End effect
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An end effect is a type of effect triggered by the expiration of an existing effect, such as an enchantment, hex, or stance.
Natural ending:
- Drop effect: dropping an item (deliberately or due to the ending of a skill's duration)
- The duration of the skill expires.
Premature ending:
- Removed by a skill (e.g. enchantment removal, hex removal).
- The affected creature dies.
- Maintained enchantments will end when the caster dies.
- A small subset of hexes end when the caster dies (e.g. Life Transfer).
- When the skill is reapplied. This can cause a renewal effect, an end effect, or a removal effect, depending on the skill.
Notes[edit]
Not all of these causes will trigger the end effect; which causes do and don't is different with each skill. In some cases, it's mentioned in the skill description, in others it can only be deduced from the intended skill function. See each skill's article for details.
Skills with end effects[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"By Ural's Hammer!" | Shout. (30 seconds.) Resurrect all dead party members in earshot with full Health and Energy. Affected party members deal 25...33% more damage. Affected party members die when it ends, but do not receive a death penalty. | 5 | 60 | Deldrimor rank | Eye of the North | |||||
"There's Nothing to Fear!" | Shout. (4 seconds plus 1 second for every 2 ranks in Leadership.) Reduces damage by 20...35% for party members in earshot. End effect: heals for 35...60 Health. | 15 | 20 | Sunspear rank | Nightfall | |||||
Ancestors' Rage | Skill. (1 second.) End Effect: deals 5...89...110 lightning damage to foes adjacent to target ally. | 5 | ¼ | 10 | Channeling Magic | Factions | ||||
Arcane Conundrum | Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. [sic] | 10 | 2 | 20 | Illusion Magic | Core | ||||
Attacker's Insight | Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes. | 10 | 10 | Wind Prayers | Nightfall | |||||
Aura of Displacement | Elite Enchantment Spell. Shadow Step to target foe. End effect: return to your original location. | -1 | 10 | ¼ | 20 | Factions | ||||
Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 | 10 | Earth Prayers | Nightfall | |||||
Auspicious Parry | Elite Stance. (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strike[s] of adrenaline. | 1 | 2 | Tactics | Factions | |||||
Balthazar's Rage | Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. | 10 | 10 | Mysticism | Nightfall | |||||
Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% | 1 | 1 | 7 | Blood Magic | Prophecies | |||
Burning Speed | Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. | 10 | ¼ | Fire Magic | Factions | |||||
Burst of Aggression | Stance. (2...8...10 seconds.) You attack 33% faster. End effect: lose all adrenaline. | 5 | 12 | Strength | Nightfall | |||||
Conviction | Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. | 5 | 10 | Earth Prayers | Nightfall | |||||
Dark Escape | Stance. (5...13...15 seconds.) You move 25% faster and take half damage. Ends if you hit with an attack. | 5 | 30 | Shadow Arts | Factions | |||||
Defensive Stance | Stance. (1...4...5 second[s].) You have 75% chance to block. End effect: gain one adrenaline for each melee attack skill you have (maximum 0...3...4). | 5 | 8 | Tactics | Core | |||||
Destruction | Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 | ¾ | 20 | Channeling Magic | Factions | ||||
Destruction (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). On death, it deals 1...8...10 damage for each second it was alive to all foes in the area (maximum 150 damage). | 10 | 3 | 20 | Channeling Magic | Factions | ||||
Dust Cloak | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 6 | Earth Prayers | Nightfall | |||||
Ebon Dust Aura | Elite Flash Enchantment Spell. (30 seconds.) Deal +3...13...15 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1...6...7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon. | 10 | 20 | Earth Prayers | Nightfall | |||||
Enchanted Haste | Flash Enchantment Spell. (7 seconds). You move 25% faster. Lose 1 condition if this enchantment ends prematurely. | 10 | 15 | Nightfall | ||||||
Eremite's Zeal | Enchantment Spell. (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. | 5 | ¼ | 15 | Mysticism | Nightfall | ||||
Eternal Aura | Enchantment Spell. You have +100 max Health. End effect: all party members in the area are resurrected with 40...50% Health and 20...30% Energy. | 15 | 4 | 30 | Sunspear rank | Nightfall | ||||
Ether Prism | Elite Skill. (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy. | 5 | 25 | Energy Storage | Nightfall | |||||
Ether Prodigy | Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments. | 10 | 5 | 1 | 5 | Energy Storage | Prophecies | |||
Ethereal Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 | 1½ | 30 | Illusion Magic | Prophecies | ||||
Faithful Intervention | Enchantment Spell. You gain 30...126...150 Health the next time damage drops your Health below 50%. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Grenth's Fingers | Flash Enchantment Spell. (30 seconds.) Your attacks deal cold damage. Initial effect: hits nearby foes for 10...34...40 cold damage. End effect: transfers 1...2...2 condition[s] to all nearby foes. | 5 | 10 | Wind Prayers | Nightfall | |||||
Heart of Holy Flame | Flash Enchantment Spell. (30 seconds.) Your attacks deal holy damage. Initial effect: deals 5...25...30 holy damage to nearby foes. End effect: inflicts Burning condition (2...4...5 seconds) on nearby foes. | 10 | 10 | Mysticism | Nightfall | |||||
Hidden Caltrops | Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.) | 5 | 1 | 12 | Shadow Arts | Nightfall | ||||
Holy Veil | Enchantment Spell. Doubles casting time of hexes cast on target ally. End effect: removes a hex. | -1 | 5 | 1 | 12 | Core | ||||
Illusion of Pain | Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. | 10 | 2 | 5 | Illusion Magic | Factions | ||||
Illusion of Weakness | Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. | 10 | 2 | 30 | Illusion Magic | Prophecies | ||||
Incendiary Bonds | Hex Spell. (3 seconds.) End effect: deals 20...68...80 fire damage and inflicts Burning condition (1...3...3 second[s]) to foes near your target. Also triggers if foe dies. | 5 | 10 | 1 | 7 | Fire Magic | Prophecies | |||
Kitah's Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 | 1½ | 30 | Illusion Magic | Factions | ||||
Lacerate | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | 10 | 3 | 15 | Beast Mastery | Factions | ||||
Life | Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | ¾ | 20 | Restoration Magic | Factions | ||||
Life (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | 3 | 20 | Restoration Magic | Factions | ||||
Lightning Strike | Hex Spell. Deals 5...41...50 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...41...50 lightning damage. | 5 | 1 | 5 | Air Magic | Core | ||||
Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 10 | Air Magic | Core | ||||
Lyssa's Haste | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 15 | Wind Prayers | Nightfall | |||||
Mantra of Recall | Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy. | 10 | 1 | 30 | Inspiration Magic | Prophecies | ||||
Mark of Fury | Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...12...15 second[s].) | 5 | ¾ | 10 | Blood Magic | Nightfall | ||||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | |||||
Parasitic Bond | Hex Spell. (20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...102...120 Health. | 5 | 1 | 2 | Curses | Core | ||||
Patient Spirit | Enchantment Spell. (2 seconds.) End effect: heals for 30...102...120. No effect if ends early. | 5 | ¼ | 4 | Healing Prayers | Eye of the North | ||||
Phantom Pain | Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 | 2 | 15 | Illusion Magic | Prophecies | ||||
Pious Renewal | Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health. | 5 | 8 | Mysticism | Nightfall | |||||
Purifying Veil | Enchantment Spell. Conditions expire 5...41...50% faster on target ally. End effect: removes a condition. | -1 | 5 | 1 | 6 | Protection Prayers | Eye of the North | |||
Recall | Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. | -1 | 15 | 1 | 10 | Factions | ||||
Rending Aura | Flash Enchantment Spell. (30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...34...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...8...10 second[s]. | 10 | 6 | Wind Prayers | Nightfall | |||||
Renewing Surge | Hex Spell. (8 seconds.) Deals 2...10...12 damage each second. End effect: You gain 1...7...8 energy. | 5 | 1 | 15 | Channeling Magic | Nightfall | ||||
Restoration | Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 1 | 30 | Communing | Factions | ||||
Restoration (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 5 | 45 | Communing | Factions | ||||
Rising Bile | Hex Spell. (20 seconds.) End effect: deals 1...5...6 damage for each second Rising Bile was in effect. Also damages other foes in the area. | 10 | 1 | 20 | Death Magic | Factions | ||||
Searing Heat | Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes near target's initial location. End effect: inflicts Burning condition (3 seconds). | 15 | 2 | 25 | Fire Magic | Prophecies | ||||
Shadow Fang | Hex Spell. Shadow Step to target foe. End effect after 10 seconds: inflicts Deep Wound condition (5...17...20 seconds); you return to your original location. | 10 | ¼ | 45 | Deadly Arts | Eye of the North | ||||
Shadow Form (PvP) | Elite Enchantment Spell. (5...13...15 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41...50 Health. | 10 | 1 | 60 | Shadow Arts | Factions | ||||
Shadow Meld | Elite Enchantment Spell. Shadow Step to target ally. End effect: return to your original location. Cannot self-target. | -1 | 10 | ¼ | 20 | Nightfall | ||||
Shadow Refuge | Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking. | 5 | 1 | 8 | Shadow Arts | Factions | ||||
Shadow Walk | Stance. (15 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. Disables your stances and enchantments for 10 seconds. | 5 | 30 | Nightfall | ||||||
Shadow of Haste | Stance. (10...34...40 seconds.) You move 15% faster. End effect: return to your original location. | 5 | 45 | Shadow Arts | Factions | |||||
Shatterstone | Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage. End effect: deals 25...85...100 cold damage to target and all nearby foes. | 10 | 2 | 8 | Water Magic | Factions | ||||
Shielding Hands | Enchantment Spell. (8 seconds.) Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50 | 5 | ¼ | 15 | Protection Prayers | Core | ||||
Shrinking Armor | Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...17...20 seconds). | 5 | 1 | 8 | Illusion Magic | Eye of the North | ||||
Signet of Recall | Signet. (10 seconds.) You have -4 Energy regeneration. End effect: you gain 13...19...20 Energy. | 1 | 20 | Inspiration Magic | Eye of the North | |||||
Spell Shield | Enchantment Spell. (5...17...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (10...6...5 seconds). | 10 | 2 | 30 | Divine Favor | Factions | ||||
Staggering Force | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to nearby foes. End effect: inflicts Cracked Armor condition (1...8...10 second[s]) on nearby foes. | 10 | 6 | Earth Prayers | Nightfall | |||||
Teinai's Heat | Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health [sic] degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds. | 15 | 1 | 20 | Fire Magic | Factions | ||||
Unyielding Aura | Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. | -1 | 5 | ¼ | 10 | Divine Favor | Prophecies | |||
Unyielding Aura (PvP) | Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more. | -1 | 5 | 3 | 15 | Divine Favor | Prophecies | |||
Vengeance | Enchantment Spell. (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies. | 10 | 4 | 30 | Prophecies | |||||
Verata's Aura | Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. | 33% | 15 | ¾ | 30 | Death Magic | Prophecies | |||
Vital Boon | Enchantment Spell. (20 seconds.) You have +40...88...100 maximum Health. End effect: Heals you for 75...175...200. | 5 | 1 | 8 | Earth Prayers | Nightfall | ||||
Wastrel's Worry | Hex Spell. (3 seconds). End effect: causes 20...84...100 damage to target and adjacent foes. No effect and ends early if target foe uses a skill. | 5 | ¼ | 1 | Domination Magic | Prophecies | ||||
Watchful Spirit | Enchantment Spell. +2 Health regeneration. End effect: heals for 30...150...180. | -1 | 15 | 1 | 5 | Divine Favor | Prophecies | |||
Web of Disruption | Hex Spell. (10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill. | 5 | ¼ | 15 | Nightfall |
Skills with end effects that do not trigger if it is removed[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Incendiary Bonds | Hex Spell. (3 seconds.) End effect: deals 20...68...80 fire damage and inflicts Burning condition (1...3...3 second[s]) to foes near your target. Also triggers if foe dies. | 5 | 10 | 1 | 7 | Fire Magic | Prophecies | |||
Lightning Strike | Hex Spell. Deals 5...41...50 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...41...50 lightning damage. | 5 | 1 | 5 | Air Magic | Core | ||||
Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 10 | Air Magic | Core | ||||
Patient Spirit | Enchantment Spell. (2 seconds.) End effect: heals for 30...102...120. No effect if ends early. | 5 | ¼ | 4 | Healing Prayers | Eye of the North | ||||
Wastrel's Worry | Hex Spell. (3 seconds). End effect: causes 20...84...100 damage to target and adjacent foes. No effect and ends early if target foe uses a skill. | 5 | ¼ | 1 | Domination Magic | Prophecies |
Skills that end when a condition is met[edit]
Skills that have a specific ends early or ends after property.
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Faithful Intervention | Enchantment Spell. You gain 30...126...150 Health the next time damage drops your Health below 50%. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Harrier's Grasp | Flash Enchantment Spell. (5...17...20 seconds.) Attacks on moving foes also Cripple them. [sic] Ends after you apply Cripple 1...3...3 times. [sic] Initial Effect: you lose Cripple and 1 other condition. | 10 | 15 | Wind Prayers | Nightfall | |||||
Sand Shards | Flash Enchantment Spell. (30 seconds.) Deal 10...50...60 earth damage to all other adjacent foes whenever you hit with your scythe. Ends after 1...4...5 hit[s]. | 10 | 10 | Earth Prayers | Nightfall | |||||
Soul Twisting | Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s]. | 5 | 15 | Spawning Power | Factions | |||||
Splinter Weapon | Weapon Spell. (20 seconds.) Attacks deal 5...41...50 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. | 5 | 1 | 5 | Channeling Magic | Factions | ||||
Splinter Weapon (PvP) | Weapon Spell. (20 seconds.) Attacks deal 5...25...30 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. | 5 | 1 | 8 | Channeling Magic | Factions | ||||
Wastrel's Demise | Hex Spell. (5 seconds.) Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage. Foes take +1...8...10 damage each second this hex is in effect. Ends early if target foe uses a skill. | 5 | ¼ | 3 | Domination Magic | Nightfall | ||||
Wastrel's Worry | Hex Spell. (3 seconds). End effect: causes 20...84...100 damage to target and adjacent foes. No effect and ends early if target foe uses a skill. | 5 | ¼ | 1 | Domination Magic | Prophecies | ||||
Watchful Healing | Enchantment Spell. (10 seconds.) Target ally has +1...3...4 Health regeneration and gains 30...102...120 Health if this enchantment ends early. | 5 | 1 | 10 | Divine Favor | Nightfall | ||||
Watchful Intervention | Enchantment Spell. (60 seconds.) Heals for 50...170...200 the next time damage drops target ally's Health below 25%. | 10 | 1 | 15 | Mysticism | Nightfall |