Feedback:User/Falconeye/Archived List
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Archived List | |
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User | Falconeye |
Categories | Resolved feedback |
ANet intends to follow the original direction of this skill. resolution = no longer applies (pending update) .
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Storage 1[edit]
- Healing Prayers
- Elite Spell. Heals party members for 5...57...70. Removes 1 condition from enchanted party members.
- Avatar of Dwayna
- Avatar of Melandru
- Breath of the Great Dwarf
- Cautery Signet
- Divine Healing/Heaven's Delight
- Extinguish
- Heal Party
- Healing Burst
- Mending Grip
- Mystic Healing
- Protective Was Kaolai
- Spawning Power
- Enchantment Spell. (5...29...35 seconds.) Your next spell recharges 5...29...35% faster. If that spell was a weapon or item spell, it cost 5...29...35% less Energy and Renewing Memories recharges instantly.
~
- -=OR=-
- Spawning Power
- Enchantment Spell. (36...55...60 seconds.) Your weapon spells and item spells use your Spawning Power attribute.
~
- -=OR=-
- Spawning Power
- Enchantment Spell. (5...17...20 seconds.) Reduces Energy cost by 5...17...20 for your next 1...3...3 weapon and item spells. These skills lasts 33% longer if you are holding a weapon spell or item spell.
~
- -=OR=-
- Spawning Power
- Enchantment Spell. (5...17...20 seconds.) Reduces Energy cost of Ritualist skills by 5...17...20 for your next skill. If you are holding a item spell, it recharges 5...29...35% faster and Renewing Memories recharges instantly.
~
- Reason
- "No effect unless holding an item" is currently redundant.
- Most weapon/items are not spammable (high energy/long recharge).
- Allows Attuned Was Songkai and Energetic Was Lee Sa to be maintainable.
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- -See Renewing Smash-
- -See Ritual Lord-
- -See Serpent's Quickness-
- -See Attacker's Insight-
- Rising Bile (-PvE-)
- Death Magic
- Hex Spell. (30 seconds.) End effect: deals 5...21...25 shadow damage for each second Rising Bile was in effect (maximum 150 damage). Also damages other foes in the area.
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Progression | |
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0 5
1 6
2 8
3 9
4 10
5 12
6 13
7 14
8 16
9 17
10 18
11 20
12 21
13 22
14 24
15 25
16 26
17 28
18 29
19 30
20 32
21 33
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~
- Like Parasitic Bond, if an enemy dies while hexed with this skill, the hex is considered to have ended. Therefore, if an enemy under this hex dies, all foes in the area will be damaged.
- Seconds needed before target's death to reach critical mass of 150 damage
Damage per second | 5 | 6 | 8 | 9 | 10 | 12 | 13 | 14 | 16 | 17 | 18 | 20 | 21 | 22 | 24 | 25 | 26 | 28 | 29 | 30 | 32 | 33 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Seconds needed | 30 | 25 | 19 | 17 | 15 | 13 | 12 | 11 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 6 | 5 | 5 | 5 |
- -See Destruction-
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- Rising Bile (-PvP-)
- Death Magic
- Hex Spell. (30 seconds.) End effect: deals 1...8...10 shadow damage for each second Rising Bile was in effect (maximum 150 damage). Also damages other foes in the area.
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Progression | |
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0 1
1 2
2 2
3 3
4 3
5 4
6 5
7 5
8 6
9 6
10 7
11 8
12 8
13 9
14 9
15 10
16 11
17 11
18 12
19 12
20 13
21 14
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~
Storage 2[edit]
- Fire Magic
- Elite Storm Spell. Deals 5...17...20 fire damage for each second and inflicts Burning (1...3...3 second[s]) since casting this spell (5 seconds). Hits foes near target's initial location.
- Burning is refreshed every second that Savannah Heat is active.
- At rank of 12 and over, a stationary foe can continue burning for a total of 7 seconds.
- Smiting Prayers
- Elite Enchantment Spell. (3 seconds.) Anyone striking target ally with an attack is knocked down, takes 5...41...50 holy damage, and burns for 1...3...3 seconds.
- Be like the DnD rogue!
- Shadowstep Melee Attack. Also effects foes adjacent to target. Inflicts one random condition (5...8 seconds). Initial effect: shadowstep to target foe. Counts as a lead attack. Recharges 75% faster if target was above 50% health.
- Sneak Attack inflicts one of the following random conditions: Blindness, Dazed, Deep Wound, Weakness, Bleeding, Cracked Armor, Poisoned or Crippled.
- See
-=OR=-
- Shadowstep Melee Attack. Inflicts Blindness (5...8 seconds). Counts as a lead attack. Initial effect: shadowstep to target foe.
- See
- Leadership
- -=OR=-
- Leadership
- See
- Empathic Removal (-PvP-)
- Healing Prayers
- Elite Doublecast Spell. (8 seconds.) Heals 1...8...10 each second to allies adjacent to you and target ally. Initial effect: you and target ally lose 1 condition and 1 hex. End effect: heals you both for 50. Cannot self-target.
- Empathic Removal (-PvE-)
- Healing Prayers
- Elite Doublecast Spell. (8 seconds.) Heals 5...25...30 each second to allies adjacent to you and target ally. Initial effect: you and target ally lose 1 condition and 1 hex. You are both healed for 15...83...100 Health. End effect: heals you both for 50. Cannot self-target.
- Enchantment Spell. Monk enchantments you cast last 10...30...35% longer and your Monk signets recharge 25...45...50% faster.
- Mantra of Inscriptions Update hurts PvE bonder monks, being surplanted by Emo using Ether Renewal and Burning Speed.
Storage 3[edit]
- Bull's Charge (-PvP-)
- Strength
- Elite Stance. (5...10...11 seconds.) You move 33% faster. Deals +10...34...40 damage and causes knock-down if you hit a moving foe in melee. Ends after your next hit.
- -=OR=-
- Bull's Charge (-PvE-)
- Strength
- Elite Stance. (5...13...15 seconds.) You move 33% faster. End effect: Deals +5...41...50 damage and knock-down adjacent foes (2...4...4 seconds). Ends after your next hit.
- Charging Strike (-PvP-)
- Strength
- Elite Stance. (1...8...10 second[s].) You move 33% faster. End effect: Deals +10...34...40 damage. Also hits adjacent foes. Ends if you use an attack skill.
- -=OR=-
- Charging Strike (-PvE-)
- Strength
- Elite Stance. (3...15...18 seconds.) You move and attack 33% faster. End effect: Deals +10...34...40 damage and strikes all adjacent foes. Ends if you use an attack skill.
- Optional: Allow Charging Strike to end -after- you hit when queueing an attack skill.
- Primal Rage (-PvP-)
- Strength
- -=OR=-
- Primal Rage (-PvE-)
- Strength
- See also
- Bull's Charge
~
- Charging Strike
~
- Primal Rage
- See
- Ebon Vanguard rank
- Ebon Vanguard Ritual. Creates a level 4...14 Spirit (54...90 second lifespan). Affects foes within range of Winds using ranged attacks and projectile spells. Causes slow moving projectile. 25...33% chance to miss. Removes ability to land a critical hit. Reduces damage by 1...12...15.
- Because arrows, spears & spells move 50% slower, they will always have a high arc.
- Restoration Magic
- -=OR=-
- Restoration Magic
- Spell. Heals for 15...79...95 Health. Removes one condition if target ally was under the effects of a weapon or holding a bundle item.
- See Foul Feast
- See Dismiss Condition
- See Mend Body and Soul
- See Restore Condition
- See Wielder's Boon
- Enchantment Spell. (45 seconds.) Whenever you lose a Dervish enchantment, adjacent foes take 20...24...25 holy damage.
- It gets old waiting 20+ seconds due to inintentional breaks in attack chains.
- Aura of Displacement (PvE)
- Elite Enchantment Spell. Shadow Step to target foe. You have 15...51...60% chance to block. End effect: you gain 40...80...90 Health and return to your original location.
- -See also-
“Draw conditions from nearby allies to yourself. Gain fury, might, protection, regeneration, swiftness, and vigor.
— Guild Wars 2
- Divine Favor
- Elite Enchantment Spell. (30 seconds.) Gain +15...83...100 maximum Health, +3...9...10 Health regeneration, +1 Energy regeneration, and +40 armor rating. No effect unless you are hexed or have a condition. Initial effect: Transfer all conditions from all allies to you.
- Elite Enchantment Spell. Initial effect: Transfer all conditions from all allies to you. Upkeep effect: Heals for 15...51...60 Health. Transfers one condition to yourself whenever you cast a Monk spell on an ally.
- -See Divine Boon-
- Recycle Bin
- Move 25% faster
- Attack 25% faster
- Critical 25% chance
Storage 4[edit]
- Strength
- Melee Attack. Deals +10...34...40 damage. Inflicts Deep Wound (0...12...15 second[s]) if target foe has Cracked Armor.
- Axe Mastery
- Axe Attack. Deals +10...34...40 damage. Inflicts Deep Wound condition (5...13...15 seconds) if target foe has Cracked Armor.
- Hammer Mastery
- Hammer Attack. Deals +10...34...40 damage. Inflicts Deep Wound condition (5...13...15 seconds) if target foe has Cracked Armor.
- Sword Mastery
- Sword Attack. Deals +1...32...40 damage. Inflicts Deep Wound condition (5...13...15 seconds) if target foe has Cracked Armor.
- Sword Mastery
- Sword Attack. Deals +1...32...40 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is knock down.
- Sword Mastery
- Elite Sword Attack. Deals +10...34...40 damage. Interrupts an action. Interruption effect: Inflicts Dazed condition (4...9...10 seconds) if action was a skill.
- -=OR=-
- Elite Sword Attack. Deals +10...34...40 damage. Inflicts Cracked Armor and Dazed condition (5 seconds) if target foe was knocked down or moving. Your other attack skills are disabled for 5...3...2 seconds.
- Strength
- Elite Melee Attack. Deals +5...41...50 damage. Interrupts an action. Interruption effect: Inflicts Dazed condition (4...9...10 seconds) if action was a skill.
- Spear Mastery
- Elite Spear Attack. Deals +5...25...30 damage. Interrupts an action. Interruption effect: Inflicts Dazed condition (4...9...10 seconds) if action was a skill.
- Fast Casting
- Stance. (5...21...25 seconds.) Your Mesmer hexes cost 1...4...5 less energy and last 33% longer.
~
- See
- -Fast Casting-
~
- See
Storage 5[edit]
- Strength
- Stance. (8 seconds.) Gain +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and disables attack skills (5...9...10 seconds) on all adjacent attacking foes. No effect unless you are wielding a shield.
- Leadership
- Stance. (8 seconds.) Gain +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and inflicts Burning (1...5...6 second[s]) on all adjacent attacking foes. No effect unless you are wielding a shield.
- Earth Prayers
- Flash Enchantment Spell. (8 seconds.) Gain +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and inflicts Weakness (5...17...20 seconds) on all adjacent attacking foes.
- Shadow Arts
- Stance. (8 seconds.) Gain +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and inflicts Blindness (1...5...6 second[s]) on all adjacent attacking foes.
- Beast Mastery
- Stance. (8 seconds.) Your pet gains +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and inflicts Deep Wound (5...13...15 seconds) on all adjacent attacking foes.
- Expertise
- Stance. (8 seconds.) Gain +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and inflicts Cracked Armor (5...13...15 seconds) on all adjacent attacking foes. No effect unless you are wielding a bow.
- Tactics
- Melee Attack. Deals +12 damage for each equipped signet. Maximum of 0...4...5 signets.
- -=OR=-
- Melee Attack. Deals +10...16...18 damage (maximum 50) for each signet you have equipped.
- -=OR=-
- Melee Attack. Deals +10...16...18 damage for each signet you have equipped (maximum 3 signets).
- -=OR=-
- Melee Attack. Deals +3...10...12 damage. Deals an additional +3...10...12 damage for each of your recharging signets.
- -=OR=-
- Melee Attack. Deals +3...10...12 damage. Deals an additional +3...10...12 damage if you have a signet equipped.
- See Mystic Sweep and Mantra of Signets
- Tactics
- Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), Crippled (15 seconds) or Cracked Armor (20 seconds). You are knocked-down.
- Add Cracked Armor condition.