List of interrupt skills
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Interrupts any skill or attack (no prerequisites)[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Disarm | Sword Attack. Interrupts target foe. Interruption effect: disables this foe's attack skills (0...2...3 second[s]) if that action was an attack. | 5 | ½ | 20 | Strength | Eye of the North | ||||
Disrupting Chop | Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. | 6 | Axe Mastery | Core | ||||||
Disrupting Shot | Bow Attack. Interrupts an action. Interruption effect: +10...34...40 damage if you interrupt a skill. | 10 | ½ | 15 | Marksmanship | Eye of the North | ||||
Disrupting Stab | Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled (3...9...10 seconds). | 5 | 10 | Dagger Mastery | Factions | |||||
Distracting Blow | Melee Attack. Also attacks foes adjacent to your target. Interrupts an action. Hits for no damage. | 5 | ½ | 10 | Core | |||||
Distracting Shot | Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...13...16 damage. | 5 | ½ | 10 | Expertise | Core | ||||
Distracting Strike | Melee Attack. Interrupts an action. Interruption effect: Disables interrupted skill (20 seconds) if target foe has Cracked Armor. Deals no damage. | 5 | ½ | 15 | Eye of the North | |||||
Exhausting Assault | Dual Attack. Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack. | 5 | ½ | 8 | Dagger Mastery | Factions | ||||
Leech Signet | Signet. Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell. | ¼ | 30 | Inspiration Magic | Core | |||||
Lyssa's Assault | Scythe Attack. Interrupts an action. If you are enchanted, the interrupted skill is disabled for an additional 1...8...10 second[s]. This attack does 50% of normal damage. | 5 | ½ | 15 | Scythe Mastery | Nightfall | ||||
Lyssa's Haste | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 15 | Wind Prayers | Nightfall | |||||
Magebane Shot | Elite Bow Attack. Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds. Unblockable. | 10 | ½ | 5 | Nightfall | |||||
Psychic Instability | Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher. | 5 | ¼ | 12 | Fast Casting | Factions | ||||
Punishing Shot | Elite Bow Attack. Deals +10...18...20 damage. Interrupts an action. | 10 | ½ | 5 | Marksmanship | Prophecies | ||||
Savage Shot | Bow Attack. Interrupts an action. Interruption effect: deals +13...25...28 damage if action was a spell. | 10 | ½ | 5 | Marksmanship | Core | ||||
Savage Slash | Sword Attack. Interrupts an action. Interruption effect: deals +1...32...40 damage if action was a spell. | 5 | ½ | 15 | Swordsmanship | Core | ||||
Simple Thievery | Elite Spell. Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill (5...17...20 seconds). | 10 | ¼ | 10 | Domination Magic | Nightfall | ||||
Skull Crack | Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell. | 9 | ½ | Prophecies | ||||||
Thunderclap | Elite Spell. Deals 10...42...50 lightning damage. Also strikes adjacent foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration. | 10 | 1 | 8 | Air Magic | Prophecies |
Interrupts skills but not regular attacks (no prerequisites)[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Complicate | Spell. Interrupt a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds) for target foe and all foes in the area. | 10 | ¼ | 20 | Domination Magic | Factions | ||||
Cry of Frustration | Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 15...63...75 damage. | 10 | ¼ | 15 | Domination Magic | Core | ||||
Disrupting Dagger | Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts a skill. | 5 | ¼ | 10 | Deadly Arts | Nightfall | ||||
Disrupting Lunge | Pet Attack. Deals +1...10...12 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds. | 5 | 20 | Beast Mastery | Core | |||||
Psychic Distraction | Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills are disabled (8 seconds). | 10 | ¼ | 2 | Domination Magic | Factions | ||||
Tease | Elite Spell. Interrupts a skill. Interruption effect: also interrupts other foes in the area, and you steal 0...4...5 Energy from all foes in the area. | 5 | ¼ | 15 | Inspiration Magic | Nightfall | ||||
Web of Disruption | Hex Spell. (10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill. | 5 | ¼ | 15 | Nightfall |
Interrupts if prerequisites are met[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Agonizing Chop | Axe Attack. Deals +5...17...20 damage. Interrupts an action if target foe has a Deep Wound. | 6 | 1 | Axe Mastery | Nightfall | |||||
Critical Chop | Axe Attack. Deals +5...17...20 damage. Interrupts an action if you land a critical hit. | 5 | 1 | 15 | Axe Mastery | Nightfall | ||||
Disrupting Throw | Spear Attack. Interrupts actions. No effect unless target has a condition. | 5 | ½ | 10 | Spear Mastery | Nightfall | ||||
Signet of Disruption | Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...43...51 damage. | ¼ | 15 | Domination Magic | Factions | |||||
Teinai's Wind | Spell. Deals 10...34...40 cold damage. Burning foes take +40...72...80 damage and are interrupted. Also strikes adjacent. | 5 | 1 | 8 | Air Magic | Factions |
Interrupts spells only[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Broad Head Arrow | Elite Bow Attack. Slow moving arrow. Interrupts a spell. Inflicts Dazed condition (5...17...20 seconds). | 15 | 15 | Marksmanship | Factions | |||||
Concussion Shot | Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage. | 25 | ½ | 5 | Marksmanship | Core | ||||
Signet of Distraction | Signet. Interrupts a spell. Interruption effect: target foe's spell is disabled for 1...4...5 seconds for each signet you have equipped. | ¼ | 15 | Domination Magic | Eye of the North | |||||
Temple Strike | Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. | 15 | 20 | Dagger Mastery | Factions |
Interrupts spells and chants[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Power Block | Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...10...12 seconds) and that skill is interrupted. | 15 | ¼ | 20 | Domination Magic | Prophecies | ||||
Power Drain | Spell. Interrupts a spell or chant. Interruption effect: you gain 1...25...31 Energy. | 5 | ¼ | 20 | Inspiration Magic | Core | ||||
Power Flux | Elite Hex Spell. Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...9...10 seconds). | 10 | ¼ | 10 | Domination Magic | Nightfall | ||||
Power Leak | Spell. Interrupts a spell or chant. Interruption effect: causes 3...14...17 Energy loss. | 10 | ¼ | 20 | Domination Magic | Prophecies | ||||
Power Leech | Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds). | 5 | ¼ | 20 | Inspiration Magic | Factions | ||||
Power Lock | Spell. Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for +5...11...13 seconds. | 5 | ¼ | 12 | Domination Magic | Eye of the North | ||||
Power Return | Spell. Interrupts a spell or chant. Interruption effect: target foe gains 10...6...5 Energy. | 5 | ¼ | 7 | Fast Casting | Factions | ||||
Power Spike | Spell. Interrupts a spell or chant. Interruption effect: deals 30...102...120 damage. | 5 | ¼ | 12 | Domination Magic | Core |
Other skills that directly interrupt target[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | 5 | 1 | 5 | Air Magic | Prophecies | ||||
Rust | Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. | 10 | 1 | 8 | Water Magic | Core | ||||
Signet of Clumsiness | Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills. | ¼ | 8 | Illusion Magic | Nightfall |
Skills that create effects that can cause interrupts[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Anthem of Disruption | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 1 | 15 | Command | Eye of the North | ||||
Choking Gas | Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | 15 | 2 | 24 | Wilderness Survival | Core | ||||
Clumsiness | Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage. | 10 | 2 | 8 | Illusion Magic | Core | ||||
Disrupting Accuracy | Preparation. (36 seconds.) Interrupts an action whenever your arrows critical. | 5 | 2 | 12 | Marksmanship | Nightfall | ||||
Dissonance | Binding Ritual. Creates a level 1...10...12 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 | 1 | 45 | Communing | Factions | ||||
Dwarven Battle Stance | Elite Stance. (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped. | 5 | 20 | Strength | Prophecies | |||||
Keystone Signet | Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt [sic] and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: [sic] recharges all of your other signets. | 1 | 15 | Fast Casting | Prophecies | |||||
Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | 5 | 1 | 5 | Air Magic | Prophecies | ||||
Maelstrom | Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 25 | 2 | 30 | Water Magic | Core | |||
Panic | Elite Hex Spell. Also hexes foes near your target (1...8...10 second[s]). Interrupts all other nearby foes whenever a hexed foe successfully activates a skill. | 10 | 1 | 15 | Domination Magic | Prophecies | ||||
Shivers of Dread | Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or this hex ends. | 10 | 2 | 15 | Curses | Factions | ||||
Spinal Shivers | Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends. | 10 | 2 | 15 | Curses | Prophecies | ||||
Wailing Weapon | Weapon Spell. (3...8...9 seconds.) Attacks interrupt attacking foes. | 5 | 1 | 25 | Channeling Magic | Factions | ||||
Wandering Eye | Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 30...94...110 damage to nearby foes. | 5 | 2 | 12 | Illusion Magic | Eye of the North | ||||
Warmonger's Weapon | Weapon Spell. (3...11...13 seconds.) Attacks interrupt an action. Does not interrupt attacking foes. | 10 | 1 | 30 | Channeling Magic | Nightfall |
Elite skill lists (edit) |
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Elite skill • Skill Hunter |
By profession |
Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist |
Assassin • Ritualist • Paragon • Dervish • All |
By capture location |
By release • Prophecies • Factions • Nightfall • Eye of the North |
Warrior • Ranger • Monk • Necromancer • Mesmer |
Elementalist • Assassin • Ritualist • Paragon • Dervish |
All skill lists by other categories (edit) |
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Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |
Adrenaline Upkeep Sacrifice Overcast Energy Activation time Recharge time Skill rewards |