Feedback:User/Aquadrizzt/Skill rebalance/Elementalist
Skill rebalance/Elementalist | |
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User | Aquadrizzt |
Categories | Skill feedback → Elementalist → Other |
This suggestion is part of my overarching Skill Rebalance Project.
Energy Storage[edit]
“For each rank of energy storage, your maximum energy is increased by 3. In PvE, you gain +1 energy regeneration for every 5 ranks of Energy Storage.
— Aqua
Elites[edit]
Regular[edit]
10 1 30 Enchantment Spell. For 10...26...30 seconds, whenever you deal shock damage to a foe, you also inflict Cracked Armor for 0...8...10 seconds. Whenever you cast a spell that targets a foe with Cracked Armor, you gain 0...2...2 energy.
5 1 15 Arcana. Whenever you cast a spell that targets a foe, you damage for 200...440...500% of the energy cost. Ends after 1...4...5 activations.
10 1 30 Enchantment Spell. For 10...26...30 seconds, whenever you deal earth damage to a foe, you also inflict Weakened for 0...8...10 seconds. Whenever you cast a spell that targets a foe with Weakened, you gain 0...2...2 energy.
10 1 30 Enchantment Spell. For 10...26...30 seconds, whenever you deal fire damage to a foe, you also inflict Burning for 0...3...4 seconds. Whenever you cast a spell that targets a Burning foe, you gain 0...2...2 energy.
5 1 8 Arcana. Your next 1...3...3 spells that target a foe inflict Burning for a number of seconds equal to 20...68...80% of the energy cost.
5 1 8 Arcana. Your next 1...3...3 spells that target a foe inflict cracked armor for a number of seconds equal to 20...68...80% of the energy cost.
5 1 8 Arcana. Your next 1...3...3 spells that target a foe inflict Weakened for a number of seconds equal to 20...68...80% of the energy cost.
10 1 15 Glyph. Your next 1...4...5 elemental spells inflict conditions. Air Magic spells inflict cracked armor for 1...3...4 seconds, Earth Magic spells inflict weakness for 1...3...4 seconds, Fire Magic spells inflict burning for 1...3...4 seconds and Water Magic spells hex with Icy Prison (66% slower movement) for 1...3...4 seconds.
5 1 8 Arcana. Your next 1...3...3 spells that target a foe inflict Cracked Armor for a number of seconds equal to 20...68...80% of the energy cost.
10 1 30 Enchantment Spell. For 10...26...30 seconds, whenever you deal cold damage to a foe, allies near that foe are healed for 0...16...20. Whenever you cast a spell that targets a foe under the effects of an elemental hex, you gain 0...2...2 energy. Allies can only be healed once per second.
Air Magic[edit]
Elites[edit]
Regulars[edit]
Earth Magic[edit]
Elites[edit]
Regulars[edit]
Fire Magic[edit]
Elites[edit]
Regulars[edit]
10 1 45 Weapon Spell. For 5...17...20 seconds, target ally's attacks deal +3...13...15 fire damage and the base damage is converted to fire damage.
5 1 Spell. Projectile: deals 5...57...70 fire damage. If you are Overcast, also strikes foes adjacent to target.
10 1 15 Spell. Deals 20...68...80 fire damage to target and adjacent foes. If target foe has Cracked Armor, deals an additional 20...36...40 damage.
15 1 20 Ward Spell. Create a ward for 10...14...15 seconds. Foes in the ward suffer -2...4...5 health degeneration. Weakened foes in the ward attack 33% slower. This skill is disabled for 20 seconds.
10 1 10 Spell. Deals 10...34...40 fire damage to target foe and removes a Water Magic hex or enchantment. Removal effect: target foe is blinded for 3...9...10 seconds.
Water Magic[edit]
Elites[edit]
Regulars[edit]
Removed Skills[edit]
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Comments[edit]
- Attunements: Attunements have been moved to Energy Storage and undergone significant functionality change. The reasons for this are numerous, but the important results are that Attunements are now an exclusively elementalist skill group (they have no effects at 0 Energy Storage) and also that Elementalists now get unique benefits from using elemental damage. While elemental damage is available to other professions at varying degrees through skills and weapon upgrades, the changes to attunements are designed to give Elementalists a nice boost in terms of using elemental abilities (as opposed to being an Elementalist exclusively for the bonus energy).