Feedback:User/Falconeye/Ascalon (pre-Searing)
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Note:
Post Elementalist update: there are no OVERCAST in Ascalon (pre-searing)! Also, please address the underwheling performance of "Power Shot". |
Ascalon (pre-Searing) | |
---|---|
User | Falconeye |
Categories | Skill feedback → Elementalist → Air Magic World → Places |
OK to edit You have permission to edit this page as long as you respect its intent. (I reserve the right to revert.) |
Overview[edit]
- Pre-searing is a "newbie area" designed to teach players the core mechnanics of their chosen profession.
- Elemenalist's Flare has an "Overcast" dependent bonus effect... with no method of accumulating overcast.
- Mesmer lacks energy-management and a viable hex to "Shatter". No mesmer interrupts joke not funny anymore... (ok, it STILL funny) ^_^
- Other professions are lacking energy management, offensive/defensive/utility skills, and other synergistic options.
- Increase overall profession skill count to 10 each.
- The Elementalist and Mesmer currently has 6 skills, when compared to other profession's 8 skills.
- All characters can purchase these skills from Halbrik upon reaching level 10.
Ascalon (pre-Searing) skills[edit]
Warrior skills[edit]
- Warrior primaries can learn Frenzy and Power Attack via quest; all characters can purchase it from Halbrik upon reaching level 10.
Skill Suggestions[edit]
1 10 Burst Hammer Attack. Causes knock-down; interrupts an action. Interruption effect: +1...4...5 second recharge per strike of adrenaline (maximum 6) if action was an attack skill. Lose all adrenaline. (Attrib: Hammer Mastery) (edit)
- Current
- Addition
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Disciplined Stance | Stance. (1...3...4 second[s].) You have 75% chance to block and +10 armor. Ends if you use an adrenal skill. | 5 | 15 | Tactics | Prophecies | ||||
Power Attack | Melee Attack. Deals +10...34...40 damage. | 5 | 3 | Strength | Core | ||||
Rush | Stance. (8...18...20 seconds.) You move 25% faster. | 4 | Strength | Prophecies |
- Acquisition
- Warrior Test (Lakeside County - pre-Searing)
- Grawl Invasion (Green Hills County - pre-Searing)
- Gash
- Healing Signet (for secondaries)
- Power Attack an attack skill usable on any weapon type. (Sever Artery> Gash> Power Attack, Hammer Bash> Power Attack)
- Sever Artery
- Warrior's Challenge (The Barradin Estate - pre-Searing)
- Disciplined Stance a short lasting stance with some additional defense. Good skill to stance cancel Frenzy.
- Frenzy (for secondaries)
- Hammer Bash
- The Vineyard Problem (The Barradin Estate - pre-Searing)
- Cyclone Axe
- Executioner's Strike
- Rush a long lasting speed boost stance to reduce adrenaline loss in-transit between fights. Good skill to stance cancel Frenzy. (for secondaries)
- Halbrik (Ascalon City - pre-Searing)
Ranger skills[edit]
- Ranger primaries can learn Power Shot via quest; all characters can purchase it from Halbrik upon reaching level 10.
Power Shot[edit]
4 1 Bow Attack. Deals 25...45...50 damage. (Attrib: Marksmanship) (edit)
- (DMR):
5 3 Bow attack. Deals 25...45...50 damage.
- Current
- Addition
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Hunter's Shot | Bow Attack. Inflicts Bleeding condition (3...21...25 seconds) if your target is hit. | 5 | 1 | 10 | Marksmanship | Core | |||
Scavenger Strike | Pet Attack. Deals +10...22...25 damage. You gain 3...13...15 Energy if target foe has a condition. | 5 | 10 | Beast Mastery | Core |
- Acquisition
- Ranger Test (Lakeside County - pre-Searing)
- The Ranger's Companion (Regent Valley (pre-Searing) - pre-Searing)
- Charm Animal (for secondaries)
- Comfort Animal (for secondaries)
- Hunter's Shot gives a condition for the ranger.
- Scavenger Strike gives the pet an attack and one that synergizes with Hunter's Shot for energy management.
- A Test of Marksmanship (Regent Valley (pre-Searing) - pre-Searing)
- Point Blank Shot
- Power Shot (for secondaries)
- Read the Wind
- Troll Unguent (for secondaries)
- Unnatural Growths (Wizard's Folly - pre-Searing)
- Halbrik (Ascalon City - pre-Searing)
Monk skills[edit]
- Monk primaries can learn Banish and Healing Breeze via quest; all characters can purchase them from Halbrik after reaching level 10.
- Current
- Addition
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Guardian | Enchantment Spell. (2...6...7 seconds.) 50% chance to block. | 5 | 1 | 4 | Protection Prayers | Core | |||
Signet of Devotion | Signet. Heals for 14...83...100. | 2 | 5 | Divine Favor | Core |
- Acquisition
- Monk Test (Lakeside County - pre-Searing)
- Protection Prayers (Green Hills County - pre-Searing)
- Guardian every good monk-bar needs at least 3 protection skills.
- Reversal of Fortune
- Shielding Hands
- A Monk's Mission (Ashford Abbey - pre-Searing)
- Bane Signet
- Healing Breeze (for secondaries)
- Orison of Healing
- Signet of Devotion for healing at low energy.
- The Blessings of Balthazar (Ashford Abbey - pre-Searing)
- Banish (for secondaries)
- Retribution
- Symbol of Wrath
- Halbrik (Ascalon City - pre-Searing)
Necromancer skills[edit]
- Necromancer primaries can learn Deathly Swarm and Vampiric Gaze via quest; all characters can purchase it from Halbrik after reaching level 10.
- Current
- Addition
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Barbs | Hex Spell. (30 seconds.) Target foe takes 1...12...15 damage whenever it takes physical damage. | 10 | 2 | 5 | Curses | Core | |||
Dark Pact | Spell. Deals 10...40...48 damage. | 10% | 1 | 1 | 2 | Blood Magic | Core |
- Acquisition
- Necromancer Test (Lakeside County - pre-Searing)
- The Power of Blood (Green Hills County - pre-Searing)
- Blood Renewal
- Dark Pact gives a cheap form of damage. All other form of direct damage for the necromancer are 10+ energy.
- Vampiric Gaze
- Vampiric Touch (for secondaries)
- The Necromancer's Novice (The Catacombs - pre-Searing)
- Animate Bone Horror
- Deathly Swarm (for secondaries)
- Life Siphon
- The Accursed Path (The Catacombs - pre-Searing)
- Barbs good synergy when used with Soul Barbs and the Bone Horrors. (for secondaries)
- Faintheartedness
- Soul Barbs
- Halbrik (Ascalon City - pre-Searing)
Mesmer skills[edit]
- Mesmer primaries can learn Empathy via quest; all characters can purchase it from Halbrik after reaching level 10.
- Current
- Addition
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Channeling | Enchantment Spell. (8...46...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. | 5 | 1 | 15 | Inspiration Magic | Prophecies | |||
Energy Burn | Spell. Causes 1...8...10 Energy loss. Deals 9 damage for each point of Energy lost. | 10 | 2 | 20 | Domination Magic | Core | |||
Power Drain | Spell. Interrupts a spell or chant. Interruption effect: you gain 1...25...31 Energy. | 5 | ¼ | 20 | Inspiration Magic | Core | |||
Signet of Weariness | Signet. Also affects foes near your target. Causes 3...7...8 Energy loss and inflicts Weakness (1...10...12 second[s]). | 2 | 30 | Domination Magic | Prophecies |
- Acquisition
- Mesmer Test (Lakeside County - pre-Searing)
- A Mesmer's Burden (Wizard's Folly - pre-Searing)
- Channeling acts as energy management in areas with a low ammount of spell. Also teaches the importance of correct positioning and the range of area of effect spells.
- Conjure Phantasm
- Empathy (for secondaries)
- Imagined Burden
- Signet of Weariness weakens attacking foes reducing their damage and it's an addition to teaching about e-denial. Being obtained early might also improve it's use later on.
- Domination Magic (Foible's Fair - pre-Searing)
- Backfire
- Ether Feast (for secondaries)
- Shatter Delusions
- Energy Burn gives a more direct damage spell and energy denial. Offers a good alternative for Conjure/Shatter combo and the punishment hexes.
- Power Drain gives the mesmer an interrupt and energy management.
- Halbrik (Ascalon City - pre-Searing)
Elementalist skills[edit]
- Elementalist primaries can learn Flare via quest; all characters can purchase it from Halbrik after reaching level 10.
- Current
- Addition
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aftershock | Spell. Deals 26...85...100 earth damage to nearby foes. Deals 10...56...68 more earth damage to knocked down foes. | 10 | ¾ | 10 | Earth Magic | Core | |||
Shock | Touch Skill. Deals 10...50...60 lightning damage. Causes knock-down. 25% armor penetration. | 10 | 5 | ¾ | 10 | Air Magic | Prophecies | ||
Ward Against Foes | Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. | 15 | 1 | 20 | Earth Magic | Core | |||
Whirlwind | Spell. Hits foes adjacent to you. Deals 15...63...75 cold damage. Causes knock-down to attacking foes. Strikes nearby instead of adjacent if Overcast. | 5 | ¾ | 8 | Air Magic | Prophecies |
- Acquisition
- Elementalist Test (Lakeside County - pre-Searing)
- The Elementalist Experiment (Wizard's Folly - pre-Searing)
- Aftershock very nice synergy with Shock and Whirlwind..
- Aura of Restoration (for secondaries)
- Flare (for secondaries)
- Fire Storm
- Glyph of Lesser Energy
- Ward Against Foes a good defensive a ward that snares foes and also synergizes quite well with Fire Storm.
- The Supremacy of Air (Foible's Fair - pre-Searing)
- Blinding Flash
- Lightning Javelin
- Shock a good touch ranged knock down with overcast, can also function as interrupt. High overcast prevents spammability.
- Whirlwind a good defensive skill that synergizes quite well with Shock.
- Halbrik (Ascalon City - pre-Searing)
Just for fun ^_^[edit]
Ritualist skills[edit]
- Ritualist primaries can learn Pain and Spirit Rift via quest; all characters can purchase it from Halbrik after reaching level 10.
- Current
- Addition
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Shadowsong | Binding Ritual. Creates a level 1...8...10 spirit (30-second lifespan). Its attacks deal 5...17...20 damage and inflict Blindness condition (1...5...6 second[s]). | 15 | 1 | 30 | Communing | Factions | |||
Spirit Boon Strike | Spell. Deals 20...56...65 lightning damage. Spirits you control within earshot gain 20...56...65 Health. | 5 | 1 | 3 | Channeling Magic | Factions | |||
Spirit Siphon | Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy. | 5 | ¼ | 3 | Channeling Magic | Factions |
- Acquisition
- Ritualist Test (Lakeside County - pre-Searing)
- Minions Gone Wild (Green Hills County - pre-Searing)
- Generous Was Tsungrai
- Brutal Weapon (for secondaries)
- Union
- Shackled Spirits (The Catacombs - pre-Searing)
- Pain
- Painful Bond
- Spirit Rift (for secondaries)
- Spirit Siphon
- Advanced Defense Techniques (The Northlands - pre-Searing)
- Halbrik (Ascalon City - pre-Searing)
Assassin skills[edit]
- Assassin primaries can learn Dancing Daggers via quest; all characters can purchase it from Halbrik after reaching level 10.
- Current
- Addition
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Critical Strike | Dual Attack. Deals +10...26...30 damage. Automatic critical hit. You gain 1...3...3 Energy. Must follow an off-hand attack. | 5 | 6 | Critical Strikes | Factions | ||||
Falling Spider | Off-Hand Attack. Deals +15...31...35 damage. Inflicts Poisoned condition (5...17...20 seconds). No effect unless target foe is knocked-down. | 5 | 8 | Dagger Mastery | Factions | ||||
Iron Palm | Touch Skill. Deals 5...41...50 damage. Causes knock-down if target foe is hexed or has a condition. Counts as a lead attack. | 5 | ¾ | 20 | Deadly Arts | Factions | |||
Jagged Strike | Lead Attack. Inflicts Bleeding condition (5...17...20 seconds). | 5 | ½ | 1 | Dagger Mastery | Factions |
- Acquisition
- Assassin Test (Lakeside County - pre-Searing)
- Opening Strike (Wizard's Folly - pre-Searing)
- Death's Charge
- Jagged Strike
- Shadow Refuge (for secondaries)
- Dual Strike (Foible's Fair - pre-Searing)
- Critical Strike
- Dancing Daggers (for secondaries)
- Fox Fangs
- Twisting Fangs
- Snaring Course (The Northlands - pre-Searing)
- Halbrik (Ascalon City - pre-Searing)
Paragon skills[edit]
- Paragon primaries can learn Spear of Lightning via quest; all characters can purchase it from Halbrik after reaching level 10.
- Current
- Addition
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
"Fall Back!" | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 20 | Command | Nightfall | ||||
"Go for the Eyes!" | Shout. (10 seconds.) Allies in earshot have +30...86...100% to land a critical hit with their next attack. | 4 | Command | Nightfall | |||||
Anthem of Envy | Chant. (10 seconds.) Allies in earshot do +10...22...25 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 | 1 | Command | Nightfall | ||||
Finale of Restoration | Echo. (10...30...35 seconds.) Target ally gains [sic] 15...63...75 Health whenever a shout or chant ends on that ally. Cannot target spirits. | 5 | 1 | 10 | Motivation | Nightfall | |||
Merciless Spear | Spear Attack. Inflicts Deep Wound condition (5...17...20 seconds). No effect unless target has less than 50% Health. | 6 | Spear Mastery | Nightfall |
- Acquisition
- Paragon Test (Lakeside County - pre-Searing)
- Lead By Example (Green Hills County - pre-Searing) Lessons learned: How to use chants.
- Band Of Warriors (The Barradin Estate - pre-Searing) Lessons learned: How to use shouts.
- So Others May Live (The Northlands - pre-Searing) Lessons learned: How to use echoes.
- Assist Prince Rurik's Vanguards in stopping the Charr from breaching the Lakeside County Gate; with references to 300! ^_^
- "Go for the Eyes!"
- Mending Refrain
- Finale of Restoration
- Prince Rurik
- "Vanguards! Steady your heart. Look deep into your souls. For your mettle is to be tested this day. If in the heat of battle you need a reason to fight on, you need only to look at the women or man who fights at your side."
- Vanguard soldiers
- "Never Fight Alone!"
- Prince Rurik
- "This is the why of battle. This is the brotherhood of soldiers in arms. An unbreakable bond made stronger by the crucible of combat. Each of us would fell on his own sword without hesitation, so our brothers may live."
- Vanguard soldiers
- "Axios!"
- Prince Rurik
- "You will never be closer than with those who you shed your blood with. For there is no nobler cause than to fight for those who will lay down their life for you. So you fight strong today. You fight for your brothers. Fight for your sisters. Most of all you fight for Ascalon!"
- Vanguard soldiers
- "For Ascalon!"
Dervish skills[edit]
- Dervish primaries can learn Pious Assault via quest; all characters can purchase it from Halbrik after reaching level 10.
- Current
- Addition
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 | 10 | Earth Prayers | Nightfall | ||||
Dwayna's Touch | Touch Spell. Heals for 15...51...60 (maximum 150) for each enchantment on you. | 5 | ¾ | 5 | Wind Prayers | Nightfall | |||
Meditation | Enchantment Spell. (20 seconds.) Lose all adrenaline. Gain 1...3...4 Energy whenever an enchantment on you ends. | 10 | ¼ | 20 | Mysticism | Nightfall | |||
Twin Moon Sweep | Melee Attack. Remove 1 of your Dervish enchantments. Gain 10...42...50 Health. Removal effect: unblockable, attack twice, and gain 10...58...70 more Health. | 7 | Scythe Mastery | Nightfall |
- Acquisition
- Dervish Test (Lakeside County - pre-Searing)
- With One Blow (Regent Valley (pre-Searing) - pre-Searing)
- Kill multiple groups of Plague Worm and Rock Borer Worm at once; Lessons learned: Feeders/Teardowns, Balling/Tanking, AoE attacks, Condition Removal.
- Grenth's Fingers
- Meditation
- Twin Moon Sweep
- Escort Service (Ashford Abbey - pre-Searing)
- Escort mission in The Catacombs dealing with Raging Cadaver and Restless Corpse; Lessons learned; Armor rating, Maintained enchantments, Healing, Undead sensitivity to Light.
- Heart of Holy Flame
- Pious Assault
- Dwayna's Touch
- Vital Boon
- To Catch A Charr (The Northlands - pre-Searing)
- Help an academy monk prevent a Charr Scout and Charr Tracker from reaching it's warband; Lessons learned: Aggroing, Overextending, Snaring.
- Aura of Thorns
- Chilling Victory
- Whirling Charge
- Halbrik (Ascalon City - pre-Searing)