User:Raine Valen/Musings/Lameway
The Build:[edit]
8 eles (you already know something's horribly, horribly wrong!).
Shell Shock | Ride the Lightning | Shock | Lightning Bolt | Glyph of Elemental Power | Aura of Restoration | Optional | Resurrection Signet |
- Brambles - 5 damage and bleeding is 5 damage and bleeding.
- Earthbind - 3 seconds of Shock ownage FTW.
- Edge of Extinction - If the other team is bad, they explode. Otherwise, you explode.
- Frozen Soil - May the first death be the last death.
- Nature's Renewal - I really don't even know, tbh.
- Predatory Season - "Where is your
GodHeal Party now?!"- Why does this skill even exist? This can only be for gimmicks.
- Primal Echoes - In case Frozen Soil dies, Res Sigs are still 15 energy.
- Quickening Zephyr - Ride the Lightning every 3 seconds? Shock every 5? AND energy denial? Yes pls.
Usage:[edit]
General:[edit]
- Target your corresponding foe. (Ele #4 targets foe #4, etc.)
- Put down your spirits someplace. It really doesn't matter where.
- Use GoEP and AoR before you start blowing up the other team.
- Roll your face over 1-4, in order.
- Repeat for next match.
IWAY:[edit]
- Same deal. Just don't spam RtL while Ether Prism is up.
- Alternatively, spike out the 4 warriors (Eles #1 & 2 on war #1, etc) first.
Relic Runs:[edit]
- Kill the other team. Then run relics.
3-way maps:[edit]
- Rage.
Cap Points:[edit]
- Rage.
Counters:[edit]
There are a few pretty easy ways to beat this build; I'm still looking for more.
Balanced:[edit]
There are three real ways to deal with this that I've found so far.
The first is the most straightforward: rush them when the gates open. Don't give them a chance to put up spirits, interrupt what you can. Stab the heal, spam Heal Party. Keep your hard res up. As long as you can res, you win the match. After they've exhausted themselves, start ressing up, then kill all the helpless squishies. The only catch is that you have to be brave; a few seconds of turtling is enough to lose your time advantage.
The second way to deal with this is to ball up. Yes, that's right, do that thing that all your GW senses are telling you not to do against teams of 8 eles. Do it anyway. Stab your ES, build adren, and beat the crap out of them. Cry and Earth Shaker are a thousand times more effective like this, SH deals a billion damage, and if you're running a scythe, it's also going to work wonders like this. When EoE starts triggering, one team is going to explode - hope it's the RtL team.
Finally, if you've got a strong spike build, spike out eles 7 and 8 (in that order) as soon as possible. That gives your backline some peace, hopefully enough to keep your team up long enough to win by exhaustion.