Feedback:User/Falconeye/Maximum Health Skills

From Guild Wars Wiki
Jump to navigationJump to search
Info-Logo.png Note: Now in post Game updates:January 2012 mode.
(This suggestion is not yet complete)
Mental Block.jpg Brain Fart
This material needs all the help it can get.
(I'm sure I meant something mo' better.)
Supportive Spirit.jpg OK to edit
You have permission to edit this page as long as you respect its intent. (I reserve the right to revert.)



Vigor is a boon that increases maximum health. Unlike in the original Guild Wars, no health is lost when the maximum health returns to its normal level, although the health is still capped to the current maximum health.

— Guild Wars 2


Increasing maximum health in PvE is generally ineffective on its own.
  • Allow health increase as an end effect.
  • Allow damage reduction vs. foes with less Health.
  • Allows Hard-Mode bosses and creeps to better challenge players.


Warrior[edit]

5 Energy15 Recharge time ~ Shout.

(10...30...35 seconds.) You have +10...50...60 max Health and you take -1...8...10 damage from foes with less Health than you. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6).


5 Energy10 Recharge time ~ Elite Shout.

(3...13...15 seconds) You have +50...250...300 max Health. You gain 10...34...40 health, 1...3...4 energy, and 0...1...1 adrenaline whenever you hit a foe with less health than you. Initial effect: removes 1...2...2 conditions.


5 Adrenaline ~ Elite Shout.

(30 seconds.) Earshot allies have +1...3...3 Health regeneration and +20 armor. You have +50...250...300 max Health and take -1...8...10 damage. Initial effect: removes 1...2...2 conditions.


5 Energy20 Recharge time ~ Shout.

(30 seconds.) You have +1...3...3 Health regeneration while in a stance. You have +50...250...300 max Health and take -1...8...10 damage from foes with less Health than you.


¼ Activation time20 Recharge time ~ Signet.

You have +50...250...300 max Health and you take -1...8...10 damage from foes with less Health than you. Ends if you hit with an attack. End effect: Heals you for 50...250...300.


Ranger[edit]

15 Energy1 Activation time60 Recharge time ~ Nature Ritual.

Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in spirit range have +50...130...150 max health and take -5...9...10 damage from foes with less Health. Does not affect spirits.


5 Energy1 Activation time60 Recharge time ~ Nature Ritual.

Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in spirit range have +27...125...150 max health for each enchantment on them. Heals those creatures for 27...125...150 whenever an enchantment ends on them. Does not affect spirits.


Monk[edit]

10 Energy¾ Activation time10 Recharge time ~ Enchantment Spell.

+40...168...200 max Health. End effect: gain 40...168...200 Health.


Elementalist[edit]

10 Energy1 Activation time20 Recharge time ~ Elite Doublecast Enchantment Spell.

(36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. (You gain +1...3...3 Energy for every 2 points of Energy Storage.) End effect: Both healed by 1...3...3 for each point of maximum Energy.


Ritualist[edit]

5 Energy¾ Activation time30 Recharge time ~ Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Hold effect: Allies in range holding an item gain 15...39...45 max Health and 5 maximum Energy. Drop effect: Allies in range dropping an item gain 15...39...45 Health and 5 Energy.

10% Sacrifice5 Energy1 Activation time15 Recharge time ~ Item Spell.

(15...51...60 seconds.) You have +50...130...150 max Health and take -1...8...10 damage from foes with less Health than you. Drop effect: you gain 100...260...300 health.


5 Energy1 Activation time10 Recharge time ~ Weapon Spell.

(5...25...30 seconds.) +40...148...175 max Health. End effect: gain 40...148...175 health.


Paragon[edit]

5 Energy10 Recharge time ~ Shout.

(10...30...35 seconds.) You have +10...50...60 max Health and you take -1...8...10 damage from foes with less Health than you. Initial effect: You gain one adrenaline (maximum 1...4...5) for each party member in earshot.


4 Adrenaline¾ Activation time4 Recharge time ~ Elite Chant.

(4...9...10 seconds.) Party members in earshot have +50...90...100 maximum Health and take -1...8...10 damage. End effect: gain 50...90...100 Health. Ends when using a skill.


Dervish[edit]

5 Energy2 Activation time20 Recharge time ~ Elite Form.

(10...74...90 seconds.) You have +150 max Health, +30 elemental armor, and your attacks deal earth damage. While you are enchanted: take -1...8...10 damage. Whenever you lose a Dervish enchantment: earshot party members lose 1 condition. This skill is disabled for 45 seconds.


15 Energy4 Activation time30 Recharge time ~ Enchantment Spell.

You have +150 max health. Initial effect: Heals allies within earshot for 40...88...100. End Effect: All party members in the area are Resurrected with 40...50% Health and 20...30% Energy.


10 Energy¾ Activation time20 Recharge time ~ Enchantment Spell.

(60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you. End effect: Heals you for 40...88...100.


5 Energy10 Recharge time ~ Flash Enchantment Spell.

(30 seconds.) You have +50...130...150 max Health. Initial effect: removes 1 condition. End effect: Heals you for 100...260...300.


Other[edit]

5 Energy1 Activation time10 Recharge time ~ Enchantment Spell.

(22...40 seconds.) +24 armor, +50 max Health, and +2...3 Health regen. You take -5...10 damage against Destroyers. Initial effect: removes 1 condition. End effect: Heals target for 50...150. This skill counts as a Dervish enchantment.


5 Energy20 Recharge time ~ Shout.

(30 seconds.) Earshot allies have +2...3 Health regeneration. You have +200...300 maximum Health and -5...10 damage reduction from foes with less Health than you. Initial effect: removes 1 condition.


  • Norn territory: You have +50...150 maximum Health in Norn territory. You have +1...3 Health regeneration while below 50% health in Norn territory. You take -5...10 damage from foes with less Health than you in Norn territory.
  • All regions: You have +50 maximum health; +1 health regeneration while below 50% health; take -5 damage from foes with less health then you. (Non-stackable.)