List of PvE versions of skills
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Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Brace Yourself!" | Shout. (5...13...15 seconds.) Prevents the next knock-down and deals 15...63...75 damage to all foes near target ally. Cannot self-target. | 5 | 4 | Command | Nightfall | |||||
"Can't Touch This!" | Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against allies [sic] within earshot fail[s]. | 5 | 20 | Command | Nightfall | |||||
"Fall Back!" | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 20 | Command | Nightfall | |||||
"Find Their Weakness!" | Shout. (5...17...20 seconds.) Target ally deals +5...41...50 damage and inflicts Deep Wound condition (5...17...20 seconds) with the next attack. | 10 | 15 | Command | Nightfall | |||||
"For Great Justice!" | Shout. (20 seconds.) You gain 100% more adrenaline. | 5 | 45 | Core | ||||||
"Go for the Eyes!" | Shout. (10 seconds.) Allies in earshot have +30...86...100% to land a critical hit with their next attack. | 4 | Command | Nightfall | ||||||
"Help Me!" | Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 15...75...90 Health. | 5 | 10 | Command | Nightfall | |||||
"Incoming!" | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 5 | 20 | Command | Nightfall | |||||
"Never Give Up!" | Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health. | 5 | 15 | Command | Nightfall | |||||
"Never Surrender!" | Shout. (15 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. | 5 | 15 | Command | Nightfall | |||||
"Stand Your Ground!" | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. | 10 | 20 | Command | Nightfall | |||||
"Watch Yourself!" | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks. | 4 | 4 | Tactics | Core | |||||
"We Shall Return!" | Shout. All party members in earshot are resurrected (25...45...50% Health and 5...17...20% Energy). | 25 | 30 | Command | Nightfall | |||||
Accumulated Pain | Spell. Deals 15...63...75 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. | 5 | 2 | 12 | Illusion Magic | Factions | ||||
Aegis | Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. | 10 | 2 | 30 | Protection Prayers | Core | ||||
Agony | Binding Ritual. Creates a level 1...10...12 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health. | 10 | ¾ | 30 | Channeling Magic | Eye of the North | ||||
Ancestors' Rage | Skill. (1 second.) End Effect: deals 5...89...110 lightning damage to foes adjacent to target ally. | 5 | ¼ | 10 | Channeling Magic | Factions | ||||
Anguish | Binding Ritual. Creates a level 1...9...11 spirit (15...39...45 second lifespan). Its attacks deal 5...17...20 damage. Double damage to hexed foes. | 15 | ¾ | 45 | Communing | Nightfall | ||||
Anthem of Disruption | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 1 | 15 | Command | Eye of the North | ||||
Anthem of Envy | Chant. (10 seconds.) Allies in earshot do +10...22...25 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 | 1 | Command | Nightfall | |||||
Armor of Unfeeling | Skill. (10...30...35 seconds.) Your spirits within earshot take 50% less damage and are immune to critical attacks. | 5 | 1 | 20 | Communing | Factions | ||||
Assassin's Remedy | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | 5 | 1 | 20 | Critical Strikes | Nightfall | ||||
Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | Core | ||||
Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 | 10 | Earth Prayers | Nightfall | |||||
Avatar of Dwayna | Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Avatar of Melandru | Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Ballad of Restoration | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Banishing Strike | Melee Attack. Deals 10...50...60 holy damage. Deals double damage to summoned creatures. | 5 | 1 | 3 | Mysticism | Nightfall | ||||
Bladeturn Refrain | Echo. (20 seconds.) Target ally has 5...17...20% chance to block. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. | 5 | 1 | 8 | Command | Nightfall | ||||
Blazing Finale | Echo. (10...30...35 seconds.) Inflicts Burning condition (1...6...7 second[s]) to adjacent foes whenever a chant or shout ends on target ally. Cannot target spirits. | 5 | 1 | 8 | Leadership | Nightfall | ||||
Bloodsong | Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks steal 5...21...25 Health. | 5 | ¾ | 30 | Channeling Magic | Factions | ||||
Calculated Risk | Hex Spell. Target foe does +10 damage with attacks (3...20...24 seconds). There is a 50% chance that the damage from each attack (maximum 15...83...100) will be done to that foe instead. | 5 | 1 | 7 | Illusion Magic | Eye of the North | ||||
Call of Haste | Shout. (30 seconds.) Your pet moves and attacks 33% faster. | 10 | 25 | Beast Mastery | Core | |||||
Comfort Animal | Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you. | 5 | 1 | 1 | Beast Mastery | Core | ||||
Crippling Anguish | Elite Hex Spell. (5...17...20 seconds.) Target foe moves and attacks 50% slower and has -1...7...8 Health degeneration. | 5 | 1 | 12 | Illusion Magic | Core | ||||
Death Blossom | Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 | 2 | Dagger Mastery | Factions | |||||
Death Pact Signet | Signet. Resurrects target party member with your current Health and 15...83...100% maximum Energy. For 120 seconds, you die the next time this party member dies. | 3 | 12 | Restoration Magic | Nightfall | |||||
Defensive Anthem | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 10 | 1 | 25 | Leadership | Nightfall | ||||
Defy Pain | Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage. | 5 | Strength | Prophecies | ||||||
Destruction | Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 | ¾ | 20 | Channeling Magic | Factions | ||||
Destructive Was Glaive | Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals 15...71...85 lightning damage to all foes in the area. | 5 | ¾ | 5 | Channeling Magic | Nightfall | ||||
Discord | Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 | 1 | 2 | Death Magic | Factions | ||||
Disenchantment | Binding Ritual. Creates a level 1...10...12 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment. | 15 | 1 | 30 | Communing | Factions | ||||
Displacement | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | ¾ | 45 | Communing | Factions | ||||
Dissonance | Binding Ritual. Creates a level 1...10...12 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 | 1 | 45 | Communing | Factions | ||||
Dust Cloak | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 6 | Earth Prayers | Nightfall | |||||
Earthbind | Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health. | 15 | 1 | 30 | Communing | Factions | ||||
Elemental Flame | Enchantment Spell. (10...30...35 seconds.) Inflicts Burning condition (1...4...5 second[s]) whenever you apply an Elemental hex to a target. | 10 | 1 | 30 | Fire Magic | Nightfall | ||||
Empathy | Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack. | 10 | 2 | 10 | Domination Magic | Core | ||||
Empowerment | Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | ¾ | 30 | Spawning Power | Nightfall | ||||
Enchanter's Conundrum | Elite Hex Spell. Causes 100...180...200% slower enchantment casting (10 seconds). Initial effect: deals 10...82...100 damage to target and adjacent foes if target foe is not enchanted. | 10 | 2 | 10 | Domination Magic | Nightfall | ||||
Enfeeble | Spell. Inflicts Weakness condition (10...26...30 seconds). | 5 | ¼ | 5 | Curses | Prophecies | ||||
Enfeebling Blood | Spell. Inflicts Weakness condition (5...17...20 seconds) on this foe and nearby foes. | 10% | 1 | 1 | 8 | Curses | Core | |||
Enraged Lunge | Elite Pet Attack. Inflicts Deep Wound condition (5...17...20 seconds) and deals +10...42...50 damage. | 5 | 5 | Beast Mastery | Factions | |||||
Enraged Smash | Elite Hammer Attack. Gives you 1...3...4 strike[s] of adrenaline if you hit. Deals +10...34...40 damage and causes knockdown if target foe was moving. | 5 | 5 | Hammer Mastery | Factions | |||||
Escape | Elite Stance. (1...7...8 second[s].) You move 33% faster and have 75% chance to block. | 5 | 12 | Expertise | Core | |||||
Ether Renewal | Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | Prophecies | ||||
Expert's Dexterity | Elite Stance. (1...16...20 second[s].) You attack 33% faster and you gain +2 to your Marksmanship attribute. | 5 | 20 | Expertise | Nightfall | |||||
Fevered Dreams | Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | 10 | 2 | 10 | Illusion Magic | Prophecies | ||||
Finale of Restoration | Echo. (10...30...35 seconds.) Target ally gains [sic] 15...63...75 Health whenever a shout or chant ends on that ally. Cannot target spirits. | 5 | 1 | 10 | Motivation | Nightfall | ||||
Flesh of My Flesh | Spell. Resurrect target party member (half your current Health and 5...17...20% Energy). Lose half your Health. | 5 | 4 | Restoration Magic | Factions | |||||
Fox Fangs | Off-Hand Attack. Deals +10...30...35 damage. Unblockable. Must follow a lead attack. | 5 | ½ | 3 | Dagger Mastery | Factions | ||||
Fragility | Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). These foes take 5...17...20 damage each time they gain or lose a condition. | 5 | 1 | 5 | Illusion Magic | Core | ||||
Frustration | Hex Spell. (5...17...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...41...50 damage whenever interrupted. Deals double damage on skill interrupt. | 10 | 1 | 7 | Illusion Magic | Nightfall | ||||
Gaze of Fury | Binding Ritual. Destroys a spirit. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Its attacks deal 5...17...20 damage. | 10 | ¾ | 20 | Channeling Magic | Nightfall | ||||
Glass Arrows | Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...17...20 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | Expertise | Factions | ||||
Guiding Hands | Enchantment Spell. (20 seconds.) Your next 0...2...3 attack[s] cannot be blocked. Initial effect: removes Blindness. | 10 | ¼ | 10 | Wind Prayers | Nightfall | ||||
Harrier's Toss | Spear Attack. Deals +5...17...20 damage. Deals 5...25...30 more damage if target is moving. | 10 | ½ | 10 | Spear Mastery | Nightfall | ||||
Heal Party | Spell. Heals entire party for 30...66...75. | 15 | 2 | 2 | Healing Prayers | Core | ||||
Heal as One | Elite Skill. (15 seconds.) Your pet's attacks steal 1...16...20 Health. Initial effect: heals you and your pet for 20...87...104; resurrects your pet (50% Health) if dead. If you have this equipped, your pet will travel with you. | 5 | 1 | 5 | Beast Mastery | Factions | ||||
Heart of Fury | Stance. (2...8...10 seconds.) You attack 25% faster. | 4 | Mysticism | Nightfall | ||||||
Illusion of Haste | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | 5 | 1 | 5 | Illusion Magic | Core | ||||
Illusion of Pain | Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. | 10 | 2 | 5 | Illusion Magic | Factions | ||||
Illusionary Weaponry | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | Prophecies | ||||
Irresistible Sweep | Scythe Attack. Deals +3...13...15 damage. Remove 1 of your Dervish enchantments. Removal effect: unblockable, removes a stance, deals +3...13...15 additional damage. | 5 | 6 | Scythe Mastery | Nightfall | |||||
Keen Arrow | Bow Attack. Deals +5...17...20 damage. Deals +5...21...25 more damage if you land a critical hit. | 5 | 6 | Marksmanship | Nightfall | |||||
Life | Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | ¾ | 20 | Restoration Magic | Factions | ||||
Light of Deliverance | Elite Spell. Heals entire party for 5...57...70. | 5 | 1 | 6 | Healing Prayers | Nightfall | ||||
Lightning Hammer | Spell. Deals 10...82...100 lightning damage. Applies Cracked Armor (5...17...20 seconds). 25% armor penetration. | 25 | 2 | 4 | Air Magic | Factions | ||||
Lightning Reflexes | Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. | 10 | 30 | Expertise | Core | |||||
Lyssa's Haste | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 15 | Wind Prayers | Nightfall | |||||
Mantra of Resolve | Stance. (30...78...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. | 10 | 20 | Inspiration Magic | Core | |||||
Mantra of Signets | Stance. (10...34...40 seconds.) You have +3 armor for each signet. You gain 5...49...60 health each time you use a signet. | 5 | 20 | Inspiration Magic | Prophecies | |||||
Masochism | Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 | 1 | 20 | Soul Reaping | Eye of the North | ||||
Melandru's Assault | Pet Attack. Deals +5...17...20 damage to nearby foes. | 10 | 5 | Beast Mastery | Prophecies | |||||
Mending Refrain | Echo. (15 seconds.) Target ally has +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on that ally. Cannot target spirits. | 10 | 1 | 8 | Motivation | Nightfall | ||||
Migraine | Elite Hex Spell. (5...17...20 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 | 2 | 12 | Illusion Magic | Prophecies | ||||
Mind Freeze | Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 | 5 | 1 | 5 | Water Magic | Core | |||
Mind Shock | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 5 | 5 | 1 | 8 | Air Magic | Prophecies | |||
Mind Wrack | Hex Spell. (5...33...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. Deals 5...21...25 damage per point of Energy lost. If target foe's Energy drops to 0, it takes 15...83...100 damage and Mind Wrack ends. | 5 | 1 | 7 | Domination Magic | Core | ||||
Mirror of Disenchantment | Spell. Removes one enchantment from target foe. That foe's party members also lose this enchantment. | 5 | 1 | 15 | Nightfall | |||||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | Prophecies | ||||
Mistrust | Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to target and nearby foes. | 10 | 2 | 12 | Domination Magic | Nightfall | ||||
Mystic Healing | Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 | 1 | 4 | Wind Prayers | Nightfall | ||||
Mystic Regeneration | Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you. | 10 | ¼ | 10 | Earth Prayers | Nightfall | ||||
Obsidian Flame | Spell. Deals 22...94...112 damage. | 5 | 5 | 1½ | 5 | Earth Magic | Core | |||
Onslaught | Elite Flash Enchantment Spell. (3...13...15 seconds.) You attack, move and gain adrenaline 25% faster. | 10 | 10 | Wind Prayers | Nightfall | |||||
Pain | Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage. | 5 | ¾ | 30 | Communing | Factions | ||||
Penetrating Attack | Bow Attack. Deals +5...21...25 damage. 10% armor penetration. | 10 | ¾ | 4 | Marksmanship | Prophecies | ||||
Pious Assault | Melee Attack. Deals +10...18...20 damage. Removes 1 of your Dervish enchantments. Removal Effect: this skill recharges 75% faster and adjacent foes take 10...26...30 damage. | 5 | 12 | Scythe Mastery | Nightfall | |||||
Pious Fury | Stance. (1...6...7 second[s].)You [sic] attack 25% faster and remove 1 of your Dervish enchantments. Removal effect: this stance lasts twice as long. | 5 | 10 | Mysticism | Eye of the North | |||||
Predatory Bond | Shout. (5...17...20 seconds.) Your pet attacks 25% faster and you gain 1...25...31 Health whenever your pet makes a successful attack. | 10 | 30 | Beast Mastery | Factions | |||||
Preservation | Elite Binding Ritual. Creates a level 1...11...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | ¾ | 20 | Restoration Magic | Factions | ||||
Psychic Instability | Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher. | 5 | ¼ | 12 | Fast Casting | Factions | ||||
Read the Wind | Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | Core | ||||
Recovery | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 | ¾ | 30 | Restoration Magic | Nightfall | ||||
Recuperation | Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | ¾ | 45 | Restoration Magic | Factions | ||||
Rejuvenation | Binding Ritual. Creates a level 1...16...20 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 | ¾ | 30 | Restoration Magic | Eye of the North | ||||
Renewing Smash | Hammer Attack. Deals +10...34...40 damage. You gain 3 Energy and this attack recharges instantly if target foe was knocked down. | 5 | 1 | 30 | Hammer Mastery | Factions | ||||
Restoration | Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 1 | 30 | Communing | Factions | ||||
Ride the Lightning | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 | 10 | 1 | 5 | Air Magic | Factions | |||
Savannah Heat | Elite Spell. Deals 5...17...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location. | 5 | 2 | 25 | Fire Magic | Nightfall | ||||
Shadow Form | Elite Enchantment Spell. (5...18...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. | 5 | 1 | 30 | Shadow Arts | Factions | ||||
Shadowsong | Binding Ritual. Creates a level 1...8...10 spirit (30-second lifespan). Its attacks deal 5...17...20 damage and inflict Blindness condition (1...5...6 second[s]). | 15 | 1 | 30 | Communing | Factions | ||||
Shared Burden | Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 50% slower. | 5 | 2 | 15 | Illusion Magic | Factions | ||||
Shatter Delusions | Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 6 | Domination Magic | Prophecies | ||||
Shelter | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 1 | 45 | Communing | Factions | ||||
Shroud of Distress | Enchantment Spell. (30...54...60 seconds.) You have 3...7...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | ||||
Signet of Agony | Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% | ¾ | 8 | Blood Magic | Core | ||||
Signet of Clumsiness | Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills. | ¼ | 8 | Illusion Magic | Nightfall | |||||
Signet of Deadly Corruption | Signet. Deals 5...29...35 damage (maximum 130) for each condition on target foe. | 1 | 12 | Deadly Arts | Eye of the North | |||||
Signet of Ghostly Might | Elite Signet. (5...17...20 seconds.) All spirits you control within earshot attack 33% faster and deal +5...9...10 damage. | 1 | 15 | Communing | Nightfall | |||||
Signet of Judgment | Elite Signet. Knocks down target. Deals 15...63...75 holy damage to target and adjacent foes. | 1 | 20 | Smiting Prayers | Core | |||||
Signet of Pious Restraint | Signet. Inflicts Crippled condition (5...13...15 seconds). Remove one of your Dervish enchantments. Removal effect: also causes Cripple to foes nearby your target and recharges 75% faster. | 1 | 20 | Wind Prayers | Eye of the North | |||||
Signet of Return | Signet. Resurrects target party member (5...13...15% Health and 1...3...4% Energy for each party member in earshot). | 5 | 5 | Leadership | Nightfall | |||||
Signet of Spirits | Elite Signet. Creates 3 level 1...10...12 spirits (60 second lifespan). These spirits deal 5...17...20 damage with attacks. | 1 | 30 | Channeling Magic | Factions | |||||
Slippery Ground | Spell. Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4. | 5 | 1 | 10 | Water Magic | Eye of the North | ||||
Sloth Hunter's Shot | Bow Attack. Deals +10...22...25 damage. Deals +10...30...35 more damage if target foe is not using a skill. | 10 | 8 | Marksmanship | Eye of the North | |||||
Smiter's Boon | Enchantment Spell. (30 seconds.) Your Smiting Prayers have double Divine Favor healing bonus. | 5 | ¼ | 10 | Divine Favor | Eye of the North | ||||
Soldier's Stance | Elite Stance. (5...13...15 seconds.) You have a 75% chance to block. You attack 33% faster while under the effects of a chant or shout. | 5 | 15 | Tactics | Nightfall | |||||
Song of Restoration | Elite Chant. (10 seconds.) Party members in earshot gain 45...97...110 Health with their next skill. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Soothing | Binding Ritual. Creates a level 1...10...12 spirit (15...39...45 second lifespan). Building adrenaline takes twice as long for foes within range. | 15 | 1 | 45 | Communing | Factions | ||||
Spirit Bond | Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 | ¼ | 2 | Protection Prayers | Factions | ||||
Spiritual Pain | Spell. Deals 15...63...75 damage. Deals 25...105...125 damage to hostile summoned creatures in the area of your target foe. | 5 | 1 | 7 | Domination Magic | Nightfall | ||||
Splinter Weapon | Weapon Spell. (20 seconds.) Attacks deal 5...41...50 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. | 5 | 1 | 5 | Channeling Magic | Factions | ||||
Spoil Victor | Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 | 1 | 10 | Blood Magic | Factions | ||||
Stolen Speed | Elite Hex Spell. Also hexes adjacent foes (1...8...10 seconds). Doubles spell casting time. Spells cast by you or your allies have -50% casting times. | 5 | 1 | 12 | Fast Casting | Factions | ||||
Strength of Honor | Enchantment Spell. Target ally deals 5...21...25 more damage in melee. | -1 | 10 | 2 | 15 | Smiting Prayers | Core | |||
Sundering Attack | Bow Attack. Deals +5...21...25 damage. 10% armor penetration. | 10 | ¾ | 4 | Marksmanship | Factions | ||||
Twin Moon Sweep | Melee Attack. Remove 1 of your Dervish enchantments. Gain 10...42...50 Health. Removal effect: unblockable, attack twice, and gain 10...58...70 more Health. | 7 | Scythe Mastery | Nightfall | ||||||
Unholy Feast | Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. | 15 | ¾ | 8 | Blood Magic | Core | ||||
Union | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. | 15 | ¾ | 45 | Communing | Factions | ||||
Unnatural Signet | Signet. Deals 15...63...75 damage. Deals 5...41...50 damage to other adjacent foes if the target is hexed or enchanted. | 1 | 10 | Domination Magic | Factions | |||||
Unseen Fury | Stance. Inflicts Blindness condition on adjacent foes (3...9...10). You cannot be blocked by Blinded foes for 10...26...30 seconds. | 5 | 20 | Shadow Arts | Factions | |||||
Unyielding Aura | Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. | -1 | 5 | ¼ | 10 | Divine Favor | Prophecies | |||
Visions of Regret | Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. | 10 | 2 | 20 | Domination Magic | Nightfall | ||||
Wandering Eye | Hex Spell. (4 seconds.) Interrupts target foe's next attack. Interruption effect: 30...94...110 damage to nearby foes. | 5 | 2 | 12 | Illusion Magic | Eye of the North | ||||
Wanderlust | Elite Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health. | 10 | 1 | 45 | Communing | Factions | ||||
Ward Against Harm | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 | 1 | 20 | Water Magic | Prophecies | ||||
Warrior's Endurance | Elite Skill. (5...29...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you have more than 10...22...25 Energy. | 5 | 30 | Strength | Prophecies | |||||
Weapon of Warding | Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. | 10 | 1 | 5 | Restoration Magic | Factions | ||||
Web of Disruption | Hex Spell. (10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill. | 5 | ¼ | 15 | Nightfall | |||||
Wild Strike | Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | 5 | 4 | Dagger Mastery | Factions | |||||
Wounding Strike | Elite Scythe Attack. Deals +5...17...20 damage and inflicts Bleeding condition (5...17...20 seconds). Remove 1 Dervish enchantment. Removal Effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 | 3 | Scythe Mastery | Nightfall |
All skill lists by other categories (edit) |
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Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |
Adrenaline Upkeep Sacrifice Overcast Energy Activation time Recharge time Skill rewards |