User talk:Gaile Gray/Archive Game-Related Topics/December 2007
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Awesome
Hey Gaile, I was wondering if you could pass on the word to the cinematic animator guys that I think the final animation for Turai Ossa's story to be one of the coolest freaking animations I've ever seen! So elegantly simple, and so Captain America awesome. Seriously, it totally made my week just seeing that. (Satanael 06:55, 3 December 2007 (UTC))
- I will be sending that to the team, you betcha! Thanks for taking the time to write! :) -- Gaile 07:51, 3 December 2007 (UTC)
- It's been said before, and it needs to be said again... really cool. Like Satanael said, simple yet elegant. I was impressed by it! What's with Captain America though? :) Alaris 15:04, 3 December 2007 (UTC)
- Dude, nobody does the shield bash like Captain America. Hands down. So really, any shield bash in today's media is just an homage to him. And this cinematic had a shield bash straight to the teeth, which is, of course, awesome. Hence, Captain America awesome. (Satanael 07:04, 4 December 2007 (UTC))
- Never having seen Captain America, Turai's story reminded me a lot of "300", actually. But all the other cinematics are really well done, too! I like those little details, like in the end of Togo's story, where as they leave one of the Sensali bumps into an Angchu and Talon looks at Togo, shrugging. --84-175 (talk) 07:34, 4 December 2007 (UTC)
- Careful, careful. No spoilers. ;) -- Gaile 07:44, 4 December 2007 (UTC)
- Never having seen Captain America, Turai's story reminded me a lot of "300", actually. But all the other cinematics are really well done, too! I like those little details, like in the end of Togo's story, where as they leave one of the Sensali bumps into an Angchu and Talon looks at Togo, shrugging. --84-175 (talk) 07:34, 4 December 2007 (UTC)
- Dude, nobody does the shield bash like Captain America. Hands down. So really, any shield bash in today's media is just an homage to him. And this cinematic had a shield bash straight to the teeth, which is, of course, awesome. Hence, Captain America awesome. (Satanael 07:04, 4 December 2007 (UTC))
- It's been said before, and it needs to be said again... really cool. Like Satanael said, simple yet elegant. I was impressed by it! What's with Captain America though? :) Alaris 15:04, 3 December 2007 (UTC)
(Indent reset)It is very nice to see animations properly done during cinematics. Back when most cenematics were just made from premate /emote commands strung together, with idle animations being used otherwise, well, let's just say it really didn't make a good suspention of disbelief, the characters did just look like talking dolls with no personality at all, especially as even during serious moments they would just look around idly because of their "standing" animation. We started seeing this done properly come nightfall, particularly with the introduction of lip syncing, but with still that nagging feeling that it is just animation reuse the whole time (e.g. the way the Hunger just looks around idly when actually talking to someone). Come GW:EN and this mission pack, it's been nailed, the characters seem to actually interact with each other, keeping eye contact and interacting with scenery and objects in a natural way with little to no clipping errors. Bottom line is, custom animations make or break cutscenes, using ones that already exist is very quicly seen through and tends to kill the storytelling. Well done to the animators and on making the mission pack cutscenes so believable, but perhaps more voice acting was needed, more than just the narrator.--Ckal Ktak 11:49, 5 December 2007 (UTC)
- I agree that the cinematics have been very, very well done. What amazes me the most are the moments in which one character touches another - we don't see that in the common emotes. For example, the last cinematic in the Gwen mission (I won't go into details in order to avoid spoilers, but those who have seen it know what I'm talking about) and the above mentioned cinematic in the Turai Ossa's history - that's something we had never seen before GW:EN, and the BMP still managed to do it better than the expansion. It's not even a matter of one character doing an emote close to another, giving a bad illusion of touch - we really get the feeling that one character has touched the other. Erasculio 13:25, 5 December 2007 (UTC)
- It really does make a massive difference doesn't it? Compare that bit with Palawa and Turai with say, Shiro fighting Vizu in that cutscene before tahhankai temple. Enough said. --Ckal Ktak 13:31, 5 December 2007 (UTC)
- Seeing the BMP is making me more giddy with excitement for GW2. IF they could create such beautiful cinematics I'm sure people will be more and more engrossed with the story. A great RPG example of this is Final Fantasy. I'm sure there'll be people who hates it so I don't need your flames. Anyway, FF had great cinematics and while I know GW2 won't be as pretty as theirs, but seeing how well and fleshed out the story is, I'm sure the writers are working over time to make it more coherent. Renin 13:35, 5 December 2007 (UTC)
- Rebecca Coffman, lead of the Animation Team, said that we put extra effort and extra staffing into the GW:EN cinematics, and she agrees, that extra lovin' definitely shows in the final product. As a developer, we are keenly aware of how much a good cinematic enhances the game experience, and I have a feeling you've seen only the start of a general focus on improving that cinematic experience in the game that will be Guild Wars 2. -- Gaile 03:57, 13 December 2007 (UTC)
- Seeing the BMP is making me more giddy with excitement for GW2. IF they could create such beautiful cinematics I'm sure people will be more and more engrossed with the story. A great RPG example of this is Final Fantasy. I'm sure there'll be people who hates it so I don't need your flames. Anyway, FF had great cinematics and while I know GW2 won't be as pretty as theirs, but seeing how well and fleshed out the story is, I'm sure the writers are working over time to make it more coherent. Renin 13:35, 5 December 2007 (UTC)
- It really does make a massive difference doesn't it? Compare that bit with Palawa and Turai with say, Shiro fighting Vizu in that cutscene before tahhankai temple. Enough said. --Ckal Ktak 13:31, 5 December 2007 (UTC)
Xunlai Tournament House Rewards
Hello Gaile,
Just a wee question, with the tournament being shorter for December (it ending on the 15th) at what point will we get the rewrds for our predictions from the November tournament? Will we get these before the end of the December tournament or afterwards? Also if possible could you tell me as the December tournament is ending earlier as stated supra, will we recieve the December Xunlai rewards earlier or will it be mid January-ish like normal? Regards, Salome 22:23, 5 December 2007 (UTC)
- Thanks gaile. Sorry about that, should have checked more thoroughly before asking. Thanks! -- Salome 04:43, 6 December 2007 (UTC)
- It was no problem that you asked -- It nudged me to remember to post the rewards news on the topical page, so I appreciate the reminder. :) -- Gaile 06:49, 6 December 2007 (UTC)
- Thanks Gaile. — Skuld 08:22, 6 December 2007 (UTC)
- Gaile, just a wee heads up, I've had a wee gander on GW and spoke to the xunlai tournament fella and still no rewards for the November tournament. Anyway was just to let you know. Take care. -- Salome 13:21, 7 December 2007 (UTC)
- Oh, goodness, I'm so sorry! I've been so concerned about the fact that we had not given out the October rewards that I muddled my answer, thinking it was about the October rewards that you were writing! The November rewards are not scheduled to be given out for a while, yet. It is only the first week of the month, after all. And in answer to the other question, the December rewards will not be given out early -- they will be awarded around mid-month (mid-January in this case), as always. -- Gaile 19:36, 7 December 2007 (UTC)
Survivor For Dead Characters?
I don't doubt you haven't been asked this a million times, Gaile, but: will the Survivor title ever become available to characters who have already died? That is, to have their death count reset (in exchange for a fee, say), and start over on the title without having to start over on the entire character? I understand that player opinion is hotly divided on this issue, but where does ANet stand? --Mme. Donelle 22:49, 5 December 2007 (UTC)
- Hello. I do not see how it would be conceivable for us to reset a character after the character has died. After all, registering a death means that he or she is clearly not a Survivor. I have not asked ArenaNet designers about this in a formal sense; it never occurred to me that there would be a significant call for such an option. I will ask the design team when I get a chance, but again, my personal belief is that this will not and could not happen. -- Gaile 03:48, 6 December 2007 (UTC)
- Yeh this was debated alot on the forums. With ideas being put forward that it should be changed to how much xp one can gain between one death to the other. Such as you die and thus you have to earn 1337500 xp again from scratch without dying to earn legendary survivor. However as many pointed out, the hardest bit of the survivor title is getting to lvl 20 and after this it becomes much easier. (due to xp farming builds) However it has also been argued that if you have a good group of friends, they can lvl you to lvl 20 and help you cap the lites you need etc... (which ive done for several of my friends) just so you can then farm the xp. So i suppose its swings and roundabouts with this one. However either way i would love a chance for the characters which were made before the release of titles, to get a shot at this again, as if i had of known when i made Sal that deaths would mean something later on, i would have been MUCH more careful with her, but oh well. (2000 deaths and counting) I have legendary survivor on my mes so i'm happy. -- Salome 04:50, 6 December 2007 (UTC)
- Another idea was to allow you to transfer your survivor title (and no other title) from one character to another. This would also delete the survivor. This would be so that the challenge would be the same as any other survivor, starting from scratch and all. Alaris 05:53, 6 December 2007 (UTC)
- I'm confused about how that would work. How could you "transfer" a title to another character? I mean, unless that new character had never died, wouldn't that be the same as a reset? And if the character had never died, why would it need the transfer? Sorry, I'm probably just not seeing this clearly.
- Oh, and Salome - I feel your pain. Gaile has only 13 deaths and I wish I could turn back the clock, but it just doesn't seem possible that we could offer it. -- Gaile 06:52, 6 December 2007 (UTC)
- I think what Alaris means Gaile is: Earn the title on one character, give it to another one that has died, but you want to have survivor title. Hopefully that is clearer.--Ryudo 06:54, 6 December 2007 (UTC)
- A method of earning the title on one character, then having the option to "donate" it to another would be most welcome. If not the title itself, perhaps the option of other characters donating monuments they have earned to another character could be considered. The biggest issue I have with titles like Survivor or Legendary Defender of Ascalon is that it disqualifies characters created before titles were introduced. I would dearly love to take the effort to have LDoA on my main character, and it doesn't seem worth the effort to earn it on another. The option to transfer titles or monuments, still requiring the full amount of work wouldn't make the titles or associated monuments any less prestigious, and would even the playing field for GW2. --Valentein 07:15, 6 December 2007 (UTC)
- The biggest problem I see is ele and monk LDoAs. I mean, it's seriously not hard to do cursed lands farms on a monk or some other farm on an ele; I'm not that proficient in ele farming builds (my ele is, unsurprisingly, still in pre at level 13), but I'd imagine they give about as much experience as my monk's cursed lands run (enough to gain two skill points and then some). Also, it'd be a pretty awesome PvP character that got survivor. While I agree that there are many people who would like the survivor title on their main character (I'm among them), I've learned to accept that, because of whatever reason (not knowing the title existed, in my case, but some others have been around since before the title was introduced), we've missed our chances. Time to pick up the pieces and move on, if you ask me. Armond 09:30, 6 December 2007 (UTC)
- A method of earning the title on one character, then having the option to "donate" it to another would be most welcome. If not the title itself, perhaps the option of other characters donating monuments they have earned to another character could be considered. The biggest issue I have with titles like Survivor or Legendary Defender of Ascalon is that it disqualifies characters created before titles were introduced. I would dearly love to take the effort to have LDoA on my main character, and it doesn't seem worth the effort to earn it on another. The option to transfer titles or monuments, still requiring the full amount of work wouldn't make the titles or associated monuments any less prestigious, and would even the playing field for GW2. --Valentein 07:15, 6 December 2007 (UTC)
- I think what Alaris means Gaile is: Earn the title on one character, give it to another one that has died, but you want to have survivor title. Hopefully that is clearer.--Ryudo 06:54, 6 December 2007 (UTC)
- Another idea was to allow you to transfer your survivor title (and no other title) from one character to another. This would also delete the survivor. This would be so that the challenge would be the same as any other survivor, starting from scratch and all. Alaris 05:53, 6 December 2007 (UTC)
- Yeh this was debated alot on the forums. With ideas being put forward that it should be changed to how much xp one can gain between one death to the other. Such as you die and thus you have to earn 1337500 xp again from scratch without dying to earn legendary survivor. However as many pointed out, the hardest bit of the survivor title is getting to lvl 20 and after this it becomes much easier. (due to xp farming builds) However it has also been argued that if you have a good group of friends, they can lvl you to lvl 20 and help you cap the lites you need etc... (which ive done for several of my friends) just so you can then farm the xp. So i suppose its swings and roundabouts with this one. However either way i would love a chance for the characters which were made before the release of titles, to get a shot at this again, as if i had of known when i made Sal that deaths would mean something later on, i would have been MUCH more careful with her, but oh well. (2000 deaths and counting) I have legendary survivor on my mes so i'm happy. -- Salome 04:50, 6 December 2007 (UTC)
- I'd very much like for my main character to be able to get the title, but sadly she had been dead hundreds or thousands of times before the title system was added to the game. -- (gem / talk) 10:39, 6 December 2007 (UTC)
- It's the same for me. My Mesmer is my primary title character, because she's been my favourite for well over two years now. I can't get her legendary survivor simply because she was already almost a year old when titles were introduced, and a year is enough for any character to die many times over if it doesn't matter much in the end anyway. It would be nice if I could somehow still earn the title (through a quest that would reset the death count, for instance, which I think shouldn't be an easy quest), but I won't weep if she doesn't get the chance. It's one less title she'll have, but it's not the end of the world. -- Elv 11:19, 6 December 2007 (UTC)
- In response to Gaile's comment "registering a death means that he or she is not a survivor" -- what exactly is the difference between a character who survives to 1,337,500xp, then dies, versus a character who dies, then stays alive for 1,337,500xp? Both characters have officially survived the required amount of experience without dying, yet only the first one is considered a survivor. Indeed, if dying outside the 1,337,500xp-window is so important to one's status as a survivor, why don't characters who die after achieving the title, lose it? It's unfair, right? Some people say that the fact you must start from level 1 is what makes it challenging, but I disagree -- in my experience, getting to level 11 is very, very easy without dying (and believe me, I SUCK at not dying), and during the final 9 levels, regardless of campaign, I have the means to access max level armor and weapons, skills, and get run to wherever I might wish to farm xp. Furthermore, as a new character, I would have access to hundreds of quests and missions which my level 20, main character does not, as she's already completed them all.
- Given that getting survivor is just as difficult on a veteran character as on a new one, and that surviving a given amount of experience makes you a survivor regardless of how many times you died beforehand, I don't see why the survivor title can't be changed to give old characters a chance. Like people have said, many of us have characters which were created before the title system came out, or simply failed on their main character before they cared or realised about survivor. I don't want to give up my armour, weapons, titles, and upcoming second birthday just to start over and get survivor, but I don't want to have the title on some other character I'll never play and don't care about. Some people might say "tough shit, just accept you missed your chance" -- but why should we accept something that's so unfair and changable?
- I don't think the "transfer the title from one character to another" thing is feasible, nor do I much like the idea of making survivor account-wide. I just want something simple -- a way to reset the title without resetting the character, be it via a difficult quest, or a hefty fee, or both. I really believe that this is what the survivor title should be -- because at the moment, it's more of a "survived chilhood" title. --Mme. Donelle 12:54, 6 December 2007 (UTC)
- Heh, I just had a cute idea for a "death reset" quest -- a Forgemaster-esque quest in the Underworld. (Or even Dwayna's realm, if it's ever going to be created.) Find the Spirit of Resurrection, and perform a chain of difficult quests. If you can complete them without dying, and are willing to part with, say, 100k, you will be offered the oppourtunity to become "reborn". Unless you already have Legendary Survivor or LDoA. :p --Mme. Donelle 13:58, 6 December 2007 (UTC)
- Having completed 2 legendary survivors, and having failed a few in the process, I can say that you're as likely to lose one going from 1 to 20 than you are going from 20 to LS. Also, part of the difficulty is getting max armor and equipment, getting the heroes, and losing all that investment if you fail. The problem with any XP-since-last-death or difficult-quest-for-reset solutions is that they completely skip both of these challenges that survivors have to face. You could adjust the quest fee to be about equal to a full set of equipment for you and 4-5 heroes, but you'd still be skipping the levels 1-20 challenge. Of the solutions I have seen, only the "transfer the title" one puts new survivors on equal footing as old survivors. Alaris 15:46, 6 December 2007 (UTC)
- Yer, when I lost a "survivor" char most of the time it was on the way to establishing that character, by that I mean leveling to 20 (especially in factions) and getting max armour. Even when you've done that getting heroes and obtaining the elite you want to use (assuming you don't use books) are pretty big helps which can be difficult to achieve. I know there is a sense of non completion and people are reluctant to delete older characters to remake them, but it is only one title. Anon
- It's not as though I'm asking old characters get the first tier handed to them -- they'll have to work damn hard for the privelage of starting over, to make up for being level 20 already. It may not be as purely equal as transferring the title from one character to the other, but it's a good approximation. And bear in mind, this elite-difficulty quest and donation of 100k would have to be completed EVERY TIME your character screwed up their title. So don't worry, you'll still get to pull your hair out in frustration.
- Mind you, I wouldn't particularly mind if ANet decided to go with the "transfer the title" solution, but it's just too ridiculous for me to even imagine them implementing it. The closest I can see them doing is giving GW2 characters access to all Hall of Monuments on your account, but I'm doubtful they'll even do that. --Mme. Donelle 17:03, 6 December 2007 (UTC)
- I rather let them triple that exp and force you to survive without dying instead of instead of "transferring" the survivor title. Renin 17:21, 6 December 2007 (UTC)
- Yer, when I lost a "survivor" char most of the time it was on the way to establishing that character, by that I mean leveling to 20 (especially in factions) and getting max armour. Even when you've done that getting heroes and obtaining the elite you want to use (assuming you don't use books) are pretty big helps which can be difficult to achieve. I know there is a sense of non completion and people are reluctant to delete older characters to remake them, but it is only one title. Anon
- Having completed 2 legendary survivors, and having failed a few in the process, I can say that you're as likely to lose one going from 1 to 20 than you are going from 20 to LS. Also, part of the difficulty is getting max armor and equipment, getting the heroes, and losing all that investment if you fail. The problem with any XP-since-last-death or difficult-quest-for-reset solutions is that they completely skip both of these challenges that survivors have to face. You could adjust the quest fee to be about equal to a full set of equipment for you and 4-5 heroes, but you'd still be skipping the levels 1-20 challenge. Of the solutions I have seen, only the "transfer the title" one puts new survivors on equal footing as old survivors. Alaris 15:46, 6 December 2007 (UTC)
- Heh, I just had a cute idea for a "death reset" quest -- a Forgemaster-esque quest in the Underworld. (Or even Dwayna's realm, if it's ever going to be created.) Find the Spirit of Resurrection, and perform a chain of difficult quests. If you can complete them without dying, and are willing to part with, say, 100k, you will be offered the oppourtunity to become "reborn". Unless you already have Legendary Survivor or LDoA. :p --Mme. Donelle 13:58, 6 December 2007 (UTC)
I think it would be more fun if they added a new title for characters that were created before the title system, something like "Back in the day we didn't need titles". That one is probably too long but you get the idea, it would keep the exclusivity of Survivor and Legendary Defender of Ascalon to those who have earned it and give a little something back to those of us who didn't have the opportunity to get these titles with our favourite characters. -- Broodling67 04:20, 7 December 2007 (UTC)
AB Glitch or is it Allowed?
Ok so I was just in AB today, and when i spawned back at our luxon camp (cuz pirates ftw ^_^) I noticed 3 (two rangers, one unsure) Kurzicks IN OUR BASE?!?!?!?! Im guessing it was from some sort of shadow step technique but...they were basically camping us without being hit by the defender guy. Since they were on the hill I think they were out of reach. This has to be wrong....or is it allowed? I'm a little confused and worried about this. OH it was grenz frontier btw. Ajc2123
- I think you can do that, and as you can its allowed but i dont think it was meant to be that way. --Cursed Angel 05:17, 8 December 2007 (UTC)
- Just because you can do something, I don't think that makes it allowed. But if it is theres nothing I can do about it. I jsut freaked when I saw them in our base for the first time lol. Ajc2123
- They are not taking advantage of a bug or glicht to do it, so it is allowed, but maybe not intended. If anet dont want that they must fix the maps.Coran Ironclaw 19:34, 8 December 2007 (UTC)
- Interesting question! I will refer this question to the design team and let you know what I find out. -- Gaile 03:54, 9 December 2007 (UTC)
- I know your busy, I'm just wondering how the progress with this question is going ^_^Ajc2123
- I do not think I got a response, so I will try to nab someone for a hallway meeting on this. :) Thank you for your concern and for your patience in my getting the right answer. -- Gaile 05:33, 13 December 2007 (UTC)
- I got all the time in the world....well....at least until GW2 comes out.... ^_^ Ajc2123
- Has happened before to me so isn't a one off,not sure what map it was though but I am luxon.--Dan Mocha 22:03, 24 December 2007 (UTC)
- I know you can do this with a shadow step skill. Let's say you're Luxon and you stand in front of Kurzick base (let's say you're playing on Grenz Frontier), you can shadow step to a foe, who's about to go through the portal and with a little luck, you can shadow step into a Kurzick base without 'alerting' Base defender of your presence. I hope you understand what I mean :) --Ш3вч [TALK] @ 19:26, 30 December 2007 (UTC)
- Yea but the poeple I faced were ranger, and they were sniping us as soon as we spawned with cripple, burning, etc. I highly doubt this is how the game was meant to be played, hence the ...protecter dude that i forget his name. Any news gaile?Ajc2123
- I know you can do this with a shadow step skill. Let's say you're Luxon and you stand in front of Kurzick base (let's say you're playing on Grenz Frontier), you can shadow step to a foe, who's about to go through the portal and with a little luck, you can shadow step into a Kurzick base without 'alerting' Base defender of your presence. I hope you understand what I mean :) --Ш3вч [TALK] @ 19:26, 30 December 2007 (UTC)
- I do not think I got a response, so I will try to nab someone for a hallway meeting on this. :) Thank you for your concern and for your patience in my getting the right answer. -- Gaile 05:33, 13 December 2007 (UTC)
- I know your busy, I'm just wondering how the progress with this question is going ^_^Ajc2123
- Interesting question! I will refer this question to the design team and let you know what I find out. -- Gaile 03:54, 9 December 2007 (UTC)
- They are not taking advantage of a bug or glicht to do it, so it is allowed, but maybe not intended. If anet dont want that they must fix the maps.Coran Ironclaw 19:34, 8 December 2007 (UTC)
- Just because you can do something, I don't think that makes it allowed. But if it is theres nothing I can do about it. I jsut freaked when I saw them in our base for the first time lol. Ajc2123
(Reset indent) This is still being investigated. I think it's been tested and an analysis and recommendation have been routed, so that's good news. :) -- Gaile 01:18, 24 January 2008 (UTC)
- Cool cool, glad to know it's being worked on ^_^ Ajc2123
I've gone into the other side's base with my team before. It's not very hard if you understand the dynamics of the skill that the base defender uses to kill you. First of all, it does 999 damage and has a 4 second KD. There are skills in guild wars that allow you to spec against these things, making it a trivial matter to go past the base defender. Actually, I think that the people you were talking about might have been me and my guildies (Although it was a warrior, ranger, and rit; (monk @ 4th slot) not two rangers). Specifically, Balthazar's pendulum owns the base defender, reversing the KD onto him.
- Im not sure if this is what i think it is, but I'm PRETTY sure the extra base defenders just stopped this from happening. THANK YOU ^_^Ajc2123
- Yes, the defenders will definitely prevent enemy base camping. -- Gaile 00:57, 21 February 2008 (UTC)
Skill Icons
Methinks you guys shoud have some more creativity with your skill icons :P--MP47 (talk) 16:58, 9 December 2007 (UTC)
- About 70 identified similarities out of .... how many total skills we have? :) -- ab.er.rant 17:04, 9 December 2007 (UTC)
- Ehh, 70's still a lot.--MP47 (talk) 17:05, 9 December 2007 (UTC)
- 70 comparisons, each with 2 or 3 skills. Adds up to over 10% of the total number of skills. Lord of all tyria 17:06, 9 December 2007 (UTC)
- Yep, 10%. I actually find it ok, since the professions do share capabilities, so it shouldn't be too surprising to share similar icons as well. -- ab.er.rant 17:07, 9 December 2007 (UTC)
- Because Backfire and Desperation Blow are really similar skills. Lord of all tyria 17:08, 9 December 2007 (UTC)
- Ok, so that previous statement backfired :) I just thought the icon reuse wasn't too much. -- ab.er.rant 17:14, 9 December 2007 (UTC)
- I'm not bothered either, I just felt the opportunity to be sarcastic ;) Lord of all tyria 17:15, 9 December 2007 (UTC)
- Oh noes! blatant breakage of GWW:NOSARCASM! banbanban!--MP47 (talk) 17:18, 9 December 2007 (UTC)
- Lololol. Lord of all tyria 17:19, 9 December 2007 (UTC)
- (EC) I think some images have been more reused than necessary (see the Luxon skill icons), but in others I think some kind of resemblance is inevitable. Is anyone surprised that many assassin skills show either daggers or a hand holding daggers? That many Swordmanship skills show a sword? That Markmanship skills show arrows? That running skills show, well, someone running? And etc... Those don't bother me. Erasculio 17:21, 9 December 2007 (UTC)
- ZOMG its a conspiracy. Why would anything Dagger masteryish have daggers on it! -elviondale (tahlk) 17:54, 9 December 2007 (UTC)
- Indeed. Most of those listed are either intentional or only similar because an abstract, or both. I do suspect some skills are reuses of rejects from earlier skills. But that's but a handful. Backsword 21:00, 9 December 2007 (UTC)
- (EC) I think some images have been more reused than necessary (see the Luxon skill icons), but in others I think some kind of resemblance is inevitable. Is anyone surprised that many assassin skills show either daggers or a hand holding daggers? That many Swordmanship skills show a sword? That Markmanship skills show arrows? That running skills show, well, someone running? And etc... Those don't bother me. Erasculio 17:21, 9 December 2007 (UTC)
- Lololol. Lord of all tyria 17:19, 9 December 2007 (UTC)
- Oh noes! blatant breakage of GWW:NOSARCASM! banbanban!--MP47 (talk) 17:18, 9 December 2007 (UTC)
- I'm not bothered either, I just felt the opportunity to be sarcastic ;) Lord of all tyria 17:15, 9 December 2007 (UTC)
- Ok, so that previous statement backfired :) I just thought the icon reuse wasn't too much. -- ab.er.rant 17:14, 9 December 2007 (UTC)
- Because Backfire and Desperation Blow are really similar skills. Lord of all tyria 17:08, 9 December 2007 (UTC)
- Yep, 10%. I actually find it ok, since the professions do share capabilities, so it shouldn't be too surprising to share similar icons as well. -- ab.er.rant 17:07, 9 December 2007 (UTC)
- 70 comparisons, each with 2 or 3 skills. Adds up to over 10% of the total number of skills. Lord of all tyria 17:06, 9 December 2007 (UTC)
- Ehh, 70's still a lot.--MP47 (talk) 17:05, 9 December 2007 (UTC)
- So some of the arrow skills show arrows, lightning is displayed on a few skills that involve air, shouters appear on a few shout-type skills. That's not just not an issue, that's really perfectly fine! With 1,324 skills... or maybe it's 1,235? I forget... anyway, with a lot of skills, I think the icons are just fine, some similarity is not just accepted but expected, and the icons are usually very well tied to their names or effects. -- Gaile 19:45, 9 December 2007 (UTC)
- I agree most are fine, it is ok some similar icons. I just find the heal other and heal area inconvently too similar, specially since they usually goes on the same bar. I would like to see that changed, if that could happen. Coran Ironclaw 20:41, 9 December 2007 (UTC)
- GW has 2699 skills currently, though only 1319 are learnable. Backsword 20:54, 9 December 2007 (UTC)
- Well in that case, Agnar's Rage and Berserk are too similar. Pl0x fix :P --MP47 (talk) 21:01, 9 December 2007 (UTC)
I actually love the Guild wars skill icons soo much. It just looks like so much work went in to them, and you can only fit so much in a tiny square. WoW's skills aren't that creative, and most of them don't make any sense at all. Guild wars brings them to life with the amazing color cordination and artwork that almost ALWAYS deals with the skills function. Blue for the piassive monks, red for the powerful elementalist, green for the purist rangers. Darker green for the sinister Necromancers. I just find them all fasinating. The ONLY problem i've had was with heal other and heal area, but I don't use either anymore due to better skills IMO. heal other is too much ep for what it gives imo. Other then those, kudos (spelling?) on the fantastic art Anet. Ajc2123
- Also, im hoping some of these List of removed skills will return in GW 2, im really interesting on the Disappear, and Dont believe their lies ^_^ Ajc2123
- I was reading through all of the historical content that was removed, and, with the exception of Unnatural Signet, I think they should all be re-incorporated into the game in some way or another, even if just for a weekend event or something. It would be very interesting to try out some of the skills we never got to see.--MP47 (talk) 23:45, 9 December 2007 (UTC)
- And now the question: are the mechanics for Dissappear or for many of the other removed skills still in the game engine? -- Frozzen 00:08, 10 December 2007 (UTC)
- The reason why they were taken away was cuz they didn't work with the engine back in the beta or something, they do now, yet are they locked and still in the game but just locked. i believe that they can be unlocked if someone bothered --Cursed Angel 00:20, 10 December 2007 (UTC)
- Probably, as it was mentioned by someone else that the mechanics for the skill that was used in the trailer for EotN (which gave a lot of health and energy) were still in the game engine, so I wouldn't be surprised if these other skills were, too.--MP47 (talk) 00:21, 10 December 2007 (UTC)
- They would need some new icons though since new skills took some of these. But I was talking bout GW2 lol. OR since factions has pve skills, and elona and eotn, maybe some of these could be like....Krytan skills or something. But still, good job on the icons. Dey very purty *_*Ajc2123
- I had some fun looking at pics of the old user interface, and i have been on long enough to see it change, but i was wondering if we would ever be able to go and use the old user interface with the old skill icons (im thinking of the stuff i saw in pics of the beta weekends)...just thinking that could be reaally cool...EDIT: Forgot to signKiller Revan 02:46, 10 December 2007 (UTC)
- They would need some new icons though since new skills took some of these. But I was talking bout GW2 lol. OR since factions has pve skills, and elona and eotn, maybe some of these could be like....Krytan skills or something. But still, good job on the icons. Dey very purty *_*Ajc2123
- And now the question: are the mechanics for Dissappear or for many of the other removed skills still in the game engine? -- Frozzen 00:08, 10 December 2007 (UTC)
- I was reading through all of the historical content that was removed, and, with the exception of Unnatural Signet, I think they should all be re-incorporated into the game in some way or another, even if just for a weekend event or something. It would be very interesting to try out some of the skills we never got to see.--MP47 (talk) 23:45, 9 December 2007 (UTC)
- You sir, are an idiot. — Skakid HoHoHo 03:46, 10 December 2007 (UTC)
Special GW:EN Weekend
Gaile, I know information about this weekend will come out on Friday on the website, but I have a quick question: if we don't have GW:EN and we accumulate skills/weapons/heroes during the course of the preview, what happens to those accumulated items? Are they locked until we buy a copy of GW:EN, or are they actually unlocked for the character? I know it's probably going to be the former, but I would really like to have a chance to get ahold of some GW:EN loot.-AyaStowar
- IMHO from experiance of the previous preview events. I would say that for heroes, skills and armour they will be locked just like they were for the gwen preview event until you buy a retail version of gwen. However i think that weapons wont be locked as they are now freely traded in game. If you want to get a hold of the gwen loot mate, there is a very simple answer though. Buy the fabulous game which is GW:EN. on the whole it rocks and its not that expensive. -- Salome 06:28, 6 December 2007 (UTC)
- Don't give any good gear to GWEN heros though, it will become locked on them. Some people can use this to obtain GW:EN pets and possibly armours. Anon
- Ok...now I'm confused. Is the Special GW:EN Weekend for people who don't own GW:EN, or for GW:EN owners who have characters levels 10-19? -AyaStowar
- My question is a variation on the orginial question above. Suppose I do have GWEN but few of my characters are yet at lvl 20. Suppose I send them to Far Shiverpeaks using this opportunity and they gain heroes, will they be able to use those heroes after this weekend is over? Thanks! Either way - nice update :) Barinthus 08:45, 7 December 2007 (UTC)
- See Talk:Game_updates#Dec_6th_Update_-_GWEN_Access_Question — Skuld 08:47, 7 December 2007 (UTC)
- Better yet, see the latest Dev Update. :) -- Gaile 19:31, 7 December 2007 (UTC)
- See Talk:Game_updates#Dec_6th_Update_-_GWEN_Access_Question — Skuld 08:47, 7 December 2007 (UTC)
Dungeon Chests
Why do chests at the end of a dungeon not count as a high end chest for the title? Even the shortest dungeon would take you over 250 hours to get 1000 points in treasure hunter title, it just makes sense to me that such a rather large box that takes up the middle of my screen for about 5 seconds that it might count as a high end chest. Chik En 19:59, 6 December 2007 (UTC)
- When they say "chest", I think they specifically mean chests that spawn randomly and require keys or lockpicks to open. Dungeon reward chests are free to open. It may take an awful lot of work getting to it, but the actual opening won't cost you a penny. And anyway, you'll usually pass by like 10 locked chests on your way to the reward chest. :p --Mme. Donelle 01:19, 7 December 2007 (UTC)
- Since you took the time to state the obvious... I will also ;) I was suggesting they change it. Chik En 02:35, 7 December 2007 (UTC)
- Yeah... I was actually wondering what my point was. Oh well. Fucking moron strikes again. --Mme. Donelle 03:35, 7 December 2007 (UTC)
- The chests are perceived differently and I think they should be. The rewards that you receive in the end-of-quest type are generally assured to be great, where the ones in the unlockable chests are more of a gamble. I don't see that the end-of-mission quests should give assured great treasure and points in a title, too. I will ask if it's planned, but honestly, I am sure if it were planned, it would have been implemented long ago. -- Gaile 19:59, 9 December 2007 (UTC)
- Thanks Gaile... I do understand how they are thought of differently just hoped it could be viewed differently. But if not that is ok. But never hurts to ask :) Chik En 15:45, 10 December 2007 (UTC)
- The chests are perceived differently and I think they should be. The rewards that you receive in the end-of-quest type are generally assured to be great, where the ones in the unlockable chests are more of a gamble. I don't see that the end-of-mission quests should give assured great treasure and points in a title, too. I will ask if it's planned, but honestly, I am sure if it were planned, it would have been implemented long ago. -- Gaile 19:59, 9 December 2007 (UTC)
- Yeah... I was actually wondering what my point was. Oh well. Fucking moron strikes again. --Mme. Donelle 03:35, 7 December 2007 (UTC)
- Since you took the time to state the obvious... I will also ;) I was suggesting they change it. Chik En 02:35, 7 December 2007 (UTC)
- What would be great are that HM chest at least give you double treasure hunter title. I mean it is HM and lockpicks get broken so often there it's not even funny. hehehe. This should go to the suggestion page, wouldn't it. hahaha Renin 16:25, 10 December 2007 (UTC)
Tournament rewards
Gaile, please see Talk:Xunlai_Tournament_House--Ryudo 22:41, 7 December 2007 (UTC)
List of skill anomalies
This above page has been regularly updated on both Guildwiki and this wiki with anomalies and errors found in skills for quite some time yet they are not mentioned as issues by ANet. Now don't get me wrong, I'm not accusing you guys of not doing your jobs as I have seen many things drop off the list but I am curious if ANet is aware of this list and if they check it for their own possible anomalies and or errors. Curiously yours, Vallen Frostweaver 02:06, 7 December 2007 (UTC)
- LOL "curiously yours"? -elviondale (tahlk) 04:13, 7 December 2007 (UTC)
- Gaile and Emily said they check it regularly ~ Kurd 13:55, 7 December 2007 (UTC)
- If the skill bug is text related, you should post it on my text bugs page. If the matter is balance related or purely gameplay mechanics, please report it to Isaiah Cartwright. Thanks. Bobby Stein 03:34, 9 December 2007 (UTC)
- Gaile and Emily said they check it regularly ~ Kurd 13:55, 7 December 2007 (UTC)
New Drop System has a Glitch
Hi. I like the new drop system. tis good to know that 55's and such cant go nuts and get x20 drops. however, your new drop system has a glitch. the coding implimented to stop this cant distinguish between creatures when a group of them dies quickly (for example, a group dying from edge of Extinction, or ele fire nuke skills. as this doesnt balance each classes ability to farm (whitch is an integreal part of guild wars, as without farming, items prices would be in the 1000+k gold range) and was never mentioned in any update notes, im fairly sure thsi is a glitch.
can we get confirmation about this glitch/feature (is it a glitch or a feature!?!) and, if the former, can you guys clear this glitch up with some priority please?
-TehBuG 09:57, 8 December 2007 (UTC)-
- I suspect there's more problems with the drop system; I can't put my finger on it, but on repeat-farming areas/bosses, I still get the impression that drops diminish over time (as per the old anti-repeat farm system; I have a nagging suspicion it wasn't entirely or properly removed with the introduction of loot scaling); either that, or my statistical samples are way too small. Clan Yumemiru 11:57, 8 December 2007 (UTC)
- What new drop system? --Cursed Angel 12:06, 8 December 2007 (UTC)
- The loot scaling system introduced in the update which added hard mode. -- Gordon Ecker 12:19, 8 December 2007 (UTC)
- For the records, I have mentioned this bug at Emily's talk page (here). While this bug (assuming it's a bug) has been noticed a few months after the introduction of loot scalling, it apparently does not have anything to do with loot scalling itself - it happens exactly in the same way no matter how many party members there are, regardless if someone is solo farming or if it's a full party of human players. Erasculio 12:26, 8 December 2007 (UTC)
- I cant see the problem there, you still cannot get enough from solo farming to make it worth the time. --Cursed Angel 12:29, 8 December 2007 (UTC)
- For the records, I have mentioned this bug at Emily's talk page (here). While this bug (assuming it's a bug) has been noticed a few months after the introduction of loot scalling, it apparently does not have anything to do with loot scalling itself - it happens exactly in the same way no matter how many party members there are, regardless if someone is solo farming or if it's a full party of human players. Erasculio 12:26, 8 December 2007 (UTC)
- The loot scaling system introduced in the update which added hard mode. -- Gordon Ecker 12:19, 8 December 2007 (UTC)
- What new drop system? --Cursed Angel 12:06, 8 December 2007 (UTC)
- I would like to repeat what has been said. AoE kills have lesser drops than those one one one kills such as kills from Sliver Armor both in NM and in HM. My ele senses are tingling. This topic will get uber posts and probably be like Lambchop's episode end song too. Renin 12:59, 8 December 2007 (UTC)
- well, anet could end it easily. fix the darn loot scaleing system, on another note: video proof. http://youtube.com/watch?v=n22cSzUrNIk -TehBuG-
- I would love to find out the answer to this, but I need a bit more information about the problem as you see it and I'm just not quite sure if I understand the issue. Are you saying that the loot for a kill of a single monster doesn't rise if you kill multiple monsters with AoE kills? So you kill one monsters with, say, an arrow, and you get a single drop. You kill half a dozen monsters with Meteor Shower and you still get one drop? Thanks for any clarification you can give me. -- Gaile 03:27, 9 December 2007 (UTC)
- hi Gaile! Ty for the quick response!
- I'll use an example to explain this.
- lets take a standard Terra tank (Mantra of earth, Stone Striker, Stoneflesh aura, glyph of Swiftness, Obsi flesh,Sliver Armor, and 2 AoE skills (for the example Teni's crystals and its prophecies duplicate) earth magic 16)
- now, if we take a group of mobs (10-15 for the example) and use the AoE skills only to kill them, we get about 2-3 drops. however, if we take the same mob and use AoE skills to reduce there hp to almost dead (assuming theres no healer) and use Sliver armor to finish them off, 5-6 drops (as you can see in the Video i made.)
- I've tested this multiple times (about 10 runs with AoE kills, and 10 without ATM) doing the Glacial stone farm of Ventir west of Longeye Ledge and the results are always the same.
- Multiple mobs dying at once from AoE skills reduces loot dropped. and, to add a small thing, they also seem to be of a lower quality. but that could just be because less of it is dropping.
- again, thanks for the responce, oh demigod of tyria! :3
- TehBuG 05:09, 9 December 2007 (UTC)
- It is pretty easy to replicate. Load a build with mass Point Blank AoE and go kill a bunch of the Raptor Hatchlings. Then load up a build with Sliver Armor and do the same. I've done 50 runs total (25 of each) and the drop rate for Sliver Armor (killing one-by-one) is around 37%, the drop rate for PBAoE is around 21%. I think you said you were farming outside of Rata Sum last night, so you might be familiar with the Raptor Hatchling farm I'm talking about. I can give you exact builds if you want to try it yourself.Brothermallon 05:24, 9 December 2007 (UTC)
- Someone had a huge page of drop research on this somewhere. Dozens of runs and I think their conclusion was that AoE collective death garnered fewer drops. - BeX 08:55, 9 December 2007 (UTC)
- It was Aiiane -- scourge 09:05, 9 December 2007 (UTC)
- I hope this is fixed. I don't mind that drops are affected by how many people are in the team, but its silly to affect drops by how you actually kill things. Presumably it penalises scythes over swords at the same time. Sadie2k 09:44, 9 December 2007 (UTC)
- "as this doesnt balance each classes ability to farm (whitch is an integreal part of guild wars, as without farming, items prices would be in the 1000+k gold range)". I'm sorry, prices go high because of farming, not in spite of it. People can't charge high prices unless people have the money to pay for them, and people get lots of money through gold farming. Prices would be 1000k+ if farming had never been nerfed and the game had decended into goldbuying heaven.. I can't see how that can be thought of as the other way. --Ckal Ktak 10:18, 9 December 2007 (UTC)
- To say the same others have said but in different words: the problem is more or less that when a group of 10 enemies is killed one by one (say, I used one arrow to kill each one) they drop 7 items; when a group of 10 enemies is killed together (say, I used Meteor Shower to do damage in an area, killing all of them), they drop 3 items. Those numbers are made up, but that's more or less how the problem works. An user has done some tests, and his results may be seen on a table here (the first table represents enemies killed with Spiteful Spirit, a skill that does area of effect damage, and the second one represents enemies killed with Spoil Victor, a skill that damages one enemy at a time). Of course, the observations of only one user are not enough to validate this as an existing bug; but as mentioned above, this appears to be a glitch seen by different players, such as the ones above who have mentioned it. Erasculio 12:45, 9 December 2007 (UTC)
- However, I think i will be the first to be in favor of the "glitch" if it is even that. Killing with AoE is a lot way faster than killing 1 by 1, you say killing 1 by 1 is favored by drops because they receive more, that may be truth, they receive more from the same number of monster, but they don't kill the same number of monsters in the same time. It really doesn't matter about how many drops do I get from those 10 beasts, the important thing is how many drops do I get in half an hour (for example), that way killing 1 by 1 is a little more balanced with this implementation. Don't get me wrong, I do farm with aoe even when I know this is "glitched" and even when I could go and farm them with 1 by 1 kill build, just because at last you will get more drops per time with aoe even with this "glitch". But not everyone can or is used to kill with aoe, so they should be rewarded by doing so since they will kill slowly. Coran Ironclaw 17:41, 9 December 2007 (UTC)
- To say the same others have said but in different words: the problem is more or less that when a group of 10 enemies is killed one by one (say, I used one arrow to kill each one) they drop 7 items; when a group of 10 enemies is killed together (say, I used Meteor Shower to do damage in an area, killing all of them), they drop 3 items. Those numbers are made up, but that's more or less how the problem works. An user has done some tests, and his results may be seen on a table here (the first table represents enemies killed with Spiteful Spirit, a skill that does area of effect damage, and the second one represents enemies killed with Spoil Victor, a skill that damages one enemy at a time). Of course, the observations of only one user are not enough to validate this as an existing bug; but as mentioned above, this appears to be a glitch seen by different players, such as the ones above who have mentioned it. Erasculio 12:45, 9 December 2007 (UTC)
- "as this doesnt balance each classes ability to farm (whitch is an integreal part of guild wars, as without farming, items prices would be in the 1000+k gold range)". I'm sorry, prices go high because of farming, not in spite of it. People can't charge high prices unless people have the money to pay for them, and people get lots of money through gold farming. Prices would be 1000k+ if farming had never been nerfed and the game had decended into goldbuying heaven.. I can't see how that can be thought of as the other way. --Ckal Ktak 10:18, 9 December 2007 (UTC)
- I hope this is fixed. I don't mind that drops are affected by how many people are in the team, but its silly to affect drops by how you actually kill things. Presumably it penalises scythes over swords at the same time. Sadie2k 09:44, 9 December 2007 (UTC)
- It was Aiiane -- scourge 09:05, 9 December 2007 (UTC)
- Someone had a huge page of drop research on this somewhere. Dozens of runs and I think their conclusion was that AoE collective death garnered fewer drops. - BeX 08:55, 9 December 2007 (UTC)
- It is pretty easy to replicate. Load a build with mass Point Blank AoE and go kill a bunch of the Raptor Hatchlings. Then load up a build with Sliver Armor and do the same. I've done 50 runs total (25 of each) and the drop rate for Sliver Armor (killing one-by-one) is around 37%, the drop rate for PBAoE is around 21%. I think you said you were farming outside of Rata Sum last night, so you might be familiar with the Raptor Hatchling farm I'm talking about. I can give you exact builds if you want to try it yourself.Brothermallon 05:24, 9 December 2007 (UTC)
- hi Gaile! Ty for the quick response!
- So you're saying we should reward mediocrity? It isn't a time-based glitch per se, it is time of death based. I can use Sliver Armor and get twice the drops in almost the same amount of time as AoE, the difference is that Sliver kills them individually and AoE kills them en masse. -- Brothermallon 01:19, 10 December 2007 (UTC)
- dude watch the vid i posted farther up. sliver armor is slower than AoE. -TehBuG-
- I did -- you were just using Sliver for the finishing blow, which would be slower. The build I use is a pure Earth build (16 in Earth) and when 28-30 monsters are pounding on you they go down quick. There is definitely a glitch in AoE kills. I'm just disagreeing with Ironclaw above who says that he is happy getting the same amount of drops every 30 mins vs. every 10 monsters killed. The AoE glitch either needs to be fixed, or Anet needs to explain why it isn't a glitch, because the phenomenon definitely exists. --Brothermallon 04:18, 10 December 2007 (UTC)
- Hence what im asking for. clairification of glitch status, or clairafication that this is in fact a feature of the loot scaling code. -TehBuG-
- AoE damage isn't just used in solo farming, this glitch theoretically affects the drop rate for any party with nukers. -- Gordon Ecker 02:36, 11 December 2007 (UTC)
- Actually my comment was directed to that. Coran Ironclaw 02:41, 11 December 2007 (UTC)
- AoE damage isn't just used in solo farming, this glitch theoretically affects the drop rate for any party with nukers. -- Gordon Ecker 02:36, 11 December 2007 (UTC)
- Hence what im asking for. clairification of glitch status, or clairafication that this is in fact a feature of the loot scaling code. -TehBuG-
- I did -- you were just using Sliver for the finishing blow, which would be slower. The build I use is a pure Earth build (16 in Earth) and when 28-30 monsters are pounding on you they go down quick. There is definitely a glitch in AoE kills. I'm just disagreeing with Ironclaw above who says that he is happy getting the same amount of drops every 30 mins vs. every 10 monsters killed. The AoE glitch either needs to be fixed, or Anet needs to explain why it isn't a glitch, because the phenomenon definitely exists. --Brothermallon 04:18, 10 December 2007 (UTC)
- dude watch the vid i posted farther up. sliver armor is slower than AoE. -TehBuG-
(reset indent) any word Gaile? i can make another Vid if you would like more visuals (im a visual learner myself ^^) -TehBuG-
- Nooes ive been forsaken by teh gods! >.> -TehBuG-
- We're not forsaken, I think that if they do confirm that it is part of the system it will have a huge implication on how the game play will become. People will more and more opt for certain builds leaving others almost useless once again in PvE. I could still be wrong though. I just hope we DO hear an update regarding this issue. Renin 01:53, 15 December 2007 (UTC)
- To nuance the statement "People will more and more opt for certain farming builds" - I don't think that for "general" (ie mission completion, questing) gameplay it will change much in the game; but if this turns out to be true this might cause some upsets among some of the more zealous ... "fieldworkers" ... :D Clan Yumemiru 09:49, 15 December 2007 (UTC)
- Well, I don't think it is the build more than it is the speed at which you can kill. If you run Splinter, the monsters die individually, but if you have a bunch of aggro you can kill maybe 5 off in quick succession and from what I have noticed, you get less drops. On the forums they've started terming it the RoK (Rate of Kill) bug vs. the AoE bug because of this. You can verify this by killing things slower (like aggro only 3 monsters or one "group" at a time) and kill them off. In the end though, it would be appreciated if Anet either acknowledged that it is intended or else say they are looking into it as a bug. Seems to me that it is purposely being ignored though. Brothermallon 07:10, 19 December 2007 (UTC)
- I think we have been forgotten, or side shunted... no awnser for like a week and a half.... -TehBuG-
- I am sorry, but I do not have any information on this yet. I will inquire about it -- I do understand what you're asking now, with the additional information that several of you have provided, so thank you for that. I'll let you know if I have any info on this. -- Gaile 00:40, 23 December 2007 (UTC)
- I think we have been forgotten, or side shunted... no awnser for like a week and a half.... -TehBuG-
- Well, I don't think it is the build more than it is the speed at which you can kill. If you run Splinter, the monsters die individually, but if you have a bunch of aggro you can kill maybe 5 off in quick succession and from what I have noticed, you get less drops. On the forums they've started terming it the RoK (Rate of Kill) bug vs. the AoE bug because of this. You can verify this by killing things slower (like aggro only 3 monsters or one "group" at a time) and kill them off. In the end though, it would be appreciated if Anet either acknowledged that it is intended or else say they are looking into it as a bug. Seems to me that it is purposely being ignored though. Brothermallon 07:10, 19 December 2007 (UTC)
- To nuance the statement "People will more and more opt for certain farming builds" - I don't think that for "general" (ie mission completion, questing) gameplay it will change much in the game; but if this turns out to be true this might cause some upsets among some of the more zealous ... "fieldworkers" ... :D Clan Yumemiru 09:49, 15 December 2007 (UTC)
- We're not forsaken, I think that if they do confirm that it is part of the system it will have a huge implication on how the game play will become. People will more and more opt for certain builds leaving others almost useless once again in PvE. I could still be wrong though. I just hope we DO hear an update regarding this issue. Renin 01:53, 15 December 2007 (UTC)
(reset Indent) Woohoo! thanks alot, and happy holidays Gaile! -TehBuG-
- *Poke, Poke* *Nudge, Nudge* (or, for u forum pplz, BUMP!) -TehBuG-
- Hi. I asked about this matter, and James Phinney said that there are no plans to make changes to how things are functioning. -- Gaile 22:27, 16 January 2008 (UTC)
- So it's not a bug, and AoE farmers will just get fewer drops? Another way of discouraging farmers? - BeX 23:19, 16 January 2008 (UTC)
- They still get more drops per time. -- Coran Ironclaw 05:07, 17 January 2008 (UTC)
- Thanks for letting all of us who have worked hard on elementalists for our loot gathering know that there now more useless than a whammo. -TehBuG-
- They still get more drops per time. -- Coran Ironclaw 05:07, 17 January 2008 (UTC)
- So it's not a bug, and AoE farmers will just get fewer drops? Another way of discouraging farmers? - BeX 23:19, 16 January 2008 (UTC)
- Hi. I asked about this matter, and James Phinney said that there are no plans to make changes to how things are functioning. -- Gaile 22:27, 16 January 2008 (UTC)
Dishonorable
Dear Gaile, could you please do something, or tell someone who can, to do something about the dishonorable effect. It's just so annoying. When you're playing and you got disconnected or lag or your computer crashes, you always get it. Is it really right? Anet shouldn't really do things, which make normal playing like annoying stupid (example: the anti-farming code... :p). Thanks. Limu Tolkki 15:58, 8 December 2007 (UTC)
- If you really cant play without beeing disconnected every 10 minutes for whatever reason you say then dont play online games until your connection problem is fixed. Otherwise what you are asking for is to be able to upset other party members wihout any penalty. Yseron
- Slightly unrelated, but the "Farm Code" was abolished eons ago, since the release of Hard Mode if I remember correctly. -- br12 • (talk) • 16:04, 8 December 2007 (UTC)
- i got dishonorable when i disconnected in ra, took two minutes or something but its annoying --Cursed Angel 16:06, 8 December 2007 (UTC)
- Well, It's actually the best thing thats happened for PvP really. I have not seen anyone rage quit in RA or leave beacuse there are jsut 4 sins with swords (dont ask). Unles Anet can figure out a way to tell the difference between a D/C or someone jsut turning off their computer cuz they might loose, We really cant get rid of this. I know this sounds a bit harsh but, yseron is right. Do PvE or something with henchies until u get your internet fixed, because while it is your right to play, it also can annoy other players the same, if not more then you. (I've had connection issues before too.) Don't quit GW all together, just do some solo things for a while or something. Ajc2123
- The opening post just screams "I want to things my way". Try thinking about the bigger picture when you post such things, dishonourable has stopped ragequit a lot of the time, and while we all want to do it sometimes, we also hate it when it happens to our team, I've simply accepted that I can't leave a clearly lost PvP battle in exchange for having a team that can stay together. I can't farm for money easily, but then everything's cheaper now, so I don't need to. Bigger picture. --Ckal Ktak 01:43, 9 December 2007 (UTC)
- What about in situations where your party members know how crappy your connection is (i.e. friends, guildies or understanding party members)? They know fully well that you might drop out, but them having to wait two minutes to play again is the only inconvenience, and one caused by the system. - BeX 01:50, 9 December 2007 (UTC)
- Ah, I didn't know that. I haven't RAed for months and never D/C from one anyway. Thx. :) - BeX 02:20, 9 December 2007 (UTC)
- The opening post just screams "I want to things my way". Try thinking about the bigger picture when you post such things, dishonourable has stopped ragequit a lot of the time, and while we all want to do it sometimes, we also hate it when it happens to our team, I've simply accepted that I can't leave a clearly lost PvP battle in exchange for having a team that can stay together. I can't farm for money easily, but then everything's cheaper now, so I don't need to. Bigger picture. --Ckal Ktak 01:43, 9 December 2007 (UTC)
- Well, It's actually the best thing thats happened for PvP really. I have not seen anyone rage quit in RA or leave beacuse there are jsut 4 sins with swords (dont ask). Unles Anet can figure out a way to tell the difference between a D/C or someone jsut turning off their computer cuz they might loose, We really cant get rid of this. I know this sounds a bit harsh but, yseron is right. Do PvE or something with henchies until u get your internet fixed, because while it is your right to play, it also can annoy other players the same, if not more then you. (I've had connection issues before too.) Don't quit GW all together, just do some solo things for a while or something. Ajc2123
- i got dishonorable when i disconnected in ra, took two minutes or something but its annoying --Cursed Angel 16:06, 8 December 2007 (UTC)
- Slightly unrelated, but the "Farm Code" was abolished eons ago, since the release of Hard Mode if I remember correctly. -- br12 • (talk) • 16:04, 8 December 2007 (UTC)
- I can certainly relay your concerns, but honestly, the penalty for a report is very slight, and yet it has made an significant improvement in the overall PvP experience. Andrew and I have been gathering impressions about this system from actual gameplay experience, from verbal and written feedback, and from in-game observation. I would welcome more input on this, but, again, I feel that most players in the arenas are having a better time since the addition of the system. -- Gaile 03:32, 9 December 2007 (UTC)
- I can honestly say that the dishonourable system's bark is a lot worse than its bite, most people dread getting that status, even if it only lasts a few minutes. It's the act of being singled out and marked as dishonourable in front of everyone which seems to be the biggest reason for people to avoid it. If it looks like it isn't quite working as well as you might want, there are ways to make it more effective without actually modifying the dishonourable effect itself. E.g. Add an additional warning aobut the dishonourable effect if someone tries to map travel or guild hall travel out of PvP, or add a very obvious visual effect on the dishonouable character when they're in an outpost.--Ckal Ktak 15:05, 9 December 2007 (UTC)
- I always have been and still am one of the biggest supporters of this system. The only problem I have with it is most people don't use it. I will repeatedly get leechers in my team in Aspenwood, sometimes 3+ leechers in back to back games. If I report them most other people don't and so I very quickly get banned AND had to deal with the leechers. It's in occasions like this I hate the system, because many people don't use it. 122.104.231.28 09:00, 11 December 2007 (UTC)
- I can honestly say that the dishonourable system's bark is a lot worse than its bite, most people dread getting that status, even if it only lasts a few minutes. It's the act of being singled out and marked as dishonourable in front of everyone which seems to be the biggest reason for people to avoid it. If it looks like it isn't quite working as well as you might want, there are ways to make it more effective without actually modifying the dishonourable effect itself. E.g. Add an additional warning aobut the dishonourable effect if someone tries to map travel or guild hall travel out of PvP, or add a very obvious visual effect on the dishonouable character when they're in an outpost.--Ckal Ktak 15:05, 9 December 2007 (UTC)
Xunlai Tournament House Problems...
I signed up for this and after I had entered all my predictions, i found the full rules, which can only be found if you register an account, which told my that becuase im in the EU I can't enter if I'm under 18, (which i am). I then found there is no way to delete the xunlai account so I cannot stop my entry from going through... What i am supposed to do now? Is there any way to delete the account as I don't want any action taken towards my GW gaming account. Samexf 13:48, 9 December 2007 (UTC)
- Hello. I don't think your Guild Wars account is at risk here. You may be ineligible for prizes, but I honestly believe that this would be as far as it would go. If you wish, you are welcome to write tournament@arena.net and present the situation there, so you can get a more direct response. -- Gaile 19:51, 9 December 2007 (UTC)
Save GW's Economy....
- ← moved to Talk:Economy
I think all GW Economy should be discussed like this (can also be seen here). I am very sorry for posting on a moved discussion xD Coran Ironclaw 21:51, 14 December 2007 (UTC)
Traveling problems
Some new players who have first accessed gwen and wanted to go to prophecies afterwards, are unable to do so, even though they bought the platinum edition or prophecies individually. Could you get someone to take a look at it? http://www.guildwarsguru.com/forum/showthread.php?p=3421180#post3421180 Jelmewnema 19:53, 9 December 2007 (UTC)
- You cannot go to GW:EN first. You cannot enter GW:EN directly, but must do so through one of the campaigns. I don't know what the issue is, but since it's been posted on a Bugs forum, it will be investigated and there is no need to bring it to this page. -- Gaile 20:14, 9 December 2007 (UTC)
- The point is, he has NF, bought prophecies and gwen. Created a prophecies character but cannot travel to prophecies for some reason. Sorry for taking this to you're talkpage.Jelmewnema 20:47, 9 December 2007 (UTC)
- That's not a prophecies character. His NF character can't progress on the quest. - BeX 01:56, 10 December 2007 (UTC)
- That's what I ment, poor english skills ftl. Late nights without coffe, also ftl.Jelmewnema 16:21, 10 December 2007 (UTC)
- We've identified the problem. I've updated the forum thread. -- Gaile 21:04, 10 December 2007 (UTC)
- That's what I ment, poor english skills ftl. Late nights without coffe, also ftl.Jelmewnema 16:21, 10 December 2007 (UTC)
- That's not a prophecies character. His NF character can't progress on the quest. - BeX 01:56, 10 December 2007 (UTC)
- The point is, he has NF, bought prophecies and gwen. Created a prophecies character but cannot travel to prophecies for some reason. Sorry for taking this to you're talkpage.Jelmewnema 20:47, 9 December 2007 (UTC)
Report System Widely Misunderstood
I don't think the majority of people in the game understand how the report system works. When I repeatedly asked people to report a leecher in my Fort Aspenwood game they said "It does nothing, A-net won't do anything about it. I reported people for weeks now and they still come back." This would indicate people don't understand that report system works on a number of reports tally system (1 report = 2 points, 10 points = ban, ban = number of points accumulated within the last hour).
Many people expect a single report to a) be more than enough. They think if someone has been reported once by one person, there is no need for anyone else to do so and they won't, causing the initial reporter to recieve dishonour.
Some people also believe b) that a report for leeching will trigger a net response. By this I mean they expect that a reported person's account to get actioned if they are repeatedly reported for leeching, which is unfortunately not true (I have reported people who are clearly running leech bots and they are STILL there, anyone who knows Jum Rock will recognise this to be true).
This brings me to the main failings of the report system.
a) It is widely misunderstood by many people in the community, they don't understand that more than one report is needed, that the reporter gets punished if they report alone and what kind of respons is triggered by a report.
b) The report system does NOTHING to prevent leech bots like Jum Rock who are infamous among Luxon Aspenwood players, who repeatedly do it over a period of months. Although eventually they will accumulate a number of temporary bans, this is usually only after a large number of games (5+) because many players don't report him. Effectively 5 games is around 1 hour, so after his first 10 minute ban, it will take around another 30 games to receive the second ban, by then most regulars have left because they are pissed off. The appearance of these regular leechers also represents a failure of the report system in the minds of the players; they know they reported him several times last month/week/yesterday and he is back, clearly reporting did nothing, (they don't know reporting only works on small bans placed for the number of reports).
c)Because many people don't understand how it works, or don't report (apathy is not uncommon) the ones who do are punished most are the reporters in most cases. In a game with 3 leechers, a reporter will report them all, receive 6 dishonour points to themself and only 2 for each leecher. If they get two games with the same 3 leechers, they will receive 12 minute ban with the other 3 leechers not getting banned at all.
The current system is widely misunderstood and often ineffective at dealing with leechers in the big picture. There are problems with; people misunderstanding how it works, people getting beaten by the leechers by reporting alone, ineffectiveness at removing frequent leechers over the long term. The message "Person x has been reported as a leecher." should probably at least be changed to more accurately reflect exaclty what that means, that one is not enough. Are there revisions of the report system being looked at? And how come many of what are obvious to me to be bots, are not banned for botting even months after they have been reported? 122.104.231.28 09:56, 11 December 2007 (UTC)
- I understand your comments, and I think there is some merit in what you're saying. What I believe you'd like to see, more than anything, is better communication about how the system works. Do you think that a Dev Update on this wiki, or a specific wiki page itself, would be helpful in getting the word out? Keep in mind that we have limited "real estate" within the game, and having something like, for instance, a pop-up window appear with a detailed explanation of the Report System would be both intrusive and less than effective. So how would you (and others are welcome to comment, too, by all means) suggest we "get the word out" about how all this works? I am a firm believer that the system is very well designed, and that with proper education of those for whom it is designed (legitimate players) it would do even more good for the game as a whole, so I am interested in hearing player input about how to accomplish that.
- Secondly, if you are reporting a bot, do be aware that each and every report is investigated. And we are blocking 1,000+ bots a week, sometimes 1,000+ in in single day. Can you tell me how you are certain that specific bots you have reported are still in the game after they have been reported? I will then discuss the process with Support, because I've often seen that comment before, and yet in every case, it was disproved. I'd like to understand if there's a system glitch or a need for better understanding of bots or of the Report System. -- Gaile 05:44, 12 December 2007 (UTC)
- Imo put a message at the login screen. About the bots: there's really no way to be sure. Somebody could easy rig a system that just uses w, c and 1 through 8 randomly. But at the same time, people could play just like that. — Teh Uber Pwnzer 07:16, 12 December 2007 (UTC)
- Maybe just change the message the other team members get when someone is reported as leecher. Something like "XXX has been reported as a leecher by YYY. If you agree with him about this issue, please report it too." --Lumenil 13:19, 13 December 2007 (UTC)
- One possible downside to that idea is it'd lead to revenge reporting. Ah well Barinthus 13:42, 13 December 2007 (UTC)
- An improvement: "XXX has been reported as a leacher. If you agree with this report, please report it too." Alaris 14:03, 13 December 2007 (UTC)
- What about adding a detailed explanation to the report notification message? -- Gordon Ecker 04:00, 14 December 2007 (UTC)
- Bots are pretty easy to pick, they are the ones which latch onto other players and if you lose them they run into walls and do nothing. This problem just happened to me again, two leechers on my team two games in a row and I was the only one who reported them. I think a more detailed message like the ones mentioned above would help, I am skeptical of how much though. To be honest I haven't seen anything like revenge reporting, the worst scenario of bad reporting I have seen was someone disconnected from their compueter, but the "disconected" message didn't display and they were reported. I don't think a message at log in would be as helpful in the long run, maybe it would, because those are limited in how long they remain, gold buying was once like that and many players now aren't aware your account can get actioned. 122.104.227.103 12:44, 14 December 2007 (UTC)
- What about adding a detailed explanation to the report notification message? -- Gordon Ecker 04:00, 14 December 2007 (UTC)
- An improvement: "XXX has been reported as a leacher. If you agree with this report, please report it too." Alaris 14:03, 13 December 2007 (UTC)
- One possible downside to that idea is it'd lead to revenge reporting. Ah well Barinthus 13:42, 13 December 2007 (UTC)
- Maybe just change the message the other team members get when someone is reported as leecher. Something like "XXX has been reported as a leecher by YYY. If you agree with him about this issue, please report it too." --Lumenil 13:19, 13 December 2007 (UTC)
- In response to the original point of this thread -- that the Report System is not well understood -- I've asked for a few instructions to be included in the system itself. There is limited space, but I'm hopeful that we can include a few words of instruction and information, so that players better understand how things work. -- Gaile 05:23, 19 December 2007 (UTC)
- Maybe an NPC reporter at those places detailing how it works? Renin 02:00, 20 December 2007 (UTC)
What's happening with Guild Wars lately?
Gaile what in the world is happening with Guild Wars lately. To me it seems like you guys have given up. Besides the weekend events what changes have you guys got planned in the future. I am not talking about GW2 or the recently released BMP here. This is not a bashing on anyone. I want you and your staff to convince me why I should spend anymore time and money on GW2 when it seems that nobody cares about the current game anymore.
You may notice I didn't use any profanities or abuse you or your staff personally so please don’t take this as a angry cry-baby post, I am simply a concerned customer.
--Maki --The preceding unsigned comment was added by User:58.107.47.95 .
- I think Gaile would appreciate it if you would elaborate a little on why you feel that nobody cares about the game any more. Aren't weekend events a sign they're still supporting the game? I believe most of the developers are working on GW2, and they did announce that there will be very little or no significant updates to GW. A lack of work on GW might be an indication that they're hard at work on GW2. (and please don't lash out if you think I should not have bothered replying, sorry about that). -- ab.er.rant 09:37, 14 December 2007 (UTC)
- "why I should spend anymore time"
- Because it is a video game, video games are meant to be fun. If you are not having fun, why "spend" time playing it? --Deathwing 10:02, 14 December 2007 (UTC)
- I'm not sure what you mean by "it seems like [they] have given up." We have our regular weekend events, they just released the BMP, and held a contest for Wintersday, which begins (probably) next week. It hasn't gone uphill all that much, but it certainly hasn't gone downhill, either. Kokuou 11:30, 14 December 2007 (UTC)
- Agree. Wintersday's-a-coming (I'm REALLY looking forwards to snowbound towns again!), the weekend rotations are in full swing and we know we shouldn't be expecting too much since the vast majority of development resources are aimed at GW2 ... in all we should consider ourselves fortunate that we have a decent selection of content to pick from. Clan Yumemiru 12:01, 14 December 2007 (UTC)
- cuz there aren't any new campaigns to wait for my interrest for gw is fading, even if its the only game i have except diablo ll which i wont even look at. I've been more active on this wiki than in gw the last month and it explains alot, i get the feeling that you'll just let this die, even if the snowball arena will be awsome --Cursed Angel 13:12, 14 December 2007 (UTC)
- We have still been having skill changes and we got the Balth dump and a few minor updates but I don't remember getting big updates to often anyway and we got Hard Mode for Eye of the North not to long ago but I look at any minor update a bonus as they are a business and are making GW2 whitch I will buy day of realese if it is as good as the three campaigns are. -- Natalie Black 13:56, 14 December 2007 (UTC)
- cuz there aren't any new campaigns to wait for my interrest for gw is fading, even if its the only game i have except diablo ll which i wont even look at. I've been more active on this wiki than in gw the last month and it explains alot, i get the feeling that you'll just let this die, even if the snowball arena will be awsome --Cursed Angel 13:12, 14 December 2007 (UTC)
- Agree. Wintersday's-a-coming (I'm REALLY looking forwards to snowbound towns again!), the weekend rotations are in full swing and we know we shouldn't be expecting too much since the vast majority of development resources are aimed at GW2 ... in all we should consider ourselves fortunate that we have a decent selection of content to pick from. Clan Yumemiru 12:01, 14 December 2007 (UTC)
- I'm not sure what you mean by "it seems like [they] have given up." We have our regular weekend events, they just released the BMP, and held a contest for Wintersday, which begins (probably) next week. It hasn't gone uphill all that much, but it certainly hasn't gone downhill, either. Kokuou 11:30, 14 December 2007 (UTC)
(RI) I think it is best to not try to push the developers to much. If you interrupt the current mindset of a developer and say stop what your doing... they really need this fast in GW1 and then go back to GW2 that kind of thing may introduce bugs if the developer really can't take his or her mind off the previous task as they were so set on finishing. And then also it is time wasted when that developer really needs to refresh themself on what point they really were at when they had stopped to do something for GW1. Granted I would hope they have just reserved persons to take on GW1 things and leave the bulk for GW2 and not yanking developers from project to project... I would suggest we try not to complain to much about GW1 when I think I got my money's worth already and I really want to see them focus on GW2... and lastly.. I am certain in my opinion there will be a DEMO / Trial / Beta or whatever for GW2, so we can judge for ourselves if GW2 is what you want to invest into or not. Chik En 17:24, 14 December 2007 (UTC)
- My best guess is a Public beta for GW2, no demo/trials till it comes out, probably something like a 14 day, 10 hour trial or whatever the norm is. Crazy 03:36, 15 December 2007 (UTC)
- If they do it like OGW, it will be several weekends over an extended period of time... I really enjoyed that format, and I hope they choose to do it that way again... -- Frozzen 04:03, 15 December 2007 (UTC)
- Sigh........ i guess when it comes to GW you get what you pay for. Another thing i was trying to say in my first post is that the Staff (that are not involved in the design of GW2) have given up, explain to me what Andrew has done latly with GW. This is not a bashing of Andrew, he is probaly a good person in real life but to me it seems he has given up......... --58.107.47.95 05:38, 15 December 2007 (UTC)
- If they do it like OGW, it will be several weekends over an extended period of time... I really enjoyed that format, and I hope they choose to do it that way again... -- Frozzen 04:03, 15 December 2007 (UTC)
(Reset indent) I don't really know how to answer this thread; it just seems very odd to me. Yes, we are working on Guild Wars 2, but it's very clear that we are continuing to support Guild Wars in many meaningful ways. To name just a few, off the top of my head:
- We are in the midst of a special 10-day event now, with special drops of all kinds, double benefits, and more.
- We recently released a new buff that allow even more players to bring their characters into GW:EN.
- We are offering a free trial of Guild Wars: Eye of the North.
- We have partnered with Gamespy to offer free trials of all three campaigns.
- We're actively working on expanding the means by which players can purchase items in the in-game and PlayNC Store (something that is particularly relevant to Europe).
- On December 21st, our 12-day Wintersday event will begin, offering traditional holiday fun along with new content and new gifts.
- The team continues to balance skills, to review suggestions and concerns, and to keep up to date on players' thoughts on Guild Wars.
- We continue to support our $100,000 Tournament. In fact, there's a tournament final going on this weekend and we're supporting that with about $10,000 in prizes and then rolling into the January season right away.
- Our community team is active every day via a lot of means, including forums, the wiki, the game, live events, and more.
- To better meet the needs of the community, we appointed a PvP community coordinator a few months ago, and he's in the game for hours every day, including weekends, talking with players, observing and actively playing the game, and of course answering forum posts, relaying concerns and suggestions, etc.
- We will release not one but two community contest winner lists this month, for the Wintersday Art Contest (winners to be announced next week) and the Mini Mania Contest (winners announced last week).
- We have a new contest planned for January.
- We will be releasing the winning Design-a-Weapon items into the game after the holidays.
- And finally, three letters: B. M. P.
I think any talk of having "given up" is clearly mistaken. I do want to say that it's entirely fine if someone wants to take a break for a while. We know that not every player will continue playing Guild Wars daily until Guild Wars 2 comes out. That's perfectly ok! You're free to play GW as long as you like. You're also free to step away, drop back in for the holidays or special weekends that you'd like to participate in, go play another game or two, take up painting or gardening... ;) It's up to you! Then, when Guild Wars 2 comes out, you're welcome to pick up that game and jump back into our world if you'd like to do so. -- Gaile 04:05, 16 December 2007 (UTC)
- I think most of us are dealing with waning of GW1 and the coming of GW2 with a touch of sadness, since this obviously means that GW1 simply won't get as much attention from ANet as it once did. Still, I don't feel that ANet has abandoned GW1 at all, it's just no longer going to be their sole focus. Bottom line, I think we'd all agree that we really want GW2 content to be hands above what GW1 brought us, and if so, then it's only natural that ANet would need to focus most of their limited resources to the new game. My two cents, anyway Mirkwood 13:28, 16 December 2007 (UTC)
- "I dont see it as much as loseing a son, as Gaining a daughter!" (Monty Python's Holy Grail) I dont see it as losing GW1 as gaining GW2 which i have no doubts is going to be AWESOME!!! but in the mean time "i have not been abandoned, no i have not been, deserted and i have not been forgotten" (I need you - Relient K) by anet, Keep up the good work Anet keep the fun flowing (and swing me 100 ecto in-game plz :P Crazy 11:39, 17 December 2007 (UTC)
- I think most of us are dealing with waning of GW1 and the coming of GW2 with a touch of sadness, since this obviously means that GW1 simply won't get as much attention from ANet as it once did. Still, I don't feel that ANet has abandoned GW1 at all, it's just no longer going to be their sole focus. Bottom line, I think we'd all agree that we really want GW2 content to be hands above what GW1 brought us, and if so, then it's only natural that ANet would need to focus most of their limited resources to the new game. My two cents, anyway Mirkwood 13:28, 16 December 2007 (UTC)
Wintersday finale
Will this years Wintersday event have staggered finales like it did last year, or will the finales in Lion's Arch and Kamadan occur simultaneously? -- Gordon Ecker 04:08, 16 December 2007 (UTC)
- The times that I was given are every three hours, starting at 12:01 AM Pacific on January 1st. Remind me how they were staggered last year and I will inquire if we're doing that again this year. -- Gaile 04:10, 16 December 2007 (UTC)
- The events will be staggered by a few minutes, thereby allowing people to participate in two finales in a single block of time, if they move lively and don't wait for the final present drop. :) -- Gaile 00:55, 19 December 2007 (UTC)
The Grand Xunlai Chest
Hey gaile, somethings been bugging me. the Xunlai Headquarters has the shiny glowy chest that apparently holds all of our precious items in K-mart, and I thought that was pretty cool, but is there more to the story? I mean it doesn't quite explain a whole lot or anything. I'm really interested in this unreachable chest and its origins. Or is it just another mystery for us to ponder? Any info at all that you could give on this matter would be greatly appreciated. Ajc2123
- I always thooght that that glowing chest in the "warehouse" of other anonymous storage boxes was a really cool and sneaky "Raiders of the Lost Ark" movie reference ... Clan Yumemiru 12:11, 17 December 2007 (UTC)
- It has been asked before and all the information we got back is here: Guild_Wars_Wiki:Projects/Unanswered_questions/Lore#Glowing_Xunlai_Chest --Lemming 13:28, 17 December 2007 (UTC)
- Yea but theres nothing else to the story? THATS what I'm asking. For more then that information. Ajc2123
- It will be interesting how this affects Xunlai Agents in GW2 where Cantha is closed off from everyone else. 58.110.139.39 15:08, 18 December 2007 (UTC)
- I doubt Cantha being closed will affect them at all, they beat everyone to the Ring of Fire Islands, The Desolation and The Realm of Torment (although they were required to leave due to safety issues). If they can do that I doubt a silly Emperor closing the borders will stop them, that and they probably have a deal with the Dredge to use their tunnel. XwB = Xunlai without Borders. -- Broodling 02:36, 19 December 2007 (UTC)
- It will be interesting how this affects Xunlai Agents in GW2 where Cantha is closed off from everyone else. 58.110.139.39 15:08, 18 December 2007 (UTC)
- Yea but theres nothing else to the story? THATS what I'm asking. For more then that information. Ajc2123
- It has been asked before and all the information we got back is here: Guild_Wars_Wiki:Projects/Unanswered_questions/Lore#Glowing_Xunlai_Chest --Lemming 13:28, 17 December 2007 (UTC)
- I think this is just a lovely piece of art, a bit of game atmosphere. (And yes, loooove the Raiders of the Lost Ark references in our game!) I will ask the Design Team if they are aware of any lore or story behind the "glowy chest." :) -- Gaile 20:16, 23 December 2007 (UTC)
- I spoke with game designer Eric Flannum, and he said that the room in question is not really tied to any lore so much as "it reveals the mysterious powers of the Xunlai." Perhaps this is a teaser of something we will learn about in greater detail in Guild Wars 2? ;) -- Gaile 00:54, 4 January 2008 (UTC)
Exploit, Needs Imediate Attention
Ill keep this quick but theres now an exploit that allows people to port people to other outposts they've never been through exploiting a bug. It works as so. 1: person who has desired outpost and a guild hall with a canthan ambassador, invites the porting person to join their group. 2: player 1 invites player 2 to be their guest to the guild hall. 3: player 1 then leaves player 2 in the guild hall and ports to the desired outpost/city. 4:player 1 then comes back to guild hall and groups back up with player2. 5: the canthan ambassador is used and both people port to another guildhall. 6: player 1 then talks to canthan ambassador and says "× I've heard enough." to the canthan ambassador, thus porting player 1 to the last location and bringing player 2 to that outpost/city as well. People are using this exploit and running people to droks in less then 1 min and im sure that this is being used other places. I have tested this once to verify that it works. Mashav 04:17, 19 December 2007 (UTC)
- I have already reported this to QA. Perhaps you are the kind person who sent me the message via another means? Anyway, because I'm not happy about the idea of others replicating this, I am going to archive immediately. As much as I appreciate being told about this, we would be very grateful if you would not post exploits on the GWW or on forums, but instead use the Support system, or our community@arena.net email address to submit a report. Nonetheless, thank you for letting me know about this. I've already spoken with one of the co-founders (thank goodness they're really cool about my giving them a call on off-hours!) and we're on the trail of replication, proof, and then a consideration of action on those who used the exploit. I'm not sure we will action accounts, but there is a potential abuse here, and I cannot say that we will not do so. Thanks again. -- Gaile 05:10, 19 December 2007 (UTC)
Multiple accounts and GW2
Hi Gaile! I'm the owner of two GW accounts, each with Prophecies/Factions/Nightfall/EotN + GotY upgrades (I got the secount account before the ability to purchase character slots, obviously). I've invested time and effort in both accounts, and I was wondering if you knew anything about how we can tie our GW1 account to our GW2 account, and whether there will be an option to tie multiple GW1 accounts to one GW2 account? I have every intention of buying GW2, as everything I've heard sounds pretty good so far and I'm still loving the heck out of GW1 after two years of playing, but maintaining two accounts is pretty pricely, as you can imagine, and I'd rather not continue the trend with GW2 ;) (apologies for the run-on sentence; I do like my commas :P). Thanks in advance for any information you can provide. --fraught · (talk) 19:11, 18 December 2007 (UTC)
- As far as GW2 goes it is too early to tell about accounts and HOM transfers since GW2 isn't even in Beta yet. I understand you not wanting to buy two GW2's. -- Natalie Black 13:56, 19 December 2007 (UTC)
- Yeah, I know it's not in beta yet, but I was hoping they were already thinking about how to connect GW1 accounts to GW2 accounts. And if they weren't yet, I wanted to bring people with multiple accounts (because I am far from the only one who has more than one GW account ;) ) to their attention. Guess I'll have to wait and see... --fraught · (talk) 14:50, 19 December 2007 (UTC)
- Ya I know a few of my Guildies have 2 accounts and so account merging would be a very nice feature to add to GW2 so we shall wait and see. -- Natalie Black 14:11, 20 December 2007 (UTC)
- yes I also use two accounts. I would be very happy if this was implemented. Another discussion that could also use this ( solve it that is) would be to allow in game accounts to be merged. I wouldlove not havngto log out andthen log in just to switch accounts. I am also a beta user and boughtit before ( or so I think) charracter slots were added. : D ty in advance.--83.65.70.130 19:37, 21 December 2007 (UTC)
- Ya I know a few of my Guildies have 2 accounts and so account merging would be a very nice feature to add to GW2 so we shall wait and see. -- Natalie Black 14:11, 20 December 2007 (UTC)
- To me it sounds like they are working on the core of GW2 first, before working on details such as how the HoM ties in. Alaris 15:10, 9 January 2008 (UTC)
- Merging accounts has been brought up before and I think it was Gaile who said that wasn't possible (apologies if it wasn't you, Gaile). I've made my peace with that, but I really hope I won't have to choose between my two accounts when it comes to GW2, as I am rather attached to both and consider them equal. --fraught · (talk) 08:48, 22 December 2007 (UTC)
- Yeah, I know it's not in beta yet, but I was hoping they were already thinking about how to connect GW1 accounts to GW2 accounts. And if they weren't yet, I wanted to bring people with multiple accounts (because I am far from the only one who has more than one GW account ;) ) to their attention. Guess I'll have to wait and see... --fraught · (talk) 14:50, 19 December 2007 (UTC)
- Hi, there. Merging existing accounts for Guild Wars is not possible, it's true. And I truly do not know how the "carryover effects" of the Hall of Monuments will work. Will it take attainments from one account only? Will it allow input from more than one? The way that the HoM if programmed, and how it bridges Guild Wars with Guild Wars 2 is a mystery to me. I am not sure if these decisions have been made yet, or if the programming possibilities have been fully explored. (For things like this, it's rather early days. There are more core projects going on, you see?) So, I will ask about this, but please don't be disappointed if I don't have an answer for you for a while, because the designers and programmers may not have answers yet, either. Thanks. -- Gaile 19:57, 23 December 2007 (UTC)
- "More core projects ongoing" - that suspiciously sounds like we can expect more GW1 content in the times to come ... well, this does make for ... interesting ... speculations!! Clan Yumemiru 13:20, 9 January 2008 (UTC)
- The answer to the primary question, courtesy of James, is that the connection between Guild Wars and Guild Wars 2 accounts is actually character-to-character and not account-to-account. This means a person with multiple GW accounts will be able to link the characters from both accounts to characters on one GW2 account. In fact, that is one of the reasons that the Hall of Monuments is character-based. -- Gaile 23:34, 16 January 2008 (UTC)
- will we be able to link two or more gw2 characters to one gw character? Or it will be one for one only? -- Coran Ironclaw 05:12, 17 January 2008 (UTC)
- In a similar vein, will a single GW2 character be able to be linked to two or more GW1 characters? --Mme. Donelle 01:32, 21 January 2008 (UTC)
- I was wondering about this as well. Also, I hope that the character does not have to have the same name in order to be tied to a GW1 character. Any information on this? The other thing I was wondering are if the actual specific items / accomplishments / whatever are somehow tied to GW2 or if it is simply which monuments are completed. It sounds like you don't know the answer to this yet, but please let us know when you do. -- Amazing Goat 00:36, 22 January 2008 (UTC)
- In a similar vein, will a single GW2 character be able to be linked to two or more GW1 characters? --Mme. Donelle 01:32, 21 January 2008 (UTC)
- will we be able to link two or more gw2 characters to one gw character? Or it will be one for one only? -- Coran Ironclaw 05:12, 17 January 2008 (UTC)
Mapping Bug
As of now, players are able to map their characters to anyplace they wish, by using the Canthan Ambassador in their Guild Halls. Just wanted to bring this to everyone's attention. [1] Arduinna 14:00, 19 December 2007 (UTC)
- so now i can take a level 1 paragon to end of nightfall and get primeval armor? --Cursed Angel 14:14, 19 December 2007 (UTC)
- Until this bug is fixed, yes you can. You can also make a character, map it to the last mission, finish it, acquire an end-game green, make a new character...etc, etc. Pretty big bug isn't it. Arduinna 14:52, 19 December 2007 (UTC)
- cant find the canthan ambassador in my hall D: --Cursed Angel 14:58, 19 December 2007 (UTC)
- Purchase it from the Guild Lord :P, but hopefully this is getting fixed soon. Arduinna 15:04, 19 December 2007 (UTC)
- I can verify this, however the "new char mapped to end game green" isnt that big a problem, as you're still not lvl 20 and you A) wont have heroes and B) wont be a high enough level to achieve anything. However im now somewhat worried as myself and a friend just did this to check if the glitch does indeed work and now i'm somewhat worried that i'm gonna get banned for taking advantage of an exploit. Hmmmm... at 5000+ hours play time, i will cry if i get banned for this! Especially as i choose places i cant get back to anyway or that are completely useless due to the charecter not having done the jundudu mission. -- Salome 15:15, 19 December 2007 (UTC)
- Purchase it from the Guild Lord :P, but hopefully this is getting fixed soon. Arduinna 15:04, 19 December 2007 (UTC)
- cant find the canthan ambassador in my hall D: --Cursed Angel 14:58, 19 December 2007 (UTC)
- Until this bug is fixed, yes you can. You can also make a character, map it to the last mission, finish it, acquire an end-game green, make a new character...etc, etc. Pretty big bug isn't it. Arduinna 14:52, 19 December 2007 (UTC)
A-Net is thinking about how they are going to punish customers who exploited a mistake that A-Net made....just kinda seems wrong don't you think? --ChronicinabilitY 17:18, 19 December 2007 (UTC)
- Banned a week would be fine as thats the time it would take to complete factions, then u can get some rest from gw too, it would be worth it, but like a month or more is not --Cursed Angel 17:27, 19 December 2007 (UTC)
- First I want to say thanks for the happy holidays card I got, 531/1300. Happy holidays for you Gaile. But now for the main reason I'm writing here, I have one character that got mapped to a city I had not been earlier. I will delete that character if you want me to. I just don't want to get banned since I have played well over 5000 hours and have r5 koabd etc. and wintersday event is starting soon. Also I think you shouldn't ban anyone those who really regret they did this or those that just tested it. Now I'm very afraid about getting banned even though I only have one character that got mapped and I can delete it anytime but still.. :( Anyway happy holidays and happy new year for everyone. Jay Em 18:22, 19 December 2007 (UTC)
- GG non-modular town checking scripts. --Lou-Saydus 18:39, 19 December 2007 (UTC)
- good idea writing on a page arena net sometimes watch that u have exploited a bug, grats --Cursed Angel 18:42, 19 December 2007 (UTC)
- Because everyone puts their in game name in their userpage. --Ckal Ktak 18:53, 19 December 2007 (UTC)
- good idea writing on a page arena net sometimes watch that u have exploited a bug, grats --Cursed Angel 18:42, 19 December 2007 (UTC)
- GG non-modular town checking scripts. --Lou-Saydus 18:39, 19 December 2007 (UTC)
- First I want to say thanks for the happy holidays card I got, 531/1300. Happy holidays for you Gaile. But now for the main reason I'm writing here, I have one character that got mapped to a city I had not been earlier. I will delete that character if you want me to. I just don't want to get banned since I have played well over 5000 hours and have r5 koabd etc. and wintersday event is starting soon. Also I think you shouldn't ban anyone those who really regret they did this or those that just tested it. Now I'm very afraid about getting banned even though I only have one character that got mapped and I can delete it anytime but still.. :( Anyway happy holidays and happy new year for everyone. Jay Em 18:22, 19 December 2007 (UTC)
- Is there an actual source to this information? So far, I have been unable to find anything saying that people who used/abused this will suffer any sort of repercussions (though I might not have looked hard enough). In my case, it'd be a pain to get banned for following GWG's standard bug confirmation procedures [2]. Faer 19:10, 19 December 2007 (UTC)
- im sure arenanet know who he is as they've sent him a christmas card, one of 1300, u dont get that without knowing them --Cursed Angel 19:20, 19 December 2007 (UTC)
- Edit: Nevermind, your indentation confused me. Faer 20:32, 19 December 2007 (UTC)
- im sure arenanet know who he is as they've sent him a christmas card, one of 1300, u dont get that without knowing them --Cursed Angel 19:20, 19 December 2007 (UTC)
Important Note: After some testing, I've started to see connections between this and the Guild Hall Glitch which kicks you out of your guild hall for seemingly no reason. It seems that the mapping back to the hall is like logging back in, and it shunts you to your last known outpost instead of the Guild Hall. Perhaps they'll actually FIX the Guild Hall Glitch now, instead of blindly ignoring it. - Yellow Monkey 20:03, 19 December 2007 (UTC)
- It is nowhere stated people will get banned for this. It is also nowhere stated Anet is fixing this bug, but as devi59 posted, they are aware of this bug. We will see what actions Anet will take as soon as some official information is released. No need to get all fed up about you getting banned :) Arduinna 20:24, 19 December 2007 (UTC)
- Anet has, in the past, banned people for exploiting glitches such as this. There is a high probability of being banned for using this, since it is obviously not an intended feature. --Pyron Sy 20:28, 19 December 2007 (UTC)
- I don't see Bans being handed out for this glitch. They didn't ban people that exploited the Guild Hall/Presearing glitch so why would the ban for this. It has very little direct effect upon the game in general. Only thing you do is skip some missions that you will have to go back and do anyways if you want to play anywhere else in the campaign. And gives you access to end game greens (which are sold in all major towns) and end game armor..which is readily available in prophecies with a droks run anyways. Coridan 20:38, 19 December 2007 (UTC)
- Well im not deleting my charecter who did get mapped. I was testing the bug to verify it wasnt a hoax and to try and add extra data. Also the charecter which got mapped was a lvl 20, 2 year old mes with legendary survivor. No way in hell am i going through that again! I wont be happy at all if i get banned through this, as i was following gwguru codes of conduct for verifying bugs. Also as this has been brought to the attention of anet over 24 hours ago, then really it should have been sorted by now if they did not want this bug tested by the curious. To compund the issue, this bug can easily be accomplished accidentally with no control given to those in the oparty being mapped to these inaccecible places. It also doesnt unbalance the game in any way and doesnt effect others in any way, its just the equivlent of a droks run imho. Anyway we might all be jumping the gun here, as no one from anet has commented on this. -- Salome 22:17, 19 December 2007 (UTC)
- I don't think anybody who accidentally used this exploit will be banned. But I know some people who earned money by glitching others to the outpost they want and I think for those a ban is warranted. poke | talk 16:02, 20 December 2007 (UTC)
- Quote from [3]: "we're on the trail of replication, proof, and then a consideration of action on those using the exploit." So yeah, people may get the banhammer. — Teh Uber Pwnzer 01:48, 21 December 2007 (UTC)
- I don't think anybody who accidentally used this exploit will be banned. But I know some people who earned money by glitching others to the outpost they want and I think for those a ban is warranted. poke | talk 16:02, 20 December 2007 (UTC)
- Well im not deleting my charecter who did get mapped. I was testing the bug to verify it wasnt a hoax and to try and add extra data. Also the charecter which got mapped was a lvl 20, 2 year old mes with legendary survivor. No way in hell am i going through that again! I wont be happy at all if i get banned through this, as i was following gwguru codes of conduct for verifying bugs. Also as this has been brought to the attention of anet over 24 hours ago, then really it should have been sorted by now if they did not want this bug tested by the curious. To compund the issue, this bug can easily be accomplished accidentally with no control given to those in the oparty being mapped to these inaccecible places. It also doesnt unbalance the game in any way and doesnt effect others in any way, its just the equivlent of a droks run imho. Anyway we might all be jumping the gun here, as no one from anet has commented on this. -- Salome 22:17, 19 December 2007 (UTC)
- I don't see Bans being handed out for this glitch. They didn't ban people that exploited the Guild Hall/Presearing glitch so why would the ban for this. It has very little direct effect upon the game in general. Only thing you do is skip some missions that you will have to go back and do anyways if you want to play anywhere else in the campaign. And gives you access to end game greens (which are sold in all major towns) and end game armor..which is readily available in prophecies with a droks run anyways. Coridan 20:38, 19 December 2007 (UTC)
- Anet has, in the past, banned people for exploiting glitches such as this. There is a high probability of being banned for using this, since it is obviously not an intended feature. --Pyron Sy 20:28, 19 December 2007 (UTC)
- I was just "ran" to droknars with this.. >.> I thought it was oddddddddddddddd that I was guested to this persons guild hall.. >.> I hope this doesn't affect people that got ran this way.. All I wanted was to get my little toon some new max armor. ;_; 71.170.14.174 00:48, 21 December 2007 (UTC)
- The bug has finally been fixed with yesterdays update Arduinna 07:50, 21 December 2007 (UTC)
(Reset indent) This exploit was noted on my talk page. I responded and archived the report, because we do not need to have my talk page -- or any other, of course -- give a tutorial on how to exploit the game. We cannot control what fan forums allow as far as such content, but we do want to be sure that official or semi-official pages, such as this talk page, do not contain links to "how to exploit" types of threads. In the future, for issues like this, we respectfully ask that you report the exploit to Support, not abuse it, not pass it along to other players, and please not link to pages that contain a means for other players to take advantage of a game exploit. -- Gaile 00:57, 22 December 2007 (UTC)
Is a Click Macro Legal
After reading the EULA, Support Site, Player Code of Conduct, and past decisions made on macros I am confused about weather a click macro is legal in Guild Wars or not. I want to be able to hit keys to be able to click on certian areas of the screen to activate hero skills, much the same way keys are tied to ones own skills. It is a small program that dosn't interact with Guild Wars itself except by moving the mouse and clicking for me. I understand that using a click macro for alcohol is not allowed becuase it allows the player to step away from the computer. Also farm bots are not allowed becuase they use some sort of AI and color recognition on the screen possibly. But using the keyboard to activate hero skills while I am sitting at the computer playing Guild Wars the whole time, instead of me wanting to click them, is that okey becuase it is only a macro to assist me and neither a bot nor AI?--129.21.100.55 19:15, 19 December 2007 (UTC)
- It more than likely isn't allowed because it gives you an unfair advantage. As other players still have to move their mouse to click hero skills. --Lou-Saydus 19:39, 19 December 2007 (UTC)
- Well people are allowed to download programs from GWW that allow you to see how much map you have left to explore and where. Also mods that show spirit range in your compass. Another mod on this site puts bars on the health so you can see what percentage it is at. If ANET allows these on this site how can they say that keyboard button to click an area on the screen is illegal when none of their offical documents say so. The only reason I am asking here is becuase of the statements made about click macros for alcohol. But those are used when people are afk and are a bot becuase it does not require constant human interaction.--129.21.100.55 19:45, 19 December 2007 (UTC)
- If those other ones provided any real difference, ANet would care about them. As it is, any half decent player doesn't need them. (I used them for a couple days. It's now instinctual.) Armond 07:02, 20 December 2007 (UTC)
- But you used them to make yourself better. If they were not there in the first place it would have been much harder. But the main question is weather or not it is legal to use a click macro in the first place. With the high rate of bans that are occuring I want to make sure it is allowed before I use it. With all the offical documents, (EULA, Player Code of Conduct, ect.) not being clear about this issue. Even the bot page makes it seem like it dosn't fall under an illegal category. So, I am asking Gaile Gray for her interpretation of the legality of using a keyboard key to click on screen, becuase the answer is not provided anywhere else.--129.21.100.55 19:18, 20 December 2007 (UTC)
- I honestly do not know the answer to this question. I will ask -- but as you know it's the start of the holiday season and I won't be able to speak with the appropriate people until after January 2nd. -- Gaile 08:53, 22 December 2007 (UTC)
- But you used them to make yourself better. If they were not there in the first place it would have been much harder. But the main question is weather or not it is legal to use a click macro in the first place. With the high rate of bans that are occuring I want to make sure it is allowed before I use it. With all the offical documents, (EULA, Player Code of Conduct, ect.) not being clear about this issue. Even the bot page makes it seem like it dosn't fall under an illegal category. So, I am asking Gaile Gray for her interpretation of the legality of using a keyboard key to click on screen, becuase the answer is not provided anywhere else.--129.21.100.55 19:18, 20 December 2007 (UTC)
- If those other ones provided any real difference, ANet would care about them. As it is, any half decent player doesn't need them. (I used them for a couple days. It's now instinctual.) Armond 07:02, 20 December 2007 (UTC)
- Well people are allowed to download programs from GWW that allow you to see how much map you have left to explore and where. Also mods that show spirit range in your compass. Another mod on this site puts bars on the health so you can see what percentage it is at. If ANET allows these on this site how can they say that keyboard button to click an area on the screen is illegal when none of their offical documents say so. The only reason I am asking here is becuase of the statements made about click macros for alcohol. But those are used when people are afk and are a bot becuase it does not require constant human interaction.--129.21.100.55 19:45, 19 December 2007 (UTC)
(Reindent) Thank you very much Gaile Gray.--24.59.99.15 01:13, 24 December 2007 (UTC)
- Sorry to bump this topic, but I don't think they will be allowed as click macros are basically what make Drunkard bots. — ク Eloc 貢 01:12, 5 January 2008 (UTC)
- I understand doing it while you are not at your computer is banned like for alcohol, but when you are sitting down and you have to hit a key to hit an area on the screen. It cant run without human input constantly, therefore it is not a bot. While it can be used for this purpose, mods are a double edge sword too. Mods are put up on this wiki with the purpose of helping players but there are bad apples out there who would use mods the wrong way. It all depends on how you use it, since the legal documents are unclear on this issue becuase they only ban bots, I am asking for this clarification.--129.21.100.55 20:18, 9 January 2008 (UTC)
- In response to an earlier comment, it didn't really help me. I just stopped arsing around and started actually looking at the health bars. If you mess with your interface and figure out what size you like for party/target/self health bars, it should be pretty easy to memorize the 50% marks. -- Armond Warblade 20:40, 9 January 2008 (UTC)
- I understand doing it while you are not at your computer is banned like for alcohol, but when you are sitting down and you have to hit a key to hit an area on the screen. It cant run without human input constantly, therefore it is not a bot. While it can be used for this purpose, mods are a double edge sword too. Mods are put up on this wiki with the purpose of helping players but there are bad apples out there who would use mods the wrong way. It all depends on how you use it, since the legal documents are unclear on this issue becuase they only ban bots, I am asking for this clarification.--129.21.100.55 20:18, 9 January 2008 (UTC)
(Reset indent) As we've mentioned previously, our User Agreement, Rules of Conduct, and Terms of Use are very clear regarding the use of third-party programs in relation to Guild Wars. We do not "approve" the use of third-party programs, but for programs that do not give a player any sort of tactical or strategic advantage, we are not likely to pursue those who use them. This program would seem to give an advantage to those who use it. So in addition to not being able to offer support to anyone who uses it, we would also be likely to terminate the account of anyone who was detected to be using it. -- Gaile 00:53, 17 January 2008 (UTC)
- From what I see, this macro was made redundant in the last updaqte anyway. We can bind keys to hero commands ingame now, without having to worry about the other stuff. Thanks for that Gaile! Ashes Of Doom 13:08, 23 January 2008 (UTC)
Re: Exploit, Needs Immediate Attention
How are us players to know if a bug is an exploit or not? I'm one of the people that contacted support, made a post on your talk page and posted this bug in the bug forum in GWGuru, to make sure this would get your attention as fast as possible. Most of it got deleted, fair enough, but I never got a message about you people actually getting the information. For all I know you were still unaware of this issue. Just a concerned player here really :) Arduinna 09:57, 21 December 2007 (UTC)
- I need to check: Did you not receive a confirmation that the Support ticket you submitted was received? Please do let me know about that. Thank you. -- Gaile 00:51, 22 December 2007 (UTC)
- This was actually fixed in yesterday's update. Portions of it were deleted because it was a very serious exploit and the less advertised it was, the less people would utilize it. -elviondale (tahlk) 13:00, 21 December 2007 (UTC)
- Just wondering: Will there be actions taken against the people who've used this, and if so: What actions will be taken? Thanks. (Also, happy holidays :P) -- Mini Me 14:56, 21 December 2007 (UTC)
- Earlier, if I'm not mistaken, Gaile did mention that she has read the posts, and the reason why it gets deleted is that more people will take notice and abuse it. I also don't think there will be actions taken against those who has used it, simply because it didn't really affect the economy nor people's psyche but that's just me stipulating. Renin 15:31, 21 December 2007 (UTC)
- I sure do appreciate the conundrum here! You want to make us aware of a problem, but by making us aware, you may actually be making it possible for others to use the exploit. First, we really appreciate when players let us know about these things. Sometimes the temptation to not report is pretty high, so thank you for telling us! Second, as to a means to report such things, writing Support is a great way to do that, but as an additional step, or if you prefer it, I do have email working here on the Guild Wars Wiki, and while I would prefer to keep all discussions here on the GWW itself, this is a rather extreme case. Therefore I'm more than willing to have you email me through the Wiki so that the conversation is kept private (and protecting of the game itself).
- I am sorry that I had to roll off the GWW thread about the exploit, but we needed to minimize the number of people abusing the exploit, so that was a necessary move. (I hope that you saw the note about it, but weighing the decision of leaving it up to keep the note visible or archiving to protect the game, I elected to do the latter.)
- And lastly, this was not a bug or exploit that impacted the game economy or caused grief to other players. We do appreciate that it was a noticeable issue and that a few people went to maps they should not go, or got another step on a title that they may not have properly earned. However, overall, the impact was minimal, was non-hurtful to others, and did no harm to the overall game or economy. Therefore, we have no plans to action the accounts of those who used the exploit. I guess it's safe to say that those who advertised or told others of the exploit -- I hasten to say that does not mean "those who reported it to us!" :) -- would fall into a different category, and those players may be looked at with a higher level of scrutiny. The official response to that sort of behavior is a judgment call, and a decision has not yet been made on those few cases. -- Gaile 00:18, 22 December 2007 (UTC)
- Earlier, if I'm not mistaken, Gaile did mention that she has read the posts, and the reason why it gets deleted is that more people will take notice and abuse it. I also don't think there will be actions taken against those who has used it, simply because it didn't really affect the economy nor people's psyche but that's just me stipulating. Renin 15:31, 21 December 2007 (UTC)
- Just wondering: Will there be actions taken against the people who've used this, and if so: What actions will be taken? Thanks. (Also, happy holidays :P) -- Mini Me 14:56, 21 December 2007 (UTC)
- This was actually fixed in yesterday's update. Portions of it were deleted because it was a very serious exploit and the less advertised it was, the less people would utilize it. -elviondale (tahlk) 13:00, 21 December 2007 (UTC)
Guild Hall Bug
Hey Gaile, I don't know if it's a bug, or part of the fix for the exploit and by that means known.. But No one from my guild can visit any original Prophecies guild halls no more. The ambassador simply won't warp us. We tried in L.A., Temple of Balthazar and with our very own GH-npc, but no way to get to for example the frozen isle. Canthan guild halls and NF guild halls work fine on the other hand.. Just taught I would let you know ;-) happy wintersday ! -- (Tribina / talk) 09:20, 22 December 2007 (UTC)
- Works fine for me. Btw fixed the word guild 4 u. MageMontu 16:14, 22 December 2007 (UTC)
- Update: Worked for 1 hall but now the ambassador doesn't want to wrap me to any of the islands. I'll keep testing from time to time to check. MageMontu 16:17, 22 December 2007 (UTC)
- None of the Ambassadors are working for me now. Neither prophecies halls nor Factions and nightfall halls. Poor guys they left us so early. MageMontu 16:26, 22 December 2007 (UTC)
- Update: Worked for 1 hall but now the ambassador doesn't want to wrap me to any of the islands. I'll keep testing from time to time to check. MageMontu 16:17, 22 December 2007 (UTC)
(Reset indent) Whoa, thank you for letting me know! I have sent an email to the QA team and several of the content programmers and I will relay any information that they pass along to me. :) -- Gaile 22:22, 22 December 2007 (UTC)
- Don't know what happened (since there were no updates) but the Ambassadors are working again. MageMontu 12:31, 23 December 2007 (UTC)
- This is great news! Can everyone else confirm they're getting their just desserts now? (I want to let QA and the content programmers know that it's working, but hesitate to do so until I know it's good for all.) -- Gaile 20:10, 23 December 2007 (UTC)
- I'm afraid one of my accounts still can't go to prophecies guildhalls. I only have prophecies campaign on my second account, and I am guildleader there. When I talk to the Canthan ambassador, he shows me his initial selection: 'questions' or 'show islands', then I get the list, but when I press any of the prophecies GH's, nothing happens :-( I hope more people can check this? greetz -- (Tribina / talk) 23:39, 23 December 2007 (UTC)
- These details are very helpful, Trib. I will pass them along. Are any other players having issues of this or a similar nature? Thank you. -- Gaile 02:33, 24 December 2007 (UTC)
- Yes, Gaile! This problem is still VERY prevelant! I asked around last night and got about 50 responses from people saying they were unable to view ANY guild halls ro preview any of them either -- including me! This is a serious bug and needs to be fixed ASAP because people want to buy guild halls! --BlinkerBoy75.84.247.16 20:04, 24 December 2007 (UTC)
- It seems I was wrong then. sry about that.--MageMontu 00:29, 25 December 2007 (UTC)
- Yes, Gaile! This problem is still VERY prevelant! I asked around last night and got about 50 responses from people saying they were unable to view ANY guild halls ro preview any of them either -- including me! This is a serious bug and needs to be fixed ASAP because people want to buy guild halls! --BlinkerBoy75.84.247.16 20:04, 24 December 2007 (UTC)
- These details are very helpful, Trib. I will pass them along. Are any other players having issues of this or a similar nature? Thank you. -- Gaile 02:33, 24 December 2007 (UTC)
- I'm afraid one of my accounts still can't go to prophecies guildhalls. I only have prophecies campaign on my second account, and I am guildleader there. When I talk to the Canthan ambassador, he shows me his initial selection: 'questions' or 'show islands', then I get the list, but when I press any of the prophecies GH's, nothing happens :-( I hope more people can check this? greetz -- (Tribina / talk) 23:39, 23 December 2007 (UTC)
- This is great news! Can everyone else confirm they're getting their just desserts now? (I want to let QA and the content programmers know that it's working, but hesitate to do so until I know it's good for all.) -- Gaile 20:10, 23 December 2007 (UTC)
Unable to View/Preview Guild Halls
This bug is a recent one, and its HUGE, and many people cannot view or preview any guildhalls. So you talk to any Canthan Ambassador, and click "I'd like to preview guild halls." When you select an isle off the list, NOTHING HAPPENS. I've asked around and this is happening to MANY people. If you look at the Canthan Ambassador Wiki page it also says towards the bottom that this happens for no apparent reason and that there is no remedy for the situation thus far. People want to buy guild halls, including me! And I can't due to this bug. There is a topic on Guild Wars Guru regarding this bug also, and it can be found here: Link to Thread. PLEASE mention to the team Gaile! This is big! --BlinkerBoy75.84.247.16 20:05, 24 December 2007 (UTC)
- 2 or 3 posts above this there is a post on the exact same thing... please read through before posting... -- Frozzen 19:55, 24 December 2007 (UTC)
- I will merge. -- Gaile 20:07, 24 December 2007 (UTC)
- I am keeping the team aware of the issues, and monitoring forum threads that provide details. Because of the holiday break, and the fact that many team members are traveling, it may require an extra bit of time to get this sorted out. Thank you for your patience as we resolve this issue. -- Gaile 21:11, 26 December 2007 (UTC)
- Yes even I am experienceing this bug. Please fix it, so we can have all guild halls to chose from! 68.151.27.108 21:35, 26 December 2007 (UTC)
- I am keeping the team aware of the issues, and monitoring forum threads that provide details. Because of the holiday break, and the fact that many team members are traveling, it may require an extra bit of time to get this sorted out. Thank you for your patience as we resolve this issue. -- Gaile 21:11, 26 December 2007 (UTC)
- I will merge. -- Gaile 20:07, 24 December 2007 (UTC)
(Reset indent) According to internal emails being circulated to various team members, this bug is being actively worked on today. Thanks for your patience. -- Gaile 22:11, 27 December 2007 (UTC)
The Naked Man Reincarnated
Not sure if this is in the right place, but I saw a disscussion about the naked man on your page before, so I thought I would mention a new siting. It's not a naked man at all really, but if you go from Magus Stones to the Alcazia tangle, if you position the camera correctly you can see what looks like a warrior wearing Luxon armour without any skinning, he is just plain white, just under the bridge immediately after entering Alcazia Tangle. I have a screenie, but no wiki account and no real inclination to make one, but I'm sure you can find him and perhaps even tell the appropriate people before he causes a scandal. Perhaps it's not too much of a rush, at least this bloke isn't naked. 203.173.231.89 10:22, 25 December 2007 (UTC)
- Image:Naked Man2.jpg Here's the link to the image I just downloaded after going there to check. Nice find.--MP47 (Talk) (Contr.) 17:55, 25 December 2007 (UTC)
- Dang, that's a great find! I want to know more about this fellow, for sure! Perhaps it's a new venture into Naked Manning, like Naked Man 2.0, now with Modesty Armour! ;)
- I will try to find out more after the holidays. I figure that, as you said, it's not urgent, since he's discreetly -- if skinlessly -- clothed. :) -- Gaile 06:00, 26 December 2007 (UTC)
- I went ahead and posted about this on Mike Z's page. He's QA Manager and he and his team track bugs of all kinds. If TSM (The Skinless Man) is considered a bug, I know Mike will be able find out about it and he'll let us know. -- Gaile 21:56, 26 December 2007 (UTC)
- Errr... let me clarify that: I know TSM isn't intended, so that means his presence could be called a "bug" right there. But I'm not sure if a placeholder is a bug, if it is who would "own" that bug, nor what sort of priority its correction would be given. So that's why I'm calling in Mike. :) -- Gaile 21:57, 26 December 2007 (UTC)
- We should leave him there, or give him some kind of lore, like this is is the famous warrior who uses the awsome combination of healing signet + frenzy+echo mending and give him a name. I think his name should be ferris bueler ^_^Ajc2123
- Bueller... Bueller... Bueller... -- Broodling 15:26, 28 December 2007 (UTC)
- We should leave him there, or give him some kind of lore, like this is is the famous warrior who uses the awsome combination of healing signet + frenzy+echo mending and give him a name. I think his name should be ferris bueler ^_^Ajc2123
- Errr... let me clarify that: I know TSM isn't intended, so that means his presence could be called a "bug" right there. But I'm not sure if a placeholder is a bug, if it is who would "own" that bug, nor what sort of priority its correction would be given. So that's why I'm calling in Mike. :) -- Gaile 21:57, 26 December 2007 (UTC)
- I went ahead and posted about this on Mike Z's page. He's QA Manager and he and his team track bugs of all kinds. If TSM (The Skinless Man) is considered a bug, I know Mike will be able find out about it and he'll let us know. -- Gaile 21:56, 26 December 2007 (UTC)
Gold Selling Spam
Hi. I've been scoping out the fan forums today, and a few players say they feel there has been an increase in gold-seller spam in towns and outposts. I'm trying to track this down. There may be any number of four things going on:
- More ads. (That is, spammed more often.)
- More advertisers. (More companies trying to sell gold.)
- The ads are more irritating/aggressive and are therefore noticed more.
- Player are playing for longer periods (Wintersday can do that ;) ) so they are just noticing the ads more.
Does anyone have observations to share on this? I would love to pass accurate information to fellow team members about whether gold sales advertising has increased. They'd probably appreciate knowing (from those who feel there has been an increase) whether that uprise has happened in the last week, month, or over a longer period of time. If anyone has information to share, I'd be grateful to receive it, as it helps me provide the best possible data to the team. Thanks. -- Gaile 22:19, 26 December 2007 (UTC)
- Well I play an average of about 8-9 hours a day, and I do notice the increase of gold spammers as well. mainly in great temple of balthazar, ascalon and kamadan, all in international districts. I reported them (the ones I've seen) under the option Botting. I hope that's good. I noticed as well that it's not all different bots, because some bots change towns once in a while, so I've met the same bots in kamadan int dis 1 as I did in Ascalon int dis 1.greetz -- (Tribina / talk) 22:30, 26 December 2007 (UTC)
- I noticed one in Great Temple of Balthazar ID1 when I went to trade my points from Xunlai House for keys. I'm not on very much lately and spent very little time in town, and it wasn't that incredibly bothersome a message, so I think (based on my obviously limited experience here) it's more ads and/or more advertisers.
- I reported the one I saw under Spam, figuring that would get Support to look at the chat log and see the problem (besides, it was pretty spammy considering how empty the district was). - Tanetris 22:52, 26 December 2007 (UTC)
- Thanks, guys. I think that your reporting in the way you describe is just fine, and it will let Support take a peek at what's going on. -- Gaile 23:28, 26 December 2007 (UTC)
- I don't know if this extra information is useful, so I thought I might add it. The gold advertisers in ID1 in the Great Temple of Balthazar are all running trial accounts with ridiculous names such as adfgag daga (Not a real example). They are ludicrously easy to spot and there at all times of day, but being trial accounts I'm not sure bans would achieve anything. 203.173.231.89 00:00, 27 December 2007 (UTC)
- I wonder: How can you tell they are using a trial account? I sure haven't figured out a real way to know that for certain, so can you tell me how you are able to identify that they're in the game on trial accounts? -- Gaile 02:55, 27 December 2007 (UTC)
- To tell the truth I didn't notice any increase in Gold Sellers but maybe that's cause 80% of the time I turn the local chat off. But I've been seeing ppl who r advertising to buy a gw account with ingame gold more often. MageMontu 00:13, 27 December 2007 (UTC)
- Well, buying or selling a game account is also a breach of the User Agreement, so hopefully if we get the "selling" flag on the Report System, that can also apply to those buying or selling game account for in-game gold as well as real-world cash. -- Gaile 02:55, 27 December 2007 (UTC)
- I don't know if this extra information is useful, so I thought I might add it. The gold advertisers in ID1 in the Great Temple of Balthazar are all running trial accounts with ridiculous names such as adfgag daga (Not a real example). They are ludicrously easy to spot and there at all times of day, but being trial accounts I'm not sure bans would achieve anything. 203.173.231.89 00:00, 27 December 2007 (UTC)
- Thanks, guys. I think that your reporting in the way you describe is just fine, and it will let Support take a peek at what's going on. -- Gaile 23:28, 26 December 2007 (UTC)
- You can find a lot in Kamadan, international dis. But Gaile you can't realy ban the account, they use Trial accounts. -- The Warrior Of Timi 09:25, 27 December 2007 (UTC)
- Ah, how do I know it's a trial account, that's an interesting story. In short, if you attempt to trade with them, if they are a trial account it will reject the trade offer saying they are a trial account and can't trade. Why would I try to trade with these people? Well, that's the story. I was loafing around in the international districts and someone random offered me a trading session. I accepted. They offered 100k for nothing.... I was a bit torn. If I accepted it would be darn hard to prove I hadn't bought it, it would look like an external sale for cash to anyone on the outside, but then again, I did want to screw the gold sellers out of 100k. Before I decided they closed the trade. That led me to trying to trade with gold sellerish bot type people to see if they would make the same mistake again. Obviously since I found a lot of trial accounts... I failed. 203.173.231.89 08:38, 27 December 2007 (UTC)
- They should disable the trade and drop items features in the trial accounts. At least that should stop some. MageMontu 09:50, 27 December 2007 (UTC)
- I believe this happend a few updates ago. (Qanar | talk) 10:41, 27 December 2007 (UTC)
- About a year ago. - Tanetris 10:54, 27 December 2007 (UTC)
- I know it's harsh, but maybe disabling the ability to use local chat on trial accounts (or chars under X level, on trial acounts), would help a bit? --Torins 11:07, 27 December 2007 (UTC)
- Sry my bad then. I should have researched before talking :P. About Torins idea, maybe instead of disabling it, they should give a limit how much trial accounts can use the local chats. MageMontu 12:56, 27 December 2007 (UTC)
- I have noticed it alot in Temple of Balth int dists. Alot more than i used to notice it. however it does seem to only be about 4 different companies ive seen spamming. I just wish i knew how they get past the chat blocky spam thing, as when im talking in all chat, due to my typing speed, i get blocked from typing alot, however these guys can just spam and spam and spam without the block kicking in. :( -- Salome 13:24, 27 December 2007 (UTC)
- Varying # of spaces after the message? Lord Belar 16:38, 27 December 2007 (UTC)
- I have noticed it alot in Temple of Balth int dists. Alot more than i used to notice it. however it does seem to only be about 4 different companies ive seen spamming. I just wish i knew how they get past the chat blocky spam thing, as when im talking in all chat, due to my typing speed, i get blocked from typing alot, however these guys can just spam and spam and spam without the block kicking in. :( -- Salome 13:24, 27 December 2007 (UTC)
- Sry my bad then. I should have researched before talking :P. About Torins idea, maybe instead of disabling it, they should give a limit how much trial accounts can use the local chats. MageMontu 12:56, 27 December 2007 (UTC)
- I know it's harsh, but maybe disabling the ability to use local chat on trial accounts (or chars under X level, on trial acounts), would help a bit? --Torins 11:07, 27 December 2007 (UTC)
- About a year ago. - Tanetris 10:54, 27 December 2007 (UTC)
- I believe this happend a few updates ago. (Qanar | talk) 10:41, 27 December 2007 (UTC)
- They should disable the trade and drop items features in the trial accounts. At least that should stop some. MageMontu 09:50, 27 December 2007 (UTC)
- Ah, how do I know it's a trial account, that's an interesting story. In short, if you attempt to trade with them, if they are a trial account it will reject the trade offer saying they are a trial account and can't trade. Why would I try to trade with these people? Well, that's the story. I was loafing around in the international districts and someone random offered me a trading session. I accepted. They offered 100k for nothing.... I was a bit torn. If I accepted it would be darn hard to prove I hadn't bought it, it would look like an external sale for cash to anyone on the outside, but then again, I did want to screw the gold sellers out of 100k. Before I decided they closed the trade. That led me to trying to trade with gold sellerish bot type people to see if they would make the same mistake again. Obviously since I found a lot of trial accounts... I failed. 203.173.231.89 08:38, 27 December 2007 (UTC)
What about an IP ban?--Bobsicle 03:10, 28 December 2007 (UTC)
- IP bans won't work because not everyone has a stable IP address. Too much of a risk banning legitimate players that way.--Pyron Sy 04:30, 28 December 2007 (UTC)
- I haven't seen too much but I am not sitting in towns much. My IP changes whenever I reset my router I think so banning IP wouldn't do much but limiting speech on a Trial account may be a good way. Thanks for letting me know how to determine a trial account. :) -- Natalie Black 13:53, 28 December 2007 (UTC)
- Anet would never do that, Anet probably makes a whole heap of consistent money from banning gold selling accounts and them selling them a new account each time. Same goes for farmbots. I wouldn't complain about this actually, as it supports the bussniness model of no monthly fees that we all know and love. --Ckal Ktak 13:59, 28 December 2007 (UTC)
- I haven't seen too much but I am not sitting in towns much. My IP changes whenever I reset my router I think so banning IP wouldn't do much but limiting speech on a Trial account may be a good way. Thanks for letting me know how to determine a trial account. :) -- Natalie Black 13:53, 28 December 2007 (UTC)
- Suggestion : adding a new filter if these strings are put together : "http" + "gold" or "www" + "gold" to avoid display these adds in local and trade channels ? Maybe stupid but heh, thats the key words they are using... Davor Belegnaur 11:20, 29 December 2007 (UTC)
- That COULD work, but they'd find a way around it. A VERY harsh way would be to just block all websites from chat except certain sites (All sites under the guildwars.com domain and the fansites listed on Guildwars.com). It would mess up alot of guilds from getting people to their forums, so perhaps allow links in Guild Announcements, or just have the block be temporary. Sora267 19:56, 29 December 2007 (UTC)
- Mmm... if you read carefully the points 8, 10, 11 of the GW Rules of Conduct it deals about advertising : in GW, if people want to "advertise" for guild membership and such, they usually doesn't post an URL 1st, someone contact the recruiter and the person gives the instructions to a guildless/recruit. As far i have seen, 99.9% of the URL posted in the GW channels are in local and trade and it's about GW gold and such ; if you block that feature in Local and Trade channels with a filter without blocking it in Guild, Alliance chat + whispers/PM you could still share personal links with buddies nonetheless... :-) Davor Belegnaur 09:18, 30 December 2007 (UTC)
- BTW, it is said that people buy gold trade accs (+ farming accs) with stolen Credit Cards. Do you block the cards (From the NC store) if you know that they are buying gold trading accs? RT | Talk - A joyous wintersday to all 21:17, 30 December 2007 (UTC)
- I'd like to note here that when I played WoW, we'd get tons of gold whispers all the time. The reason they're so unlikely in GW is because it's instanced combat and only the more time you spend in towns would increase your chances of being whispered. Just a little snippet. Vael Victus 15:37, 1 January 2008 (UTC)
- That COULD work, but they'd find a way around it. A VERY harsh way would be to just block all websites from chat except certain sites (All sites under the guildwars.com domain and the fansites listed on Guildwars.com). It would mess up alot of guilds from getting people to their forums, so perhaps allow links in Guild Announcements, or just have the block be temporary. Sora267 19:56, 29 December 2007 (UTC)
Speed of Light
Never saw such a quick reaction to a bug ( People who catched the post before it was deleted a few seconds later will understand ). Yseron
Current Status: Change Login Address?
Gaile, I remember quite a while ago that you mentioned some work needed to be done to some backend programming or something to give users the ability to change the email address we use to login after we've merged with a PlayNC account. I think this was about half a year ago or so. Has there been any word since about work in this area? I've contacted support a while back and they weren't able to give me any answer. 69.235.12.104 19:29, 27 December 2007 (UTC)
- Hi. I am sorry to say that the ability to make those changes to one's account is still not available. It's been quite a long time coming, and we're very sorry that we have not been able to add that option. I asked about this recently and I learned that the team is still committed to putting this option into place and that they will be doing that as soon as they can. When I learn more, I'll post that info so that players know the status. -- Gaile 20:52, 27 December 2007 (UTC)
- Thanks for the response, Gaile, it's appreciated. 69.235.32.86 19:22, 28 December 2007 (UTC)
Guild Hall Teleport Anywhere Bug
Yeah, sorry but I dont know where else to put this. A friend of mine said "Omg, can you help me report this? I dont know how to, and theres a bug where you can get anywhere using gh". Anyways, so to make sure he was telling the truth, we checked the end missions of the campaigns- It worked. The GH bug is back, and needs fixing =/. EDIT: It works on all campagins, we've tried it on areas i havnt been to on all of them. --Warwick (Talk) (Contr.) 18:17, 30 December 2007 (UTC)
- Nervous breakdown ahead for our dear Gaile who dont like exploits to be exposed on wiki. Yseron
- Yes, we're aware of the exploit. Fortunately, it doesn't seem to allow people to get into games they don't own. I've sent emails to several people asking about the situation. Thanks. -- Gaile 18:26, 30 December 2007 (UTC)
it works the same as last time only now you don't talk to the ambassador to ask iff you want to return but just type /resign and you get kicked back to the outpost where the party leader whas before doing the taxi from the GH. BTW i do not sign for personal protection. --The preceding unsigned comment was added by User:Cult Mephisto .
- Lol, history pwns you. :P Lord Belar 22:37, 30 December 2007 (UTC)
so it appears to be but i do not care it's a fact that they have resolve this it's just wrong. Cult Mephisto
- At least Gaile knows exactly what's going on now, Don't worry Cult, she wont send her Winged Monkeys on you :) -- scourge 22:40, 30 December 2007 (UTC)
But let me point out that it doesn't work if you are single proffession you need a second proffession to do so. Cult Mephisto
- No assurances about the non winged monkeys, though. :P Lord Belar 22:54, 30 December 2007 (UTC)
- Don't you mean winged Hamster? I've heard that Guildia isn't very nice... -- Brains12 • Talk • 22:56, 30 December 2007 (UTC)
- Somehow, the monkeys are slightly more frightening. :) Lord Belar 22:58, 30 December 2007 (UTC)
- Ummm... I think I'm lost in this conversation. However, Guilda II wants it to be known, by all beings, that Winged Monkeys are wimps, weaklings, castoffs, and adversaries of the puniest kind, when compared to The Might of the Winged Hamster (tm).
- And with that, I believe I have now completed my charge, duly reporting the latest from The Book of Guilda. ;) -- Gaile 03:04, 31 December 2007 (UTC)
- Ummm... I think I'm lost in this conversation. However, Guilda II wants it to be known, by all beings, that Winged Monkeys are wimps, weaklings, castoffs, and adversaries of the puniest kind, when compared to The Might of the Winged Hamster (tm).
- As Gaile said, atleast it doesn't allow people into campaigns they don't own. — ク Eloc 貢 23:32, 30 December 2007 (UTC)
- Yeah, but that means I can't get in to EotN. :P Lord Belar 23:36, 30 December 2007 (UTC)
- Rules of Conduct--> 19. You will not exploit any bug in Guild Wars and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars. Bugs should be promptly reported via "Ask a Question" at http://support.guildwars.com. I think some people should read the rules of conduct some more... I regret that people are actually searching to find bugs and exploits, and the take advantage of them. I hope this bug gets fixed soon. -- (Tribina / talk) 00:45, 31 December 2007 (UTC)
- I regret it, too, Trib, but I know this is just the way things are. There are two issues: Those who will do harm for malicious reasons or for profit, without regard to the game or the community, and those who will (sometimes unintentionally) do harm out of love for the game, or a desire to acquire reputation, or out of a spirit of competition within the community itself. Both can have a negative effect on the game's balance, economy, or overall player experience, and both will be investigated and pursued to our best ability, to assure the preservation of a game that offers as much fairness and integrity as possible. -- Gaile 03:15, 31 December 2007 (UTC)
- Rules of Conduct--> 19. You will not exploit any bug in Guild Wars and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars. Bugs should be promptly reported via "Ask a Question" at http://support.guildwars.com. I think some people should read the rules of conduct some more... I regret that people are actually searching to find bugs and exploits, and the take advantage of them. I hope this bug gets fixed soon. -- (Tribina / talk) 00:45, 31 December 2007 (UTC)
- Yeah, but that means I can't get in to EotN. :P Lord Belar 23:36, 30 December 2007 (UTC)
- Somehow, the monkeys are slightly more frightening. :) Lord Belar 22:58, 30 December 2007 (UTC)
- Don't you mean winged Hamster? I've heard that Guildia isn't very nice... -- Brains12 • Talk • 22:56, 30 December 2007 (UTC)
- No assurances about the non winged monkeys, though. :P Lord Belar 22:54, 30 December 2007 (UTC)
I have a great idea to fix it. Just make it so that either, 1. you make gh viewable places more like a town so that you can't resign. or 2. (my favorite), just make it so that resigning brings them right back to the orrigional gh they were in.--FireTock 01:04, 31 December 2007 (UTC)
- I actually called Mark, the marvelous content programmer lead, and he's looking into the matter now. I confessed that I hated to bother him on a day that is both a weekend and a holiday, but he was very nice about the call, and he will look into whatever steps he and his team can take to amend this problem. Thanks for your patience as we work on this. (And mega-thanks to Mark for being so gracious!) -- Gaile 03:15, 31 December 2007 (UTC)
- Well, it seems the Warwick is gonna get banned in GW :P — ク Eloc 貢 02:38, 31 December 2007 (UTC)
(Reset indent) Update: I just got a note from Mark, and another from Mike and Shana, and these fine folk are on the case! Again, I strongly urge that people not use this exploit, as I don't know what the outcome will be for those who do (or did). Just hang tight, and we should have a fix in place quite soon. -- Gaile 03:18, 31 December 2007 (UTC)
- The Live Build with the correction for this exploit just went live. I do not know if we will be posting the update notes right away (given the holiday) but the update notes are:
- Fixed an exploit which allowed players to access outposts they had not previously unlocked.
- Thank you to those who reported this and aided us in figuring out the elements of this exploit. Thank you, even more, to those who didn't use the exploit, didn't pass it along, and didn't try to profit from it! And thanks to Mark, Shana, Mike, and the others who worked to solve this!
- Please don't hesitate to let me know if you see issues of this sort, although remember, for exploits, an email may be the best option. Thanks a lot. -- Gaile 06:22, 31 December 2007 (UTC)
- O epic — Skadiddly[슴Mc슴]Diddles 06:24, 31 December 2007 (UTC)
- The team that fixed this deserves some fruitcakes, because they must have fixed this while in a sugar rush ^^, great job!! -- (Tribina / talk) 10:53, 31 December 2007 (UTC)
- O epic — Skadiddly[슴Mc슴]Diddles 06:24, 31 December 2007 (UTC)
Redirected Conversations
Zaishen Chest
- ← moved to Talk:Zaishen Chest
BMP weaps
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Diessa Icon "Nerf"
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Jade Quarry Concerns
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Egil Fireteller
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Some (small) EotN gripes
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Title for the Other Consumables
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Skill Trainer Question
- ← moved to Talk:Skill trainer
Gold Sellers and Reporting
- ← moved to User talk:Gaile Gray/Guild Wars suggestions
New Type of Armor
- ← moved to User talk:Gaile Gray/Guild Wars suggestions
TRP
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Old Black Dye
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April Fools Idea
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Thank you
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Kurzick/Luxon
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Tourney Reward Points Issues
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Clipping Issues
Reporting help
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HoM to GW2 how?
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