User:Lancy1214/Ritualist Skills/Restoration

From Guild Wars Wiki
Jump to navigationJump to search

Restoration[edit]

Primary healing/protection & life-stealing line for ritualists. Restoration Magic is the primary source of a ritualist's ability to heal teammates. Similar to monks' Healing Prayers, Restoration magic has several important differences that must be taken into consideration in order to be used effectively.

Restoration healing is noticeably more efficient than Healing Prayers, in terms of energy spent per life gained. This is to compensate for the ritualist's lack of Divine Favor. However, because Restoration Magic is not directly influenced by a primary attribute, it is much more accessible to secondary ritualists.

Many Restoration skills are situational, meaning that they require a spirit, weapon spell, or item spell in order to perform optimally. Synergy is key in using Restoration skills effectively.

In addition to raw healing, Restoration magic offers several support skills in the form of blind infliction and life stealing. In-game description: No inherent effect. Many Ritualist skills, especially those related to healing, life stealing and defense, become more effective with higher Restoration Magic.


Binding Rituals[edit]


5 Energy2 Activation time20 Recharge time - (Restoration Magic) - Binding Ritual. "Create two level 1...13...16 Spirits. Every 3 seconds, Preservation heals non-spirit allies within earshot for 15...83...100 Health while under 75% Health. Salvation gives non-spirit allies within earshot +1...3...3 health regeneration for each hex and condition while under 75% Health. Preservation and Salvation die after 9 seconds." For every 3 ranks in Spawning Power, both Preservation spirits last 3 seconds longer.

Non-Elites

10 Energy1 Activation time15 Recharge time - (Restoration Magic) "Create a level 1...10...12 Spirit. When Life dies, non spirit allies in range are healed for 3...7...8 Health for each second Life was alive. Life dies after 10 seconds." For every 3 ranks in Spawning Power, Life lasts 1 second longer.

5 Energy1 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Every 3 seconds, Recovery removes a condition at random from party members within earshot while under 75% Health. If a condition was successfully removed, that ally gains immunity to conditions for 1...3...3 seconds. Recovery dies after 9 seconds. For every 3 ranks in Spawning Power, Recovery lasts 3 seconds longer.

10 Energy2 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Non spirit allies in Recuperation's range gain +1...3...3 Health regeneration while under 75% Health. Grants an additional +1...5...6 Health regeneration if that ally was Burning. Recuperation dies after 12 seconds." For every 3 ranks in Spawning Power, Recuperation lasts 2 seconds.

5 Energy1 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Rejuvenation heals all party members within earshot for 3...9...10 Health each second while under 75% Health. Rejuvenation dies after 6 seconds." For every 3 ranks in Spawning Power, Rejuvenation lasts 1 second longer.


Bundle Item Spells[edit]


10 Energy1 Activation time15 Recharge time - (Restoration Magic) - Elite Item Spell. "Hold Xinrae's ashes for 10...22...25 seconds. While holding her ashes, you have +30 maximum Energy and incoming damage is reduced to 5% of your maximum health. When you drop her ashes, all allies within earshot are healed for 15...79...95 Health.

10 Energy¾ Activation time20 Recharge time - (Restoration Magic) - Elite Item Spell. "Hold Khanhei's ashes for 5...11...12 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29...35 Health from that foe. When you drop his ashes, you steal 5...41...50 Health from all foes in the area.

Non-Elites

5 Energy1 Activation time20 Recharge time - (Restoration Magic) - Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. While you hold his ashes, you are Blinded (20 seconds) each time you cast a spell. When you drop his ashes, all foes in the area are Blinded for 3...7...8 seconds.

10% Sacrifice1 Energy1 Activation time15 Recharge time - (Restoration Magic) - Item Spell. "Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health."

10 Energy1 Activation time15 Recharge time - (Restoration Magic) - Item Spell. "Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, party members in the area have +10 armor if holding a bundle item. When you drop his ashes, all party members are healed for 10...70...85, and an additional 10...34...40 if hexed.

10 Energy1 Activation time20 Recharge time - (Restoration Magic) - Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, Conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 Conditions.

5 Energy1 Activation time10 Recharge time - (Restoration Magic) - Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. While you hold her ashes, you have +3 Health regeneration for each hex or condition on you. When you drop her ashes, you transfer all conditions from earshot party members to yourself and gain 6...22...26 Health for each condition transferred.

10 Energy1 Activation time20 Recharge time - (Restoration Magic) - Elite Item Spell. "Hold Sogolon's ashes for 15...51...60 seconds. While you hold his ashes, all Shouts and Chants you use last 33% longer, and also activate and recharge 33% faster. When you drop his ashes, you gain 2 energy for each party member within earshot. (Maximum 4...10...12 energy)." ~

5 Energy1 Activation time20 Recharge time - (Restoration Magic) - Item Spell. (15...51...60 seconds.) Your shouts and chants lasts 20...44...50% longer and cost 33% less energy. Drop effect: you gain 1 adrenaline for each party member within earshot.

Weapon Spells[edit]


5 Energy¼ Activation time8 Recharge time - (Restoration Magic) - Elite Weapon Spell. (3 seconds.) Whenever target ally takes damage from an attack or spell, that damage is limited to 5% of that ally's maximum health and steals 5...29...35 health."

5 Energy¼ Activation time3 Recharge time - (Restoration Magic) - Elite Weapon Spell. (8 seconds.) The next 2 times target ally takes damage or life steal from a foe, that ally steals up to 5...29...35 Health from that foe and loses 1 Condition.

5 Energy1 Activation time5 Recharge time - (Restoration Magic) - Elite Weapon Spell. (10 seconds.) Heals for 1...12...15 each second. 1...12...15 more healing per second while within earshot of a spirit. Target has +5 armor for each Restoration Magic skill you have equipped.

Non-Elites

10 Energy¼ Activation time10 Recharge time - (Restoration Magic) -Weapon Spell. (3...6...7 seconds.) Target ally gains +15...35...40 additional armor and +2...4...4 Health regeneration. Reduces incoming damage or life steal by 5 each time target ally takes damage if ally was hexed.

5 Energy1 Activation time8 Recharge time - (Restoration Magic) - Weapon Spell. (5...9...10 seconds.) Target ally has a Weapon of Warding that grants target ally +2...4...4 Health regeneration and a 50% chance to block. Weapon of Warding ends when target ally strikes with an attack.

5 Energy¼ Activation time8 Recharge time - (Restoration Magic) -Weapon Spell. (3 seconds.) target ally has a Weapon of Shadow. Whenever ally is struck by physical damage, all adjacent foes are blinded for 2...4...5 seconds.

5 Energy¼ Activation time3 Recharge time - (Restoration Magic) - Weapon Spell. (8 seconds.) the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe. Steal an additional 5...29...35 Health if ally was hexed.


Healing Spells[edit]


5 Energy¾ Activation time3 Recharge time - (Restoration Magic) - Spell. Heals for 15...79...95 Health and removes a condition. Removes an additional condition if target ally was under the effects of a weapon or holding a bundle item.

5 Energy¾ Activation time3 Recharge time - (Restoration Magic) - Spell. Heals for 20...96...115. Removes 1...3...3 conditions if earshot of a spirit.

5 Energy¾ Activation time4 Recharge time - (Restoration Magic) - Spell. "Heals target ally for 60...156...180. You do not sacrifice Health if any spirits are within earshot or while holding a bundle item.

10 Energy¼ Activation time15 Recharge time - (Restoration Magic) - Spell. Spirits in range lose 5...41...50 Health. For each affected spirit, one earshot ally is healed for 5 for each point of Health lost. The same ally cannot be healed more then once.

5 Energy¾ Activation time4 Recharge time - (Restoration Magic) - Spell. Heals target ally for 10...82...100 Health. You gain 1...3...3 Energy and recharges instantly if you are within earshot of a spirit or holding a bundle item. Your other spells are disabled (2 seconds).

5 Energy¼ Activation time4 Recharge time - (Restoration Magic) - Spell. "Heals target ally for 20...60...70. Heals for an additional 35...75...85 Health if target ally is under the effects of a weapon or holding a bundle item.


Resurrection Skills[edit]


0 Energy2 Activation time15 Recharge time - (Restoration Magic) - Signet. Resurrect target party member with 100...140...150% of your current Health and 15...83...100% Energy. (120 seconds) You die the next time this party member dies.

1 Energy4 Activation time10 Recharge time - (Restoration Magic) - Spell. Sacrifice half your Health. Resurrect target party member with your current Health and 5...17...20% Energy. That ally steals additional Energy from one earshot spirit.

15 Energy6 Activation time20 Recharge time - (Restoration Magic) - Item Spell. (45 seconds.) You have 10 base damage reduction. Drop effect: party members in the area are resurrected with 15...63...75% Health and 15...63...75% Energy.