Brambles
10 3 30 Nature Ritual. Create a level 1...8...10 spirit. Creatures take 5 damage each second while moving. Creatures that are moving faster than normal in its range take an additional 5...17...20 damage and begin Bleeding for 10 seconds. This spirit dies after 30...78...90 seconds.
Energizing Wind
15 3 30 Nature Ritual. Create a level 1...8...10 spirit. Whenever creatures within its range attack or use a skill, that creature gains 1 Energy. This spirit dies after 1...25...31 seconds.
Equinox
10 3 30 Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever creatures within its range gains an enchantment, that creature loses 25 Health. Whenever creatures within its range suffer a hex, that creature gains 25 Health. This spirit dies after 30...126...150 seconds.
Favorable Winds
15 3 30 Nature Ritual. Create a level 1...8...10 spirit. Creatures within its range have an additional +3...13...15% chance to land a critical hit. This spirit dies after 30...78...90 seconds.
Frozen Soil
10 3 30 Nature Ritual. Create a level 1...8...10 spirit. Creatures within its range, skills that target a corpse take 50...170...200% longer to activate and take 5...9...10 cold damage each second while knocked down. This spirit dies after 30...78...90 seconds.
Infuriating Heat
10 3 30 Elite Nature Ritual. Create a level 1...8...10 spirit. Converts elemental damage to fire damage for creatures in range and fire damage deals +1...12...15 damage. This spirit dies after 30...126...150 seconds.
Quickening Zephyr
15 3 30 Nature Ritual. Create a level 1...8...10 spirit. Creatures within its range move, attack, and activate skills 10...22...25% faster. This spirit dies after 1...25...31 seconds.
Roaring Winds
15 3 30 Nature Ritual. Create a level 1...8...10 spirit. Creatures within its range have an additional +5...9...10% armor penetration with attacks. This spirit dies after 30...78...90 seconds.
Tranquility
15 3 30 Nature Ritual. Create a level 1...8...10 spirit. Creatures within its range move, attack, and activate skills 10...22...25% slower. This spirit dies after 1...25...31 seconds.
Winnowing
10 3 30 Nature Ritual. Create a level 1...8...10 spirit. Creatures within its range take 10...30...35 damage whenever they block or dodge an attack. This spirit dies after 30...78...90 seconds.
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