Party
- This article is about the grouping of characters into a cooperative playing unit. For the title track, see Party Animal. For the area of effect, see Party area.
A party is a group of players who get together to form a temporary cooperative playing unit in Guild Wars. Parties are also called "groups", especially in various abbreviations such as "Looking For Group (LFG)" and "Group Looking For (GLF)". The word "team" is also used, particularly in PvP matches, which often pit the Red Team against the Blue Team, and sometimes a few other-colored groups.
Parties must be formed in towns or outposts and cannot be formed while in a quest, mission or explorable area — in fact, the only way to see another player character in these areas is to join a party before entering those instances.
Party composition[edit]
Party members are listed in the Party Window in order of invitation to the party. The player whose name appears at the top of the window is the leader.
In addition to players, a party may contain henchmen and heroes, which are AI-controlled characters that act as players. Henchmen must be added to the party by the leader, and are always under the leader's limited control. Heroes may be added by any player who has access to them, and will be under the control of that player. Ranger pets are also listed in the party window, in the "Pet" section for their owners and in the "Allies" section for others. Allies summoned by summoning stones and certain quest and mission NPCs also appear in the Allies section. Pets and NPCs that appear in the Allies section are not considered party members by consumables (such as Armor of Salvation and Scroll of Resurrection) and the skills listed below.
A party may consist of a single player; a player must even face certain quests alone. In PvE campaigns, the maximum party size starts at two or four, and progresses to eight at a rate dependent on the campaign. Two of the elite missions allow twelve. These are The Deep and Urgoz's Warren. PvP matches require parties of four or eight, or in the case of an Alliance battle: three parties of four.
Party management[edit]
- See also: Party Search panel
All regular party management must occur inside a town or outpost. Here, an individual player can invite other players to join up. If both players are solo or leaders of same-sized parties (heroes included), the player who sent the invite will become the leader of the new joined force; otherwise the leader of the larger party takes the lead.
A leader can remove a member from the party by clicking on their name in the party window or other way targeting them in the outpost and using the "kick" button; in the same case, a member can voluntarily press the "leave" button or map-travel and accept the "you will leave your team" warning.
While in a town or an outpost, the leader can transport the entire party via map-travel, pressing the "enter mission" button or by speaking to certain NPCs with travel or mission options; a ten-second countdown will appear in the case of map-traveling or entering a mission, with the leader being given the option to cancel this action. Moving a party to a different outpost is only possible if all of the party members have the target outpost available and the target outpost's size restriction is larger than or equal to the current size of the party. If both conditions are not met a warning will appear, similar to the one gotten by party members attempting to map-travel.
Any member leaving any area through a zone portal will transfer the entire party through that portal regardless of their location; this is both the basis of running and a major annoyance if other members were performing errands in the previous location.
In the field[edit]
When in the field, leave and kick buttons are no longer available. This may be to discourage ragequitting, as well as leaders kicking members before they can complete some task they've put considerable effort into.
Players can still leave via map-travel (with a warning dialog), including the leader. The party map-travel will not work outside of a town or outpost, so warping to an outpost will require some coordination and reforming the party.
Players who map out or quit the game will show grey health bars in the party window; these grey bars will be removed from the party window upon changing areas together with the heroes owned by players that left. Any heroes controlled by an absent member will be assigned to the party leader, albeit with only henchman-style control (managing skill use and specific flagging is not possible; however, it is possible to flag them all at once). If the leader abandons the party, the member immediately below the leader in the party window will become the new leader.
If the party is in a PvP match, players leaving via map-travel or game exit might be penalized under the Dishonorable Combatant System.
The party can safely return to the last town or outpost they visited if every party member resigns. This will kill all living party members in the resigned team, effectively causing a consensual wipe, but will not be considered a death for the members killed this way; however, in some cases it might. A team resign can also be used to forfeit and concede defeat in a PvP match.
An entire team can be automatically relocated via a regular party wipe; the exact consequences vary depending on the situation.
Related skills[edit]
Skills that affect party members[edit]
- See also: Party healing
With the exception of Unyielding Aura, these skills can affect multiple party members in an area of effect.
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"By Ural's Hammer!" | Shout. (30 seconds.) Resurrect all dead party members in earshot with full Health and Energy. Affected party members deal 25...33% more damage. Affected party members die when it ends, but do not receive a death penalty. | 5 | 60 | Deldrimor rank | Eye of the North | |||||
"Can't Touch This!" | Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against allies [sic] within earshot fail[s]. | 5 | 20 | Command | Nightfall | |||||
"Don't Trip!" | Shout. (3...5 seconds.) Prevents knock-down; affects party members within earshot. | 5 | 20 | Deldrimor rank | Eye of the North | |||||
"Never Surrender!" | Shout. (15 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. | 5 | 15 | Command | Nightfall | |||||
"Never Surrender!" (PvP) | Shout. (10 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. | 5 | 20 | Command | Nightfall | |||||
"Retreat!" | Shout. (5...10...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot. | 5 | 20 | Tactics | Factions | |||||
"Save Yourselves!" | Shout. (4...6 seconds.) All other party members gain +100 armor. | 8 | Allegiance rank | Factions | ||||||
"Shields Up!" | Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks. | 10 | 30 | Tactics | Core | |||||
"Stand Your Ground!" | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. | 10 | 20 | Command | Nightfall | |||||
"Stand Your Ground!" (PvP) | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. Ends for an ally if that ally attacks. | 15 | 30 | Command | Nightfall | |||||
"There's Nothing to Fear!" | Shout. (4 seconds plus 1 second for every 2 ranks in Leadership.) Reduces damage by 20...35% for party members in earshot. End effect: heals for 35...60 Health. | 15 | 20 | Sunspear rank | Nightfall | |||||
"They're on Fire!" | Shout. (10 seconds.) Party members in earshot take 5...29...35% less damage from Burning foes. | 10 | 10 | Leadership | Nightfall | |||||
"Watch Yourself!" | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks. | 4 | 4 | Tactics | Core | |||||
"Watch Yourself!" (PvP) | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 1...3...3 incoming attack[s]. | 4 | 4 | Tactics | Core | |||||
"We Shall Return!" | Shout. All party members in earshot are resurrected (25...45...50% Health and 5...17...20% Energy). | 25 | 30 | Command | Nightfall | |||||
"We Shall Return!" (PvP) | Shout. (10 seconds.) Whenever party members in earshot use a resurrection skill, their fallen allies return with 10...62...75% more Health and 5...41...50% more Energy. | 5 | 15 | Command | Nightfall | |||||
Aegis | Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. | 10 | 2 | 30 | Protection Prayers | Core | ||||
Anthem of Flame | Chant. (10 seconds.) Party members in earshot inflict Burning condition (1...3...3 second[s]) with their next attack skill. | 5 | 1 | 10 | Leadership | Nightfall | ||||
Anthem of Fury | Elite Chant. (10 seconds.) Party members in earshot gain 1...3...4 adrenaline with their next attack skill. | 5 | 1 | 10 | Leadership | Nightfall | ||||
Anthem of Guidance | Elite Chant. (10 seconds.) Party members in earshot are unblockable with their next attack skill. | 4 | 1 | Command | Nightfall | |||||
Aria of Restoration | Chant. (10 seconds.) Party members in earshot gain 30...78...90 Health with their next spell. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Avatar of Melandru | Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Ballad of Restoration | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Ballad of Restoration (PvP) | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 30 | Motivation | Nightfall | ||||
Breath of the Great Dwarf | Spell. Removes burning and heals for 50...60 Health. Affects party members. | 10 | ¼ | 15 | Deldrimor rank | Eye of the North | ||||
Cautery Signet | Elite Signet. All party members lose all conditions. You begin Burning (one second for each condition removed). | 2 | 15 | Nightfall | ||||||
Celestial Haste | Spell. (15 seconds.) Affects all party members. 50% faster casting. 25% faster skill recharge. | 1 | morale boost | Factions | ||||||
Celestial Stance | Skill. (15 seconds.) Affects all party members. 75% chance to block. +3 Health regeneration. | 1 | morale boost | Factions | ||||||
Dark Fury | Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% | 10 | ¾ | 5 | Blood Magic | Prophecies | |||
Defensive Anthem | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 10 | 1 | 25 | Leadership | Nightfall | ||||
Defensive Anthem (PvP) | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 15 | 2 | 25 | Leadership | Nightfall | ||||
Divine Healing | Spell. Heals you and party members within earshot for 15...51...60. | 5 | 1 | 12 | Divine Favor | Prophecies | ||||
Dwayna's Sorrow | Enchantment Spell. Enchants allies near your target (30 seconds). Your party is healed for 5...41...50 whenever one of these allies dies. | 5 | 1 | 5 | Healing Prayers | Factions | ||||
Eternal Aura | Enchantment Spell. You have +100 max Health. End effect: all party members in the area are resurrected with 40...50% Health and 20...30% Energy. | 15 | 4 | 30 | Sunspear rank | Nightfall | ||||
Extinguish | Spell. Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...82...100. | 15 | 1 | 12 | Protection Prayers | Factions | ||||
Feast of Souls | Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | 10 | ¼ | 10 | Spawning Power | Factions | ||||
Heal Party | Spell. Heals entire party for 30...66...75. | 15 | 2 | 2 | Healing Prayers | Core | ||||
Heal Party (PvP) | Spell. Heals entire party for 30...66...75. | 15 | 1 | 20 | Healing Prayers | Core | ||||
Healing Burst | Elite Spell. Heals for 10...130...160. Party members in earshot of your target gain Health equal to the Divine Favor bonus. Disables your Smiting Prayers (20 seconds). | 5 | ¾ | 4 | Healing Prayers | Factions | ||||
Heaven's Delight | Spell. Heals you and party members within earshot for 15...51...60 points. | 5 | 1 | 12 | Divine Favor | Factions | ||||
Light of Deliverance | Elite Spell. Heals entire party for 5...57...70. | 5 | 1 | 6 | Healing Prayers | Nightfall | ||||
Light of Deliverance (PvP) | Elite Spell. Heals entire party for 5...57...70. Disables your Smiting Prayers (20 seconds). | 5 | 1 | 10 | Healing Prayers | Nightfall | ||||
Light of Dwayna | Spell. Resurrects all dead party members in the area. (25% Health, zero Energy). | 25 | 4 | 20 | Prophecies | |||||
Lively Was Naomei | Item Spell. (45 seconds.) Drop effect: resurrects party members in the area (15...63...75% Health and zero Energy). | 15 | 6 | 20 | Restoration Magic | Factions | ||||
Magnetic Aura | Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. | 10 | 1 | 12 | Earth Magic | Prophecies | ||||
Magnetic Surge | Enchantment Spell. Deals 15...63...75 damage. If you are Overcast, allies in earshot are enchanted for 1...4...5 [sic] and block the next attack against them. | 10 | 1½ | 15 | Earth Magic | Eye of the North | ||||
Mirror of Disenchantment | Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. | 5 | 1 | 15 | Nightfall | |||||
Mirror of Disenchantment (PvP) | Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. | 15 | 1 | 20 | Nightfall | |||||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | |||||
Mystic Healing | Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 | 1 | 4 | Wind Prayers | Nightfall | ||||
Mystic Healing (PvP) | Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 | 1 | 20 | Wind Prayers | Nightfall | ||||
Order of Apostasy | Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. | 25 | 2 | Curses | Factions | |||||
Order of Pain | Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. | 17% | 10 | 2 | Blood Magic | Core | ||||
Order of the Vampire | Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% | 5 | 2 | 5 | Blood Magic | Prophecies | |||
Protective Was Kaolai | Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. | 10 | 1 | 25 | Restoration Magic | Factions | ||||
Rejuvenation | Binding Ritual. Creates a level 1...16...20 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 | ¾ | 30 | Restoration Magic | Eye of the North | ||||
Rejuvenation (PvP) | Binding Ritual. Creates a level 1...13...16 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 | 3 | 30 | Restoration Magic | Eye of the North | ||||
Release Enchantments | Spell. Removes all of your enchantments. Heals all party members for 5...29...35 for each Monk Enchantment removed. | 5 | 1 | 5 | Divine Favor | Factions | ||||
Restoration | Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 1 | 30 | Communing | Factions | ||||
Restoration (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 5 | 45 | Communing | Factions | ||||
Seed of Life | Enchantment Spell. (2...5) seconds. Heals party members for 2 for each rank in Divine Favor whenever target takes damage. Cannot self target. | 5 | ¼ | 20 | Sunspear rank | Nightfall | ||||
Shield Guardian | Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. | 5 | 1½ | 20 | Protection Prayers | Factions | ||||
Song of Restoration | Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Song of Restoration (PvP) | Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 | 1 | 30 | Motivation | Nightfall | ||||
Star Servant | Skill. Summon a level 25 celestial horror. Your party members gain 25 Health and 3 Energy each time the celestial horror lands an attack. | 1 | morale boost | Factions | ||||||
Star Shine | Skill. Heals your entire party to their maximum Health and removes all conditions and hexes. | 1 | morale boost | Factions | ||||||
Star Strike | Skill. (10 seconds.) Party-wide effect. Every successful attack summons a level 20 celestial attacker (maximum of 6). | 1 | morale boost | Factions | ||||||
Swirling Aura | Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. | 10 | 1 | 15 | Water Magic | Prophecies | ||||
Unyielding Aura | Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. | -1 | 5 | ¼ | 10 | Divine Favor | Prophecies |
Skills that target a party member[edit]
With the exception of Aegis (PvP), these skills can only target a dead party member.
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Aegis (PvP) | Enchantment Spell. (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target. | 10 | ¼ | 30 | Protection Prayers | Core | ||||
Death Pact Signet | Signet. Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies. | 3 | 12 | Restoration Magic | Nightfall | |||||
Death Pact Signet (PvP) | Signet. Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies. | 4 | 12 | Restoration Magic | Nightfall | |||||
Flesh of My Flesh | Spell. Resurrect target party member (half your current Health and 5...17...20% Energy). Lose half your Health. | 5 | 4 | Restoration Magic | Factions | |||||
Flesh of My Flesh (PvP) | Spell. Resurrect target party member (half your current Health and 5...17...20% Energy). Lose half your Health. | 5 | 4 | 10 | Restoration Magic | Factions | ||||
Rebirth | Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. | 10 | 5 | Protection Prayers | Core | |||||
Renew Life | Touch Spell. Resurrects target party member (50% Health and 5...17...20% Energy). Heals allies within earshot for 55...115...130. | 15 | 4 | 5 | Healing Prayers | Nightfall | ||||
Restore Life | Touch Spell. Resurrects target party member (20...56...65% Health, 42...80...90% Energy). | 10 | 4 | 8 | Healing Prayers | Prophecies | ||||
Resurrect | Spell. Resurrects target party member (25% Health, 0 Energy). | 10 | 5 | 8 | Core | |||||
Resurrection Chant | Half Range Spell. Resurrects target party member at your current Health and with 5...29...35% Energy. | 10 | 6 | 15 | Healing Prayers | Factions | ||||
Resurrection Signet | Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost. | 3 | morale boost | Core | ||||||
Signet of Return | Signet. Resurrects target party member (5...13...15% Health and 1...3...4% Energy for each party member in earshot). | 5 | 5 | Leadership | Nightfall | |||||
Signet of Return (PvP) | Signet. Resurrects target party member (5...13...15% Health and 1...3...4% Energy for each party member in earshot). | 5 | 20 | Leadership | Nightfall | |||||
Sunspear Rebirth Signet | Signet. Resurrect target dead ally [sic] at your location (full Health and 10% Energy for each Sunspear Rank attained). This signet only recharges when you gain a morale boost. | 3 | morale boost | Sunspear rank | Nightfall | |||||
Unyielding Aura (PvP) | Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more. | -1 | 5 | 3 | 15 | Divine Favor | Prophecies | |||
Vengeance | Enchantment Spell. (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies. | 10 | 4 | 30 | Prophecies |