Game updates/20050929
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Update - Thursday September 29, 2005[edit]
Balance Changes[edit]
- Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
- Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
Mesmer[edit]
- Epidemic: decreased casting time to .25 seconds.
- Guilt: decreased Energy cost to 5.
- Hex Breaker: increased recharge time to 15 seconds.
- Soothing Images: increased Energy cost to 15.
- Energy Drain: Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
- Energy Tap: Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
- Diversion: increased casting time to 3; Increased recharge to 10 seconds.
- Ether Feast: decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
- Signet of Weariness: increased casting time to 2.
- Fragility: decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
- Mantra of Persistence: decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer[edit]
- Necrotic Traversal: removed delay before teleport.
- Order of Pain: only affects party members within radar.
- Order of the Vampire: only affects party members within radar.
- Dark Fury: only affects party members within radar.
- Unholy Feast: now steals 5..50 Health from up to 1..5 foes.
- Insidious Parasite: decreased casting time to 1 second.
- Dark Bond: decreased Energy cost to 5, decreased recharge to 20.
- Infuse Condition: decreased Energy cost to 5, decreased recharge to 20.
- Vile Touch: increased damage to 20..65.
- Desecrate Enchantments: decreased Energy to 10.
- Aura of the Lich: decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
- Rend Enchantments: now removes 5..9 Enchantments and you lose 55..25 Health for each.
- Grenth's Balance: decreased recharge to 10 seconds.
- Vampiric Touch: decreased recharge to 2 seconds.
- Blood Renewal: decreased sacrifice cost to 25%.
- Plague Signet: decreased casting time to 1 second.
- Faintheartedness: increased recharge to 8 seconds.
Elementalist[edit]
- Ether Renewal: decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
- Ward Against Foes: increased Energy cost to 15.
- Whirlwind: decreased recharge to 10 seconds.
- Kinetic Armor: increased armor gained to 20..80.
- Magnetic Aura: decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
- Ether Prodigy: decreased duration to 5..20 seconds; increased Energy regeneration to 6.
- Incendiary Bonds: increased damage to 20..80.
- Searing Heat: removed Exhaustion.
- Glyph of Sacrifice: increased duration to 15 seconds.
- Glyph of Renewal: now instantly recharges next spell.
- Rust: decreased recharge time to 30 seconds.
- Mind Freeze: increased slow to 90%.
- Frozen Burst: increased damage to 20..110.
- Ice Spear: increased damage to 5..65.
- Lightning Touch: increased damage to 10..60.
- Deep Freeze: increased slow to 66% and increased radius to all foes in the location.
- Windborne Speed: increased duration to 5..11.
- Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison: fixed a bug that prevented these spells from slowing more than 50%.
- Rodgort's Invocation: decreased casting time to 3.
Monk[edit]
- Smite: increased conditional damage to 5..35.
- Divine Intervention: decreased Energy cost to 5.
- Shield of Deflection: decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
- Pacifism: decreased casting time to 2 seconds.
- Amity: decreased recharge time to 45 seconds.
- Mark of Protection: decreased Energy to 10.
- Divine Healing: decreased recharge to 30 seconds.
- Vital Blessing: decreased casting time to .75 seconds; increased recharge to 2.
- Live Vicariously: decreased Energy cost to 5.
- Divine Spirit: increased duration to 1..14 seconds.
- Holy Strike: increased conditional damage to 10..55.
- Draw Conditions: increased recharge to 2 seconds.
- Aegis: increased casting time to 2 seconds.
- Holy Veil: decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
- Balthazar's Aura: increased casting time to 2 seconds; increased recharge to 25.
- Zealot's Fire: decreased damage to 5..35.
Warrior[edit]
- Cleave: increased damage to 10..30.
- Endure Pain: increased duration to 7..18 seconds.
- Belly Smash: decreased swing time to 1 second.
- Earth Shaker: lowered adrenaline to 8 strikes.
- Dolyak Signet: increased armor to 10..40.
- Shield Bash: decreased recharge to 20 seconds.
- Warrior's Endurance: increased Energy maximum to 5..25.
- Riposte: increased damage to 15..60.
- Deadly Riposte: increased damage to 5..50.
- Defy Pain: increased duration to 12 seconds.
- Skull Crack: lowered adrenaline to 9 strikes.
- "Fear Me!": decreased area of effect to all nearby foes.
Ranger[edit]
- Pet Attacks: each attack functions just like a Shout.
- Debilitating Shot: increased recharge to 10 seconds.
- Called Shot: decreased Energy to 5 and recharge to 3 seconds.
- Point Blank Shot: increased damage to 10..25.
- Read the Wind: increased duration to 24 seconds.
- Escape: decreased recharge to 30 seconds.
- Lightning Reflexes: decreased recharge to 45 seconds.
- Dust Trap: decreased damage to 10..25; now pulses 5 times.
- Dodge: duration now scales 5..11 seconds.
- Distracting Shot: added a delay after skill is used before another can be used.
- Savage Shot: added a delay after skill is used before another can be used.
- Concussion Shot: added a delay after skill is used before another can be used.
- Punishing Shot: added a delay after skill is used before another can be used.
Changes to Ladders and Matchmaking[edit]
- Removed option for rated challenges with selected (named) opponent.
- Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
- Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
Skill Monitor Improvements[edit]
- The skill monitor now displays skill warm-up using a progress bar.
- The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
- The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
- When you select a new character, you now immediately see which skill that character is currently casting.
- You can now control+click on the skill monitor to announce the skill being cast to your team.
Display Improvements[edit]
- When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
- When your pet damages another character, you can now see floating numbers showing that damage.
- When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
- The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
- The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
- The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.
Miscellaneous[edit]
- You can now remove your pet's name by typing "/petname" and not providing a name.
- Shift now disables click-to-walk, making it easier to select targets without accidentally running.
- Clicking on the ground while auto-running now works properly.
- Removed old-style chests from Riverside Province and Gates of Kryta.
- Healer henchmen now prioritize healing party allies whose death would result in mission failure.
- Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
- Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
- Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
- Fixed display glitch in Score window that appeared when first opening the window.
- Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
- Updated skill descriptions to more accurately describe their effects.
- Expanded in-game music.
- Fixed miscellaneous rare crash bugs.