List of enchantment spells
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List of enchantment spells by profession[edit]
Monk enchantment spells[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aegis | Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. | 10 | 2 | 30 | Protection Prayers | Core | |||
Aegis (PvP) | Enchantment Spell. (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target. | 10 | ¼ | 30 | Protection Prayers | Core | |||
Air of Enchantment | Elite Enchantment Spell. (4...9...10 seconds.) Enchantments cast on target ally cost 5 less Energy (minimum 1 Energy). Cannot self-target. | 5 | ¼ | 8 | Protection Prayers | Factions | |||
Aura of Faith | Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage. | 5 | ¼ | 8 | Protection Prayers | Prophecies | |||
Aura of Stability | Enchantment Spell. (3...7...8 seconds.) Target ally cannot be knocked-down. Cannot self-target. | 5 | ¼ | 12 | Protection Prayers | Eye of the North | |||
Balthazar's Aura | Enchantment Spell. (8 seconds.) Deals 10...22...25 holy damage each second to foes adjacent to target ally. | 25 | 2 | 25 | Smiting Prayers | Core | |||
Balthazar's Pendulum | Elite Enchantment Spell. (5...9...10 seconds.) Causes knock-down to the next foe attempting to knock-down target ally. | 5 | ¼ | 5 | Smiting Prayers | Nightfall | |||
Balthazar's Spirit | Enchantment Spell. Target ally gains adrenaline and 1 Energy when taking damage. | -1 | 10 | 2 | Smiting Prayers | Prophecies | |||
Blessed Aura | Enchantment Spell. Monk enchantments you cast last 10...30...35% longer. | -1 | 10 | 2 | 2 | Divine Favor | Prophecies | ||
Divine Boon | Enchantment Spell. Whenever you cast a Protection Prayer [sic] or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy. | -1 | 5 | ¼ | 10 | Divine Favor | Core | ||
Divine Intervention | Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240. | 5 | ¼ | 30 | Divine Favor | Core | |||
Divine Spirit | Enchantment Spell. (1...11...14 second[s].) Monk spells cost you 5 less Energy. Minimum cost: 1 Energy. | 10 | ¼ | 60 | Divine Favor | Prophecies | |||
Dwayna's Sorrow | Enchantment Spell. Enchants allies near your target (30 seconds). Your party is healed for 5...41...50 whenever one of these allies dies. | 5 | 1 | 5 | Healing Prayers | Factions | |||
Essence Bond | Enchantment Spell. You gain 1 Energy whenever target ally takes physical or elemental damage. | -1 | 10 | 2 | Prophecies | ||||
Guardian | Enchantment Spell. (2...6...7 seconds.) 50% chance to block. | 5 | 1 | 4 | Protection Prayers | Core | |||
Healer's Boon | Elite Enchantment Spell. (10...46...55 seconds.) Healing Prayers spells cast 50% faster and heal for 50% more. | 5 | ¼ | 10 | Divine Favor | Nightfall | |||
Healer's Covenant | Elite Enchantment Spell. Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 25% less. | -1 | 5 | ¼ | 5 | Healing Prayers | Nightfall | ||
Healing Breeze | Enchantment Spell. (15 seconds.) +4...8...9 Health regeneration. | 10 | 1 | 5 | Healing Prayers | Core | |||
Healing Hands | Elite Enchantment Spell. (10 seconds.) Heals for 5...29...35 whenever target takes damage. | 5 | ¼ | 25 | Healing Prayers | Prophecies | |||
Healing Seed | Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target. | 10 | 2 | 25 | Healing Prayers | Core | |||
Holy Haste | Enchantment Spell. (1...48...60 second[s].) Your Healing Prayers spells cast 50% faster. Ends if you cast an enchantment. | 10 | 1 | 10 | Divine Favor | Nightfall | |||
Holy Veil | Enchantment Spell. Doubles casting time of hexes cast on target ally. End effect: removes a hex. | -1 | 5 | 1 | 12 | Core | |||
Holy Wrath | Enchantment Spell. (10...26...30 seconds). Deals 66% of each attack's damage (maximum 5...41...50) back to source. Ends after dealing damage 1...8...10 time[s]. Cannot self-target. | 10 | 1 | 10 | Smiting Prayers | Prophecies | |||
Ice Breaker | Enchantment Spell. (10 seconds.) +5 Health regeneration; knocks-down anyone striking target ally with an attack. | 1 | 45 | Core | |||||
Judge's Insight | Enchantment Spell. (8...18...20 seconds.) Converts target ally's attacks to holy damage and adds +20% armor penetration. | 10 | 2 | 10 | Smiting Prayers | Core | |||
Judge's Intervention | Enchantment Spell. (10 seconds.) Negates the next fatal damage. Negation effect: deals 30...150...180 holy damage to one foe near target ally. | 5 | ¼ | 8 | Smiting Prayers | Nightfall | |||
Life Attunement | Enchantment Spell. Target ally gains 14...43...50% more Health when healed. This ally deals 30% less damage with attacks. | -1 | 10 | 2 | Protection Prayers | Prophecies | |||
Life Barrier | Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends. | -1 | 15 | 2 | 5 | Protection Prayers | Prophecies | ||
Life Bond | Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. | -1 | 10 | 2 | Protection Prayers | Core | |||
Life Sheath | Elite Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 20...84...100) to healing. Initial effect: Removes 0...2...2 condition[s]. | 5 | ¼ | 2 | Protection Prayers | Factions | |||
Live Vicariously | Enchantment Spell. You gain 2...14...17 Health whenever target ally hits a foe. | -1 | 5 | 2 | Healing Prayers | Prophecies | |||
Mark of Protection | Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). All your Protection Prayers are disabled (5 seconds). | 10 | 1 | 45 | Protection Prayers | Prophecies | |||
Mending | Enchantment Spell. +1...3...4 Health regeneration. | -1 | 10 | 2 | Healing Prayers | Core | |||
Patient Spirit | Enchantment Spell. (2 seconds.) End effect: heals for 30...102...120. No effect if ends early. | 5 | ¼ | 4 | Healing Prayers | Eye of the North | |||
Peace and Harmony | Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3...3 second[s]). Disables your Smiting Prayers (20 seconds). | 5 | ¼ | 10 | Divine Favor | Prophecies | |||
Pensive Guardian | Enchantment Spell. (5...10...11 seconds.) 50% chance to block enchanted foes. | 5 | 1 | 5 | Protection Prayers | Nightfall | |||
Protective Bond | Enchantment Spell. Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...4...3 Energy or this spell ends. | -1 | 10 | 2 | Protection Prayers | Prophecies | |||
Protective Spirit | Enchantment Spell. (5...19...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health. | 10 | ¼ | 5 | Protection Prayers | Core | |||
Purifying Veil | Enchantment Spell. Conditions expire 5...41...50% faster on target ally. End effect: removes a condition. | -1 | 5 | 1 | 6 | Protection Prayers | Eye of the North | ||
Restful Breeze | Enchantment Spell. (8...16...18 seconds.) +10 Health regeneration. Ends if target ally attacks or uses a skill. | 5 | 1 | 8 | Healing Prayers | Nightfall | |||
Retribution | Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source. | -1 | 10 | 2 | Smiting Prayers | Core | |||
Reversal of Damage | Enchantment Spell. (8 seconds.) Negates the next damage and hits the source for that same amount (maximum 5...61...75). | 5 | ¼ | 3 | Smiting Prayers | Nightfall | |||
Reversal of Fortune | Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 15...67...80) to healing. | 5 | ¼ | 2 | Protection Prayers | Core | |||
Reverse Hex | Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed. | 10 | ¼ | 10 | Protection Prayers | Factions | |||
Scribe's Insight | Elite Enchantment Spell. (10...30...35 seconds.) You gain 3 Energy whenever you use a signet. | 5 | ¼ | 20 | Divine Favor | Nightfall | |||
Seed of Life | Enchantment Spell. (2...5) seconds. Heals party members for 2 for each rank in Divine Favor whenever target takes damage. Cannot self target. | 5 | ¼ | 20 | Sunspear rank | Nightfall | |||
Selfless Spirit | Enchantment Spell. (15...20 seconds.) Spells you cast that target another ally cost 3 less Energy. | 5 | ¼ | 45 | Allegiance rank | Factions | |||
Shield Guardian | Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. | 5 | 1½ | 20 | Protection Prayers | Factions | |||
Shield of Absorption | Enchantment Spell. (3...6...7 seconds.) Reduces incoming damage by 5 each time target ally takes damage. | 5 | 1 | 10 | Protection Prayers | Nightfall | |||
Shield of Deflection | Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor. | 10 | ¼ | 10 | Protection Prayers | Prophecies | |||
Shield of Judgment | Elite Enchantment Spell. (8...18...20 seconds.) Deals 5...41...50 holy damage to foes attacking [sic] target ally. Causes knock-down. | 15 | 1 | 45 | Smiting Prayers | Prophecies | |||
Shield of Regeneration | Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor. | 15 | ¼ | 8 | Protection Prayers | Core | |||
Shielding Hands | Enchantment Spell. (8 seconds.) Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50 | 5 | ¼ | 15 | Protection Prayers | Core | |||
Smiter's Boon | Enchantment Spell. (30 seconds.) Your Smiting Prayers have double Divine Favor healing bonus. | 5 | ¼ | 10 | Divine Favor | Eye of the North | |||
Smiter's Boon (PvP) | Enchantment Spell. (5 seconds.) Your Smiting Prayers have double Divine Favor healing bonus. | 25 | ¼ | 90 | Divine Favor | Eye of the North | |||
Spell Breaker | Elite Enchantment Spell. (5...15...17 seconds.) Target ally cannot be the target of enemy spells. | 15 | 1 | 45 | Divine Favor | Core | |||
Spell Shield | Enchantment Spell. (5...17...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (10...6...5 seconds). | 10 | 2 | 30 | Divine Favor | Factions | |||
Spirit Bond | Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 | ¼ | 2 | Protection Prayers | Factions | |||
Spirit Bond (PvP) | Enchantment Spell. (8 seconds.) Heals for 30...78...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | 10 | ¼ | 5 | Protection Prayers | Factions | |||
Spotless Mind | Enchantment Spell. (1...12...15 seconds.) Removes a hex every 5 seconds. Cannot self-target. | 5 | ¼ | 12 | Healing Prayers | Eye of the North | |||
Spotless Soul | Enchantment Spell. (1...12...15 seconds.) Removes a condition every 3 seconds. Cannot self-target. | 5 | ¼ | 12 | Healing Prayers | Eye of the North | |||
Strength of Honor | Enchantment Spell. Target ally deals 5...21...25 more damage in melee. | -1 | 10 | 2 | 15 | Smiting Prayers | Core | ||
Strength of Honor (PvP) | Enchantment Spell. Target ally deals 1...4...5 more damage in melee. | -1 | 10 | 2 | 15 | Smiting Prayers | Core | ||
Succor | Enchantment Spell. +1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell. | -1 | 5 | 1 | 10 | Prophecies | |||
Supportive Spirit | Enchantment Spell. (5...19...23 seconds.) Heals for 5...29...35 whenever target ally takes damage while knocked-down. | 10 | ¾ | 8 | Healing Prayers | Nightfall | |||
Unyielding Aura | Elite Enchantment Spell. Your Monk spells heal for +15...51...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. | -1 | 5 | ¼ | 10 | Divine Favor | Prophecies | ||
Unyielding Aura (PvP) | Elite Enchantment Spell. Resurrects target party member (full Health, full Energy). End effect: this ally dies and leaves an exploited corpse. Does not incur a death penalty. 50% failure chance unless Divine Favor 5 or more. | -1 | 5 | 3 | 15 | Divine Favor | Prophecies | ||
Vengeance | Enchantment Spell. (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies. | 10 | 4 | 30 | Prophecies | ||||
Vigorous Spirit | Enchantment Spell. (30 seconds.) Heals for 5...17...20 each time target ally attacks or casts a spell. | 5 | ¼ | 4 | Healing Prayers | Prophecies | |||
Vital Blessing | Enchantment Spell. +40...168...200 maximum Health. | -1 | 10 | ¾ | 2 | Protection Prayers | Prophecies | ||
Watchful Healing | Enchantment Spell. (10 seconds.) Target ally has +1...3...4 Health regeneration and gains 30...102...120 Health if this enchantment ends early. | 5 | 1 | 10 | Divine Favor | Nightfall | |||
Watchful Spirit | Enchantment Spell. +2 Health regeneration. End effect: heals for 30...150...180. | -1 | 15 | 1 | 5 | Divine Favor | Prophecies | ||
Zealot's Fire | Enchantment Spell. (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29...35 fire damage. Damage cost: you lose 1 Energy. | 10 | ¼ | 30 | Smiting Prayers | Core |
Necromancer enchantment spells[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 | 2 | 45 | Death Magic | Prophecies | |||
Awaken the Blood | Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | 10 | 1 | 45 | Blood Magic | Prophecies | |||
Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% | 1 | 1 | 7 | Blood Magic | Prophecies | ||
Blood Ritual | Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. | 17% | 5 | 2 | 2 | Blood Magic | Prophecies | ||
Blood is Power | Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% | 1 | ¼ | Blood Magic | Core | |||
Contagion | Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. | 5 | 1 | 20 | Death Magic | Nightfall | |||
Cultist's Fervor | Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 | 1 | 25 | Blood Magic | Factions | |||
Dark Aura | Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. | 10 | 1 | 10 | Death Magic | Core | |||
Dark Bond | Enchantment Spell. (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. | 5 | 2 | 20 | Blood Magic | Core | |||
Dark Fury | Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% | 10 | ¾ | 5 | Blood Magic | Prophecies | ||
Death Nova | Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. | 5 | 2 | Death Magic | Core | ||||
Demonic Flesh | Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you. | 5 | 1 | 30 | Blood Magic | Core | |||
Hexer's Vigor | Enchantment Spell. (10 seconds.) You have +1...7...8 Health regeneration. Ends if you use a non-hex skill. | 5 | ¼ | 10 | Soul Reaping | Eye of the North | |||
Infuse Condition | Enchantment Spell. (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant. | 5 | 1 | 20 | Death Magic | Prophecies | |||
Jagged Bones | Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks. | 5 | 1 | 15 | Death Magic | Nightfall | |||
Jaundiced Gaze | Enchantment Spell. Removes an enchantment from target foe. Removal effect: your next enchantment casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. (1...12...15 second[s]) | 10 | 1 | 15 | Blood Magic | Factions | |||
Masochism | Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 | 1 | 20 | Soul Reaping | Eye of the North | |||
Masochism (PvP) | Enchantment Spell. (30 seconds.) You gain 1...3...3 Energy whenever you sacrifice Health. | 5 | 1 | 20 | Soul Reaping | Eye of the North | |||
Order of Apostasy | Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. | 25 | 2 | Curses | Factions | ||||
Order of Pain | Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. | 17% | 10 | 2 | Blood Magic | Core | |||
Order of the Vampire | Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% | 5 | 2 | 5 | Blood Magic | Prophecies | ||
Soul Taker | Elite Enchantment Spell. (3...25...30 seconds.) Attacks deal +15...19...20 damage and sacrifice 15...19...20 health. PvE Skill | 5 | 1 | 15 | Soul Reaping | Core | |||
Tainted Flesh | Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. | 5 | 1 | Death Magic | Core | ||||
Vampiric Spirit | Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds). | 5 | 2 | 8 | Blood Magic | Factions | |||
Verata's Aura | Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. | 33% | 15 | ¾ | 30 | Death Magic | Prophecies | ||
Withering Aura | Enchantment Spell. (5...17...20 seconds.) Target ally's melee attacks cause Weakness condition (5...17...20 seconds.) | 5 | 1 | 3 | Death Magic | Eye of the North |
Mesmer enchantment spells[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Ancestor's Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Illusion Magic | Factions | |||
Arcane Echo | Enchantment Spell. (20 seconds.) Arcane Echo becomes the next spell you use (20 seconds). This enchantment ends if you use any skill that is not a spell. | 15 | 2 | 20 | Core | ||||
Auspicious Incantation | Enchantment Spell. (20 seconds.) Your next spell gives you 110...182...200% of its Energy cost. That spell takes 10...6...5 seconds longer to recharge. | 5 | 1 | 25 | Inspiration Magic | Factions | |||
Channeling | Enchantment Spell. (8...46...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. | 5 | 1 | 15 | Inspiration Magic | Prophecies | |||
Echo | Elite Enchantment Spell. (30 seconds.) Echo becomes the next skill you use (30 seconds). | 5 | 1 | 10 | Core | ||||
Illusion of Haste | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | 5 | 1 | 5 | Illusion Magic | Core | |||
Illusion of Haste (PvP) | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. End effect: you are Crippled (3 seconds). | 5 | 1 | 8 | Illusion Magic | Core | |||
Illusion of Weakness | Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. | 10 | 2 | 30 | Illusion Magic | Prophecies | |||
Illusionary Weaponry | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | Prophecies | |||
Illusionary Weaponry (PvP) | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | Prophecies | |||
Lyssa's Aura | Elite Enchantment Spell. (10 seconds.) You have +0...4...5 Energy regeneration. Renewal: every time you cast a spell on an enemy. | 5 | 1 | 30 | Inspiration Magic | Factions | |||
Mantra of Recall | Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy. | 10 | 1 | 30 | Inspiration Magic | Prophecies | |||
Persistence of Memory | Enchantment Spell. (5...17...20 seconds.) Your interrupted spells recharge instantly. | 10 | 1 | 20 | Fast Casting | Nightfall | |||
Symbolic Celerity | Enchantment Spell. (36...55...60 seconds.) Your signets use your Fast Casting attribute. | 15 | 1 | 30 | Fast Casting | Nightfall | |||
Sympathetic Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Illusion Magic | Prophecies |
Elementalist enchantment spells[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Air Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | 10 | 1 | 30 | Air Magic | Core | |||
Armor of Earth | Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. | 10 | ¾ | 15 | Earth Magic | Core | |||
Armor of Frost | Enchantment Spell. (10...29...34 seconds.) You have +40 armor against physical damage and have +1 Water Magic. | 5 | 1 | 20 | Water Magic | Prophecies | |||
Armor of Mist | Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster. | 10 | 1 | 30 | Water Magic | Prophecies | |||
Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | Core | |||
Aura of Restoration (PvP) | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | Core | |||
Burning Speed | Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. | 10 | ¼ | Fire Magic | Factions | ||||
Conjure Flame | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage. | 10 | 1 | 45 | Fire Magic | Core | |||
Conjure Frost | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage. | 10 | 1 | 45 | Water Magic | Core | |||
Conjure Lightning | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapon deals lightning damage. | 10 | 1 | 45 | Air Magic | Core | |||
Double Dragon | Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]). | 10 | 1 | 20 | Fire Magic | Factions | |||
Earth Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. | 10 | 1 | 30 | Earth Magic | Core | |||
Elemental Attunement | Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | 10 | 1 | 20 | Energy Storage | Core | |||
Elemental Flame | Enchantment Spell. (10...30...35 seconds.) Inflicts Burning condition (1...4...5 second[s]) whenever you apply an Elemental hex to a target. | 10 | 1 | 30 | Fire Magic | Nightfall | |||
Elemental Flame (PvP) | Enchantment Spell. (5...17...20 seconds.) Inflicts Burning condition (1...2...2 second[s]) whenever you apply an Elemental hex to a target. | 10 | 1 | 30 | Fire Magic | Nightfall | |||
Elemental Lord | Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost. | 5 | ¼ | 45 | Allegiance rank | Factions | |||
Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 | 1 | 20 | Energy Storage | Factions | |||
Ether Prodigy | Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments. | 10 | 5 | 1 | 5 | Energy Storage | Prophecies | ||
Ether Renewal | Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | Prophecies | |||
Ether Renewal (PvP) | Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | Prophecies | |||
Fire Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill. | 10 | 1 | 30 | Fire Magic | Core | |||
Flame Djinn's Haste | Enchantment Spell. (8...13...14 seconds.) You move 25% faster. Initial effect: deals 15...99...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster. | 10 | ¾ | 20 | Fire Magic | Nightfall | |||
Frigid Armor | Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning. | 5 | 1 | 20 | Water Magic | Nightfall | |||
Gust | Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. | 10 | ¾ | 10 | Air Magic | Factions | |||
Ice Spear | Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. | 5 | 1 | Water Magic | Core | ||||
Iron Mist | Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. | 10 | 1 | 20 | Earth Magic | Prophecies | |||
Kinetic Armor | Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. | 15 | 3 | 60 | Earth Magic | Prophecies | |||
Magnetic Aura | Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. | 10 | 1 | 12 | Earth Magic | Prophecies | |||
Magnetic Surge | Enchantment Spell. Deals 15...63...75 damage. If you are Overcast, allies in earshot are enchanted for 1...4...5 [sic] and block the next attack against them. | 10 | 1½ | 15 | Earth Magic | Eye of the North | |||
Master of Magic | Elite Enchantment Spell. (1...49...61 second[s]). Your elemental attributes are set to 8...13...14 and elemental spells return 30% of their Energy cost. | 5 | 1 | 10 | Energy Storage | Nightfall | |||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | Prophecies | |||
Mist Form (PvP) | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 | 1 | 20 | Water Magic | Prophecies | |||
Obsidian Flesh | Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. | 25 | 1 | 30 | Earth Magic | Core | |||
Over the Limit | Elite Enchantment Spell. Spells cast 15...19...20% faster and recharge 15...43...50% faster. Continuously gain Overcast while active. PvE Skill | -1 | 5 | 1 | 20 | Energy Storage | Core | ||
Sliver Armor | Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. | 10 | 1 | 30 | Earth Magic | Factions | |||
Stone Sheath | Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds). | 10 | 1 | 15 | Earth Magic | Nightfall | |||
Stone Striker | Enchantment Spell. (5...25...30 seconds.) Converts elemental and physical damage you take or deal to earth damage. | 5 | ¼ | 20 | Earth Magic | Nightfall | |||
Stoneflesh Aura | Enchantment Spell. (5...13...15 seconds.) Reduces damage you take by 1...25...31, and you are immune to critical hits. | 10 | 2 | 15 | Earth Magic | Nightfall | |||
Storm Djinn's Haste | Enchantment Spell. (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving. | 5 | ¼ | 10 | Air Magic | Nightfall | |||
Swirling Aura | Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. | 10 | 1 | 15 | Water Magic | Prophecies | |||
Water Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. | 10 | 1 | 30 | Water Magic | Core | |||
Windborne Speed | Enchantment Spell. (5...11...13 seconds.) Target ally moves 33% faster. | 10 | ¾ | 5 | Air Magic | Prophecies |
Assassin enchantment spells[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Assassin's Remedy | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | 5 | 1 | 20 | Critical Strikes | Nightfall | |||
Assassin's Remedy (PvP) | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | 10 | 1 | 20 | Critical Strikes | Nightfall | |||
Aura of Displacement | Elite Enchantment Spell. Shadow Step to target foe. End effect: return to your original location. | -1 | 10 | ¼ | 20 | Factions | |||
Critical Agility | Enchantment Spell. (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...25 armor. Renewal: every time you land a critical hit. | 5 | 1 | 30 | Sunspear rank | Nightfall | |||
Critical Defenses | Enchantment Spell. (4...9...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit. | 10 | 1 | 30 | Critical Strikes | Factions | |||
Dark Apostasy | Elite Enchantment Spell. (3...14...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...5...4 Energy or Dark Apostasy ends. | 10 | ¼ | 15 | Critical Strikes | Factions | |||
Deadly Haste | Enchantment Spell. (10...30...35 seconds.) Your half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. | 10 | 1 | 20 | Critical Strikes | Nightfall | |||
Feigned Neutrality | Enchantment Spell. (4...9...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill. | 5 | ¼ | 25 | Shadow Arts | Nightfall | |||
Fox's Promise | Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit. | 10 | 1 | 20 | Dagger Mastery | Nightfall | |||
Locust's Fury | Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers. | 10 | 1 | 10 | Critical Strikes | Factions | |||
Recall | Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. | -1 | 15 | 1 | 10 | Factions | |||
Shadow Form | Elite Enchantment Spell. (5...18...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. | 5 | 1 | 30 | Shadow Arts | Factions | |||
Shadow Form (PvP) | Elite Enchantment Spell. (5...13...15 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41...50 Health. | 10 | 1 | 60 | Shadow Arts | Factions | |||
Shadow Meld | Elite Enchantment Spell. Shadow Step to target ally. End effect: return to your original location. Cannot self-target. | -1 | 10 | ¼ | 20 | Nightfall | |||
Shadow Refuge | Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking. | 5 | 1 | 8 | Shadow Arts | Factions | |||
Shadow Sanctuary | Enchantment Spell. (10 seconds.) You gain +7...10 Health regeneration and +40 armor. You are Blind (5 seconds). | 5 | ¼ | 30 | Allegiance rank | Factions | |||
Sharpen Daggers | Enchantment Spell. (5...25...30 seconds.) Your dagger attacks inflict the Bleeding condition (5...13...15 seconds). | 5 | 1 | 20 | Critical Strikes | Factions | |||
Shroud of Distress | Enchantment Spell. (30...54...60 seconds.) You have 3...7...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | |||
Shroud of Distress (PvP) | Enchantment Spell. (30...54...60 seconds.) You have 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | |||
Way of Perfection | Enchantment Spell. (60 seconds.) Your critical hits heal you for 10...34...40. | 5 | ¼ | 30 | Shadow Arts | Factions | |||
Way of the Empty Palm | Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy. | 5 | ¼ | 10 | Deadly Arts | Factions | |||
Way of the Fox | Enchantment Spell. (10...30...35 seconds.) Your attacks are unblockable. Ends after 1...5...6 attack[s]. | 5 | ¼ | 45 | Shadow Arts | Factions | |||
Way of the Lotus | Enchantment Spell. (20 seconds.) You gain 5...17...20 Energy the next time you hit with a dual attack. | 5 | ¼ | 20 | Shadow Arts | Factions | |||
Way of the Master | Enchantment Spell. (60 seconds.) While holding a non-dagger weapon, you have +3...27...33% chance to land a critical hit. | 5 | ¼ | 30 | Critical Strikes | Eye of the North |
Ritualist enchantment spells[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Armor of Unfeeling (PvP) | Enchantment Spell. (10...30...35 seconds.) You have 10 base damage reduction while casting binding rituals. | 10 | 1 | 20 | Communing | Factions | |||
Boon of Creation | Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. | 10 | 2 | 45 | Spawning Power | Factions | |||
Dragon Empire Rage | Enchantment Spell. Unleash the rage of the Dragon Empire bloodline and deal 300 damage to nearby enemies. You gain 200 maximum health (15 seconds). | 15 | 1 | 30 | Bonus Mission Pack | ||||
Explosive Growth | Enchantment Spell. (15...51...60 seconds.) Deals 20...56...65 lightning damage each time you create a creature to 5 foes near that creature. | 5 | 2 | 45 | Spawning Power | Factions | |||
Ghostly Haste | Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | 10 | 1 | 20 | Spawning Power | Factions | |||
Renewing Memories | Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. | 5 | 1 | 20 | Spawning Power | Nightfall | |||
Sight Beyond Sight | Enchantment Spell. (8...18...20 seconds). You are immune to Blindness. | 5 | ¼ | 15 | Spawning Power | Nightfall | |||
Spirit Channeling | Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit. | 5 | 1 | 30 | Spawning Power | Factions | |||
Spirit's Gift | Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition. | 10 | 1 | 45 | Spawning Power | Nightfall | |||
Spirit's Strength | Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon spell. | 5 | 1 | 30 | Spawning Power | Nightfall | |||
Wielder's Remedy | Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses one condition. | 5 | 1 | 10 | Spawning Power | Nightfall | |||
Wielder's Zeal | Elite Enchantment Spell. (10...26...30 seconds.) You gain 1...4...5 Energy whenever you cast a weapon spell. | 10 | 1 | 10 | Spawning Power | Nightfall |
Dervish enchantment spells[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Arcane Zeal | Elite Enchantment Spell. (10 seconds.) You gain 1 Energy (maximum 1...6...7) for each enchantment on you whenever you cast a spell. | 10 | 1 | 5 | Mysticism | Nightfall | |||
Armor of Sanctity | Enchantment Spell. Inflicts Weakness condition on all adjacent foes (5...13...15). You take 5...17...20 less damage from foes with a condition. (15 seconds.) | 5 | ¼ | 15 | Earth Prayers | Nightfall | |||
Aura of Holy Might | Enchantment Spell. (45 seconds.) Whenever you lose a Dervish enchantment, adjacent foes take 20...25 holy damage. | 10 | ¾ | 30 | Allegiance rank | Factions | |||
Eremite's Zeal | Enchantment Spell. (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. | 5 | ¼ | 15 | Mysticism | Nightfall | |||
Eternal Aura | Enchantment Spell. You have +100 max Health. End effect: all party members in the area are resurrected with 40...50% Health and 20...30% Energy. | 15 | 4 | 30 | Sunspear rank | Nightfall | |||
Faithful Intervention | Enchantment Spell. You gain 30...126...150 Health the next time damage drops your Health below 50%. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Featherfoot Grace | Enchantment Spell. (5...17...20 seconds.) You move 25% faster, and conditions expire 25% faster. | 10 | ¼ | 15 | Wind Prayers | Nightfall | |||
Guiding Hands | Enchantment Spell. (20 seconds.) Your next 0...2...3 attack[s] cannot be blocked. Initial effect: removes Blindness. | 10 | ¼ | 10 | Wind Prayers | Nightfall | |||
Guiding Hands (PvP) | Enchantment Spell. (20 seconds.) Your next 0...2...3 attack[s] cannot be blocked. Initial effect: removes Blindness. | 10 | ¼ | 30 | Wind Prayers | Nightfall | |||
Intimidating Aura | Enchantment Spell. (60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you. | 10 | ¾ | 20 | Mysticism | Nightfall | |||
Meditation | Enchantment Spell. (20 seconds.) Lose all adrenaline. Gain 1...3...4 Energy whenever an enchantment on you ends. | 10 | ¼ | 20 | Mysticism | Nightfall | |||
Mystic Regeneration | Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you. | 10 | ¼ | 10 | Earth Prayers | Nightfall | |||
Mystic Regeneration (PvP) | Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 3) on you. | 10 | ¼ | 12 | Earth Prayers | Nightfall | |||
Mystic Vigor | Enchantment Spell. (20 seconds.) You gain 3...13...15 Health (maximum 25) for each enchantment on you whenever you hit with an attack. | 5 | ¼ | 15 | Mysticism | Nightfall | |||
Vital Boon | Enchantment Spell. (20 seconds.) You have +40...88...100 maximum Health. End effect: Heals you for 75...175...200. | 5 | 1 | 8 | Earth Prayers | Nightfall | |||
Vow of Piety | Enchantment Spell. (20 seconds) +24 armor and +1...3...4 Health regeneration. Renewal: Whenever an enchantment on you ends. | 15 | ¼ | 45 | Wind Prayers | Nightfall | |||
Vow of Revolution | Elite Enchantment Spell. (3...9...10 seconds.) Gain +1...4...5 energy regeneration. Renewal: whenever you use a non-Dervish skill. PvE Skill | 10 | 1 | 20 | Mysticism | Core | |||
Vow of Silence | Elite Enchantment Spell. (5...9...10 seconds.) Spells cannot target you. You cannot cast spells. | 5 | ¼ | 10 | Mysticism | Nightfall | |||
Vow of Strength | Elite Enchantment Spell. (15 seconds.) When you attack with a scythe, deals 10...22...25 slashing damage to adjacent foes. | 5 | ¼ | 20 | Earth Prayers | Nightfall | |||
Watchful Intervention | Enchantment Spell. (60 seconds.) Heals for 50...170...200 the next time damage drops target ally's Health below 25%. | 10 | 1 | 15 | Mysticism | Nightfall | |||
Zealous Vow | Elite Enchantment Spell. (20 seconds.) You gain 1...5...6 Energy each time you hit with an attack. You have -3 Energy regeneration. | 5 | ¼ | 12 | Wind Prayers | Nightfall |
List of non-profession enchantment spells[edit]
Common enchantment spells[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Dwarven Stability | Enchantment Spell. (24...30 seconds.) Your stances last 55...100% longer. You cannot be knocked-down if you activated this skill while drunk . [sic] | 5 | ¼ | 30 | Deldrimor rank | Eye of the North | |||
Great Dwarf Armor | Enchantment Spell. (22...40 seconds.) +24 armor and +60 maximum Health. Additional +24 armor against Destroyers. | 5 | 1 | 10 | Deldrimor rank | Eye of the North | |||
Ice Fort | Enchantment Spell. (10 seconds.) You cannot be knocked down, you are immune to conditions, and you take no damage. Ends if you move. | 1 | 60 | Core | |||||
Mental Block | Enchantment Spell. (5...11 seconds.) You have a 50% chance to block. Renewal: every time an enemy hits you. | 10 | 1 | 15 | Asura rank | Eye of the North | |||
Mindbender | Enchantment Spell. (10...16 seconds.) You move 20...33% faster and cast Spells 20% faster. | 5 | 1 | 24 | Asura rank | Eye of the North | |||
Mmm. Slushy! | Enchantment Spell. (10 seconds.) You have +10 Health regeneration. Initial effect: heals you for 250. Ends if you use a skill. | ¼ | 60 | Core | |||||
Polymock Block | Enchantment Spell. (2 seconds.) The next enemy spell that targets you fails. | 2 | ¼ | 12 | Eye of the North | ||||
Polymock Frozen Armor | Enchantment Spell. (30 seconds.) You have +1,000 Health. | 2 | 2 | 20 | Eye of the North | ||||
Polymock Lightning Djinn's Haste | Enchantment Spell. (15 seconds.) You cast spells 50% faster. | 2 | 2 | 30 | Eye of the North | ||||
Volfen Agility | Enchantment Spell. (10...20 seconds.) Your Volfen skills recharge 66% faster. | ¼ | 30 | Norn rank | Eye of the North | ||||
Volfen Pounce | Enchantment Spell. (18 seconds.) You move 30% faster and deal 90 damage to adjacent targets. Ends when you deal damage. | ¾ | 15 | Eye of the North |
Monster enchantment spells[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Abaddon's Chosen | Enchantment Spell. (10 seconds.) Target cannot lose Health. | ¾ | 90 | Nightfall | ||||
Abaddon's Conspiracy | Enchantment Spell. (3 seconds.) Target ally gains 100 Health each second. End effect: you are healed for 300 if skill ends normally. This skill cannot be disabled. Cannot self-target. | 5 | 1 | Nightfall | ||||
Bit Golem Rectifier | Enchantment Spell. Heals N.O.X. for 10 every second. | -1 | 3 | 30 | Core | |||
Blessing of the Kirin | Enchantment Spell. (30 seconds.) When a nearby ally uses a skill, that ally is cured of Miasma or one condition. | 5 | 2 | 15 | Factions | |||
Chimera of Intensity | Enchantment Spell. Your skills recharge 50% faster, spells you cast cost 50% less Energy, and your movement speed is increased by 50%. | 5 | ¾ | Prophecies | ||||
Crystal Shield | Enchantment Spell. The ettin conjures a shield that absorbs 250 damage. The ettin can cast spells but not attack. | ½ | 10 | Eye of the North | ||||
Demonic Agility | Enchantment Spell. (30 seconds.) This demon creature has 100% chance to double strike when attacking in melee. | 5 | 1 | 45 | Factions | |||
Healing Breeze | Enchantment Spell. (monster only) (5 seconds.) +10 Health regeneration. | 5 | 1 | Prophecies | ||||
Nightmare Refuge | Enchantment Spell. (10 seconds.) 50% chance to block and spells targeting this creature have 50% chance to fail. If Nightmare Refuge lasts its full duration, it heals Kanaxai for 1,000. | 5 | 1 | 10 | Factions | |||
Spirit Form | Enchantment Spell. Powerful spiritual energy consumes your wurm's body and enables you to battle with maddened spirits and reduces the effectiveness of the maddened spirits' attacks by 75%. | Nightfall | ||||||
Verata's Promise | Enchantment Spell. (10...50...60 seconds.) Your undead servants have +10 Health regeneration. End effect: all of your servants die. | 33% | 15 | 1 | 30 | Winds of Change |