Feedback:User/Golden phoenix/Final Balance Update for the Warrior
Final Balance Update for the Warrior | |
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User | Golden phoenix |
Categories | Skill feedback → Warrior → Other Player vs. Environment |
Final Balance Update for Warrior - PvE only[edit]
Goal / Attempt: Better energy gain / management, higher / quicker adrenalin gain, making all 3 weapon types equally strong / useful.
Primary attribute[edit]
New Strength : When you use attack skills, each point of Strength gives you 1% armor penetration. In PvE, your Warrior skills cost 3% less energy and you gain 3% more adrenaline for every rank in Strength.
Strength[edit]
"I Meant to Do That!" 5 0 6 Shout. Reduced recharge time to 6 seconds, increased adrenaline gain: If you are knocked down, you gain 1...5...6 strikes of adrenaline.
"I Will Avenge You!"
5 0 20 Shout. Decreased recharge time to 20 seconds, increased values: You have +3...8...9 Health regeneration and attack 33% faster (20 seconds for each dead ally).
"You Will Die!"
5 0 5 Shout. Reduced recharge time to 5 seconds.
Battle Rage
4 0 0 Elite Stance. Increased speed boost: For 5...17...20 seconds, you move 50% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills.
Burst of Aggression
5 0 12 Stance. Increased duration: For 5...13...15 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline.
Charging Strike
5 0 5 Elite Stance. Reduced duration, increased speed boost and damage: (1...4...5 second[s].) You move 50% faster and deal +10...42...50 damage with your next melee hit. Ends when you hit or if you use a skill.
Berserker Stance
6 0 0 Stance. Changed requirement to adrenalin, increased duration and added damage: For 5...13...15 seconds, you attack 33% faster and your melee attacks deal +1...16...20. Berserker Stance ends if you use a skill
Dolyak Signet
0 0 20 Signet. Decreased slow-down punishment to 33% : For 8...18...20 seconds, you have +10...34...40 armor and cannot be knocked down. You move 33% slower
Flail
3 0 0 Stance. Reduced adrenalin cost to 3, removed the slow-down punishment : For 1...12...15 second[s], you attack 33% faster. You DO NOT move 33% slower.
Counterattack
5 0 6 Melee Attack. Increased energy gain: If this attack hits, you strike for +5...29...35 damage. If you hit an attacking foe, you gain 4...9...10 Energy.
Defy Pain
5 0 0 Elite Skill. Increased additional armor and damage absorbtion : For 20 seconds you have an additional 90...258...300 Health, an additional 50 armor, and you take -10...26...30 less damage.
Enraging Charge
5 0 10 Stance. Decreased recharge time to 10 seconds.'
Griffon's Sweep
5 0 8 Melee Attack. Increased damage: Deals +5...33...40 damage. Causes knock-down and deals 20...60...70 damage if blocked.
Headbutt
15 0 10 Elite Touch Skill. Reduced recharge time to 10 seconds, increased damage and added mutuality: Target touched foe takes 40...104...120 damage. You and the foe hit are Dazed for 5...17...20 seconds.
Leviathan's Sweep
5 0 8 Melee Attack. Increased damage: Deals +5...33...40 damage. Causes knock-down and deals 20...60...70 damage if blocked.
Magehunter Strike
5 ½ 3 Elite Melee Attack. Increased damage : If this attack hits, you strike for +10...34...40 damage. If your target is under the effects of an enchantment, this attack cannot be blocked.
Primal Rage
4 0 10 Elite Stance. Increased duration, removed punishment: (5...17...20 second[s].) You attack 33% faster and move 25% faster. You DO NOT take double damage anymore.
Rush
3 0 0 Stance. Decreased adrenalin cost to 3, increased speed boost : For 8...18...20 seconds, you move 33% faster.
Shield Bash
5 0 10 skill. Reduced recharge time to 10 seconds.
Signet of Strength
0 2 20 Signet. Increased activation time, attacks and damage: Your next 3...15...18 attack[s] deal +15 damage.
Tiger Stance
5 0 20 Stance. Increased duration and removed the punishment for failing to hit: For 5...13...15 seconds, you attack 33% faster.
Warrior's Cunning
10 0 30 Skill. Reduced recharge time to 30 seconds, increased duration slightly : For 5...13...15 seconds, your melee attacks cannot be blocked.
Tactics[edit]
"Charge!" 5 0 15 Elite Shout. Reduced recharge time to 15 seconds, increased duration: (5...13...15 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition.
"Shields Up!"
10 0 30 Shout. Increased duration and armor gain: For 5...13...15 seconds, you and all party members within earshot gain +75 armor against incoming projectile attacks.
"Victory Is Mine!"
5 0 10 Elite Shout. Decreased recharge time to 10 seconds
"Watch Yourself!"
4 0 4 Shout. Increased armor gain: (10 seconds.) Party members in earshot have +10...34...40 armor. Ends after 10 incoming attacks.
Bonetti's Defense
5 0 0 Stance. Reduced adrenalin cost to 5 and removed the punishment for using a skill: (5...11...12 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. DOES NOT anymore end if you use a skill.
Disciplined Stance
5 0 20 Stance. Increased duration and armor gain: For 5...13...15 second[s], you gain +25 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
Gladiator's Defense
5 0 30 Elite Stance. Reduced recharge time to 20 seconds, increased damage: (5...11...12 seconds.) You have 75% chance to block. Your attacker takes 10...38...45 damage whenever you block a melee attack this way.
Shield Stance
5 0 15 Stance. Increased duration and damage reduction: For 1...8...10 second[s], while wielding a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 3 for each rank of Strength (maximum 50 damage reduction).
Soldier's Defense
5 0 15 Stance. Increased duration: (1...8...10 second[s].) You have 75% chance to block while under the effects of a shout or chant. Block effect: gain 1 adrenaline.
Soldier's Stance
5 0 30 Elite Stance. Increased duration: (5...17...20 seconds.) You have a 75% chance to block. You attack 33% faster while under the effects of a chant or shout.
Soldier's Strike
5 0 3 Melee Attack. Reduced recharge time to 3 seconds.
Thrill of Victory
5 0 6 Melee Attack. Reduced recharge time to 6 seconds and increased adrenalin gain: Deals +20...36...40 damage. If you have more Health than your target, you gain 1...3...4 adrenaline.
Axe Mastery[edit]
Agonizing Chop 4 1 0 Axe Attack. Decreased adrenaline requirement to 4
Axe Rake
4 0 0 Axe Attack. Decreased adrenaline requirement to 4, increased damage to : If this attack hits a foe suffering from a Deep Wound, you strike for +5...17...20 damage, and that foe becomes Crippled for 15 seconds.
Axe Twist
4 0 0 Axe Attack. Decreased adrenaline requirement to 4
Cleave
4 0 0 Elite Axe Attack. Increased damage to : If this attack hits, you strike for +15...35...40 damage.
Cyclone Axe
5 0 4 Axe Attack. Increased damage to : Perform a spinning axe attack striking for +5...17...20 damage to all adjacent opponents.
Decapitate
10 0 0 Elite Axe Attack. Increased adrenaline requirement to 10,increased damage and added additional condition : You lose all adrenaline and all Energy. If this attack hits, you deal +15...63...75 damage and cause a Deep Wound for 5...17...20 seconds and inflict Dazed condition (5...17...20 seconds). This attack always results in a critical hit.
Dismember
4 0 0 Axe Attack. Decreased adrenaline requirement to 4
Eviscerate
8 0 0 Elite Axe Attack. Added additional condition and increased damage to : If Eviscerate hits, you strike for +10...34...40 damage and inflict a Deep Wound condition for (5...17...20 seconds). If target foe suffers from Weakness, you also inflict Cracked Armor for 5...17...20 second[s].
Executioner's Strike
7 0 0 Axe Attack. Reduced adrenalin cost to 7, added effect : If this attack hits, you strike for +10...34...40 damage and any stance being used by target foe ends. This attack cannot be blocked.
Penetrating Blow
5 0 0 Axe Attack. Increased damage to : Deals +5...21...25 damage. 20% armor penetration.
Penetrating Chop
5 0 0 Axe Attack. Increased damage to : Deals +5...21...25 damage. 20% armor penetration.
Whirling Axe
4 0 0 Elite Axe Attack. Increased damage to : Deals +10...26...30 damage and removes a stance. Unblockable.
Swordsmanship[edit]
Barbarous Slice 5 0 0 Sword Attack. Decreased adrenaline requirement to 5
Crippling Slash
6 0 0 Elite Sword Attack. Changed functionality to : If this attack hits, you deal +10...30...35 damage and target foe is Crippled for 5...13...15 seconds. Cannot be blocked if target foe is Bleeding.
Dragon Slash
10 0 0 Elite Sword Attack. Increased damage to : If Dragon Slash hits, you strike for +10...42...50 damage and gain 1...4...5 strike[s] of adrenaline.
Final Thrust
10 0 0 Sword Attack. Increased damage to : Lose all adrenaline. Deals +5...41...50 damage. Deals +5...41...50 more damage if target foe is below 50% Health.
Gash
6 0 0 Sword Attack. Increased damage to : Deals +5...25...30 damage and inflicts Deep Wound condition (5...17...20 seconds) if your target is Bleeding.
Hamstring
5 0 10 Sword Attack. Decreased energy cost to 5 and recharge time to 10 seconds.
Jaizhenju Strike
5 0 6 Sword Attack. Decreased recharge time to 6 seconds.
Knee Cutter
5 0 1 Sword Attack. Increased adrenaline and energy gain to : You gain 3...9...10 Energy and 1...4...5 adrenaline if target foe is Crippled.
Pure Strike
5 0 6 Sword Attack. Decreased recharge time to 6 seconds.
Quivering Blade
6 0 0 Elite Sword Attack. Increased adrenaline requirement to 6, changed functionality to : Deals +10...34...40 damage. Inflicts Dazed condition (5 seconds) if target foe was not moving.
Sever Artery
4 0 0 Sword Attack. Added damage infliction : Deals +5...17...20 damage and inflicts Bleeding condition (5...21...25 seconds).
Standing Slash
6 0 0 Sword Attack. Increased damage to : Deals +5...21...25 damage. Deals 5...21...25 more damage if you are in a stance.
Steelfang Slash
8 0 0 Sword Attack. Removed recharge time, increased damage to : Deals +10...34...40 damage. You gain 1...4...5 adrenaline if target foe is knocked down.
Sun and Moon Slash
6 0 0 Sword Attack. Decreased adrenaline requirement to 6, changed functionality to : Attack target foe twice. Any stance being used by target foe ends.These attacks cannot be blocked.
Hammer Mastery[edit]
Backbreaker 8 0 0 Elite Hammer Attack. Decreased adrenaline requirement to 8, increased damage to : Deals +5...33...40 damage. Causes knockdown. Knockdown lasts 4 seconds with Strength 8 or higher.
Devastating Hammer
6 0 0 Elite Hammer Attack. Reduced adrenaline requirement to 6, added damage infliction : Deals +5...33...40 damage and causes knock-down. Inflicts Weakness condition (5...17...20 seconds).
Earth Shaker
8 0 0 Elite Hammer Attack. Added damage inflitction : Deals +5...17...20 damage to Target foe and all adjacent foes. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
Irresistible Blow
5 0 6 Hammer Attack. Increased damage to : Deals +5...25...30 damage. Deals 10...42...50 damage and causes knock-down if blocked.
Magehunter's Smash
5 0 0 Elite Hammer Attack. Decreased adrenaline requirement to 5.
Mokele Smash
5 0 10 Hammer Attack. Decreased recharge to 10 seconds, increased damage to : Deals +5...25...30 damage and you gain 2 strikes of adrenaline.
Mighty Blow
7 0 0 Hammer Attack. Added stance removing effect : Deals +10...34...40 damage and any stance being used by target foe ends.
Pulverizing Smash
4 0 0 Hammer Attack. Changed functionality to : If you hit a knocked-down foe, that foe suffers from Cracked Armor and a Deep Wound for 5...17...20 seconds.
Staggering Blow
5 0 0 Hammer Attack. Increased adrenaline requirement to 5, added damage : Deals +5...17...20 damage and inflicts Weakness condition (5...17...20 seconds).
No attribute skills[edit]
"On Your Knees!" 4 0 0 Shout. Reduced adrenalin cost to 4.
Skull Crack
6 ½ 0 Elite Melee Attack. Reduced adrenalin cost to 6.
Symbolic Strike
4 0 0 Melee Attack. Increased overall damage : Deals +20 damage (maximum 80) for each signet you have equipped.
PvE only skills[edit]
Whirlwind Attack 6 0 1 Melee Attack. Increased damage to : Deals +15...30 damage to target and adjacent foes.
Conlusion[edit]
Of course, the Warrior profession also needs a secondary effect. So I decided to gave him two additional effects, to reduce overall energy cost for his skills and to gain adrenalin naturally faster than other professions. Since a Warrior only has a base energy level of 20 and a very low energy regeneration I consider energy management for the Warrior crucial. Last but not least, a lot of his skills need a re-balance (for PvE) badly.