User talk:Gaile Gray/Archive Game-Related Topics/October 2007
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Future Content?
I'm sure many people were looking froward to the release of GWen not just because of the big things like campaign and new content, but also the small things like new capes and new GH options ect. Is there a possibility of more content for personalizing GH and Guild to be included in a patch in the near future?
Also on a side note which im sure has been cried out by every GW player: Storage!. With the introduction of the Sweet HoM there is also a incentive to buy more armors, Weapons and Pets. Which will all get customized... we need space.. big time. Thanks :) Inquisition
- Please understand, GW:EN is complete and will most likely not see the addition of such things as new guild halls and expanded storage. Certainly we will continue to refresh the game with new items (from the Design-A-Weapon contest, for one), with events, and with other elements of that scale, but it is unlikely that we will be dedicating the large amount of resources needed to create new guild halls, and storage cannot be expanded without a major expenditure of designer, artist, and programmer time, so it is also extremely unlikely to happen.
- As for new guild capes, that is perhaps a possibility, I don't know. I will check with the Art Team to see if they have the bandwidth to add more capes. If so, we can invite the community to submit design ideas via a contest, as we have done in the past, and add those to the game. But that's very dependent on the capacity of the Art Team, so please consider that comment one about a possibility, and not a promise. :) --Gaile 13:53, 3 October 2007 (UTC)
- Just a question, but how does storage require the art and design team? It's it just a programming job? -- Counciler 05:50, 4 October 2007 (UTC)
- In order to make changes to storage, we would need the design team to decide on when, how much, whether to change the entire system (NPCs, etc) or simply add more, how the addition interconnects with the rest of the game, etc. The art team would need to be involved in the redesign of the storage interface, for as you can see, there isn't room to simply "add another tab" to the existing design, and even were it just that, an artist would still be required to create the art assets involved. Programmers would need to be involved in making the new storage space function, with each slot on each "page" of the Xunlai Chest as well as the bags and backpack of the core character inventory, with the trade system, and so forth. --Gaile 06:19, 4 October 2007 (UTC)
- Just a question, but how does storage require the art and design team? It's it just a programming job? -- Counciler 05:50, 4 October 2007 (UTC)
- Hmm. Knew it was not simple. But still think it will encourage people to play more (as they can get more). Would a separate chest just for HoM with no connection to your other storage be less complicated? Just a thought. Inquisition
- Thanks for giving a straight, forthright answer on this one, Gaile. I figured it had to be something like that, but it's so nice to hear it from someone in the know. Nothing more frustrating than finding yourself painted into a corner, eh? The extra storage tabs were a rather elegant hack that allowed for reuse of the storage graphics without actually changing very much on the game art side. I don't suppose the designers have the time right now to come up with another clever fix like that, but... if they did, we'd all be eternally grateful. Perhaps clever player could come up with a UI redesign for the storage system that doesn't involve altering the artwork. Then only two teams would be tied up in it, rather than three... not much better, is it? Rats.-- MrSmiles 21:56, 4 October 2007 (UTC)
- Hmm. Knew it was not simple. But still think it will encourage people to play more (as they can get more). Would a separate chest just for HoM with no connection to your other storage be less complicated? Just a thought. Inquisition
Missing materials
I don't know if this is a bug or not, so I'm not sure if it should go into your bug sections. If you feel it should, move it or tell me and I will.
I realised after trying to help a wiki user, that no artisans in either Factions or Nightfall crafts Bolts of Linen. I have personally checked all Factions artisans I know of (listed in both wikis) and can confirm that those do not craft Linen, and I therefore assume the Nightfall artisans don't either, but I can check if needed. As there are several armor sets in both campaigns that need this material, I simply wonder if this was intentional :) - anja 21:18, 4 October 2007 (UTC)
- For that matter Deldrimor Steel can only be crafted in Prophecies. However it's used in a variety of non-Prophecies armors. - HeWhoIsPale 00:11, 5 October 2007 (UTC)
- It would make sense that only Deldrimor dwarves could craft Deldrimor Steel, but I don't know why Linen would be used—but not made—elsewhere. -- Dashface 14:34, 5 October 2007 (UTC)
- So why aren't there any Dwarven artisans in GWEN? The linen is just odd though. - HeWhoIsPale 14:47, 5 October 2007 (UTC)
- See Shalgrim Shonehart. Another oddity is with Parchment and Vellum. No Nightfall crafter can make Parchment while some Nightfall armors require it, though some can craft Vellum despite the fact that only some Prophecies armors used it (with GW:EN it's used for the woads too, now). --Valshia 17:50, 5 October 2007 (UTC)
- This is an interesting question! Let me ask Curtis -- I think he will be able to tell me about this. --Gaile 21:14, 5 October 2007 (UTC)
- See Shalgrim Shonehart. Another oddity is with Parchment and Vellum. No Nightfall crafter can make Parchment while some Nightfall armors require it, though some can craft Vellum despite the fact that only some Prophecies armors used it (with GW:EN it's used for the woads too, now). --Valshia 17:50, 5 October 2007 (UTC)
- So why aren't there any Dwarven artisans in GWEN? The linen is just odd though. - HeWhoIsPale 14:47, 5 October 2007 (UTC)
- It would make sense that only Deldrimor dwarves could craft Deldrimor Steel, but I don't know why Linen would be used—but not made—elsewhere. -- Dashface 14:34, 5 October 2007 (UTC)
(ri) Actually on the subject of materials, any hints or available information on mud/clay bricks?? Lojiin 21:19, 5 October 2007 (UTC)
- I was so hoping we'd wrap up all the "mystery items" with GW:EN. You know, questions have arisen over time, such as "What do diamonds do?" and "Why do I collect (X)?" It appears that we left one such mystery in place. I'll check with the designers on this one -- maybe there's a super-secret use for the bricks that we players just haven't discovered yet! ;) --Gaile 21:24, 5 October 2007 (UTC)
- Jumping on the bandwagon, do you think you could ask them if the Mursaat Tokens have some use that we haven't learned yet? I have been collecting those ever since I first finished Prophecies, hoping they eventually would be used for something, but so far nothing (as far as I know : D). We did get an user here to write a rather nice introduction to their article, at least : ) Erasculio 22:21, 5 October 2007 (UTC)
- There are several of these, including most of the collectable drops in FoW and UW that lack collectors. It would be interesting if 250 mursaat tokes could be traded for mursaat gloves, or 250 ghostly essenses or whatnot could be traded for chaos boots. maybe make 250 of four collectables in uw/fow make chaos boots, chest, helm, and leggings. However, i would think that more hard-to-find weapos being crafted out of these would be mre likely, as i have already heard that armor is very difficult to create as compared to weapons. Killer Revan 01:30, 6 October 2007 (UTC)
- Jumping on the bandwagon, do you think you could ask them if the Mursaat Tokens have some use that we haven't learned yet? I have been collecting those ever since I first finished Prophecies, hoping they eventually would be used for something, but so far nothing (as far as I know : D). We did get an user here to write a rather nice introduction to their article, at least : ) Erasculio 22:21, 5 October 2007 (UTC)
I have 500 Demonic Remains back from the days of 55/SS in UW so i'd love it if I could trade them for something cool. Lyra Valo 21:53, 9 October 2007 (UTC)
- You can matey! For each one you can trade it for a nifty 20 gold, yayay!!!! -- Salome 12:38, 10 October 2007 (UTC)
Upcoming Skill Update
Hi Gaile! ^-^ Is there any date set for the upcoming skill balance yet? From what I understood it was due after the September tourney, so we should expect one soon correct? And will there be an update to the Gaile News page prior to it, as done before prior to major Skill Balances? Thanks in advance!Xitoahc 00:02, 5 October 2007 (UTC)
- Surely it will be before the upcoming double fame weekend... right? I was thinking the double fame would be to spark interest of players and get a high number of players in HA for a good test of the balanced skills. We'll find out within the next... 17 hours. Zophar 00:29, 5 October 2007 (UTC)
- Just to let you know: There will be a skill balance next week. I'm not sure of the extent of the balance changes, but I know that they will be rolled out sometime later in the week next week. --Gaile 21:04, 5 October 2007 (UTC)
- Thanks for the info :) I'm a bit puzzled now though. I think it made a lot of sense to have double AB faction with the anti-leeching update (you know, bug testing etc), so I thought double fame would have been great in combination with a balance update to test balanced skills and find out if anything might be bugged somehow. I guess what I'm trying to ask is, was this double fame weekend intended to precede the balance update? Zophar 21:42, 5 October 2007 (UTC)
- No, it appears these are moving along as planned and the skill balance was independent of the weekend bonuses. I do see your point about added inducement to test skills; I will pass it along for the future. --Gaile 21:51, 5 October 2007 (UTC)
- Good to know, thank you for the clarification on that Gaile! <3 Xitoahc 23:09, 5 October 2007 (UTC)
- The skill balance has been written and will likely be posted quite soon, perhaps this evening. We will post an explanation of some changes in the form of a Dev Update tomorrow or early next week. This will be another test period so be sure to let Isaiah Cartwright know your thoughts on the skills, and you can comment on their impact in PvP on the page for Andrew Patrick, PvP Community Coordinator. -- Gaile 00:00, 12 October 2007 (UTC)
- Well..time to go bother Emily a little ;) Lightblade 09:08, 12 October 2007 (UTC)
- The skill balance has been written and will likely be posted quite soon, perhaps this evening. We will post an explanation of some changes in the form of a Dev Update tomorrow or early next week. This will be another test period so be sure to let Isaiah Cartwright know your thoughts on the skills, and you can comment on their impact in PvP on the page for Andrew Patrick, PvP Community Coordinator. -- Gaile 00:00, 12 October 2007 (UTC)
- Good to know, thank you for the clarification on that Gaile! <3 Xitoahc 23:09, 5 October 2007 (UTC)
- No, it appears these are moving along as planned and the skill balance was independent of the weekend bonuses. I do see your point about added inducement to test skills; I will pass it along for the future. --Gaile 21:51, 5 October 2007 (UTC)
- Thanks for the info :) I'm a bit puzzled now though. I think it made a lot of sense to have double AB faction with the anti-leeching update (you know, bug testing etc), so I thought double fame would have been great in combination with a balance update to test balanced skills and find out if anything might be bugged somehow. I guess what I'm trying to ask is, was this double fame weekend intended to precede the balance update? Zophar 21:42, 5 October 2007 (UTC)
- Just to let you know: There will be a skill balance next week. I'm not sure of the extent of the balance changes, but I know that they will be rolled out sometime later in the week next week. --Gaile 21:04, 5 October 2007 (UTC)
- Skill Balance notes for the 12 October update are posted now as a new Dev Update. Do remember that we welcome your input, so feel free to share your thoughts, suggestions, etc., on fan forums and the GWW. -- Gaile 22:21, 12 October 2007 (UTC)
Players With Disabilties Having Problems With Solo Missions
Not sure if this has been raised before but it came to my attention today in Guild, when a guild member of mine who is unable to use two hands(one hand is arthritic, and the other causes pain sometimes) to play just simply cannot get passed lumio the mime as there is not enough time for him to type in the emotes to do the bonus. We've suggested things like copying and pasting the emotes, but again he runs out of time. As a result he simply cannot get his protector and guardian title. Is there anything that can be done to assist people with limited use of their hands, or who have some other kind of physical limitation? Thanks. Shan 21:05, 9 October 2007
- Errr... do macros work in gw? Probably not im guessing. I think maybe he needs to get a friend to access his account for him and do this bit for him. Its the only compulsory bit hes ever gonna get stuck on as i think its the only one which has typing in a time limit as part of the aims. -- Salome 21:36, 9 October 2007 (UTC)
- Voice recognition? --Lemming 21:42, 9 October 2007 (UTC)
- I know it is against EULA, but someone he trusts could do it for him? --Deathwing 22:49, 9 October 2007 (UTC)
- Another option, faster then copy-paste; if he types out all the emotes before he speaks with the mime. When you open the chat window, you can press the UP or DOWN directional keys to cycle through previously typed messages; simply a matter of cycling to the correct emote and pressing Enter. (should be simple enough to do that whole thing quickly, with no more then one finger). Of course, having someone else do it for him could work, I think I did that for my younger brother at that spot because he's not a fast typer (then again, no need to get his account and password for that, I simply walked into his room and typed for him when he got to the mime). -- Jïörüjï Ðērākō.>.cнаt^ 05:23, 10 October 2007 (UTC)
- I know it is against EULA, but someone he trusts could do it for him? --Deathwing 22:49, 9 October 2007 (UTC)
- Voice recognition? --Lemming 21:42, 9 October 2007 (UTC)
Fix the 25 kill bonuses!
Hey Gaile, I'm wondering if they can possible "balance" the 25kill bonus things more. This weekend, I've Vanquished an entire area. It took 2 1/2 hours, and 60% of my bonuses were the Energy giving one thats tottaly pointless. Another 20% was the Boss killing bonus, which was pointless becasue the area had 3 bosses.
Everyone else in my group got over 40thousand points on the run. They all had the 4th blessing thing, plus they had the Rampage which they kept up the entire time. I, made less than 17 thousand points. It was really unfair, espessualy considering that we killed 546 enemies with an 8 man group on hard mode, and there was one r13 gold drop, and 2 purples.
- I've been doing the same -- about 5-6 hours today. The vast majority of my rewards were double rep points. It really is a case of "your mileage will vary." A random roll like this is unlikely to be rebalanced, but I will ask if there are additional details about this that may be informative to know. -- Gaile 02:40, 14 October 2007 (UTC)
- A good idea might be to have each party member receive the same bonus. That would remove the neccesity of pinging what ever you get to the chat. And currently when someone gets a boss hunt or another similiar bonus and the others don't it really promotes fighting like "I want to kill that boss now!" "No, the others wont get maximum bonus yet. Too bad for your boss bounty". -- (gem / talk) 09:40, 14 October 2007 (UTC)
Like 90% of mine have been a bonus of X points. — Skuld 09:46, 14 October 2007 (UTC)
- Thats been happening for me this entire weekend too. It really starts to get frustrating because I have only gotten Hunt Rampage like once this entire weekend which really blows. -- HeLlBrInGeR talk 15:25, 14 October 2007 (UTC)
- If you have ever read a forum about any kind of gambling this reminds me of the usual "The Variance got me!" posts. --Lemming 20:38, 14 October 2007 (UTC)
- I would love us to have a monster in GW2 called "The Variance." ^^ -- Gaile 01:16, 15 October 2007 (UTC)
- Please don't fix it! It's totally working in my favor! I hit Rank3 at 75 kills today! PS: lol at "The variance monster", I second the motion that it should be in GW2!!! Alaris 01:19, 15 October 2007 (UTC)
- "The Variance" -- apparently it is already a monster we face in GW1. Of the nameless, faceless variety... =P - Thulsey - talk 02:36, 15 October 2007 (UTC)
- Player picks up the Sundering Crystalline Sword of Fortitude OMG.... it's 14^50 non inscribable. ------ Meet Variance -- Counciler 06:25, 15 October 2007 (UTC)
- See also the Random Number God. =D --Ravious 11:46, 15 October 2007 (UTC)
- You beat a quest on your first try, without problems. You play it again, but get beaten. And again. And again. Meet Variance! Alaris 01:06, 16 October 2007 (UTC)
- See also the Random Number God. =D --Ravious 11:46, 15 October 2007 (UTC)
- Player picks up the Sundering Crystalline Sword of Fortitude OMG.... it's 14^50 non inscribable. ------ Meet Variance -- Counciler 06:25, 15 October 2007 (UTC)
- "The Variance" -- apparently it is already a monster we face in GW1. Of the nameless, faceless variety... =P - Thulsey - talk 02:36, 15 October 2007 (UTC)
- Please don't fix it! It's totally working in my favor! I hit Rank3 at 75 kills today! PS: lol at "The variance monster", I second the motion that it should be in GW2!!! Alaris 01:19, 15 October 2007 (UTC)
- I would love us to have a monster in GW2 called "The Variance." ^^ -- Gaile 01:16, 15 October 2007 (UTC)
- If you have ever read a forum about any kind of gambling this reminds me of the usual "The Variance got me!" posts. --Lemming 20:38, 14 October 2007 (UTC)
Halloween
Now that we're into October, and Halloween is steadily coming, is there going to be an '07 Halloween event? Same as previous years? Any neat new perks? Calor - talk 19:43, 4 October 2007 (UTC)
- Yes, there will be a Halloween event this year. Details, I have not, but that confirmation I can offer. :) --Gaile 21:06, 5 October 2007 (UTC)
- Will we be playing Simon Says with Mad King again? Raiala 12:09, 10 October 2007 (UTC)
- Halloween is the best event in the game--probably cause it was the first :-) There is no Game for it yet. Those are so much fun. Probably just as well because I'd be spending all my time there instead of hanging out with the Mad King. -- Cameronl (talk) 02:28, 15 October 2007 (UTC)
- Yay for Halloween! I know it's probably too late now if it's not already in the works, but any chance we could get some candy for the festivities this year? It dawned on me while working on my art contest entry that GW's Halloween festivities are oddly candy-free! (and I might want another chance to work on my sweet tooth title) purple llama 16:09, 17 October 2007 (UTC)
- Hey, purple llama, good to see you. I *ahem* can neither confirm or deny the inclusion of candy in this year's Halloween event. However, I can say you guys will be saying "Sweet!" at some of the drops. :D -- Gaile 17:11, 19 October 2007 (UTC)
- Sweet! I mean, um, thanks for responding, and extra thanks for the non-denial bit. :D It's scary when i'm counting down the days to halloween. purple llama 21:06, 19 October 2007 (UTC)
- I always count down the days to Halloween. I started eyeing the room for decoration placement back in July! And the team is loving my black cat 'n' spider candy dish which I fill with jumbo bags of candy corn! Hey... could my steady supply of real-world confections have been the inspiration for the game-world model? :D -- Gaile 01:05, 20 October 2007 (UTC)
- Sweet! I mean, um, thanks for responding, and extra thanks for the non-denial bit. :D It's scary when i'm counting down the days to halloween. purple llama 21:06, 19 October 2007 (UTC)
- Hey, purple llama, good to see you. I *ahem* can neither confirm or deny the inclusion of candy in this year's Halloween event. However, I can say you guys will be saying "Sweet!" at some of the drops. :D -- Gaile 17:11, 19 October 2007 (UTC)
- Yay for Halloween! I know it's probably too late now if it's not already in the works, but any chance we could get some candy for the festivities this year? It dawned on me while working on my art contest entry that GW's Halloween festivities are oddly candy-free! (and I might want another chance to work on my sweet tooth title) purple llama 16:09, 17 October 2007 (UTC)
- Halloween is the best event in the game--probably cause it was the first :-) There is no Game for it yet. Those are so much fun. Probably just as well because I'd be spending all my time there instead of hanging out with the Mad King. -- Cameronl (talk) 02:28, 15 October 2007 (UTC)
- Will we be playing Simon Says with Mad King again? Raiala 12:09, 10 October 2007 (UTC)
- You guys no doubt have seen the news, but we are holding a Halloween event, and it's bigger and better than before. Find the details on the event page, and be sure to follow up on getting details about the brand new Costume Brawl, too. -- Gaile 04:07, 24 October 2007 (UTC)
- Fixed your link Gaile Chik En 04:21, 24 October 2007 (UTC)
- Fixed other link by removing | from end of link Fall 04:23, 24 October 2007 (UTC)
- Hmmmm... I need to remind myself, "Preview is my friend." Thanks for the help, guys. -- Gaile 04:24, 24 October 2007 (UTC)
- Ya I noticed the second one was broken also and you beat me to it :) could not hit save fast enough heh Chik En 04:26, 24 October 2007 (UTC)
- I love the costume Brawl but when at first I read the description, where it says Fight in the guise of famous characters from the Guild Wars story I thought it was the bad guys. I was already imagining myself as shiro :P-- MageMontu 20:09, 25 October 2007 (UTC)
- Also I want the hall to be decoraded 4 Halloween D: MageMontu 14:22, 26 October 2007 (UTC)
- I love the costume Brawl but when at first I read the description, where it says Fight in the guise of famous characters from the Guild Wars story I thought it was the bad guys. I was already imagining myself as shiro :P-- MageMontu 20:09, 25 October 2007 (UTC)
- Ya I noticed the second one was broken also and you beat me to it :) could not hit save fast enough heh Chik En 04:26, 24 October 2007 (UTC)
- Hmmmm... I need to remind myself, "Preview is my friend." Thanks for the help, guys. -- Gaile 04:24, 24 October 2007 (UTC)
- Fixed other link by removing | from end of link Fall 04:23, 24 October 2007 (UTC)
- Fixed your link Gaile Chik En 04:21, 24 October 2007 (UTC)
Lightbringer/Kurzick/luxon and Sunspear rep points
Gaile I love the 25 kills bonuses in GW:EN, but why can't this be implented to other reputation titles? Is it that hard to do?? I realy like to see this in an upcoming update. -- The Warior Of Timi 19:10, 13 October 2007 (UTC)
- Yes, it would take a significant amount of coding to implement. I do not imagine that this would be possible, but of course I will pass along the suggestion. -- Gaile 19:57, 13 October 2007 (UTC)
- I prefer the health regen that you get in cantha Sadie2k 00:55, 14 October 2007 (UTC)
- Yeah, the health regen helps more than one would assume. I prefer extra points though, personally. Vanguard 03:02, 14 October 2007 (UTC)
- It'd be much more fun to get to the top tiers of these title tracks with the 25 kill bonuses and such. Currently, grinding to them is a pain. kaheiyeh 06:17, 29 October 2007 (UTC)
- Yeah, the health regen helps more than one would assume. I prefer extra points though, personally. Vanguard 03:02, 14 October 2007 (UTC)
- I prefer the health regen that you get in cantha Sadie2k 00:55, 14 October 2007 (UTC)
Warriors
Is there a reason that male warrior NPCs are frequently sown to be foolish, arrogant, or otherwise undesirable?
- Koss is full of himself, as is Lukas
- Goren is for lack of better words.... stupid.
- Rurik was brash and hotheaded
- Adelbern was stubborn
- Markis was a traitor (In his defense, it was a plot element)
- Hablion was a murderer (In his defense this was a "political trait")
I'm wondering if there is any reason why male warriors are portrayed in this way. -- Counciler 02:10, 19 October 2007 (UTC)
- They aren't all portrayed that way. Think of Little Thom since he is portrayed pretty evenly, or King Jalis, and so on. As a side note - Markis is a Ranger and not a Warrior. -- Vallen Frostweaver 02:22, 19 October 2007 (UTC)
- I haven't given a careful thought to the "profiles" of any particularly profession, but your thoughts are interesting, Counciler. On the other hand, I think Vallen makes a good counter argument. If some of the warriors have negative characteristics, I think a few of the warriors comprise some of the more interesting characters in the game. And I bet if we appraised the major characters of any profession, most of them would be flawed in one way or another. In fact, that would be sort of fun to do! How do the Mesmers shape up? Do they have certain characteristics in common? How about Elementalists? Are they all hot-tempered and sassy, like Cynn? Oh, and BTW, I think most people agree that Koss is one of the best Heroes. I sure think so. :) -- Gaile 02:37, 19 October 2007 (UTC)
- I think he just means the more central male warrior NPCs, since there are dozens of Zaishen and soldiers of other nations that aren't like that. But the numerous "full of himself or herself" characters are getting somewhat tiresome. Orion, Lukas, Vhang, Gai, Lo Sha, Koss, Sogolon, Hayda, ... -- ab.er.rant 02:47, 19 October 2007 (UTC)
- I loathe Koss with the burning hatred of a thousand suns. Even Goren's not as bad as Koss.
- That said, all professions have their stereotypes, and all have their exceptions. Warriors don't have much use for brains (examples already given, exception: Talon Silverwing among others). Necros are creepy (examples: Eve and Olias. exception: Livia). Elementalists are self-centered (also tend to be whiny) (examples: Cynn, Sousuke, Zhed, Vhang, etc. exception: Argo). Rangers are everything that is right and good in the world (examples: Too many to name. exception: Markis). - Tanetris 02:58, 19 October 2007 (UTC)
- Well, with that analysis, I'm content. *ahem* Ok, ok, what did you expect a Ranger-at-Heart to say? :) -- Gaile 03:07, 19 October 2007 (UTC)
- I'm sorry, but Margrid = epic fail. I have always had a thing for the female necros in the game. I'm sorry Eve, but my affections have been transferred to Livia. Or they could fight over me... That would be fun to see... and I'll just stopp... right.. there.. O.O! -elviondale (tahlk) 03:25, 19 October 2007 (UTC)
- --edit conflict--
- Oh, and BTW, I think most people agree that Koss is one of the best Heroes.
- Oh, sure.... feed his ego, why don't you! Haha, anyways. I mistakenly thought that Markis was a warrior. However, Little Thom is a deserter, and Stefan is very.... irate? Whatever the case, I suppose you're right. It would not be as fun without the stereotypes. Be that as it may, I would certainly enjoy to see some truly heroic, chivalric, knight-in-shining-armor types warriors in GW2. A fantasy game isn't complete without them! No matter how cliche the concept! -- Counciler 03:27, 19 October 2007 (UTC)
- Devona? --Deathwing 03:33, 19 October 2007 (UTC)
- Unless I am missing something, Devona is not male. -- Counciler 04:40, 19 October 2007 (UTC)
- So...females cannot be knights in shining armor and be a "good" person? Confusing. --Deathwing 22:46, 19 October 2007 (UTC)
- they can, no doubt. but the initial post was about *male* warriors being 'foolish, arrogant, or otherwise undesirable' so saying that a *female* warrior doesn't fit this mold isn't actually disputing the original point. :) purple llama 02:25, 20 October 2007 (UTC)
- So...females cannot be knights in shining armor and be a "good" person? Confusing. --Deathwing 22:46, 19 October 2007 (UTC)
- Unless I am missing something, Devona is not male. -- Counciler 04:40, 19 October 2007 (UTC)
- Aww man, elviondale, I happen to love Margrid's style! "With great danger comes great profit.", "What could be more important than money?"" And I like Eve for a whole different reason than Livia :D -- ab.er.rant 04:44, 19 October 2007 (UTC)
- Devona? --Deathwing 03:33, 19 October 2007 (UTC)
- Well, with that analysis, I'm content. *ahem* Ok, ok, what did you expect a Ranger-at-Heart to say? :) -- Gaile 03:07, 19 October 2007 (UTC)
- I haven't given a careful thought to the "profiles" of any particularly profession, but your thoughts are interesting, Counciler. On the other hand, I think Vallen makes a good counter argument. If some of the warriors have negative characteristics, I think a few of the warriors comprise some of the more interesting characters in the game. And I bet if we appraised the major characters of any profession, most of them would be flawed in one way or another. In fact, that would be sort of fun to do! How do the Mesmers shape up? Do they have certain characteristics in common? How about Elementalists? Are they all hot-tempered and sassy, like Cynn? Oh, and BTW, I think most people agree that Koss is one of the best Heroes. I sure think so. :) -- Gaile 02:37, 19 October 2007 (UTC)
(reset due to slight subject change) When I roleplay my characters, most of them are relatively intelligent. On the subject of hot-tempered elementalists, mine is less quick to anger, more quick-to-blow-something-up, which is a slight archetype in itself. Vanguard 04:11, 19 October 2007 (UTC)
- I think that Drago is valiant....courageous, and awesome...oh wait? You say Drago is not a profession, oh. Darn. Drago 04:59, 19 October 2007 (UTC)
My Warrior's the exact opposite of the stereotypes... soft-spoken, kind-hearted, and has a great sense of justice. Granted, she was only a Male during April Fools' Day, and she spent most of that day striking poses and flexing her muscles, but that doesn't void my point, does it? :P -- Jïörüjï Ðērākō.>.cнаt^ 05:38, 19 October 2007 (UTC)
- Forgot Kilroy Stonekin. Warriors need to have well developed aggression, combat awareness, dedicated fighting style as well as clear mind when it comes to decision making - pretty much any personality except sissy can make a good warrior, Who cares that npcs are stupid, self centered, stubborn or suicidal. Biz 08:47, 19 October 2007 (UTC)
- My Elementalist is more of a "let me do my job while you do yours" type of gal, but she used to be more like Kisai in the beginning. As for warriors, I though that thick armor was so they would have more time to think while they're being attacked. Or is that just the elitist I mean Elementalist point of view? Nicky Silverstar 08:44, 22 October 2007 (UTC)
- Before armor nerf I could finish reading War and Peace before something killed me =D Biz 10:39, 22 October 2007 (UTC)
- My Elementalist is more of a "let me do my job while you do yours" type of gal, but she used to be more like Kisai in the beginning. As for warriors, I though that thick armor was so they would have more time to think while they're being attacked. Or is that just the elitist I mean Elementalist point of view? Nicky Silverstar 08:44, 22 October 2007 (UTC)
Party search Filter
Hey Gaile, its me again, i was wondering, what would you think of the idea of a filter in party search that would divide up WTB and WTS to make it easier for traders who want to buy/sell? - Chrisworld 01:59, 20 October 2007 (UTC)
- Hi. I believe that this probably seems like a very simple request, but from what I know of programming and interface changes, it is most likely not simple at all. At this point, I don't think anyone is working on changes to the trade interface, so this is not likely to be implemented in the near future, if at all. Hope you understand, and thanks. -- Gaile 02:27, 20 October 2007 (UTC)
Update won't let me reconnect to GW
Just wanted you to know that this last update prevented me from getting online again, I get error 7 and 19 all the time on all characters. I was in Gunnars hold during Oktoberfest from Lazy Guild, when the update notice came on. I normally play on european districts, but now i was in international district. Just wanted to let you know, other guild members of mine have it as well. Early night for me ;-) I'm confident it will be fixed soon, grtz -- (Tribina / talk) 22:34, 20 October 2007 (UTC)
- heeeeelp meeeeeh, I want to plaaaaay GW :( ----InfestedHydralisk 22:37, 20 October 2007 (UTC)
- and a quick fix it was! Good job! =) -- (Tribina / talk) 22:41, 20 October 2007 (UTC)
- Good job for fixing the exploit! /cheer--Pablo24 00:13, 21 October 2007 (UTC)
- Guys, I've been asked to let you know that anyone trying the exploit will find his/her account actioned. This would not apply to the person who made us aware of it, and if we can verify any of those test sessions (which I noted in a forum thread) that's also going to be looked at differently. But those who learned of this exploit and attempted to use it after we rolled the build will most likely find the account banned. -- Gaile 00:25, 21 October 2007 (UTC)
- What was the exploit anyway? Renin 02:09, 21 October 2007 (UTC)
- Some kind of crash exploit, where someone could cause another person to lose connection. I believe it was quite new, as in today. We first heard of it was this morning and no one has been able to spot its use previously (although I do believe we're going to check into that in greater detail). The exploit was disabled with a correction, as I mentioned, that also puts in place a reporting system that will allow the team to see if anyone tries to use the exploit. (I should clarify: Even if the exploit is closed, trying to use it is still disallowed by the UA, and we take that provision very seriously.) -- Gaile 08:09, 21 October 2007 (UTC)
- That exploit i havent heard of but i saw a thread on guru where the person that started it really laid into it and just freely expressed himself about it, i completly dissagree with him for doing that, it was wrong, he shouln't have been messing with the game client anyway and he shouldnt have been freely expressing that he could do it talking like he was an admin of the game and what he could possibly do with it, im guessing action was taken aganst the person that had been abusing it? - Chrisworld 01:42, 22 October 2007 (UTC)
- First, He is working in a lan project of gw, and Gaile knows about that project. Second, Messing with the client is perfectly permitted as shown here while you don't abuse an exploit. Third, he found one, but he didn't abuse of it, he just did what was needed to be done to reach the devs as quickly as possible. Coran Ironclaw 01:51, 22 October 2007 (UTC)
- Oh... then that clears it all up :) big misunderstanding - Chrisworld 01:56, 22 October 2007 (UTC)
- To be fully transparent on this: No, I wasn't aware that the person who helped us with this report was working on a LAN project for Guild Wars, but I don't think that's really part of the topic, it's sort of "on the side" to the main issue. The main point is that this player made us aware of a exploit right away, and that information enabled us to correct that exploit immediately (as in within an hour or two -- thanks to Mike, Brett, and Mark!). This means that there was no harm to the game from this exploit. This player is sincerely interested in keeping the game exploit-free, and we're very, very happy for that. -- Gaile 03:15, 22 October 2007 (UTC)
- Oh... then that clears it all up :) big misunderstanding - Chrisworld 01:56, 22 October 2007 (UTC)
- First, He is working in a lan project of gw, and Gaile knows about that project. Second, Messing with the client is perfectly permitted as shown here while you don't abuse an exploit. Third, he found one, but he didn't abuse of it, he just did what was needed to be done to reach the devs as quickly as possible. Coran Ironclaw 01:51, 22 October 2007 (UTC)
- That exploit i havent heard of but i saw a thread on guru where the person that started it really laid into it and just freely expressed himself about it, i completly dissagree with him for doing that, it was wrong, he shouln't have been messing with the game client anyway and he shouldnt have been freely expressing that he could do it talking like he was an admin of the game and what he could possibly do with it, im guessing action was taken aganst the person that had been abusing it? - Chrisworld 01:42, 22 October 2007 (UTC)
- Some kind of crash exploit, where someone could cause another person to lose connection. I believe it was quite new, as in today. We first heard of it was this morning and no one has been able to spot its use previously (although I do believe we're going to check into that in greater detail). The exploit was disabled with a correction, as I mentioned, that also puts in place a reporting system that will allow the team to see if anyone tries to use the exploit. (I should clarify: Even if the exploit is closed, trying to use it is still disallowed by the UA, and we take that provision very seriously.) -- Gaile 08:09, 21 October 2007 (UTC)
- What was the exploit anyway? Renin 02:09, 21 October 2007 (UTC)
- Guys, I've been asked to let you know that anyone trying the exploit will find his/her account actioned. This would not apply to the person who made us aware of it, and if we can verify any of those test sessions (which I noted in a forum thread) that's also going to be looked at differently. But those who learned of this exploit and attempted to use it after we rolled the build will most likely find the account banned. -- Gaile 00:25, 21 October 2007 (UTC)
- Good job for fixing the exploit! /cheer--Pablo24 00:13, 21 October 2007 (UTC)
- and a quick fix it was! Good job! =) -- (Tribina / talk) 22:41, 20 October 2007 (UTC)
Hall of Monuments (again)
Can we get a comment on any sort of development away from the current way of arranging things? Even a truly random arranger would be better than it is now, as it simply cycles through a number of options that aren't always what we want. Ideally a drag-and-drop thing would be implemented (a box on the left showing what's available to display and a box in the middle with little places to put everyone/everything). Thanks for your time! Armond 01:34, 21 October 2007 (UTC)
- what i think would be cool is if you used the monument then you select what title or weapon or person etc.. that you want then it drops a pickupable item. you then use it with where you want it. it would work sorta like having many different flag stands and the type you bring to it determines what it shows. Mashav 02:06, 21 October 2007 (UTC)
- I understood nothing from your paragraph mashav. Can you put it more clear? Coran Ironclaw 03:51, 21 October 2007 (UTC)
- I think the simplest solution would be to sort things through a menu. -- Gordon Ecker 04:28, 21 October 2007 (UTC)
- ok ill try to clarify. for each monument there would be slots. for each it would be different like how many it shows now. you would use the monument and it would bring up a menu of the things you have displayed on that monument. you chose the 1 you want and it drops an item. the item is carry item like an urn or a flag, but it is a miniture representation of that title or item you have on your monument. you then take that to one of the slots on the monument stand. it then shows that item or title in that slot. EXAMPLE: you go to the "Honor" monument. you decide to display "Eternal Hero of Tyria". you use "Honor" and you enter Eternal Hero of Tyria onto "honor". you then use "honor" again and it would have a choice of "display my achievements". chosing this would bring up a menu of the achievements you have put on "honor". you then chose Eternal Hero of Tyria, the menu closes and a mini statue of the lich (ie the normal statue) goes into your hands. you are now carrying a mini statue. there would then be 5 slots on "honor" like flag stands. you can then bring the mini statue to one of these slots. once you do, the normal sized statue appears up in that slot and the one you are carrying disappears. Mashav 04:45, 21 October 2007 (UTC)
- That just sounds really awkward and a lot to code to me. I think something like a dialogue tree for the monuments would be easier for any coding. Where you Choose the "Rearrange my Monument" option, and then are presented with a list of your unlocked achievements. A player would select one.(And hoping that they are displayed in left to right order.) Then it returns to the list again without the one just selected for picking the next achievement, and so forth. Allowing a player to pick the order their achievements are shown, and which are shown. Which would be nice for most of the monuments- not too sure why people would worry about rearranging their destroyer weapons. Yukiko 06:28, 21 October 2007 (UTC)
- I have to say that all of these ideas sound very involved, in a programming sense. Behind every option that a game offers, there is usually a lot of code. Honestly, I do not see this sort of change happening. For one thing, these proposals are based on personal preferences, tweaks for non-essential reasons, rather than being necessary changes. Please remember that the design team is hunkered down for Guild Wars 2. While we will continue to support Guild Wars -- in ways that I think will surprise and even impress you -- it would not be reasonable to pull the several team members that would be required off the GW2 project to go make changes for change's sake, non-essential adjustments based on individual preferences, or to fix something that isn't broken.
- So I don't want to disappoint anyone, but I do want to put things into perspective. I can ask if these sorts of changes are on the books, but my instinct is that they are not. Thanks for understanding, and if I learn anything different I will let you know. -- Gaile 08:03, 21 October 2007 (UTC)
- Let's all just hope that what you want to happen, will be implemented on GW2 instead. Not all but some would be great, doncha think? Renin 08:20, 21 October 2007 (UTC)
- That just sounds really awkward and a lot to code to me. I think something like a dialogue tree for the monuments would be easier for any coding. Where you Choose the "Rearrange my Monument" option, and then are presented with a list of your unlocked achievements. A player would select one.(And hoping that they are displayed in left to right order.) Then it returns to the list again without the one just selected for picking the next achievement, and so forth. Allowing a player to pick the order their achievements are shown, and which are shown. Which would be nice for most of the monuments- not too sure why people would worry about rearranging their destroyer weapons. Yukiko 06:28, 21 October 2007 (UTC)
- ok ill try to clarify. for each monument there would be slots. for each it would be different like how many it shows now. you would use the monument and it would bring up a menu of the things you have displayed on that monument. you chose the 1 you want and it drops an item. the item is carry item like an urn or a flag, but it is a miniture representation of that title or item you have on your monument. you then take that to one of the slots on the monument stand. it then shows that item or title in that slot. EXAMPLE: you go to the "Honor" monument. you decide to display "Eternal Hero of Tyria". you use "Honor" and you enter Eternal Hero of Tyria onto "honor". you then use "honor" again and it would have a choice of "display my achievements". chosing this would bring up a menu of the achievements you have put on "honor". you then chose Eternal Hero of Tyria, the menu closes and a mini statue of the lich (ie the normal statue) goes into your hands. you are now carrying a mini statue. there would then be 5 slots on "honor" like flag stands. you can then bring the mini statue to one of these slots. once you do, the normal sized statue appears up in that slot and the one you are carrying disappears. Mashav 04:45, 21 October 2007 (UTC)
- I think the simplest solution would be to sort things through a menu. -- Gordon Ecker 04:28, 21 October 2007 (UTC)
- I understood nothing from your paragraph mashav. Can you put it more clear? Coran Ironclaw 03:51, 21 October 2007 (UTC)
Gaile, let me preface this by saying I respect what you do, I understand it's not the easiest job in the world, and I think you do a reasonably good job doing it. I won't call you perfect, but no one can be expected to be perfect. Why do I start this way? Because otherwise this would likely (and still may, I suppose) come off as a flame, and I neither intend that nor do you deserve it.
That said, I really must protest your reasoning that this or that can't be done because everyone's working on GW2. No matter how imminent GW2 may feel to you and the design team, it's 2 years or more away for us players. How we, the players, feel we've been treated on GW1 is going to matter a lot when it comes to GW2's sales. In Jeff Strain's speech, he said, "...the weeks and months following the release of an MMO are the most critical point of your development cycle." You guys released a product ("just" an expansion, but a product nonetheless) less than 2 months ago, and the message since even before its release was that it's a complete product and you all are moving on. Would you have expected people to accept, just after the release of Factions, being told the team is unwilling to look into this or that design flaw because the team's hard at work on Nightfall? Of course not. We wouldn't have bought Nightfall expecting it to go similarly unsupported. You split up the teams working on Factions and Nightfall specifically to avoid that. So why are we supposed to accept it when it comes to GW2?
The Hall of Monuments is broken, in that players cannot display their accomplishments, but only a predetermined set of accomplishments. It's like the difference between giving us 80 skills to create a skillbar as we like from the ones we have unlocked versus giving us 10 skillbars and telling us we have to pick one we have the proper unlocks for. Easier, perhaps, but clearly inferior. You have here players telling you it doesn't work and even suggesting possible fixes. Are those particular fixes tenable? Maybe, maybe not, but something should be done.
I ask both that you (this is the general you, as in Anet at large) consider the HoM suggestion here seriously, and that you (again, general you, Anet) reconsider the priorities of getting GW2 days or even months sooner versus the resentment that could build up in the intervening time of players who feel outright abandoned or strung along with the minimum effort to keep GW1 playable. As imminent as GW2 may feel for all of you, it's a long way of for us. Sorry for the long rant on your talk page, and thanks for taking the time to read it. - Tanetris 09:28, 21 October 2007 (UTC)
- Truth be said, though, that's still a matter of contention among the playerbase. We may see in discussions both on this wiki and elsewhere that there are different opinions of what should be allowed to be displayed on the Hall of Monuments; for example, I think the armor monument is fine while the weapons one needs some changes, but there are those who disagree with such opinion in both ways (that both are "broken", or that both are fine). Even implementing some of the changes that have been proposed, despite how time consuming that would be, would still displease some players; and while of course Arena Net is never going to please everyone, for them to use so many resources on a change of this kind it has to be something they know would have as few side effects as possible. Erasculio 11:01, 21 October 2007 (UTC)
- Like the original poster here, I'm talking about showing and arranging existing statues, not receiving new ones. If there's a debate about that, point me to it? - Tanetris 11:34, 21 October 2007 (UTC)
- Sorry, I guess I misunderstood the "The Hall of Monuments is broken, in that players cannot display their accomplishments, but only a predetermined set of accomplishments" line. I thought you were talking about something else. Erasculio 12:26, 21 October 2007 (UTC)
- Like the original poster here, I'm talking about showing and arranging existing statues, not receiving new ones. If there's a debate about that, point me to it? - Tanetris 11:34, 21 October 2007 (UTC)
- Just as a side comment, I wonder how difficult it would be to use the polymock piece selection mechanism for the HoM? The basic code is already there, so it wouldn't require total coding from the ground up. Kokuou 11:15, 21 October 2007 (UTC)
- I guess people are unwilling to look over how much effort and work that needs to be done on a "simple" (according to the complainers) project. True that what you all ask may seem simple but as Gaile has said earlier, fixing such HoM requires several of the Dev team to reconfigure. I am sure that she has raised this question to them but they've got priorities. I'm not saying that what we want shouldn't be a priority BUT give them a break. Coding isn't as simple as photoshopping, mind you. They probably have to rework and reconfigure a whole lot of the codes, and maybe it's this one of the biggest reason why they want to make GW2. Again, it's not as easy as many of you would think, I would know. I tried it before, I took up "Computer Graphics and Animation" and then shifted to International Business because of the sheer frustration I got from making a really simple game. Renin 11:58, 21 October 2007 (UTC)
- That's a good idea Kokuou, though my preference would be for them to re-use the code they are currently using to allow us to select 8 skills (the skill bar) from the list of hundreds that we've unlocked. Assuming that GW is written in C++, I would hazard to guess that it's object-oriented and therefore written with re-use in mind. --Ctran 21:02, 21 October 2007 (UTC)
Gaile, because you referred to this issue as "changes for change's sake" and "non-essential adjustments based on individual preferences" I'm going to go out on a limb and suggest that maybe we haven't conveyed the problem clearly :) Let's say I've added a bunch of heroes and pets to my Monument of Fellowship. I can only display 5 of them at a time. Let's say I want to display Gwen, Tahlkora, General Morgahn, Zenmai and my Black Moa. If I've added more than 6 statues to the Monument of Fellowship, chances are slim that I can get those specific 5 to display at the same time because of the round-robincarousel nature of the reorder command as it is currently implemented. I don't think this is an "individual preference" issue, and that some players might prefer the interface as it stands. I think all players would agree they'd like the option to chose exactly which subset of heroes (or accomplishments, because the Monument of Honor has the same problem) are displayed at a monument. Even if you don't agree, I hope you and Anet understand where we're coming from. Thanks for your time. --Ctran 12:03, 21 October 2007 (UTC)
- Selection is random, if its truly random then Reordering the monument enough times will surly give you the statues you want, say you added 10 heroes and a chick then its only 2000 clicks to get em lined up. Biz 13:27, 21 October 2007 (UTC)
- The 'random' ordering only offers a limited amount of combinations. With me having most of the heroes there it loops through two or three dozen possibilities, but none of them are what I want, and I'm not even as picky as many others. -- (gem / talk) 13:34, 21 October 2007 (UTC)
- Thank you for the explanation, Ctran. That does make it more clear to me. I can certainly pass this conversation along for review by the designers, and if they feel that the matter is significant enough to merit changing, I'm sure they'll do so. -- Gaile 18:45, 21 October 2007 (UTC)
- Thank you Gaile. Much appreciated!
- Biz, the selection is not random at all. Re-order merely shifts which statues are on display but in a pre-set order. E.g., say you've added statues of
- Koss, Gwen, Tahlkora, Goren, General Morgahn, Zenmai, Animal Companion & Black Moa
- to your monument, and say the first 5 statues in the list are displayed and the last 3 are not. Re-order will let you shift the Black Moa statue on at the expense of shifting General Morgahn off:
- Black Moa, Koss, Gwen, Tahlkora, Goren, General Morgahn, Zenmai, Animal Companion
- The only way to get Gwen, Tahlkora, General Morgahn, Zenmai & Black Moa to display at the same time is if they happen to be adjacent to each other on the pre-set roster.
- Test For Yourself: Let's say you have X number of statues in your Monument. Look at the layout of your statues. If you hit the re-order button X times you will get exactly the same arrangement of statues as what you started with. A random selection would not do this. --Ctran 20:25, 21 October 2007 (UTC)
- Completely agree. One of the things that has frustrated me since day one that the Hall of Monuments was added is the fact that it isn't a *true* "random" generator, but rather it just goes through fixed setups depending on the order that they were added. Obviously when people initially added their monuments they wouldn't have necessarilly known this to be the case. I already had all but one or two of the Nightfall heroes with upgraded armors and promptly went to add them all, assuming I could continually click until *eventually* get a setup I liked. Turns out this wasn't the case and I'm now stuck with predetermined set of combinations. If I'd known this was the sort of rearranging system initially, I know it would be somewhat annoying but I would've atleast considered the order I added heroes in the first place. I know a some sort of a drag and drop or individual selection would be ideal, but honestly I'd be happy with a "true randomiser" at the very minimum, so even if it takes a billion clicks atleast I'm not permanantly stuck with certain setups. --Blobulator 11:43, 22 October 2007 (UTC)
- Thank you for the explanation, Ctran. That does make it more clear to me. I can certainly pass this conversation along for review by the designers, and if they feel that the matter is significant enough to merit changing, I'm sure they'll do so. -- Gaile 18:45, 21 October 2007 (UTC)
- The 'random' ordering only offers a limited amount of combinations. With me having most of the heroes there it loops through two or three dozen possibilities, but none of them are what I want, and I'm not even as picky as many others. -- (gem / talk) 13:34, 21 October 2007 (UTC)
Pre-searing title and others for GW2
Hello Gaile, sorry if this in the wrong section, but I was wondering if the title for making level 20 in pre-searing would be able to be transferred to our characters in in GW2. I only plan to have one character in GW2. So would it be possible for me to send the title to a single character? Also, by name-reserving, do you mean that we have to take our character's name regardless? I don't like the name I started with, and in fact I'd rather it wasn't even reserved. :P —The preceding unsigned comment was added by Vael Victus (talk • contribs) 19:35, 22 October 2007 (UTC).
- I'm sure you are aware of what can be memorialized in the Hall of Monuments, but the exact nature of the "translation" of those memorials into Guild Wars 2 is not yet known, so I'm unable to answer the first question, for which I'm sorry. The name reservation is a courtesy that we're providing, but I'm sure that you will not be required to use the same name in GW2 and I doubt that you'll need to do so in order to carry over your inheritance from Guild Wars. -- Gaile 21:06, 22 October 2007 (UTC)
- Erm, that was my brother... (we're both vael, but he signs differently...) I asked him just now, he meant like, since he wants to start a character from pre-searing and get the achievement, if the achievement would be able to be added to a single GW2 character. Like for example, I use Wayne, but if I wanted to make a pre-searing one, and then when GW2 comes around, I could transfer all my stuff from Wayne to the new GW2 char, but ALSO to that new character, transfer the pre-searing achievement. Vael Victus 17:13, 27 October 2007 (UTC)
- How do i reserve the name of my main char for gw2? --Cursed Angel 19:32, 14 November 2007 (UTC)
- In theory, by having a character in GW1 of the same name. That prevents people from making characters of that name in GW1, and we assume that this will also reserve the name for GW2. Alaris 21:31, 14 November 2007 (UTC)
- BTW Gaile, thanks for letting us know that we don't necessarily need to use the same name to carry over the bonuses to GW2. Alaris 21:56, 14 November 2007 (UTC)
- In theory, by having a character in GW1 of the same name. That prevents people from making characters of that name in GW1, and we assume that this will also reserve the name for GW2. Alaris 21:31, 14 November 2007 (UTC)
- How do i reserve the name of my main char for gw2? --Cursed Angel 19:32, 14 November 2007 (UTC)
- Erm, that was my brother... (we're both vael, but he signs differently...) I asked him just now, he meant like, since he wants to start a character from pre-searing and get the achievement, if the achievement would be able to be added to a single GW2 character. Like for example, I use Wayne, but if I wanted to make a pre-searing one, and then when GW2 comes around, I could transfer all my stuff from Wayne to the new GW2 char, but ALSO to that new character, transfer the pre-searing achievement. Vael Victus 17:13, 27 October 2007 (UTC)
Fow Question for Gaile
I have done FoW twice till now, but the first time I had a party wype out. After 2hours and 46min :S . And the second time I cleared almost whole FoW but my hero's died and I hadn't res with me. After 3hours and 53min playing. My question is why are there no res shrine's in those elite mission, who take so much of your time? I have almost wast 6 hours till now. The new one's have res shrine so why not in the old one's.
- Fissure of Woe, the Underworld an the Domain of Anguish are made for 'elite' players, hence the name Elite Missions. Having a res portal would just defeat the object of being an elite mission - they are there to challenge you. Once such challenge is the fact that you have to go through it without a party wipe-out. However, dungeons are not considered missions as such, which is why I'm guessing they are different. Brains12 17:33, 23 October 2007 (UTC)
- Duncan is a elite mission aswell and has res shrine's too.
- It is a different elite mission, if they were all difficult in the same way, that would be no fun would it now. The fact that there is no res shrine means you need to factor in different aspects to prevent a wipe, be more cautious, and always have someone ready to run away that has rebirth. --Lemming 18:06, 23 October 2007 (UTC)
- Slavers Exile is needed to complete Master Dungeon Guides. The Fissure of Woe, the Underworld and the Domain of Anguish have no such "requirements". Brains is right, the purpose is for greater challenge...it should encourage the party to plan well in advance, study the quests, the monsters, and coordinate your skill bars accordingly. If you wipe-out study what happened and plan ahead next time so it won't. Thats why its so satisfying to conquer these areas. The irony is the sudden surge of attention the HoM has given these which otherwise were relegated to farming runs. Its not meant to be an easy addition to your hall... 67.191.245.177 18:31, 23 October 2007 (UTC)
- Correct. The achievements in the game vary in complexity, in rewards, and in the challenge of acquiring them to add to the Hall of Monuments. I do not know of any planned changes to the elite missions. (By the way, you may find it interesting to note that we don't use the term "missions" in GW:EN; we have "repeatable quests.") -- Gaile 19:20, 24 October 2007 (UTC)
- Slavers Exile is needed to complete Master Dungeon Guides. The Fissure of Woe, the Underworld and the Domain of Anguish have no such "requirements". Brains is right, the purpose is for greater challenge...it should encourage the party to plan well in advance, study the quests, the monsters, and coordinate your skill bars accordingly. If you wipe-out study what happened and plan ahead next time so it won't. Thats why its so satisfying to conquer these areas. The irony is the sudden surge of attention the HoM has given these which otherwise were relegated to farming runs. Its not meant to be an easy addition to your hall... 67.191.245.177 18:31, 23 October 2007 (UTC)
- It is a different elite mission, if they were all difficult in the same way, that would be no fun would it now. The fact that there is no res shrine means you need to factor in different aspects to prevent a wipe, be more cautious, and always have someone ready to run away that has rebirth. --Lemming 18:06, 23 October 2007 (UTC)
- Duncan is a elite mission aswell and has res shrine's too.
Guild Wars on Steam?
I saw the option today to run GW through Steam. It's like a client kinda thing, are you familiar with FPS games? Steam's great with them. Well I think it'd be really cool to not have to go to the desktop to play the games, but I'm worried that running GW through Steam will set off like an alarm or something that'll get my account banned. Any answer on this? As far as I know, the only advantage I'd gain from this is talking to my friends through Steam. Which is the same as Xfire. :P Vael Victus 17:32, 27 October 2007 (UTC)
- Hi, there. Sure, I'm familiar with Steam. Let me find out about it in relation to Guild Wars and I will let you know. I sent an email inquiring about your concern. Thanks. -- Gaile 17:59, 27 October 2007 (UTC)
- Hello again. This is another situation where the use of this program does not have a negative impact on Guild Wars, so we do not prohibit its use. However, as with other such program, we are not able to provide support related to any technical issues you may develop if you choose to use it. Hope that's helpful! -- Gaile 21:46, 9 November 2007 (UTC)
- Great, thanks! Vael Victus 03:05, 12 November 2007 (UTC)
- Hello again. This is another situation where the use of this program does not have a negative impact on Guild Wars, so we do not prohibit its use. However, as with other such program, we are not able to provide support related to any technical issues you may develop if you choose to use it. Hope that's helpful! -- Gaile 21:46, 9 November 2007 (UTC)
Fading Names
The recent update that made the far away names fade, i was wondering, are there plans to make it so you can choose to use that or not? I'm not sure about other people but I myself have trouble seeing the names from far away now.. i don't really have good eye sight. - Chrisworld 01:16, 27 October 2007 (UTC)
- I like the idea of being able to tell what's nearby and what's far away, but it's not working out so well in practice for me. The distance at which something becomes "far away" isn't really far away enough outside town. I'm finding that I can't hold down Ctrl and check out a mob without getting so close that I aggro them if I want to read the names clearly, and I'm struggling to play properly without being able to pick out priority targets from a distance. I might get used to it, but I'd rather not have to. ;) Can you either increase the distance, add a toggle, or remove it altogether, please? - Smarty 00:55, 27 October 2007 (UTC)
- I'd actually like the idea of a toggle you could adjust, example: (No Fade -------- Max Fade) Something like that. - Chrisworld 01:16, 27 October 2007 (UTC)
- Indeed. The idea is great on paper... in practice, it's a bit of a bother. -- Counciler 02:46, 27 October 2007 (UTC)
- I personally hate it. And I RARELY hate updates (I often look at them as a way of a challenge.) But this one is no challenge. It's downright annoying. It's worse in towns when you're holding CTRL and you're trying to find a person, but everything is so light and faded you have to hug your eyes with the screen to see anyone. Bad feature, in my opinion. Vanguard 02:58, 27 October 2007 (UTC)
- I can read the faded names fine. Have you tried adjusting your graphics settings? -- Gordon Ecker 03:24, 27 October 2007 (UTC)
- It's not the graphics, it's the backgrounds that are behind the faded names. I can't read a LIGHT blue name with a light fade with a bunch of plants behind it. Vanguard 03:32, 27 October 2007 (UTC)
- Thanks for that clarification, Vanguard. I will pass that along. -- Gaile 03:45, 27 October 2007 (UTC)
- It might be visible with the right full screen gamma settings, but it wouldn't work in windowed mode. Adjusting the monitor settings might also help. -- Gordon Ecker 03:59, 27 October 2007 (UTC)
- Thanks for that clarification, Vanguard. I will pass that along. -- Gaile 03:45, 27 October 2007 (UTC)
- It's not the graphics, it's the backgrounds that are behind the faded names. I can't read a LIGHT blue name with a light fade with a bunch of plants behind it. Vanguard 03:32, 27 October 2007 (UTC)
- I will definitely collect feedback on this and share it with the team. I haven't been bothered by the feature, and in fact I think it's pretty cool. However, I'm certainly going to share opinions to the contrary. Please note that this does not mean that the feature will be changed based on the feedback on a few folks, but input will be taken into consideration, as it always is. -- Gaile 03:26, 27 October 2007 (UTC)
- Perhaps a check box to enable the feature? Drago 03:39, 27 October 2007 (UTC)
- I cannot say if this is even possible to "toggle on/toggle off" or whether this is a systemic change that does not offer that option. I will certainly relay that suggestion. -- Gaile 03:45, 27 October 2007 (UTC)
- I think an on/off switch would be a decent solution. Vanguard 04:03, 27 October 2007 (UTC)
- There are many things that would work. On/off and/or min<------>max seem to be the best ideas to me. Calor - talk 04:08, 27 October 2007 (UTC)
- I have noticed that AB is much more difficult with the new update. A faded name used to indicate a recently deceased player, but now I don't know. When I see 6 red names and 6 blue names, should I charge in and tip the scales? Are all those reds already dead and I would just be an unnecessary body? I don't know until I have wasted enough time to get close enough to see bodies. My only complaint is that I think now we need a new way to denote a player who has just died, but whose corpse has not yet faded. Stan Thompson 04:42, 27 October 2007 (UTC)
- That is very valid feedback, Stan. We'll include these thoughts (and others I gathered in the game) with the dev team. -- Gaile 06:58, 27 October 2007 (UTC)
- I have noticed that AB is much more difficult with the new update. A faded name used to indicate a recently deceased player, but now I don't know. When I see 6 red names and 6 blue names, should I charge in and tip the scales? Are all those reds already dead and I would just be an unnecessary body? I don't know until I have wasted enough time to get close enough to see bodies. My only complaint is that I think now we need a new way to denote a player who has just died, but whose corpse has not yet faded. Stan Thompson 04:42, 27 October 2007 (UTC)
- There are many things that would work. On/off and/or min<------>max seem to be the best ideas to me. Calor - talk 04:08, 27 October 2007 (UTC)
- I think an on/off switch would be a decent solution. Vanguard 04:03, 27 October 2007 (UTC)
- I cannot say if this is even possible to "toggle on/toggle off" or whether this is a systemic change that does not offer that option. I will certainly relay that suggestion. -- Gaile 03:45, 27 October 2007 (UTC)
- Perhaps a check box to enable the feature? Drago 03:39, 27 October 2007 (UTC)
- I can read the faded names fine. Have you tried adjusting your graphics settings? -- Gordon Ecker 03:24, 27 October 2007 (UTC)
- I personally hate it. And I RARELY hate updates (I often look at them as a way of a challenge.) But this one is no challenge. It's downright annoying. It's worse in towns when you're holding CTRL and you're trying to find a person, but everything is so light and faded you have to hug your eyes with the screen to see anyone. Bad feature, in my opinion. Vanguard 02:58, 27 October 2007 (UTC)
- Indeed. The idea is great on paper... in practice, it's a bit of a bother. -- Counciler 02:46, 27 October 2007 (UTC)
- I'd actually like the idea of a toggle you could adjust, example: (No Fade -------- Max Fade) Something like that. - Chrisworld 01:16, 27 October 2007 (UTC)
(RI) I think that a sliding bar would be the best option for cut off distance for this affect. Those that don't like it can put it max and not have any cut off. Personally I would like such a sliding bar to wrap around the compass / radar map to be adjusted easily while your playing because you might want to use it actively. Chik En 20:43, 27 October 2007 (UTC)
- I'd Just like to say I've been unable to play GW for more than 15-30 minutes at a time since this update went in because of eyestrain. A toggle would work wonders.68.225.201.96 19:55, 4 November 2007 (UTC)
- I completely understand, and I did share your thoughts, and those of others who have mentioned similar concerns, to the design team in the weekly Community Summary. -- Gaile 03:31, 11 November 2007 (UTC)
Teller of Tales
The Teller of Tales was mentioned in the update notes, but hasn't shown up. -- Gordon Ecker 02:27, 30 October 2007 (UTC)
- Thanks, Gordon. I reported that. Wonder why he's AWOL! -- Gaile 06:04, 30 October 2007 (UTC)
- To much absinthe Me-Thinks Crazy 06:30, 30 October 2007 (UTC)
- I'm confused by the whole thing, the update says "A returning favourite, the wandering Teller of Tales", As far as I am aware there has never been such an NPC. --Lemming 19:54, 30 October 2007 (UTC)
- Same here, never heard of him or seen him during past Halloween events. And he does not seem to be present during this one as well. Jaxom 12:18, 31 October 2007 (UTC)
- There was some guy telling storied in Ascalon during Wintersday. Maby this is supposed to refer to him? -- (gem / talk) 19:51, 31 October 2007 (UTC)
- At least he or she should be there next time around. Is there any chance that the Teller of Tales could be added for a while this year before the decorations get taken down? -- Gordon Ecker 06:58, 1 November 2007 (UTC)
- Yeah, Jakob the Storyteller. -- Gordon Ecker 07:09, 1 November 2007 (UTC)
- At least he or she should be there next time around. Is there any chance that the Teller of Tales could be added for a while this year before the decorations get taken down? -- Gordon Ecker 06:58, 1 November 2007 (UTC)
- There was some guy telling storied in Ascalon during Wintersday. Maby this is supposed to refer to him? -- (gem / talk) 19:51, 31 October 2007 (UTC)
- Same here, never heard of him or seen him during past Halloween events. And he does not seem to be present during this one as well. Jaxom 12:18, 31 October 2007 (UTC)
- I'm confused by the whole thing, the update says "A returning favourite, the wandering Teller of Tales", As far as I am aware there has never been such an NPC. --Lemming 19:54, 30 October 2007 (UTC)
- To much absinthe Me-Thinks Crazy 06:30, 30 October 2007 (UTC)
Attribute Refund Points?
I'm not sure if this is the right place to comment, but I'll try. Ive always wondered what Attribute Refund Points (or w/e they were called) were. This was taken out of the game and replaced with the new attribute system before I joined GW, so i was hoping that you would know :]. Thanks for your help. 65.24.106.106
- They were points that let you "unspend" attribute points so they could be re-assigned. (ex. If I had 11 tactics and I wanted to reduce it to 10, I would need to spend refund points to do so.) They were removed because they didn't allow players flexibility in adjusting their build. - HeWhoIsPale 20:03, 30 October 2007 (UTC)
- Like Pale said points that let you redistribute attribute points, problem was that in order to make a major change in a build (at least for pve characters) you had to get loads of experience to get new refund points and that could take a good while. Biz 20:14, 30 October 2007 (UTC)
- When was that taken out? -elviondale (tahlk) 20:17, 30 October 2007 (UTC)
- September 2005, so quite early. (Please help me fill out refund point! :P) - anja 20:18, 30 October 2007 (UTC)
- Ask, and ye shall receive. That stub tag is already starting to look doubtful, by the way... -- Jïörüjï Ðērākō.>.cнаt^ 20:33, 30 October 2007 (UTC)
- It did allow for some interesting HoH matches though. You could have a half and half bar, then when you reached altar holding time you refunded all the attributes on your attacking skills and pumped up the defensive aspect hardcore. --Lemming 20:37, 30 October 2007 (UTC)
- That was the interesting thing compared to now, attributes could be changed anytime. - HeWhoIsPale 20:43, 30 October 2007 (UTC)
- But for pvp it wasnt that awsome, also if you wanted to change your attribute points for anything you had to gain xp, i remember when i changed to inspiration with my mesmer when i was new to the game,i so wanted to change back but couldnt cuz i couldnt kill monsters to get those refund points to change back to illusion. It was a lame system and i remember no one cried when it was taken away. --Cursed Angel 22:05, 9 November 2007 (UTC)
- That was the interesting thing compared to now, attributes could be changed anytime. - HeWhoIsPale 20:43, 30 October 2007 (UTC)
- It did allow for some interesting HoH matches though. You could have a half and half bar, then when you reached altar holding time you refunded all the attributes on your attacking skills and pumped up the defensive aspect hardcore. --Lemming 20:37, 30 October 2007 (UTC)
- Ask, and ye shall receive. That stub tag is already starting to look doubtful, by the way... -- Jïörüjï Ðērākō.>.cнаt^ 20:33, 30 October 2007 (UTC)
- September 2005, so quite early. (Please help me fill out refund point! :P) - anja 20:18, 30 October 2007 (UTC)
- When was that taken out? -elviondale (tahlk) 20:17, 30 October 2007 (UTC)
- Like Pale said points that let you redistribute attribute points, problem was that in order to make a major change in a build (at least for pve characters) you had to get loads of experience to get new refund points and that could take a good while. Biz 20:14, 30 October 2007 (UTC)
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