User:The Sins We Die By/Top Priority Skills
Top Skill Priorities[edit]
- I'm using a system that I am currently developing to score skill power. I rate them as Minor 1, Major 2, and Superior 3. Anything that is regularly higher than 3.5 should be nerfed. Anything below 1 should be buffed. Simple. My system.
ANET LEARN TO STOP SCREWING WITH SKILLS TOO MUCH.
- A slight tweak is all that is needed sometimes.
Nerfs[edit]
- 1)Hexway **
- 2)Ranger Interrupt Skills *
- 3)
Searing Flames *
- 4)
Mind Blast *
- 5)
Palm Strike *
- 6)
Zealous Vow *
- 7)
Ether Prism *
- 8)
Glyph of Renewal *
- 9)
Wounding Strike *
Nerf[edit]
- 1) Hexway.
Visions of Regret Seriously? Penalize people for using their bar 50% of the time? And adjacent AoE...
Backfire Really now... Monks have to lose 200 health (VoR + Backfire) if they want to use any of their spells? So instead they help their team by doing nothing and watching their team degen + pressure out. That's cool...
Wastrel's Worry Ok...so now players get to either take 85 dmg for using a skill or 95 ever 3 seconds for doing nothing... And I can sometimes use this as a cover hex! wow how awesome is that...
Soul Leech Oh cool Backfire with 50% less downtime...
Spiteful Spirit Wait this is VoR with 2/5 of its dmg!? Ooohhh, it can be upkept on 2 people and triggers on attacks and skills...right
Spoil Victor Wow awesome! I don't need skill to play i can cast passive effects like this to make people who are better than me easier to beat bcs they can't target ppl with less health unless they want to lose 1/6 of their health bar. Oh Oh Oh and I can upkeep it on two people!!! Yeah...
Empathy Wow totally awesome with a 40/40 set I can basically make two targets deal as much damage as they do with attacks to themselves too! Even if they miss...
Insidious Parasite See Empathy with 1 maintainable target + Health steal.
Lingering Curse Passive Suffering + Backline is 33% less effective. Yup I don't have to think to use this skill, ADDED to bar...
Faintheartedness Oh cool 3 degen and 50% less effective front and midlines. BECAUSE it can be maintained on 3 targets! Yay more passive non-skillful win...
Parasitic Bond Oh cool I can cover all my hexes instantly AND get healed for 100 at the same time! Yay for no skill required bars...
Diversion Potential shutdown of half a players bar for 40> seconds, guarenteed shutdown of a player on cast or as the diversions build up, yup this is easy mode.
Shame Players fails at their next spell for 6 seconds, or they cast and lose energy to cast 3 spells. Wow I can cast this when someone is close to dying without having to think any beyond that I R SKILLED.
- Oh I can't forget the best part about hexway It's only counters are Hex Eater Signet(somewhat), Convert Hexes (on two people), and Peace and Harmony (plus another hex removal or two). Actually there is one more counter, I guess if a team put 5 single hex removals and played perfectly they would stand a chance. But once you shutdown a teams backline you can watch them waste away...
- 2)Shutdown Spam with no penalty. Does anything else really need to be said?
- 3)(100 Dmg + Burning) * Area AoE = Enough Said
- 4) +1 Energy From Regen + 3 Net Return + 2 Fire Attunement + 1 AoR = 10 Reasons players think skill spamming is good
- 5)60 armor ignoring unblockable damage + Infinite Cripple on target + Dual Strikes every other second = "I R 1337 BCS I SPAM (-) MOAR THAN U SPAM (+)"
- 6)WE as a skill for any attack oriented class.
- 7)Invincibility to spike every 15 seconds and +14 energy. Oh look I can heal without energy issues Restoration line here I come!
- 8)Infinite hex shutdown chains. Begs the question, is it this skill or the hexes that are OP? The answer is both, but this combination is over the top.
- 9)Deep Wound + Bleeding to Cover Every 4 seconds. I thought guild wars was about showing how people's "skill will be legendary" not spamming 100 health loss, 20% healing redux, and 3 degen on top.
Balancing Changes[edit]
Assassin[edit]
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Example Roles (This profession is currently not reliable in gvg, it also has not had balanced functionality)
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Dervish[edit]
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Example Roles (This profession is currently not reliable in gvg, it also has not had balanced functionality) Mysticism - 10+1+1, Scythe Mastery - 12+1, Wind Prayers - 8, Healing Prayers 2. Mysticism - 9+1, Scythe Mastery - 12+1+1, Wind Prayers - 9, Restoration Magic 3
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Mesmer[edit]
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Monk[edit]
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Necromancer[edit]
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Paragon[edit]
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Ranger[edit]
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Ritualist[edit]
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So, my suggestion is this. Take Dulled Weapon, the only spell with weapon in its name that isn't a weapon spell, and try it out as a weapon spell that only targets foes. This adds the dynamic of a limited removal of benificial weapon spells to opposing teams. I would suggest using my variant of Dulled Weapon above, simply because the effect is simple, its not as long lasting, and the AoE is much smaller than the current version. To make it easy to tell whether a weapon spell is desired or not, give dulled weapon its own image in game Example Roles (The ritualist has been overpowered and underpowered. The hope is to make area control matter with effects that mean something without being overpowered) |
Warrior[edit]
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Viable Hex Removal[edit]
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Viable Protection Prayers[edit]
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