User talk:Vili/Archive 1
THIS PAGE IS AN ARCHIVE AND SHOULD NOT BE EDITED
From November 28, 2008 to December 19.
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Hey, I'm sorry to have to say this, but I think you should take a look at the sig policy, especially in regards to naming and size of your image. We are a bit stricter than Gwiki in this case. I hope I don't cause you too much trouble :/ I'm glad to see you here. :) - anja 10:59, 21 November 2008 (UTC)
- That's odd, I was using GWW:SIGN as a guideline for creating teh signature for GW2W, and I thought I'd got everything covered. On the other hand I may have been misled by other examples over there, since they break the GWW:SIGN partially. (whole thing about "GW2W has no real policies" is still confuzzling) I'll see what I can do... Vili 13:24, 21 November 2008 (UTC)
- This seems too small to be readable for those without 20/20 vision. I can see that this will take a while. Or perhaps I will need to just make an icon to use instead...
- I've no intentions to bring it to the policy discussion, but one reason why we allow longer (width-wise) signatures on Guildwiki is that if your signature image is the same as your username (such as mine), then it effectively becomes all that you need as a signature in terms of mark-up (redirecting it to your userpage/talk). So in that sense, it neither puts unnecessary mark-up there to disrupt comments, nor does it visually impair the page when not in editing mode. Ah well. Vili 13:24, 21 November 2008 (UTC)
- It's been up for discussion numerous times, and there are good arguments both for and against it. Of course you can find all the arguments in the archives and on the talk page, if you would be interested.. I do agree that it can remove a lot of unneccesary markup, and that's why we restrict the length of the sig in the edit window too, I think.
And yea, GW2W is basically policy-free atm and a real mess. Don't base too much on that :P - anja 12:07, 21 November 2008 (UTC)
- It's been up for discussion numerous times, and there are good arguments both for and against it. Of course you can find all the arguments in the archives and on the talk page, if you would be interested.. I do agree that it can remove a lot of unneccesary markup, and that's why we restrict the length of the sig in the edit window too, I think.
omfgwtflol[edit]
Entropy-chan? b.r // talk 03:11, 8 December 2008 (UTC)
- Hi b.r Vili 03:12, 8 December 2008 (UTC)
Storage[edit]
What happened to leaving it as some storage :P b.r // talk 04:08, 9 December 2008 (UTC)
- I have no idea what you're talking about, I've taken nothing of value Vili 04:24, 9 December 2008 (UTC)
nominated[edit]
I have not been nominated.
I feel left out. Vili 11:11, 10 December 2008 (UTC)
- ursux lol - Auron 11:26, 10 December 2008 (UTC)
- ^ --Cursed Angel 00:33, 15 December 2008 (UTC)
- lolwut Vili 07:57, 15 December 2008 (UTC)
- ^ --Cursed Angel 00:33, 15 December 2008 (UTC)
Factions PvE[edit]
You seem to want to discuss this, so let's do it here. Factions PvE did do a pretty decent amount right, but that doesn't mean it didn't do anything wrong. Factions is by far, my least favorite campaign PvE wise, but it did do some good things. It was pretty good about keeping the player on track and progressing the story, and keeping areas locked off, so as to prevent runs and breaking the flow and pre-planned course of things. Also, I absolutely love some of the level design and such in some of the areas. I'm sure you can cite me some reasons why you think it's bad, as none come to my mind atm, but I know there are plenty. — Jon 03:23, 12 December 2008 (UTC)
- Also, a tangent is something that breaks off from the main idea of things. The main idea of my post was not Factions PvE. Also, I get public conversation. I just have the time to don't post here very often, and when I do, I don't have much, so I usualy have specific goal in mind, and train of thought and discussion I would like to follow, and very much apreciate it when people keep things on track. I'm open for discussion anytime on any subject though, given the right place. If there is a topic you would like to chase that's not in-line with the main topic, I would appriate it if you broke it fromt he current topic in some way, so as to keep the current topic on it's current course. Thanks. — Jon 03:31, 12 December 2008 (UTC)
Factions PvE sucked, and started the whole "LoL, progress the story even if you've all ready done it" trend. I can understand having to do it once for your account, but for each time afterward when you're trying to get an elite skill or something deep in the game that you have to do 10 hours worth of shit that you've all ready done? That's why many of my PvE characters are collecting dust is because I don't want to do all that shit over again just to make them PvP viable. --Riddle 13:05, 12 December 2008 (UTC)
- Not only was the storyline as unengaged and uninteresting as the other games, factions was quite a bit more buggy. Factions NPCs got stuck on inanimate objects often; in Proph, I don't recall it ever happening. There are some missions where they simply choose not to follow for whatever reason (vizunah, for example) - and because those missions are timed, you don't have all day to wait for the NPCs to finish dicking around and get unstuck. Then there's Danika in Arborstone, who wins the #1 worst AI in any game I've ever seen, ever, award.
- Factions was short, which in this case actually wins some points. Guild Wars PvE is a boring grindfest by default, but thanks to rather short quests and easy missions that only require cspacing, it's the least painful campaign to play through. Campaigns, however, should not be judged by "least painful," they should be judged by "most fun," and fun is something Factions lacks entirely.
- Factions was obviously a PvP campaign. PvE chars leveled up quickly so they could get into PvP, the 15 attribute quests were much easier compared to the ones in Prophecies, and an assload of PvP game types were added (AB, FA, JQ, new guild halls, and Tombs was changed to Heroes' Ascent). Unfortunately, the PvP wasn't thought out much better than the PvE - sins and rits were imbalanced even then, and in only a few months, Fort Aspenwood and Jade Quarry were ghost towns.
- I will agree that Factions was very stupid-player friendly. It didn't rely on you to find anything out on your own - everything was laid at your feet, with quest arrows at every turn and NPCs who gave explanations on everything. I think the only time I got lost in that entire campaign was the first time coming out of the city area on my way to Maatu Keep - I wasn't expecting to be able to leave right then, so I kept to the city portion without wandering outside. Other than that, though, you're kept on a very narrow track throughout the entire game. Is that a good thing? I'm not really sure :/ - Auron 08:01, 13 December 2008 (UTC)
I apologize for not replying to this section in due time, but you have asked me a question which I'll pretty much need to write a whole new article to explain fully. :) Vili 07:57, 15 December 2008 (UTC)
sysop team[edit]
This. I am trying to figure out what you wanted to say with that. GW's sysop team is no longer solid? GWW's team is no longer solid? Something else? ::puzzled:: --Xeeron 15:49, 14 December 2008 (UTC)
- It would appear to mean that GWiki doesn't have a solid sysop team now, but they did, in particular at the time of the creation of this wiki, causing anet to assume that it would work out the same, but it didn't. Lord Belar 23:01, 14 December 2008 (UTC)
- It means that I am single-handedly responsible for GuildWiki's current sysop-related failures, and I'm not afraid to admit it. I'd also like to point you to this. Vili 07:57, 15 December 2008 (UTC)
- Thanks for the link, I was guessing that something had to be behind that comment. --Xeeron 21:07, 15 December 2008 (UTC)
- It means that I am single-handedly responsible for GuildWiki's current sysop-related failures, and I'm not afraid to admit it. I'd also like to point you to this. Vili 07:57, 15 December 2008 (UTC)
GWW:NPA[edit]
Your doing it. I'm not a sysop, so there's nothing I can do, but I would suggest fixing that. — Jon 22:13, 15 December 2008 (UTC)
- I think NPA allows for users to attack themselves, so there should be no problem there.--Fighterdoken 22:21, 15 December 2008 (UTC)
- First: It's 'you're,' not 'your.' Second: It's not NPA, and even if it was, it's directed at herself. Third: Cut out the moralizing attitude. Thanks. Lord Belar 22:23, 15 December 2008 (UTC)
Is less than three.[edit]
Here plz. Raine - talk 23:48, 16 December 2008 (UTC)
Viruses[edit]
Have fun. :P Lord Belar 15:52, 17 December 2008 (UTC)
- I was already aware of that but I could care less. Thank you for boosting my editcount anyway. Vili 16:26, 17 December 2008 (UTC)
- You're welcome. True, you probably shouldn't be concerned, it only steals passwords for online games, not like you play any of those. Lord Belar 19:19, 17 December 2008 (UTC)
- At least two people know the password to my account already, a few more wouldn't pain me terribly. It's not like I have anything worth stealing, anyway. Tbh, if someone hacked my account, I'd probably quit Guild Wars...it would be a rather convenient excuse, don'cha think? :) Vili 19:22, 17 December 2008 (UTC)
- In that case, start downloading all the fake flash updates you can get your hands on. Or just post your password on the main page. Lord Belar 19:24, 17 December 2008 (UTC)
- At least two people know the password to my account already, a few more wouldn't pain me terribly. It's not like I have anything worth stealing, anyway. Tbh, if someone hacked my account, I'd probably quit Guild Wars...it would be a rather convenient excuse, don'cha think? :) Vili 19:22, 17 December 2008 (UTC)
- You're welcome. True, you probably shouldn't be concerned, it only steals passwords for online games, not like you play any of those. Lord Belar 19:19, 17 December 2008 (UTC)
I just wanted you to know[edit]
That you have my full support for the election. I always like to see my fellow females enter into positions of power and I fully support and endorse your attitudes about this site. Misery 11:11, 18 December 2008 (UTC)
- LULZreanor 17:20, 18 December 2008 (UTC)
common drops[edit]
Hey, thanks. Didn't realize I shouldn't do that. I was kinda irritated that I kept getting drops not listed. Didn't realize that commons were not listed for a reason.
- You're welcome. It's one of those recurring issues that there is no easy way to deal with, since so few visitors bother to read the extensive Style and Formatting Guides (nor are they expected to; I still haven't). Vili 07:33, 19 December 2008 (UTC)