10 - (Spawning Power) - Enchantment Spell. (10...26...30 seconds.) Weapon spells cost 5...29...35% less Energy. If you are holding a bundle item, you gain 1...3...3 Energy whenever a weapon spell's effect ends. -
5 ¼ 12 - (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, you gain 5...41...50 Health and 1...5...6 Energy.
5 ¼ 12 - (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, up to 5 foes near each individual creature you control are struck for 20...56...65 lightning damage."
5 ¼ 12 - (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, party members are healed for 5...41...50 Health and lose 1 Condition."
- See Aura of Restoration. See Dwayna's Sorrow.
-
5 ¼ 15 - (Spawning Power) - Enchantment Spell. (8...18...20 seconds.) You are immune to Blindness. If you are holding a bundle item, your Binding Rituals lasts 0...4...5 seconds longer.
5 ¼ 15 - (Spawning Power) - Enchantment Spell. (5...29...35 seconds.) Whenever you use a skill, you steal 5...17...20 Health and 0...2...2 Energy from one spirit within earshot."
5 ¼ 20 - (Spawning Power) - Enchantment Spell. (5...17...20 seconds.) Your spells and rituals recharge 25% faster. You are immune to Summoning Sickness." No effect unless earshot of a spirit. -
10 ¼ 10 - (Spawning Power) - Spell. Destroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 50...90...100 Health and loose one condition.
10 ¾ 5 - (Spawning Power) - Spell. Target allied Spirit is destroyed. All nearby enemies are struck for 50...122...140 lightning damage and become blinded and dazed for 3...10...12 seconds.
10 ¾ 15 - (Spawning Power) - Touch Spell. Destroy target touched allied Spirit. Resurrect one random earshot party member with Energy amount equal to destroyed spirit. Heals allies within earshot for 30...198...240. -
0 2 10 - Signet. (30 seconds.) Affects spirits and all undead servants within earshot. +1...6...7 Health regeneration. End effect: these creatures are destroyed.
Non-Rit Counter-Skills[edit]
Thought I should add skills relavent to changes directly affected by Active project for easy reference. ^_^ --Falconeye 06:35, 5 February 2009 (UTC)
- Skills which specifically interact with Summoned creature.
- Banish -
5 1 10 - (Smiting Prayers) - Spell. "Target foe takes 20...49...56 holy damage. This spell does double damage to nearby foes if targeting demonic and summoned creatures."
10 ¾ 15 - (Smiting Prayers) - Enchantment Spell. (30 seconds.) Your attacks deal holy damage and double damage to demonic and summoned creatures.Initial effect: deals 15...51...60 holy damage to adjacent foes. End effect: inflicts Burning condition (1...3...4 seconds) on adjacent foes.
- Swap -
5 ¼ 10 - (Shadow Magic) - Spell. Heals you and target summoned creature for 70...102...110 Health. Initial effect: Shadow Step to each other's locations. Cannot self-target.
5 ¼ 8 - (Shadow Magic) - Enchantment Spell. Shadow Step to target spirit. (3...7...8 seconds.) Your melee attacks deal +45...75% damage against summoned creatures.
5 2 20 - (Inspiration Magic) - Spell. Remove a Weapon Spell and an Enchantment from target foe. If an Enchantment or Weapon spell were removed, you gain 5...11...13 Energy and 40...88...100 Health.
10 1 15 - (Inspiration Magic) - Spell. Remove a Weapon Spell and an Enchantment from target foe. If that foe was hexed, this Skill recharges 25...45...50% faster.
- Feedback -
10 1 20 - (Inspiration Magic) - Spell. Remove a Weapon Spell and an Enchantment from target foe. If a Weapon Spell or Enchantment were removed in this way, that foe also loses 1...6...7 energy.
Ritualist Recycle Bin[edit]
(Reserved for Lancy's Comments)
- Accelerated Growth - Skills which specifically interact with spirits and undead servants you control and within earshot activate 5...41...50% faster."
(5...17...20 seconds.) You steal 5...41...50 Health from one spirit in earshot whenever you cast a spell.
5 ¼ 4 - (Restoration Magic) - Spell. Remove 1 condition and heal for 5...37...45 health. If target ally was under the effects of a weapon or holding a bundle item, heal an additional 5...37...45 health and remove 1 condition.
- -A- Mend Body and Soul -
5 ¾ 3 - (Restoration Magic) - Spell. Heal for 5...57...70. Removes one condition for each spirit within earshot. For each condition removed, target ally gains 5...37...45 Health.
5 ¾ 5 - (Restoration Magic) - Spell. "Heals for 20...92...110. Heals an additional allies near target ally for 10...82...100 if you are within earshot of a spirit." Cannot self-target.
5 1 10 - (Spawning Power) - Enchantment Spell. (10...26...30 seconds.) Spells activate 5...29...35% faster but cost 5...29...35% more Energy. If you are holding a bundle item, Weapons and Item Spells you cast lasts 0...24...30% longer.
10 0 15 - (Spawning Power) - Elite Skill. "For 5...17...20 seconds, Binding Rituals you cast activate 33% faster, last 33% longer, have 33% increased health and gain an additional +5...17...20 armor. Also effects skills that Summoned creatures."
5 0 15 - (Spawning Power) - Elite Skill. All of your Binding Rituals are recharged. You gain 5...17...20 Energy and your non-ritual skills are disabled (10 seconds)."
5 1 15 - (Spawning Power) - Elite Spell. "Steal up to 5...61...75 health and 5...9...10 energy from target foe. If target foe was a Spirit, you steal all of it's current health and energy." The Binding Rituals of foes earshot of spirit are disabled for 0...12...15 seconds.
5 ¼ 15 - (Spawning Power) - Elite Enchantment Spell. Spirits you control shadowstep to your current location. Both you and your shadowsteped spirits gain 60...108...120 Health. (10 seconds.) For each spirit shadowsteped, You gain + 0...2...2 energy regeneration, but suffer -3 Health degeneration. End effect: you are healed for 100 if you are within earshot of a spirit.