Lone Wolf
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Lone Wolf
If you are not within Earshot of an ally, you deal 10% additional damage, and take 10% more damage.
- Concise description
If you are not within Earshot of an ally, you deal 10% additional damage, and take 10% more damage.
Related skills[edit]
Notes[edit]
- Lone Wolf can increase the maximum damage of skills that cap damage, e.g. Calculated Risk (PvP) can generate 10% more damage than normal while the player is outside of earshot of an ally.
- This effect does not impact damage inflicted by spirits or minions.
- Trap damage increases when triggered outside the earshot of an ally.
- The extra damage dealt stacks with the extra damage received. If two players from opposing sides are both alone, each one will receive and deal +21% damage when attacking each other.
- Certain professions and common builds are less likely to benefit from this effect:
- Paragon builds emphasizing Leadership.
- Necromancers using a minion master build.
- Ritualists using a spirit spammer build.
- Pets qualify as an ally, removing this effect for any Beast Masters that bring one.
Trivia[edit]
- This Flux was introduced in the April 28, 2011 update and was in effect until May 31, 2011 (UTC).