Feedback:User/Mora/Mesmer Skills
Mesmer skills | ||
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Fast Casting |
Persistence of Memory 10 2 15 Enchantment Spell. For 3...17...20 seconds, spells you cast activate and recharge 5% faster for each recharging spell (maximum 5...21...25% faster). Symbolic Celerity 5 20 Stance. For 5...25...30 seconds, your skills activate 10% faster for each equipped signet (maximum 33% faster). Symbolic Posture 5 20 Stance. For 5...25...30 seconds, your skills recharge 10% faster for each equipped signet (maximum 33% faster). | |
Illusion Magic |
Conjure Nightmare 15 1 5 Hex Spell. For 2...13...16 seconds, target and adjacent foes suffers -5 Health degeneration. Conjure Phantasm 5 1 5 Hex Spell. For 2...13...16 seconds, target foe suffers -5 Health degeneration. Illusion of Haste 10 2 15 Hex Spell. For 2...5...6 seconds, target foe's skills activate 50% faster and take an additional +1...5...6 seconds to recharge. Illusion of Weakness 10 3 2 Hex Spell. For 5 seconds, target foe's attribute are reduced by 1...4...5. This hex ends when target foe uses a skill. Soothing Images 10 1 2 Hex Spell. For 3...13...15 seconds, target foe gains 50% less adrenaline. Sum of All Fears 5 2 10 Hex Spell. For 1...8...10 seconds, target foe moves, attacks, and casts spells 15% slower for each hex on them (maximum 50% slower). | |
Domination Magic |
Arcane Larceny 5 ¼ 5 Spell. If target foe is casting a spell, steal 1...3...4 Energy. Arcane Thievery 15 ¼ 20 Spell. If target foe is casting a spell or a chant, that skill is interrupted, disabled for 5...17...20 seconds, and Arcane Thievery is replaced by that skill. When you cast that spell, use your Domination Magic attribute instead of its normal attribute. Enchanter's Conundrum 10 2 10 Elite Hex Spell. For 10 seconds, target foe casts 100...180...200% slower while enchanted. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage. Ignorance 5 2 5 Spell. Target foe's signets are disabled for 3...10...12 seconds. Power Flux 5 ¼ 12 Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted, deal 30...102...120 damage and target foe is hexed with Power Flux. For 10 seconds, whenever target foe casts a spell, deal 5...29...35 damage to nearby foes. Price of Pride 10 2 10 Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 1...4...5 Energy. Shatter Storm 5 1 15 Elite Spell. Remove 1...3...3 enchantments from target foe. All of that foe's party members also lose the same enchantments. Simple Thievery 5 ¼ 10 Elite Spell. If target foe is using a skill, that skill is interrupted, disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill. When you use that skill, use your Domination Magic attribute instead of its normal attribute. | |
Inspiration Magic |
Energy Drain 5 2 8 Elite Hex Spell. Steal 0...2...3 Energy from target and adjacent foes. For 3...13...15 seconds, target and adjacent foes have -1 Energy degeneration and you have +1 Energy regeneration. Energy Tap 5 3 8 Hex Spell. Steal 0...2...3 Energy from target foe. For 3...13...15 seconds, target foe has -1 Energy degeneration and you have +1 Energy regeneration. Ethereal Burden 10 2 8 Hex Spell. For 3...13...15 seconds, target foe's maximum Energy is reduced by 20%. Ether Lord 5 2 15 Enchantment Spell. Target foe loses 1...4...5 Energy. For each point of Energy lost in this way, you have +1 Energy regeneration for 10 seconds. Ether Phantom 10 1 15 Hex Spell. Target foe loses 1...4...5 Energy. For each point of Energy lost in this way, target foe suffers -1 Health degeneration for 10 seconds. Hex Eater Vortex 10 1 10 Elite Enchantment Spell. Target and adjacent allies lose 1 hex and you gain 1...3...4 Energy for each hex removed. For 3...10...12 seconds, the next hex against each ally fails and that ally steals 1 Energy from nearby foes. Lyssa's Balance 5 2 15 Spell. For 5...21...25 seconds, whenever you attack or use a skill against a foe with more Energy than you, you gain 1 Energy. Power Leech 5 ¼ 12 Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted, steal 1...8...10 Energy and target foe is hexed with Power Leech. For 10 seconds, whenever target foe casts a spell, steal 1...5...6 Energy. Spirit Shackles 5 2 10 Hex Spell. For 2...8...10 second, target foe moves 50% slower and loses 1 Energy each second while moving. Symbols of Inspiration 5 2 25 Elite Spell. For 3...10...12 seconds, allies near target ally's initial location gain 1 Energy each second. | |
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Mesmer Skills | |
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User | Mora |
Categories | Skill feedback → Mesmer → Other |