User:Gelbrekt/The Beginning of the End
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Current Backlog[edit]
- (R) Get Slippery ground on Koss
- (R) Get Sand Shards on MOX and Melonni
- (R) Get Water Magic on Olias
- * Get Domination Magic on olias
Empty Bar[edit]
- [[]]
- Optionals
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Panic Necro[edit]
- Now that i think about it; this is a NO-BRAINER because:
- Panic is completely overpowered
- Panic was not already used by the party
- Soul Reaping
- Domination Magic
- Other Attribute?
- Explainations
- Wastrel's Worry and Wastrels demise should be effective due to Panic as well as multiple knockdowns.
- NOTICE: Wastrel's Demise do not cause scatter: It is already listed on the scatter-page [[1]]
- Opressive Gaze is useful both for the weakness and Poison (triggers fragility).
- Optionals
- Shatter Delusions --> Good AoE that isn't dependent on illusion Magic and doesnt scatter.
- Shadow of Fear / Meekness
- Channeling - Extremely good due to the high amount of enemies.
- File:.jpg [[]]
- [[]]
Illusion Magic Monk[edit]
- IDEA: A protector should not be needed, so Talkhora can use Illusion Magic. Fragility is very effective here since the party has almost all conditions.
- Optionals;
- Ancestor's Visage --> Efective due to all warriors using adrenaline. However since they are knocked down and blinded this might not be the best
- Arcane Echo --> There MIGHT BE ENOUGH energy for this skill, which would be crazy since it already deals significant damage.
Sand Shards Dervish[edit]
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- No-brainers
- Avatar of Lyssa - EXTREMELY good for energy Management because it steals 1 energy from every foe. Also cuts CD by 50% for Sand Shards.
- Heart of Fury - increased IaS for Sand Shards
- Shield of Force - PERFECT synergy with Avatar of Lyssa; it only has a 6s cooldown, restores energy, and causes AoE knockdown.
- Eremite's Attack - AoE for Sand Shards
- Optionals
- SAME OPTIONALS as before can be used (e.g Mystic Corruption)
- Vow of Strength - Highly unlikely that this is better than AoL for this situation, though it has a nice combi with emerite's attack.
- Aura of Thorns - Synergy with Fragility.
- Doubtful
- Dust Cloak - Great skill, HOWEVER the team already has 3 strong blind skills; Extend Conditions, Rupture Soul, and Blinding Surge.
- Staggering Force - NOT NEEDED since player uses Spirit Rift
- TO CONSIDER: Since basically all damage here is dealt though Earth Prayers (Sand Shards) and Mysticism (AoL), the build could basically have 0 scythe mastery. This would open up for WIND PRAYERS (E.g
- Whirling Charge - Basically no other wind prayer skills are superior to the Earth Prayer skills though.
Anti-destroyer (The beginning of the end) Necromancer[edit]
- [[]]
- Optionals
- Well of Darkness --> Might be good even if destroyers are not exploitable due to its very long duration ASSUMING that you are using high Curses.
- Mark of Pain - Great damage output, but I believe this causes enemies to scatter
- Suffering
- Glyph of Lesser Energy
- File:.jpg [[]]
- EXPLAINATION
- THis might be better than using Water Magic or Spiteful Spirit because:
- When using water magic, No conditions are applied (no weakness or poison) preventing Fragility from being triggered
- Spiteful Spirit might not combine well with the amount of knockdowns and attack interruptions that are present.
- DEATH MAGIC VERSION
- NOTE: According to the wiki page, destroyers are fleshy. If this is the case, multiple skills are viable:
- Animate Bone Minions + Death Nova. - Great combo and triggers additional Soul Reaping; HOWEVER Putrid explosion might be better because it is more instant and isn't dependent on successfully casting.
- Death Nova - Might be effective on its own since it can be used on humans as well.
- Well of Suffering - Great skill, however the amount of corpses might not be enough
- Putrid Explosion --> Makes sense if death Magic is applicable.
- Arcane Echo - Great addition since the build has multiple skills that would be effective to copy
- Signet of Lost Souls -> Energy Management
- Slippery Ground
- File:.jpg [[]]
- DARK AURA
- Must-haves
- Dark Aura + Masochism For massive AOE
- Enfeebling Blood - MUST HAVE since:
- It is a spell that triggers both Masocism and
- It is effective even at low
- Weakness is very useful here for weakening the destroyers AND triggering Fragility
- Optionals
- Icy Veins - For extra AoE
- Contagion -- Great because it triggers sacrifice AND combines with Masocism. Combine with:
- Touch of Agony + Wallow's Bite Excellent for triggering Dark Aura. HOWEVER it is a touch skill so it does not trigger Masocism.
- Dark Pact - Triggers Dark Aura TWICE since due to being a spell (triggers Masocism) and a sacrifice skill.
- Putrid Bile
- NOTES
- This skill will most likely deals the highest amount of damage from the listed builds, HOWEVER the wiki states that it causes scatter, so it might not be very effective for that reason.
Necro AoE[edit]
The build is ONLY intended to be used for defeating the destroyers in the mission "The Beginning of the End". (I have created a rit with the 6 first heroes from nightfall + Olias for this).
- Build idea: The team already have multiple skills that disables attack (Blindness, Blurred Vision, Aegis as well as Earth Shakes and Grasping Was Kuurong).
- Important: In order to benefit properly from soul reaping: Make sure you have a lof of +energy moodifiers on weapons & armor.
- Focus instead of staff [+2] (focuses have more energy than staves)
- Runes of attinement [+6] (3 runes since one is used for soul reaping and one for health)
- Radiant insignias [+5] energy
- Weapon upgrade [+5]
- Optional [+15] focus; as most energy comes from the skills and Soul Reaping, the -1 energy degen is likely worth it.
- 13 Soul Reaping
- 12 Water Magic
- 6 Curses
- AoE Damage focus (No curses)
- Optionals
- File:.jpg [[]]