Feedback:User/Aquadrizzt/Skill rebalance/Ritualist

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This suggestion is part of my overarching Skill Rebalance Project.

Spawning Power[edit]

Creatures you create have 4% more health and +1 armor per rank. Weapon and item spells last 4% longer per rank.

— Aqua

Elites[edit]

Attuned Was Songkai Attuned Was Songkai

10 Energy2 Activation time30 Recharge time Item Spell. (5...37...45 seconds). Hold effect: whenever you cast a spell or a binding ritual, you gain 0...3...4 energy. Drop effect: nearby allies gain 0...8...10 energy.

Ritual Lord Ritual Lord

5% Sacrifice1 Energy45 Recharge time Elite Skill. If your next spell is a Binding Ritual, it casts 10...42...50% faster, recharges 10...42...50% faster, the release effect also happens on creation and Ritual Lord recharges instantly.

Signet of Ghostly Might Signet of Ghostly Might

1 Activation time15 Recharge time Elite Signet. For 5...17...20 seconds, all spirits you control within range attack 33% faster and deal +3...9...10 damage.

Reclaim Essence Reclaim Essence

5 Energy1 Activation time30 Recharge time Elite Spell. Initial effect: Release all bound spirits you control; your binding rituals are recharged. For every spirit released, you gain 1...4...5 energy and foes near you take 10...26...30 dark damage.

Wielder's Zeal Wielder's Zeal

5 Energy0.25¼ Activation time10 Recharge time Elite Spell. If you are under the effects of a Weapon Spell, that Weapon Spell ends and you and target ally gain 0...6...8 energy.

Regular[edit]

Armor of Unfeeling Armor of Unfeeling

5 Energy1 Activation time20 Recharge time Skill. For 5...17...20 seconds, spirits you control take 10...50...60% less damage and cannot be critically hit.

Boon of Creation Boon of Creation

10 Energy1 Activation time45 Recharge time Enchantment Spell. For 5...49...60 seconds, whenever you create a creature, you are healed for 10...66...80 and gain 1...4...5 energy.

Energetic Was Lee Sa Energetic Was Lee Sa

10 Energy2 Activation time30 Recharge time Item Spell. (5...37...45 seconds). Hold effect: you have +0...2...2 energy regeneration. Drop effect: nearby allies gain 0...6...8 energy.

Essence Strike Essence Strike

5 Energy1 Activation time15 Recharge time Spell. Deals 15...43...50 lightning damage to target foe. For every allied spirit in range, you gain 0...2...2 energy.

Explosive Growth Explosive Growth

10 Energy1 Activation time45 Recharge time Enchantment Spell. For 5...49...60 seconds, whenever you create a creature, nearby foes take 20...52...60 lightning damage.

Gaze from Beyond Gaze from Beyond

10 Energy0.75¾ Activation time20 Recharge time Hex Spell. For 5...17...20 seconds, target foe deals 5...17...20 less damage against allied spirits.

Ghostly Weapon Ghostly Weapon

5 Energy0.25¼ Activation time10 Recharge time Weapon Spell. For 5...17...20 seconds, target ally's attacks deal +0...2...3 damage for every allied spirit in earshot.

Guided Weapon Guided Weapon

10 Energy1 Activation time5 Recharge time Weapon Spell. For 3...9...10 seconds, target ally's attacks unblockable while within range of an allied spirit. Ends after 1...4...5 attacks.

Painful Bond Painful Bond

15 Energy1 Activation time30 Recharge time Hex Spell. For 5...17...20 seconds, target and adjacent foe takes 5...17...20 dark damage whenever hit by an allied spirit's attacks.

Sight Beyond Sight Sight Beyond Sight

5 Energy0.25¼ Activation time15 Recharge time Enchantment Spell. For 5...17...20 seconds, you are immune to Blind and gain +1...3...3% critical chance for every spirit you control

Signet of Binding Signet of Binding

1 Activation time30 Recharge time Signet. You assume control of target opposed bound spirit. That spirit is released. Create a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage. Release effect: nearby foes take 10...34...40 dark damage.

Signet of Creation Signet of Creation

1 Activation time15 Recharge time Signet. You gain 1...3...3 energy for every summoned creature you control.

Soothing Memories Soothing Memories

5 Energy1 Activation time30 Recharge time Enchantment Spell. For 5...37...45 seconds, while you are holding an item, foes hitting you with an attack lose 0...1...1 adrenaline.

Spirit's Gift Spirit's Gift

10 Energy1 Activation time45 Recharge time Enchantment Spell. For 5...49...60 seconds, whenever you create a creature, nearby allies are healed for 5...41...50 and lose 0...1...1 conditions.

Spiritleech Aura Spiritleech Aura

5 Energy1 Activation time20 Recharge time Skill. For 5...17...20 seconds, spirits you control deal 5...17...20 less damage but steal 5...17...20 life with attacks.

Sundering Weapon Sundering Weapon

10 Energy1 Activation time20 Recharge time Weapon Spell. For 5...13...15 seconds, target ally's attacks have 5...25...30% armor penetration and inflict Cracked Armor for 5...13...15 seconds. Ends after 1...4...5 attacks.

Weapon of Renewal Weapon of Renewal

10 Energy1 Activation time20 Recharge time Weapon Spell. For 5...13...15 seconds, target ally's next 1...3...3 attack skills recharge instantly.

Wielder's Boon Wielder's Boon

5 Energy1 Activation time15 Recharge time Spell. If you are under the effects of a Weapon Spell, that Weapon Spell ends and target ally is healed 25...69...80.

Wielder's Remedy Wielder's Remedy

5 Energy1 Activation time15 Recharge time Spell. If you are under the effects of a Weapon Spell, that Weapon Spell ends and target ally loses 1...3...3 conditions.

Wielder's Strike Wielder's Strike

5 Energy1 Activation time15 Recharge time Spell. If you are under the effects of a Weapon Spell, that Weapon Spell ends and foes adjacent to target ally take 10...50...60 lightning damage.

Channeling Magic[edit]

Elites[edit]

Caretaker's Charge Caretaker's Charge

5 Energy1 Activation time5 Recharge time Spell. Deals 30...70...80 lightning damage to target foe; if target foe is hexed, this skill chains to one nearby foe. This skill can chain any number of times. You gain 0...2...2 energy for every foe this hits. If you are holding an item, you gain 3...9...10 energy.

Clamor of Souls Clamor of Souls

10 Energy0.25¼ Activation time10 Recharge time Spell. Nearby foes take 15...83...100 lightning damage. Foes within earshot of a spirit are interrupted.

Grasping Was Kuurong Grasping Was Kuurong

10 Energy2 Activation time30 Recharge time Elite Item Spell. (5...13...15 seconds). Hold effect: whenever you cast a spell on a moving foe, they are knocked down; whenever you cast a spell on a stationary foe, for 1...3...3 seconds, they move 10...42...50% slower and take 1...8...10 dark damage while moving. Drop effect: deals 10...66...80 earth damage and knocks down nearby foes.

Xinrae's Weapon Xinrae's Weapon

10 Energy0.5½ Activation time15 Recharge time Elite Weapon Spell. For 5...21...25 seconds, target ally's attacks interrupt skills. Skills interrupted in this way are disabled for an extra 5...17...20 seconds and recharge 10...42...50% slower. Ends after 2...8...10 attacks.

Weapon of Fury Weapon of Fury

10 Energy0.5½ Activation time15 Recharge time Elite Weapon Spell. For 5...21...25 seconds, target ally attacks 33% faster and target ally's attacks grant +1...2...2 adrenaline. Ends after 2...8...10 attacks.

Regulars[edit]

Ancestors' Rage Ancestors' Rage

10 Energy0.25¼ Activation time10 Recharge time Spell. After 1 second, foes adjacent to target ally take 15...83...100 lightning damage.

Anguished Was Lingwah Anguished Was Lingwah

10 Energy2 Activation time30 Recharge time Item Spell. (5...37...45 seconds). Hold effect: hexes you cast against hexed foes cost 1...4...5 less energy and last 10...42...50% longer. Drop effect: hexed foes in the area take 10...34...40 damage.

Binding Chains Binding Chains

10 Energy1 Activation time15 Recharge time Hex Spell. For 2...4...5 seconds, target foe moves 20...60...70% slower and takes 5...25...30 dark damage every second while moving. Initial effect: if target foe is hexed, this hex also affects nearby foes.

Blind Was Mingson Blind Was Mingson

15 Energy2 Activation time30 Recharge time Item Spell. Hold effect: whenever you cast a spell on a hexed foe, you inflict Blind for 1...4...5 seconds. Drop effect: inflicts Blind for 1...4...5 seconds to nearby foes.

Brutal Weapon Brutal Weapon

10 Energy1 Activation time20 Recharge time Weapon Spell. For 5...21...25 seconds, target ally's attacks deal +3...13...15 damage. No effect while target ally is enchanted.

Channeled Strike Channeled Strike

5 Energy2 Activation time3 Recharge time Spell. Deals 15...43...50 lightning damage to target foe. Deals an additional 30...70...80 lightning damage if you are holding an object.

Cruel Was Daoshen Cruel Was Daoshen

15 Energy2 Activation time30 Recharge time Item Spell. (5...37...45 seconds). Hold effect: whenever you deal lightning damage to a foe with Cracked Armor, you deal +5...17...20 lightning damage and inflict Deep Wound for 3...9...10 seconds. Drop effect: foes in the area take 20...52...60 lightning damage.

Destruction Destruction

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deals 5...17...20 dark damage and inflicts Cracked Armor for 3...13...15 seconds on hexed foes. Release effect: foes in range take 3...9...10 lightning damage for every second this spirit was alive (maximum 50...170...200).

Doom Doom

10 Energy1 Activation time15 Recharge time Hex Spell. For 3...13...15 seconds, target foe has -1...3...3 health degeneration. Initial effect: if target foe is hexed, nearby foes take 15...43...50 lightning damage.

Dulled Weapon Dulled Weapon

10 Energy1 Activation time15 Recharge time Weapon Spell. For 5...17...20 seconds, target foe's attacks cannot critically hit and do 3...17...20 less damage.

Gaze of Fury Gaze of Fury

5 Energy1 Activation time10 Recharge time Spell. Deals 20...52...60 lightning damage to target foe. If target foe is in range of an allied spirit, target foe is also blinded for 2...5...6 seconds and you gain 1...3...3 adrenaline.

Lamentation Lamentation

10 Energy1 Activation time15 Recharge time Hex Spell. For 5...17...20 seconds, target foe and nearby foes have -1...3...3 Health degeneration. Initial effect: if target foe is in range of an allied spirit, target and nearby foes also take 10...42...50 lightning damage.

Nightmare Weapon Nightmare Weapon

10 Energy1 Activation time10 Recharge time Weapon Spell. For 3...13...15 seconds, target ally's attacks deal 5...41...50 less damage but steal 5...41...50 health. Ends after 1...3...3 activations.

Renewing Surge Renewing Surge

5 Energy1 Activation time15 Recharge time Hex Spell. For 5...13...15 seconds, target foe takes 3...13...15 damage every second. Initial effect: if target foe is hexed, you gain 3...9...10 energy.

Spirit Boon Strike Spirit Boon Strike

10 Energy1 Activation time5 Recharge time Spell. Deals 15...43...50 lightning damage to target foe. For every allied spirit in range, target foe takes an additional 5...13...15 lightning damage.

Splinter Weapon Splinter Weapon

10 Energy1 Activation time20 Recharge time Weapon Spell. For 5...17...20 seconds, target ally's attacks do 5...33...40 piercing damage to adjacent foes. Ends after 1...4...5 attacks.

Wailing Weapon Wailing Weapon

10 Energy1 Activation time15 Recharge time Weapon Spell. For 5...9...10 seconds, target ally's spells interrupt foes adjacent to target ally. Ends after 1...3...3 spells.

Warmonger's Weapon Warmonger's Weapon

10 Energy1 Activation time20 Recharge time Weapon Spell. For 5...9...10 seconds, target foe attacks 25% faster but takes 10...26...30% more physical damage.

Weapon of Aggression Weapon of Aggression

10 Energy1 Activation time20 Recharge time Weapon Spell. For 5...21...25 seconds, target ally attacks 25% faster and deals +1...4...5 damage with attacks.

Weapon of Shadow Weapon of Shadow

10 Energy1 Activation time20 Recharge time Weapon Spell. For 5...13...15 seconds, target ally's attacks deal dark damage. Target ally's next 1...4...5 attacks inflicts Blind for 1...4...5 seconds.

Communing[edit]

Elites[edit]

Offering of Spirit Offering of Spirit

5 Energy1 Activation time30 Recharge time Elite Spell. Release target bound spirit you control. Release effect: you are healed for 10...50...60% of that spirit's health and gain 5...17...20 energy.

Signet of Spirits Signet of Spirits

1 Activation time30 Recharge time Elite Signet. Creates 3 level 1...10...12 attacking spirits (60 second lifespan). Attack effect: deal 5...17...20 dark damage. Release effect: nearby foes take 10...34...40 dark damage.

Soul Twisting Soul Twisting

5 Energy0.5½ Activation time3 Recharge time Elite Spell. Release target bound spirit you control. Release effect: for 3...9...10 seconds, your next binding ritual casts 0...60...75% faster, returns 0...4...5 energy and recharges instantly.

Spirit's Strength Spirit's Strength

15 Energy1 Activation time20 Recharge time Elite Enchantment Spell. For 5...49...60 seconds, you gain +1...4...5 armor and your attacks do +3...7...8 damage for every spirit you control.

Wanderlust Wanderlust

15 Energy1 Activation time45 Recharge time Elite Binding Ritual. Creates a level 3...13...15 attacking spirit (60 second lifespan). Attack effect: knocks down. Release effect: nearby foes are knocked down. Knock-down cost: this spirit loses 70...38...30 health.

Regulars[edit]

Agony Agony

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: foes in the area take 2...8...10 dark damage every second; damage is doubled against foes with Deep Wound. Release effect: inflicts Bleeding for 5...13...15 seconds on nearby foes. Damage cost: this spirit loses 1...4...5 health.

Anguish Anguish

15 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage; damage is doubled against hexed foes. Release effect: deal 10...26...30 dark damage to nearby foes; damage is doubled against hexed foes.

Bloodsong Bloodsong

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: steals 5...21...25 health. Release effect: you steal 5...17...20 health from foes near this spirit.

Disenchantment Disenchantment

15 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage and removes an enchantment. Release effect: deal 10...26...30 dark damage to nearby foes and removes an enchantment.

Displacement Displacement

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: allies in range have a 25...65...75% chance to block attacks. Release effect: for 1...3...3 seconds, attacks against allies in range miss. Block cost: this spirit loses 30...14...10 health.

Dissonance Dissonance

15 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 damage and interrupt actions. Release effect: deal 10...26...30 damage and interrupts nearby foes.

Earthbind Earthbind

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: foes in range who are knocked-down take 10...30...35 damage damage and are knocked down for +0...2...2 seconds. Release effect: knocked down foes take 20...60...70 damage and are knocked down for +0...2...2 seconds. Passive effect cost: this spirit loses 70...38...30 health.

Empowerment Empowerment

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: allies in range gain 1 energy every 5...3...2 seconds. Release effect: allies in range gain 3...9...10 energy. Energy gain cost: this spirit loses 30...14...10 health.

Feast of Souls Feast of Souls

10 Energy1 Activation time20 Recharge time Spell. All spirits you control are destroyed. Your party is healed for 10...42...50 for each spirit destroyed.

Ghostly Haste Ghostly Haste

10 Energy1 Activation time15 Recharge time Spell. Release target bound spirit you control. Release effect: for 5...17...20 seconds, your spells recharge 10...26...30% faster.

Pain Pain

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage; damage is doubled against foes with less than 20...52...60% maximum health. Release effect: deal 10...26...30 dark damage to nearby foes; damage is doubled against foes with less than 20...52...60% maximum health.

Rupture Soul Rupture Soul

15 Energy10.5½ Activation time20 Recharge time Spell. Release target bound spirit you control. Release effect: nearby foes take 25...53...60 lightning damage and are Blinded for 1...4...5 seconds.

Shadowsong Shadowsong

15 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage and inflicts Blind for 1...4...5 seconds. Release effect: deal 10...26...30 dark damage and inflicts Blind for 1...4...5 seconds to nearby foes.

Shelter Shelter

15 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: incoming damage cannot exceed 25...13...10% of maximum health for allies in range. Release effect: for 1...3...3 seconds, incoming damage cannot exceed 10...6...5% maximum health for allies in range. Damage reduction cost: this spirit loses 50...22...15 health.

Soothing Soothing

15 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage and drain 1 adrenaline. Release effect: deal 10...26...30 dark damage and drains all adrenaline from nearby foes.

Spirit Burn Spirit Burn

10 Energy1 Activation time15 Recharge time Spell. Release target bound spirit you control. Release effect: inflicts Burning for 1...4...5 seconds and deals 5...25...30 fire damage to nearby foes.

Spirit Rift Spirit Rift

10 Energy10.5½ Activation time15 Recharge time Spell. Release target bound spirit you control. Release effect: after 3 seconds, adjacent foes take 40...88...100 lightning damage.

Spirit Siphon Spirit Siphon

10 Energy1 Activation time15 Recharge time Spell. Release target bound spirit you control. Release effect: you gain 10...42...50% of that spirit's energy.

Spirit Transfer Spirit Transfer

10 Energy1 Activation time15 Recharge time Spell. Release target bound spirit you control. Release effect: other bound spirits you control are healed for 30...54...60.

Union Union

15 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: allies in range take 5...13...15 less damage from attacks and skills. Release effect: for 1...3...3 seconds, allies in range have 10...22...25 damage reduction. Damage reduction cost: this spirit loses 25...13...10 health.

Restoration Magic[edit]

Elites[edit]

Preservation Preservation

10 Energy1 Activation time30 Recharge time Elite Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: Once every 6...3...2 seconds, the non-summoned ally in range with the lowest health is healed for 50...130...150. Release effect: non-summoned allies in range below 30...70...80% health are healed for 150...230...250 health. Heal cost: this spirit loses 100...60...50 health.

Spirit Light Weapon Spirit Light Weapon

5 Energy0.5½ Activation time15 Recharge time Elite Weapon Spell. For 5...21...25 seconds, target ally is healed for 10...34...40 whenever they attack. For each allied bound spirit in range, target ally is healed for an additional 3...13...15 health. Ends after 2...8...10 attacks.

Tranquil Was Tanasen Tranquil Was Tanasen

10 Energy2 Activation time30 Recharge time Elite Item Spell. (5...37...45 seconds). Hold effect: you cannot be interrupted, have +5...13...15 armor and conditions and hexes on your expire 30...86...100% faster. Drop effect: removes 1...3...3 hexes and conditions from nearby allies.

Vengeful Was Khanhei Vengeful Was Khanhei

10 Energy2 Activation time30 Recharge time Elite Item Spell. (5...13...15 seconds). Hold effect: whenever a foe deals damage to you, you steal 5...25...30 Health. Drop effect: steal 10...42...50 health from nearby foes.

Weapon of Remedy Weapon of Remedy

5 Energy0.5½ Activation time15 Recharge time Elite Weapon Spell. For 5...21...25 seconds, target ally loses 1...3...3 conditions and is healed for 5...17...20 whenever they attack. For every condition removed, target ally is healed for 10...34...40. Ends after 2...8...10 attacks.

Regulars[edit]

Death Pact Signet Death Pact Signet

3 Activation time12 Recharge time Signet. Resurrect target dead party member (your current health and 15...83...100% energy). For 120...72...60 seconds, the next time target party member dies, you also die.

Flesh of My Flesh Flesh of My Flesh

5 Energy4 Activation time Spell. Resurrect target dead party member (half your current health and 25...65...75% energy). Resurrection cost: lose half your current health.

Generous Was Tsungrai Generous Was Tsungrai

10 Energy2 Activation time30 Recharge time Item Spell. (5...37...45 seconds). Hold effect: whenever you heal other allies, you heal for +5...21...25% more. Drop effect: nearby non-summoned allies are healed 20...52...60. While held, you sacrifice 2% maximum health every time you cast a spell.

Ghostmirror Light Ghostmirror Light

5 Energy1 Activation time10 Recharge time Spell. Target ally is healed for 20...60...70. If you are in range of a spirit, allies adjacent to target ally are healed for 20...60...70.

Life Life

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: allies in range gain 10...26...30% more health when healed. Release effect: non-spirit allies in range are healed for 1...6...7 health for every second this spirit was alive (maximum 50...170...200). Heal bonus cost: this spirit loses 30...14...10 health.

Lively Was Naomei Lively Was Naomei

10 Energy5 Activation time30 Recharge time Item Spell. (5...37...45 seconds). Hold effect: whenever you cast a spell on an ally below 25...45...50% health, they are healed for 10...34...40. Drop effect: nearby dead allies are resurrected (20...60...70% health and 10...42...50% energy).

Mend Body and Soul Mend Body and Soul

10 Energy0.75¾ Activation time5 Recharge time Spell. Target ally is healed for 25...85...100 Health. Removes 0...2...2 conditions if target ally is within earshot of a spirit.

Mending Grip Mending Grip

5 Energy1 Activation time5 Recharge time Spell. Target ally is healed for 20...44...50. If target ally is under the effects of a weapon spell, they are healed an additional 20...44...50 and lose 0...2...2 conditions.

Protective Was Kaolai Protective Was Kaolai

10 Energy2 Activation time30 Recharge time Item Spell. (5...37...45 seconds). Hold effect: you gain +10...22...25 armor. Drop effect: block the next 1...2...2 attacks against nearby allies.

Pure Was Li Ming Pure Was Li Ming

10 Energy2 Activation time30 Recharge time Item Spell. (5...37...45 seconds). Hold effect: your spells targeting allies with hexes or conditions remove 1...2...2 conditions. Drop effect: nearby allies lose 1...3...3 conditions.

Recovery Recovery

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: conditions applied to non-spirit allies in range expire 10...42...50% faster. Release effect: allies in range lose 1...3...3 conditions. Condition duration cost: this spirit loses 40...20...15 health.

Recuperation Recuperation

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: non-spirit allies in range have +1...3...3 health regeneration. Release effect: for 3...9...10 seconds, allies in range have +3...9...10 health regeneration.

Rejuvenation Rejuvenation

10 Energy1 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: non-spirit allies in range are healed for 3...9...10 every second. Release effect: non-spirit allies in range are healed for 20...52...60. Heal cost: this spirit loses 10...6...5 health.

Renewing Memories Renewing Memories

5 Energy0.75¾ Activation time5 Recharge time Spell. Target ally is healed for 30...62...70. If you are holding an item, you and target ally gain gain 1...3...3 energy.

Resilient Was Xiko Resilient Was Xiko

10 Energy2 Activation time30 Recharge time Item Spell. (5...37...45 seconds). Hold effect: you gain +1...3...3 health regeneration for every condition or hex on you. Drop effect: nearby allies with hexes or conditions are healed for 20...68...80.

Resilient Weapon Resilient Weapon

10 Energy1 Activation time20 Recharge time Weapon Spell. For 5...21...25 seconds, target ally is healed for 5...17...20 whenever they attack while under the effects of a hex or condition.

Restoration Restoration

15 Energy5 Activation time30 Recharge time Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: once every 5...3...3 seconds, this spirit heals one non-spirit ally in range with less than 75% health for 10...34...40 . Release effect: dead allies in the area are resurrected (20...60...70% health and 10...42...50% energy). Heal cost: this spirit loses 40...24...20 health.

Spirit Light Spirit Light

10 Energy1 Activation time5 Recharge time Spell. Release target bound spirit you control. Release effect: your next 1...3...3 spells targeting a non-spirit ally heal for 10...42...50.

Spirit to Flesh Spirit to Flesh

10 Energy1 Activation time15 Recharge time Spell. Release target bound spirit you control. Release effect: nearby non-spirit allies are healed for 20...68...80.

Vocal Was Sogolon Vocal Was Sogolon

10 Energy2 Activation time30 Recharge time Item Spell. (5...37...45 seconds). Hold effect: your shouts and chants last 20...44...50% longer and return 1...3...3 energy. Drop effect: nearby allies under the effects of a chant or shout are healed for 15...39...45.

PvE Skills[edit]

Summon Spirits (Kurzick) Summon Spirits (Kurzick)

5 Energy0.25¼ Activation time5 Recharge time Spell. All spirits you control Shadow Step to your location, and gain 60...100 Health

Vampirism Vampirism

10 Energy0.75¾ Activation time30 Recharge time Binding Ritual. Creates a level 4...14 passive spirit (60 second lifespan). Passive effect: whenever allies in range hit with an attack, they steal 5...20 life. Release effect: for 1...5 seconds, allies in range steal 15...40 life with their next attack. Life steal cost: this spirit loses 40...15 health.

Removed Skills[edit]

Comments[edit]

  • Skill Swapping: The currently implemented form of the Ritualist lacks any sort of effects differentiation among attribute lines: spirits are strewn across all attribute lines; Restoration Magic has a plethora of directly offensive skills; Channeling Magic is like the Elementalist's Air Magic, except it also has life steals, healing, extensive hexes, spirits and energy management; Communing is a toolbox of effects, including (the only sources of) enchantment removal, knock downs, and snare removal, among a variety of useful other skills; Spawning Power is very heavy on the "Power" (energy) but seems to completely miss the "Spawning", only a handful of skills have anything to do with summons. The proposal shifts skills around into more appropriate skill trees and also solidifies the role of each line more extensively.
  • Channeling Magic: Hexes, lightning damage and offensive weapon spells.
  • Communing: Binding Rituals and spells that consume spirits.
  • Restoration Magic: Healing, lifesteal and support.
  • Spawning Power: Spawning Power now gives good reason to be a Ritualist: many of the spirit buffs (SoGM, Armor of Unfeeling, Spiritleech) previously available in the other skill lines have been put here to give Ritualists the distinct advantage that the class is (hypothetically) centered around.
  • Spirits and Releases: This suggestion adds a new element to bound spirits: the ability to release them. Every spirit has a release effect which only triggers when the spirit is "released" by one of a handful of Ritualist skills. The release skills offer a variety of effects, including inflicting burning, dealing lightning damage and regaining energy. Soul Twisting has been made the elite "release" in this regard and allows for the spamming of spirit release effects.