List of core skills
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List of all Core skills obtainable in the Guild Wars installments, listed per profession. This includes the ten Anniversary Celebration elite skills that were added in the 22 April, 2020 update, despite them being limited by campaign and profession accessibility.
Adrenaline cost |
Core skills[edit]
Warrior skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
"Charge!" | Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | 5 | 20 | Tactics | Core | ||||
"For Great Justice!" | Shout. (20 seconds.) You gain 100% more adrenaline. | 5 | 45 | Core | |||||
"For Great Justice!" (PvP) | Shout. (8 seconds.) You gain 1 extra strike of adrenaline whenever you hit with an attack. | 5 | 45 | Core | |||||
"Shields Up!" | Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks. | 10 | 30 | Tactics | Core | ||||
"Watch Yourself!" | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks. | 4 | 4 | Tactics | Core | ||||
"Watch Yourself!" (PvP) | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 1...3...3 incoming attack[s]. | 4 | 4 | Tactics | Core | ||||
Axe Rake | Axe Attack. Deals +1...8...10 damage and inflicts Crippled condition (15 seconds) if target foe has a Deep Wound. | 5 | Axe Mastery | Core | |||||
Balanced Stance | Stance. (8...18...20 seconds.) You cannot be knocked-down and do not take extra damage from critical hits. | 5 | 30 | Tactics | Core | ||||
Battle Rage | Elite Stance. (5...17...20 seconds.) You move 33% faster and gain double adrenaline from your attacks. Ends if you use any non-adrenal skills. | 4 | Strength | Core | |||||
Berserker Stance | Stance. (5...10...11 seconds.) You attack 33% faster and gain 50% more adrenaline. Ends if you use a skill. | 5 | 20 | Strength | Core | ||||
Bull's Strike | Melee Attack. Deals +5...25...30 damage and causes knock-down if target foe is moving. | 5 | 10 | Strength | Core | ||||
Cleave | Elite Axe Attack. Deals +10...26...30 damage. | 4 | Axe Mastery | Core | |||||
Counter Blow | Hammer Attack. Causes knock-down if target foe is attacking. | 4 | Hammer Mastery | Core | |||||
Cyclone Axe | Axe Attack. Deals +4...10...12 damage to all foes adjacent to you. | 5 | 4 | Axe Mastery | Core | ||||
Defensive Stance | Stance. (1...4...5 second[s].) You have 75% chance to block. End effect: gain one adrenaline for each melee attack skill you have (maximum 0...3...4). | 5 | 8 | Tactics | Core | ||||
Devastating Hammer | Elite Hammer Attack. Causes knock-down. Inflicts Weakness condition (5...17...20 seconds). | 7 | Hammer Mastery | Core | |||||
Dismember | Axe Attack. Inflicts Deep Wound condition (5...17...20 seconds). | 5 | Axe Mastery | Core | |||||
Disrupting Chop | Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. | 6 | Axe Mastery | Core | |||||
Distracting Blow | Melee Attack. Also attacks foes adjacent to your target. Interrupts an action. Hits for no damage. | 5 | ½ | 10 | Core | ||||
Endure Pain | Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health. | 5 | 30 | Strength | Core | ||||
Executioner's Strike | Axe Attack. Deals +10...34...40 damage. | 8 | Axe Mastery | Core | |||||
Final Thrust | Sword Attack. Deals +1...32...40 damage. Deals +1...32...40 more damage if target foe is below 50% Health. Lose all adrenaline. | 10 | Swordsmanship | Core | |||||
Frenzy | Stance. (8 seconds.) You attack 33% faster. You take double damage. | 5 | 4 | Core | |||||
Gash | Sword Attack. Deals +5...17...20 damage and inflicts Deep Wound condition (5...17...20 seconds) if your target is Bleeding. | 6 | Swordsmanship | Core | |||||
Hammer Bash | Hammer Attack. Causes knock-down. Lose all adrenaline. | 6 | Hammer Mastery | Core | |||||
Hamstring | Sword Attack. Inflicts Crippled condition (3...13...15 seconds). | 10 | 15 | Swordsmanship | Core | ||||
Healing Signet | Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. | 2 | 4 | Tactics | Core | ||||
Heavy Blow | Hammer Attack. Deals +1...24...30 damage and causes knock-down if target foe is Weakened. Lose all adrenaline. | 5 | Hammer Mastery | Core | |||||
Hundred Blades | Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you attack with a sword. | 5 | 25 | Swordsmanship | Core | ||||
Irresistible Blow | Hammer Attack. Deals +5...17...20 damage. Deals 5...17...20 damage and causes knock-down if blocked. | 5 | 6 | Hammer Mastery | Core | ||||
Mighty Blow | Hammer Attack. Deals +10...34...40 damage. | 7 | Hammer Mastery | Core | |||||
Power Attack | Melee Attack. Deals +10...34...40 damage. | 5 | 3 | Strength | Core | ||||
Savage Slash | Sword Attack. Interrupts an action. Interruption effect: deals +1...32...40 damage if action was a spell. | 5 | ½ | 15 | Swordsmanship | Core | |||
Seeking Blade | Sword Attack. Deals +1...16...20 damage. Deals 1...16...20 damage and inflicts Bleeding condition (25 seconds) if blocked. | 5 | 4 | Swordsmanship | Core | ||||
Seven Weapons Stance | Elite Stance. (3...17...20 seconds.) Weapon attributes are increased by +1...12...15. You attack 33% faster. PvE Skill | 5 | 20 | Strength | Core | ||||
Sever Artery | Sword Attack. Inflicts Bleeding condition (5...21...25 seconds). | 4 | Swordsmanship | Core | |||||
Shield Bash | Skill. (5...10...11 seconds.) You block the next attack skill. Causes knock-down and +15 second recharge if it was a melee skill. No effect unless you are wielding a shield. | 5 | 20 | Strength | Core | ||||
Sprint | Stance. (8...13...14 seconds.) You move 25% faster. | 5 | 15 | Strength | Core | ||||
Staggering Blow | Hammer Attack. Inflicts Weakness condition (5...17...20 seconds). | 4 | 1 | Hammer Mastery | Core | ||||
Swift Chop | Axe Attack. Deals +1...16...20 damage. Deals 1...16...20 damage and inflicts Deep Wound condition (20 seconds) if blocked. | 5 | 4 | Axe Mastery | Core | ||||
Thrill of Victory | Melee Attack. Deals +20...36...40 damage. If you have more Health than your target, you gain 1...2...2 adrenaline. | 5 | 8 | Tactics | Core | ||||
Warrior's Cunning | Skill. (5...10...11 seconds.) Your melee attacks are unblockable. | 10 | 60 | Strength | Core | ||||
Wild Blow | Melee Attack. Always a critical hit. Removes a stance. Unblockable. Lose all adrenaline. | 5 | 8 | Core |
Ranger skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
"Together as One!" | Elite Shout. (3...13...15 seconds.) All party members near you or your pet deal +5...13...15 damage [sic] and gain +1...6...7 Health regeneration. PvE Skill | 10 | 15 | Expertise | Core | ||||
Antidote Signet | Signet. Remove Poison, Disease, and Blindness from yourself, and one additional condition. | 1 | 4 | Core | |||||
Apply Poison | Preparation. (24 seconds.) Your physical attacks inflict Poisoned condition (3...13...15 seconds). | 15 | 2 | 12 | Wilderness Survival | Core | |||
Barbed Trap | Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. | 15 | 2 | 20 | Wilderness Survival | Core | |||
Barrage | Elite Bow Attack. Deals +5...17...20 damage. Hits 5 foes adjacent to your target. All your preparations are removed. | 5 | 1 | Marksmanship | Core | ||||
Call of Haste | Shout. (30 seconds.) Your pet moves and attacks 33% faster. | 10 | 25 | Beast Mastery | Core | ||||
Call of Haste (PvP) | Shout. (30 seconds.) Your pet moves and attacks 25% faster. | 10 | 25 | Beast Mastery | Core | ||||
Called Shot | Bow Attack. You shoot an arrow that moves 3 times faster. Unblockable. | 5 | 3 | Core | |||||
Charm Animal | Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. | 10 | 10 | Beast Mastery | Core | ||||
Charm Animal (Codex) | Skill. Your animal companion will travel with you whenever you have Charm Animal equipped. Failure unless Beast Mastery 8 or higher. | 10 | 10 | Beast Mastery | Core | ||||
Choking Gas | Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | 15 | 2 | 24 | Wilderness Survival | Core | |||
Comfort Animal | Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you. | 5 | 1 | 1 | Beast Mastery | Core | |||
Comfort Animal (PvP) | Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) | 10 | 1 | 1 | Beast Mastery | Core | |||
Concussion Shot | Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage. | 25 | ½ | 5 | Marksmanship | Core | |||
Debilitating Shot | Bow Attack. Causes 1...8...10 Energy loss. | 10 | 10 | Marksmanship | Core | ||||
Determined Shot | Bow Attack. Deals +5...17...20 damage. Recharges your attack skills if it fails to hit. | 5 | 10 | Marksmanship | Core | ||||
Disrupting Lunge | Pet Attack. Deals +1...10...12 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds. | 5 | 20 | Beast Mastery | Core | ||||
Distracting Shot | Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...13...16 damage. | 5 | ½ | 10 | Expertise | Core | |||
Dual Shot | Bow Attack. You shoot two arrows simultaneously at target foe. These arrows deal 25% less damage | 10 | 10 | Core | |||||
Energizing Wind | Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. | 15 | 5 | 60 | Beast Mastery | Core | |||
Escape | Elite Stance. (1...7...8 second[s].) You move 33% faster and have 75% chance to block. | 5 | 12 | Expertise | Core | ||||
Escape (PvP) | Elite Stance. (1...7...8 second[s].) You move 33% faster and have 75% chance to block. Ends if you make a melee attack. | 5 | 12 | Expertise | Core | ||||
Favorable Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Marksmanship | Core | |||
Ferocious Strike | Elite Pet Attack. Deals +13...25...28 damage. You gain adrenaline and 3...9...10 energy. | 5 | 8 | Beast Mastery | Core | ||||
Flame Trap | Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 second[s]). Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Core | |||
Hunter's Shot | Bow Attack. Inflicts Bleeding condition (3...21...25 seconds) if your target is hit. | 5 | 1 | 10 | Marksmanship | Core | |||
Kindle Arrows | Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. | 5 | 2 | 12 | Wilderness Survival | Core | |||
Lightning Reflexes | Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. | 10 | 30 | Expertise | Core | ||||
Lightning Reflexes (PvP) | Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. | 10 | 45 | Expertise | Core | ||||
Maiming Strike | Pet Attack. Deals +5...17...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 10 | 5 | Beast Mastery | Core | ||||
Nature's Renewal | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Core | |||
Pin Down | Bow Attack. Inflicts Crippled condition (3...13...15 seconds). | 15 | 8 | Marksmanship | Core | ||||
Power Shot | Bow Attack. Target foe takes 25...45...50 damage. | 10 | 3 | Marksmanship | Core | ||||
Precision Shot | Bow Attack. Deals +3...9...10 damage. Unblockable. Easily Interrupted. | 10 | 1 | 6 | Marksmanship | Core | |||
Primal Echoes | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Signets cost 10 energy for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | Core | |||
Quick Shot | Elite Bow Attack. You shoot an arrow that moves twice as fast. | 5 | 1 | 1 | Core | ||||
Quickening Zephyr | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | 25 | 5 | 60 | Wilderness Survival | Core | |||
Read the Wind | Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | Core | |||
Read the Wind (PvP) | Preparation. (24 seconds). Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | Core | |||
Savage Shot | Bow Attack. Interrupts an action. Interruption effect: deals +13...25...28 damage if action was a spell. | 10 | ½ | 5 | Marksmanship | Core | |||
Scavenger Strike | Pet Attack. Deals +10...22...25 damage. You gain 3...13...15 Energy if target foe has a condition. | 5 | 10 | Beast Mastery | Core | ||||
Spike Trap | Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Core | |||
Storm Chaser | Stance. (8...18...20 seconds.) You move 25% faster and gain 1...4...5 Energy whenever you take elemental damage. | 10 | 20 | Wilderness Survival | Core | ||||
Throw Dirt | Touch Skill. Inflicts Blindness condition (3...13...15 seconds). Also affects foes adjacent to target foe. | 5 | 1 | 30 | Expertise | Core | |||
Troll Unguent | Skill. (13 seconds.) You have +3...9...10 Health regeneration. | 5 | 3 | 10 | Wilderness Survival | Core | |||
Whirling Defense | Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack. | 10 | 60 | Expertise | Core | ||||
Winnowing | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Core |
Monk skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aegis | Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. | 10 | 2 | 30 | Protection Prayers | Core | |||
Aegis (PvP) | Enchantment Spell. (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target. | 10 | ¼ | 30 | Protection Prayers | Core | |||
Balthazar's Aura | Enchantment Spell. (8 seconds.) Deals 10...22...25 holy damage each second to foes adjacent to target ally. | 25 | 2 | 25 | Smiting Prayers | Core | |||
Bane Signet | Signet. Deals 26...50...56 holy damage. Causes knock-down if target foe is attacking. | 1 | 20 | Smiting Prayers | Core | ||||
Banish | Spell. Deals 20...49...56 holy damage. Deals double damage to summoned creatures. | 5 | 1 | 10 | Smiting Prayers | Core | |||
Blessed Signet | Signet. You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...20...24 Energy in this way. | 2 | 10 | Divine Favor | Core | ||||
Convert Hexes | Spell. Removes all hexes; +10 armor for each Necromancer hex removed (8...18...20 seconds). Cannot self-target. | 15 | 1 | 12 | Protection Prayers | Core | |||
Divine Boon | Enchantment Spell. Whenever you cast a Protection Prayer [sic] or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy. | -1 | 5 | ¼ | 10 | Divine Favor | Core | ||
Divine Intervention | Enchantment Spell. (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240. | 5 | ¼ | 30 | Divine Favor | Core | |||
Draw Conditions | Spell. Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22...26 Health for each condition. Cannot self-target. | 5 | ¼ | 4 | Protection Prayers | Core | |||
Guardian | Enchantment Spell. (2...6...7 seconds.) 50% chance to block. | 5 | 1 | 4 | Protection Prayers | Core | |||
Heal Party | Spell. Heals entire party for 30...66...75. | 15 | 2 | 2 | Healing Prayers | Core | |||
Heal Party (PvP) | Spell. Heals entire party for 30...66...75. | 15 | 1 | 20 | Healing Prayers | Core | |||
Healing Breeze | Enchantment Spell. (15 seconds.) +4...8...9 Health regeneration. | 10 | 1 | 5 | Healing Prayers | Core | |||
Healing Seed | Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target. | 10 | 2 | 25 | Healing Prayers | Core | |||
Healing Touch | Touch Spell. Heals for 16...51...60. Double Health gain from Divine Favor for this spell. | 5 | ¾ | 5 | Healing Prayers | Core | |||
Holy Veil | Enchantment Spell. Doubles casting time of hexes cast on target ally. End effect: removes a hex. | -1 | 5 | 1 | 12 | Core | |||
Infuse Health | Spell. Heals for 100...129...136% of half your current Health. Lose half your current Health. Cannot self-target. | 10 | ¼ | Healing Prayers | Core | ||||
Judge's Insight | Enchantment Spell. (8...18...20 seconds.) Converts target ally's attacks to holy damage and adds +20% armor penetration. | 10 | 2 | 10 | Smiting Prayers | Core | |||
Judgment Strike | Elite Melee Attack. Attacks target and adjacent foes for +13...27...30 Holy damage. Causes knock down on attacking foes. PvE Skill | 5 | 1 | 8 | Divine Favor | Core | |||
Life Bond | Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...25...30. Cannot self-target. | -1 | 10 | 2 | Protection Prayers | Core | |||
Martyr | Elite Spell. Transfer all conditions from all allies to you. | 5 | 1 | 10 | Core | ||||
Mend Ailment | Spell. Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition. | 5 | ¾ | 5 | Protection Prayers | Core | |||
Mending | Enchantment Spell. +1...3...4 Health regeneration. | -1 | 10 | 2 | Healing Prayers | Core | |||
Orison of Healing | Spell. Heals for 20...60...70. | 5 | 1 | 2 | Healing Prayers | Core | |||
Protective Spirit | Enchantment Spell. (5...19...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health. | 10 | ¼ | 5 | Protection Prayers | Core | |||
Purge Conditions | Spell. Removes all conditions. | 5 | ¼ | 20 | Core | ||||
Purge Signet | Signet. Removes all hexes and conditions. Removal cost: 10 Energy each. | 2 | 20 | Core | |||||
Rebirth | Spell. Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy. | 10 | 5 | Protection Prayers | Core | ||||
Remove Hex | Spell. Removes a hex from target ally. | 5 | 1 | 8 | Core | ||||
Resurrect | Spell. Resurrects target party member (25% Health, 0 Energy). | 10 | 5 | 8 | Core | ||||
Retribution | Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source. | -1 | 10 | 2 | Smiting Prayers | Core | |||
Reversal of Fortune | Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 15...67...80) to healing. | 5 | ¼ | 2 | Protection Prayers | Core | |||
Scourge Healing | Hex Spell. (30 seconds.) Whenever target foe is healed, the healer takes 15...67...80 holy damage. | 10 | 2 | 5 | Smiting Prayers | Core | |||
Shield of Regeneration | Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor. | 15 | ¼ | 8 | Protection Prayers | Core | |||
Shielding Hands | Enchantment Spell. (8 seconds.) Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50 | 5 | ¼ | 15 | Protection Prayers | Core | |||
Signet of Devotion | Signet. Heals for 14...83...100. | 2 | 5 | Divine Favor | Core | ||||
Signet of Judgment | Elite Signet. Knocks down target. Deals 15...63...75 holy damage to target and adjacent foes. | 1 | 20 | Smiting Prayers | Core | ||||
Signet of Judgment (PvP) | Elite Half Range Signet. Knocks down target. Deals 5...41...50 holy damage to target and adjacent foes. | 1 | 20 | Smiting Prayers | Core | ||||
Smite Hex | Spell. Removes a hex from target ally. Removal effect: deals 10...70...85 holy damage to foes in the area of target ally. | 5 | 1 | 12 | Smiting Prayers | Core | |||
Spell Breaker | Elite Enchantment Spell. (5...15...17 seconds.) Target ally cannot be the target of enemy spells. | 15 | 1 | 45 | Divine Favor | Core | |||
Strength of Honor | Enchantment Spell. Target ally deals 5...21...25 more damage in melee. | -1 | 10 | 2 | 15 | Smiting Prayers | Core | ||
Strength of Honor (PvP) | Enchantment Spell. Target ally deals 1...4...5 more damage in melee. | -1 | 10 | 2 | 15 | Smiting Prayers | Core | ||
Word of Healing | Elite Spell. Heals for 5...81...100. Heals for 30...98...115 more if target ally is below 50% Health. | 5 | ¾ | 3 | Healing Prayers | Core | |||
Zealot's Fire | Enchantment Spell. (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29...35 fire damage. Damage cost: you lose 1 Energy. | 10 | ¼ | 30 | Smiting Prayers | Core |
Necromancer skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Animate Bone Fiend | Spell. Creates a level 1...14...17 bone fiend that can attack at range. Exploits a fresh corpse. | 25 | 3 | 5 | Death Magic | Core | |||
Animate Bone Minions | Spell. Creates two level 0...10...12 bone minions. Exploits a fresh corpse. | 15 | 3 | 5 | Death Magic | Core | |||
Barbed Signet | Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds). | 8% | 1 | 10 | Blood Magic | Core | |||
Barbs | Hex Spell. (30 seconds.) Target foe takes 1...12...15 damage whenever it takes physical damage. | 10 | 2 | 5 | Curses | Core | |||
Blood is Power | Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% | 1 | ¼ | Blood Magic | Core | |||
Blood of the Master | Spell. Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed. | 5%+ | 5 | 1 | 2 | Death Magic | Core | ||
Chilblains | Spell. Deals 10...37...44 cold damage to foes in the area around your target; removes 1...2...2 enchantment[s] from these foes. You are Poisoned (10 seconds). | 25 | 2 | 8 | Curses | Core | |||
Dark Aura | Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. | 10 | 1 | 10 | Death Magic | Core | |||
Dark Bond | Enchantment Spell. (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. | 5 | 2 | 20 | Blood Magic | Core | |||
Dark Pact | Spell. Deals 10...40...48 damage. | 10% | 1 | 1 | 2 | Blood Magic | Core | ||
Death Nova | Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. | 5 | 2 | Death Magic | Core | ||||
Deathly Swarm | Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area. | 10 | 2 | 6 | Death Magic | Core | |||
Defile Flesh | Hex Spell. (5...29...35 seconds.) Reduces healing target foe receives by 33%. Only skills with the word "heal" in the description are affected. | 10% | 10 | 1 | 10 | Curses | Core | ||
Demonic Flesh | Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you. | 5 | 1 | 30 | Blood Magic | Core | |||
Enfeebling Blood | Spell. Inflicts Weakness condition (5...17...20 seconds) on this foe and nearby foes. | 10% | 1 | 1 | 8 | Curses | Core | ||
Enfeebling Blood (PvP) | Spell. Inflicts Weakness condition (1...13...16 second[s]) on this foe and nearby foes. | 17% | 1 | 1 | 8 | Curses | Core | ||
Faintheartedness | Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration. | 10 | 1 | 8 | Curses | Core | |||
Grenth's Balance | Elite Spell. You gain Health equal to half the difference between you and target, and this foe loses an equal amount. If this foe has less Health than you, you lose Health equal to half the difference. | 10 | ¼ | 10 | Core | ||||
Life Siphon | Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. | 10 | 1 | 5 | Blood Magic | Core | |||
Lingering Curse | Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. | 15 | 1 | 10 | Curses | Core | |||
Mark of Pain | Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage. | 10 | 1 | 20 | Curses | Core | |||
Order of Pain | Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. | 17% | 10 | 2 | Blood Magic | Core | |||
Parasitic Bond | Hex Spell. (20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...102...120 Health. | 5 | 1 | 2 | Curses | Core | |||
Plague Signet | Elite Signet. Transfers all conditions with 100...180...200% of their remaining durations from yourself to target foe. 50% failure chance unless Curses 5 or more. | 1 | 4 | Curses | Core | ||||
Plague Touch | Touch Skill. Transfers 1...3...3 condition[s] from yourself to target foe. | 5 | ¾ | Curses | Core | ||||
Putrid Explosion | Spell. Explodes a corpse, dealing 24...101...120 damage to foes near it. Exploits a fresh corpse. | 10 | 1 | 5 | Death Magic | Core | |||
Rend Enchantments | Spell. Removes 5...8...9 enchantments from target foe. Removal cost: you lose 55...31...25 Health for each Monk enchantment removed. | 5 | 2 | 20 | Curses | Core | |||
Rigor Mortis | Hex Spell. (8...18...20 seconds.) Target foe cannot block. | 10 | 1 | 20 | Curses | Core | |||
Rotting Flesh | Spell. Inflicts Diseased condition (10...22...25 seconds). | 15 | 3 | 3 | Death Magic | Core | |||
Signet of Agony | Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% | ¾ | 8 | Blood Magic | Core | |||
Signet of Agony (PvP) | Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% | ¾ | 20 | Blood Magic | Core | |||
Soul Feast | Spell. You gain 50...234...280 Health. Exploits a fresh corpse. | 10 | 1 | Death Magic | Core | ||||
Soul Taker | Elite Enchantment Spell. (3...25...30 seconds.) Attacks deal +15...19...20 damage and sacrifice 15...19...20 health. PvE Skill | 5 | 1 | 15 | Soul Reaping | Core | |||
Strip Enchantment | Spell. Removes 0...2...2 enchantment[s] from target foe. Removal effect: you steal 5...53...65 Health. | 10 | 1 | 20 | Blood Magic | Core | |||
Suffering | Hex Spell. Also hexes foes near target (6...25...30 seconds). These foes have -0...2...3 Health degeneration. | 15 | 1 | 10 | Curses | Core | |||
Tainted Flesh | Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. | 5 | 1 | Death Magic | Core | ||||
Taste of Death | Spell. Steals 100...340...400 Health from allied undead servant. | 5 | ¼ | Death Magic | Core | ||||
Unholy Feast | Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. | 15 | ¾ | 8 | Blood Magic | Core | |||
Unholy Feast (PvP) | Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. | 15 | ¾ | 20 | Blood Magic | Core | |||
Vampiric Gaze | Spell. Steals 18...52...60 Health. | 10 | 1 | 8 | Blood Magic | Core | |||
Vile Touch | Touch Skill. Deals 20...56...65 damage. | 10 | ¾ | 2 | Death Magic | Core | |||
Weaken Armor | Spell. Also affects adjacent foes. Inflicts Cracked Armor condition (5...17...20 seconds). | 5 | 1 | 5 | Curses | Core | |||
Well of Blood | Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse. | 10 | 1 | 2 | Blood Magic | Core | |||
Well of the Profane | Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more. | 25 | 3 | 10 | Death Magic | Core |
Mesmer skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Arcane Conundrum | Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. [sic] | 10 | 2 | 20 | Illusion Magic | Core | |||
Arcane Echo | Enchantment Spell. (20 seconds.) Arcane Echo becomes the next spell you use (20 seconds). This enchantment ends if you use any skill that is not a spell. | 15 | 2 | 20 | Core | ||||
Arcane Mimicry | Spell. This skill becomes target ally's elite skill (20 seconds). Cannot self-target. No effect if target's elite skill is a form. | 15 | 2 | 60 | Core | ||||
Backfire | Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell. | 15 | 3 | 20 | Domination Magic | Core | |||
Clumsiness | Hex Spell. (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage. | 10 | 2 | 8 | Illusion Magic | Core | |||
Conjure Phantasm | Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration. | 10 | 1 | 5 | Illusion Magic | Core | |||
Crippling Anguish | Elite Hex Spell. (5...17...20 seconds.) Target foe moves and attacks 50% slower and has -1...7...8 Health degeneration. | 5 | 1 | 12 | Illusion Magic | Core | |||
Crippling Anguish (PvP) | Elite Hex Spell. (5...17...20 seconds.) Target foe moves 50% slower and has -1...4...5 Health degeneration. | 15 | 1 | 20 | Illusion Magic | Core | |||
Cry of Frustration | Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 15...63...75 damage. | 10 | ¼ | 15 | Domination Magic | Core | |||
Diversion | Hex Spell. (6 seconds.) Target foe's next skill takes +10...47...56 seconds to recharge. | 10 | 3 | 12 | Domination Magic | Core | |||
Drain Enchantment | Spell. Removes an enchantment from target foe. Removal effect: you gain 8...15...17 Energy and 40...104...120 Health. | 5 | 2 | 20 | Inspiration Magic | Core | |||
Echo | Elite Enchantment Spell. (30 seconds.) Echo becomes the next skill you use (30 seconds). | 5 | 1 | 10 | Core | ||||
Empathy | Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack. | 10 | 2 | 10 | Domination Magic | Core | |||
Empathy (PvP) | Hex Spell. (5...13...15 seconds.) Target foe takes 15...39...45 damage whenever it attacks. | 10 | 2 | 10 | Domination Magic | Core | |||
Energy Burn | Spell. Causes 1...8...10 Energy loss. Deals 9 damage for each point of Energy lost. | 10 | 2 | 20 | Domination Magic | Core | |||
Energy Drain | Elite Spell. Causes 2...8...9 Energy loss. You gain 3 Energy for each point of Energy lost. | 5 | 1 | 30 | Inspiration Magic | Core | |||
Energy Surge | Elite Spell. Causes 1...8...10 Energy loss. Deals 9 damage to target and nearby foes for each point of Energy lost. | 5 | 2 | 15 | Domination Magic | Core | |||
Energy Tap | Spell. Causes 4...6...7 Energy loss. You gain 2 Energy for each point of Energy lost. | 5 | 2 | 30 | Inspiration Magic | Core | |||
Epidemic | Spell. Conditions on target foe transfer to adjacent foes. | 5 | ¼ | 5 | Core | ||||
Ether Feast | Spell. Causes 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost. | 5 | 1 | 8 | Inspiration Magic | Core | |||
Fragility | Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). These foes take 5...17...20 damage each time they gain or lose a condition. | 5 | 1 | 5 | Illusion Magic | Core | |||
Fragility (PvP) | Hex Spell. (8...18...20 seconds.) Target foe takes 5...17...20 damage each time it gains or loses a condition. | 5 | 1 | 8 | Illusion Magic | Core | |||
Hex Breaker | Stance. (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage. | 5 | 15 | Domination Magic | Core | ||||
Ignorance | Hex Spell. (8...18...20 seconds.) Target foe cannot use signets. | 15 | 1 | 10 | Domination Magic | Core | |||
Illusion of Haste | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | 5 | 1 | 5 | Illusion Magic | Core | |||
Illusion of Haste (PvP) | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. End effect: you are Crippled (3 seconds). | 5 | 1 | 8 | Illusion Magic | Core | |||
Imagined Burden | Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. | 15 | 1 | 30 | Illusion Magic | Core | |||
Leech Signet | Signet. Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell. | ¼ | 30 | Inspiration Magic | Core | ||||
Mantra of Earth | Stance. (30...78...90 seconds.) Reduces earth damage you take by 26...45...50%. You gain 2 Energy when you take earth damage. | 10 | 20 | Inspiration Magic | Core | ||||
Mantra of Flame | Stance. (30...78...90 seconds.) Reduces fire damage you take by 26...45...50%. You gain 2 Energy when you take fire damage. | 10 | 20 | Inspiration Magic | Core | ||||
Mantra of Frost | Stance. (30...78...90 seconds.) Reduces cold damage you take by 26...45...50%. You gain 2 Energy when you take cold damage. | 10 | 20 | Inspiration Magic | Core | ||||
Mantra of Inscriptions | Stance. (5...21...25 seconds.) Signets you successfully activate while in this stance recharge 10...34...40% faster. | 10 | 20 | Inspiration Magic | Core | ||||
Mantra of Lightning | Stance. (30...78...90 seconds.) Reduces lightning damage you take by 26...45...50%. You gain 2 Energy when you take lightning damage. | 10 | 20 | Inspiration Magic | Core | ||||
Mantra of Persistence | Stance. (5...21...25 seconds.) Illusion hexes you cast last 10...34...40% longer. | 5 | 15 | Inspiration Magic | Core | ||||
Mantra of Recovery | Elite Stance. (5...17...20 seconds.) Your spells recharge 33% faster. | 5 | 15 | Fast Casting | Core | ||||
Mantra of Resolve | Stance. (30...78...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. | 10 | 20 | Inspiration Magic | Core | ||||
Mantra of Resolve (PvP) | Stance. (5 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. | 10 | 20 | Inspiration Magic | Core | ||||
Mind Wrack | Hex Spell. (5...33...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. Deals 5...21...25 damage per point of Energy lost. If target foe's Energy drops to 0, it takes 15...83...100 damage and Mind Wrack ends. | 5 | 1 | 7 | Domination Magic | Core | |||
Mind Wrack (PvP) | Hex Spell. (5...33...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. If target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage. | 5 | 1 | 7 | Domination Magic | Core | |||
Power Drain | Spell. Interrupts a spell or chant. Interruption effect: you gain 1...25...31 Energy. | 5 | ¼ | 20 | Inspiration Magic | Core | |||
Power Spike | Spell. Interrupts a spell or chant. Interruption effect: deals 30...102...120 damage. | 5 | ¼ | 12 | Domination Magic | Core | |||
Shatter Enchantment | Spell. Removes an enchantment from target foe. Removal effect: deals 14...83...100 damage. | 10 | 1 | 20 | Domination Magic | Core | |||
Shatter Hex | Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally. | 10 | 1 | 10 | Domination Magic | Core | |||
Signet of Humility | Signet. Disables elite skill (1...13...16 second[s]). Disables your non-Mesmer skills (10 seconds). | 3 | 20 | Inspiration Magic | Core | ||||
Soothing Images | Hex Spell. Also hexes foe adjacent to target. (8...18...20 seconds). These foes cannot gain adrenaline. | 15 | 2 | 8 | Illusion Magic | Core | |||
Spirit Shackles | Hex Spell. (5...17...20). Target foe loses 5 Energy whenever it attacks. | 10 | 3 | 8 | Inspiration Magic | Core | |||
Time Ward | Elite Ward Spell. (3...13...15 seconds.) Allies in this ward cast spells 15...19...20% faster and recharge skills 15...19...20% faster. Allied spirits are not affected. PvE Skill | 10 | 2 | 30 | Fast Casting | Core |
Elementalist skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aftershock | Spell. Deals 26...85...100 earth damage to nearby foes. Deals 10...56...68 more earth damage to knocked down foes. | 10 | ¾ | 10 | Earth Magic | Core | |||
Air Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | 10 | 1 | 30 | Air Magic | Core | |||
Armor of Earth | Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. | 10 | ¾ | 15 | Earth Magic | Core | |||
Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | Core | |||
Aura of Restoration (PvP) | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. | 5 | ¼ | 20 | Energy Storage | Core | |||
Blinding Flash | Spell. Inflicts Blindness condition (3...7...8 seconds). | 10 | ¾ | 8 | Air Magic | Core | |||
Blurred Vision | Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss. | 10 | 1 | 12 | Water Magic | Core | |||
Conjure Flame | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage. | 10 | 1 | 45 | Fire Magic | Core | |||
Conjure Frost | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage. | 10 | 1 | 45 | Water Magic | Core | |||
Conjure Lightning | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapon deals lightning damage. | 10 | 1 | 45 | Air Magic | Core | |||
Deep Freeze | Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. | 25 | 2 | 15 | Water Magic | Core | |||
Earth Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. | 10 | 1 | 30 | Earth Magic | Core | |||
Elemental Attunement | Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | 10 | 1 | 20 | Energy Storage | Core | |||
Enervating Charge | Spell. Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 8 | Air Magic | Core | |||
Fire Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill. | 10 | 1 | 30 | Fire Magic | Core | |||
Fire Storm | Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 2 | 20 | Fire Magic | Core | |||
Fireball | Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. | 10 | 1½ | 7 | Fire Magic | Core | |||
Flare | Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. | 5 | 1 | Fire Magic | Core | ||||
Gale | Spell. Causes knock-down. 50% failure chance unless Air Magic 5 or more. | 10 | 10 | 1 | 5 | Air Magic | Core | ||
Glyph of Elemental Power | Glyph. (25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells. | 5 | 1 | 5 | Core | ||||
Glyph of Lesser Energy | Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 | 1 | 30 | Energy Storage | Core | |||
Ice Spear | Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. | 5 | 1 | Water Magic | Core | ||||
Ice Spikes | Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. | 15 | 1½ | 10 | Water Magic | Core | |||
Immolate | Spell. Deals 20...64...75 fire damage. Inflicts Burning condition (1...3...3 second[s]). | 10 | 1 | 5 | Fire Magic | Core | |||
Inferno | Spell. Deals 30...114...135 fire damage to foes adjacent to you. | 10 | ¾ | 10 | Fire Magic | Core | |||
Lightning Orb | Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. | 15 | 2 | 5 | Air Magic | Core | |||
Lightning Strike | Hex Spell. Deals 5...41...50 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...41...50 lightning damage. | 5 | 1 | 5 | Air Magic | Core | |||
Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 | 1 | 10 | Air Magic | Core | |||
Lightning Touch | Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration. | 5 | ¾ | 10 | Air Magic | Core | |||
Maelstrom | Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. | 10 | 25 | 2 | 30 | Water Magic | Core | ||
Meteor | Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. | 10 | 5 | 2 | 30 | Fire Magic | Core | ||
Mind Burn | Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes. | 5 | 5 | 1 | 5 | Fire Magic | Core | ||
Mind Freeze | Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 | 5 | 1 | 5 | Water Magic | Core | ||
Mind Freeze (PvP) | Elite Hex Spell. Deals 10...34...40 cold damage. If you have more Energy than target foe, deals +10...34...40 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 | 10 | 1 | 5 | Water Magic | Core | ||
Obsidian Flame | Spell. Deals 22...94...112 damage. | 5 | 5 | 1½ | 5 | Earth Magic | Core | ||
Obsidian Flame (PvP) | Spell. Deals 22...78...92 damage. | 5 | 5 | 1½ | 5 | Earth Magic | Core | ||
Obsidian Flesh | Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. | 25 | 1 | 30 | Earth Magic | Core | |||
Over the Limit | Elite Enchantment Spell. Spells cast 15...19...20% faster and recharge 15...43...50% faster. Continuously gain Overcast while active. PvE Skill | -1 | 5 | 1 | 20 | Energy Storage | Core | ||
Rust | Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. | 10 | 1 | 8 | Water Magic | Core | |||
Stone Daggers | Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. | 5 | 1 | Earth Magic | Core | ||||
Stoning | Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. | 15 | 1 | 5 | Earth Magic | Core | |||
Ward Against Foes | Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. | 15 | 1 | 20 | Earth Magic | Core | |||
Ward Against Melee | Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 | 1 | 30 | Earth Magic | Core | |||
Water Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. | 10 | 1 | 30 | Water Magic | Core |
Assassin skills[edit]
Icon | Name | Description | Upkeep | Attribute | Campaign | ||||
---|---|---|---|---|---|---|---|---|---|
Shadow Theft | Elite Skill. Shadow Step to target foe. For 5...17...20 seconds that foe's attributes are reduced by 1...4...5 and your attributes are increased by 1...4...5. Counts as a Lead Attack. PvE Skill | 5 | ¼ | 20 | Critical Strikes | Core |
Ritualist skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Weapons of Three Forges | Elite Weapon Spell. (3...17...20 seconds.) Allies in earshot gain the effect of a random Weapon Spell. Allied spirits are not affected. PvE Skill | 10 | 2 | 15 | Spawning Power | Core |
Paragon skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Heroic Refrain | Elite Echo. (3...13...15 seconds.) Target ally gains +1...3...3 to all attributes. Renewal: every time a chant or shout ends on this ally. Cannot target spirits. PvE Skill | 5 | 1 | 10 | Leadership | Core |
Dervish skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Vow of Revolution | Elite Enchantment Spell. (3...9...10 seconds.) Gain +1...4...5 energy regeneration. Renewal: whenever you use a non-Dervish skill. PvE Skill | 10 | 1 | 20 | Mysticism | Core |
Common skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Resurrection Signet | Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost. | 3 | morale boost | Core |
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Signet of Capture | Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. | 2 | 2 | Core |
All skill lists by other categories (edit) |
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Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |
Adrenaline Upkeep Sacrifice Overcast Energy Activation time Recharge time Skill rewards |