Feedback:User/RedTeaCat/Rarely Used Elite Skills (Monk)

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Just providing some functional changing ideas, 0...0...0 could be change if they became overpowered.

Smiting Prayers[edit]

Issue: In order to prevent smiting spike, this skill designed with 10Energy. It's even worse than some regular skills.
Suggestion 1: Function change to: Elite Spell.

10 Energy1 Activation time15 Recharge time Create a wave toward target foe, also hit foes nearby the path. Deal 10...50...60 holy damage and set on fire for 1...3...3 seconds, knock down those attacking foes. (inspired by Words of Madness, but this spell should ends when it hit target.)

Suggestion 2: Reduce to 5 Energy.


Issue:Not an effective energy management skill, especially it's elite.
Suggestion 1: Function change to: Elite Hex Spell(5...17...20seconds). You gain 1...3...3 Energy whenever target foe hits with an attack, that foe also takes 5...33...40 holy damage. Ends if target gets another hex.
Suggestion 2: Reduce to ¼Activation time.


Issue:Knockdown prevention, once.
Suggestion 1: Function change to: Elite Enchantment Spell(3...13...15seconds). Causes knock-down everytime to foe attempting to knock-down target ally.
Suggestion 2: Function change to: Elite Spell

5 Energy1 Activation time7 Recharge time. Deals 5...45...55 damage to target and set on fire for 1...3...3 seconds, knock down attacking foe.


Protection Prayers[edit]

Issue:High recharge, ends easily.
Suggestion 1: Function change to: Elite Enchantment Spell (1...7...8seconds)

5 Energy1 Activation time10 Recharge time. Target ally can't be knock-down and takes 5...27...33% less damage, Cannot self-target. .

Suggestion 2: Function change to: Elite Enchantment Spell (1...7...8seconds)

5 Energy¼ Activation time15 Recharge time. Foes in the area of you lose all adrenaline, you cannot be interrupted.

Suggestion 3: Function change to: Elite Hex Spell (1...8...10seconds)

10 Energy1 Activation time20 Recharge time. Target and adjacent foes cannot attack. Ends on any foes that take damage.


Issue:High cost hex removal.
Suggestion 1: Function change to: Elite Spell

5 Energy1 Activation time10 Recharge time. Removes 1...2...2 hexes. For each hex removed, target ally loses one condition and heals 10...42...50 Health.

Suggestion 2: Decrease to 5Energy, Cannot self-target.


Issue:Hard to use in PvP.
Suggestion 1: Function change to: Elite Enchantment Spell (10 seconds)

5 Energy¼ Activation time8 Recharge time The next 30...118...140 damage target ally would take is negated.

Suggestion 2: Function change to: Elite Enchantment Spell (1...7...8 seconds)

5 Energy¼ Activation time10 Recharge time. Target ally is immune to Life Stealing and take 1...15...18 less damage.

Suggestion 3: Decrease to 5Energy, remove If your Health is below 50% when target takes damage, Life Barrier ends.


Issue: 45Recharge time, disabling all other Protection Prayers.
Suggestion 1: Function change to: Elite Enchantment Spell (8 seconds)

5 Energy¼ Activation time4 Recharge time The next 0...2...3 times target ally would take damage, that ally gains that amount of Health instead (maximum 10...66...80).

Suggestion 2: Remove All your Protection Prayers are disabled (5 seconds).


Healing Prayers[edit]

Issue: Upkeeping enchantment, heal 25% less. Inferior to other healing prayer elites.
Suggestion 1: Function change to: Elite Enchantment Spell (10...38...45 seconds)

5 Energy¼ Activation time10 Recharge time Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 25% less.

Suggestion 2: Reduce to These spells heal for 10% less.


Issue: Seems only novice W/Mo like this skill.
Suggestion 1: Function change to: Elite Enchantment Spell

-1 Upkeep5 Energy¼ Activation time8 Recharge time Your Healing Prayers spells heal for additional 5...41...50 and activate 33% faster.

Suggestion 2: Function change to: Half Range Elite Spell

5 Energy¾ Activation time8 Recharge time. Heals for 40...128...150, heals yourself for 20...64...75, Removes both target ally and you 1 hex and 1 condition. Cannot self-target.

Suggestion 3: Function change to: Elite Enchantment Spell (1...10...12 seconds)

5 Energy¾ Activation time8 Recharge time +2...8...9 Health regeneration. Removes a hex every 4 seconds , and a condition every 2 seconds.

Divine Favor[edit]

Issue: Worst hex removal, and it's elite.
Suggestion 1: Function change to: Elite Spell

5 Energy1 Activation time12 Recharge time Removes all party members within earshot 1 hex and heals for 10...50...60 if 1 hex removed.

Suggestion 2: Reduce to 5Energy


Issue: Pointless skill.
Suggestion 1: Function change to: Elite Enchantment Spell (5...33...40 seconds)

5 Energy¼ Activation time15 Recharge time. You gain 1...3...3 Energy whenever you use a signet, and your signets activat 50% faster and recharge 33% faster.

Suggestion 2: Function change to: Elite Enchantment Spell (5...23...28 seconds)

5 Energy1 Activation time10 Recharge time Your Monk skills activate and recharge 25% faster and heal for 25% more.

No Attribute[edit]

Issue: too conditional as an elite.
Suggestion 1: Remove No effect unless target ally is enchanted.
Suggestion 2: Function change to: Removes one hex and one condition, and heals for 50 No effect unless target ally is enchanted..




Please feel free to discuss ._.