Feedback:User/Golden phoenix/Final Balance Update for the Warrior

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Final Balance Update for Warrior - PvE only[edit]

Goal / Attempt: Better energy gain / management, higher / quicker adrenalin gain, making all 3 weapon types equally strong / useful.


Primary attribute[edit]

New Strength : When you use attack skills, each point of Strength gives you 1% armor penetration. In PvE, your Warrior skills cost 3% less energy and you gain 3% more adrenaline for every rank in Strength.


Strength[edit]

"I Meant to Do That!" "I Meant to Do That!" 5 Energy0 Activation time6 Recharge time Shout. Reduced recharge time to 6 seconds, increased adrenaline gain: If you are knocked down, you gain 1...5...6 strikes of adrenaline.


"I Will Avenge You!" "I Will Avenge You!" 5 Energy0 Activation time20 Recharge time Shout. Decreased recharge time to 20 seconds, increased values: You have +3...8...9 Health regeneration and attack 33% faster (20 seconds for each dead ally).


"You Will Die!" "You Will Die!" 5 Energy0 Activation time5 Recharge time Shout. Reduced recharge time to 5 seconds.


Battle Rage Battle Rage 4 Adrenaline0 Activation time0 Recharge time Elite Stance. Increased speed boost: For 5...17...20 seconds, you move 50% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills.


Burst of Aggression Burst of Aggression 5 Energy0 Activation time12 Recharge time Stance. Increased duration: For 5...13...15 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline.


Charging Strike Charging Strike 5 Energy0 Activation time5 Recharge time Elite Stance. Reduced duration, increased speed boost and damage: (1...4...5 second[s].) You move 50% faster and deal +10...42...50 damage with your next melee hit. Ends when you hit or if you use a skill.


Berserker Stance Berserker Stance 6 Adrenaline0 Activation time0 Recharge time Stance. Changed requirement to adrenalin, increased duration and added damage: For 5...13...15 seconds, you attack 33% faster and your melee attacks deal +1...16...20. Berserker Stance ends if you use a skill


Dolyak Signet Dolyak Signet 0 Energy0 Activation time20 Recharge time Signet. Decreased slow-down punishment to 33% : For 8...18...20 seconds, you have +10...34...40 armor and cannot be knocked down. You move 33% slower


Flail Flail 3 Adrenaline0 Activation time0 Recharge time Stance. Reduced adrenalin cost to 3, removed the slow-down punishment : For 1...12...15 second[s], you attack 33% faster. You DO NOT move 33% slower.


Counterattack Counterattack 5 Energy0 Activation time6 Recharge time Melee Attack. Increased energy gain: If this attack hits, you strike for +5...29...35 damage. If you hit an attacking foe, you gain 4...9...10 Energy.


Defy Pain Defy Pain 5 Adrenaline0 Activation time0 Recharge time Elite Skill. Increased additional armor and damage absorbtion : For 20 seconds you have an additional 90...258...300 Health, an additional 50 armor, and you take -10...26...30 less damage.


Enraging Charge Enraging Charge 5 Energy0 Activation time10 Recharge time Stance. Decreased recharge time to 10 seconds.'


Griffon's Sweep Griffon's Sweep 5 Energy0 Activation time8 Recharge time Melee Attack. Increased damage: Deals +5...33...40 damage. Causes knock-down and deals 20...60...70 damage if blocked.


Headbutt Headbutt 15 Energy0 Activation time10 Recharge time Elite Touch Skill. Reduced recharge time to 10 seconds, increased damage and added mutuality: Target touched foe takes 40...104...120 damage. You and the foe hit are Dazed for 5...17...20 seconds.


Leviathan's Sweep Leviathan's Sweep 5 Energy0 Activation time8 Recharge time Melee Attack. Increased damage: Deals +5...33...40 damage. Causes knock-down and deals 20...60...70 damage if blocked.


Magehunter Strike Magehunter Strike 5 Energy½ Activation time3 Recharge time Elite Melee Attack. Increased damage : If this attack hits, you strike for +10...34...40 damage. If your target is under the effects of an enchantment, this attack cannot be blocked.


Primal Rage Primal Rage 4 Adrenaline0 Activation time10 Recharge time Elite Stance. Increased duration, removed punishment: (5...17...20 second[s].) You attack 33% faster and move 25% faster. You DO NOT take double damage anymore.


Rush Rush 3 Adrenaline0 Activation time0 Recharge time Stance. Decreased adrenalin cost to 3, increased speed boost : For 8...18...20 seconds, you move 33% faster.


Shield Bash Shield Bash 5 Energy0 Activation time10 Recharge time skill. Reduced recharge time to 10 seconds.


Signet of Strength Signet of Strength 0 Energy2 Activation time20 Recharge time Signet. Increased activation time, attacks and damage: Your next 3...15...18 attack[s] deal +15 damage.


Tiger Stance Tiger Stance 5 Energy0 Activation time20 Recharge time Stance. Increased duration and removed the punishment for failing to hit: For 5...13...15 seconds, you attack 33% faster.


Warrior's Cunning Warrior's Cunning 10 Energy0 Activation time30 Recharge time Skill. Reduced recharge time to 30 seconds, increased duration slightly : For 5...13...15 seconds, your melee attacks cannot be blocked.


Tactics[edit]

"Charge!" "Charge!" 5 Energy0 Activation time15 Recharge time Elite Shout. Reduced recharge time to 15 seconds, increased duration: (5...13...15 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition.


"Shields Up!" "Shields Up!" 10 Energy0 Activation time30 Recharge time Shout. Increased duration and armor gain: For 5...13...15 seconds, you and all party members within earshot gain +75 armor against incoming projectile attacks.


"Victory Is Mine!" "Victory Is Mine!" 5 Energy0 Activation time10 Recharge time Elite Shout. Decreased recharge time to 10 seconds


"Watch Yourself!" "Watch Yourself!" 4 Adrenaline0 Activation time4 Recharge time Shout. Increased armor gain: (10 seconds.) Party members in earshot have +10...34...40 armor. Ends after 10 incoming attacks.


Bonetti's Defense Bonetti's Defense 5 Adrenaline0 Activation time0 Recharge time Stance. Reduced adrenalin cost to 5 and removed the punishment for using a skill: (5...11...12 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. DOES NOT anymore end if you use a skill.


Disciplined Stance Disciplined Stance 5 Adrenaline0 Activation time20 Recharge time Stance. Increased duration and armor gain: For 5...13...15 second[s], you gain +25 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.


Gladiator's Defense Gladiator's Defense 5 Energy0 Activation time30 Recharge time Elite Stance. Reduced recharge time to 20 seconds, increased damage: (5...11...12 seconds.) You have 75% chance to block. Your attacker takes 10...38...45 damage whenever you block a melee attack this way.


Shield Stance Shield Stance 5 Energy0 Activation time15 Recharge time Stance. Increased duration and damage reduction: For 1...8...10 second[s], while wielding a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 3 for each rank of Strength (maximum 50 damage reduction).


Soldier's Defense Soldier's Defense 5 Energy0 Activation time15 Recharge time Stance. Increased duration: (1...8...10 second[s].) You have 75% chance to block while under the effects of a shout or chant. Block effect: gain 1 adrenaline.


Soldier's Stance Soldier's Stance 5 Energy0 Activation time30 Recharge time Elite Stance. Increased duration: (5...17...20 seconds.) You have a 75% chance to block. You attack 33% faster while under the effects of a chant or shout.


Soldier's Strike Soldier's Strike 5 Energy0 Activation time3 Recharge time Melee Attack. Reduced recharge time to 3 seconds.


Thrill of Victory Thrill of Victory 5 Energy0 Activation time6 Recharge time Melee Attack. Reduced recharge time to 6 seconds and increased adrenalin gain: Deals +20...36...40 damage. If you have more Health than your target, you gain 1...3...4 adrenaline.


Axe Mastery[edit]

Agonizing Chop Agonizing Chop 4 Adrenaline1 Activation time0 Recharge time Axe Attack. Decreased adrenaline requirement to 4


Axe Rake Axe Rake 4 Adrenaline0 Activation time0 Recharge time Axe Attack. Decreased adrenaline requirement to 4, increased damage to : If this attack hits a foe suffering from a Deep Wound, you strike for +5...17...20 damage, and that foe becomes Crippled for 15 seconds.


Axe Twist Axe Twist 4 Adrenaline0 Activation time0 Recharge time Axe Attack. Decreased adrenaline requirement to 4


Cleave Cleave 4 Adrenaline0 Activation time0 Recharge time Elite Axe Attack. Increased damage to : If this attack hits, you strike for +15...35...40 damage.


Cyclone Axe Cyclone Axe 5 Energy0 Activation time4 Recharge time Axe Attack. Increased damage to : Perform a spinning axe attack striking for +5...17...20 damage to all adjacent opponents.


Decapitate Decapitate 10 Adrenaline0 Activation time0 Recharge time Elite Axe Attack. Increased adrenaline requirement to 10,increased damage and added additional condition : You lose all adrenaline and all Energy. If this attack hits, you deal +15...63...75 damage and cause a Deep Wound for 5...17...20 seconds and inflict Dazed condition (5...17...20 seconds). This attack always results in a critical hit.


Dismember Dismember 4 Adrenaline0 Activation time0 Recharge time Axe Attack. Decreased adrenaline requirement to 4


Eviscerate Eviscerate 8 Adrenaline0 Activation time0 Recharge time Elite Axe Attack. Added additional condition and increased damage to : If Eviscerate hits, you strike for +10...34...40 damage and inflict a Deep Wound condition for (5...17...20 seconds). If target foe suffers from Weakness, you also inflict Cracked Armor for 5...17...20 second[s].


Executioner's Strike Executioner's Strike 7 Adrenaline0 Activation time0 Recharge time Axe Attack. Reduced adrenalin cost to 7, added effect : If this attack hits, you strike for +10...34...40 damage and any stance being used by target foe ends. This attack cannot be blocked.


Penetrating Blow Penetrating Blow 5 Adrenaline0 Activation time0 Recharge time Axe Attack. Increased damage to : Deals +5...21...25 damage. 20% armor penetration.


Penetrating Chop Penetrating Chop 5 Adrenaline0 Activation time0 Recharge time Axe Attack. Increased damage to : Deals +5...21...25 damage. 20% armor penetration.


Whirling Axe Whirling Axe 4 Adrenaline0 Activation time0 Recharge time Elite Axe Attack. Increased damage to : Deals +10...26...30 damage and removes a stance. Unblockable.



Swordsmanship[edit]

Barbarous Slice Barbarous Slice 5 Adrenaline0 Activation time0 Recharge time Sword Attack. Decreased adrenaline requirement to 5


Crippling Slash Crippling Slash 6 Adrenaline0 Activation time0 Recharge time Elite Sword Attack. Changed functionality to : If this attack hits, you deal +10...30...35 damage and target foe is Crippled for 5...13...15 seconds. Cannot be blocked if target foe is Bleeding.


Dragon Slash Dragon Slash 10 Adrenaline0 Activation time0 Recharge time Elite Sword Attack. Increased damage to : If Dragon Slash hits, you strike for +10...42...50 damage and gain 1...4...5 strike[s] of adrenaline.


Final Thrust Final Thrust 10 Adrenaline0 Activation time0 Recharge time Sword Attack. Increased damage to : Lose all adrenaline. Deals +5...41...50 damage. Deals +5...41...50 more damage if target foe is below 50% Health.


Gash Gash 6 Adrenaline0 Activation time0 Recharge time Sword Attack. Increased damage to : Deals +5...25...30 damage and inflicts Deep Wound condition (5...17...20 seconds) if your target is Bleeding.


Hamstring Hamstring 5 Energy0 Activation time10 Recharge time Sword Attack. Decreased energy cost to 5 and recharge time to 10 seconds.


Jaizhenju Strike Jaizhenju Strike 5 Energy0 Activation time6 Recharge time Sword Attack. Decreased recharge time to 6 seconds.


Knee Cutter Knee Cutter 5 Adrenaline0 Activation time1 Recharge time Sword Attack. Increased adrenaline and energy gain to : You gain 3...9...10 Energy and 1...4...5 adrenaline if target foe is Crippled.


Pure Strike Pure Strike 5 Energy0 Activation time6 Recharge time Sword Attack. Decreased recharge time to 6 seconds.


Quivering Blade Quivering Blade 6 Adrenaline0 Activation time0 Recharge time Elite Sword Attack. Increased adrenaline requirement to 6, changed functionality to : Deals +10...34...40 damage. Inflicts Dazed condition (5 seconds) if target foe was not moving.


Sever Artery Sever Artery 4 Adrenaline0 Activation time0 Recharge time Sword Attack. Added damage infliction : Deals +5...17...20 damage and inflicts Bleeding condition (5...21...25 seconds).


Standing Slash Standing Slash 6 Adrenaline0 Activation time0 Recharge time Sword Attack. Increased damage to : Deals +5...21...25 damage. Deals 5...21...25 more damage if you are in a stance.


Steelfang Slash Steelfang Slash 8 Adrenaline0 Activation time0 Recharge time Sword Attack. Removed recharge time, increased damage to : Deals +10...34...40 damage. You gain 1...4...5 adrenaline if target foe is knocked down.


Sun and Moon Slash Sun and Moon Slash 6 Adrenaline0 Activation time0 Recharge time Sword Attack. Decreased adrenaline requirement to 6, changed functionality to : Attack target foe twice. Any stance being used by target foe ends.These attacks cannot be blocked.


Hammer Mastery[edit]

Backbreaker Backbreaker 8 Adrenaline0 Activation time0 Recharge time Elite Hammer Attack. Decreased adrenaline requirement to 8, increased damage to : Deals +5...33...40 damage. Causes knockdown. Knockdown lasts 4 seconds with Strength 8 or higher.


Devastating Hammer Devastating Hammer 6 Adrenaline0 Activation time0 Recharge time Elite Hammer Attack. Reduced adrenaline requirement to 6, added damage infliction : Deals +5...33...40 damage and causes knock-down. Inflicts Weakness condition (5...17...20 seconds).


Earth Shaker Earth Shaker 8 Adrenaline0 Activation time0 Recharge time Elite Hammer Attack. Added damage inflitction : Deals +5...17...20 damage to Target foe and all adjacent foes. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)


Irresistible Blow Irresistible Blow 5 Energy0 Activation time6 Recharge time Hammer Attack. Increased damage to : Deals +5...25...30 damage. Deals 10...42...50 damage and causes knock-down if blocked.


Magehunter's Smash Magehunter's Smash 5 Adrenaline0 Activation time0 Recharge time Elite Hammer Attack. Decreased adrenaline requirement to 5.


Mokele Smash Mokele Smash 5 Energy0 Activation time10 Recharge time Hammer Attack. Decreased recharge to 10 seconds, increased damage to : Deals +5...25...30 damage and you gain 2 strikes of adrenaline.


Mighty Blow Mighty Blow 7 Adrenaline0 Activation time0 Recharge time Hammer Attack. Added stance removing effect : Deals +10...34...40 damage and any stance being used by target foe ends.


Pulverizing Smash Pulverizing Smash 4 Adrenaline0 Activation time0 Recharge time Hammer Attack. Changed functionality to : If you hit a knocked-down foe, that foe suffers from Cracked Armor and a Deep Wound for 5...17...20 seconds.


Staggering Blow Staggering Blow 5 Adrenaline0 Activation time0 Recharge time Hammer Attack. Increased adrenaline requirement to 5, added damage : Deals +5...17...20 damage and inflicts Weakness condition (5...17...20 seconds).


No attribute skills[edit]

"On Your Knees!" "On Your Knees!" 4 Adrenaline0 Activation time0 Recharge time Shout. Reduced adrenalin cost to 4.


Skull Crack Skull Crack 6 Adrenaline½ Activation time0 Recharge time Elite Melee Attack. Reduced adrenalin cost to 6.


Symbolic Strike Symbolic Strike 4 Adrenaline0 Activation time0 Recharge time Melee Attack. Increased overall damage : Deals +20 damage (maximum 80) for each signet you have equipped.


PvE only skills[edit]

Whirlwind Attack Whirlwind Attack 6 Adrenaline0 Activation time1 Recharge time Melee Attack. Increased damage to : Deals +15...30 damage to target and adjacent foes.


Conlusion[edit]

Of course, the Warrior profession also needs a secondary effect. So I decided to gave him two additional effects, to reduce overall energy cost for his skills and to gain adrenalin naturally faster than other professions. Since a Warrior only has a base energy level of 20 and a very low energy regeneration I consider energy management for the Warrior crucial. Last but not least, a lot of his skills need a re-balance (for PvE) badly.