User:Falconeye/Spirit Lord
A spirit lord is a Ranger or Ritualist specializing in exploiting spirits.
General principle[edit]
A spirit lord (commonly referred to as SoS or ST) serves the role of providing tactical placement of spirits that can be used for offensive/defensive party support, or simply as a "Spirit Wall" to help take pressure off the other players in your party.
Basis[edit]
Skills[edit]
A spirit lord is used by simply keeping their spirits alive and between enemies and their teammates.
Offensive[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Agony | Binding Ritual. Creates a level 1...10...12 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health. | 10 | ¾ | 30 | Channeling Magic | |||
Bloodsong | Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks steal 5...21...25 Health. | 5 | ¾ | 30 | Channeling Magic | |||
Destruction | Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 | ¾ | 20 | Channeling Magic | |||
Pain | Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage. | 5 | ¾ | 30 | Communing | |||
Signet of Spirits | Elite Signet. Creates 3 level 1...10...12 spirits (60 second lifespan). These spirits deal 5...17...20 damage with attacks. | 1 | 30 | Channeling Magic | ||||
Vampirism | Binding Ritual. Creates a level 4...14 spirit (lifespan 75...150 seconds). Its attacks steal 10...20 Health, and you are healed for 10...20. | 10 | ¾ | 30 | Sunspear rank |
Defensive[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Displacement | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | ¾ | 45 | Communing | |||
Recovery | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 | ¾ | 30 | Restoration Magic | |||
Recuperation | Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | ¾ | 45 | Restoration Magic | |||
Shelter | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 1 | 45 | Communing | |||
Union | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. | 15 | ¾ | 45 | Communing | |||
Wanderlust | Elite Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...54...50 Health. | 10 | 1 | 45 | Communing |
Utility[edit]
Icon | Name | Description | Attribute | |||||
---|---|---|---|---|---|---|---|---|
Boon of Creation | Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. | 10 | 2 | 45 | Spawning Power | |||
Ritual Lord | Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly. | 2% | 45 | Spawning Power | ||||
Soul Twisting | Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s]. | 5 | 15 | Spawning Power | ||||
Spirit Channeling | Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit. | 5 | 1 | 30 | Spawning Power | |||
Spirit Siphon | Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy. | 5 | ¼ | 3 | Channeling Magic | |||
Summon Spirits | Spell. Spirits you control Shadow Step to your location and gain 60...100 Health. | 5 | ¼ | 5 | Allegiance rank |
Side skills[edit]
Since most spirit lord builds only requires 4-5 skills to work, spirit lords have plenty of room on their skill bar. Usually this is used to bring either some direct damage like Painful Bond, or indirect damage like Splinter Weapon to help the team. Another opportunity is to use spirits based damage mitigation like Armor of Unfeeling or some healing skills like Mend Body and Soul.
Popular Side skills include
- Mend Body and Soul for its ability to remove almost all conditions on a single casting, in the presence of a spirit lord.
- Painful Bond for its ability to increase the Damage efficiency of a spirits almost double.
Equipment & Attributes[edit]
Battle behavior[edit]
PvE[edit]
PvP[edit]
Choosing your spirit[edit]
- Earthbind is the only known skill to allow players to ignore knockdown-prevention skills. Some PvE monsters are immune to knock down, including Giants, Wurms, Dolyak Riders, and certain bosses and boss-like foes (i.e, Shiro, Rotscale, etc.). Spirit Lords should always consider bringing it when allies are employing knockdown skills and facing these foes!
Disadvantages[edit]
The single largest disadvantage of the spirit lord is its dependence on spirits to maximize effectiveness; an over-reliance fact that can be exploited by enemies intelligent enough to counter.
There are also some specific skills that deal with spirits, such as the Mesmer's Spiritual Pain, the Monk's Banish, the Paragon's Holy Spear, the Dervish's Banishing Strike and the Ritualist's Elite Consume Soul.
In terms of AI, spirits are of average intelligence with Defensive behavior, much more controllable than minions, but less so then henchmen. Usually, getting spirits to attack priority foes first requires the spirit lord's use of positioning via use of Draw Spirit/Summon Spirits.
Notes[edit]
Trivia[edit]
- Historically popular names for this character have included: Soul Spinner, Spirit Wrangler, Spirit Master, Spirit Monger, Spirit Binder, Spirit Shepherd, Spirit Shaman, Spirit Spam, Spirit Wall, in addition to Ritual Lord or Soul Twister.
- The June 2009 and the February 2010 updates buffed various binding rituals and spirit-generating skills (notably Soul Twisting, Ritual Lord, and Spirit Siphon). This allowed for more rapid creation of stronger and longer-lasting spirits.
- The spirit lord is often considered the Guild Wars equivalent of turtling.