User:Lilondra/Gamebalance/Mesmer
[edit]
PvP GvG E W R Mo N Me D A P Rt
Developer Update[edit]
Fast Casting[edit]
Mantra of Recovery : Changed functionality to: stance.For 7...17...20 seconds spells you cast cannot be disabled and recharge 50 % faster if interrupted.
5 0 15
Psychic Instability :
5 ¼ 8
Arcane Languor : Interrupt target foe.If you interrupted a spell this way target foe suffers from exhaustion.If that foe was suffering from exhaustion already you steal up to 3...9...11 energy from target foe.
5 ¼ 12
Persistence of Memory : Reduced duration to 3...9...11 seconds. 5 1 12
Illusion magic[edit]
Accumulated Pain : Changed functionality to : Target foe takes 10...30...35 damage for each hex on him (max 25...69...80).If target foe was not suffering from a hex, he suffers from a deep wound for 5...17...20 seconds.
10 2 20
Ancestor's Visage : Changed functionality to : Enchantment spell.For 3...8...9 seconds whenever target foe is struck in melee all nearby foes lose 1 strike adrenaline and 1...2...2 energy.
5 ¾ 15
Sympathetic Visage : Changed functionality to : Enchantment spell.For 3...8...9 seconds whenever a foe casts a spell on target ally that ally steals 2...3...3 energy from that foe and damage is reduced by 5...17...20 %.
5 ¾ 15
Crippling Anguish : Changed functionality to : Hex spell.For 5...17...20 seconds target foe moves 50% slower and suffers from - 2...6...7 health degeneration.For 3 seconds all hexes cast on target foe fail.
5 1 15
Illusion of Pain : Changed functionality to : Hex spell.For 5...17...20 seconds target foe suffers from - 2...6...7 pips of degeneration.If this hex is removed prematurely that foe gains 300...140...100 health.
5 1 2
Soothing Images : Changed functionality to : For 3...7...8 seconds Target foe gains adreline 100 % slower.For 3 seconds the next hex cast on target foe fails.
10 1 12
Illusion of Haste : Changed functionality to: Enchantment Spell.For 7...20...23 seconds you move 25% faster and are immune to cripple.When this enchantments ends you are crippled for 20...10...7 seconds.
10 ¾ 8
Ethereal Burden : Changed functionality to : Hex spell.For 7 seconds target foe moves 33 % slower.When this hex ends you gain 3...10...12 energy. 5 1 15
Illusion of Weakness : 10 1 7
Imagined Burden : 10 2 20
Signet of Illusions : Changed functionality to : Signet.For 3...8...9 seconds illusion magic skills you cast recharge 33 % faster and illusion magic hexes last 33 % longer. 0 1 7
Ineptitude : Hex Spell.For 8 seconds, the next time target foe attacks, that foe takes 30...114...135 damage and becomes Blinded for 3...9...10 seconds. 10 2 20
Clumsiness : Spell.For 4 seconds, the next time target foe attacks, that foe takes 15...55...65 damage and is crippled for 3...6...7 seconds. 10 2 12
Wandering Eye : Hex Spell.For 3...9...11 seconds target foe has 20% chance to miss with melee attacks and attacks 20% slower. 5 ¾ 12
Sum of All Fears : Hex Spell.For 3...8...9 seconds target foe moves and casts spells 33 % slower. 5 1 12
Distortion : Stance.For 5 seconds you have a 75 % chance to block incoming melee attacks but lose 6...3...2 energy whenever you block a attack this way. 5 0 5
Migraine : Hex spell. For 2...9...11 seconds suffers from - 1...7...8 health degeneration and takes an additional 0.2...1...0.6 seconds to cast spells. 10 2 12
First of all I wanted to make non hex mesmers viable.Its just another fun way to play with mesmer.2nd I want to fix ineptitude,clumsiness and Wandering Eye.As problems arise when you have all 3 * X times on your team problems arise.I +- HALVED the damage of using these skills together and modified WE to another anti-melee ish niche
Let me explain the change to distortion.I rly like the skill as it gives you easy saccrifice to blocking but at a cost.Currently it is used on anything That has infinite energy and about every other caster that doesnt use return.I realise a big part is the NEED for such a blockstance but distortion is just way to cheap.To adress this issue I didn't want to nerf it to the ground so Basicly it still gives people a decent blockstance but it drains people (especially lowspecced ones) much much quicker.I hope this will force people to use it in a balanced way and not just as immunity against melee/ints.
Domination magic[edit]
Empathy : Hex spell.For 7...15...17 seconds target foe and all adjectant foes attack 20 % slower and lose 10...22...25 health. whenever they hit with a attack.
10 2 20
Backfire : Changed functionality to : Hex spell. For 6 seconds, the next time target foe uses a spell, that foe takes 5...41...50 damage and is knocked down.
10 2 25
Energy Surge : Spell.Target foe loses 3...9...11 energy.For each point of energy lost that foe and all nearby foes take 8 damage. 10 2 20
Energy Burn : Spell.Target foe loses 3...9...11 energy.For each point of energy lost that foe takes 8 damage. 10 2 20
Ignorance : Changed functionality to : Hex spell.For 5...7...8 seconds target foe cannot use signets and spells he casts take an additional 3...5...5 seconds to recharge.For 3 seconds all hexes targetting that foe fail.
10 2 15
Power Block : Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 2...7...8 seconds and that skill is interrupted. 10 ¼ 20
Blackout : Target touched foe's skills are disabled for 3...5...6.All your skills are disabled for 4 seconds. 10 1 12
Diversion : Hex Spell. For 3...5...5 seconds, the next time target foe uses a skill, that skill takes an additional 5...37...45 seconds to recharge. 10 3 12
Signet of Weariness : Signet.Target foe loses 3...8...9 energy. 0 2 25
Visions of Regret: Elite Hex Spell. For 2...9...11 seconds target foe and all adjectant foes suffer from -2...7...8 pips of health degeneration and take 10...30...35 damage whenever he uses a skill. 10 2 20
Inspiration magic[edit]
Feedback : Changed functionality to : Target foe loses 1 enchantment.If he lost an enchantment you steal 3...6...7 energy from target foe and all nearby foes.
5 1 25
Mantra of Inscriptions : Changed functionality to : Stance.For 3...7...8 seconds your signets cannot be interrupted but whenever they would have been interrupted you lose 2 energy.
10 0 5
Leech Signet :
0 ¼ 20
Hex Eater Signet :
0 2 15
Mantra of Recall : Changed functionality to: Enchantment. For 7...17...20 seconds you gain 1...3...4 energy every 4 seconds. But whenever you cast a spell that targets an ally you lose 3...1...1 energy.
5 1 15
Spirit of Failure :
10 2 20
Signet of Humility : Signet.Target foe takes 10...46...55 damage and is interrupted.If you interrupted a skill this way that skill is disabled for 20 seconds.
1 30
Keystone Signet : Signet.Target foe is interrupted.If you interrupted a spell this way that spell and all skills are disabled for 2...4...5 seconds.
¼ 20
Ether Feast :
5 1 5
Lyssa's Aura :Changed functionality to:Enchantment spell.For 20 seconds all nearby allies gain 1 pip of energy regeneration and all nearby foes suffer 1 pip of energy degeneration.For each nearby foe you gain 1 pip of energy regeneration.
5 1 7
Channeling :
10 1 30
unlinked[edit]
Echo : Changed functionality to: Skill.This skill is replaced with the next skill you use for 7 seconds.
5 1 0
Expel Hexes :
5 ¾ 7
Shatter Storm :
5 1 0
Just some elite buffs here.echo now is more versatile if you ask me while Expel hexes got a slight buff to cast and recharge time.Shatter Storm now removes all enchantments from target foe but it will also remove enchantments on you're frontline if used when spiking (conjures,SoH,...)