Feedback:User/Damysticreaper/Summoning Stones
Summoning Stones | |
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User | Damysticreaper |
Categories | Items → Consumables |
Summoning Stones[edit]
Right now what bothers me quite a bit is the vast difference in power of summons of the summoning stones. Balancing out the power between them would be very nice.
Here is suggestion of how they possibly could be improved.
Igneous Summoning Stone[edit]
Level 1-7
Flare | Fireball | Glyph of Restoration | Blank | Blank | Blank | Blank | Blank |
Level 8-14
Flare | Fireball | Incendiary Bonds | Meteor | Glyph of Restoration | Blank | Blank | Blank |
Level 15-19
Flare | Immolate | Fireball | Incendiary Bonds | Meteor | Glyph of Restoration | Fire Attunement | Aura of Restoration |
The Fire Imp is a nice ally for the low level players with skills that work well in low level 4 man areas. But when advancing in level and get to higher level areas monsters also get stronger with higher levels and stronger skill bars. To keep it's use fully the Fire Imp's build should adjust to level of enemies encountered. Since it cannot be used at level 20 no elite is present in it's build.
Mysterious Summoning Stone[edit]
Shove | Desperation Blow | Drunken Blow | Grapple | Healing Signet | Juggernaut Toss | Aura of the Juggernaut | Stun Immunity |
Crippling Slash | Gash | Knee Cutter | Power Attack | Savage Slash | Enraging Charge | Lion's Comfort | Endure Pain |
Auspicious Parry | Sever Artery | Gash | Final Thrust | Seeking Blade | Riposte | Deadly Riposte | Healing Signet |
Incendiary Arrows | Forked Arrow | Hunter's Shot | Lightning Reflexes | Ignite Arrows | Poison Tip Signet | Troll Unguent | Antidote Signet |
Quick Shot | Kindle Arrows | Troll Unguent | Antidote Signet | Conjure Flame | Siege Turtle Attack (The Eternal Grove) | Turtle Shell | Carrier Defense |
Escape | Natural Stride | Throw Dirt | Apply Poison | Troll Unguent | Antidote Signet | "Go for the Eyes!" | "Find Their Weakness!" |
Mantra of Recovery | Energy Burn | Chaos Storm | Power Spike | Guilt | Shatter Enchantment | Shatter Hex | Ether Feast |
Shockwave | Shock | Aftershock | Crystal Wave | Glyph of Restoration | Sliver Armor | Stoneflesh Aura | Earth Attunement |
Ether Renewal | Flare | Fireball | Incendiary Bonds | Meteor Shower | Rodgort's Invocation | Mark of Rodgort | Fire Attunement |
Unsteady Ground | Ebon Hawk | Stoning | Glowstone | Earthquake | Earthen Shackles | Glyph of Restoration | Earth Attunement |
Assassin's Promise | Shadow Fang | Jagged Strike | Fox Fangs | Death Blossom | Impale | Shadow Refuge | Demonic Agility |
Moebius Strike | Disrupting Stab | Wild Strike | Death Blossom | Critical Eye | Critical Defenses | Shadow Refuge | Way of Perfection |
Spirit Channeling | Ghostmirror Light | Mend Body and Soul | Spirit Light | Vengeful Weapon | Weapon of Shadow | Life | Recuperation |
Black Beast of Aaaaarrrrrrggghhh (summon)
Vow of Strength | Eremite's Attack | Twin Moon Sweep | Aura of Thorns | Conviction | Mirage Cloak | Enraged | Fingers of Chaos |
Wounding Strike | Twin Moon Sweep | Chilling Victory | Victorious Sweep | Staggering Force | Conviction | Armor of Sanctity | Golem Boosters |
Avatar of Grenth (snow fighting skill) | Snowball | Mega Snowball | Yellow Snow | Holiday Blues | Side Step | Ice Fort | "Mmmm. Snowcone!" |
Avatar of Dwayna (snow fighting skill) | Flurry of Ice | Blinding Snow | Hidden Rock | Avalanche (skill) | Ice Breaker | Ice Fort | "Mmmm. Snowcone!" |
The power gap between the summons is quite massive, some using full builds with and elite while others have incomplete skill bars and/or are lacking an elite. The skills the summons use on AI level is also something that is quite questionable for an ally that travels with you and is meant to assist you in higher level areas. Giving the summons full builds with skills, elites as well as monster skills to those who are fit for it in a build AI can use effectivly would seriously improve them. Altough overhauling most of them i also tried to keep their power as balanced as possible to eachother, but the usefulness of the summons amongst eachother is mainly decided by the area and the party setup.
Celestial Summoning Stone[edit]
Eviscerate | Executioner's Strike | Cyclone Axe | Flail | Rush | Defensive Stance | Healing Signet | Conjure Lightning |
Quivering Blade | Sever Artery | Gash | Tiger Stance | Poison Tip Signet | Natural Stride | Troll Unguent | Antidote Signet |
Earth Shaker | Pulverizing Smash | Auspicious Blow | Counter Blow | Irresistible Blow | Bull's Strike | Lion's Comfort | Shield of Force |
Aura of Faith | Dismiss Condition | Remove Hex | Spirit Bond | Shield of Absorption | Guardian | Gift of Health | Essence Bond |
Life Transfer | Life Siphon | Vampiric Swarm | Deathly Swarm | Rising Bile | Putrid Explosion | Taste of Pain | Blood Ritual |
Blood of the Aggressor | Barbed Signet | Oppressive Gaze | Rotting Flesh | Blood Renewal | Fevered Dreams | Fragility | Accumulated Pain |
Lyssa's Aura | Wandering Eye | Signet of Clumsiness | Power Return | Accumulated Pain | Conjure Nightmare | Frustration | Ether Feast |
Blinding Surge | Enervating Charge | Lightning Hammer | Chain Lightning | Shock Arrow | Glyph of Lesser Energy | Air Attunement | Aura of Restoration |
Way of the Assassin | Jagged Strike | Fox Fangs | Death Blossom | Critical Eye | Critical Defenses | Way of Perfection | Assassin's Remedy |
Temple Strike | Golden Fox Strike | Golden Fang Strike | Critical Strike | Sharpen Daggers | Critical Defenses | Serpent's Quickness | Troll Unguent |
Focused Anger | Vicious Attack | Unblockable Throw | Wild Throw | "Go for the Eyes!" | Leader's Comfort | Remedy Signet | "For Great Justice!" |
Onslaught | Aura Slicer | Reap Impurities | Chilling Victory | Mystic Twister | Attacker's Insight | Grenth's Aura | Mystic Vigor |
The builds the Celestial summons have are just weak with skills that conflict eachother. It's nice to have name themed builds for them but it should not be at the cost of the effectiveness of the summons. I tried to keep them themed to their original build style but i still ended up redoing most of them completely because they are just plain weak for summons. These are all summons that need some serious improvement (and no copied builds from other summons).
Zaishen Summoning Stone[edit]
Champion of Balthazar (summon)
Soldier's Stance | Sever Artery | Gash | Sun and Moon Slash | Soldier's Strike | "Fear Me!" | "To the Limit!" | Healing Signet |
Defy Pain | Dismember | Penetrating Blow | Body Blow | Furious Axe | Enraging Charge | Lion's Comfort | "I Will Survive!" |
Dragon Slash | Whirlwind Attack (Turai Ossa) | Distracting Blow | Soldier's Defense | "For Elona!" | "For Great Justice!" | Healing Signet | Giant Stomp (Turai Ossa) |
Flourish | Flail | Lion's Comfort | Signet of Strength | Volley | Hunter's Shot | Keen Arrow | Amulet of Protection |
Prepared Shot | Savage Shot | Concussion Shot | Distracting Shot | Kindle Arrows | Natural Stride | Troll Unguent | Antidote Signet |
Word of Healing | Dwayna's Kiss | Infuse Health | Signet of Rejuvenation | Spotless Soul | Spotless Mind | Vigorous Spirit | Essence Bond |
Avatar of Balthazar | Eremite's Attack | Crippling Victory | Reap Impurities | Heart of Fury | Balthazar's Rage | Pious Restoration | Intimidating Aura |
Shining Blade War Horn[edit]
Hundred Blades | Barbarous Slice | Gash | Shield Stance | Healing Signet | Blank | Blank | Blank |
Barrage | Distracting Shot | Natural Stride | Troll Unguent | Antidote Signet | Blank | Blank | Blank |
Healer's Boon | Orison of Healing | Heal Other | Cure Hex | Divine Spirit | Blank | Blank | Blank |
Jagged Bones | Animate Bone Minions | Death Nova | Putrid Flesh | Blood Renewal | Blank | Blank | Blank |
Visions of Regret | Cry of Frustration | Wastrel's Worry | Ether Feast | Energy Tap | Blank | Blank | Blank |
Searing Flames | Glowing Gaze | Glyph of Lesser Energy | Fire Attunement | Aura of Restoration | Blank | Blank | Blank |
Flashing Blades | Jagged Strike | Fox Fangs | Death Blossom | Shadow Refuge | Blank | Blank | Blank |
Soul Twisting | Mend Body and Soul | Spirit Light | Shelter | Union | Blank | Blank | Blank |
Anthem of Guidance | Vicious Attack | "Go for the Eyes!" | Anthem of Weariness | Leader's Comfort | Blank | Blank | Blank |
Pious Renewal | Pious Assault | Chilling Victory | Pious Restoration | Vow of Piety | Blank | Blank | Blank |
A problem with the War Horn is the weak builds of the summons and a high chance of getting duplicates wich can be very undesired. Increasing the ammount of available summons eliminates the high chance of getting duplicates.
Giving them an elite and balance out their builds a bit better is something the summons can use as well, as suggested above.
Second Problem is that they all have identical names. Renaming them from Shining Blade Ally (summon) to Shining Blade "profession" (summon) to identify them better is something needed as well.