User:Raine Valen/Mass Balance/Necromancer/Attributes
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Attributes[edit]
Soul Reaping[edit]
Current:[edit]
- "For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds."
Proposed:[edit]
Raine's Proposal:[edit]
- Whenever a non-Spirit creature near you dies, you gain +2 Energy regeneration for two seconds for each rank in Soul Reaping."
- Previously, Soul Reaping was godly energy management; it still is. If three things die, instead of gaining 42 Energy (at rank 14) instantly and losing the benefit of the attribute for 15 seconds, a necromancer would gain +6 Energy Regeneration for 28 seconds, dolling out a total of 56 Energy in that period. While a Necromancer can no longer make the raw gains that were possible before, they can still rake in a tremendous amount of consistent energy.
Raine - talk 18:54, 5 February 2009 (UTC)
- Previously, Soul Reaping was godly energy management; it still is. If three things die, instead of gaining 42 Energy (at rank 14) instantly and losing the benefit of the attribute for 15 seconds, a necromancer would gain +6 Energy Regeneration for 28 seconds, dolling out a total of 56 Energy in that period. While a Necromancer can no longer make the raw gains that were possible before, they can still rake in a tremendous amount of consistent energy.
145.94.74.23 's Proposal:[edit]
- Whenever you exploit a corpse/a corpse is exploited within earshot, you gain 1 energy for each rank in Soul Reaping."
- This is just a concept and not precision balanced yet, but the idea behind it is that it will focus the necromancer more on his primary skills and less abuse with secondary skills (like infinite energy healer). It would be kinda pointless to some builds though, so a solution will have to be found for let's say the spiteful spirit necro. 145.94.74.23 08:45, 24 February 2009 (UTC)