User:Yullive/Players Who Want Rit challenge
Please poste all your suggestions for the category on this page! Ceate a new heading under "suggestions" with your username and write down every suggestion you want to announce! If you add a suggestion, dont forget to note the date! |
suggestions[edit]
Talamare[edit]
23:03, 7 September 2009 (UTC)
Click here for full suggestion
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Lancy1214[edit]
21:26, 9 June 2009 (UTC)
Thank you Yullive for telling me about this page as I had never known such a page existed. Common issues I wanted to tackle with my ritualist skill proposals included:
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Falconeye[edit]
06:36, 23 November 2009
- SOULMELDS CAN BE DONE! ^_^
Spirit Form
(user skill)
- Concise description
Skills[edit]
04:36, 14 June 2009
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Yullive[edit]
14:06, 9 June 2009 (UTC)
For accomplishing the idea of an shared concept we need to speak about aims and ways to achieve them. |
21:49, 16 June 2009 (UTC)
I want to poste some ideas, I want to discuss about.
Enchantments. 5 1 12 - (Spawning Power) - Enchantment Spell. (5...25...30 seconds.) You are healed for 150...350...400% of the Energy cost and you gain 1 Energy plus 30% of the Energy cost whenever you use a Binding Ritual. 5 1 12 - (Spawning Power) - Enchantment Spell. (5...25...30 seconds.) You cast your Binding Rituals 50% faster. 5 1 12 - (Spawning Power) - Enchantment Spell. (5...25...30 seconds.) Whenever you create a Spirit, party members are healed for 5...41...50 Health and lose 1 Condition. 5 1 12 - (Spawning Power) - Enchantment Spell. (5...25...30 seconds.) Your Spirits within earshot attack the enemy you target and cannot be blocked. 5 1 12 - (Spawning Power) - Enchantment Spell. (5...25...30 seconds.) Whenever you cast a Spell you steal 5...41...50 Health and 0...1...1 energy from one Spirit within earshot. 5 1 12 - (Spawning Power) - Enchantment Spell. (5...25...30 seconds.) Whenever you use a Binding Ritual, up to 5 foes near that Spirit are struck for 20...64...75 lightning damage. |
Weapon and Items Spells.
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Spirits.
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Anti-spirit-skills. |
Energy management. 5 ¼ 8 - (Spawning Power) - Spell. You draw 0...7...9 Energy from target allied spirit. 5 1 12 - (Spawning Power) - Enchantment Spell. (5...25...30 seconds.) Whenever you cast a Spell you steal 5...41...50 Health and 0...1...1 energy from one Spirit within earshot. 5 1 15 - (Channeling Magic) - Spell. Deals 5...49...60 lightning damage. Allies within earshot steal 5 Energy of the spirit nearest them if they have less energy than target foe.
10 ¼ 15 - (Channeling Magic) - Spell. If you hold a Bundle you dropp it and every foe without a bundle in the area loses 0...2...2 energy. For every effected foe, one ally in the area who is holding a bundle, gains 0...2...2 energy. No ally can be hit twice. |
Aim of attributes.
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11:23, 19 June 2009 (UTC)
I would like to discuss about the last update. I open a new page for it. Please, click here! |
Cornflakeboy[edit]
15:27, 15 June 2009 (UTC)
Great I'll try to sum up some of what I wrote as generalities on my suggestion page. I already like ritualists and I think it's because of the actual way to play it. At some point one see that some of the mechanics are broken and that's why I'm not for a total change of the profession but some slight changes which could make it come in line with the others. |
new Ritualist[edit]
Attributes[edit]
Spawning Power
Channeling Magic
Communing
Restoration Magic
Spawning Power[edit]
- Attuned Was Songkai
- Ritual Lord
- Reclaim Essence
- Spirit Channeling
- Consume Soul
- Wielder's Zeal
- Spirit's Strength
- Energetic Was Lee Sa
- Empowerment
- Spirit to Flesh
- Rupture Soul
- Boon of Creation
- Spirit's Gift
- Explosive Growth
- Ghostly Haste
- Signet of Creation
- Spirit Siphon
- Renewing Memories
- Wielder's Remedy
- Sight Beyond Sight
- Weapon of Renewal
Channeling Magic[edit]
- Destructive Was Glaive
- Caretaker's Charge
- Weapon of Fury
- Clamor of Souls
- Signet of Spirits
- Grasping Was Kuurong
- Cruel Was Daoshen
- Channeled Strike
- Essence Strike
- Agony
- Bloodsong
- Destruction
- Gaze of Fury
- Painful Bond
- Spirit Boon Strike
- Renewing Surge
- Lamentation
- Spirit Burn
- Gaze from Beyond
- Brutal Weapon
- Nightmare Weapon
- Splinter Weapon
- Sundering Weapon
- Weapon of Aggression
- Wailing Weapon
- Warmonger's Weapon
- Wielder's Strike
- Ancestors' Rage
- Spirit Rift
Communing[edit]
- Signet of Binding
- Soothing
- Earthbind
- Pain
- Anguish
- Displacement
- Shelter
- Union
- Disenchantment
- Dissonance
- Shadowsong
- Anguished Was Lingwah
- Armor of Unfeeling
- Vital Weapon
- Ghostly Weapon
- Guided Weapon
- Dulled Weapon
- Binding Chains
Restoration Magic[edit]
- Vengeful Was Khanhei
- Preservation
- Spirit Light Weapon
- Weapon of Remedy
- Xinrae's Weapon
- Defiant Was Xinrae
- Generous Was Tsungrai
- Blind Was Mingson
- Mighty Was Vorizun
- Protective Was Kaolai
- Resilient Was Xiko
- Pure Was Li Ming
- Vocal Was Sogolon
- Spiritleech Aura
- Soothing Memories
- Rejuvenation
- Recuperation
- Recovery
- Life
- Feast of Souls
- Spirit Transfer
- Spirit Light
- Ghostmirror Light
- Mend Body and Soul
- Weapon of Shadow
- Weapon of Warding
- Resilient Weapon
- Vengeful Weapon
- Wielder's Boon
- Mending Grip
- Lively Was Naomei
- Restoration
- Flesh of My Flesh
- Death Pact Signet
Non-Attributed[edit]
Sunspear Rank[edit]
Allegiance Rank[edit]
New Skill Ideas[edit]
- Defiance -
10 1 20 - (Communing) - Binding Ritual. Create a level 1...8...10 Spirit. Non-spirit allies earshot of Defiance are not affected by any conditions and hostile actions dealt by spirits, weapon spells, or item spells. Defiance dies after 6 seconds." For every 3 ranks in Spawning Power, Defiance lasts 1 second longer. -
- Fear -
5 1 15 - (Channeling Magic) - Elite Binding Ritual. Create a level 1...8...10 Spirit. Non-spirit foes earshot of Fear cannot be influenced by -any- Spirit-based aura-effects -- except Fear which effectively overides all other aura-effects. Fear dies after 15 seconds." For every 3 ranks in Spawning Power, Fear lasts 3 seconds longer.
5 1 15 - (Restoration Magic) - Elite Item Spell. Hold Saidra's ashes for up to 10...50...60 seconds. While you hold her ashes, your gain +0...2...2 to Restoration Magic. When you drop her ashes, all party members are healed for 50...170...200 Health.
5 ¼ 12 - (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, that creature's maximum Health increases by +15...51...60% and lives +15...51...60% longer. -
10 1 35 - (Spawning Power) - Binding Ritual Create a level 1...12...15 Spirit. Morphling allways gains the abilities of the spirit standing next to him. This Spirit dies after 15...39...45 seconds.
15 2 35 - (Spawning Power) - Binding Ritual Create a level 1...12...15 Spirit. Copiecap gains the next spell a foe uses in his range and uses this spell till he dies. This Spirit dies after 15...39...45 seconds.