User talk:Gaile Gray/Archive Guild Wars suggestions/February 2008

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Festive hats

I love the ice crown and would love to wear it somewhere other than in town, how come u cant upgrade them to an attribute? Like hero armor works. Set the armor as 1-60 or 1-70 or whatever, and when u put a rune in it, it becomes that attribute.24.141.45.72 07:32, 1 February 2008 (UTC)

It has been suggested before. By paying an extra fee (1..5Platinum) depending on your level, you get a gold-named version of the hat with the prefix 'reinforced', i.e.: "Reinforced Dragon Mask". Which would have insignia lot, rune slot, armor depending on your level and an "Item's attribute +1" property.MithUser MithranArkanere Star.pngTalk 12:01, 1 February 2008 (UTC)
That would be soooo /win 24.141.45.72 03:16, 5 February 2008 (UTC)
I like this idea. I have characters that I thought would look better in certain festival hats, but I couldn't do it because of the reduced effectiveness. Legionaireb 03:58, 14 February 2008 (UTC)

i think it would also reward the people who interned them into contests as well so then they could ware armor that they made i think that would be supper cool

Item's Attribute +1 for No-Attribute Headgear

There are some headgear pieces in Factions and Prophecies that have no +1(attribute). For example, the Elementalist Third Eye, the Elementalist Elementalist's Aura(this one would be added) or the Mesmer Discreet Mask. They have the same price, put no +1 attribute property. Why not make them have a "Item's attribute +1" property and allow crafting them with max armor where they cannot be crafted?MithUser MithranArkanere Star.pngTalk 12:01, 1 February 2008 (UTC)

Didn't this get changed since the (ftw) "Insignia for all" update? —ZerphatalkThe Improver 05:28, 5 February 2008 (UTC)
wait...is Elementalist Third Eye really not available with max armor level? What a waste! :( And if there are really still some headgears without icons these should be added as well for sure with your suggestion, would be a great solution. —ZerphatalkThe Improver 05:31, 5 February 2008 (UTC)

More Faction if you Clear the Area

This is a suggestion to tweak the Factions' faction blessings:

  • First, they should separate the bounty and the title effect, just like with Lighbringer and the Eye of the North titles. Currently you can have both blessings equiped (that makes +50HP and +6 regen). They should link it to the title, so if you select the title, you get the effect:
Kurzick/Luxon Supporter
Title. If you are aligned to the Kurzick/Luxons +5..25 HP you gain and +1..3 HP regeneration while in Luxon or Kurzick territories. You gain +50% this bonus if no shrines in the area are controlled by the other faction, and -50% if all shrines are controlled by the other faction.
'Aligned' means more faction of that side than of the other, not your alliance's allegiance. With this, more people should go AB to get control over areas and gain better bonuses while vanquishing. AB to make vanquishing easier. Sounds nice. You would acquire this effect by paying 3k faction to a [Faction rewards] NPC, just like the other skills.
  • Then we make the bounties given for free by priests if you are aligned to them or by paying 50g if not. Since they no longer add bonus effects.
  • And finally, we change the gaining points to work like EotN bounties. The more enemies you kill, the higher the boss bounty:
    • +3 point per killed enemy in Normal Mode. (For a max of 250 enemies/750 points)
    • +6 points per each enemy slain Hard Mode. (For a max of 250 enemies/1500 points)
Kurzick/Luxon Vigilante
Blessing. You gain 5/10 Kurzick/Luxon faction anytime you slay a enemy with level 20 or more. When you slay a boss, you gain +3/6 additional faction (maximum 1000/1500) for each enemy slain while under the effects of this bounty.

Vanquishing One area in HM should give 5..10k this way, making it a choice instead of FFF if you like vanquishing. MithUser MithranArkanere Star.pngTalk 18:03, 2 February 2008 (UTC)

I don't think people would ever play AB just to move the line and affect pve, in the same way that no-one ever played HA to get favor. Sadie2k 00:00, 3 February 2008 (UTC)
You never know untill you try. But the purpose is not that, but make better to vanquish the area, and not just kill 25 enemies and then some bosses. Just like with EotN bounties. MithUser MithranArkanere Star.pngTalk 04:36, 3 February 2008 (UTC)
Some people gather faction to own towns, while others to work on their titles. Both of which are relevant to PvE. The problem with HA and favor is that one is almost irrelevant to the other. -- Alaris_sig Alaris 06:30, 3 February 2008 (UTC)
Well, the main purpose is not that, that would be a side effect. The main purpose is that Vanquishing one area would give 5..10k faction. Compared to the EotN titles, 10k faction for vanquishing is much less than 3..6k reputation. 10k to 10million is much less than 5k to 160k. MithUser MithranArkanere Star.pngTalk 13:35, 4 February 2008 (UTC)

Show Weapons in Town

Its nothing great but i was just thinking would there be ever a chance that you will be able to show your weapons in a town or outpost for looks and not to that you will be able to kill each other? Hope to get a reply soon :)

Yes plz. Limu Tolkki (Limu Tolkki - talk) 18:32, 4 February 2008 (UTC)
Yes like that idea,should be same as with cape.--Dan Mocha 15:29, 7 February 2008 (UTC)
I belive Gaile once said, that showing weapons in towns and outposts would couse too much lag in districts (since there would have to be more loading) and that's why it's not possible to show your weapons in outposts. --Шєвч [TALK] @ 10:18, 23 February 2008 (UTC)

Maybe Not for GW1, but...

I think it would be really cool to expand certain weapon types to include cool new things in order to 1) give said weapon types more variety and 2) to appease people. I thought about this after realizing that there are blunt swords (Jitte) and Piercing Axes. Wouldn't it be cool, then, to have Zweihanders/O-Dachi katanas under Hammers or Scythes, rapiers under Swords, and Tonfers under Daggers? First, people would be very happy about being able to use these weapons. Second, it would keep players from having to use one and only one damage type per weapon...and it sort of fits, too. Ever since I saw the picture of a Mesmer holding a skull and a rapier (you know the one), I have wanted a rapier for my Mesmer...please, make a young man happy in his not-so-advanced age... Silver40596

Yeah, unfortunately (Thunderfist's) Brass Knuckles do not inflict blunt damage, or a spiked War Hammer piercing or maybe slashing damage.
i'd also be happy if there would be skin type of corresponding martial weapons so that players can choose to have any physical damage type wanted to inflict independent of their weapon. —ZerphatalkThe Improver 09:29, 5 February 2008 (UTC)
I would go much farther and rework the warrior weapon system to light, heavy and two-handed weapons. Depending on size of the weapon, and not weapon size. That way it could be done even in GW1, because only skills icons and weapon skins would be needed to be changed, and the metagame would not change at all. MithUser MithranArkanere Star.pngTalk 13:53, 5 February 2008 (UTC)
Yes, or instead of weapon weight, change it to combat style much like martial arts styles. Right now Swords are specialized for one-on-one, axe for crowds, and hammers for KD's. So you could instead have fighting techniques for Duellling, Battlefield, or Disabling. It would be nice to be able to mix & match. I doubt that this amount of work would be worthwhile for GW1, but it would certainly be nice to see in GW2. -- Alaris_sig Alaris 15:30, 5 February 2008 (UTC)

Bonus Mission Pack Number 2

Well, the title kinda explains it. Will there be a second BMP? I really am a GW lore fan, and I loved the first one. However, I want more! :P I know you're busy with GW2, and you should focus more on that than on new things for GW1, but I'd love to know more lore. So I'll post some suggestions, since that is the meaning of this page.

  • A mission about Orr, in which you see Vizier Khilbron battle the Charr and slowly get corrupted by Abaddon.
  • My favourite, a mission about Lord Odran, in which you become the first man ever to enter the Rift and you travel to all kinds of new worlds

I know that you probably can't confirm that you're thinking of making another BMP, but could you at least say if you're not thinking of never making another BMP again? --My contributionsElemonk Nibo 17:14, 3 February 2008 (UTC)

I think that it's doubtful that they'll make another BMP before GW2, but, as a company, I don't think they want to commit either way. Running a company means that you also need to meet customer demand, and occasionally go against what you might have said previously. As customers, we're a difficult bunch, you know. -- Alaris_sig Alaris 21:58, 4 February 2008 (UTC)

Distances of NPCs in Towns

moved from User talk:Gaile Gray/Guild Wars 2 suggestions#Distances of npcs in towns

Move the merchants/traders etc and storage npcs closer together cuz its a pain in the butt when you have to run all the way across town to access your storage and all the way back to the merchant without being able to use running skills. Even map-in spawn locations should be moved closer to the npcs. Laserblasto! 08:18, 4 February 2008 (UTC)

I think you're just referring to the very small number of outposts that are like that. It helps to specifically mention which location when you're making a suggestion like that. -- ab.er.rant User Ab.er.rant Sig.png 08:23, 4 February 2008 (UTC)
Mainly just the big towns like Lions arch, Droks, Kamadan, Kaineng, Eye of the North to name a few. Would also be nice in GW2, that why I originally posted there. Laserblasto! 08:35, 4 February 2008 (UTC)
I liked how the towns were set up like this. It gave the feeling of a big city. And besides, in regular GW, you can have your storage open without having to stand next to the chest... I do it all the time when in cities, open my storage so I can swap things around whenever... 220.237.103.13 10:37, 4 February 2008 (UTC)
That is made to prevent people from clustering together in one single area, and making cities look more 'lively'. It's better if things are somehow spread so people spread too. MithUser MithranArkanere Star.pngTalk 13:25, 4 February 2008 (UTC)

Make bigger towns anyway. Where normal (non-hero) people live in. Limu Tolkki (Limu Tolkki - talk) 14:24, 4 February 2008 (UTC)

Guild Wars Suggestions : Guild Lords and Alliance Alliance Battles

GvG is a balanced and exciting part of the GW life. However, all the guild Lords look alike and similar. I was wondering, if you could customize your guild lord appearance. Have the same stats for balance but just change the way he looks. Changes could be bought with Tournament reward points by the Guild Leader or Balthazar Faction; much like the Tournament Reward system. Points could be used to buy:

1. Different Armor sets - Change the guild lords armor appearance; special and unique guild Lords armor only available to Guild Lords. The armor should have the same stats and Guilds can make their Guild Lords unique to distinguish that guilds Lord.

2. Different weapons. Just the mere appearance of the Weapons would change, keeping the balance of the game. The Guild leader should be able to customize what weapon type the Guild Lord wields. For example, a certain guild may want their Guild Lord to wield a Chaos Axe or just a mere Spiked Axe. Like the tournament reward system, fancy and normal weapons would have a different price. ANet should consider the price of different weapons and change the prices accordingly. Also, the bow could be changed by Appearence.

3. Give the Guild Lord the Guilds special cape. This may not even require a purchase of the 'cape' with tournament points. Perhaps automatically, the Guild Lord is given the cape of his respective guild. However, if ANet chooses to, the Guild Leader may have to buy the Guild Lord a cape with the Guilds design on it.

Another Change that could be added to the Factions campaign is Alliance Alliance Battles. This is done by Guilds of an Alliance meeting at the Alliance Leaders Hall and forming parties to battle an opposing Alliance; face-to-face on the current Frontier. Pitting each Faction against each other in brutal combat to truly gain glory for the respective faction. Forming 3 groups of 4, making 12 members of the alliance to join in battle, directly against another Alliance of the opposing faction.

After forming a party of four(any greater or lesser number would be denied by the system with no henchmen or heroes obviously), at the Alliance Leaders Hall; the leader of the party of four can click on the "Guild Battle" button and there will be a new option: Engage in Alliance Battle.

At this point, much like a regular Alliance Battle, the timer engages with the 30 second timer. Waiting for 2 other parties of the players alliance to join the battle and 3 parties from the opposing faction alliance. Once the six teams of four are ready, battle engages. At the beginning of battle, it should be like in HB, HA and GvG where the dialog box showing the alliances name, tag and faction.

Eg. Luxon Alliance Guild [Lux] Kurzick Alliance Guild [Kurz]

   13,213,234 Luxon Faction              10,535,568 Kurzick Faction

From here it is much like a regular alliance battle with the same strategic points, same target goal and same map. The only difference is that you are with your alliance and fighting united against the opposing force.

The competition would be more fierce and perhaps it would be unfair for a 10 mil alliance to be pitting it out against a 100k alliance, but doesn't Guild Wars state that skill is more important than the amount of time playing or similar. The amount of faction earned could be different or the same as a regular Alliance Battle. The reward for winning could be an extra 250 faction. It is up to ANet and team to determine what is truly a suitable reward for the intense alliance battle.

Alliance Battle Title Currently there is one title for both FFF and AB faction gain. So i thought this would be an awesome idea for those who truly AB and be rewarded for the battles won for their faction not by the amount of repeated questing done. A New Title : Veteran of the Luxons/Kurzicks (12).

The title is tracked in points of Renown(can be considered). A point of Renown can only be earned by winning when attacking into respective deep enemy territory. For Luxons it would be Ancestral lands and Kurzicks Kaanai Canyon. For winning on deep territory, as well as the 2500 faction, each player on the winning attacking team would also receive a Renown point. A Point of Renown is earned for each successful victory on deep enemy territory. Adding to the Veteran of the Luxon/Kurzick Title. The proposed title ranks follow:

Faction allegiance title track

   Tier 	Rank names 	 	 	Renown Gained
   1 	Kurzick/Luxon Scout (1)  	 	100
   2 	Kurzick/Luxon Footman (2) 	 	250
   3 	Kurzick/Luxon Guardsman(3) 	 	400
   4 	Kurzick/Luxon Skirmisher  (4)   	550
   5 	Kurzick/Luxon Legionnaire (5) 	 	875
   6 	Kurzick/Luxon Man-at-arms (6) 	 	1,200
   7 	Kurzick/Luxon Gladiator (7) 	 	1,850
   8 	Kurzick/Luxon Warden (8) 	 	2,500
   9 	Kurzick/Luxon Champion (9) 	 	3,750
   10 	Kurzick/Luxon veteran (10) 	 	5,000
   11 	Kurzick/Luxon General (11) 	 	7,500
   12 	Kurzick/Luxon Veteran (12) 	 	10,000

The Numbers may be a bit high/low so ANet should consider the real numbers in order for the AB farmers to really strive for that title but let casual players be able to gain at least tier 1. The rank names should also be changed as the order is possible incorrect. This new title will encourage players to cap control points more as control points gain more points than mere killing, more teamwork will be required. However, to make this title truly special, Renown should be only gained in an Alliance Alliance Battle against an opposing alliance as stated in my previous post. Winning on deep territory is not easy but neither is it impossible. Gainers of this title will truly show off their teamwork, skill and dedication on the battlefield. Discuess

09:26, 4 February 2008 (UTC)Death By Snuu Snuu

I'm against this new title as it would be too similiar to the Allegiance Rank. Additionally, it would be stupid if "Renown" Points would only be aquired when you win in deep territorry. This would cause players to tend to play ab only if in the corresponding territorry - which would cause that nobody gets to enter battle as the oppositing team won't get Renown points. Anet already found a solution of the problem in the diffrent territorries and the appendant attitudes of one alligeance. If you win, you get more points that you would in Saltspray Beach for example.
The only thing that could maybe done is to reward the players with more points in some way to encourage more players to take part in AB rather than doing fff... —ZerphatalkThe Improver 09:20, 5 February 2008 (UTC)
Maybe if the title included Jade Quarry wins, we'd see some life there instead of just mappers. Sadie2k 12:05, 6 February 2008 (UTC)

After some thought and contemplation, maybe instead of gaining 'renown' by just winning in deep territory, renown can be earned in all maps as follows:

+2 Renown for Neutral and home territory victory

+3 Renown for shallow hostile territory victory and

+4 Renown for deep hostile territory victory.

The Ratios are similar to the current faction gain. 100% on neutral/home territory. 150% on shallow hostile and 200% on Deep hostile territory. DeathBySnuuSnuu 12:40, 20 February 2008 (UTC)

Huge List of Ideas for GW2 and Perhaps GW1

The list is full of ideas that I had. I do not claim to be the "original" person who had this idea. I apologize for the list being incomplete and a little bit repetitive at times. (Such as the around 10 race dependent suggestions) I wrote it in one night cause i couldn't fall asleep an just typed it up recently. Enjoy! Link to the list. CrapTM 23:05, 4 February 2008 (UTC)

I think Bork! Bork! Bork! does not need to be translated, this time could be used in better ways instead. There are some nice ideas, many of them also support better NPC control, most of them should rather be in gw2 than in gw1. Well, but i do not support any pet suggestion if GW2 is going to have pets only for rangers again. Rangers already got imo a great privilege in gw1 being the only class that can handle with pets only in an efficient way. There are so many diffrent pets available but other classes can't use them effective...ZerphatalkThe Improver 09:40, 5 February 2008 (UTC)

Help

I sugggest to add a little square with a interrogation mark (?) next to eac close button for each panel. Hitting that button will make a dialog appear with a bief explanation about the panel and a text asking if you want more info, warning about the minimize and change to the browser. You accept that dialog and ding! You end in the page dedicated to the panel in the wiki. Example:

  • Skills and attributes panel: This pannel allows you to choose the 8 skills you want to equip and the attributes that those skills will use. Do you want more information about this panel (minimze game and open page in browser) [Yes] [No]. Yes > Skills and Attributes Panel

Nice, uh? It could be also a 'click to help' button. Click the button, the icons turn into a 'get help about this' button and when you click a panel, a button, a skill a monster, an icon item or whatever it is, it links directly to the qiki. MithUser MithranArkanere Star.pngTalk 02:39, 5 February 2008 (UTC)

this also proofed to be useful in several Windows programs, great idea :D —ZerphatalkThe Improver 09:42, 5 February 2008 (UTC)

An idea which is useful and easily implemented?

Hiya Gaile! I would have put this in one of the other threads but it's something that's applicable to both. =P What do you think of having a hero inventory screen which lists what all your current characters' heroes have equipped? (I'd be happy with just weapons, but I guess insignias/runes would be handy too. Maybe an option to hide insignias/runes?) I've got items that I share amongst different heroes on different characters, and I just thought that something like this would be really handy. All the members of my guild agreed saying they do the same thing, and now that i'm playing with several different characters, i'm having to find items more often and it's getting annoying. =P Thanks for your time, Bigrat2 Talk 04:00, 5 February 2008 (UTC)

and exactly how do you know that this is easily implemented? Personally IMHO this suggestion seems somewhat pointless to me. It only takes you a few extra minutes to find the tiems you need and really if you care about it to such a degree, why not just keep a wee list on your hard drive of where the stuff is, will take you about 5 mins to make an excel spreadsheet for that kinda info. Personally i just dont think its worth the development time when theirs so much which still needs done, e.g. faulty armour skins, weapons which dont work right, quest bugs, skill bugs etc... -- Salome 09:48, 5 February 2008 (UTC)
Uh, you're missing the point. Sure, I could have an excel file, but it would be tedious to update it every time you change weapons around. And coming from a programmer, it would be easy enough to implement because (simplistically speaking) all you'd need to do is have a bunch of lookups in list format. How hard is that? Bigrat2 Talk 23:17, 5 February 2008 (UTC)

I would love some feature like this, I don't know how easy it would be to impliment, the it would be so usefull. I have 10 characters, all with a full crew of heros, if i want to see what everyone is packing, or find a particular weapon on a hero, it takes nearly 45min to cycle through all my characters with login/outs. I don't have enough storage space to stor all my weapons, so they are equiped on heros.......that is alot of heros. Med Luvin 15:51, 5 February 2008 (UTC)

I appreciate it would be easier but at the same time do you honestly think it is worth the devlopment time to implement it? I stand by my first suggestion that if its an issue to you and you really desire its implementation then make a wee excel spreadsheet, takes nay time at all to make one, for example i just threw one together in about 5 mins although i have no clue how to direct people to an .xls file as i cant upload it onto wiki. -- Salome 18:01, 5 February 2008 (UTC)

This belongs on Gaile's suggestions pages, and seeing as you have already put it there, I don't really see a reason as to why it's repeated here. --User Brains12 Spiral.png Brains12 \ Talk 18:03, 5 February 2008 (UTC)

Sorry, what? Where have I already put this? Someone else might have already suggested it somewhere, but I couldn't find it. Bigrat2 Talk 23:17, 5 February 2008 (UTC)
Probably not worth the time to implement for GW1, but maybe a good suggestion for GW2. Just the ability to see what is in the inventories of all your characters from one place would be great too. Ashes Of Doom 19:08, 5 February 2008 (UTC)
Yeah, that's basically what i'm trying to achieve. I -know- that it's pretty much a lost cause trying to get it implemented for GW1, but it'd be great in GW2. Bigrat2 Talk 23:17, 5 February 2008 (UTC)
Any easy way of seeing what is equipped, added to armour and skills equipped etc for every character and their heroes is to just make a selectable option at the character log in screen. You select a character and down near Play / Delete their could be an additional button: View Information. The information shown could come up with a new screen that you can scroll through that shows you all the information you want to know for that character and each hero. You could scroll through and see who's got what, then log in and remove what you want and put it in storage to go elsewhere.
In my own suggestions page for Guild Wars 2 this is something I'm adding as an extra feature suggestion later once I do more of that section. And, I agree with Brains on this one, this should go in one or both suggestion pages. House Of Furyan 19:45, 5 February 2008 (UTC)

Minor Online Store Suggestion

Just a minor suggestion, but having a "total cost of order" on the shopping cart (next to the Close and Checkout buttons probably) would be of convenience for online shoppers. - Oscidaes 01:05, 6 February 2008 (UTC)

Give the Level 20 Henchmen Full Skillbars

This has been brought up in the forums quite a few times, but it hasn't been brought up here. I'd like to see full skill bars on all of the level 20 henchmen. Here are some suggested skill bar alterations. I've tried to avoid complete overhauls, however there are quite a few elite replacements.

Prophecies

Factions

Nightfall

Eye of the North

Also, Timera's skill bar has Griffon's Sweep and Seeking Blade, both skills are triggered by blocking, which isn't that useful on Istan as virtually all foes in the region lack blocking skills, and Griffon's Sweep is a Prophecies skill. I suggest replacing Griffon's Sweep with Bull's Strike, and replacing Seeking Blade with Barbarous Slice. -- Gordon Ecker 01:57, 6 February 2008 (UTC)

Weren't their reason not give henchmen a full/optimized skill bar was so that you'd have to play with your friends more than playing solo with henchies? Cuz I was under the impression we all were. I do like the suggestion but MAYBE add/replace those skills when in HM mode. As for Mhenlo replacing his Dwayna's Kiss, I'd like for that to stay. Especially in HM where conditions, hexes and prot enchantments are stacked like crazy. Renin 02:55, 6 February 2008 (UTC)
I think so, but quite a few Factions and Eye of the North henchmen have full skill bars (as does one a single Nightfall henchman: Herta). Customizability makes heroes better than henchmen of the same profession, and PvE skills generally make actual players better than heroes of the same profession. I think thta this would serve two purposes, making things easier for Prophecies and Factions players who don't have heroes or PvE skills and can't find enough people for a PUG, and to give players in Nightfall and Eye of the North who can't find a PUG more hero and henchman choices. -- Gordon Ecker 03:22, 6 February 2008 (UTC)
I agree. At the very least, giving Alesia, Mhenlo and Lina hex- and condition-removal skills in Prophecies would be good. -- Hong 03:25, 6 February 2008 (UTC)
I someday heared that Anet did not even want to add an elite skill for several NPCs that lacked one, so i doubt this will get integrated :( Great idea, though. (btw, as Herta has 8 skills, and Odurra only 6 and no Elite skill (:/ still useful but does not cast a too positive light on Me's) some players maybe undervalue real Me's if the NPCs are not as good as their anyways-favored Ele hench fellows...)ZerphatalkThe Improver 06:27, 7 February 2008 (UTC)
I agree to but I don't see why you hate "Charge" so much I think it gives the party a great advantage although they don't seem to use it much in combat which is a bad thing. "Charge" can help alot and is a party wide boost that shouldn't be dismissed. Black Lurker 01:06, 19 February 2008 (UTC)
IIRC the reason ANet didn't want henchmen to be too good is because they didn't want them to compete with actual players, IMO PvE skills and the "drying up" of earlier campaigns should mitigate that concern. -- Gordon Ecker 02:06, 19 February 2008 (UTC)

More Henchmen

In Factions, there are no necromancer henchmen in the Jade Sea and there are no assassin henchmen available in Raisu Palace or Imperial Sanctum. in Nightfall, two of the henchmen aren't available from Consulate Docks onward after you reach the mainland. Also Eye of the North only has one Necromancer henchman and one Mesmer henchman, it would be nice if it had two henchmen of each profession. I suggest making Su available in the Jade Sea, making Emi available in Raisu Palace and Imperial Sanctum, making Timera and Abasi available after Consulate Docks and adding a second necromancer henchmen (possibly Su) and a second mesmer henchman (possibly Odurra) to Eye of the North. Anyway, here are some suggested skillbars.

Nightfall (level 20 versions):

Eye of the North

-- Gordon Ecker 01:57, 6 February 2008 (UTC)

Since GW:EN features all 10 profession, I wonder WHY there weren't any Assassins, Ritualists, Dervishes or Paragons as henchie. I would like at least 1 of them featured in GW:EN. Renin 03:01, 6 February 2008 (UTC)
Yeah, it would be nice if they added Emi, Chiyo, Sogolon and Gehraz. -- Gordon Ecker 03:22, 6 February 2008 (UTC)
I think you meant Magehunter Strike for Timera so I changed that for you, other than that this looks ok. -- BroodlingUser Broodling67 sig.PNG 03:38, 7 February 2008 (UTC)
Nice idea, agreed —ZerphatalkThe Improver 06:29, 7 February 2008 (UTC)
Yep, Magehunter Strike. -- Gordon Ecker 07:34, 7 February 2008 (UTC)
I noticed henchman with professions from Factions and Nightfall aren't in GWEN, maybe its a hint from anet to say they won't be avaliable soon? House Of Furyan 22:26, 11 February 2008 (UTC)

Assassin and Ritualist henchmen weren't available in Nightfall, so i figure they are keeping the none core professions as close to there home campaigns as possible, not that they mean to undo there last two games and expansion. This would also create more incentive to buy any already unowned campaigns making them, more money. Blood Brother Zell

More Monty Python References

I have a suggestion for you guys at Anet to make the game more fun...., You guys should add more Monty Python references to the game it would add more humor to the game. Also it would be cool if you guys add like a person to every town that you would pay like 1-10k and they would start fireworks because the only places that you can do that no-one ever populates that area. -- Ninja Dragon User Ninja Dragon Sig.png 17:26, 6 February 2008 (UTC)

shouldnt this be in the suggestiong page? -- Salome 23:14, 6 February 2008 (UTC)
Yeah! I fully support this! And demand a Shrubbery! And a Prophecies PvE skill inspired in the Holy Grenade!!! And coconut horses! MithUser MithranArkanere Star.pngTalk 00:19, 20 February 2008 (UTC)
I want some Frenchie-NPC', maybe at Frot Ranik? And the Trojan Rabbit please! And add the Black Knight to the Bison Tournament! --Aquila Noctis 13:21, 21 February 2008 (UTC)

Temporarily Disabling Consumable Items

Perhaps I'm the only one, but I find the constant snowman/sparkler/whatever spamming annoying. I don't mind one or two, once in a while, but at certain events, like a visit from Gaile, apparently everyone thinks he's got to spam them to impress Gaile.

Disabling it during these times would remove clutter from the screen, and probably even reduce lag.

I think this problem will go away now that the Party Animal title has arrived. People will use their consumables for the title, instead of just hoarding them till Gaile arrives. Sadie2k 21:20, 6 February 2008 (UTC)

Moderate Local Chat

Related to the above suggestions(consumables), I think it's becomming necessary that local chat is moderated somewhat. Normally, I'd just turn it off, but at some occassions I actually want to see what others are writing(point in case, a visit from Gaile).

What I don't want to read are the dozens of repeated spams like "Gaile marry me" or "Gold sellers work for ANet".

I can understand that someone will think his message is somehow unique and important, but surely it's not necessary to spam it ten times?

There has been some sort of primitive filter before, I think. Not sure if it's still active. Anyway, that won't work.

What I'd suggest are real life moderators - players or employees of ANet who can silence those who repeatedly spam their messages.

While I'm sure that some are now crying "censorship" and "free speech" by now, I can't see anything wrong with a local chat that isn't full of the above mentioned junk.

If you're worried about Anet suppressing messages, I'd suggest creating a "spam" channel, whereto all messages of those silenced are moved.

So if anyone actually wants to read that, it would still be possible. --Cp 21:13, 6 February 2008 (UTC)

I will doubt that they will "police" all chat as there are tons of outposts/towns with several districts in each. Asking them for an in-game moderator from their side means that they will have to spend of their salaries while in-game. It also means that IF a person is given the right to moderate such chat, SOME of them MAY abuse the power given to them. It's human nature, it happens. While I do like the idea of a all-chat-police, in reality and in practice it isn't, it isn't even practical for everyone (aNet and players). Can you actually calculate how many aNet staff and players you would actually need to police such? Renin 04:50, 7 February 2008 (UTC)
Reporting and chat logging should be sufficient. -- Gordon Ecker 05:05, 7 February 2008 (UTC)
I think of situations like this as analogous to what happens when a popstar comes to town. Yes, comparing Gaile to a popstar is a bit weird, but the reaction from the locals is similar. It's all part of the fun. -- Hong 05:12, 7 February 2008 (UTC)
@Renin : I didn't mean to moderate it all the time - just at special times like when Gaile is online - it's just one district then. Like Hong said, it's like a popstar comes to town. During normal game sessiosn I simply turn off local. --Cp 09:19, 7 February 2008 (UTC)
eh. hahaha. You'll have tons of complaints once you start public muting/temp banning people just because Gaile is on. Renin 10:08, 7 February 2008 (UTC)
Even worse than the "gaile marry me" spam is the people spamming "when will you put in auction houses?"
If you're going to ban one, the other must be a bannable offense too. If stupidity can't be a handicap for the former, it can't be one for the latter. -Auron 10:10, 7 February 2008 (UTC)
Free speech is a United States ideal, and, according to United States laws, unattainable. On the internet, spam can - and often is - a punishable offense. I encourage this.
As for corruption - yes, it happens, but not if one chooses the proper individuals to carry out the jobs. For reference, see the GuildWiki's administrator system before it was sold to Wikia (I haven't kept up with happenings there since). -- Armond WarbladeUser Armond sig image.png 10:45, 7 February 2008 (UTC)
Or, for when people I listen to like Gaile and the Frog are talking, just voice them over an alternate chat channel that everyone can see, kinda like how "player x has achieved such and such title, and the gods love us for it" is voiced. Saves us from missing Gaile because we're stuck helping a guildie in a mission, saves us from being stuck in a crowded town full of spammers, and requires pretty little work to do. Johnathan Allen 01:51, 8 February 2008 (UTC)

Timer

Can't you guys make a Timer on your site so we all know when a event starts? Death Slighertalk: Death Sligher 18:12, 8 February 2008 (UTC)

There was a timer for some events on their site, but it isn't that hard to get the time, all their times at in -8PST — Eloc 22:19, 9 February 2008 (UTC)
An ingame clock would definitely be a good idea. Think its been suggested elsewhere though. Sadie2k 23:10, 9 February 2008 (UTC)
*Shameless Plug* just go and buy vista, ive got it set to show 3 clocks when i click on it (AEST, GMT and PST) it works great. (sorry for the shameless plug, but it is really helpful) Crazy 03:17, 10 February 2008 (UTC)

Hall of Monuments Organization

The Hall of Monuments is great, but you are restricted to a limited set of arrangements for minipets, title markers, etc. I would suggest a way to organise items in a personalized arrangement. It would be similar to trading. Picture 2 windows, 1 showing the items you've entered into the displays, a second showing the layout of the display space (5 spaces for the Title monument, X spaces in X rows for the minipets(I don't know how many you can display at once), etc.). You then drag and drop items from the first window to the position you want them in the second. This way, A player can display their proudest achivements in a manner that pleases the individual's aesthetic sense. Legionaireb 01:44, 9 February 2008 (UTC)

I would Love to add my Zodiac Bow ad my Tormented Bow or a Cellested Sword in the Monuments instead of Destroyer weapons only. Also other Items like a Everlasting Beetle Tonics or etc. --72.178.138.105 00:03, 15 February 2008 (UTC)

Guild Capes as Badges of Rank or Position

moved from Guild Wars Wiki talk:Community portal

OK... this may have been mentioned in the past and already was shot down. But I was wondering if there was a way that Anet could change the capes to show differently for members vs. officers vs. guild leaders vs (the ultimate)... Alliance leaders. There is currently no distinguishment between them and you only know who you are dealing with if you are a member of the guild. I was thinking something like a different cape size or bordered in like gold trim or even more animated then the current cape to be like a badge of office. Is this possible and if so shouldn't it be something that a game built on guilds and alliances should consider??Scars reminder 12:11, 9 February 2008 (UTC)

Hey there, I think this would be better said over at User talk:Gaile Gray/Guild Wars suggestions :)--User Brains12 Spiral.png Brains12 \ Talk 21:23, 9 February 2008 (UTC)
Moved. — Eloc 23:22, 9 February 2008 (UTC)
Modifying the cape trim may conflict with the gold/silver/bronze trim that is given to GvG winners, but cape size is a more viable option. I really like the size of the White Mantle capes. How about additional insignia somewhere (perhaps near the nape)? I was actually thinking more of an armband, but that would certainly create clipping issues with armor (sins and wars, especially). → BROWNSPANK 07:45, 12 February 2008 (UTC)
What about the brooch of the cape? They could change that. MithUser MithranArkanere Star.pngTalk 11:16, 12 February 2008 (UTC)
What guy would ever want to wear a fancy brooch? I mean, an elite Templar armor with a brooch. Really? On the other hand, if it's done well it might just be great. OF course female toons will rejoice. Renin 11:24, 12 February 2008 (UTC)
XDD, but all capes have a brooch already, the golden one all capes share. They could change color of that brooch. MithUser MithranArkanere Star.pngTalk 14:16, 12 February 2008 (UTC)
I generally like the idea of adding some sort of rank insignia to guild officers - though it doesn't necessarily have to be on the cape. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig.jpg 22:47, 26 February 2008 (UTC)

Rollerbeetle Racing

We had a chat about this on IRC, and I think that dishonour should be removed from Roller Beetle racing as you're on your own team, so why does it matter if someone resigns or leaves? It only helps if someone leaves, right? — Eloc 23:27, 9 February 2008 (UTC)

Why do you have to leave ? there really is no point you leave when you stop playing ? if not its like 60 seconds or so until the leader finishes. i dont see the need Crazy 03:19, 10 February 2008 (UTC)
It's actually needed. Since Rollebeetle Races are more about luck with boxees than anything else, we don't need people quitting anytine they don't get the box they want in the first place. Although I think races should be faster, have more than one lap and give bigger prices.MithUser MithranArkanere Star.pngTalk 14:44, 10 February 2008 (UTC)
So what if people don't get the box they don't like and leave, it just means that the people who do stay get an easy win, which is always fun to get. — Eloc 22:01, 10 February 2008 (UTC)
But you have to see the overall picture. Those that quit quit to enter the top 100. MithUser MithranArkanere Star.pngTalk 23:37, 10 February 2008 (UTC)
Then at least give people a warning that even resigning makes you dishonorable. I didn't notice myself until I had that hex on me, and I only resigned cause of going through half the track and being way, way behind (and still bullied!). In the long run, it doesn't really matter if you resign or not. The other players still get their places and prices. — Galil Talk page 04:32, 11 February 2008 (UTC)
Resigning in rollerbeetle races gives dishonor points? That sounds like a bug. -- Gordon Ecker 05:47, 11 February 2008 (UTC)
Which is why I marked it as a bug on Rollerbeetle Race. ;) — Galil Talk page 12:05, 11 February 2008 (UTC)
Could someone who's experienced this report it at User talk:Mike Zadorojny/Guild Wars Miscellaneous Bugs? -- Gordon Ecker 09:45, 12 February 2008 (UTC)

Week/Weekend of the Survivor

Hiya gaile i had a question would it be possible to have a week/weekend of the survivor old char get another change to get it. I hear allot that some people did not have the change in the early days and do not wish to rebuild there prime char. Sure there are people who had a change and just screwd up as myself. But in the end i had something in mind as al lvl 20 chars get lvl 1 survivor if they do not get lvl 2 in the envent they just loose it. But i you get to tier2 of the title you may keep it same counts for tier3 (max). As for below lvl 20 and they died under lvl 20 they get another change to get also they don't get tier1 but they get another change for it and can keep it if they make it. Sure i know this is a little far fetched but i know that there are poeple willing to spent some time on this to get this title. Cult Mephisto

wtf did that mean? 24.141.45.72 14:02, 10 February 2008 (UTC)
If English isn't your primary language, forgive me, but um...what? I take it you were trying to say that old characters get a chance over a weekend to get survivor, but if they didn't achieve rank 1 or 2 (not sure which by your comment), you got the title taken away? Idk, it kind of defeats the point of a survivor...to survive from the start, with limited skills and experience, not just decide after dying 1,678 times (my warrior), "Hmm I kind want to be a survivor."-Warior kronos 14:40, 10 February 2008 (UTC)
Part of the point was... my (put old character class here) was created well before titles came out and I put in (put astronomical hours here) hours of gameplay and do not want to delete this character. Yes, I have died, but would like to get the survivor title somehow. *shrug* Not sure they would ever do this, but I have several 30-31 month old characters that I will not delete just to remake and get survivor on. — Rappy 15:09, 10 February 2008 (UTC)
Legendary Undead?
Why not a 'legendary undead' title track for those who failed. Unlike the others that title would decrease. If you are killed only once you become "Legendary Undead" or something like that. Each time you get killed you lose one more point, then you'd become 'indomitable undead' and so on, BUT unlike 'Legendary Survivor', you could have the possibility to mend that by killing some huge amount of foes without being killed yourself, gaining one point each time...--Moriturus 16:36, 10 February 2008 (UTC)
Wouldn't work. People are moaning that they can't be Survivors. If a new title was added, they'd get Legendary Undead, and then moan that they can't be survivors as well. I feel their pain because my primary char died a couple of thousand times before Survivor title was added, but survivor means "did not die" so I don't feel any workaround to allow "did die" characters the title makes sense. Sadie2k 22:18, 10 February 2008 (UTC)
legendary undead title would be too easy to get --Cursed Angel talk 22:41, 10 February 2008 (UTC)
And would not be mutually exclusive with Legendary Defender of Ascalon. In fact, it would be way, way easy to get both. — Galil Talk page 22:45, 10 February 2008 (UTC)
And my question is, My isn't this duscussion in here? --MageMontu 15:45, 12 February 2008 (UTC)
Moving now. -- Gaile User gaile 2.png 00:49, 20 February 2008 (UTC)

A Matter of Trade.

Ive had serious trouble comprehending the party search trade system. Its almost impossible to make out WTB's, WTS's and WTT's ect in the party search. My suggestion is simple can you guys separate WTS and WTB messages into two sections?
That would be sweet. Probably too much work for ANET to pull of (either now or whenever) but even just seperating them into two pages would be helpful. House Of Furyan 18:40, 10 February 2008 (UTC)

Organizing Titles

Hi Gaile, first time wiki user. I have a problem with my Guild Wars account. I have something like seven different progressions on account-based titles that appear on all the new characters I make and they over-shadow any progression I'm making on said character. Is there any way that you can sort the titles between account based titles and character based titles? I believe it would be much easier to see any progression on titles if I could just close the Account based title tree. Thanks. Matthew Dryden 04:22, 11 February 2008 (UTC)

I believe this is on one of the top most-requested updates. They know we're clamoring for it but they'll tease us until we bleed. Renin 04:28, 11 February 2008 (UTC)

Exporting Character Status

It would be nice if there were a way to export status data for each character on an account. (e.g. elite skills capped, missions completed, chests opened, areas vanquished, title status, etc.) Perhaps saved to a text file in Base64 such as the skill templates. This would then allow players to import their data into tracking utilites.

Admittedly, this is of particular interest to me, since I'm the author of the Rohar's Roughnecks Character Progress Tracker, a listed Guild Wars fansite. (Shameless Plug). The website currently tracks so much data that new users are intimidated by the initial data entry. Obviously the exported file should not have any account information that could be used to hack accounts. In fact, even the character name could stay out of the data, relying on the player to name the data file as they see fit. --User Rohar icon.jpg Rohar (talk|contribs) 15:49, 11 February 2008 (UTC)

suggested that myself somewhere else. It would just be a dump of the Hero and Skills panels, and maybe the Hall of Monuments too, if you are inside it. MithUser MithranArkanere Star.pngTalk 16:09, 11 February 2008 (UTC)

Re-evaluate Adjusting Mystic Regeneration

I'm suggesting re-evaluate the adjustment made to Mystic Regeneration. --- Silverleaf User Silverleaf sig.png 23:02, 11 February 2008 (UTC)

You miss the important part of a suggestion: Why? Now the regen is capped at 12(15 with items). That's quite a lot compared to many other skills. The change almost only affects farming builds, so it's not a problem. MithUser MithranArkanere Star.pngTalk 23:08, 11 February 2008 (UTC)
Solo farming is not and should not be a focus for PvE balance. Dervishes don't need help in PvE, Assassins and Ritualists do. -- Gordon Ecker 10:10, 12 February 2008 (UTC)
Why are you people still wining about Mystic Regeneration, its an overpowered skill which needed and its still in need of a rebalance. It also doesn't effect much solo farming since soloing got nerved in general. --MageMontu 15:51, 12 February 2008 (UTC)

Guild Hall Decorations

I don't know if this has ever been suggested, but with the advent of the Fireworks crates during the Canthan New Year celebration, I thought it might be a good time to bring it up.

My thought is that it would be very cool to have a new Guild Hall NPC who would provide various GH decoration packs. During the different events I think it would be fun if we had the option to decorate our guild halls, as well as for other Guild specific special events like birthdays, etc. These packs could be available at a cost that would vary depending on the duration and last the duration of the festival/event, ie. 12 days for Wintersday, 3 days for other events, and 1 day for general guild events.

We use our guild hall quite a bit for general gathering and party formation, and I think it would be cool to be able to decorate it for special events. Thanks for your consideration! --Go to Wynthyst's Talk page Wynthyst 16:16, 12 February 2008 (UTC)

I agree, the Guild hall could be "personalized" more to the guild. A decoration npc would be great, as mentioned, providing service of: Decorate your guild hall with ______ decoration for X amount of days, your total is ___g. it would also be a great sink hole for gold. there would be the base cost, price fluctuate depending on the decoration, then times it by the number of days the that it will be in effect. I also think an npc who you could buy specific decorations from would be great to "personalize" a hall example: Buying banner stands for hall that display guild cape, or a large tapestry that hangs behind guild lord, or simple color change to certain area of the guild, like flooring to better match a theme closer to your guild, or add X decoration in X location. Example: Add [Guild Banners] in [entry ways] or (now this would be specifically designed to guild battles and GvG tactics) Add [ice jet] in [center]. these decorations would then also be present in a GvG adding to stronger unification of the guild (or revolutionize GvG in the second case). Some of these changes might be better off as the "privileges" of a leader or officer. Maybe even start an "i'm the leader" title? R1 "take me to your leader" R2"i'm the leader" R3 "I have got people" points could be earned to this tile buy buying guild npcs, promoting officers, add members (an exploit would arise, adding and kicking people over and over for title points, so a "wait time" would need to be instated, along with a tracking of player guild history to prevent exploit.), buying event decorations, setting of fireworks, participating/leading a GvG, leading a full skirmish, Leading a full guild party in PvE, and other like guild related actions. I think all this would be "fun" and add character to the game and help unify guilds and create a stronger sense of identity in the guilds. I fear Guild Wars has strayed very far from its name, lets bring it back. Blood Brother Zell
I think that the best option would be to have a decorated version of one hall in each event, and those that want to decorate the guild hall, instead of activating the decorations for their own hall, change to the decorated hall. Why? That way devs do not have to make 16 decoration sets, but just one per event:
  • Wintersday: Decorated copy of Frozen Isle.
  • Halloween: Decorated copy of Isle of the Dead.
  • Canthan New Year: Decorated copy of Isle of Meditation.
  • Dragon Festival: Decorated copy of Imperial Isle.
  • Birthday's Celebration: Decorated copy of Wizard's Isle.
Once the event is done, the copy hall is removed from the list and those that chose it will have the original instead. That's much easir than making decorations for 16 halls. MithUser MithranArkanere Star.pngTalk 07:33, 13 February 2008 (UTC)
I have to disagree with you Mith, I know that creating the decorations for all the halls would take time, however forcing guilds to change halls if they wish to be decorated for events is not something I think would sit well with the community at large, I know it wouldn't for me. Given that all 16 halls are already built, it's not like the devs would be starting from scratch to add decorations. --Go to Wynthyst's Talk page Wynthyst 12:19, 13 February 2008 (UTC)
I forgot to tell, but during events, guild would be able to change to the event hall for free, and go back to the previous hall for free too. MithUser MithranArkanere Star.pngTalk 14:28, 13 February 2008 (UTC)
lol and I'd rather pay to decorate my own hall :D --Go to Wynthyst's Talk page Wynthyst 15:01, 13 February 2008 (UTC)
Finding the eaiest way to add something it's the first step to get it done. If you expect Anet to change all 16 Guild Halls in each event you expet a bit too much right now. MithUser MithranArkanere Star.pngTalk 15:09, 13 February 2008 (UTC)
I understand your perspective, but I would rather maintain my high expectations from a company that I have invested a large chunk of money and time into supporting. What I fear in lessening those expectations is that if you settle for less than the best, that's all you are ever going to get. They don't need to change anything for every event, they just need to provide us the means to do so if we choose. For them it would be a one time effort. --Go to Wynthyst's Talk page Wynthyst 15:19, 13 February 2008 (UTC)

Heroes and Guild Capes

I know this would or could bog the game down, how about heroes having our guild capes? We could decide if they would show or not, just like on our own persons. In most side stories of heroes joining, they join our group, so why not have them fly our guild colors?

Of course, it would be hard to add a cape to a Charr, but Pyre technically said he would only temporarily join us, so there would be no need to add a cape to him, but the humanoid heroes could wear one. Just think it would be neat :) Kess 18:22, 12 February 2008 (UTC)

can we add a prestige title for all us grinders :P?

moved from User talk:Gaile Gray

can we add a new title based off xp on a character?i think getting 12 mil xp on a character is worth a title lol :P,shows experience of the person and their abilities somewhat fairly,(but i guess people could have it run as well....,but theres a limit to that since xp is divided per groups,etc,etc). Anyway i just think it would be a nice title that us grinders and actual players would enjoy,and maybe add a mini bonus with?something like every 3rd tier rank gives your character+5hp,+1 enegry,and make a rank every 4 mil xp? :P74.186.169.130 22:04, 13 February 2008 (UTC)

The game doesn't need more titles though :S Lord of all tyria 22:08, 13 February 2008 (UTC)
(Edit conflict) xp doesn't show anything except, exactly, the fact that said person has been grinding, likely farming, very much. even if this person is skilled using that particular build (which they likely got from a build site anyway), in general it doesn't mean anything, comparable to contributions here on the wiki. if anything, it should be a title that kinda mocks its bearer. especially since it's those grinders who cause inflation. :P - Y0_ich_halt Have a look at my page 22:10, 13 February 2008 (UTC)
Hm... I'm not against a way to show off skill points earned... hm... maybe a title-like selectable track with no max, that just shows the raw variable of earned skill points: [xxx] skill points earned. Hey, after all, they got them, people can show off money with armors and titles; and achievements and grind with other titles, why not skill points, that show the XP earned? MithUser MithranArkanere Star.pngTalk 22:21, 13 February 2008 (UTC)

The problem with a title based on xp/skill points is that it wouldn't credit those who "play" the game, just those who solo farm. If you want to show off prestige work on one of the hard mode related titles, or start a survivor. And a bonus for such a title is absurd on top of that, it would "brake" the game. Blood Brother Zell

I belive ANet is adding this title to GW2. It's called "removing the level cap". --Mme. Donelle 01:02, 14 February 2008 (UTC)
I wouldn't mind such a title. It does no harm. However, there must not be any physical reward with it, at most I'd suggest something like the PVE skills.
Giving additional HP for XP is the worst you can do. It only forces players to grind and is further incentive for the "max level is teh ubar"-crowd. No need for that.
@Mme. Donelle: I'm sure that they don't intend to make you any stronger with higher levels, though.--User Cyberman Mastermind Sig.gif Cyberman 09:04, 14 February 2008 (UTC)
I never suggested it would. In fact, the reason I mentioned it is because I strongly suspect that GW2's high level cap will be unique amongst MMOs in that it will be purely aesthetic -- like a title. --Mme. Donelle 10:15, 14 February 2008 (UTC)
Oh you mean, "look, I'm level 4,596 and I'm still doing the same exact damage back when I was just level 20? Oh? You too? And what? you're level 6,941?" Renin 10:34, 14 February 2008 (UTC)
I'm not loving the idea of a high level cap/no level cap for gw2...I can see it now..."LFG MISS LVL 100 + ONLY NO N00BS!!1!" *sigh* -Warior kronos 18:19, 14 February 2008 (UTC)
I doubt that they'll really do something to that extent. I do think that the level we'll have will be just aesthetics not something that people can base their judgment of how well you can play. Besides, even IF they actually DO matter, it's not like lower level people will not get any boost in their stats. We've seen it happen in Eye of the North, where a low level character gets a buff. But then again, who knows? Renin 01:48, 15 February 2008 (UTC)
Rank is "just aesthetic"...and that system turned out just dandy.-Warior kronos 19:44, 16 February 2008 (UTC)
Nope, Rank no longer became just aesthetic when they added PvE skills tied to the rank as well as rank bonuses. It WAS just aesthetic before actual buffs of titles were implemented. I still do think that GW2 levels will be (if uncapped) purely aesthetic unless they do make level 5000 more powerful than a level 2000. But we've heard (and seen in in eye of the north) that lower level companions will be a boost of some sort to augment them. Renin 20:08, 16 February 2008 (UTC)
Was referring to HA rank, srry I wasn't clear -Warior kronos 02:40, 10 March 2008 (UTC)

Present Drops During Events

A guildie and I were discussing how very little lag there was during the Canthan New Year event -- well done, btw -- and we compared it to the awful lag during the Wintersday event. Since it seems likely that the physical dropping of presents on the ground is what caused the lag (I say "seems likely" because I can't remember whether or not it was confirmed that present dropping contributed to the lag, although lag isn't the only reason I'm suggesting what I'm about to suggest), I was wondering if, for future events in which presents are dropped on the ground, they could be awarded in the manner of Red Gift Bags and appear directly in people's inventories instead?

A set number of presents generally seems to drop for each player anyway, so why not just have that number of presents appear in one's inventory? To add flavour it could be (using Wintersday as an example), 10 presents if your supported God wins, 5 if the God you didn't support won, and 5 guaranteed just for being present. (Er, excuse the pun.) I don't see any reason not to do this, since the only real argument against not having them drop on the ground is "but I like being able to steal AFKers presents!".

--Mme. Donelle 00:58, 14 February 2008 (UTC)

Alliance Message Board

Here is a suggestion for Alliances. Guilds have message boards that allow them to spread messages to all guild members. Why not add a similar board for alliances? It would allow Guild Leaders to plan Alliance wide events without having to rely on contacts in other guilds to spread information. Only guild leaders would be able to post info, but all alliance members would be able to read it. Legionaireb 03:53, 14 February 2008 (UTC)

I think that is an excellent idea. --User Rohar icon.jpg Rohar (talk|contribs) 05:19, 14 February 2008 (UTC)

Gold Seller Addresses

Blacklist them. Either so you can't mention them, or that they get filtered without any way of getting past that filter. It would at least negate some of the gold sellers' spam, cause it's getting out of hand. I hardly think it would affect any legitimate discussion as long as you only filter the addresses. — Galil Talk page 15:15, 14 February 2008 (UTC)

If you mean IP addresses, that's useless thanks to dinamic IPs and proxies. If you mean MAC addresses, I doubt that being possible, although they could make the client check them, they could always hack them or something like that. MithUser MithranArkanere Star.pngTalk 15:32, 14 February 2008 (UTC)
He means the actual internet addresses, www.goldsellersrus.com and such. Stick an auto-ban wordfilter in or something, it's getting ridiculous. --164.47.99.88 15:47, 14 February 2008 (UTC)
Filtering URLs is pointless, you can make hundreds of thousands new addresses in the time it takes for staff to add few hundred that were submitted. It will cost big, be futile and generally ineffective. Having monthly mass banns of accounts who bought gold from known gold sellers represented on the official page would work better as means to discourage buying of gold. If people understand that they can really lose thousands of hours of work on their accounts as well as few hundred bucks worth of cdkeys they are less likely to even bother with going to gold selling sites. Biz 15:50, 14 February 2008 (UTC)
That won't stop the spam. --164.47.99.88 15:51, 14 February 2008 (UTC)
Addresses would be useless to, since they are virtually illimited. MithUser MithranArkanere Star.pngTalk 18:21, 14 February 2008 (UTC)
Could block posting of all URLs ingame, or maybe only allow URLs in whispers and guild/alliance chat? Expanding on that you could just have a list of URLs you are allowed to post and block all others.--Affian 20:40, 14 February 2008 (UTC)
@Affian: That wouldn't solve anything. They'd just post stuff like "eych tee tee pee slash slash dot gold for monies dot comm" to fool that filter. People who want to buy gold will still know where to go.
Besides, if you look at what spam mails nowadays look like, if they can still sell, people will buy anything, not matter the spelling.
I think the only way to get rid of them would be in-game moderators. But they come at a price, which isn't money alone...--User Cyberman Mastermind Sig.gif Cyberman 12:44, 15 February 2008 (UTC)
I am aware that addresses are easy to come by, but they come at a price (unless of course they go for dyndns or some other lame free service), and I figured that if they got unusable it wouldn't be profitable any more. I have to admit I didn't think about the whole way to fool the filter though (it was 5-6 am after all when I posted that). They could however merely blacklist parts of the addresses (ie, in the above examples the "words" "goldformonies" and "goldsellersrus" and the phrases "gold for monies" and "gold sellers r us", or similar). One way or the other, potential customers would have to be able to understand what they mean anyway, so they can't misspell (other than obvious misspells). I wasn't looking for a fool-proof way of filtering though, cause no such system exists. I was more thinking of a way to reduce it, since it's unbearable to be in kamadan or great temple of balthazar nowadays, for more than two seconds anyway. — Galil Talk page 20:46, 15 February 2008 (UTC)

Think about Australia

Australia needs some sort of event that involves mini's or magazines or something like that. I feel so left out down here while the rest of the world gets to get free merchandise. Think of the Kangaroos. Evan

Gold Dye as of Neon Colors

Seeing there is Silver Dye in Game can there please be a gold dye? For players who are about to say yellow, If you want silver dye guys go use gery dye at the merchant please ;) Yellow and white or Yellow and silver can't make gold. Gold dye could Glimmer in the sunlight or sparkle or something showing it is gold dye. Also Dye Remover Dyes. These were dyes mixed with Dye Removers that appeared in Dye Remover Bottles but acted like a dye to give a REALLY light version of the dye mixed like Green mixed with Dye Remover makes Neon Green. Can those type of Dyes be readded to the games please? If not then please somehow update the current dye system to get those previous dyes(lol i am getting alot of people asking me where did i get my neon green from and i feel ashamed telling them u cant get it no more =( ) --72.178.138.105 00:01, 15 February 2008 (UTC)

Silver's more reflective than gold, but the silver dye doesn't glimmer or sparkle; I think silver and yellow is close enough to gold that it's not worth making a new dye. That's an interesting idea about neon dyes though... I never realised it was possible to get a neon effect with the old dye system. Maybe they could add an "incandescent dye"? --Mme. Donelle 18:45, 15 February 2008 (UTC)
I'll replace Silver with additives, like 'gloom', 'gloss', 'shine', 'chrome', 'metalize'... and add another slot to the dye panel of the additive. MithUser MithranArkanere Star.pngTalk 01:37, 16 February 2008 (UTC)

Limited edition Weapons

WHY NOT MAKE LIMITED EDITION WEAPONS LIKE YOU DO WITH MINI PETS? THE ZAISHEN CHEST IS KILLING THE ECONOMY! LORD T

They did make limited edition weapons, see pre-order and Category:Wintergreen weapons, also, learn to turn off caps lock. -- Gordon Ecker 05:45, 15 February 2008 (UTC)
It's also the complain of the richer people, I don't mind that prices are going down. I want it that way, you wanna know why? Because I'm a casual player that does not spend countless of hours per day farming in-game. So that means that the uber leet items are affordable for me and the rest of the casual gamers. You know we've all played with a parent or two and most of them can't spend more than half a day in front of the PC playing. Think about the little people like us. Renin 05:53, 15 February 2008 (UTC)
No items sold for over 1000k it's not 'killing the economy' it's 'fixing the economy'. Miniatures are a total vanity, but weapons are used by players and may be destroyed upon salvaging, you cannot make them limited. MithUser MithranArkanere Star.pngTalk 08:59, 15 February 2008 (UTC)
Kill the economy? Wtf? The keys are literally free to get. — Eloc 19:44, 15 February 2008 (UTC)
Here's the beauty of economies of any scale. The rich (in this case, the more active players generally) get crazy items early- Slavers Exile, DoA, Sorrow's Furnace, etc. The more lax players - or those who don't have the money to get those weapons, will eventually get them given enough time and enough effort for less than they could have been gotten for originally. Why? inflation of sorts. The supply of these rare items is ever-increasing, leading to lower costs. So what does this mean? Those players who are ahead of the game seek out the new, rare skins if they so choose thereby keeping ahead of the curve, while the players who aspire to have those once rare items eventually get them. As long as there is a drive for the more involved player to obtain the next greatest thing and a supply of those 'next-greatest-things', everyone should be happy. Its makes perfect economical sense and if you have to whine and complain about how something you spent so much time and effort in getting is virtually free nowadays, move on to the next thing or be content with what you had. It all comes down to being an intangible bitmap texture anyway. -elviondale (tahlk) 01:09, 16 February 2008 (UTC)
Someday prices of those keys will go down, due to giving up on the rare drop. People will stop using them. so the demand goes low and price will rise. Basic law of the economics -- The Warrior Of Timi 10:54, 16 February 2008 (UTC)

Charm Animal changes!

Section 1- Summary of Current Charm Animal.

I've noticed how a ranger MUST bring charm animal to use their pet, yet charm animal has no functionality beyond that when you're using your skills, which while in someways makes it a useful skill, in others, making it useless after actually charming, since there is no effect beyond 'charm/equip animal.' I've thought about it, and noticed nobody's actually said anything about the issue, so I've been thinking to, while not nerfing anything at all, yet improving charm animal, change it from just simply a 'charm/equip animal' spell, to a resurrection skill as well. Here's what I have in mind (Lists cost, casting time, description, etc.)

Section 2- Suggested Function of Charm Animal.

15 Energy. 1 Second Casting time. 10 Second Recharge.

Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. If your companion is dead, it is resurrected with 10...58% health.

Progression table for resurrected health:

0 Beast Mastery: 10% Health.

1 Beast Mastery: 14% Health.

2 Beast Mastery: 18% Health.

3 Beast Mastery: 22% Health.

4 Beast Mastery: 26% Health.

5 Beast Mastery: 30% Health.

6 Beast Mastery: 34% Health.

7 Beast Mastery: 38% Health.

8 Beast Mastery: 42% Health.

9 Beast Mastery: 46% Health.

10 Beast Mastery: 50% Health.

11 Beast Mastery: 54% Health.

12 Beast Mastery: 58% Health.

13 Beast Mastery: 62% Health.

14 Beast Mastery: 64% Health.

15 Beast Mastery: 70% Health.

16 Beast Mastery: 74% Health.

17 Beast Mastery: 78% Health.

18 Beast Mastery: 82% Health.

19 Beast Mastery: 86% Health.

Section 3- Suggested Changes to Current Animal Companion healing / resurrection skills if Charm Animal's suggestion goes into effect.

Changes to other Beast Mastery Healing/resurrection Spells:

Heal As One: Remove Pet resurrection effect. Also, to offset the effect so it's not simply Companionship with more stable healing, and faster cast-time/recharge-time, its description would be changed to:

"If you or your animal companion are below 75% Health, you are both healed for 25...121 Health, and lose one of the following Conditions: Crippled, Blindness, Deep Wound, Weakness, Cracked Armor."
Now while this would seem to make Heal As One overpowered, healing and removing conditions as well, the list of suggested conditions is limited to things that would mean more cause of concern for Beast Masters, and melee professions, and to keep Heal As One from getting too powerful, the condition removal would require a charmed animal to take effect, just as the current healing effect requires an animal to be charmed just to do the healing.
Also, it is noteworthy that because of it being elite, and requiring a pet to work as well, there goes both your elite ability and another skill (Charm Animal) just to actually do its listed effects, only to remove 1 of 5, out of the 9 conditions at random, making it not 100% guaranteed adieu conditions ability.

Comfort Animal: Remove Pet resurrection effect. The Energy Cost would be reduced down to 5 to offset the fact that the functionality of pet-resurrection would be removed.

Revive Animal: The functionality would not be changed, as that resurrects multiple animal companions for a higher health percent, rather than just one, so the use wouldn't be redundant compared to the suggested Charm Animal Changes.

Companionship: No Changes, since it never had a pet a resurrection effect in the first place.

Section 4- Justification of Casting Time Reduction, and adding a Recharge Time.

Casting Time - While reducing the casting time to merely 1 second would make it appear that taming the animal would be a little too easy and too fast, if it functioned as a pet-resurrection ability, casting time would mean a lot more to anyone who uses a pet, even if they merely have 2 or 3 skills for the pet. Nobody wants to spend 10 seconds attempting to resurrect their pet, only to get interrupted and have to do it all over again, or possibly even disabled for 20 additional seconds after interruption, if a Distracting Shot/Chop type ability is used, making the ranger prone to interruption and then being disabled once again, after being disabled for a bonus 20 seconds... which would pretty much devastate the more extreme beastmasters if they had to spend 10 seconds reviving their pet, only to get interrupted and then disabled, or knocked down.

Energy Cost - The energy cost I decided to boost up to 15 energy, to offset the fact that it would only take 1 second to cast, so that way, unless someone manages to obtain 16 Expertise, you would still feel the energy cost of pet-resurrection, even as a primary ranger, at 8 energy with level 12 Expertise.

Recharge Time - The Recharge I decided to play in at a 10 second recharge, so one would not be able to simply use Charm Animal to resurrect the pet over and over again, and while that would seem to be a bit harsh if the pet died almost instantly after resurrection, any pet-using character with common sense would bring defensive skills for the pet, to ensure it can endure the pain, so one would not have to deal with resurrection of the pet in the first place.

If the vast majority of players to find anything about the casting time, energy cost, or recharge time inconvenient and/or overpowered (if the suggested idea goes live, that is); that's what the beauty of updates are for; to fix issues relating to being underpowered, overpowered, or absurdly illogical. Any suggestions would be nice, if anyone has those to loan. --Dragon's Moon 02:56, 16 February 2008 (UTC)

Section 5- Questions, Comments, and Criticizms of the suggestions to Charm Animal and changes to current healing / resurrection abilities for pets.

I like most of what I see the only thing I would disagree with is the disabling of Heal as One resurrecting ability, it is elite and if you get rid of resurrection on it I doubt anyone would ever use it over companionship. If people are willing to use up the elite slot for HaO they should be given the added bonus of a quicker rez. -- BroodlingUser Broodling67 sig.PNG 03:18, 16 February 2008 (UTC)
Well, I wouldn't say so, as Companionship operates on healing the individual with less health, and that makes it an unpredictable healing skill, and also suffers from a casting time that is long enough to safely interrupt, even when a pet is the one attempting to interrupt the enemy. Heal As One, however, operates on healing both of you when one or the other falls below that 75% health marker, making it a much more stable healing ability. Heal As One also enjoys 1 second cast time, causing it to be much harder to interrupt even by folk who have done quite a bit of practice interrupting.--Dragon's Moon 03:58, 16 February 2008 (UTC)
Charm animal rez should have a 15 second recharge, it'll make other rezes useless if it's at 10 Renin 03:25, 16 February 2008 (UTC)
Well, first of all, take careful note of the descriptions. Revive Animal has a higher base health ressurection anyways, and has the bonus of ressurecting multiple animals at once. Also, Charm Animal would only effect your pet, not players or anything. --Dragon's Moon 03:58, 16 February 2008 (UTC)
But with varying health gain, it will become too over powered at higher levels. Or would you be happy if I said let the recharge be 12 instead of my initial suggestion? Renin 04:04, 16 February 2008 (UTC)
Compare it to Comfort Animal. Comfort Animal, as it is, is a 1 second casting time ressurection, with a 61% health ressurection, whereas the idea for Charm Animal takes 1 seconds to cast, the difference is 13% more health at level 16 beast-mastery (the suggestion being 74%.) As a ressurection skill, I thought of Charm Animal as basically being a higher health ressurection Comfort Animal, with the trade offs of having no infinate range, but higher health resurrection, and more energy cost to offset the higher amount of health being used to resurrect. Recharge is a moot point, as the casting time would offset any recharge time, even with a recharge time of 5 seconds or less. --Dragon's Moon 04:32, 16 February 2008 (UTC)
Heal as One casts faster, which is great, but only heals about 20 extra and it does affect both you and your pet, I still think that is to weak to warrant the use of an elite slot and the last thing Beast mastery needs is another crappy elite. Even if you don't like adding the rez effect back in you should consider condition or hex removal.-- BroodlingUser Broodling67 sig.PNG 15:59, 16 February 2008 (UTC)
Hmm, perhaps you both lose one of the following conditions: Crippled, Blindness, Deep Wound, and Cracked Armor only, so it wont overshadow the ranger's other condition removal: Antidote Signet? :o --Dragon's Moon 18:21, 16 February 2008 (UTC)
I think that Charm animal should REZ with 5%. It wouldn't be too powerfull and the fact that its only 5% no matter the attribute the other Rez skills wouldn't become useless. One simple 5% doesn't look like much but think od a Mo/R who could with only 1 skill have a living wall. Thats the big problem with the pets its always at least 2 skills :Charm Animal and a Heal/Rez skill. Black Lurker 00:53, 19 February 2008 (UTC)

Stop Messing Up PVE with PVP!

CHeck this link out, readHastes at the bottom... http://wiki.guildwars.com/wiki/Talk:Game_updates/20080215 And It gave me an idea, what if you made two kinds of skills. PvP and PvE, but they had the same names but did different things. the Flame Djinn's haste nerf really got me mad. but if you had 1 for PvP you could balance it, by making it 25% and then the PvE verson goes 33% as apparently all of you GW creators are focused on PvP all you would have to do is balanced/change the PvP with no consequences (how do you spell that?) from the Mainly PvE players getting mad at you. And i would think this would really be helpful for the people who need it.--User Fire Tock sig.jpgFireTock 03:37, 16 February 2008 (UTC)

You're only about the nine thousandth person to mention it...
This is impossible on the current game engine. It may be integrated into GW2.
...What exactly are you doing that you need that 8% speed buff so badly?
-- Armond WarbladeUser Armond sig image.png 03:41, 16 February 2008 (UTC)
To be honest, I find such people really depressing because instead of proactively changing their builds, they're just complaining how their old builds are getting nerfed because of PvP game play. I do mean this in the nicest possible way, since I too am a big PvE-head. Though I am not one of the common PvE-heads that constantly is pissed with the results of the nerfs. I say think of it in a proactive way, not this negativeness because your other builds are getting nerfed. Renin 03:51, 16 February 2008 (UTC)
*Agrees with above poster* have you ever noticed how things are constantly been changed... thats because people find other things to use... How about trying a little ingenuity and try and make something new. MAYBE just maybe you'll find something that works better or at least is more enjoyable. Crazy 10:05, 16 February 2008 (UTC)
Messing up PvE? All they did was nerf a few running skills. -- Gordon Ecker 10:26, 16 February 2008 (UTC)
I have to agree with everyone. A) your not the first person to suggest that change and B) the nerfs were hardly game breaking. Admittedly i find them a wee bit annoying due to the fact that i can no longer outrun enemies in hardmode, thus making my farming with my ele, a wee bit more troublesome. However not gonna lose any sleep over it, just gonna focus on finding a way to adapt to it. -- Salome 11:02, 16 February 2008 (UTC)

I for one am for the nerfs and ive had whole builds scraped because of them so I don't see why ppl complain and those skills that get nerfed are usually overpowered EX "Mystic Regeneration". Although there are skills that I wouldn't have nerfed but thats my opigion. Black Lurker 00:23, 19 February 2008 (UTC)

Guild Wars 1 and 2 Suggestions

(sorry if I get some things wrong but i'm a new member) I suggest that for Guild Wars 2 The Mursaat, The Naga, The Wardens and The Centaurs are the other playable races because from asking around in random towns on Guild Wars, these are the creatures people would like as well as Charr, Asura, Sylvari, Norn and Humans. Also I think you should be able to unlock Pets with Tournament points. They should be 50 per standard pet (e.g. Melandru's Stalker or Crane), 75 per unusual pet (e.g. Black Moa, White Tiger) and 150 - 500? for a much more prestigious pet (Black widow, Rainbow Pheonix, Pheonix). Last thing is there should be one new kind of race altogether in GW2 because I'm intrigued by the Sylvari and Would also like 1 more fresh idea like perhaps some more "Razah" humanoids? - User:The Hitmans Paradox 16:09 GMT, 16 February 2008.

You also forgot to mention Tengu, they played a prominent role in Canthan history. As for adding in other races I would assume they would be good candidates for being part of expansions/campaigns, perhaps the Cantha campaign would add Tengu and an Elona campaign would add Centaurs. As for the Mursaat I don't think they will ever become playable creatures, they were made out to be far to powerful (Spectral Agony) to just let players create thousands of them and run around. This is all speculation and we won't know anything for a good long while. -- BroodlingUser Broodling67 sig.PNG 18:18, 16 February 2008 (UTC)
=/ Plz don't add any more races then there already are...And if they are added in, don't make drastic differences between the races...I don't wanna have to make my tank a charr in gw2 to avoid facing Mes-exclusion-in-pve-syndnrome...-Warior kronos 19:41, 16 February 2008 (UTC)
Personally I think the Mursaat would be quite a good species for GW2, I think that if they have Spectral Agony (which I do not advise for it prevents a more creative ability) it would be a far less potent form. I think Tengu is a very good idea and is better than the idea of Naga. It seems my pet idea has gone slightly unnoticed and/or agreeable. Lastly I spent some time thinking over possible abilitys and Mursaat could have a speed boost or a resistance to White Mantle, the Tengu could have claw attacks, the Wardens could have a resistance to earth damage or slightly enhanced range attacks, Centaurs could use Trample but I am still unsure about them. Finally I think Humans should have some form of survival enhancers because of most or even all creatures in GW and real life, Humans adapt very quickly or even quickest. Also I heard that there would be weaknesses but I havn't got round to thinking about that one. The Hitmans Paradox 21:30, 16 February 2008 (UTC)

New Mini pet ideas

moved from User talk:Gaile Gray

Hey I dont know if you guys have already made the mini pets for year 3, but I think that some really cool ones to have for it (or release some other time in the future) would be as folllows

  • Miniature Saint Viktor (in spirit form)
  • Miniature Archemorus (in spirit form)
  • Miniature Shadow Monk
  • Miniature Junundu
  • Miniature Afflicted Ritualist
  • Miniature Stone Dwarf
  • Miniature Norn bear

I think those would make for some very interesting and popular mini pets! Torp 22:07, 16 February 2008 (UTC)

Yeah, mini svaniir would be awesome :) and also just a note on the mini jujundu... would that make the mini say half the size of your character ? cos those things are HUGE Crazy 02:46, 17 February 2008 (UTC)
Hm... mini Kveldulf or mini-Nyan... just great... MithUser MithranArkanere Star.pngTalk 02:52, 17 February 2008 (UTC)
I would Love to Suggest a Mini Mad King seeing they added the Mini Elf in the 2nd year. As Also more Dragons like a Mini Glint b/c most people who collect mini's in game wants a Mini Kunavang or a mini Bone Dragon in their collection. Would be cool if Anet showed us a preview of the Dragons in GW2 in this year of mini's ^-^ --72.178.138.105 07:59, 17 February 2008

(UTC)

Sorry about my obsession but I would like Mini Mursaat and maybe a Mini Leviathan. I also agree with all the above Ideas. Mini White Mantle might be fun. Strangest but best (green?) could be Mini Abaddon, who is a floating head & arms. The Hitmans Paradox 11:16, 17 February 2008 (UTC)
Personally I'm dying to see a mini Margonite. I know we have Mallyx, but he's a bit meh. A Reaper or Sorcerer or Cleric (with a Bo staff!) would be awesome. --Mme. Donelle 02:05, 18 February 2008 (UTC)

Suggestion

moved from User talk:Gaile Gray

I was wondering if you could suggest some sort of Pet skill bar with monster only skills such as a bears brutal mauling but for all pets varying with breed.--Hound Dog 01:32, 16 February 2008 (UTC)

Pets being able to trigger on-attack-skill skills = nty. --71.229.204.25 10:52, 16 February 2008 (UTC)

Survivor

I think that the Survivor title should be resetable. The point of the title is to get X amout of XP without dieing right? Well it seems to me that having to restart a character because of Lag kindof makes it a Lucky title. The Survivor title should be resetable but only if the player wants to and it would be a total reset the title would return to 0 XP and you wouldn't have to make a new character. Black Lurker 18:26, 17 February 2008 (UTC)

Kinda defeats the point of SURVIVOR. Its not just getting experience...Its not dying haha. I'd love to get it on my war, but fact is my warrior had died over 1,000 times. Not very survivoresque. -Warior kronos 02:21, 18 February 2008 (UTC)
You could get Survivor or Legendary Defender of Ascalon seeing they are the 2 exact opposite titles xD --72.178.138.105 09:34, 18 February 2008 (UTC)
This has been debated and thoroughly discussed before. I'll stand behind my idea, which is that to double or triple the exp amount for those who have died already. Renin 09:52, 18 February 2008 (UTC)
What about someone who gets Legendary Survivor and then dies after getting the title? They still get to keep it, and I don't see why a character that dies before the "winning streak" should be treated any differently than a character who dies after. Honestly, I don't think the Survivor title has any place in Guild Wars, I think that it punishes teamwork and rewards players for abandoning their parties. -- Gordon Ecker 10:33, 18 February 2008 (UTC)
I have a different idea: Something like "Living Corpese" - a title für dying! I mean, survivor is quite a bit of nonsense, so why not add a title for people who die? --Aquila Noctis 12:29, 18 February 2008 (UTC)
If survivor is kind of like a winning streak it seems to me that either way its quite the exploit. So I though that maybe your title would reset but only once youve gained enough experiance for legendary survivor. I have a character that has 1.137.259Xp and ive played for over 250 hours on it so if my survivor was to reset It seems to me that its a second chance that isnt all that easy to get. If it was to reset at multiples of 1.337.500 It wouldn't be like giving the title away. Those who already have the title at lets say rank 1 or 2 should have the choice, or better make it a second title so he/she can keep their previous title until the new one passes it. 67.204.1.107 12:49, 18 February 2008 (UTC)
And what about allowing to 'transfer' the title from one character to another of the same profession? Making survivor with a Monk it's the same to make it with any monk. MithUser MithranArkanere Star.pngTalk 15:06, 18 February 2008 (UTC)

@Aquila Noctis I believe there is already a title for that....Legendary Defender of Ascalon.....to obtain it there is something called deathleveling. I already have 40k deaths so far trying to get the title and i am level 16 so far. --72.178.138.105 07:01, 19 February 2008 (UTC)

I remember proposing the transfer idea, that would work well, and there's really no reason to oppose it (aside from the work needed to implement it). As for why Survivors usually oppose XP since death schemes, it's because current Survivors had to restart their character and loose all progress made on a character, including heroes, unsalvagable items like armors, and missions completed. Without this limitation, you could get heroes and get to the FFF area, and *then* farm Kurzick points and XP until you get your LS. That would be way too easy. At least at this point aspiring LS's need to get themselves to their farming location (if they farm), and loose all progress if they make a fatal mistake. -- Alaris_sig Alaris 14:46, 19 February 2008 (UTC)
I already have 2 Legendary Survivors and 1 Indomitable one and i'm the one proposing the idea. If you always think "well it would be unfair for this and that reason and for this and that player" you can't make anything better because there's always someone who will complain anyways. And having to get to 1,337,500 XP before the title gets reset (if the player wants to) Isn't exactly giving it away either because on the off chance you don't screw up again youd still need a total of 2675000 Xp so in a way starting over would be faster. And besides most titles can not be stumped permanently, the only other one ive seen is the Legendary Defender of Ascalon which you can't actually mess up unless you "accidentaly" leave PreSearing. Black Lurker 17:33, 19 February 2008 (UTC)

I don't really understand the "transfer" idea. So, you make a survivor character, then talk to an NPC/do a quest/pay a fee/etc to transfer the title to another character who's already died? That... that makes no sense to me. The concept of resetting deaths on characters who already died just about makes sense -- as someone above said, the title is essentially a "winning streak" affair -- but if survivor was transferable, all titles would have to be transferable. (It'd be strange and unfair for them not to be.) Not to mention that it'd be hard to buy the quest for this... "So, <survivor character>, I hear <character who wants survivor> is envious of you. And, um, he's kinda hired me to kill you so he can claim credit for your achievements. Sorry, but he paid me well." Mehh. -Mme. Donelle 03:14, 24 February 2008 (UTC)

The transfer concept is based in the same concept as PvP and other party-wide titles. It doesn't matter the character that makes it, as long as the player makes it. MithUser MithranArkanere Star.pngTalk 13:53, 24 February 2008 (UTC)
Ah, I see. I'd read of a transfer idea in which the survivor character essentially destroys himself so another character can "inherit" the title; making survivor account-wide is a less asinine concept, but I still don't think it's really appropriate for such a character-based title as this. I could understand making Wisdom or Treasure Hunter account-wide, but Survivor? Nah. --Mme. Donelle 15:23, 24 February 2008 (UTC)

What about "Sacrifice 1 skill point per death point" and then from there, once your death point becomes zero (I admittedly only have 1,100 skill points and about 6000 deaths so goodluck with that) you can restart doing the survivor only this time it's thrice the initial amount of newly born toons? Another skill point sink and some definite usage of that star of uselessness i mean transference. Renin 15:05, 25 February 2008 (UTC)

That's a pretty good idea, though in terms of storyline it still seems a bit difficult to explain. Personally I'd like to see a quest in one of the Realms of the Gods, like the Underworld or, even better, Dwayna's Realm. The quest only becomes available after conquering the realm in question (and only while still in the realm -- if you leave, you'll need to conquer it again), and if you can complete the quest without dying, Dwayna/Grenth offers you the chance to be "reborn". The benefit of this is that in addition to resetting your death count, it can also set you back to level 1 and remove all experience. I think that the benefits of being a level 1 with access to potentially all of Tyria is cancelled out by the extreme difficulty of obtaining and completing the quest (it's like, super hard.) --Mme. Donelle 02:41, 27 February 2008 (UTC)
Survivor does not need to get any easier. Its a title that is not needed for anything but showing other people that you didn't die. If you want survivor but suck at actually playing the game to get it, just farm it like the other kids. Kilroy's Punchout Extravaganza with Scrolls of the Lightbringer nets you quite a good amount of exp with absolutely no work or risk of death. Kurzick HFFing gets you a lot of exp quickly and has no chance of you dieing, and its not hard to find an alliance that would run you through everything up to Lutgardis, in return for 280,000 faction donated to the alliance. Legendary Survivor in Tyria isn't hard either. Play through the game with a good guild helping you. You can get runs through every mission and quest in prophecies, and cap elite skills to make up what's left. It requires no work, someone else can do it all for you, you simply sit, and click Signet of Capture when the time is right. It doesn't need to be any easier than that. This is as insane as adding monk rez skills and a scroll trader to the pre-searing to make LDoA easier for everyone.Johnathan Allen 17:38, 6 March 2008 (UTC)
The bigest problem with survivor is the fact that no matter how good you are a computer crash or a "Lag Orgasm" can destroy hours and hours of work. And scince you can't totaly prvent lag and you can't prevent Windows from being.... well Windows. Even the best of the best can lose the title easily. I think "Black Lurker"'s sugestion with the 1337500 xp = reset is good and face it If you stink at the game you wont get it anyways even after 5 or 6 trys. With runs to just about anywhere in all 3 campaigns the argument that they would just get to an easy farming place doesn't really carry much weight.

Small /report Change

Ok, so there's alot of spamming about gold selling, and sometimes you can't report someone, because he's not in the same district as you are... What if you could use /report on someone who isn't in your district but only be able to choose Spam for that user? I think that would be a great way to report even more spammers. What do you think? --Шєвч [TALK] @ 21:41, 17 February 2008 (UTC)

Risk of users abusing it to use against other innocent users for greifing purposes is why they disabled this in the first place. To help out, take a screen shot and report on the botwatch page. There's a link to it at the top. -Warior kronos 02:25, 18 February 2008 (UTC)
Which can be dealt with by only making it work against people who have recently whispered you, and blocking anyone who is clearly abusing it. -- Gordon Ecker 02:43, 18 February 2008 (UTC)
Gold spamming is within the district. — Eloc 04:01, 18 February 2008 (UTC)
I know it's within the district, but maybe you just came to, lets say Shing Jea, and quickly moved to other outpost, and you don't want to go back, or the person who whispered you already left. Also, as Gordon said, it could be also made that you only could report someone who recently whispered you ... --Шєвч [TALK] @ 08:27, 18 February 2008 (UTC)
There should be a leeway of 1..5 minutes to /report anyone that:
  • Has whispered to you.
  • Has traded with you.
  • Has been in your party.
  • Has been in the same explorable like you (Vizunah and AB allies, PvP enemies)
  • Has been in the same town/outpost district as you.
MithUser MithranArkanere Star.pngTalk 15:12, 18 February 2008 (UTC)
Yes agree should be able to report for a short period,although for whispered chat don't think should be a short a period. I had some verbal abuse from a wisp other day just after had left an outpost so couldn't report it through /report. That makes it harder as you have to make a note of date time etc to report it. Whereas if you were able to directly report it would be able to be dealt with quicker. Especially with the bots that spam you then have left district within seconds.--Dan Mocha 15:50, 18 February 2008 (UTC)
I agree with this too. Its really simple to spam a bunch and leave the district. Its also really easy to type someone's name in a whisper.... whispers work all over the place. I can type in a name for a new character, if its taken, I name my character "test ranger eno" and spam whispers of "OMFG U BAZZTERD!!! U STEAL MY NAME!!!" and there's absolutely nothing that can be done about it. Yes, that's an account of exactly what someone did to me, and yes, either ignore list needs to have an "everone not on friends list" button, or we need the ability to report people who whisper you from anywhere in the game.Johnathan Allen 22:32, 19 February 2008 (UTC)

Consumable Effect (Drunk)

Hello Gaile, the title pretty much spells out what I am suggesting. I was wondering if we could get an unstrippable "enchant" or "skill" activation icon for the drunk effect. While the blurring is neat in town, I usually sync being drunk with other activities like chest running or regular gameplay. After a while I wind up turning off post-process effects so I can play normally but then have to watch my drunk progress bar for minute countdown. It would be much appreciated if there could be consideration for a drunk status similar to Sugar Rush or Sugar Jolt and even more so if it would show level like the EotN tracks do under bounty. Thanks. 67.191.245.177 18:26, 21 February 2008 (UTC)

Change friends list defaults

Hello, hopefully I've put this in the correct place, but I think my request is fairly simple. I would like to change the default "topic" state on the Friends List. I would just like Friends Online to be open and all the others closed. I have lots of people in each section and seeing just who is online would be of more use than people offline, ignored, or that I traded with yesterday and will probably never see again. Thanks for your consideration. 8D -- Sabardeyn 00:04, 22 February 2008 (UTC)

Um... I'm sure I must be missing something but I clicked the [-] box next to my Friends Offline and it closed that category. Isn't that what you are asking for? --User Rohar icon.jpg Rohar (talk|contribs) 18:19, 22 February 2008 (UTC)
I think he wants it to be persistent; logging off then on will keep Offline Friends (for example) collapsed. Ditto. → BROWNSPANK 05:51, 26 February 2008 (UTC)
Thanks Brownspank, persistent is the best way to describe it. -- Sabardeyn 05:38, 14 March 2008 (UTC)

Guild Wars on Linux?

I really want to play Guild Wars - and GW2 - on Linux, but with official support. Is this possible? Thanks. - Fenrid

Please read this FAQ. There is nothing new to report. -- Gaile User gaile 2.png 21:18, 23 February 2008 (UTC)
If is not possible con GW1, I hope someday play GW2 on Linux. Thanks again and sorry my poor english. - Fenrid
Well, the fact is that we appreciate that players would like to see Guild Wars on Linux, Mac, and perhaps other operating systems, but at this time, we are concentrating on developing for the PC. As the FAQ says, though, we will continue to investigate the alternatives and if they are feasible, we will pursue them, I'm sure. It will be exciting to see what the future will bring. (Oh, and your English is just fine!) -- Gaile User gaile 2.png 22:25, 23 February 2008 (UTC)
While there isn't official support, you can find the some unofficial help at our Guild Wars on Wine article. And for the record, Gaile, you're concentrating on Windows. Linux runs on PCs too (though Linux can also run on Macs). - Tanetris 22:57, 23 February 2008 (UTC)
*sigh at my silliness* You're right, sorry. "Windows" is the word. Thanks. -- Gaile User gaile 2.png 23:28, 23 February 2008 (UTC)
Well Since EA is now supporting Macs. I think Anet should at least *attempt* to make Guild Wars for Mac/Linux. As well "its not hard its just different". O and Fenrid theres this [1] 68.151.27.108 03:21, 24 February 2008 (UTC)
I'd like to point out though that to support Linux and OSX they would have to change a lot of the current code. They would need a new graphics engine using OpenGL instead of DX, they would need at least one new audio engine since the current one is also using DX (though, I guess something like OpenAL could be used). And also they'd need to rewrite the input engine, and possibly the window creation. But if that was done there wouldn't be a whole lot more to change (unless GW currently is using loads of Win32 API calls, I haven't checked on that). — Galil Talk page 04:04, 24 February 2008 (UTC)
To sum it all up, it's not really harder, I'd agree on that, but it still takes a lot of work. — Galil Talk page 04:05, 24 February 2008 (UTC)
Well with Microsoft cutting out the sound technology (can't remember name). Vistas a start! Well I guess we'll have to wait for WINE to play nicely with Guild Wars...More then it does. So time will tell. -DominatorMatrix- 04:09, 24 February 2008 (UTC)
If you want GW on linux then support your local WINE developer, that's your best bet. --Tankity Tank 04:59, 25 February 2008 (UTC)
At the moment, yeah it is. It's a double edged sword though. In the future things might not get ported to linux simply cause "it works with wine". — Galil Talk page 06:52, 26 February 2008 (UTC)
Isnt this a suggestion? -DominatorMatrix- 19:11, 27 February 2008 (UTC)

Make Eye of the North bounties more party friendly

Right now, Eye of the North's bounty system isn't party-friendly. If some party members want to maintain a Hunt Rampage or complete a Boss Bounty, it causes conflict and promotes greediness at the expense of other party members. And because most of the bonuses are lost upon death, it's quite common for one player to suffer the consequences of another's mistakes with no consequences for the player responsible. Because of these factors, it's generally more efficient to farm reputation with heroes and henchmen than with other players, and Asura and Ebon Vanguard reputation farming groups are virtually unheard of. Here are some suggested changes:

  • Synchronize the bounty and the kill bonuses for the entire party.
    • As soon as one party member gets the bounty, characters below the rank cap gets the regular bounty and characters above the cap (as well as any heroes) gets the veteran bounty.
    • When the synchronized bounty would provide Hunt Rank Up, anyone already at rank 4 gets reputation instead.
  • Prevent death from interfering with bonuses, and allow dead characters to get bonuses.

-- Gordon Ecker 03:53, 24 February 2008 (UTC)

Yeah I know how you feel, the "Hey can we kill that boss since I have a bounty? no? /ragequit" but the problem i do see with such a system being abused will be afk-ers. It'll be more prone for afk-ers. Maybe that party-wide bounty will have an aoe effect of some sort to deter afkers? Renin 06:23, 24 February 2008 (UTC)
Don't players already get reputation points and kill bonuses regardless of how far they are from the rest of the party? -- Gordon Ecker 10:12, 24 February 2008 (UTC)
Might as well curb such issue once they change the system with the proposed? Renin 13:14, 24 February 2008 (UTC)
Yup, it's a bit annoying when someone gets a rush bounty and the rest do not. When you are with H/H, EotN bounties are undoubtedly better, but in parties it gets a bit annoying. The bounties should be party-wide and the same for all. MithUser MithranArkanere Star.pngTalk 13:50, 24 February 2008 (UTC)
I agree completely here. I play with my partner and we try to progress at the same rate. Unfortunately, she gets luckier with the GWEN bounties, and is always a couple of thousand points ahead of me. Having the bonuses party-wide would be very useful. On another note, if you die, then get a hunt rank up while you are dead, you lose ALL rank increase. I would like to see this addressed, as losing a rank 3 hunt bonus is very annoying.Shen 00:26, 1 March 2008 (UTC)

Countdown on skills

Certain skills and spells, such as "I Am The Strongest!" and Spirit Bond expire after a certain number of things happen. A little number like that used to show progress vanquishing but counting down would be a great help. Ashes Of Doom 03:57, 24 February 2008 (UTC)

GW:EN hero skills.

There's somthing that's been bugging me about GW:EN heros. Heros from Eye of the North come from all sorts of different spiecies and backgrounds, yet they offer few differences from heros from Nightfall. Specifically, I'm talking about Jora and Vekk. Despite being Norn and Asura respectivly, they are unable to access skills from their respective titles. This is esspecially confusing for Jora, whose story line specifically involves granting her the ability to use a Norn skill (Ursan Blessing). I think that heros that have a direct connection to a title skill track should have access to those skills. At the very least, Jora should be able to use Ursan Blessing. Legionaireb 04:41, 24 February 2008 (UTC)

I'm just being picky about this but technically she should be able to use Bear Form, Ursan (aswell as the other blessings) only seem to be for us human folk who don't actually transform rather we gain extra strength from these spirits, or at least thats what I think. In any case the Norn use bear form not Ursan blessing. -- BroodlingUser Broodling67 sig.PNG 15:31, 24 February 2008 (UTC)
It could be nice to have each hero have one single PvE skill. We already know the Norn(Bear Form) and Charr(Gloat) skills, but what about the Asura and the Centaur? MithUser MithranArkanere Star.pngTalk 22:18, 24 February 2008 (UTC)
A certain Summon or Pain Inverter, and...something for Centaurs. Calor Talk 22:26, 24 February 2008 (UTC)

"No Energy Storage staff end of Nightfall and Factions

I am kind of disappointed that there is no energy storage staff available at the end of Nightfall and Factions. Lots of people like me use energy storage staff's.Evan--The preceding unsigned comment was added by User:202.7.166.166 (talk).

Student of Cracked Armor

moved from User Talk:Gaile Gray

While taking a nice walk in the Isle of the Nameless and owning some Barrels with pillows on, I noticed that the Student of Cracked Armor is missing. Are there any plans in the future of adding him/her/it? --MageMontu 14:51, 25 February 2008 (UTC)

Ya werid he is missing....-DominatorMatrix- 18:58, 27 February 2008 (UTC)
Did we ever have one? -- Gaile User gaile 2.png 19:45, 1 March 2008 (UTC)
No, but its weird that there r students for every condition except for cracked armor.--MageMontu 21:36, 1 March 2008 (UTC)
not really, cracked armor came with GW:EN and besides Anet is to busy with GW2 to do anything pointless like add a student 4 that...--The Forsaken One 16:35, 2 March 2008 (UTC)
but the effect/animation needs a change because it looks like weakness --Zealous 17:08, 2 March 2008 (UTC)
And Aggressive Refrain, a Nightfall skill, and Weaken Armor, a core skill, were modified to provoke Cracked Armor as well. So this condition is not limited to Eye of the North skills anymore. Jaxom 06:25, 3 March 2008 (UTC)
eh cracked armor kinda sucks anyway, besides which do you care more about trivial things like this or GW2 coming out on time?--The Forsaken One 21:40, 3 March 2008 (UTC)
GW2 is going to be a terrible replica of WoW anyway. Fixing the small and large bugs that exist now, and giving the designers of GW2 more time to doubt their ideas and thus make a much better game is a good idea in my eyes.Johnathan Allen 20:12, 20 March 2008 (UTC)
They can't make GW2 worse than WoW, if they keep to the casual, skill > time philosophy. And if they mess it up, which I doubt, then I can just happily switch to WoW. -- Alaris_sig Alaris 21:19, 20 March 2008 (UTC)
That's not important. The important is: Unique effect to recognize it (probably one similar to Weakness, like poison is similar to Disease). Another student to show that effect. MithUser MithranArkanere Star.pngTalk 23:13, 20 March 2008 (UTC)
As long as GW2 continues the No Monthly Fees model, it could be EXACTLY WoW and I still would buy it before joining WoW. That said... I hope it isn't, and although some of the GW2 changes seem to be moving in that direction, I don't think it will be a WoW clone. Auntmousie 09:11, 5 April 2008 (UTC)

Bonus Mission Pack 2

hay about the bonus mission pack i realy like it but if they make a nother one why not make it so you get to play as the bad guys like shiro lich lord or the great destoyer and have it so you play the mission out in a what may of happend if the hero had not won and also what about destoyer armor or a tonic that make you a destoyer it just that i love the destoryers

also my alliance is trying to run the Ascalon Royal Family Masquerade Ball 2 but when you are ever online you are alwas set so i can not wisper you about it so plese reply to this. the dread lord pie

Probably not going to happen until GW2 is out RT | Talk 20:22, 25 February 2008 (UTC)
But do you think that destoryer armor will be cool and be able to play as the bad guys?
I don't know of any plans to make another Bonus Mission Pack, but I'll certainly pass along the suggestion to the team. I think it would be a really nice thing to offer, but honestly don't think there would be the opportunity to do so in any sort of expanded content in a near timeframe.
For fan-organized events, please feel free to write to community@arena.net and one of us will reply as soon as we are able. -- Gaile User gaile 2.png 20:32, 25 February 2008 (UTC)
thanks but waht about a destoreyer armor or tonic that makes you a destoyer because what will be cooler then a town with destoyers walking around ( and not destoyering all in sight )
Hello. I've been fixing your formatting here, but I'd like to show you how to indent: To indent your comments, simply put a colon : for each indent you want. For posting below the main topic, start your line with : and if you need to indent more, simply add the right number of colons to move the alignment slightly to the right the proper number of spaces. You'll see how it works if you open this topic in "Edit" view. Thanks. -- Gaile User gaile 2.png 21:17, 25 February 2008 (UTC)
still what about destoyer armor --The preceding unsigned comment was added by User:172.159.83.138 (talk).
Guild Wars 2 and current projects take precedence over Destroyer armour, and rightly so. --User Brains12 Spiral.png Brains12 \ Talk 23:05, 25 February 2008 (UTC)
It would be gr8 If there ever be a Bonus Mission Pack 2 that had the mission about the destruction of Orr. The Player can be Vizier :P --MageMontu 09:29, 26 February 2008 (UTC)
How about a bonus mission pack in guildwars 2 that lets us come back and play through guildwars 1 all over! YAAAY xD. --Alien User Alien Sig.png 19:12, 28 February 2008 (UTC)
...or you could just play Guild Wars 1. -- Sirius (talk) 01:10, 1 March 2008 (UTC)
Sorry for going slightly off topic but being able to actually be an antagonist in GW2 or help the bad guys is something I'd love. Imagine stopping all those hapless adventurers! The Hitmans Paradox 17:14, 4 March 2008 (UTC)

Prophecies end-chests

moved from User talk:Gaile Gray

Gaile, I feel that Sorrow's Furnace is in need of an end chest. I mean all Elite Areas, Fissure of Woe. Underworld, Urgoz Warren etc has an end chest to reward those who completed it. SF being the Elite area of Prophecies only gives XP as reward. Is there the possibility to change this? The chest will spawn after defeating the Djinns in Final Assault, and one have to repeat all the quests in order for the chest to appear. --MageMontu 23:02, 25 February 2008 (UTC)

I'm really really sorry. I thought I was in the Suggestion page >.< Can you move it pls. And Again Sorry. --MageMontu 23:03, 25 February 2008 (UTC)
Yes, it needs one, but it should require always all quests done in order, not just repeat the last one. The Tombs of primeval Kings (3 drops per character, double in hard mode) and Rotscale(Rotscale gree+another random drop, doulbe in hard mode) need their chests too. MithUser MithranArkanere Star.pngTalk 00:21, 26 February 2008 (UTC)
Rotscale needs to poop out new items! Renin 09:49, 27 February 2008 (UTC)

+% Damage on Staves/Wands

I think I may have placed this suggestion in the wrong place. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig.jpg 22:30, 26 February 2008 (UTC)

bump bump poke poke — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig.jpg 17:23, 4 March 2008 (UTC)

Increase Size of "Stacks"

If it were possible to increase the maximum amount of materials in one type of material in the storage box to an infinate amount or anywhere between 800-1000 instead of 250. When removing Materials in large quantities, allow to (much like when trading gold and platinum) have two portions, one for stacks, the other for any amount lower than a stack (250).

This would allow for saving up materials for elite armor sets much easier instead of having multiple stacks in separate slots.

Please increase the Maximum number of materials in the Material Storage Upgrade.

I think this is a great idea. I find it really ridiculous that the material storage doesn't even allow you to store enough materials to create the upper end items in the game. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig.jpg 22:42, 26 February 2008 (UTC)
Unless you consider that perhaps the quantity of a stack is limited to an 8 bit number (256) at which point, 250 seems logical. -elviondale (tahlk) 23:02, 26 February 2008 (UTC)
How hard would in be to go to 16 bit? That would give you a maximum stack of 65,536 though I don't think there is enough space for all those numbers to be displayed. Antiarchangel 23:14, 26 February 2008 (UTC)
Maybe it is to discourage horders. hording stuff and then crashing the economy can be a very very bad thing. Renin 09:48, 27 February 2008 (UTC)
Hoarding can be done just as easy with multiple accounts/characters. I don't think a stacklimit really works against them. It mostly annoys players.--User Cyberman Mastermind Sig.gif Cyberman 13:53, 27 February 2008 (UTC)
Yes, it's very annoying to be told, "You can buy this cool thing!" and then realize the container provided to you can't actually hold enough to be able purchase said thing. Easy solutiong in 2 possible ways. 1. Increase stack limit as discussed, 2. Change over less expensive mats in those items to less of more expensive mats, so you don't exceed the stack limit. — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig.jpg 14:35, 27 February 2008 (UTC)
I'd go for the second. More variety in 'ingredients' it's better. There are some that are much less used, and could be more. MithUser MithranArkanere Star.pngTalk 15:43, 27 February 2008 (UTC)

Balancing Random Arena teams

I know the point of RA is to be random, but the fact that it so often gives you a collection of people you can't really work with does detract from its appeal. Obviously you can't control what people bring, but wouldn't it be helpful if GW would at least *try* to get one healer on a team before starting the game?

There are two issues that I can see: first one is what happens if there just aren't enough healers to go around, and in that case the best solution would be to start forming groups as normal (but at least it'd ensure no-one was getting two healers per team when others weren't getting any). Of course, if there were an option to just wait until one was available, I for one would leave it checked, but it could make for quite a wait.

Second issue is working out who is a healer. Monks aren't the only healers, obviously. You could do this by considering anyone who has a majority of skills from healing prayers, protection prayers and restoration magic a "healer"; alternatively by considering anyone with a majority of skills that can return health to party members other than themselves a "healer".

While this system would still be open to abuse by griefers, it is at least better than nothing and might make for some more interesting battles...! -- Sirius 11:49, 28 February 2008 (UTC)

No. My Dervish got most of my glad points, and most of those glad points were done with all offense teams, no healer. Everyone was just smart enough to bring a self heal, or make sure they could kill the enemy before the enemy could kill them. The only "Balancing" there needs to be is title ranks. Match up teams so that their average Gladiator Rank matches the opposition. For example a team of R0 R4 R1 R8 would be matched with a team who is R5 R3 R3 R2. Even then it's not perfectly balanced.--Ohnoes 20:31, 2 April 2008 (UTC)

Fort Aspenwood mission progress tooltip

It would be nice if the mission progress interface had a tooltip that displayed the percentage of Gods Vengeance in Fort Aspenwood. Currently, you can only view the percentage in the quest log. Most missions and quests that use the mission progress interface have a tooltip that displays some text even if it merely repeats the text above the bar. Tedium 09:40, 29 February 2008 (UTC)

Xunlai in Henge of Denravi

Awhile back, extra Xunlai Agents and chests were added in various large towns. In the Henge of Denravi, the Xunali Agent and chests are not even in radar range of most services. Next to the Ozem [Merchant] is plenty of empty space for adding an additional agent and chests. If for some reason additional NPCs can't be added, then perhaps move the existing ones to the empty space. Tedium 09:40, 29 February 2008 (UTC)

Yeah i thought about that too.
Yes. All Town outposts should have two agents. MithUser MithranArkanere Star.pngTalk 14:53, 1 April 2008 (UTC)
That's a good idea, to bad no major trading really takes place in Henge of Denravi, but it is a town however. — Eloc 15:40, 1 April 2008 (UTC)
It may be the most deserted town, but going there should be treated more, by making the stay more comfortable, whit an agent near the door and another near the market area, like in Lion's Arch. MithUser MithranArkanere Star.pngTalk 11:45, 2 April 2008 (UTC)

Wurm Spoor in the Akali Pan near Bone Palace entrance

The Wurm Spoor is very close to rocky terrain. When you try to use the Wurm Spoor while accompanied with henchmen/heroes, the back row steps over rocky terrain and exits the Junundu. This happens because the Junundu model is large, so the usual square formation expands. The Wurm Spoor should be moved a little farther away from the rocky terrain so that henchmen/heroes don't exit the Junundu prematurely. Tedium 09:40, 29 February 2008 (UTC)

You can avoid this issue by running round to the opposite side of the spore and allowing your hench to gather behind you before clicking on it. --Mme. Donelle 17:19, 29 February 2008 (UTC)