List of untargeted skills
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Untargeted skills are skills that work independently of the selected target.
List of untargeted skills with an effect on the caster[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"By Ural's Hammer!" | Shout. (30 seconds.) Resurrect all dead party members in earshot with full Health and Energy. Affected party members deal 25...33% more damage. Affected party members die when it ends, but do not receive a death penalty. | 5 | 60 | Deldrimor rank | Eye of the North | |||||
"Can't Touch This!" | Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against allies [sic] within earshot fail[s]. | 5 | 20 | Command | Nightfall | |||||
"Can't Touch This!" (PvP) | Shout. (20 seconds.) The next 1...4...5 touch-range skill[s] used against you fail[s]. | 5 | 20 | Command | Nightfall | |||||
"Charge!" | Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | 5 | 20 | Tactics | Core | |||||
"Dodge This!" | Shout. (16...20 seconds.) Your next attack is unblockable and deals +14...20 damage. | 4 | Norn rank | Eye of the North | ||||||
"Don't Trip!" | Shout. (3...5 seconds.) Prevents knock-down; affects party members within earshot. | 5 | 20 | Deldrimor rank | Eye of the North | |||||
"Fall Back!" | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 20 | Command | Nightfall | |||||
"Fall Back!" (PvP) | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 25 | Command | Nightfall | |||||
"Fear Me!" | Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 1...3...4 Energy. | 4 | 6 | Tactics | Prophecies | |||||
"For Elona!" | Shout. (10 seconds.) Allies within earshot gain +25 armor and attack 33% faster. | 4 | 4 | Bonus Mission Pack | ||||||
"For Great Justice!" | Shout. (20 seconds.) You gain 100% more adrenaline. | 5 | 45 | Core | ||||||
"For Great Justice!" (PvP) | Shout. (8 seconds.) You gain 1 extra strike of adrenaline whenever you hit with an attack. | 5 | 45 | Core | ||||||
"For Great Justice!" (Turai Ossa) | Shout. (20 seconds.) You gain 100% more adrenaline. | 5 | 45 | Bonus Mission Pack | ||||||
"Form Up and Advance!" | Shout. All Saul's trusted White Mantle followers fall back to your location and run 33% faster. All moving allies are healed for 15 each second (10 seconds). | 10 | 15 | Bonus Mission Pack | ||||||
"Go for the Eyes!" | Shout. (10 seconds.) Allies in earshot have +30...86...100% to land a critical hit with their next attack. | 4 | Command | Nightfall | ||||||
"Go for the Eyes!" (PvP) | Shout. (10 seconds.) Allies in earshot have +30...66...75% to land a critical hit with their next attack. | 4 | 4 | Command | Nightfall | |||||
"Help Me!" | Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 15...75...90 Health. | 5 | 10 | Command | Nightfall | |||||
"Help Me!" (PvP) | Shout. (1...8...10 seconds.) Other allies' spells targeting you cast 50% faster. You gain 5...41...50 Health. | 5 | 15 | Command | Nightfall | |||||
"I Am Unstoppable!" | Shout. (16...20 seconds.) You have +24 armor and cannot be knocked-down or Crippled. | 5 | 30 | Norn rank | Eye of the North | |||||
"I Am the Strongest!" | Shout. Your next 5...8 attacks deal +14...20 damage. | 5 | 20 | Norn rank | Eye of the North | |||||
"I Meant to Do That!" | Shout. You gain 1...4...5 strikes of adrenaline if you are knocked-down. | 5 | 8 | Strength | Eye of the North | |||||
"I Will Avenge You!" | Shout. You have +3...6...7 Health regeneration and attack 25% faster (10 seconds for each dead ally). | 5 | 45 | Strength | Prophecies | |||||
"I Will Survive!" | Shout. (5...10...11 seconds.) You have +3 Health regeneration for each condition on you. | 5 | 30 | Strength | Prophecies | |||||
"I'll Be Back!" | Shout. (10 seconds) Negates the next fatal damage you take. Negation effect: you gain 500 Health. | 5 | 30 | Core | ||||||
"I'll Be Back!" | Shout. (15 seconds.) Negates the next fatal damage you take. Negation effect: you gain 500 Health. | 5 | 45 | Core | ||||||
"Incoming!" | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 5 | 20 | Command | Nightfall | |||||
"Incoming!" (PvP) | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 10 | 25 | Command | Nightfall | |||||
"It's Good to Be King!" | Elite Shout. You steal 50 Health from allies within earshot. These allies move 50% faster for 20 seconds. | 10 | 60 | Prophecies | ||||||
"Kilroy Stonekin" | Shout. Initial effect: removes all hexes from allies in the area. Your skills recharge 50% faster, your spells cost 50% less Energy, and you move 50% faster. | 45 | Prophecies | |||||||
"Let's Get 'Em!" | Shout. (5 seconds.) Allies in earshot move 10% faster. You gain 1 strike of adrenaline for each ally affected. | 30 | Core | |||||||
"Make Your Time!" | Shout. You gain one adrenaline (maximum 1...4...5) for each party member in earshot. | 10 | 30 | Leadership | Nightfall | |||||
"Mmmm. Snowcone!" | Shout. Heals you for 300. Your skills are disabled (10 seconds). | 60 | Core | |||||||
"Never Give Up!" | Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health. | 5 | 15 | Command | Nightfall | |||||
"Never Give Up!" (PvP) | Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health. | 5 | 20 | Command | Nightfall | |||||
"Never Surrender!" | Shout. (15 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. | 5 | 15 | Command | Nightfall | |||||
"Never Surrender!" (PvP) | Shout. (10 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. | 5 | 20 | Command | Nightfall | |||||
"None Shall Pass!" | Shout. Knocks down all nearby moving foes. Recharges 1...7...8 second[s] faster for each affected foe (maximum 25 seconds). | 5 | 45 | Tactics | Factions | |||||
"On Your Knees!" | Shout. Recharges all your stances if you are adjacent to a knocked-down foe. You lose all adrenaline. | 6 | Factions | |||||||
"Retreat!" | Shout. (5...10...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot. | 5 | 20 | Tactics | Factions | |||||
"Save Yourselves!" | Shout. (4...6 seconds.) All other party members gain +100 armor. | 8 | Allegiance rank | Factions | ||||||
"Shields Up!" | Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks. | 10 | 30 | Tactics | Core | |||||
"Stand Your Ground!" | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. | 10 | 20 | Command | Nightfall | |||||
"Stand Your Ground!" (PvP) | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. Ends for an ally if that ally attacks. | 15 | 30 | Command | Nightfall | |||||
"Tango Down!" | Elite Shout. You lose all hexes and conditions. For each dead foe within earshot, you gain 5 seconds of +6 Health regeneration, 5 seconds of +1 Energy regeneration, and 5 seconds of +25% attack speed. | 5 | 15 | Core | ||||||
"The Power Is Yours!" | Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration. | 4 | Motivation | Nightfall | ||||||
"There's Nothing to Fear!" | Shout. (4 seconds plus 1 second for every 2 ranks in Leadership.) Reduces damage by 20...35% for party members in earshot. End effect: heals for 35...60 Health. | 15 | 20 | Sunspear rank | Nightfall | |||||
"There's Nothing to Fear!" | Shout. (60 seconds.) Reduces damage by 10% for allies within earshot. End effect: heals for 35. | 15 | 20 | Hearts of the North | ||||||
"There's not enough time!!" | Shout. (20 seconds.) Creatures in earshot attack, move, and activate skills 100% faster. | 10 | 20 | Prophecies | ||||||
"They're on Fire!" | Shout. (10 seconds.) Party members in earshot take 5...29...35% less damage from Burning foes. | 10 | 10 | Leadership | Nightfall | |||||
"To the Limit!" | Shout. (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6). | 5 | 15 | Tactics | Prophecies | |||||
"Together as One!" | Elite Shout. (3...13...15 seconds.) All party members near you or your pet deal +5...13...15 damage [sic] and gain +1...6...7 Health regeneration. PvE Skill | 10 | 15 | Expertise | Core | |||||
"Watch Yourself!" | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks. | 4 | 4 | Tactics | Core | |||||
"Watch Yourself!" (PvP) | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 1...3...3 incoming attack[s]. | 4 | 4 | Tactics | Core | |||||
"We Shall Return!" | Shout. All party members in earshot are resurrected (25...45...50% Health and 5...17...20% Energy). | 25 | 30 | Command | Nightfall | |||||
"We Shall Return!" (PvP) | Shout. (10 seconds.) Whenever party members in earshot use a resurrection skill, their fallen allies return with 10...62...75% more Health and 5...41...50% more Energy. | 5 | 15 | Command | Nightfall | |||||
Aegis | Enchantment Spell. Enchants all party members within earshot (5...10...11 seconds). 50% chance to block. | 10 | 2 | 30 | Protection Prayers | Core | ||||
Aftershock | Spell. Deals 26...85...100 earth damage to nearby foes. Deals 10...56...68 more earth damage to knocked down foes. | 10 | ¾ | 10 | Earth Magic | Core | ||||
Aggressive Refrain | Echo. (5...21...25 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have -20 armor. | 25 | 2 | 20 | Leadership | Nightfall | ||||
Agnar's Rage | Attack. (monster only) (5 seconds.) +10 Health regeneration. Deals 25 damage to foes in earshot and causes knock-down. | 10 | 6 | 15 | Prophecies | |||||
Agony | Binding Ritual. Creates a level 1...10...12 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health. | 10 | ¾ | 30 | Channeling Magic | Eye of the North | ||||
Agony (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...78...90 second lifespan). Causes 3...9...10 Health loss each second to foes in earshot. This spirit loses 3...9...10 Health for each foe that loses Health. | 10 | 3 | 30 | Channeling Magic | Eye of the North | ||||
Air Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | 10 | 1 | 30 | Air Magic | Core | ||||
Air of Superiority | Skill. (20...30 seconds). Gain a random Asura benefit every time you earn experience from killing an enemy. | 5 | 20 | Asura rank | Eye of the North | |||||
Amity | Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. | 5 | ¼ | 45 | Protection Prayers | Prophecies | ||||
Anguish | Binding Ritual. Creates a level 1...9...11 spirit (15...39...45 second lifespan). Its attacks deal 5...17...20 damage. Double damage to hexed foes. | 15 | ¾ | 45 | Communing | Nightfall | ||||
Anguish (PvP) | Binding Ritual. Creates a level 1...6...7 spirit (15...39...45 second lifespan). Its attacks deal 5...17...20 damage. Double damage to hexed foes. | 25 | 3 | 45 | Communing | Nightfall | ||||
Anguished Was Lingwah | Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged. | 5 | 2 | 30 | Spawning Power | Factions | ||||
Animate Bone Fiend | Spell. Creates a level 1...14...17 bone fiend that can attack at range. Exploits a fresh corpse. | 25 | 3 | 5 | Death Magic | Core | ||||
Animate Bone Horror | Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse. | 10 | 3 | 5 | Death Magic | Prophecies | ||||
Animate Bone Minions | Spell. Creates two level 0...10...12 bone minions. Exploits a fresh corpse. | 15 | 3 | 5 | Death Magic | Core | ||||
Animate Candy Golem | Spell. Creates one level 20 Candy Golem. Requires a fresh corpse. You can have only 1 Candy Golem at a time. | 10 | 2 | 15 | Prophecies | |||||
Animate Shambling Horror | Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse. | 15 | 3 | 25 | Death Magic | Nightfall | ||||
Animate Vampiric Horror | Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. | 15 | 3 | 15 | Death Magic | Factions | ||||
Anthem of Disruption | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 1 | 15 | Command | Eye of the North | ||||
Anthem of Disruption (PvP) | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 2 | 15 | Command | Eye of the North | ||||
Anthem of Envy | Chant. (10 seconds.) Allies in earshot do +10...22...25 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 | 1 | Command | Nightfall | |||||
Anthem of Envy (PvP) | Chant. (10 seconds.) Allies in earshot do +10...18...20 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 | 1 | 6 | Command | Nightfall | ||||
Anthem of Flame | Chant. (10 seconds.) Party members in earshot inflict Burning condition (1...3...3 second[s]) with their next attack skill. | 5 | 1 | 10 | Leadership | Nightfall | ||||
Anthem of Fury | Elite Chant. (10 seconds.) Party members in earshot gain 1...3...4 adrenaline with their next attack skill. | 5 | 1 | 10 | Leadership | Nightfall | ||||
Anthem of Guidance | Elite Chant. (10 seconds.) Party members in earshot are unblockable with their next attack skill. | 4 | 1 | Command | Nightfall | |||||
Anthem of Purity | Chant. Removes 1 hex and 1 condition from all allies within earshot. For each hex removed, enemies within earshot lose 1 enchantment. | 10 | 1 | 25 | Winds of Change | |||||
Anthem of Weariness | Chant. (8 seconds.) Allies in earshot inflict Weakness (1...13...16 second[s]) with their next attack skill. | 5 | 1 | 10 | Command | Eye of the North | ||||
Antidote Signet | Signet. Remove Poison, Disease, and Blindness from yourself, and one additional condition. | 1 | 4 | Core | ||||||
Apply Poison | Preparation. (24 seconds.) Your physical attacks inflict Poisoned condition (3...13...15 seconds). | 15 | 2 | 12 | Wilderness Survival | Core | ||||
Arcane Zeal | Elite Enchantment Spell. (10 seconds.) You gain 1 Energy (maximum 1...6...7) for each enchantment on you whenever you cast a spell. | 10 | 1 | 5 | Mysticism | Nightfall | ||||
Aria of Restoration | Chant. (10 seconds.) Party members in earshot gain 30...78...90 Health with their next spell. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Aria of Zeal | Chant. (10 seconds.) Allies in earshot gain 1...5...6 Energy with their next spell. | 10 | 2 | 20 | Motivation | Nightfall | ||||
Armor of Mist | Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster. | 10 | 1 | 30 | Water Magic | Prophecies | ||||
Armor of Sanctity | Enchantment Spell. Inflicts Weakness condition on all adjacent foes (5...13...15). You take 5...17...20 less damage from foes with a condition. (15 seconds.) | 5 | ¼ | 15 | Earth Prayers | Nightfall | ||||
Armor of Unfeeling | Skill. (10...30...35 seconds.) Your spirits within earshot take 50% less damage and are immune to critical attacks. | 5 | 1 | 20 | Communing | Factions | ||||
Assassin's Remedy | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | 5 | 1 | 20 | Critical Strikes | Nightfall | ||||
Assassin's Remedy (PvP) | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | 10 | 1 | 20 | Critical Strikes | Nightfall | ||||
Attacker's Insight | Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes. | 10 | 10 | Wind Prayers | Nightfall | |||||
Attuned Was Songkai | Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy. | 10 | 2 | 60 | Spawning Power | Factions | ||||
Aura of Holy Might | Enchantment Spell. (45 seconds.) Whenever you lose a Dervish enchantment, adjacent foes take 20...25 holy damage. | 10 | ¾ | 30 | Allegiance rank | Factions | ||||
Aura of Purity | Flash Enchantment Spell. Your attacks deal +1...10...12 holy damage (10 seconds). Initial effect: all adjacent foes lose 1 enchantment. End effect: all adjacent foes lose one enchantment. | 10 | 25 | Winds of Change | ||||||
Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 | 10 | Earth Prayers | Nightfall | |||||
Aura of Thorns (PvP) | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 10 | 10 | Earth Prayers | Nightfall | |||||
Aura of the Juggernaut | Skill. Allies have +1 Energy regeneration when in range of the Kurzick Juggernaut's aura. | 5 | 1 | 30 | Factions | |||||
Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 | 2 | 45 | Death Magic | Prophecies | ||||
Auspicious Parry | Elite Stance. (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strike[s] of adrenaline. | 1 | 2 | Tactics | Factions | |||||
Avatar of Balthazar | Elite Form. (10...74...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Avatar of Dwayna | Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Avatar of Dwayna (PvP) | Elite Form. (10...74...90 seconds.) Deal holy damage. You lose 1 hex whenever you use a Dervish attack skill. Heal yourself for 5...41...50 Health whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Avatar of Dwayna | Form. (30 seconds.) You are healed for 30 whenever you use a snowball skill. This skill is disabled (60 seconds). | 1 | 10 | Nightfall | ||||||
Avatar of Grenth | Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Avatar of Grenth | Form. (30 seconds.) Steal 15 Health whenever you use a snowball skill. This skill is disabled (60 seconds). | 1 | 10 | Nightfall | ||||||
Avatar of Lyssa | Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Avatar of Melandru | Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Avatar of Melandru (PvP) | Elite Form. (10...74...90 seconds.) You have +100 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 2 conditions from yourself whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Balanced Stance | Stance. (8...18...20 seconds.) You cannot be knocked-down and do not take extra damage from critical hits. | 5 | 30 | Tactics | Core | |||||
Ballad of Restoration | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 20 | Motivation | Nightfall | ||||
Ballad of Restoration (PvP) | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 | 1 | 30 | Motivation | Nightfall | ||||
Balthazar's Rage | Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. | 10 | 10 | Mysticism | Nightfall | |||||
Banner of the Unseen | Ward Spell. (5 seconds.) Heals all allies in its area for 25 each second. End effect: heals for 100. | 15 | 1 | 10 | Bonus Mission Pack | |||||
Barbed Arrows | Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 | 2 | 12 | Wilderness Survival | Nightfall | ||||
Barbed Trap | Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. | 15 | 2 | 20 | Wilderness Survival | Core | ||||
Battle Rage | Elite Stance. (5...17...20 seconds.) You move 33% faster and gain double adrenaline from your attacks. Ends if you use any non-adrenal skills. | 4 | Strength | Core | ||||||
Battle Scars | Stance. (7 seconds.) Shiro's attacks gain life stealing equal to the highest damage he takes while in this stance. | 11 | Factions | |||||||
Bear Form | Form. (60 seconds.) Assume the form of a bear. While in this form, you have +250 Health and deal 25% more damage with attacks. | 10 | 2 | 120 | Eye of the North | |||||
Belly Smash | Hammer Attack. Inflicts Blindness condition to adjacent foes (3...6...7 seconds) if target foe is knocked down. | 5 | 1 | 10 | Hammer Mastery | Prophecies | ||||
Berserker Stance | Stance. (5...10...11 seconds.) You attack 33% faster and gain 50% more adrenaline. Ends if you use a skill. | 5 | 20 | Strength | Core | |||||
Bestial Fury | Stance. (5...10...11 seconds.) You attack 25% faster. Your non-attack skills are disabled (5 seconds). | 10 | 10 | Beast Mastery | Factions | |||||
Bestial Mauling | Pet Attack. Deals +5...17...20 damage. Inflicts Dazed condition (4...9...10 seconds) if target foe is knocked-down. | 5 | 20 | Beast Mastery | Factions | |||||
Bestial Pounce | Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is casting a spell. | 5 | 10 | Beast Mastery | Prophecies | |||||
Black Powder Mine | Trap. (90 seconds.) Affects nearby foes. Deals 20...30 damage. Inflicts Blindness and Bleeding conditions (7...10 seconds). Easily interrupted. | 10 | 2 | 20 | Deldrimor rank | Eye of the North | ||||
Blessed Aura | Enchantment Spell. Monk enchantments you cast last 10...30...35% longer. | -1 | 10 | 2 | 2 | Divine Favor | Prophecies | |||
Blessed Signet | Signet. You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...20...24 Energy in this way. | 2 | 10 | Divine Favor | Core | |||||
Blind Was Mingson | Item Spell. (15...51...60 seconds.) Drop effect: inflicts Blindness condition (3...7...8 seconds) on all nearby foes. | 5 | 1 | 20 | Restoration Magic | Factions | ||||
Blood of the Master | Spell. Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed. | 5%+ | 5 | 1 | 2 | Death Magic | Core | |||
Bloodsong | Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks steal 5...21...25 Health. | 5 | ¾ | 30 | Channeling Magic | Factions | ||||
Bloodsong (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...126...150 second lifespan). Its attacks steal 5...21...25 Health. | 5 | 3 | 30 | Channeling Magic | Factions | ||||
Bonetti's Defense | Stance. (5...10...11 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. Ends if you use a skill. | 8 | Tactics | Prophecies | ||||||
Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 | 5 | 60 | Wilderness Survival | Factions | ||||
Brawling Block | Stance. (2 seconds.) Block the next attack. Ends if you use an attack skill. You cannot use this skill if you are Dazed. | 4 | Eye of the North | |||||||
Breath of the Great Dwarf | Spell. Removes burning and heals for 50...60 Health. Affects party members. | 10 | ¼ | 15 | Deldrimor rank | Eye of the North | ||||
Brutal Strike | Pet Attack. Deals +5...29...35 damage. Deals +5...29...35 more damage if target foe is under 50% health. | 10 | 5 | Beast Mastery | Prophecies | |||||
Bull's Charge | Elite Stance. (5...10...11 seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill. | 5 | 20 | Strength | Prophecies | |||||
Burning Speed | Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. | 10 | ¼ | Fire Magic | Factions | |||||
Burst of Aggression | Stance. (2...8...10 seconds.) You attack 33% faster. End effect: lose all adrenaline. | 5 | 12 | Strength | Nightfall | |||||
Call of Haste | Shout. (30 seconds.) Your pet moves and attacks 33% faster. | 10 | 25 | Beast Mastery | Core | |||||
Call of Haste (PvP) | Shout. (30 seconds.) Your pet moves and attacks 25% faster. | 10 | 25 | Beast Mastery | Core | |||||
Call of Protection | Shout. (120 seconds.) Your pet has 5...17...20 damage reduction. | 5 | 90 | Beast Mastery | Prophecies | |||||
Call to the Spirit Realm | Binding Ritual. Creates three level 7 spirits (60 second lifespan). These spirits' attacks deal 30 damage. | 25 | 3 | 30 | Bonus Mission Pack | |||||
Carrier Defense | Skill. Deals 100 damage to nearby foes and teleports them away. | ¼ | 1 | Factions | ||||||
Channeling | Enchantment Spell. (8...46...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. | 5 | 1 | 15 | Inspiration Magic | Prophecies | ||||
Charging Spirit | Stance. (5 seconds.) You move 25% faster. Your next attack deals +50 damage and causes knock-down to all adjacent foes. Ends when you hit with an attack. | 20 | Eye of the North | |||||||
Charging Strike | Elite Stance. (1...8...10 second[s].) You move 33% faster and deal +10...34...40 damage with your next melee hit. Ends when you hit or if you use a skill. | 5 | 5 | Strength | Nightfall | |||||
Choking Gas | Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | 15 | 2 | 24 | Wilderness Survival | Core | ||||
Chorus of Restoration | Chant. (10 seconds.) Allies in earshot are healed for 30...78...90 with their next shout or chant. | 4 | 1 | 5 | Motivation | Nightfall | ||||
Companionship | Skill. Heals you for 30...102...120 if you have less Health than your pet. Heals your pet for 30...102...120 if it has less Health than you. | 5 | 2 | 10 | Beast Mastery | Eye of the North | ||||
Conflagration | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Factions | ||||
Conjure Frost | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage. | 10 | 1 | 45 | Water Magic | Core | ||||
Consume Corpse | Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. | 10 | 1 | Death Magic | Prophecies | |||||
Contagion | Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. | 5 | 1 | 20 | Death Magic | Nightfall | ||||
Contemplation of Purity | Skill. You gain 0...64...80 Health and lose one hex and one condition for each enchantment on you (maximum 1...7...8 hexes and conditions). You lose all enchantments. | 5 | ¼ | 10 | Divine Favor | Prophecies | ||||
Conviction | Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. | 5 | 10 | Earth Prayers | Nightfall | |||||
Corrupted Breath | Preparation. (20 seconds.) Whenever your attacks hit, all nearby foes take 50 damage for each enchantment on your target. | 5 | 2 | 30 | Factions | |||||
Corrupted Strength | Stance. (10 seconds.) All corrupted plants in the area are invulnerable to physical and elemental damage. | 3 | Nightfall | |||||||
Crippling Anthem | Elite Chant. (10 seconds.) Allies in earshot inflict Crippled condition (5...13...15 seconds) with their next attack skill. | 4 | 1 | Command | Nightfall | |||||
Cruel Was Daoshen | Item Spell. (15...51...60 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 15...71...85 lightning damage to all nearby foes. | 15 | 2 | 30 | Channeling Magic | Factions | ||||
Cry of Madness | Elite Shout. Foes in the area lose 10 Energy and all adrenaline. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. (10 seconds.) | 3 | 30 | Prophecies | ||||||
Crystal Wave | Spell. Deals 10...58...70 damage to all foes adjacent to you. Those foes lose all conditions and take 5...13...15 damage for each condition removed. | 15 | ¾ | 15 | Earth Magic | Prophecies | ||||
Dark Bond | Enchantment Spell. (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. | 5 | 2 | 20 | Blood Magic | Core | ||||
Dark Escape | Stance. (5...13...15 seconds.) You move 25% faster and take half damage. Ends if you hit with an attack. | 5 | 30 | Shadow Arts | Factions | |||||
Dash | Stance. (3 seconds.) You move 50% faster. | 5 | 8 | Factions | ||||||
Deadly Paradox | Stance. (5...13...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds). | 15 | 10 | Deadly Arts | Nightfall | |||||
Defensive Anthem | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 10 | 1 | 25 | Leadership | Nightfall | ||||
Defensive Anthem (PvP) | Elite Chant. (4...9...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | 15 | 2 | 25 | Leadership | Nightfall | ||||
Defensive Stance | Stance. (1...4...5 second[s].) You have 75% chance to block. End effect: gain one adrenaline for each melee attack skill you have (maximum 0...3...4). | 5 | 8 | Tactics | Core | |||||
Defiant Was Xinrae | Elite Item Spell. (15...51...60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 5...41...50 Health from nearby foes. | 5 | 1 | 20 | Restoration Magic | Factions | ||||
Deflect Arrows | Stance. (1...5...6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5...13...15 seconds) when you block a projectile attack. | 5 | 12 | Tactics | Prophecies | |||||
Defy Pain (PvP) | Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor. | 5 | Strength | Prophecies | ||||||
Demonic Flesh | Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you. | 5 | 1 | 30 | Blood Magic | Core | ||||
Destruction | Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 | ¾ | 20 | Channeling Magic | Factions | ||||
Destruction (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). On death, it deals 1...8...10 damage for each second it was alive to all foes in the area (maximum 150 damage). | 10 | 3 | 20 | Channeling Magic | Factions | ||||
Destructive Was Glaive | Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals 15...71...85 lightning damage to all foes in the area. | 5 | ¾ | 5 | Channeling Magic | Nightfall | ||||
Destructive Was Glaive (PvP) | Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 15...71...85 lightning damage to all foes in the area. | 10 | 1 | 10 | Channeling Magic | Nightfall | ||||
Disciplined Stance | Stance. (1...3...4 second[s].) You have 75% chance to block and +10 armor. Ends if you use an adrenal skill. | 5 | 15 | Tactics | Prophecies | |||||
Disenchantment | Binding Ritual. Creates a level 1...10...12 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment. | 15 | 1 | 30 | Communing | Factions | ||||
Disenchantment (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (10...30...35 second lifespan). Its attacks deal 5...17...20 damage and remove one enchantment. | 25 | 5 | 45 | Communing | Factions | ||||
Disenchantment (Togo) | Binding Ritual. Creates a level 6...6...7 spirit (27...28...30 second lifespan). Its attacks deal 15...16...17 damage and remove one enchantment. | 25 | 5 | 45 | Communing | Bonus Mission Pack | ||||
Displacement | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | ¾ | 45 | Communing | Factions | ||||
Displacement (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | 3 | 45 | Communing | Factions | ||||
Disrupting Accuracy | Preparation. (36 seconds.) Interrupts an action whenever your arrows critical. | 5 | 2 | 12 | Marksmanship | Nightfall | ||||
Disrupting Lunge | Pet Attack. Deals +1...10...12 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds. | 5 | 20 | Beast Mastery | Core | |||||
Dissonance | Binding Ritual. Creates a level 1...10...12 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 | 1 | 45 | Communing | Factions | ||||
Dissonance (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (10...22...25 second lifespan). Its attacks deal 5...17...20 damage and interrupt actions. | 25 | 5 | 45 | Communing | Factions | ||||
Distortion | Stance. (1...4...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. | 5 | 8 | Illusion Magic | Prophecies | |||||
Distortion (Gwen) | Stance. (4 seconds.) You have 75% chance to block. Block effect: you lose 2 Energy or Distortion ends. | 5 | 5 | Illusion Magic | Bonus Mission Pack | |||||
Divine Boon | Enchantment Spell. Whenever you cast a Protection Prayer [sic] or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy. | -1 | 5 | ¼ | 10 | Divine Favor | Core | |||
Divine Healing | Spell. Heals you and party members within earshot for 15...51...60. | 5 | 1 | 12 | Divine Favor | Prophecies | ||||
Divine Spirit | Enchantment Spell. (1...11...14 second[s].) Monk spells cost you 5 less Energy. Minimum cost: 1 Energy. | 10 | ¼ | 60 | Divine Favor | Prophecies | ||||
Dodge | Stance. (5...10...11 seconds.) You move 33% faster and have 27...65...75% chance to block projectile attacks. Ends if you attack. | 5 | 30 | Expertise | Prophecies | |||||
Dragon Empire Rage | Enchantment Spell. Unleash the rage of the Dragon Empire bloodline and deal 300 damage to nearby enemies. You gain 200 maximum health (15 seconds). | 15 | 1 | 30 | Bonus Mission Pack | |||||
Drunken Master | Stance. (72...90 seconds.) You move and attack 10...15% faster if you are not drunk. You move and attack 25...33% faster if you are drunk. | 5 | 60 | Deldrimor rank | Eye of the North | |||||
Drunken Stumbling | Stance. (10 seconds.) You attack 33% faster and cannot be knocked down. If hit with a knockdown, you gain 1 adrenaline and adjacent foes take 50 damage. | 4 | Prophecies | |||||||
Dryder's Defenses | Stance. (5...10...11 seconds.) You have 75% chance to block and +34...55...60 armor against elemental damage. | 5 | 60 | Wilderness Survival | Prophecies | |||||
Dust Cloak | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 6 | Earth Prayers | Nightfall | |||||
Dust Cloak (PvP) | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 10 | Earth Prayers | Nightfall | |||||
Dust Trap | Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 damage every second (5 seconds). Inflicts Blindness condition (3...7...8 seconds) every second (5 seconds). Easily interrupted. | 25 | 2 | 30 | Wilderness Survival | Prophecies | ||||
Dwarven Battle Stance | Elite Stance. (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped. | 5 | 20 | Strength | Prophecies | |||||
Earthbind | Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health. | 15 | 1 | 30 | Communing | Factions | ||||
Earthbind (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...30...25 Health. | 15 | 5 | 60 | Communing | Factions | ||||
Ebon Battle Standard of Courage | Ward Spell. (14...20 seconds.) Allies in this ward have +24 armor and +24 more armor against Charr. Spirits are unaffected. | 10 | 1 | 20 | Ebon Vanguard rank | Eye of the North | ||||
Ebon Battle Standard of Honor | Ward Spell. (14...20 seconds.) Allies in this ward deal +8...15 damage and +7...10 more damage against Charr. Spirits are unaffected. | 10 | 1 | 20 | Ebon Vanguard rank | Eye of the North | ||||
Ebon Battle Standard of Wisdom | Ward Spell. (14...20 seconds.) Spells that allies in this ward cast have a 44...60% chance to recharge 50% faster. Spirits are unaffected. | 10 | 1 | 20 | Ebon Vanguard rank | Eye of the North | ||||
Ebon Dust Aura | Elite Flash Enchantment Spell. (30 seconds.) Deal +3...13...15 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1...6...7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon. | 10 | 20 | Earth Prayers | Nightfall | |||||
Ebon Vanguard Battle Standard of Power | Ward Spell. (20 seconds.) Allies in this ward deal +15 damage and have +24 more armor. Spirits are unaffected. | 10 | 1 | 20 | Prophecies | |||||
Edge of Extinction | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. | 5 | 5 | 60 | Beast Mastery | Prophecies | ||||
Elemental Flame | Enchantment Spell. (10...30...35 seconds.) Inflicts Burning condition (1...4...5 second[s]) whenever you apply an Elemental hex to a target. | 10 | 1 | 30 | Fire Magic | Nightfall | ||||
Elemental Flame (PvP) | Enchantment Spell. (5...17...20 seconds.) Inflicts Burning condition (1...2...2 second[s]) whenever you apply an Elemental hex to a target. | 10 | 1 | 30 | Fire Magic | Nightfall | ||||
Elemental Resistance | Stance. (30...78...90 seconds.) You have +40 armor against elemental damage. You have -24...14...12 armor against physical damage. | 10 | 20 | Inspiration Magic | Prophecies | |||||
Elemental Shift | Form. Creature becomes attuned to a different element. | 5 | 1 | 30 | Eye of the North | |||||
Empowerment | Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | ¾ | 30 | Spawning Power | Nightfall | ||||
Empowerment (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | 3 | 30 | Spawning Power | Nightfall | ||||
Enchanted Haste | Flash Enchantment Spell. (7 seconds). You move 25% faster. Lose 1 condition if this enchantment ends prematurely. | 10 | 15 | Nightfall | ||||||
Endure Pain | Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health. | 5 | 30 | Strength | Core | |||||
Enemies Must Die! | Shout. (10 seconds.) All of Varesh's allies gain target enemy as a priority target. | 5 | 20 | Nightfall | ||||||
Energetic Was Lee Sa | Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy. | 10 | 2 | 20 | Spawning Power | Eye of the North | ||||
Energizing Wind | Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. | 15 | 5 | 60 | Beast Mastery | Core | ||||
Enraged Lunge | Elite Pet Attack. Inflicts Deep Wound condition (5...17...20 seconds) and deals +10...42...50 damage. | 5 | 5 | Beast Mastery | Factions | |||||
Enraged Lunge (PvP) | Elite Pet Attack. Deals +3...19...23 damage (maximum 80) for each of your recharging Beast Mastery skills. | 5 | 5 | Beast Mastery | Factions | |||||
Enraging Charge | Stance. (5...13...15 seconds.) You move 25% faster. Gain +0...2...3 adrenaline on your next melee attack. Ends after your next hit. | 5 | 20 | Strength | Nightfall | |||||
Equinox | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. | 10 | 3 | 15 | Wilderness Survival | Factions | ||||
Eremite's Zeal | Enchantment Spell. (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. | 5 | ¼ | 15 | Mysticism | Nightfall | ||||
Escape | Elite Stance. (1...7...8 second[s].) You move 33% faster and have 75% chance to block. | 5 | 12 | Expertise | Core | |||||
Escape (PvP) | Elite Stance. (1...7...8 second[s].) You move 33% faster and have 75% chance to block. Ends if you make a melee attack. | 5 | 12 | Expertise | Core | |||||
Eternal Aura | Enchantment Spell. You have +100 max Health. End effect: all party members in the area are resurrected with 40...50% Health and 20...30% Energy. | 15 | 4 | 30 | Sunspear rank | Nightfall | ||||
Ether Renewal | Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | Prophecies | ||||
Ether Renewal (PvP) | Elite Enchantment Spell. (7 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 | 1 | 30 | Energy Storage | Prophecies | ||||
Expert Focus | Preparation. (24 seconds.) Your bow attack skills cost 1...2...2 less Energy and do +1...8...10 damage. | 10 | 2 | 12 | Expertise | Eye of the North | ||||
Expert's Dexterity | Elite Stance. (1...16...20 second[s].) You attack 33% faster and you gain +2 to your Marksmanship attribute. | 5 | 20 | Expertise | Nightfall | |||||
Expert's Dexterity (PvP) | Elite Stance. (1...16...20 second[s].) You attack 15% faster and you gain +1 to your Marksmanship attribute. | 5 | 20 | Expertise | Nightfall | |||||
Explosive Growth | Enchantment Spell. (15...51...60 seconds.) Deals 20...56...65 lightning damage each time you create a creature to 5 foes near that creature. | 5 | 2 | 45 | Spawning Power | Factions | ||||
Famine | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 lifespan). Deals 10...30...35 damage to creatures in range that reach 0 energy. Does not affect spirits. | 10 | 3 | 15 | Wilderness Survival | Factions | ||||
Favorable Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Marksmanship | Core | ||||
Feast of Souls | Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | 10 | ¼ | 10 | Spawning Power | Factions | ||||
Feign Death | Form. Play dead. All enemies cease attacking. Ends when you move. | ¼ | 300 | Bonus Mission Pack | ||||||
Feral Lunge | Pet Attack. Deals +5...29...35 damage. Inflicts Bleeding condition if target foe is attacking (5...21...25 seconds). | 5 | 10 | Beast Mastery | Prophecies | |||||
Ferocious Strike | Elite Pet Attack. Deals +13...25...28 damage. You gain adrenaline and 3...9...10 energy. | 5 | 8 | Beast Mastery | Core | |||||
Fertile Season | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. | 15 | 5 | 60 | Beast Mastery | Prophecies | ||||
Finale of Restoration | Echo. (10...30...35 seconds.) Target ally gains [sic] 15...63...75 Health whenever a shout or chant ends on that ally. Cannot target spirits. | 5 | 1 | 10 | Motivation | Nightfall | ||||
Finale of Restoration (PvP) | Echo. (10...30...35 seconds.) Target ally gains [sic] 15...63...75 Health the next 5 times a shout or chant ends on that ally. Cannot target spirits. | 5 | 1 | 20 | Motivation | Nightfall | ||||
Fingers of Chaos | Stance. (monster only) (5 seconds.) Your attacks cannot miss Rangers, remove enchantments from Monks, cause conditions on Warriors, interrupt Elementalists, and remove a hex when attacking Necromancers. | 5 | 15 | Core | ||||||
Flail | Stance. (1...12...15 second[s].) You attack 33% faster. You move 33% slower. | 4 | Strength | Nightfall | ||||||
Flame Burst | Spell. Deals 15...99...120 fire damage to all foes near you. | 15 | ¾ | 5 | Fire Magic | Prophecies | ||||
Flame Djinn's Haste | Enchantment Spell. (8...13...14 seconds.) You move 25% faster. Initial effect: deals 15...99...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster. | 10 | ¾ | 20 | Fire Magic | Nightfall | ||||
Flame Trap | Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 second[s]). Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Core | ||||
Flashing Blades | Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. | 10 | 30 | Dagger Mastery | Factions | |||||
Flee | Stance. (10 seconds.) You move 33% faster. | 30 | Bonus Mission Pack | |||||||
Fleeting Stability | Flash Enchantment Spell. (2...5...6 seconds.) You cannot be knocked down and move 25% faster. Ends if knockdown prevented. | 5 | 10 | Earth Prayers | Nightfall | |||||
Flurry | Stance. (5 seconds). You attack 33% faster. You do 25% less damage. | 5 | 5 | Prophecies | ||||||
Fox's Promise | Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit. | 10 | 1 | 20 | Dagger Mastery | Nightfall | ||||
Frenzied Defense | Stance. (8 seconds.) You have 75% chance to block. You take double damage. | 5 | 10 | Nightfall | ||||||
Frenzy | Stance. (8 seconds.) You attack 33% faster. You take double damage. | 5 | 4 | Core | ||||||
Frigid Armor | Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning. | 5 | 1 | 20 | Water Magic | Nightfall | ||||
Frozen Burst | Hex Spell. Hexes foes near you. These foes move 66% slower (3...7...8 seconds). Initial effect: deals 10...70...85 cold damage to foes near you. | 15 | ¾ | 8 | Water Magic | Prophecies | ||||
Frozen Soil | Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. | 10 | 5 | 30 | Wilderness Survival | Prophecies | ||||
Generous Was Tsungrai | Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. | 10% | 5 | 1 | 15 | Restoration Magic | Factions | |||
Ghostly Haste | Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | 10 | 1 | 20 | Spawning Power | Factions | ||||
Giant Stomp | Attack. Causes knock-down and deals 25 damage to foes in range. | 10 | 4 | 32 | Core | |||||
Gladiator's Defense | Elite Stance. (5...10...11 seconds.) You have 75% chance to block. Your attacker takes 5...29...35 damage whenever you block a melee attack this way. | 5 | 30 | Tactics | Prophecies | |||||
Glass Arrows | Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...17...20 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | Expertise | Factions | ||||
Glass Arrows (PvP) | Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...11...12 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | Expertise | Factions | ||||
Glyph of Concentration | Glyph. (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition. | 5 | 1 | 10 | Prophecies | |||||
Glyph of Elemental Power | Glyph. (25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells. | 5 | 1 | 5 | Core | |||||
Glyph of Energy | Elite Glyph. Your next 1...3...3 spell[s] do[es] not cause Overcast and cost[s] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes. | 5 | 1 | 25 | Energy Storage | Prophecies | ||||
Glyph of Essence | Glyph. (15 seconds.) Your next spell casts instantly. You lose all Energy. | 5 | 1 | 20 | Factions | |||||
Glyph of Immolation | Glyph. (15 seconds.) Your next 1...3...4 spell[s] that target[s] a foe also inflict[s] Burning condition (1...3...4 second[s]). | 5 | 1 | 10 | Fire Magic | Eye of the North | ||||
Glyph of Lesser Energy | Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 | 1 | 30 | Energy Storage | Core | ||||
Glyph of Renewal | Elite Glyph. (15 seconds.) Your next spell recharges instantly. | 5 | 1 | 10 | Prophecies | |||||
Glyph of Restoration | Glyph. (15 seconds.) Your next 2 spells heal you for 30...90...105, and you are healed for 150...350...400% of the Energy cost of each spell. | 5 | 1 | 8 | Energy Storage | Nightfall | ||||
Glyph of Sacrifice | Glyph. (15 seconds.) Your next spell casts instantly but takes an additional 30 seconds to recharge. Ends if you use a non-spell skill. | 5 | 1 | 15 | Prophecies | |||||
Glyph of Swiftness | Glyph. (15 seconds.) Your next 1...4...5 spell[s] recharge 25% faster and projectiles from them move 200% faster. | 5 | 1 | 10 | Air Magic | Eye of the North | ||||
Godspeed | Shout. (5...17...20 seconds.) Allies in earshot move 25% faster while enchanted. | 10 | 30 | Command | Nightfall | |||||
Golem Boosters | Stance. (8 seconds.) You move 100% faster. Your next attack causes knock-down and this skill ends. | 5 | 30 | Eye of the North | ||||||
Grasping Earth | Hex Spell. Hexes foes near you for (5...17...20 seconds). These foes move 50% slower. | 10 | ¾ | 12 | Earth Magic | Prophecies | ||||
Grasping Was Kuurong | Elite Item Spell. (15...51...60 seconds.) Drop effect: deal 15...63...75 damage and knocks-down all nearby foes. | 15 | 1 | 20 | Channeling Magic | Factions | ||||
Greater Conflagration | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | 5 | 3 | 15 | Wilderness Survival | Prophecies | ||||
Grenth's Aura | Flash Enchantment Spell. (20 seconds.) You deal 5...21...25 less damage and steal 5...21...25 Health when you hit with a scythe. Initial effect: steal 5...21...25 Health from all adjacent foes. | 10 | 10 | Wind Prayers | Eye of the North | |||||
Grenth's Fingers | Flash Enchantment Spell. (30 seconds.) Your attacks deal cold damage. Initial effect: hits nearby foes for 10...34...40 cold damage. End effect: transfers 1...2...2 condition[s] to all nearby foes. | 5 | 10 | Wind Prayers | Nightfall | |||||
Grenth's Grasp | Elite Flash Enchantment Spell. (20 seconds.) Inflicts Crippled condition (1...9...11 second[s]) with your attack skills and transfer 1 condition. No effect unless wielding a cold weapon. | 5 | 10 | Wind Prayers | Nightfall | |||||
HYAHHHHH! | Stance. (10 seconds.) You move 11% faster. Use this skill up to 3 times to gain an additional 11% faster movement each time. Ends if you use another skill or stop moving. | 5 | 1 | Eye of the North | ||||||
Harrier's Grasp | Flash Enchantment Spell. (5...17...20 seconds.) Attacks on moving foes also Cripple them. [sic] Ends after you apply Cripple 1...3...3 times. [sic] Initial Effect: you lose Cripple and 1 other condition. | 10 | 15 | Wind Prayers | Nightfall | |||||
Harrier's Haste | Flash Enchantment Spell. (2...7...8 seconds.) You move 25% faster and deal +3...10...12 damage to moving foes. | 10 | 10 | Wind Prayers | Nightfall | |||||
Heal Area | Spell. Heals you and adjacent allies and foes for 30...150...180. | 10 | 1 | 5 | Healing Prayers | Prophecies | ||||
Heal Party | Spell. Heals entire party for 30...66...75. | 15 | 2 | 2 | Healing Prayers | Core | ||||
Heal Party (PvP) | Spell. Heals entire party for 30...66...75. | 15 | 1 | 20 | Healing Prayers | Core | ||||
Healer's Boon | Elite Enchantment Spell. (10...46...55 seconds.) Healing Prayers spells cast 50% faster and heal for 50% more. | 5 | ¼ | 10 | Divine Favor | Nightfall | ||||
Healer's Covenant | Elite Enchantment Spell. Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 25% less. | -1 | 5 | ¼ | 5 | Healing Prayers | Nightfall | |||
Healing Ring | Spell. Heals adjacent allies and foes for 30...150...180. The caster is not healed. | 5 | 1 | 10 | Healing Prayers | Nightfall | ||||
Healing Spring | Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Prophecies | ||||
Heart of Fury | Stance. (2...8...10 seconds.) You attack 25% faster. | 4 | Mysticism | Nightfall | ||||||
Heart of Fury (PvP) | Stance. (2...8...10 seconds.) You attack 25% faster. | 4 | 6 | Mysticism | Nightfall | |||||
Heart of Holy Flame | Flash Enchantment Spell. (30 seconds.) Your attacks deal holy damage. Initial effect: deals 5...25...30 holy damage to nearby foes. End effect: inflicts Burning condition (2...4...5 seconds) on nearby foes. | 10 | 10 | Mysticism | Nightfall | |||||
Heaven's Delight | Spell. Heals you and party members within earshot for 15...51...60 points. | 5 | 1 | 12 | Divine Favor | Factions | ||||
Heket's Rampage | Stance. (5...10...11 seconds). You attack 33% faster. Ends if you use an attack skill. | 5 | 10 | Beast Mastery | Nightfall | |||||
Hex Breaker | Stance. (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage. | 5 | 15 | Domination Magic | Core | |||||
Hexbreaker Aria | Chant. (10 seconds.) Allies in earshot lose one hex with their next spell. | 8 | 2 | Nightfall | ||||||
Hidden Rock | Glyph. Your next snowball causes knock-down and inflicts Dazed (10 seconds.) | 2 | 10 | Core | ||||||
Hide | Form. Conceal yourself (60 seconds). Enemies cannot see or target you. | 1 | Bonus Mission Pack | |||||||
Holiday Blues | Spell. Deals 50 damage to nearby foes. Foes within the area have -15 Health degeneration (30 seconds). | 50% | 1 | 45 | Core | |||||
Hundred Blades | Elite Skill. (15 seconds.) Deals 10...22...25 slashing damage to all adjacent foes whenever you attack with a sword. | 5 | 25 | Swordsmanship | Core | |||||
Ignite Arrows | Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | 10 | 2 | 12 | Wilderness Survival | Prophecies | ||||
Illusion of Haste | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | 5 | 1 | 5 | Illusion Magic | Core | ||||
Illusion of Haste (PvP) | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. End effect: you are Crippled (3 seconds). | 5 | 1 | 8 | Illusion Magic | Core | ||||
Illusionary Weaponry | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | Prophecies | ||||
Illusionary Weaponry (PvP) | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | Prophecies | ||||
Improvised Fire Trap | Trap. Create an improvised Fire Trap that lasts 90 seconds. When improvised Fire Trap is triggered, nearby foes are struck for 300 damage each second for 3 seconds, and suffer from Burning for 5 seconds. While activating this skill, you are easily interrupted. | 2 | 8 | Winds of Change | ||||||
Infernal Rage | Stance. (45 seconds.) Your melee attacks hit nearby foes. You gain +1,000 maximum Health and attack 33% faster. | 10 | 45 | Eye of the North | ||||||
Inferno | Spell. Deals 30...114...135 fire damage to foes adjacent to you. | 10 | ¾ | 10 | Fire Magic | Core | ||||
Infuriating Heat | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Doubles adrenaline gain for creatures in range. | 5 | 3 | 15 | Expertise | Nightfall | ||||
Intensity | Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage. | 5 | 10 | Sunspear rank | Nightfall | |||||
Intimidating Aura | Enchantment Spell. (60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you. | 10 | ¾ | 20 | Mysticism | Nightfall | ||||
Iron Mist | Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. | 10 | 1 | 20 | Earth Magic | Prophecies | ||||
Jack Frost | Binding Ritual. Creates a level 5 Jack Frost (60 second lifespan). It deals 50 damage with snowballs. | 3 | 20 | Factions | ||||||
Jade Brotherhood Bomb | Spell. Self destruct, dealing 750 damage to adjacent foes, 500 damage to nearby foes and 250 damage to foes in the area | 100% | 10 | 2 | 8 | Winds of Change | ||||
Jagged Crystal Skin | Stance. (monster only) (10 seconds.) 100 damage to foes near you whenever you take physical damage. | 5 | 10 | Prophecies | ||||||
Junundu Tunnel | Stance. (10 seconds.) You move 66% faster. End effect: knocks-down adjacent foes (3 seconds). Ends if you use a skill. | 5 | 30 | Nightfall | ||||||
Junundu Tunnel | Stance. (30 seconds.) You move 33% faster. End effect: knocks-down adjacent foes (2 seconds). Ends if you use a skill. | 5 | Nightfall | |||||||
Junundu Wail | Skill. Resurrect all dead junundu in earshot. If there are no enemies in earshot, gain 500 Health for each junundu in range. | 15 | 3 | 10 | Nightfall | |||||
Karei's Healing Circle | Spell. Heals you for 30...150...180. Also heals adjacent creatures. | 10 | 1 | 5 | Healing Prayers | Factions | ||||
Kindle Arrows | Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. | 5 | 2 | 12 | Wilderness Survival | Core | ||||
Kinetic Armor | Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. | 15 | 3 | 60 | Earth Magic | Prophecies | ||||
Kirin's Wrath | Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location. | 5 | 2 | 30 | Smiting Prayers | Factions | ||||
Lacerate | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | 10 | 3 | 15 | Beast Mastery | Factions | ||||
Land Mine | Trap. Affects nearby foes. Deals 500 damage. Knocks down for 4 seconds. Easily interrupted. | 10 | 2 | 30 | Core | |||||
Lava Font | Spell. Deals 5...41...50 fire damage each second (5 seconds). Hits foes adjacent to your initial location. If Overcast, range increased to nearby. | 10 | 1½ | 4 | Fire Magic | Prophecies | ||||
Leader's Comfort | Skill. You gain 30...66...75 Health. You also gain 10...18...20 Health (maximum 140) for each ally in earshot. | 5 | 2 | 8 | Leadership | Nightfall | ||||
Leader's Zeal | Skill. You gain 2 Energy (maximum 8...11...12 Energy) for each nearby ally. | 5 | 12 | Motivation | Nightfall | |||||
Life | Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | ¾ | 20 | Restoration Magic | Factions | ||||
Life (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | 3 | 20 | Restoration Magic | Factions | ||||
Light of Deldrimor | Spell. Deals 55...80 holy damage to foes in the area. Pings hidden objects within the area on the compass. | 5 | ¾ | 20 | Deldrimor rank | Eye of the North | ||||
Light of Deliverance | Elite Spell. Heals entire party for 5...57...70. | 5 | 1 | 6 | Healing Prayers | Nightfall | ||||
Light of Deliverance (PvP) | Elite Spell. Heals entire party for 5...57...70. Disables your Smiting Prayers (20 seconds). | 5 | 1 | 10 | Healing Prayers | Nightfall | ||||
Light of Dwayna | Spell. Resurrects all dead party members in the area. (25% Health, zero Energy). | 25 | 4 | 20 | Prophecies | |||||
Lightbringer Signet | Signet. You gain 4...5 strikes of adrenaline and 22...24 Energy if you are within the area of a demonic servant of Abaddon. | ¼ | 25 | Lightbringer rank | Nightfall | |||||
Lightning Reflexes | Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. | 10 | 30 | Expertise | Core | |||||
Lightning Reflexes (PvP) | Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. | 10 | 45 | Expertise | Core | |||||
Lively Was Naomei | Item Spell. (45 seconds.) Drop effect: resurrects party members in the area (15...63...75% Health and zero Energy). | 15 | 6 | 20 | Restoration Magic | Factions | ||||
Lyric of Purification | Chant. (5...17...20 seconds.) Allies in earshot lose one condition with their next signet. | 5 | 1 | 20 | Motivation | Nightfall | ||||
Lyric of Zeal | Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next signet. | 6 | 1 | 5 | Motivation | Nightfall | ||||
Lyssa's Haste | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 15 | Wind Prayers | Nightfall | |||||
Lyssa's Haste (PvP) | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 25 | Wind Prayers | Nightfall | |||||
Maddening Laughter | Elite Shout. Let out a maniacal cackle. Foes within earshot are struck for 100 damage, and suffer from Dazed for 5 seconds | 3 | 12 | Prophecies | ||||||
Magnetic Aura | Enchantment Spell. (1...4...5 second[s].) Block the next attack against you and reflect 10...42...50 damage to the attacker. If you are Overcast, enchant party members in earshot. | 10 | 1 | 12 | Earth Magic | Prophecies | ||||
Maiming Strike | Pet Attack. Deals +5...17...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 10 | 5 | Beast Mastery | Core | |||||
Mantra of Concentration | Stance. (1...31...38 seconds.) The next time you would be interrupted, you are not interrupted. | 5 | 30 | Inspiration Magic | Prophecies | |||||
Mantra of Earth | Stance. (30...78...90 seconds.) Reduces earth damage you take by 26...45...50%. You gain 2 Energy when you take earth damage. | 10 | 20 | Inspiration Magic | Core | |||||
Mantra of Flame | Stance. (30...78...90 seconds.) Reduces fire damage you take by 26...45...50%. You gain 2 Energy when you take fire damage. | 10 | 20 | Inspiration Magic | Core | |||||
Mantra of Frost | Stance. (30...78...90 seconds.) Reduces cold damage you take by 26...45...50%. You gain 2 Energy when you take cold damage. | 10 | 20 | Inspiration Magic | Core | |||||
Mantra of Inscriptions | Stance. (5...21...25 seconds.) Signets you successfully activate while in this stance recharge 10...34...40% faster. | 10 | 20 | Inspiration Magic | Core | |||||
Mantra of Inscriptions (Saul D'Alessio) | Stance. (17...18 seconds.) Signets you successfully activate while in this stance recharge 28...30% faster. | 10 | 20 | Inspiration Magic | Bonus Mission Pack | |||||
Mantra of Lightning | Stance. (30...78...90 seconds.) Reduces lightning damage you take by 26...45...50%. You gain 2 Energy when you take lightning damage. | 10 | 20 | Inspiration Magic | Core | |||||
Mantra of Persistence | Stance. (5...21...25 seconds.) Illusion hexes you cast last 10...34...40% longer. | 5 | 15 | Inspiration Magic | Core | |||||
Mantra of Recovery | Elite Stance. (5...17...20 seconds.) Your spells recharge 33% faster. | 5 | 15 | Fast Casting | Core | |||||
Mantra of Resolve | Stance. (30...78...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. | 10 | 20 | Inspiration Magic | Core | |||||
Mantra of Resolve (PvP) | Stance. (5 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. | 10 | 20 | Inspiration Magic | Core | |||||
Mantra of Signets | Stance. (10...34...40 seconds.) You have +3 armor for each signet. You gain 5...49...60 health each time you use a signet. | 5 | 20 | Inspiration Magic | Prophecies | |||||
Mantra of Signets (PvP) | Stance. (10...34...40 seconds.) You gain 5...49...60 Health each time you use a signet. | 5 | 20 | Inspiration Magic | Prophecies | |||||
Marksman's Wager | Elite Preparation. (18 seconds.) Gain 5...9...10 Energy whenever your arrows hit. Lose 10 Energy whenever your arrows fail to hit. | 5 | 2 | 24 | Expertise | Prophecies | ||||
Martyr | Elite Spell. Transfer all conditions from all allies to you. | 5 | 1 | 10 | Core | |||||
Masochism | Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 | 1 | 20 | Soul Reaping | Eye of the North | ||||
Master of Magic | Elite Enchantment Spell. (1...49...61 second[s]). Your elemental attributes are set to 8...13...14 and elemental spells return 30% of their Energy cost. | 5 | 1 | 10 | Energy Storage | Nightfall | ||||
Meditation | Enchantment Spell. (20 seconds.) Lose all adrenaline. Gain 1...3...4 Energy whenever an enchantment on you ends. | 10 | ¼ | 20 | Mysticism | Nightfall | ||||
Meditation of the Reaper | Skill. (30 seconds.) Shiro meditates and absorbs the next 500 damage. When this skill ends, Shiro steals 20 Health from all foes for each second this skill was active. | 60 | Factions | |||||||
Melandru's Arrows | Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. | 5 | 2 | 12 | Wilderness Survival | Prophecies | ||||
Melandru's Assault | Pet Attack. Deals +5...17...20 damage to nearby foes. | 10 | 5 | Beast Mastery | Prophecies | |||||
Melandru's Assault (PvP) | Pet Attack. Deals +5...17...20 damage. Deals +5...29...35 more damage to target and foes adjacent to target if this foe is enchanted. | 10 | 5 | Beast Mastery | Prophecies | |||||
Melandru's Resilience | Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. | 5 | 15 | Wilderness Survival | Prophecies | |||||
Mending Refrain (PvP) | Echo. (15 seconds.) You have +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on you. | 10 | 1 | 8 | Motivation | Nightfall | ||||
Mental Block | Enchantment Spell. (5...11 seconds.) You have a 50% chance to block. Renewal: every time an enemy hits you. | 10 | 1 | 15 | Asura rank | Eye of the North | ||||
Mighty Was Vorizun | Item Spell. (15...51...60 seconds.) You have +15 armor and +30 maximum Energy. | 5 | 2 | 30 | Communing | Factions | ||||
Mindbender | Enchantment Spell. (10...16 seconds.) You move 20...33% faster and cast Spells 20% faster. | 5 | 1 | 24 | Asura rank | Eye of the North | ||||
Mirage Cloak | Flash Enchantment Spell. (1...6...7 second[s].) You have 40...72...80% chance to block. Initial Effect: deals 10...34...40 earth damage to nearby foes. | 10 | 10 | Earth Prayers | Nightfall | |||||
Mirror Echo | Stance. Creates illusory images of the caster. | 30 | Winds of Change | |||||||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | Prophecies | ||||
Mist Form (PvP) | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 | 1 | 20 | Water Magic | Prophecies | ||||
Muddy Terrain | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. | 5 | 5 | 30 | Wilderness Survival | Prophecies | ||||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | |||||
Mystic Healing | Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 | 1 | 4 | Wind Prayers | Nightfall | ||||
Mystic Healing (PvP) | Spell. Heals you for 5...53...65. Heals all enchanted party members for 5...53...65 Health. | 5 | 1 | 20 | Wind Prayers | Nightfall | ||||
Mystic Regeneration | Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you. | 10 | ¼ | 10 | Earth Prayers | Nightfall | ||||
Mystic Regeneration (PvP) | Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 3) on you. | 10 | ¼ | 12 | Earth Prayers | Nightfall | ||||
Mystic Sandstorm | Spell. (3 seconds.) Deals 10...18...20 earth damage each second. Deals an additional 10...18...20 damage to attacking foes. Hits foes nearby your initial location. Lasts twice as long if you are enchanted. | 5 | 1 | 8 | Earth Prayers | Nightfall | ||||
Mystic Twister | Spell. Deals 10...50...60 cold damage to all nearby foes. Deals 10...50...60 more cold damage if you are enchanted. | 5 | 1 | 8 | Wind Prayers | Nightfall | ||||
N.O.X. Field Dash | Stance. (10 seconds.) Move faster, knock aside foes, and deal 50 damage to them. | 2 | 15 | Core | ||||||
Natural Healing | Spell. Heals you for 50...146...170. This skill activates 50% faster if you are not enchanted. | 5 | 2 | 6 | Wind Prayers | Nightfall | ||||
Natural Stride | Stance. (1...7...8 second[s].) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted. | 5 | 12 | Wilderness Survival | Nightfall | |||||
Nature's Blessing | Stance. (10 seconds.) Affects you and allies within earshot. Heals for 50 and removes 1 hex every 1 second. | 10 | 20 | Hearts of the North | ||||||
Nature's Renewal | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Core | ||||
Necrotic Traversal | Spell. Teleport to a corpse's location. Inflicts Poisoned condition (5...17...20 seconds). Affects all nearby foes. Exploits a fresh corpse. | 5 | ¾ | Death Magic | Prophecies | |||||
Offering of Spirit | Elite Spell. You gain 8...15...17 Energy. You do not sacrifice Health if any spirits are within earshot. | 17% | 5 | ¼ | 15 | Channeling Magic | Nightfall | |||
Onslaught | Elite Flash Enchantment Spell. (3...13...15 seconds.) You attack, move and gain adrenaline 25% faster. | 10 | 10 | Wind Prayers | Nightfall | |||||
Onslaught (PvP) | Elite Flash Enchantment Spell. (2...7...8 seconds.) You attack and gain adrenaline 25% faster. | 10 | 10 | Wind Prayers | Nightfall | |||||
Ooze Division | Skill. Ooze loses half of its current Health and creates a duplicate. | 15 | 5 | 45 | Eye of the North | |||||
Order of Apostasy | Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. | 25 | 2 | Curses | Factions | |||||
Order of the Vampire | Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% | 5 | 2 | 5 | Blood Magic | Prophecies | |||
Otyugh's Cry | Shout. (10...22...25 seconds.) Your pet has +24 armor and is unblockable. | 5 | 30 | Beast Mastery | Prophecies | |||||
Over the Limit | Elite Enchantment Spell. Spells cast 15...19...20% faster and recharge 15...43...50% faster. Continuously gain Overcast while active. PvE Skill | -1 | 5 | 1 | 20 | Energy Storage | Core | |||
Pain | Binding Ritual. Creates a level 1...10...12 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage. | 5 | ¾ | 30 | Communing | Factions | ||||
Pain (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...126...150 second lifespan). Its attacks deal 5...25...30 damage. | 5 | 3 | 30 | Communing | Factions | ||||
Pestilence | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. | 5 | 5 | 60 | Wilderness Survival | Nightfall | ||||
Phase Shield | Spell. (20 seconds.) A shield around the golem prevents up to 250 damage to nearby allies. Removes Spectral Agony from shielded targets. | 15 | 1 | 40 | Core | |||||
Physical Resistance | Stance. (30...78...90 seconds.) You have +40 armor against physical damage. You have -24...14...12 armor against elemental damage. | 10 | 20 | Inspiration Magic | Prophecies | |||||
Piercing Trap | Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted. | 10 | 2 | 30 | Wilderness Survival | Eye of the North | ||||
Pious Concentration | Stance. (5...17...20 seconds.) Prevents interrupts. Prevention cost: you lose one Dervish enchantment or Pious Concentration ends. | 10 | 10 | Earth Prayers | Nightfall | |||||
Pious Fury | Stance. (1...6...7 second[s].)You [sic] attack 25% faster and remove 1 of your Dervish enchantments. Removal effect: this stance lasts twice as long. | 5 | 10 | Mysticism | Eye of the North | |||||
Pious Fury (PvP) | Stance. (1...4...5 second[s].)You [sic] attack 25% faster and remove 1 of your Dervish enchantments. Removal effect: this stance lasts twice as long. | 5 | 15 | Mysticism | Eye of the North | |||||
Pious Haste | Stance. (1...6...7 second[s].) Lose 1 Dervish enchantment and move 25% faster. Removal Effect: Run 50% faster instead. | 5 | 12 | Mysticism | Nightfall | |||||
Pious Renewal | Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health. | 5 | 8 | Mysticism | Nightfall | |||||
Pious Restoration | Spell. Gain 80...136...150 Health and remove 1 Dervish enchantment. Removal effect: lose 1...2...2 hex[es]. | 5 | 1 | 8 | Wind Prayers | Nightfall | ||||
Poisoned Heart | Spell. Inflicts Poisoned condition (5...13...15 seconds) to adjacent foes. You are also Poisoned. | 5 | ¼ | 12 | Curses | Nightfall | ||||
Poisonous Bite | Pet Attack. Inflicts Poisoned condition (5...17...20 seconds). | 5 | 7 | Beast Mastery | Factions | |||||
Polymock Glyph of Concentration | Glyph. (15 seconds.) Your next spell cannot be interrupted. | 1 | 1 | 30 | Eye of the North | |||||
Polymock Glyph of Power | Glyph. Your next spell that targets a foe deals +200 damage if you are below 50% Health. If you are below 25% Health, your next 2 spells are affected. | 1 | 1 | 10 | Eye of the North | |||||
Pounce | Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is moving. | 5 | 20 | Beast Mastery | Factions | |||||
Practiced Stance | Elite Stance. (20...32...35 seconds.) Your preparations recharge 50% faster and last 30...126...150% longer. | 5 | 15 | Expertise | Prophecies | |||||
Predator's Pounce | Pet Attack. Deals +5...29...35 damage. Your pet gains 5...41...50 Health if this attack hits. | 5 | 5 | Beast Mastery | Prophecies | |||||
Predatory Bond | Shout. (5...17...20 seconds.) Your pet attacks 25% faster and you gain 1...25...31 Health whenever your pet makes a successful attack. | 10 | 30 | Beast Mastery | Factions | |||||
Predatory Bond (PvP) | Shout. (5...17...20 seconds.) You gain 1...25...31 Health whenever your pet makes a successful attack. | 10 | 30 | Beast Mastery | Factions | |||||
Predatory Season | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | Prophecies | ||||
Presence of the Skale Lord | Chant. (60 seconds.) All skale in earshot have +50 maximum Health. | ¾ | 50 | Nightfall | ||||||
Preservation | Elite Binding Ritual. Creates a level 1...11...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | ¾ | 20 | Restoration Magic | Factions | ||||
Preservation (PvP) | Elite Binding Ritual. Creates a level 1...8...10 Spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | 3 | 20 | Restoration Magic | Factions | ||||
Primal Echoes | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Signets cost 10 energy for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | Core | ||||
Primal Rage | Elite Stance. (1...12...15 second[s].) You attack 33% faster and move 25% faster. You take double damage. | 4 | 10 | Strength | Factions | |||||
Protective Was Kaolai | Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. | 10 | 1 | 25 | Restoration Magic | Factions | ||||
Pure Was Li Ming | Item Spell. (5...17...20 seconds.) Conditions on you expire 10...42...50% faster. Drop effect: removes 1...3...4 condition[s] from allies in earshot. | 10 | 1 | 20 | Restoration Magic | Eye of the North | ||||
Purify Soul | Spell. All friendly spirits within earshot gain +1 health regeneration for 3 seconds. All enemy spirits within earshot burn for 3 seconds. | 10 | 1 | 25 | Winds of Change | |||||
Quickening Zephyr | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | 25 | 5 | 60 | Wilderness Survival | Core | ||||
Quicksand | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. | 10 | 5 | 30 | Wilderness Survival | Nightfall | ||||
Radiation Field | Ward Spell. (5 seconds.) Causes -4...6 Health degeneration to foes in the area. End effect: inflicts Disease condition (12...20 seconds) to foes in the area. | 15 | 2 | 12 | Asura rank | Eye of the North | ||||
Rapid Fire | Preparation. (5...21...25 seconds.) You attack 33% faster while wielding a bow. | 5 | 2 | 12 | Marksmanship | Eye of the North | ||||
Raven Blessing | Elite Form. You lose all effects and take on the aspect of the Raven (60 seconds). All your attributes are set to 0 and raven attacks replace your skills, and you have 80 armor, 660...700 Health, and a 20...30% block chance. | 10 | 60 | Norn rank | Eye of the North | |||||
Raven Flight | Stance. (5...15 seconds.) You cannot be knocked-down. | 15 | Norn rank | Eye of the North | ||||||
Raven Flight | Stance. (13 seconds.) You cannot be knocked-down. | 15 | Eye of the North | |||||||
Raven Shriek | Shout. Removes Blindness from allies in earshot. Inflicts Blindness condition (4...10 seconds) to nearby enemies. | 20 | Norn rank | Eye of the North | ||||||
Raven Shriek | Shout. Removes Blindness from allies within earshot. Inflicts Blindness condition (9 seconds) to nearby enemies. | 20 | Eye of the North | |||||||
Read the Wind | Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | Core | ||||
Read the Wind (PvP) | Preparation. (24 seconds). Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | Core | ||||
Reclaim Essence | Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged. | 5 | 1 | 30 | Spawning Power | Nightfall | ||||
Recovery | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 | ¾ | 30 | Restoration Magic | Nightfall | ||||
Recovery (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 | 3 | 30 | Restoration Magic | Nightfall | ||||
Recuperation | Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | ¾ | 45 | Restoration Magic | Factions | ||||
Recuperation (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | 3 | 45 | Restoration Magic | Factions | ||||
Rejuvenation | Binding Ritual. Creates a level 1...16...20 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 | ¾ | 30 | Restoration Magic | Eye of the North | ||||
Rejuvenation (PvP) | Binding Ritual. Creates a level 1...13...16 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...9...10 Health. | 10 | 3 | 30 | Restoration Magic | Eye of the North | ||||
Release Enchantments | Spell. Removes all of your enchantments. Heals all party members for 5...29...35 for each Monk Enchantment removed. | 5 | 1 | 5 | Divine Favor | Factions | ||||
Rending Aura | Flash Enchantment Spell. (30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...34...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...8...10 second[s]. | 10 | 6 | Wind Prayers | Nightfall | |||||
Renewing Corruption | Stance. (20 seconds.) If Kuunavang is in casting range when this creature dies, Kuunavang is healed for 500 Health. | 5 | Factions | |||||||
Renewing Memories | Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. | 5 | 1 | 20 | Spawning Power | Nightfall | ||||
Resilient Was Xiko | Item Spell. (5...17...20 seconds.) You have +3 Health regeneration for each hex or condition on you. Drop effect: you lose 1...3...4 condition[s]. | 5 | 1 | 10 | Restoration Magic | Factions | ||||
Restoration | Binding Ritual. Creates a level 1...11...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 1 | 30 | Communing | Factions | ||||
Restoration (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...41...50% Health and zero Energy. | 10 | 5 | 45 | Communing | Factions | ||||
Revive Animal | Skill. Resurrects all nearby allied pets (10...77...94% Health). | 5 | 6 | 20 | Beast Mastery | Prophecies | ||||
Riot Shield | Stance. (10 seconds.) You have a 100% chance to block attacks. Spells targeting you fail. Ends if you move. | 5 | 25 | Core | ||||||
Riposting Shadows | Stance. (20 seconds.) Shiro Shadow Steps to the next foe who attacks target and attempts a return attack. If this attack hits, Riposting Shadows is renewed. | 5 | 10 | Factions | ||||||
Roaring Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Chants and shouts cost 1...4...5 more Energy for creatures in range. | 10 | 5 | 60 | Wilderness Survival | Nightfall | ||||
Rollerbeetle Dash | Skill. (5 seconds.) You move extremely fast. | Core | ||||||||
Run as One | Stance. (5...13...15 seconds.) You and your pet move 25% faster. | 5 | 15 | Beast Mastery | Factions | |||||
Rush | Stance. (8...18...20 seconds.) You move 25% faster. | 4 | Strength | Prophecies | ||||||
STAND UP! | Shout. Use this skill repeatedly to gain Energy while knocked out. If you are not at full Energy within 10 seconds, you will pass out! | Eye of the North | ||||||||
Sand Shards | Flash Enchantment Spell. (30 seconds.) Deal 10...50...60 earth damage to all other adjacent foes whenever you hit with your scythe. Ends after 1...4...5 hit[s]. | 10 | 10 | Earth Prayers | Nightfall | |||||
Savage Pounce | Pet Attack. Deals +5...17...20 damage. Causes knock-down if target foe is casting a spell. | 5 | 10 | Beast Mastery | Factions | |||||
Scavenger Strike | Pet Attack. Deals +10...22...25 damage. You gain 3...13...15 Energy if target foe has a condition. | 5 | 10 | Beast Mastery | Core | |||||
Seeking Arrows | Preparation. (3...12...14 seconds.) Your arrows are unblockable. Ends if you fail to hit. | 15 | 2 | 20 | Marksmanship | Factions | ||||
Selfless Spirit | Enchantment Spell. (15...20 seconds.) Spells you cast that target another ally cost 3 less Energy. | 5 | ¼ | 45 | Allegiance rank | Factions | ||||
Serpent's Quickness | Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. | 5 | 45 | Wilderness Survival | Prophecies | |||||
Seven Weapons Stance | Elite Stance. (3...17...20 seconds.) Weapon attributes are increased by +1...12...15. You attack 33% faster. PvE Skill | 5 | 20 | Strength | Core | |||||
Shadow of Haste | Stance. (10...34...40 seconds.) You move 15% faster. End effect: return to your original location. | 5 | 45 | Shadow Arts | Factions | |||||
Shadowsong | Binding Ritual. Creates a level 1...8...10 spirit (30-second lifespan). Its attacks deal 5...17...20 damage and inflict Blindness condition (1...5...6 second[s]). | 15 | 1 | 30 | Communing | Factions | ||||
Shadowsong (Master Riyo) | Binding Ritual. Creates a level 1...5...6 spirit (30 second lifespan). Its attacks inflict Blindness condition (1...5...6 seconds). | 15 | 5 | 45 | Communing | Bonus Mission Pack | ||||
Shadowsong (PvP) | Binding Ritual. Creates a level 1...5...6 spirit (30-second lifespan). Its attacks deal 5...17...20 damage and inflict Blindness condition (1...5...6 second[s]). | 15 | 5 | 45 | Communing | Factions | ||||
Shapeshift | Form. Change forms. | 20 | Core | |||||||
Shelter | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 1 | 45 | Communing | Factions | ||||
Shelter (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 5 | 45 | Communing | Factions | ||||
Shield Guardian | Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. | 5 | 1½ | 20 | Protection Prayers | Factions | ||||
Shield Stance | Stance. (1...5...6 second[s].) You have 75% chance to block. Damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction). No effect unless you have a shield equipped. | 5 | 15 | Tactics | Prophecies | |||||
Shield of Force | Flash Enchantment Spell. (1...13...16 second[s].) Blocks the next 1 attack against you. Knocks down and inflicts Weakness (5...17...20 seconds) on all adjacent attacking foes. | 10 | 12 | Earth Prayers | Eye of the North | |||||
Shockwave | Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]). | 10 | 1 | 15 | Earth Magic | Factions | ||||
Shroud of Distress | Enchantment Spell. (30...54...60 seconds.) You have 3...7...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | ||||
Shroud of Distress (PvP) | Enchantment Spell. (30...54...60 seconds.) You have 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | ||||
Siege Devourer | Form. Mount the siege devourer. You can command it to move and use skills. | Eye of the North | ||||||||
Siege Devourer Swipe | Skill. Deals 100 piercing damage; causes knock-down. Affects foes near you. | 5 | 1 | 10 | Eye of the North | |||||
Sight Beyond Sight | Enchantment Spell. (8...18...20 seconds). You are immune to Blindness. | 5 | ¼ | 15 | Spawning Power | Nightfall | ||||
Signet of Agony | Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% | ¾ | 8 | Blood Magic | Core | ||||
Signet of Agony (PvP) | Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% | ¾ | 20 | Blood Magic | Core | ||||
Signet of Capture | Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. | 2 | 2 | Core | ||||||
Signet of Creation | Signet. Gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature you control within earshot. | 1 | 20 | Spawning Power | Factions | |||||
Signet of Ghostly Might | Elite Signet. (5...17...20 seconds.) All spirits you control within earshot attack 33% faster and deal +5...9...10 damage. | 1 | 15 | Communing | Nightfall | |||||
Signet of Mystic Speed | Signet. (30 seconds.) Your next 1...3...3 self-targeted enchantments [sic] cast instantly. Flash enchantments do not consume uses of this skill. | 1 | 20 | Wind Prayers | Eye of the North | |||||
Signet of Spirits | Elite Signet. Creates 3 level 1...10...12 spirits (60 second lifespan). These spirits deal 5...17...20 damage with attacks. | 1 | 30 | Channeling Magic | Factions | |||||
Signet of Spirits (PvP) | Elite Signet. You gain 3...10...12 Energy. No effect unless you are within earshot of a spirit. | 1 | 20 | Channeling Magic | Factions | |||||
Signet of Stamina | Signet. You have +50...250...300 maximum Health. Ends if you hit with an attack. | ¼ | 20 | Strength | Nightfall | |||||
Sliver Armor | Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. | 10 | 1 | 30 | Earth Magic | Factions | ||||
Smoke Powder Defense | Stance. (8 seconds.) The next time you are struck, you take half damage and inflict Blindness condition (2...5...6 seconds) on adjacent foes. | 5 | 20 | Shadow Arts | Eye of the North | |||||
Smoke Trap | Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Nightfall | ||||
Snare | Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. | 5 | 2 | 20 | Wilderness Survival | Factions |