Feedback:User/Mora/Assassin Skills

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Assassin skills
Dagger Mastery

Crippling Dagger Crippling Dagger 5 Energy8 Recharge time Half Range Lead Attack. Target foe is Crippled for 3...10...12 seconds. Deal +5...17...20 piercing damage if target foe was moving.

Dancing Daggers Dancing Daggers 5 Energy20 Recharge time Stance. For 3...10...12 seconds, you have a 50% chance to block while attacking. Whenever you block an attack, adjacent foes take 5...13...15 slashing damage.

Disrupting Dagger Disrupting Dagger 5 Energy½ Activation time8 Recharge time Half Range Lead Attack. Target foe is interrupted.

Flashing Blades Flashing Blades 5 Energy20 Recharge time Elite Stance. For 3...10...12 seconds, you have a 75% chance to block while attacking. Whenever you block an attack, adjacent foes take 5...21...25 slashing damage and are interrupted.

Deadly Arts

Dark Apostasy Dark Apostasy 10 Energy¼ Activation time15 Recharge time Elite Hex Spell. For 5 seconds, target foe's attribute are reduced by 1...4...5. This hex is reapplied whenever target foe uses a skill.

Deadly Haste Deadly Haste 10 Energy4 Recharge time Stance. For 3...7...8 seconds, you move and attack 25% faster. You lose 25...13...10 Health while moving or whenever you attack.

Deadly Paradox Deadly Paradox 10 Energy4 Recharge time Stance. For 3...7...8 seconds, your skills activate and recharge 25% faster. You lose 50...30...25 Health whenever you use a skill.

Impale Impale 5 Energy2 Activation time10 Recharge time Half Range Skill. Shadow step to target foe. Target foe takes 10...54...65 piercing damage and suffers Deep Wound for 3...7...8 seconds. This skill counts as a lead attack.

Shadow Arts

Shadow Form Shadow Form 5 Energy¾ Activation time10 Recharge time Elite Form. For 3...7...8 seconds, attacks against you have a 50% chance to miss. When Shadow Form ends, you return to your original location.

Shadow Meld Shadow Meld 10 Energy¼ Activation time20 Recharge time Elite Hex Spell. Shadow Step to target foe. For 3...7...8 seconds, target and adjacent foes have a 75% chance to miss with attacks.

Shadow of Haste Shadow of Haste 5 Energy20 Recharge time Stance. For 5...17...20 seconds you move 25% faster and attacks against you have a 25% chance to miss. When Shadow of Haste ends, you return to your original location.


Shadow Refuge Shadow Refuge 5 Energy1 Activation time10 Recharge time Enchantment Spell. For 5 seconds, you have +5...9...10 Health regeneration and attacks against you have a 50% chance to miss.

Shadow Shroud Shadow Shroud -1 Upkeep10 Energy¾ Activation time20 Recharge time Elite Enchantment Spell. While you maintain this enchantment, attacks against you have a 5...25...30% chance to miss.

Shadow Walk Shadow Walk 5 Energy20 Recharge time Stance. Shadow step to target foe. For 5...17...20 seconds, attacks against you have a 25% chance to miss. When Shadow Walk ends, you return to your original location.

Shadowy Burden Shadowy Burden 10 Energy1 Activation time15 Recharge time Hex Spell. For 3...10...12 seconds, target foe moves 25% slower and has a 50% chance to miss with attacks.

Shroud of Distress Shroud of Distress -1 Upkeep10 Energy¾ Activation time20 Recharge time Enchantment Spell. While you maintain this enchantment, you have +3...7...8 Health regeneration and a 75% chance to block. No effect unless your Health is below 50%.

Shroud of Silence Shroud of Silence -1 Upkeep10 Energy¾ Activation time20 Recharge time Elite Enchantment Spell. While you maintain this enchantment, hostile spells targeting you activate 25...85...100% slower.

Critical Strikes
No Attribute

Aura of Displacement Aura of Displacement -1 Upkeep10 Energy¼ Activation time10 Recharge time Elite Enchantment Spell. Shadow Step to target foe. While you maintain this Enchantment, you have a 25% chance to block attacks. When Aura of Displacement ends, you return to your original location.

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