Feedback:User/Aquadrizzt/Skill rebalance/Ritualist
Skill rebalance/Ritualist | |
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User | Aquadrizzt |
Categories | Skill feedback → Ritualist → Other |
This suggestion is part of my overarching Skill Rebalance Project.
Spawning Power[edit]
“Creatures you create have 4% more health and +1 armor per rank. Weapon and item spells last 4% longer per rank.
— Aqua
Elites[edit]
10 2 30 Item Spell. (5...37...45 seconds). Hold effect: whenever you cast a spell or a binding ritual, you gain 0...3...4 energy. Drop effect: nearby allies gain 0...8...10 energy.
5% 1 45 Elite Skill. If your next spell is a Binding Ritual, it casts 10...42...50% faster, recharges 10...42...50% faster, the release effect also happens on creation and Ritual Lord recharges instantly.
1 15 Elite Signet. For 5...17...20 seconds, all spirits you control within range attack 33% faster and deal +3...9...10 damage.
5 1 30 Elite Spell. Initial effect: Release all bound spirits you control; your binding rituals are recharged. For every spirit released, you gain 1...4...5 energy and foes near you take 10...26...30 dark damage.
5 ¼ 10 Elite Spell. If you are under the effects of a Weapon Spell, that Weapon Spell ends and you and target ally gain 0...6...8 energy.
Regular[edit]
5 1 20 Skill. For 5...17...20 seconds, spirits you control take 10...50...60% less damage and cannot be critically hit.
10 1 45 Enchantment Spell. For 5...49...60 seconds, whenever you create a creature, you are healed for 10...66...80 and gain 1...4...5 energy.
10 2 30 Item Spell. (5...37...45 seconds). Hold effect: you have +0...2...2 energy regeneration. Drop effect: nearby allies gain 0...6...8 energy.
5 1 15 Spell. Deals 15...43...50 lightning damage to target foe. For every allied spirit in range, you gain 0...2...2 energy.
10 1 45 Enchantment Spell. For 5...49...60 seconds, whenever you create a creature, nearby foes take 20...52...60 lightning damage.
10 ¾ 20 Hex Spell. For 5...17...20 seconds, target foe deals 5...17...20 less damage against allied spirits.
5 ¼ 10 Weapon Spell. For 5...17...20 seconds, target ally's attacks deal +0...2...3 damage for every allied spirit in earshot.
10 1 5 Weapon Spell. For 3...9...10 seconds, target ally's attacks unblockable while within range of an allied spirit. Ends after 1...4...5 attacks.
15 1 30 Hex Spell. For 5...17...20 seconds, target and adjacent foe takes 5...17...20 dark damage whenever hit by an allied spirit's attacks.
5 ¼ 15 Enchantment Spell. For 5...17...20 seconds, you are immune to Blind and gain +1...3...3% critical chance for every spirit you control
1 30 Signet. You assume control of target opposed bound spirit. That spirit is released. Create a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage. Release effect: nearby foes take 10...34...40 dark damage.
1 15 Signet. You gain 1...3...3 energy for every summoned creature you control.
5 1 30 Enchantment Spell. For 5...37...45 seconds, while you are holding an item, foes hitting you with an attack lose 0...1...1 adrenaline.
10 1 45 Enchantment Spell. For 5...49...60 seconds, whenever you create a creature, nearby allies are healed for 5...41...50 and lose 0...1...1 conditions.
5 1 20 Skill. For 5...17...20 seconds, spirits you control deal 5...17...20 less damage but steal 5...17...20 life with attacks.
10 1 20 Weapon Spell. For 5...13...15 seconds, target ally's attacks have 5...25...30% armor penetration and inflict Cracked Armor for 5...13...15 seconds. Ends after 1...4...5 attacks.
10 1 20 Weapon Spell. For 5...13...15 seconds, target ally's next 1...3...3 attack skills recharge instantly.
5 1 15 Spell. If you are under the effects of a Weapon Spell, that Weapon Spell ends and target ally is healed 25...69...80.
5 1 15 Spell. If you are under the effects of a Weapon Spell, that Weapon Spell ends and target ally loses 1...3...3 conditions.
5 1 15 Spell. If you are under the effects of a Weapon Spell, that Weapon Spell ends and foes adjacent to target ally take 10...50...60 lightning damage.
Channeling Magic[edit]
Elites[edit]
5 1 5 Spell. Deals 30...70...80 lightning damage to target foe; if target foe is hexed, this skill chains to one nearby foe. This skill can chain any number of times. You gain 0...2...2 energy for every foe this hits. If you are holding an item, you gain 3...9...10 energy.
10 ¼ 10 Spell. Nearby foes take 15...83...100 lightning damage. Foes within earshot of a spirit are interrupted.
10 2 30 Elite Item Spell. (5...13...15 seconds). Hold effect: whenever you cast a spell on a moving foe, they are knocked down; whenever you cast a spell on a stationary foe, for 1...3...3 seconds, they move 10...42...50% slower and take 1...8...10 dark damage while moving. Drop effect: deals 10...66...80 earth damage and knocks down nearby foes.
10 ½ 15 Elite Weapon Spell. For 5...21...25 seconds, target ally's attacks interrupt skills. Skills interrupted in this way are disabled for an extra 5...17...20 seconds and recharge 10...42...50% slower. Ends after 2...8...10 attacks.
10 ½ 15 Elite Weapon Spell. For 5...21...25 seconds, target ally attacks 33% faster and target ally's attacks grant +1...2...2 adrenaline. Ends after 2...8...10 attacks.
Regulars[edit]
10 ¼ 10 Spell. After 1 second, foes adjacent to target ally take 15...83...100 lightning damage.
10 2 30 Item Spell. (5...37...45 seconds). Hold effect: hexes you cast against hexed foes cost 1...4...5 less energy and last 10...42...50% longer. Drop effect: hexed foes in the area take 10...34...40 damage.
10 1 15 Hex Spell. For 2...4...5 seconds, target foe moves 20...60...70% slower and takes 5...25...30 dark damage every second while moving. Initial effect: if target foe is hexed, this hex also affects nearby foes.
15 2 30 Item Spell. Hold effect: whenever you cast a spell on a hexed foe, you inflict Blind for 1...4...5 seconds. Drop effect: inflicts Blind for 1...4...5 seconds to nearby foes.
10 1 20 Weapon Spell. For 5...21...25 seconds, target ally's attacks deal +3...13...15 damage. No effect while target ally is enchanted.
5 2 3 Spell. Deals 15...43...50 lightning damage to target foe. Deals an additional 30...70...80 lightning damage if you are holding an object.
15 2 30 Item Spell. (5...37...45 seconds). Hold effect: whenever you deal lightning damage to a foe with Cracked Armor, you deal +5...17...20 lightning damage and inflict Deep Wound for 3...9...10 seconds. Drop effect: foes in the area take 20...52...60 lightning damage.
10 1 30 Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deals 5...17...20 dark damage and inflicts Cracked Armor for 3...13...15 seconds on hexed foes. Release effect: foes in range take 3...9...10 lightning damage for every second this spirit was alive (maximum 50...170...200).
10 1 15 Hex Spell. For 3...13...15 seconds, target foe has -1...3...3 health degeneration. Initial effect: if target foe is hexed, nearby foes take 15...43...50 lightning damage.
10 1 15 Weapon Spell. For 5...17...20 seconds, target foe's attacks cannot critically hit and do 3...17...20 less damage.
5 1 10 Spell. Deals 20...52...60 lightning damage to target foe. If target foe is in range of an allied spirit, target foe is also blinded for 2...5...6 seconds and you gain 1...3...3 adrenaline.
10 1 15 Hex Spell. For 5...17...20 seconds, target foe and nearby foes have -1...3...3 Health degeneration. Initial effect: if target foe is in range of an allied spirit, target and nearby foes also take 10...42...50 lightning damage.
10 1 10 Weapon Spell. For 3...13...15 seconds, target ally's attacks deal 5...41...50 less damage but steal 5...41...50 health. Ends after 1...3...3 activations.
5 1 15 Hex Spell. For 5...13...15 seconds, target foe takes 3...13...15 damage every second. Initial effect: if target foe is hexed, you gain 3...9...10 energy.
10 1 5 Spell. Deals 15...43...50 lightning damage to target foe. For every allied spirit in range, target foe takes an additional 5...13...15 lightning damage.
10 1 20 Weapon Spell. For 5...17...20 seconds, target ally's attacks do 5...33...40 piercing damage to adjacent foes. Ends after 1...4...5 attacks.
10 1 15 Weapon Spell. For 5...9...10 seconds, target ally's spells interrupt foes adjacent to target ally. Ends after 1...3...3 spells.
10 1 20 Weapon Spell. For 5...9...10 seconds, target foe attacks 25% faster but takes 10...26...30% more physical damage.
10 1 20 Weapon Spell. For 5...21...25 seconds, target ally attacks 25% faster and deals +1...4...5 damage with attacks.
10 1 20 Weapon Spell. For 5...13...15 seconds, target ally's attacks deal dark damage. Target ally's next 1...4...5 attacks inflicts Blind for 1...4...5 seconds.
Communing[edit]
Elites[edit]
5 1 30 Elite Spell. Release target bound spirit you control. Release effect: you are healed for 10...50...60% of that spirit's health and gain 5...17...20 energy.
1 30 Elite Signet. Creates 3 level 1...10...12 attacking spirits (60 second lifespan). Attack effect: deal 5...17...20 dark damage. Release effect: nearby foes take 10...34...40 dark damage.
5 ½ 3 Elite Spell. Release target bound spirit you control. Release effect: for 3...9...10 seconds, your next binding ritual casts 0...60...75% faster, returns 0...4...5 energy and recharges instantly.
15 1 20 Elite Enchantment Spell. For 5...49...60 seconds, you gain +1...4...5 armor and your attacks do +3...7...8 damage for every spirit you control.
15 1 45 Elite Binding Ritual. Creates a level 3...13...15 attacking spirit (60 second lifespan). Attack effect: knocks down. Release effect: nearby foes are knocked down. Knock-down cost: this spirit loses 70...38...30 health.
Regulars[edit]
10 1 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: foes in the area take 2...8...10 dark damage every second; damage is doubled against foes with Deep Wound. Release effect: inflicts Bleeding for 5...13...15 seconds on nearby foes. Damage cost: this spirit loses 1...4...5 health.
15 1 30 Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage; damage is doubled against hexed foes. Release effect: deal 10...26...30 dark damage to nearby foes; damage is doubled against hexed foes.
10 1 30 Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: steals 5...21...25 health. Release effect: you steal 5...17...20 health from foes near this spirit.
15 1 30 Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage and removes an enchantment. Release effect: deal 10...26...30 dark damage to nearby foes and removes an enchantment.
10 1 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: allies in range have a 25...65...75% chance to block attacks. Release effect: for 1...3...3 seconds, attacks against allies in range miss. Block cost: this spirit loses 30...14...10 health.
15 1 30 Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 damage and interrupt actions. Release effect: deal 10...26...30 damage and interrupts nearby foes.
10 1 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: foes in range who are knocked-down take 10...30...35 damage damage and are knocked down for +0...2...2 seconds. Release effect: knocked down foes take 20...60...70 damage and are knocked down for +0...2...2 seconds. Passive effect cost: this spirit loses 70...38...30 health.
10 1 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: allies in range gain 1 energy every 5...3...2 seconds. Release effect: allies in range gain 3...9...10 energy. Energy gain cost: this spirit loses 30...14...10 health.
10 1 20 Spell. All spirits you control are destroyed. Your party is healed for 10...42...50 for each spirit destroyed.
10 1 15 Spell. Release target bound spirit you control. Release effect: for 5...17...20 seconds, your spells recharge 10...26...30% faster.
10 1 30 Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage; damage is doubled against foes with less than 20...52...60% maximum health. Release effect: deal 10...26...30 dark damage to nearby foes; damage is doubled against foes with less than 20...52...60% maximum health.
15 1 ½ 20 Spell. Release target bound spirit you control. Release effect: nearby foes take 25...53...60 lightning damage and are Blinded for 1...4...5 seconds.
15 1 30 Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage and inflicts Blind for 1...4...5 seconds. Release effect: deal 10...26...30 dark damage and inflicts Blind for 1...4...5 seconds to nearby foes.
15 1 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: incoming damage cannot exceed 25...13...10% of maximum health for allies in range. Release effect: for 1...3...3 seconds, incoming damage cannot exceed 10...6...5% maximum health for allies in range. Damage reduction cost: this spirit loses 50...22...15 health.
15 1 30 Binding Ritual. Creates a level 1...10...12 attacking spirit (60 second lifespan). Attack effect: deal 5...17...20 dark damage and drain 1 adrenaline. Release effect: deal 10...26...30 dark damage and drains all adrenaline from nearby foes.
10 1 15 Spell. Release target bound spirit you control. Release effect: inflicts Burning for 1...4...5 seconds and deals 5...25...30 fire damage to nearby foes.
10 1 ½ 15 Spell. Release target bound spirit you control. Release effect: after 3 seconds, adjacent foes take 40...88...100 lightning damage.
10 1 15 Spell. Release target bound spirit you control. Release effect: you gain 10...42...50% of that spirit's energy.
10 1 15 Spell. Release target bound spirit you control. Release effect: other bound spirits you control are healed for 30...54...60.
15 1 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: allies in range take 5...13...15 less damage from attacks and skills. Release effect: for 1...3...3 seconds, allies in range have 10...22...25 damage reduction. Damage reduction cost: this spirit loses 25...13...10 health.
Restoration Magic[edit]
Elites[edit]
10 1 30 Elite Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: Once every 6...3...2 seconds, the non-summoned ally in range with the lowest health is healed for 50...130...150. Release effect: non-summoned allies in range below 30...70...80% health are healed for 150...230...250 health. Heal cost: this spirit loses 100...60...50 health.
5 ½ 15 Elite Weapon Spell. For 5...21...25 seconds, target ally is healed for 10...34...40 whenever they attack. For each allied bound spirit in range, target ally is healed for an additional 3...13...15 health. Ends after 2...8...10 attacks.
10 2 30 Elite Item Spell. (5...37...45 seconds). Hold effect: you cannot be interrupted, have +5...13...15 armor and conditions and hexes on your expire 30...86...100% faster. Drop effect: removes 1...3...3 hexes and conditions from nearby allies.
10 2 30 Elite Item Spell. (5...13...15 seconds). Hold effect: whenever a foe deals damage to you, you steal 5...25...30 Health. Drop effect: steal 10...42...50 health from nearby foes.
5 ½ 15 Elite Weapon Spell. For 5...21...25 seconds, target ally loses 1...3...3 conditions and is healed for 5...17...20 whenever they attack. For every condition removed, target ally is healed for 10...34...40. Ends after 2...8...10 attacks.
Regulars[edit]
3 12 Signet. Resurrect target dead party member (your current health and 15...83...100% energy). For 120...72...60 seconds, the next time target party member dies, you also die.
5 4 Spell. Resurrect target dead party member (half your current health and 25...65...75% energy). Resurrection cost: lose half your current health.
10 2 30 Item Spell. (5...37...45 seconds). Hold effect: whenever you heal other allies, you heal for +5...21...25% more. Drop effect: nearby non-summoned allies are healed 20...52...60. While held, you sacrifice 2% maximum health every time you cast a spell.
5 1 10 Spell. Target ally is healed for 20...60...70. If you are in range of a spirit, allies adjacent to target ally are healed for 20...60...70.
10 1 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: allies in range gain 10...26...30% more health when healed. Release effect: non-spirit allies in range are healed for 1...6...7 health for every second this spirit was alive (maximum 50...170...200). Heal bonus cost: this spirit loses 30...14...10 health.
10 5 30 Item Spell. (5...37...45 seconds). Hold effect: whenever you cast a spell on an ally below 25...45...50% health, they are healed for 10...34...40. Drop effect: nearby dead allies are resurrected (20...60...70% health and 10...42...50% energy).
10 ¾ 5 Spell. Target ally is healed for 25...85...100 Health. Removes 0...2...2 conditions if target ally is within earshot of a spirit.
5 1 5 Spell. Target ally is healed for 20...44...50. If target ally is under the effects of a weapon spell, they are healed an additional 20...44...50 and lose 0...2...2 conditions.
10 2 30 Item Spell. (5...37...45 seconds). Hold effect: you gain +10...22...25 armor. Drop effect: block the next 1...2...2 attacks against nearby allies.
10 2 30 Item Spell. (5...37...45 seconds). Hold effect: your spells targeting allies with hexes or conditions remove 1...2...2 conditions. Drop effect: nearby allies lose 1...3...3 conditions.
10 1 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: conditions applied to non-spirit allies in range expire 10...42...50% faster. Release effect: allies in range lose 1...3...3 conditions. Condition duration cost: this spirit loses 40...20...15 health.
10 1 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: non-spirit allies in range have +1...3...3 health regeneration. Release effect: for 3...9...10 seconds, allies in range have +3...9...10 health regeneration.
10 1 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: non-spirit allies in range are healed for 3...9...10 every second. Release effect: non-spirit allies in range are healed for 20...52...60. Heal cost: this spirit loses 10...6...5 health.
5 ¾ 5 Spell. Target ally is healed for 30...62...70. If you are holding an item, you and target ally gain gain 1...3...3 energy.
10 2 30 Item Spell. (5...37...45 seconds). Hold effect: you gain +1...3...3 health regeneration for every condition or hex on you. Drop effect: nearby allies with hexes or conditions are healed for 20...68...80.
10 1 20 Weapon Spell. For 5...21...25 seconds, target ally is healed for 5...17...20 whenever they attack while under the effects of a hex or condition.
15 5 30 Binding Ritual. Creates a level 1...10...12 passive spirit (60 second lifespan). Passive effect: once every 5...3...3 seconds, this spirit heals one non-spirit ally in range with less than 75% health for 10...34...40 . Release effect: dead allies in the area are resurrected (20...60...70% health and 10...42...50% energy). Heal cost: this spirit loses 40...24...20 health.
10 1 5 Spell. Release target bound spirit you control. Release effect: your next 1...3...3 spells targeting a non-spirit ally heal for 10...42...50.
10 1 15 Spell. Release target bound spirit you control. Release effect: nearby non-spirit allies are healed for 20...68...80.
10 2 30 Item Spell. (5...37...45 seconds). Hold effect: your shouts and chants last 20...44...50% longer and return 1...3...3 energy. Drop effect: nearby allies under the effects of a chant or shout are healed for 15...39...45.
PvE Skills[edit]
5 ¼ 5 Spell. All spirits you control Shadow Step to your location, and gain 60...100 Health
10 ¾ 30 Binding Ritual. Creates a level 4...14 passive spirit (60 second lifespan). Passive effect: whenever allies in range hit with an attack, they steal 5...20 life. Release effect: for 1...5 seconds, allies in range steal 15...40 life with their next attack. Life steal cost: this spirit loses 40...15 health.
Removed Skills[edit]
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Comments[edit]
- Skill Swapping: The currently implemented form of the Ritualist lacks any sort of effects differentiation among attribute lines: spirits are strewn across all attribute lines; Restoration Magic has a plethora of directly offensive skills; Channeling Magic is like the Elementalist's Air Magic, except it also has life steals, healing, extensive hexes, spirits and energy management; Communing is a toolbox of effects, including (the only sources of) enchantment removal, knock downs, and snare removal, among a variety of useful other skills; Spawning Power is very heavy on the "Power" (energy) but seems to completely miss the "Spawning", only a handful of skills have anything to do with summons. The proposal shifts skills around into more appropriate skill trees and also solidifies the role of each line more extensively.
- Channeling Magic: Hexes, lightning damage and offensive weapon spells.
- Communing: Binding Rituals and spells that consume spirits.
- Restoration Magic: Healing, lifesteal and support.
- Spawning Power: Spawning Power now gives good reason to be a Ritualist: many of the spirit buffs (SoGM, Armor of Unfeeling, Spiritleech) previously available in the other skill lines have been put here to give Ritualists the distinct advantage that the class is (hypothetically) centered around.
- Spirits and Releases: This suggestion adds a new element to bound spirits: the ability to release them. Every spirit has a release effect which only triggers when the spirit is "released" by one of a handful of Ritualist skills. The release skills offer a variety of effects, including inflicting burning, dealing lightning damage and regaining energy. Soul Twisting has been made the elite "release" in this regard and allows for the spamming of spirit release effects.