User talk:Lancy1214/Ritualist Skills

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some stuff might look OP'd but then look at all the crap other classes (not paragon) got, VoR, WS, BA, WE(prenerf), PS... this is just what the ritualist needs, a good start with worthy primary attribute, active binding rituals, general utility - Wuhy User Wuhy sig.jpg 06:47, 18 June 2009 (UTC)

Thank you for your generous comment. Yes, I did try to take into account power creep (even though no one ideally wants that)...but if something seems as overpowered as VOR or Wounding Strike, then let me know and I'll be happy to tone it down. --Lancy1214 20:33, 18 June 2009 (UTC)

Obsolete Links (and *Loving* the new layout ^_^)[edit]

Should these be taged -delete- and all pages linking to them redirected?

User:Lancy1214/Ritualist
User:Lancy1214/Ritualist/Active Binding Rituals & Soulmelds
User:Lancy1214/Ritualist/Weapon/Armor Spells & Bundle Item Spells
User:Lancy1214/Ritualist/All Other Ritualist Skills

Im flattered you dedicated a page to me, and we could best use this as our 'sandbox', among other things. I also link those extra pages you had so as to avoid confusion. Also, due to nealy-half of the Ritualist skills being split (as of April 2009) what do you think of adding a -Ritualist Skill's by Gameplay- (aka PvP-only vs. PvE-only) that allow us to organized/compare certain skills relavent to that page & others to debate on these issue from that perspective? I'll create the proposal and let you decide if/how you procede. ^_^ --Falconeye 02:38, 22 June 2009 (UTC)

As this list below, I meant it as quick reference... but since Yullive has posted a copy on the -Rit Coalition- page, you can delete it if you like... or move them to their respective links.

June 2009 Update[edit]

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  • Agony Agony: decreased casting time to .75 seconds; increased spirit level to 1...10...12.
  • Anguish Anguish: decreased casting time to .75 seconds; decreased Energy cost to 15; increased spirit level to 1...9...11 .
  • Bloodsong Bloodsong: decreased casting time to .75 seconds; increased spirit level to 1...10...12.
  • Destruction Destruction: decreased casting time to .75 seconds; increased spirit level to 1...11...14.
  • Disenchantment Disenchantment: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 30 seconds; increased spirit level to 1...10...12 .
  • Displacement Displacement: decreased casting time to .75 seconds; increased spirit level to 1...11...14.
  • Dissonance Dissonance: decreased casting time to 1 second; increased spirit level to 1...10...12.
  • Earthbind Earthbind: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1...11...14.
  • Empowerment Empowerment: decreased casting time to .75 seconds; increased spirit level to 1...11...14.
  • Gaze of Fury Gaze of Fury: decreased casting time to .75 seconds; increased spirit level to 1...11...14.
  • Life Life: decreased casting time to .75 seconds; increased spirit level to 1...11...14.
  • Pain Pain: decreased casting time to .75 seconds; increased spirit level to 1...10...12.
  • Preservation Preservation: decreased casting time to .75 seconds; increased spirit level to 1...11...14.
  • Recovery Recovery: decreased casting time to .75 seconds; increased spirit level to 1...11...14.
  • Recuperation Recuperation: decreased casting time to .75 seconds; increased spirit level to 1...11...14.
  • Rejuvenation Rejuvenation: decreased casting time to .75 seconds; increased spirit level to 1...16...20.
  • Restoration Restoration: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1...11...14.
  • Shadowsong Shadowsong: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1...8...10.
  • Shelter Shelter: decreased casting time to 1 second; increased spirit level to 1...10...12.
  • Soothing Soothing: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 45 seconds; increased spirit level to 1...10...12.
  • Union Union: decreased casting time to .75 seconds; increased spirit level to 1...10...12.
  • Wanderlust Wanderlust: decreased casting time to 1 second; increased spirit level to 1...10...12.
  • Vampirism Vampirism: decreased casting time to .75 seconds; increased spirit level to 4...12...14.

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  • Signet of Creation Signet of Creation: increased recharge time to 30 seconds. Functionality changed to: "For 5...25...30 seconds, your next 1...3...3 Binding Rituals cast instantly."
  • Signet of Spirits Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1...10...12 spirits. These spirits deal 5...25...30 damage with attacks. These spirits die after 60 seconds."
  • Signet of Binding Signet of Binding: functionality changed to: "You lose 200...80...50 Health. Gain control of target spirit."
  • Spiritleech Aura Spiritleech Aura: functionality changed to: "Skill. For 5...17...20 seconds, all of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack."
  • Spirit Siphon Spirit Siphon: functionality changed to: "The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy."
  • Armor of Unfeeling Armor of Unfeeling: decreased Energy cost to 5. Functionality changed to: "For 10...30...35 seconds, your spirits takes 50% less damage and are immune to critical attacks."



Comments start here...
...D...A...M... I think we need more non-elite skills since some of these are very nice (Signet of Spirits) while others skills (Spiritleech Aura) are at odds with our current ideas... will comment more once I test drive these changes over the weekend! ---Falconeye 05:27, 20 June 2009 (UTC)
I really like your suggestions for making spirits active... They've taken the first step by reducing the cast times, now they just need to understand that it is very hard to balance passive effects and very boring to play as a passive support character :p -- euphoracle | talk 15:39, 20 June 2009 (UTC)

A Fan of your Ideas[edit]

I've looked through most of your Ideas for ritualists and find them to be generally good in concept. I've used some of your ideas and believe some of them should be implemented (you can see how I used some of your and your buddy's ideas here). I wouldn't mind bouncing ideas back and forth if you'd like to do so.~>Sins WDBUser The Sins We Die By Sig.png 01:25, 16 July 2009 (UTC)