User:Lilondra/Gamebalance/Elementalist
[edit]
PvP GvG E W R Mo N Me D A P Rt
Developer Update[edit]
Earth magic[edit]
Ward Against Melee : Ward Spell. You create a Ward Against Melee at your current location. For 7...13...14 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.Ward against Melee is disabled on all allied skillbars for 20 seconds. 10 1 20
Grasping Earth : Hex Spell. For 1...6...7 seconds, all nearby foes move 50% slower. 5 ¾ 8
Ebon Hawk : Reduced damage to 5...61...75.
Sliver Armor : 10 1 25
Stoning : 10 2 5
Sandstorm : 10 2 25
Obsidian Flesh : Enchantment Spell. For 8 seconds, you gain +24 armor and cannot be the target of enemy Spells 5 ¾ 20
Stone Sheath : 5 1 6
Air Magic[edit]
Gust : Elite Spell.Target Foe and all nearby moving foes are knocked down for 2 seconds. 5 ¾ 20
Invoke Lightning : Changed functionality to : Deal 35...91...105 lightning damage to target foe.Target foe suffers from cracked armor for 4...8...9 seconds. 10 2 8
Shell Shock : 5 1 5
Lightning Surge : Target foe is knocked down for 2 seconds and takes 10...46...55 lightning damage.. 5 ¾ 10
Lightning Touch : Spell. Target Touched Foe takes 10...42...50 lightning damage and is interrupted.If target foe was knocked down you deal an additional 10...42...50 lightning damage. This Spell has 25% armor penetration. 10 ¾ 15
Chain Lightning : Hex Spell. For 3 seconds nothing happens.When this hex ends target foe and all nearby foe's take 15...71...85 lightning damage.This spell has 25% armor penetration. 10 1 8
Lightning Strike : Increased damage to 15...55...65. 5 ¾ 5
Blinding Surge : Elite Spell. Target foe is struck for 5...61...75 lightning damage.That foe is blinded for 2...8...9 seconds.This Spell has 25% armor penetration. 10 1 7
Blinding Flash : Spell. Target foe is Blinded for 3...9...10 seconds. 15 ¾ 4
Whirlwind : Increased range to nearby
Gale : 5 1 5
Lightning Hammer : Spell. Target foe and all adjacent foes are struck for 15...71...85 lightning damage.This spell has 25% Armor Penetration. 25 2 5
Energy Storage[edit]
Master of Magic : Changed functionality to : Enchantment spell.For 3...13...15 seconds your elemental attributes are increased by +2 and whenever you cast an elementalist spell you gain 2 energy. 10 ¾ 12
Second Wind : Reduced exhaustion to 5 points . 5 1 5
Ether Prodigy : Enchantment spell.For 3...17...20 seconds you have +1...5...6 pips of energy regeneration.If Ether Prodigy ends prematurely, you lose 2 Health for each point of Energy you have This spell causes exhaustion. 5 1 5
Ether Prism : Spell.For 0...2...3 seconds damage you take is reduced to 0.After 3 seconds you gain 2...14...17 energy.All your skills are disabled 5...3...3 for seconds. 5 ¾ 15
Water magic[edit]
Shatterstone : Hex spell.For 2...7...8 seconds target foe moves 66% slower.When this hex ends target foe and all nearby foes take 5...61...75 damage. 10 1 12
Ward Against Harm : Elite Ward Spell. Create a Ward Against Harm at this location. For 8...16...18 seconds, non-Spirit allies in this area have +40 armor against elemental damage and a 50% chance to block attack skills. 10 1 25
Ice Prison : 10 2 20
Ice Spikes : 10 2 8
Ice Spear : Changed functionality to: Hex Spell. Send out an Ice Spear, striking target foe for 10...42...50 cold damage and slowing target down by 20% for 1...6...7 seconds if it hits. Ice Spear has half the normal Spell range. 5 ¾ 5
Mist Form : Elite Skill. For 5...15...17 seconds, you gain +24 armor and move 33% faster. 5 ¼ 15
Mirror of Ice: Elite Enchantment Spell.For 3 seconds target other ally is enchanted with Mirror of Ice.When this Enchantment ends all foes nearby target other ally take 5...45...55 damage and move 66% slower for 1...5...6 seconds.
10 1 12
Icy Prism : Spell.Deal 15...63...75 damage to target foe.If target foe was casting a signet that signet is interrupted and disabled for 3...11...13 seconds. 10 1 2
Fire Magic[edit]
Incendiary Bonds : Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 15...71...85 fire damage and are set on fire for 1...4...5 seconds. 10 2 7
Mind Burn : Elite Spell. Target foe takes 35...83...95 fire damage. If you have more Energy than target foe, that foe is set on fire for 2...7...8 seconds. Mind Burn ignores Armor.This Spell causes Exhaustion. 5 1 5
Mind Blast : Elite Spell].Target foe suffers from burning for 1...5...6 seconds.If you had more energy then target foe you gain 3...11...13 energy.
5 1 5
Star Burst : Elite Spell. Target foe and all foe's in the area take 10...30...35 fire damage and are set on fire for 3...8...9 seconds. 10 1 5
Searing Flames : Elite Spell.Target foe and all nearby foe's take 10...68...82 damage and are set on fire for 2...6...7 seconds. 10 1 5
Meteor : Reduced damage to 10...62...75 5 2 20
Liquid Flame : Spell.Deal 15...71...85 Fire damage to target foe.If target foe was casting a spell all nearby foe's take 25...89...105 damage. 10 1 12
Searing Heat :Spell. For 5 seconds, foes near this location are struck for 7...15...17 fire damage and each second foes not already set on fire are set on fire for 3 seconds. 10 2 30
Teinai's Heat :Spell. For 5 seconds, foes near this location are struck for 7...15...17 fire damage and each second foes not already set on fire are set on fire for 3 seconds. 10 2 30
Savannah Heat : Elite Spell. For 5 seconds, Each second all nearby foes that were not burning are set on fire for 3 seconds and take an additional 7...15...17 fire damage for each second this Spell has been in effect. 10 3 20
Fire Storm :Spell. Create a Fire Storm at target foe's location. For 7 seconds, foes near that location are struck for 3...13...15 fire damage.Each second foes that were not already on fire are set on fire for 3 seconds. 10 2 30
Flame Djinn's Haste : Enchantment Spell. For 4...19...23 seconds, you move 33% faster.When this Enchantment ends all adjectant foe's take 15...71...85 damage. 10 ¼ 30
Burning Speed : Enchantment Spell. For 8 seconds, you are set on fire and move 50% faster but take damage each 25...13...10 second. Whenever you are struck in melee all nearby foes are set on fire for 3...9...10 seconds. 10 ¼ 2