User:Lilondra/Gamebalance/Paragon
[edit]
PvP GvG E W R Mo N Me D A P Rt
Misc[edit]
- Echo's now disable all copies of the same name for their respective recharge upon completion.
Leadership[edit]
Angelic Bond: Skill. For 12 seconds all nearby allies gain double divine favor bonuses on non-smiting skills. After 12 seconds all nearby allies are healed for 15...47...55 health.
5 1 20
Anthem of Fury: Elite Chant.All allies within earshot gain 0...2...2 adrenaline.For 10 seconds the next time they use a attack skill they gain 0...2...2 adrenaline.
8 1 1
Defensive Anthem : Elite chant.For 2...12...15 seconds all party members within earshot have +8 armor and have a 50% chance to block attack skills.No effect while they are attacking or knocked down
10 2 25
Leader's Comfort : Skill. You gain 30...74...85 Health. If you were near a ally you gain a additional 10...38...45 health.
5 2 5
Song of Concentration : Chant. For 10 seconds, the next 0...1...1 Skill used by each Party Member within earshot cannot be interrupted.
8 2 0
I'm starting with some elite changes.Angelic bond was just not worth it with 1/3'd upkeep so I reduced the recharge to give it a 1/2.Defensive anthem is now the counterpart of Angelic Bond.Were AB is antispike DA would be antipressure.I've tweaked its effect to tone down its ability to prevent warriors from gaining adrenaline and spiking (since you will most likely/always have a knockdown when spiking).This basicly means that every melee character will 'suffer' from its effect equally.Leader's Comfort was just a terrible selfheal in general so I increased its power and reduced the condition making it more suitable for non 8vs8 pvp (notice the change to Leadership aswell).SoC was just to LOLNEEDIT in HA so I changed around the effect making it more of a spike assist now.TBH in general HA has bad design Mkay ?Lilondra *poke* 10:35, 7 September 2009 (UTC)
Spear mastery[edit]
Cruel Spear: Elite Spear Attack. If this attack hits, you deal +5...19...22 damage and inflict a Deep Wound for 3...9...11 seconds.
7 0 0
Stunning Strike: Elite Spear Attack. If this attack hits, you deal +5...15...17 damage and inflict Daze for 1...3...4 seconds.
7 0 0
Blazing Spear: Spear Attack. If this attack hits, it deals +5...19...22 damage and sets target foe on Fire for 1...3...3 seconds.
5 0 0
Chest Thumper:
25 10 45
Harrier's Toss: Spear Attack. If this attack hits you deal +5...15...17 damage.If you hit a moving foe this way you inflict cripple for 2...7...8 seconds.
5 1 10
Vicious Attack:
10 0 8
Spear of Lightning:
5 0 8
If we ever want paragons to be viable huge changes will have to happen.And one of these changes is giving their weapon the main role again.Paragons are not backliners,they are midliners.And I'm trying to give them a pressure/spike role with some support.I'm looking to tone the support down barwise.And ofcourse to remove the synergy of 8 paragons.Since paragon's have a terrible design I'm guessing this will be a tough job.Lilondra *poke* 16:22, 4 September 2009 (UTC)
Motivation[edit]
Ballad of Restoration : Chant.For 15 seconds all allies within earshot have 1...3...4+ pips of regeneration while suffering from a hex or condition.When this chant ends all allies within earshot gain 15...63...75 health.
15 2 20
Song of Restoration : Elite chant.All allies within earshot are healed for 15...71...85 health.For 20 seconds all allies within earshot are unaffected by Song of Restoration.
10 1 15
Chorus of Restoration : Chant.For 10 seconds nothing happens.When this chant ends all allies within earshot are healed for 15...55...65 health.
5 1 0
Finale of Restoration : Echo.For 10 seconds the next time a shout or chant ends on a ally within earshot that ally loses a condition and is healed for 5...29...35 health.
5 1 0
Mending Refrain : Echo.For 12 seconds all allies within earshot have + 0...2...2 pips of health regeneration while under the effect of a condition.When this Echo ends that ally loses 1 condition.
5 1 20
Song of Purification : Elite Chant.For 12 seconds all allies within earshot are unaffected by Song of Purification and conditions on them expire 10...22...25% faster.When this Chant ends all allies within earshot lose 0...2...2 condition(s).
5 1 0
"The Power Is Yours!" : Elite Shout. For 1...6...7 seconds, all allies within earshot gain 0...2...2 Energy regeneration.
5 0 0
Purifying Finale : Echo.For 10 seconds nothing happens.After 10 seconds all allies within earshot lose 1...2...2 conditions and 0...1...1 hex.
5 1 20
Command[edit]
"Fall Back!" : Shout. For 1...11...14 seconds, all allies within earshot gain 3...10...12 Health per second while moving and move 25% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
10 0 30
Anthem of Guidance : Elite chant.For 0...2...3 seconds allies cannot be blocked whenever they strike in melee.
5 1 12
"Find Their Weakness!" (PvP) : Shout.For 10 second all allies within earshot inflict Deep wound for 1...7...8 seconds the next time they critically hit in melee. 5 0 25
"Go for the Eyes!" (PvP) : 4 0 0
"Make Haste!" : Shout. For 4...9...10 seconds, target ally moves 25% faster. This Skill ends if that ally successfully hits with an attack. 5 0 12
Anthem of Envy : Chant. For 10 seconds, Whenever a nearby ally takes physical damage, all adjacent foes lose 4...10...12 health. 7 1 0
Bladeturn Refrain : Echo.For 1...11...13 seconds all allies within earshot have +8 armor against physical damage. 5 1 25
"Stand your ground!" "Stand your ground!" : Chant.For 2...11...13 seconds all party members within earshot have a additional +12 armor while standing still.No effect when knocked down or under the effect of Deep Wound. 7 1 5
I think its pretty obvious I'm trying to adress Rangerspike with some of these changes.Envy,Guidance and to a lesser extent Findtheir Weakness are skills essential to rangerspike.Right now Rangerspike is really broken because you have extreme defense,extreme spiking (clean) power and extreme utility.Then Fall back and Make haste were nerfed for 2 reasons : a) They were musthavemusthavemusthave... skills in HA but perhaps b) is more important : The maps never rly got bigger,yet it got easier to get a IMS and those new IMS often outclassed the old ones,Even if we only looked at the speed (33% instead of 25%).This is bad for various reasons.To name 1 : Splittability.Lilondra *poke* 12:16, 6 September 2009 (UTC)